branchsbox-hc1/maincancel

1,443 Commits over 153 Days - 0.39cph!

3 Months Ago
Detail pass
3 Months Ago
dogshit water material
3 Months Ago
Initial jeep vehicle (won't drive properly yet)
3 Months Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
3 Months Ago
Set DisconnectCleanupTime to 120
3 Months Ago
Comment this out for now
3 Months Ago
refinery updates continued art pass https://files.facepunch.com/jason/1b0211b1/firefox_bHgDTenxcx.png
3 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
3 Months Ago
Nope, get rid.
3 Months Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
3 Months Ago
Badly coded anim delay until I rewrite this in a better way
3 Months Ago
Set up basic "b_reloading" loop for shotgun
3 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
3 Months Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
3 Months Ago
Fixed a couple of NREs, demoted this assert
3 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
3 Months Ago
Nicked - WIP art pass for Refinery map
3 Months Ago
Fix m700 viewmodel rendering its shadow
3 Months Ago
Fixed error if you die while defusing the bomb
3 Months Ago
Couple error fixes Stop publishing > 2GB of png files, only do it inside the UI folder
3 Months Ago
Remove PlayerState.Local fallback from Pawn.PlayerState
3 Months Ago
Fix spectate, freecam modes not working correctly Add IsValid checks
3 Months Ago
Replace player_clip with playerclip in Collision.config
3 Months Ago
Bullets should ignore "playerclip" instead of "player_clip"
3 Months Ago
Allow changing tracer particles in ShootWeaponComponent Also means they'll get loaded earlier to avoid stutter
3 Months Ago
Couple of fixes
3 Months Ago
Interrupt sprint when trying to ADS
3 Months Ago
Only switch to picked up equipment that's in a lower slot Like don't switch to a picked up pistol if you've got a rifle out
3 Months Ago
Update player_aces postpro prefab
3 Months Ago
Categorize all the viewmodel props
3 Months Ago
Add ViewModel.UseMovementInertia
3 Months Ago
Fix #182
3 Months Ago
Use cloud version of the M700 now Maps can override the player's camera, this sucks but it works for now
3 Months Ago
Speed up third person reloads
3 Months Ago
Fixed bayonet viewmodel rendering a shadow
3 Months Ago
Added headers to deathcam
3 Months Ago
This should fix all the player's weapons showing at the same time
3 Months Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
3 Months Ago
Show players without pawns as dead in UI
3 Months Ago
Include player teams in Scoreboard.BuildHash()
3 Months Ago
I have a feeling this wasn't on purpose
3 Months Ago
Include player teams in RoundStateDisplay.BuildHash()
3 Months Ago
Retakes: plant without a player Fixes #180
3 Months Ago
Removed "invis" tag, it's useless
3 Months Ago
Set up collision rule for grenades not colliding with player_clip
3 Months Ago
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
3 Months Ago
Show the damage you dealt to your killer
3 Months Ago
Set gamemode on map vote end
3 Months Ago
Update README.md
3 Months Ago
No footsteps when dead