135,726 Commits over 4,293 Days - 1.32cph!

4 Minutes Ago
merge from testrunner_window
7 Minutes Ago
Minor button tweaks
13 Minutes Ago
Compile fixes
15 Minutes Ago
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25 Minutes Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
26 Minutes Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
41 Minutes Ago
Adjusted safezone params to be max depth
55 Minutes Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
1 Hour Ago
Compile fix
1 Hour Ago
merge from main
1 Hour Ago
Slightly delay BakeDragAngles on init
1 Hour Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
1 Hour Ago
merge from main
1 Hour Ago
merge from naval_update
1 Hour Ago
Better check for helicopter smuggling when crossing to the deep sea
1 Hour Ago
merge from main
1 Hour Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
1 Hour Ago
merge from main
2 Hours Ago
frameless canvases - moved tape outwards to improve tiling
2 Hours Ago
merge from artist_pack_dlc
2 Hours Ago
Tweaked light-up frame sockets so they don't stick in wall too much
2 Hours Ago
Merge from parent
2 Hours Ago
Merge from naval_update
2 Hours Ago
Merge from small_engine_colliders_fix
2 Hours Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
2 Hours Ago
Paintable windows are destroyed when a player boat sinks
3 Hours Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
3 Hours Ago
Started work on setting up performance tests for shadow presets
5 Hours Ago
meds box guide mesh and gib surface property on prefab
5 Hours Ago
adaptor position on scrap, stone, ammo, explosive box
Today
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Merge from artist_pack_dlc
Merge from main
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
Today
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Today
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Today
artist pack deployable sounds
Today
merge from main
Today
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Merge from naval_update
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Merge from naval_missions
Today
merge from main
Today
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Today
Merge from parent
Today
Merge from naval_update
Today
Regenerating the manifest added new pooled strings to it (not concerning at all)
Merge from naval_missions
Merge from main
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