244,530 Commits over 3,898 Days - 2.61cph!

10 Years Ago
[zombies] added new movement indicator
10 Years Ago
Some project restructure, now using MaterialPropertyBlocks for screens and screen reflectors.
10 Years Ago
Only generate rivers of a certain length, discard super short ones
10 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
10 Years Ago
Reduced maximum allowed path slope from 35 degrees to 30 degrees
10 Years Ago
Conditional mesh work ~~ twig skin
10 Years Ago
Merge from main
10 Years Ago
Temporary fix for players spawning at world origin with some seeds
10 Years Ago
Merge from main
10 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
10 Years Ago
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering) Tweaked lake and island shape
10 Years Ago
Viewmodel arms use player skin colour
10 Years Ago
Added NotifyPanel to NetworkingTest to help diagnose issues.
10 Years Ago
fixed compile error on server (sorry)
10 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
10 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
10 Years Ago
New networking test build.
10 Years Ago
Part 2
10 Years Ago
Various nature stuff part 1
10 Years Ago
Fixed low wall sockets
10 Years Ago
Testing wall blocks with LOD
10 Years Ago
Added third cabinet, possible fix for player movement networking.
10 Years Ago
Properly separated ocean and lake topologies Fixed players sometimes spawning next to lakes Fixed lighthouses sometimes spawning on lakes Fixed lakeside decor sometimes spawning next to ocean
10 Years Ago
Fixed exceptions when entities are removed from groups.
10 Years Ago
more AI profiling stuff
10 Years Ago
tweaked screens shader, made orbitting rings more distant to stop camera clipping
10 Years Ago
darkened down wild west court plane
10 Years Ago
removed erroneous materials folder, turned down light brightness in cloud city, changed ring order
10 Years Ago
Perf is better without dynamic batching enabled
10 Years Ago
Subtracted changeset 6468
10 Years Ago
Merge from main
10 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
10 Years Ago
Create SoundDefinitions from existing Sounds
10 Years Ago
Add SoundDefinition
10 Years Ago
- Area 1-2 now reorganised for hot loading/unloading
10 Years Ago
Removed log
10 Years Ago
- Arena events/phases now display animated headers when starting a new phase or completing an arena. - Arena events now wait until all spawned items are dead (and not just spawned) before being classed as completed.
10 Years Ago
Can place foundation stairs upwards + downwards more predictably Made roofs more predictable to place
10 Years Ago
Fixed a possible error after removing networkables.
10 Years Ago
- Seperated materials for bowel bag explosion and grenade
10 Years Ago
Fixed cabinet streaming.
10 Years Ago
Added celebrate cam pos for TENN
10 Years Ago
Lobbed balls now skip distance check, fixed TENN smash
10 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
10 Years Ago
Temp switched off middle ring in cloud court
10 Years Ago
Menu animation fun
10 Years Ago
Moved `Arcade.Math` to `Arcade.Maths` to fix conflicts with `System.Math`, cabinet streaming works sometimes.
10 Years Ago
improved the stag and wolf movement animations
10 Years Ago
- Explosion stuff
10 Years Ago
Switching debug courts