254,759 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Fixed issue with number of games / sets being displayed properly Added match stats state Unified transition handling across modes
10 Years Ago
adding water area and new court rocks play area to test court WIP
10 Years Ago
adding water area and new court rocks play area
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Audio clips, optimizing for CPU, loadtime + memory
10 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
10 Years Ago
Reset the step value of hunger to -0.1
10 Years Ago
debug twaeks
10 Years Ago
Fixed NeedSettings not creating triggers from paramaters on init
10 Years Ago
human imports, attachment mesh filter/renderer cleanup in view creation
10 Years Ago
Added scoring for a unit's need for food to the Value of Harvest consideration, but looks like we're having some issues triggering the Need.Food. Will have to solve that before this change can be tested (it depends on needs).
10 Years Ago
More errors on upload
10 Years Ago
Fixed the duplicates in radial menu for when holding two or more items.
10 Years Ago
Fixed playermodel scene
10 Years Ago
Changed Save/Restore for speed
10 Years Ago
If there's multiple items of same type, only display one of them in the radial menu.
10 Years Ago
- Made some simple whitebox prefabs for level tests - WIP new rough level layout idea
10 Years Ago
Changed Consideration "Weight" to "Contribution", a better name for something limited to [0,1].
10 Years Ago
More reference fixes
10 Years Ago
A Consideration can now be weighted, so that the less you want it to be taken into account at scoring a decision, the less the value should be. The weight is limited to [0,1].
10 Years Ago
zone editor fix
10 Years Ago
good words
10 Years Ago
Object Ref fixes
10 Years Ago
Extra warnings
10 Years Ago
Named prefabs
10 Years Ago
Disabled keyboard input
10 Years Ago
Updated inputs for non Xinput controllers
10 Years Ago
Added warnings for debugging manifest guid to path
10 Years Ago
Put the name first in the game manifest
10 Years Ago
ResourceRef only stores the GUID of the target object
10 Years Ago
BsaeCorpse ragdollPrefab to GameObjectRef Fixed pumpkin plant spawning
10 Years Ago
GameManifest holds guid too
10 Years Ago
- Missions now check for fail state
10 Years Ago
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
10 Years Ago
added dylan's electric shock and hex effect to deuce
10 Years Ago
- Reduced the frequency of tants
10 Years Ago
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
10 Years Ago
Seasons editing tweaks, moving classes and enums out of BiomeSettings
10 Years Ago
ignore zone spawn overrides when not in editor zone editor cleanup
10 Years Ago
TOD hacks (inspector buttons for XML import/export) TOD XML loaded from Biome once again (and in editor when switching Biome on the Zone inspector) Added Swamp Biome (copied from Temeperate) and TOD settings XML
10 Years Ago
Fixed dropped items wrong prefab name
10 Years Ago
item.isBlueprint is now a flag itemcontainer.IsLocked is now a flag
10 Years Ago
Fixed inconsistent file linkage
10 Years Ago
save++ lets fuck shit up
10 Years Ago
debug tweak
10 Years Ago
Added RequiredByMachine and RequiredByTribe Item considerations Added Description field to MachineProcessSettings for editor comments Added GroupManager skeleton (not doing anything yet) FuelToEffect machine process now overrides OnMinute logic, burns for one duration per input entity Value OfHarvest consideration now scores against machines from the known buildings list too Improved (though somewhat hackily) callbacks between pathfinding actions (GoToSmartObject) and Unit Pathfinding, should fix most issues
10 Years Ago
Cap
10 Years Ago
Cap
10 Years Ago
Beenie