254,390 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Wind turbine prep
10 Years Ago
Log warning if holstered viewmodel is holstered again
10 Years Ago
Log warning if held entity cannot be found in inventory
10 Years Ago
Added Player Label.
10 Years Ago
Invalidate player network cache on inventory change
10 Years Ago
Stonewall Building Gallery Player Gallery
10 Years Ago
Bit more cleanup
10 Years Ago
Cleanup/class splitup of ConsumableEffect
10 Years Ago
SocketHandle for wall placement
10 Years Ago
more shitting bridge LODS.
10 Years Ago
10 Years Ago
Some editor tweaks
10 Years Ago
Highwall Wood implementation
10 Years Ago
Added extra layer to cloth shader using mask alpha Highpassed regular jacket
10 Years Ago
More bridge LODS.
10 Years Ago
Refactoring Entity/EntityComponent handling a bit. Building and Machine now automatically create add a Container EC if one is not present Remove IEntityContainer Building and Machine both subscibe to a single Container EC for their own entity/item handling logic (depositing, adding machine input etc) Added ModifyAttributeParameters to "inline" creation of ModifyAttribute Actions in the editor Added MachineCanProcessItem consideration NeedManager and EffectManager instantiate assets on awake Editor things
10 Years Ago
Removing old step modifer code from Attribute
10 Years Ago
Head collision fix
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10 Years Ago
Linux Build 692
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10 Years Ago
LinuxDS Build 707
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10 Years Ago
OSX Build 833
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10 Years Ago
Windows Build 601
10 Years Ago
* Updated Bootil to latest version ( Attempted fix for autorefresh folder locking ) * GitSync * Added GetAmmoName( int id ) * Added GetAmmoID( string name ) * Added GetAmmoMax( int id ) - Returns real maximum value for given ammo type * Added CTakeDamageInfo:GetDamageBonus() * Added CTakeDamageInfo:SetDamageBonus( float bonus ) * Added CTakeDamageInfo:SetReportedPosition( Vector pos ) * Added CTakeDamageInfo:GetDamageCustom() * Added CTakeDamageInfo:SetDamageCustom( float custom ) * Added CRecipientFilter:RemovePAS() * Added CRecipientFilter:GetPlayers()
10 Years Ago
Added a way way bigger template for road map.
10 Years Ago
Bridge Lods, texture tweaks and AssetGallery update.
10 Years Ago
Bear skin fix
10 Years Ago
Missed a bit
10 Years Ago
Added Toggle UI button (F10) Added Toggle Free Camera button and hacky free camera implementation (F11) Some workarounds with IEntityContainer to get deposits working for Machine again... Tweaking MachineProcessEffect AttributeModifier tinkering
10 Years Ago
Bird max.
10 Years Ago
Icon updates
10 Years Ago
Defer player position updates by one frame instead of every tick received
10 Years Ago
Replacing IsInvoking usage because it's slow
10 Years Ago
Missed adds Also in last commit : added AttributeModifier and calculation using them to Attribute
10 Years Ago
Lots of tweaks around effects mostly
10 Years Ago
Added MeasurementType to MeasurementParamters Lots of editor cleanup, tweaks and improvements
10 Years Ago
bridge mesh tweaks and AssetGallery update.
10 Years Ago
Added basic ammo. Fixed death problems. Fixed held item problems.
10 Years Ago
Reworking replay system
10 Years Ago
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10 Years Ago
Update phrases
10 Years Ago
Item spawn balance
10 Years Ago
created second wild west camera for orbitting rocks and set them to cloud layer. Added balls building and balls_anim to courtcontroller setting that hides them down court.
10 Years Ago
Deleting conditions Fixing resharper
10 Years Ago
Resharper class template
10 Years Ago
Editor tweaks
10 Years Ago
added Dylan's new sparks particles (new new particles). changed material on prefab rocks. Changed lighting. Added breaking rocks animations and drill spaceship flyby anims. Tweaked texture and material colours.
10 Years Ago
compound walls art work, incl. lods, gibs, collisions
10 Years Ago
DepositItem action will now use the DepositItemIntention data when running, if it's available. Otherwise it falls back to old ways...
10 Years Ago
Updated all Action constructors to accept Interaction.
10 Years Ago
Renamed IIntention interface to Intention. Added DepositItemIntention.