243,417 Commits over 3,898 Days - 2.60cph!

10 Years Ago
- WorldManager refactor. - Zones now managed by WorldManager, zone loading storage added to GameManager. - Laying groundwork for Biome driven animal spawning. - Added some basic transitions to UI - Exposting AudioMixer params to UI for music control over game startup and management
10 Years Ago
merge from main
10 Years Ago
fixed melee regression (much easier to hit things again now)
10 Years Ago
Exception fixes
10 Years Ago
Updated Ape match win anim
10 Years Ago
Trunk merge
10 Years Ago
Added player persistant data Blueprints restricted to player's unlock list
10 Years Ago
fix for bullet trails
10 Years Ago
added floating stop sign that turns off and on
10 Years Ago
Slight screen reflection tweak to make them more subtle.
10 Years Ago
Games can now be loaded from scripts in the `Arcade` Unity project.
10 Years Ago
Fixed a possible NullReferenceException on highscore stages.
10 Years Ago
Recoil system into main
10 Years Ago
Finished replacing the sprite offset system.
10 Years Ago
minor formatting
10 Years Ago
Replaced all occurrences of `Entity.SetSpriteOffset` and `Entity.GetSpriteOffset` in all games with `Sprite.Position`.
10 Years Ago
Removed `Entity.GetSpriteOffset` and `Entity.SetSpriteOffset`, now using `Sprite.Position` as offset relative to parent entity positions.
10 Years Ago
Added minor sway when in ADS
10 Years Ago
Loot recipes system
10 Years Ago
[racer] Added a demo to play during the intro sequence.
10 Years Ago
Fixed a few artifacts related to cabinet screen rendering.
10 Years Ago
[racer] Started work on animation that plays when first entering `GameStage`.
10 Years Ago
Fixed a error in the implementation of `Ease.InOutSine`.
10 Years Ago
[racer] Replaced road details with white centre lines.
10 Years Ago
[racer] Camera now zooms in and out with respect to the player's speed, and offsets so that the player can see further in front when moving fast.
10 Years Ago
merge from main
10 Years Ago
Temporary fix for occasional hang on windows. See: http://fogbugz.unity3d.com/default.asp?661650_7nvuvognml929lkj
10 Years Ago
Mrege fixes
10 Years Ago
Merged trunk
10 Years Ago
Fixed connection bug.
10 Years Ago
Updated developer list
10 Years Ago
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
10 Years Ago
Network channels Congestion handler
10 Years Ago
Moved hit point in serve, added method to set hit position effect
10 Years Ago
Fix for Fix
10 Years Ago
fix for occupied boxes on server crash
10 Years Ago
merge from main
10 Years Ago
Ran scenes 2 prefab to fix broken prefabs Fixed prefabs with missing components Fixed infinite loop in Tools/Find/Prefab Errors
10 Years Ago
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
bot
10 Years Ago
Linux Build 383
bot
10 Years Ago
LinuxDS Build 249
10 Years Ago
Windows Build 233
10 Years Ago
Fix Legacy Addon gamemodes not loading if the addon doesn't have a lua/ folder.
10 Years Ago
Removed a file that should not have been added to source control.
zon
10 Years Ago
Protocol++
zon
10 Years Ago
Merged endurance hunting and animal ranking from animal branch.
zon
10 Years Ago
Merged changes from main. (and updated manifest)
10 Years Ago
[racer] Can now leave the title screen.
10 Years Ago
[racer] More details for the title animation.
10 Years Ago
Committing initial win02 source anim