254,979 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Merge from custom-map-backend
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Pre-merge
10 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
10 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
10 Years Ago
added reeds and foliage to swamp court level, added foliage shader, fixed transparency issues on court.
10 Years Ago
Updated error report urls
10 Years Ago
Switched to bone for the ball - can be either left prop or ball
10 Years Ago
Added serve to controller - need to fix throw for multi racket characters
10 Years Ago
Updated Serve anim, edited anim events
10 Years Ago
Finished up topology painting
10 Years Ago
Updated Mavis serve, exported & added events
10 Years Ago
Dev - holding F6 down will draw collliders Warn if using the wrong unity version
10 Years Ago
Added topology painting test
10 Years Ago
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
10 Years Ago
Added biome painting Refactoring and cleanup
10 Years Ago
WIP character select removed some unused objects / scenes
10 Years Ago
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves) Added giveall (admin give item to everyone on server) Added giveto (admin gve item to specific player)
10 Years Ago
Fuck it, you can have woundedLoopSound back when you can implement it safely
10 Years Ago
Fixed NRE in MixerSnapshotManager with woundedSnapshot
10 Years Ago
Added emission to custom standard refraction shader
10 Years Ago
Changed all instances of "Unnammed" to "Unnamed"
10 Years Ago
Terrain painting prototype
10 Years Ago
- Increased size of hit impact - Increased size of explosion - Reduced size of grenade projectiles - Grenade test weapon now fires in burst of 4
10 Years Ago
- Ripped a lot of old code out of the save game system - Character creation screen slots are now just new or load, removed class stage. - Character loading/saving is back, but missing all the new stuff
10 Years Ago
EAC update
10 Years Ago
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
10 Years Ago
- Changed Boozeburner layer so they don't get the outline effect
10 Years Ago
Fixed Issue #184
10 Years Ago
New stairs icons
10 Years Ago
- Boozeburner changes from yesterday
10 Years Ago
Fixed it being incredibly difficult to add a floor to the top of a wall
10 Years Ago
Fixed holster sometimes being called twice, causing building block snapping to stop working
10 Years Ago
More scene stuff.
10 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
10 Years Ago
barricades deal reflect damage and are more suceptible to explosives rockets deal some non explosive damage as well
10 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
10 Years Ago
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10 Years Ago
65 trillion more scene spawns.
10 Years Ago
Let player walk up the new steepish stairs
10 Years Ago
Fix missing torch attack sound
10 Years Ago
Make sure sounds reset to third person when recycling sound objects
10 Years Ago
Disabled animation import on building blocks
10 Years Ago
optimized the rocket trail a bit
10 Years Ago
Fix invalid seek position error
10 Years Ago
Fixed fog in ViewModels scene Fixed missing trees in PlayerModel Deleted a bunch of unused crap
10 Years Ago
Compile error
10 Years Ago
TerrrainPathConnect error in TestLevel
10 Years Ago
Tweaked dev item give screen