255,064 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Added concrete barricade Added stone barricade Added sandbag barricade Added floor spikes
10 Years Ago
Updated char select prefabs with position script
10 Years Ago
fixing rotations and scales of rpg fbx's
10 Years Ago
Can now get in and properly drive vehicles.
10 Years Ago
Fixed flag being blurry Fixed message spam when using hammer Fixed message spam in inventory Distribute textures in seperate, smaller asset bundles
10 Years Ago
merge from main
10 Years Ago
-merged from SOv3 so we're not all working on the same branch
10 Years Ago
BeforeEditor updates
10 Years Ago
Started moving away from enums. - Attribute Type removed and replaced with ScriptableObjectExt "Hashed Id" and AttributeSettings as parameters.
10 Years Ago
Mavis selection screen idle
10 Years Ago
Made singleton class more robust (handle pre-init access)
10 Years Ago
added swamp_plants_diffuse_1, creating alpha texture
10 Years Ago
Moved UI
10 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
10 Years Ago
Added death anims to controllers Mavis/Igor
10 Years Ago
Small water tank fix.
10 Years Ago
Change material on Igor char select looped breathe added animation switch
10 Years Ago
Fixed screenspace water
10 Years Ago
added high velocity rocket (wip)
10 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
10 Years Ago
fixed bullet texture on revolver
10 Years Ago
Add ned proc gen code.
10 Years Ago
small fix to the SwapRPG script.
10 Years Ago
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal added script that enables the RPG viewmodel to swap out different RPG types added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
10 Years Ago
Fixing trees for real.
10 Years Ago
10 Years Ago
Actually b5
10 Years Ago
Hapis watermap, radiation and loot. Oak errors. Network++
10 Years Ago
Retry on failure
10 Years Ago
Language selection icon, explanation
10 Years Ago
Updated Enum generation methods in BeforeEditor to work with SOv3 assets. (shouldn't conflict with the hardcoded types)
10 Years Ago
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional) Improved gunshot sounds for some guns (WIP)
10 Years Ago
merge from main/animalfootsteps
10 Years Ago
merge from main
10 Years Ago
Fixed DDraw errors since bundle change
10 Years Ago
Tweaked building components to prevent building inside rocks
10 Years Ago
merge from main
10 Years Ago
Split GameOptions into a partial
10 Years Ago
This should help with dropped items falling through rocks and stuff Renamed Ruins/Resources back to Ruins/NotResources
10 Years Ago
Attribute/Need/Effect/SmartObject creation through BeforeEditorWindow (just the asset + name, no data editing yet)
10 Years Ago
- Fixed repaint error in BeforeEditorWindow - Added support for editing assets "properly" using SerializedObject/Property to BeforeEditorTab
10 Years Ago
Merge from unsuckhapis1 Network++
10 Years Ago
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
10 Years Ago
Tab title fix
10 Years Ago
BeforeEditorTab asset creation form base method/layout added
10 Years Ago
Server compile fix
10 Years Ago
- Added BeforeEditorTab class for better tab mangement in BeforeEditor (BeforeEditor partials now seperate classses derived from BeforeEditorTab) - 5.1.0b5
10 Years Ago
Language selector wip
10 Years Ago
Added Igor select screen idle
10 Years Ago
Connected laugh BS.