243,861 Commits over 3,898 Days - 2.61cph!

10 Years Ago
protocol++
10 Years Ago
First working version of Terrain-Mesh blending shader Removed 4splat and 8splat specialized legacy terrain shaders; now using a single one Refactored parts of terrain rendering code to make it easier to converge terrain shaders in the future Excluded forward render path in all terrain related shaders Switched legacy terrain splat control maps to linear sampling Added terrain-mesh blend test scene and some temporary assets Fixed Color Texture having no effect in legacy terrain shader (@Petur)
10 Years Ago
- More level chunk experementation
10 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
10 Years Ago
Missing references
10 Years Ago
Removing unused RemoteLog stuff
10 Years Ago
Server compile fixes
10 Years Ago
Furnace basics
10 Years Ago
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
10 Years Ago
Added protocol version for player persistant data Itemid is now hash of item shortname Fixed default blueprints
10 Years Ago
Merged changes from main
10 Years Ago
Cooking Cooking byproduct
10 Years Ago
rigged up the horse model; added a 3rd skin for the horse.
10 Years Ago
fixed metal doors being opened slightly upon relog
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10 Years Ago
Linux Build 509
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10 Years Ago
OSX Build 342
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10 Years Ago
Windows Build 280
10 Years Ago
* Fixed GM:StartChat return value leaving chat visible on super widescreen resolutions. * Prevented people from putting fake servers to server list * GMPublish: Only try to remove icon from Steam Cloud if we tried to update it * GitSync
10 Years Ago
nerfed bow a little bit (still better than it was before)
10 Years Ago
Using melee will now stop sprint for a short time instead of not allowing you to attack You can't sprint for a short time after landing
10 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
10 Years Ago
Merge from main
10 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
10 Years Ago
Updated player spawn rules
10 Years Ago
Updated rock prefabs
10 Years Ago
Updated monument scenes and prefabs
10 Years Ago
Moved more stuff to multi-topologies Added multi-biomes
10 Years Ago
Backup.
10 Years Ago
Updated holdtype for wm salvaged icepick
10 Years Ago
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
10 Years Ago
- Working on multiple Zone spawning
10 Years Ago
Merged changes from main
10 Years Ago
Campfire use fuel, startup contents Removed item conditionals, modules, actions
10 Years Ago
Player view model shit.
10 Years Ago
Wrestling with a dumb error where a transparent proxy doesn't use a remote method call and tries to invoke the method on itself (?!?)
10 Years Ago
Shields now work with new ball mechanics
10 Years Ago
BaseOven - ignite/extinguish Can define menu name/desc/icon as a field in the inspector Fixed item phrases to read from ItemDefinition
10 Years Ago
- Fixed rotation issue
10 Years Ago
It's actually starting to sort of work?
10 Years Ago
- Picked (badly) some placeholder colours for 1-2 test level
10 Years Ago
Improved noise backend (3x faster, higher quality) Updated topology generation to new multi topology type Improved heightmap generation
10 Years Ago
Fixed deploy to entity deployables
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Fixed providers not being cached.
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10 Years Ago
Linux Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
10 Years Ago
Changed noise implementation
10 Years Ago
Removed Debug.Log calls related to sound loading.
10 Years Ago
Fixed sound data loading.