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298 Commits over 396 Days - 0.03cph!

2 Years Ago
Group cooldowns for shoot/secondary shoot mechanic
2 Years Ago
Added separate jump sound for double jump
2 Years Ago
Changed slide to be continuous
2 Years Ago
Add quick cooldown to Slide
2 Years Ago
Changed slide action to Duck
2 Years Ago
Removed ISingletonComponent from Shoot
2 Years Ago
Add SecondaryShoot component, Shotgun uses this. Not a fan of how it's written though
2 Years Ago
Adjusted player movement, fixed slide sound
2 Years Ago
Decreased MaxScore for now
2 Years Ago
Fixed colors not being set via TeamComponent
2 Years Ago
Basic scoring for TDM Fixed LastDamage never being set TDM: Show scores on HUD
2 Years Ago
Doh, fixed players not being moved to spawnpoints
2 Years Ago
Chatbox: Use Team color where applicable Update player list to match style Chat: Fixed messages without avatars getting squished Fixed NRE due to chat team check
2 Years Ago
Moved Camera updates to FrameSimulate, removed unnecessary DevCamera code
2 Years Ago
Create Gamemode.HudPanel if we have one, start on TDM Hud
2 Years Ago
New chatbox style https://files.facepunch.com/devultj/1b1611b1/sbox-dev_5C841eKQ0v.mp4
2 Years Ago
Changed Health / Armor Tick to 1 second instead of half a second
2 Years Ago
SegmentBar: Individually paint segments based on how far past maximum our current value is https://files.facepunch.com/devultj/1b1611b1/sbox-dev_rQS3FJ3top.png
2 Years Ago
Change MaxHealth to 100
2 Years Ago
Slowly Tick Health & Armor down if it's above the maximum
2 Years Ago
SegmentBars have a "supercharged" state if CurrentValue exceeds MaxValue
2 Years Ago
Reduced main hud footprint, added dividers - work on matching concept https://files.facepunch.com/devultj/1b1611b1/sbox-dev_56mjVVik7e.jpg
2 Years Ago
Updated colors to match concept
2 Years Ago
Set weapon icons, show weapon icon in HUD
2 Years Ago
Fixed case where you could not damage yourself with Friendly Fire off
2 Years Ago
Ceil armor value
2 Years Ago
Define Base SegmentBar color, use that in Razor to calculate gradients instead of hardcoding colors https://files.facepunch.com/devultj/1b1611b1/sbox-dev_kVh739fF5x.png There's probably a better way to do this..
2 Years Ago
Implement SegmentBar component Example: `<SegmentBar CurrentValue=@Dash.DashCount MaxValue=@Dash.MaxDashes Segments=@Dash.MaxDashes />` Set up SegmentBars for health, armor, dash count
2 Years Ago
Temporary display for teams on player list
2 Years Ago
Return no teams if we've not chosen a gamemdoe Add support to control friendly fire per-gamemode
2 Years Ago
Gamemode can provide us with a list of teams. Use it in TeamSystem
2 Years Ago
Add standard TeamSystem methods, ability to get count of clients + lowest occupied team Started work on Team Deathmatch
2 Years Ago
Reduce repetitive code, store current clothing entities and clear them out on setup
2 Years Ago
PlayerColor affects current clothing, and networks updates properly When TeamComponent's team changes, set the player color if we've got a player to match the team.
2 Years Ago
AllowMovement ignores camera input, so players can still look around if movement is disabled. Don't simulate controller mechanics if movement is disabled
2 Years Ago
Centered the chatbox for now
2 Years Ago
Add temporary gamemode info to the HUD https://files.facepunch.com/devultj/1b1411b1/sbox-dev_k5uR9xA9bd.jpg
2 Years Ago
Prepare TimeLeft / GameState labels for UI
2 Years Ago
Add wait when the game ends, we'll replace this with a map vote task when it exists.
2 Years Ago
Add Deathmatch gamemode
2 Years Ago
Create TeamComponent, Player accessor
2 Years Ago
Hook Gamemode OnPlayerKilled & PostPlayerKilled up - set default life state to Respawning on death Give gamemode spawnpoint decisions Run gamemode buildinput so we can disallow movement at the gamemode level Fixed MoveToSpawnpoint running twice, hook up PlayerLoadout so gamemodes can define custom loadouts Hook up Gamemode.AllowDamage Hook up OnClientJoined, OnClientDisconnected
2 Years Ago
Created Gamemode Entity, initialize gamemode if found / convar is set
2 Years Ago
Fix possible NRE on load
2 Years Ago
Remove InteractionMechanic Add shortcuts to go to specific weapons, (E = Lightning, R = Railgun, F = Rocket Launcher)
2 Years Ago
InputButton.Menu (Q) swaps between current weapon and previous weapon
2 Years Ago
Add support for scrolling to swap weapons, as well as InvPrev/InvNext (gamepad)
2 Years Ago
Set up tags for the outfit so it's grabbed by ragdoll code
2 Years Ago
Give the player the old Boomer outfit
2 Years Ago
Add FOV CameraModifier, used w/ DashMechanic