254,979 Commits over 3,990 Days - 2.66cph!
Merge from custom-map-backend
Baked / painted all required CraggyIsland info, is now a fully working custom map
Removed need for terrain splat prototypes at load
Removed some stuff from the world class that shouldn't be in there
Fixed SpawnHandler on non-procedural maps
added reeds and foliage to swamp court level, added foliage shader, fixed transparency issues on court.
Updated error report urls
Switched to bone for the ball - can be either left prop or ball
Added serve to controller - need to fix throw for multi racket characters
Updated Serve anim, edited anim events
Finished up topology painting
Updated Mavis serve, exported & added events
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
Added topology painting test
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
Added biome painting
Refactoring and cleanup
WIP character select
removed some unused objects / scenes
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
Fuck it, you can have woundedLoopSound back when you can implement it safely
Fixed NRE in MixerSnapshotManager with woundedSnapshot
Added emission to custom standard refraction shader
Changed all instances of "Unnammed" to "Unnamed"
Terrain painting prototype
- Increased size of hit impact
- Increased size of explosion
- Reduced size of grenade projectiles
- Grenade test weapon now fires in burst of 4
- Ripped a lot of old code out of the save game system
- Character creation screen slots are now just new or load, removed class stage.
- Character loading/saving is back, but missing all the new stuff
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
- Changed Boozeburner layer so they don't get the outline effect
- Boozeburner changes from yesterday
Fixed it being incredibly difficult to add a floor to the top of a wall
Fixed holster sometimes being called twice, causing building block snapping to stop working
Fix footsteps maxDistance not being reset properly when recycling sounds
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Add wounded mixer snapshot and improve wounded sound effect
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65 trillion more scene spawns.
Let player walk up the new steepish stairs
Fix missing torch attack sound
Make sure sounds reset to third person when recycling sound objects
Disabled animation import on building blocks
optimized the rocket trail a bit
Fix invalid seek position error
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
TerrrainPathConnect error in TestLevel
Tweaked dev item give screen