244,150 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Merge some scripts from HL2 games.
10 Years Ago
Updated TENN controller - added serve, serve walk
10 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
10 Years Ago
- Proper weapon initialization. - Stopped shooting and sprinting.
10 Years Ago
Implemented peripheral remoting, remote calls can now be asynchronous.
10 Years Ago
Reduced the percentage of terrain that is turned into water Improved terrain edge falloff Increased lake frequency and amplitude slightly Changed lake noise type to turbulence Fixed beach and underwater cliff color looking a bit weird
10 Years Ago
Converted spanning tree to semi-directed Added road and bridge segmentation Added bridge placement backend Added bridge topology type Made road placement stop when encountering crossroads Fixed various small weirdnesses in the road network calculation
10 Years Ago
Updated to RC2
10 Years Ago
Added IK package
10 Years Ago
Boilerplate for recording bytes sent
10 Years Ago
- Increased size of player projectiles from 1 to 1.2 - Moved player ship weapon anchor to right arm
10 Years Ago
Fixing server shutdown NRE
10 Years Ago
checking PO for head 2 - default
10 Years Ago
Fixed receiving null messages.
10 Years Ago
[zombies] added visual reloading for the rest of the weapons
10 Years Ago
sad op take 2
10 Years Ago
- sad fixed origin point
10 Years Ago
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
10 Years Ago
Handle CONNECTION_ATTEMPT_FAILED
10 Years Ago
meta files
10 Years Ago
Undoing footstep commits (they broke the compile)
10 Years Ago
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
10 Years Ago
merge from main
10 Years Ago
first pass repair bench
10 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
10 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
10 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
10 Years Ago
Mix adjustment
10 Years Ago
prefabs for the horse
10 Years Ago
horse sounds
10 Years Ago
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
10 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
10 Years Ago
Fix missing ambience manager prefab in proc map
10 Years Ago
merge from main/footsteps
10 Years Ago
Remove old footsteps
10 Years Ago
merge from main
10 Years Ago
Ambient sting adjustment
10 Years Ago
Small mix tweaks
10 Years Ago
- Added water - Changed + added image effects. - Made fog + environmental effects nicer.
10 Years Ago
Soften up a few hard footstep sounds a bit
10 Years Ago
lose some extra velocity on ricochet
10 Years Ago
Fixed human meat cooking
10 Years Ago
protocol++
10 Years Ago
projectiles can ricochet
10 Years Ago
merge from main
10 Years Ago
10 Years Ago
Added TENN serve, serve walk anims & clip data
10 Years Ago
Updated TENN source rig
10 Years Ago
Fixed issues with hitbox system and ragdolling. Created and set up prefabs for most of the player game objects.
10 Years Ago
Fixed remote method calls.