254,979 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Added debug special move override Charged shot now flashes
10 Years Ago
Removed punch shot, replaced with force modifier and rock ball
10 Years Ago
Updated UnityVS (vs2015 compatible)
10 Years Ago
Fixed snow wetness
10 Years Ago
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
10 Years Ago
Fixed skin colour not changing properly in dev playermodel scene
10 Years Ago
-added cool profiler tags for perceiving units, like we got in grasspatch
10 Years Ago
Fixed building rotation not aligning to ground normal
10 Years Ago
Set Mavis geo to cast and recieve shadows.
10 Years Ago
Merge from cs:1003.
10 Years Ago
Updated SE plugins Fixed UI not blocking raycasts RMB cancels building placement
10 Years Ago
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
10 Years Ago
Toned down ambient setting
10 Years Ago
Fixed NRE on server shutdown
10 Years Ago
Added frontend light setups for celeb cams
10 Years Ago
Updated bloom and ambient occlusion
10 Years Ago
Merged
10 Years Ago
Hopefully fixed weapons not reloading proper
10 Years Ago
fixed water subversion issues , tweaked fog
10 Years Ago
Tweaked rain-induced fog
10 Years Ago
- Made enemies less chatty
10 Years Ago
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
10 Years Ago
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc - Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you - Doubled the health Bouncers receive per-level - Loot containers now have 100% chance to spawn an item
10 Years Ago
Added new materials to character select prefabs.
10 Years Ago
Added weather test scene
10 Years Ago
Removed unused, unrigged characters
10 Years Ago
Switched frontend panels to prefabs
10 Years Ago
WIP. For Ian to add Lion-El.
10 Years Ago
Removed unused scene
10 Years Ago
Added LionEL character select prefab and added to select screen.
10 Years Ago
tweaks to semi-auto pistol idle animation
10 Years Ago
Rain FX remake. (Only calibrated for night atm)
10 Years Ago
protocol++
10 Years Ago
implemented roadsign jacket
10 Years Ago
Quick reverb tail and distant variation for semi pistol attack
10 Years Ago
merge into main
10 Years Ago
merge into main
10 Years Ago
updated icon
10 Years Ago
missing icon
10 Years Ago
updated loot tables & phrases
10 Years Ago
First pass at boar sounds
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
revolver slightly more common
10 Years Ago
Missed a bit
10 Years Ago
Added semi auto pistol! just like the p250 in legacy increased velocity of all ammo types increased shotgun damage
10 Years Ago
Added Unit+Sound with PlaySound method (takes a sound type enum param) SpeciesSettings now runs LoadUnitSounds from OnEnable, and stores sounds in a dict (gender as the key). Added FindUnitSound method to retrieve sound using ender and sound type as above. Units now play sounds when seleced, deslected and given orders/succesfully subscribed to an SO by the player
10 Years Ago
-FOV -some little debuglines display FOV cause the fancy handles sounded complicated.
10 Years Ago
-Added a UnitsManager based on AgentManager -Added a Tick to Units -And a new layer 'Senses' -little guys now 'perceive' units around them and know which one they can see (just a straight raycast currently, fov incoming)
10 Years Ago
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