135,742 Commits over 4,293 Days - 1.32cph!

5 Minutes Ago
Unlit bulb mesh cull distance from 100 to 20.
9 Minutes Ago
added material to baked paintball mesh and added to lodgroup
10 Minutes Ago
Merge from parent
10 Minutes Ago
Merge from parent
11 Minutes Ago
Merge from main
14 Minutes Ago
force_update_trigger_bypass -> main
14 Minutes Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
15 Minutes Ago
Better glass
19 Minutes Ago
Adjusted the lightbulb material.
24 Minutes Ago
Frame lighting
26 Minutes Ago
force_update_trigger_bypass -> main
27 Minutes Ago
Dont need extra force update check
45 Minutes Ago
merge from steaminventory_scroll_fix
45 Minutes Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
47 Minutes Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
53 Minutes Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
1 Hour Ago
merge from testrunner_window
1 Hour Ago
Minor button tweaks
1 Hour Ago
Compile fixes
1 Hour Ago
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1 Hour Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
1 Hour Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
1 Hour Ago
Adjusted safezone params to be max depth
1 Hour Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
2 Hours Ago
Compile fix
2 Hours Ago
merge from main
2 Hours Ago
Slightly delay BakeDragAngles on init
2 Hours Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
3 Hours Ago
merge from main
3 Hours Ago
merge from naval_update
3 Hours Ago
Better check for helicopter smuggling when crossing to the deep sea
3 Hours Ago
merge from main
3 Hours Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
3 Hours Ago
merge from main
3 Hours Ago
frameless canvases - moved tape outwards to improve tiling
3 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
Tweaked light-up frame sockets so they don't stick in wall too much
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from small_engine_colliders_fix
3 Hours Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
3 Hours Ago
Paintable windows are destroyed when a player boat sinks
4 Hours Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
4 Hours Ago
Started work on setting up performance tests for shadow presets
6 Hours Ago
meds box guide mesh and gib surface property on prefab
6 Hours Ago
adaptor position on scrap, stone, ammo, explosive box
Today
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Merge from artist_pack_dlc
Merge from main
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel