243,832 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Made paths flatten the terrain around them Fixed that some monuments could still spawn inside each other Refactored terrain maps to use 2D and 3D base classes Added some additional set overloads to terrain maps Added methods to push / pop the current editing target to terrain maps Protocol++ (network + save)
10 Years Ago
Added maxCondition to item def
10 Years Ago
Don't wipe out the whole stack when eating
10 Years Ago
Game loading goes further still before failing.
10 Years Ago
merge from main #2
10 Years Ago
merge from main
10 Years Ago
Fixed supply drop parachute not closing Added ThrownWeapon HeldEntity type Added c4 charge entity Fixed warnings in ItemIcon
10 Years Ago
Ability to flip the middle part of CC court - no collision yet
10 Years Ago
Game assembly loading gets slightly further before failing.
10 Years Ago
Started another attempt at sandboxing.
10 Years Ago
Added more plastic exclcusions. Rotorblade collision mesh is no longer a trigger
10 Years Ago
Added explosives/timed explosive charge items Updated phrases
10 Years Ago
Can toggle nudity censor in F2 menu F2 menu settings are now saved properly
10 Years Ago
Added process info to F1 menu if it can be retrieved on the current platform
10 Years Ago
Map stuff.
10 Years Ago
Done a bit more of entity refactor. Found possible problem with culling grid?
10 Years Ago
Exclusions. I think?
10 Years Ago
Fingers crossed!
10 Years Ago
Meat is now stackable Medkits/Pills are stackable Added missing twig roof skin
10 Years Ago
Root dir
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10 Years Ago
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10 Years Ago
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Fixed divide by zero Fixed 0 health on building blocks Reduced cost/health of all twig blocks Added roof block
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10 Years Ago
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finished the 3rd person animations for pump shotgun. set up the wm_sawnoffshotgun to use appropriate 3rd person animations
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10 Years Ago
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