244,452 Commits over 3,898 Days - 2.61cph!

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10 Years Ago
- Fixed prediction issues with networked vectors and booleans - Fixed an issue where a newly created entity would inherit networked variables from a previously deleted entity using the same edict
10 Years Ago
[zombies] added BaseEntity subclass
10 Years Ago
Various env tweaks.
10 Years Ago
tweaked the player animation speeds so they're more in synch with the player movement;
10 Years Ago
optimizing some special fx
10 Years Ago
More elimination
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More elimination
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special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
10 Years Ago
removed deleted Debris class
10 Years Ago
[zombies] create debris when wall is damaged or canceled
10 Years Ago
Merge from influence maps
10 Years Ago
More elimination
10 Years Ago
Elimination process
10 Years Ago
Networking crash tweaks
10 Years Ago
FOR FUCK SAKE monster level elevation test
10 Years Ago
some tweaks to the C4 explosive particle effect
10 Years Ago
Updated TOD and Water. Reverted startup scene change