642 Commits over 976 Days - 0.03cph!
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
Changed play button bind back to F5
EnumControlWidget: Use Title instead of Name in PaintControl
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
Renamed "Normal" SceneCameraDebugMode to "Lit", expose Roughness vis mode
Delete GameManager (has been replaced by Game for ages now)
Add some gizmo handles for VR components
Make Component.Reset() reset its PropertyAttribute marked properties
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently
Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
Upon changing a component type to abstract and you have component references, add it as a missing component
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization"
- Publishing a project will pick up this folder automatically
- All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization"
Move menu localization files
GameObjectControlWidget: allow opening prefabs in editor
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
Scope to active controller when looking for glyph vendor
Fixed left trigger actions never being found
Expose game controller count to public API
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
Add support for gamepad input scoping
https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
Fixed controller axes not being specific to controllers 🤦🤦
Fall back to xbox glyphs (when using a controller) if we can't find one for our vendor
Add a bunch of missing playstation glyphs, changed X/B/A/Y glyphs to white
Add Application.IsFocused, returns if the main game window is in focus
Get rid of inspector filter LineEdit (doesn't do anything)
Docs for CitizenAnimationHelper
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
Start button on gamepad behaves the same way as hitting ESC
Use "unknown" key instead of "any" key I was using in testing
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
Improve LoadGlyphTexture logic
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files
Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
Game Controllers using SDL2 (#1509)
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
Fix NRE when running Game.Close in the editor
Toggle play when running Game.Close in the editor
Better warning if we can't find ITagset
Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231)
Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235
Fixed delete prompt having no content
Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232
Resolve sbox-issues/issues/5171 by making dragValue match
Can drop into hierarchy (resolves Facepunch/sbox-issues#4453)
F1 console: copy exception stack to clipboard when clicking entry (resolves Facepunch/sbox-issues#5038)
Add scroll area to EnumControlWidget
Update IntegerControlWidget label color
GameManager -> Game
Populate some missing TypeSerializedField virtuals (fixes Facepunch/sbox-issues#5042)
Support serializing field containers
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044