255,844 Commits over 3,990 Days - 2.67cph!
Char02 new blendshapes and combined mesh.
AttributeEditorWindow improvements
Getting the material from TerrainConfig in TerrainTexturing
Fixed missing terrain material in TestLevel
SpeedTreeCleanup: Fixed some special cases
Char01 now with blendshapes.
- Removed some rocks from 1-1 to make flying through areas easier
- More rough work on 1-2
working on drill space ship
Simplified ammo system under the hood
Ammo display counter
Merge from terrain-improvements
Protocol++ (network + save)
Fixed some dedicated server compilation errors
- Changed enemy layers so they're not hit by outline effect
re-exported Igor rig & problem anims
- 1-2 work
- Added Megan's placeholder Booze Burner model to the prefab
- Tweaked Booze Burner's stats
new tracer effect
lowered rate of fire for some weapons
Added padding to bridge terrain adjustment
Hide blueprints when looting
Can drop items by dragging them outside of the inventory
Increased minimum river length and overall river count
Fixed that discarded rivers would block other rivers
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
Fixed smoe missing materials
Switched road pathfinder to von neumann neighborhood for more road wobbliness