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642 Commits over 976 Days - 0.03cph!

9 Months Ago
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
9 Months Ago
Changed play button bind back to F5
9 Months Ago
EnumControlWidget: Use Title instead of Name in PaintControl
9 Months Ago
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
9 Months Ago
Renamed "Normal" SceneCameraDebugMode to "Lit", expose Roughness vis mode
9 Months Ago
Delete GameManager (has been replaced by Game for ages now)
9 Months Ago
Add some gizmo handles for VR components
9 Months Ago
Make Component.Reset() reset its PropertyAttribute marked properties
10 Months Ago
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
10 Months Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
10 Months Ago
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
10 Months Ago
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
10 Months Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
10 Months Ago
GameObjectControlWidget: allow opening prefabs in editor
10 Months Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
10 Months Ago
Scope to active controller when looking for glyph vendor
10 Months Ago
Fixed left trigger actions never being found
10 Months Ago
Expose game controller count to public API
10 Months Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
10 Months Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
10 Months Ago
Fixed controller axes not being specific to controllers 🤦🤦
10 Months Ago
Fall back to xbox glyphs (when using a controller) if we can't find one for our vendor Add a bunch of missing playstation glyphs, changed X/B/A/Y glyphs to white
10 Months Ago
Add Application.IsFocused, returns if the main game window is in focus
10 Months Ago
Get rid of inspector filter LineEdit (doesn't do anything)
10 Months Ago
Docs for CitizenAnimationHelper
10 Months Ago
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
10 Months Ago
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
10 Months Ago
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
10 Months Ago
Start button on gamepad behaves the same way as hitting ESC
10 Months Ago
Use "unknown" key instead of "any" key I was using in testing
10 Months Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
10 Months Ago
Improve LoadGlyphTexture logic
10 Months Ago
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
10 Months Ago
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
11 Months Ago
Game Controllers using SDL2 (#1509)
11 Months Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
11 Months Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
11 Months Ago
Fix NRE when running Game.Close in the editor Toggle play when running Game.Close in the editor
11 Months Ago
Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231)
11 Months Ago
Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235
11 Months Ago
Fixed delete prompt having no content
11 Months Ago
Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232
11 Months Ago
Resolve sbox-issues/issues/5171 by making dragValue match
11 Months Ago
Can drop into hierarchy (resolves Facepunch/sbox-issues#4453)
11 Months Ago
F1 console: copy exception stack to clipboard when clicking entry (resolves Facepunch/sbox-issues#5038)
11 Months Ago
Add scroll area to EnumControlWidget
11 Months Ago
Update IntegerControlWidget label color GameManager -> Game
11 Months Ago
Populate some missing TypeSerializedField virtuals (fixes Facepunch/sbox-issues#5042)
11 Months Ago
Support serializing field containers
11 Months Ago
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044