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642 Commits over 976 Days - 0.03cph!

1 Year Ago
Fixed prefab node tree not hiding hidden GameObjects Temporary gameobjects have a different icon in the hierarchy Hidden GameObjects don't draw their gizmos A prefab might not have any light sources, if that's the case, make a dummy object so we can see stuff
1 Year Ago
Add convar for toggling version overlay
1 Year Ago
Remove InputActionName struct, InputNodes, decorate original methods with [InputAction], use for InputActionControlWidget
1 Year Ago
Add Scene -> Close All, Close All But This (https://files.facepunch.com/devultj/1b3111b1/D9bLtLtQpY.png)
1 Year Ago
Add parameterless constructor for Transform which sets Scale to 1, add a test for it
1 Year Ago
Add ProceduralHitReaction to CitizenAnimatonHelper, expose Hitbox to DamageInfo since I think it'll be used by most people
1 Year Ago
Fixed not being able to drag in gameobjects to component control widgets, my bad
1 Year Ago
Add basic detection for external scene changes (such as from version control), make a dialog asking the user if they want to load or discard those changes (if they have the scene open) https://files.facepunch.com/tony/1b2911b1/parsecd_Tq3qDQ74Ki.mp4
1 Year Ago
ComponentControlWidget: Support dragging in components where there might be multiple of them in a GameObject
1 Year Ago
Sod that, remove Input.VR.IsActive
1 Year Ago
Obsolete Input.VR.IsActive since it's grabbable via Game (and this code path hasn't been working for ages)
1 Year Ago
Include "vr" in connection userdata
1 Year Ago
Use TextAreaAttribute for TextRenderer
1 Year Ago
Add regex validator to FloatControlWidget, making sure we cover whole, fractional numbers, and numbers with exponential notation
1 Year Ago
Update DecalRenderer SceneObject when Size / Material is changed programmatically
1 Year Ago
Convert ComponentTypeSelector TextEdit to LineEdit
1 Year Ago
Change save dialog width and change the icon
1 Year Ago
BuildBoneHierarchy typo fix, add SkinnedModelRenderer.GetBoneObject( Bone / int )
1 Year Ago
Fixed VS Code open file, now opens code workspace at specific path/line/column
1 Year Ago
Add CameraComponent.RenderToTexture
1 Year Ago
Show project close dialog when switching project too
1 Year Ago
Add close dialog when closing the editor main window, checking all loaded editor scenes https://files.facepunch.com/tony/1b1011b1/parsecd_xYoAHD6h6B.png
1 Year Ago
Add popup dialog when closing a scene that has unsaved changes - next up multiple scene dialog https://files.facepunch.com/tony/1b1011b1/parsecd_AQsMHNci5r.png
1 Year Ago
Update template.gitignore to ignore some editor project files
1 Year Ago
Add support for (de)serializing component fields
1 Year Ago
Don't use the same assembly twice
1 Year Ago
Component Version Upgraders (#1431) https://docs.facepunch.com/doc/component-versioning-2fVhFt2lJp
1 Year Ago
Update RazorComponentTemplate to use TextArea
1 Year Ago
Add TextAreaControlWidget, supports properties using TextAreaAttribute https://files.facepunch.com/tony/1b0811b1/parsecd_Hhi72QodaJ.png
1 Year Ago
Set SceneObject shadow casting flag before setting model / transform so we don't need to update the object again
1 Year Ago
Re-plug in speech synthesizer play return
1 Year Ago
Fixed not loading the startup scene fallback when loading a project
1 Year Ago
Fixed decals projecting down instead of forward
1 Year Ago
Can use HideInEditor to hide components in component selector
1 Year Ago
Fixed play toggle not working while focused on the game You'll probably need to bind this manually, so if it still doesn't work for you, type "bind F5 play_toggle" in console
1 Year Ago
Fix SceneTrace.WithAnyTags using WithAllTags
1 Year Ago
Fixed aoproxy crash when changing model
1 Year Ago
Don't render AO proxies if we're not casting shadows
1 Year Ago
Add property to ModelRenderer to configure shadow rendering https://files.facepunch.com/devultj/1b1811b1/sbox_DopEMn3tD5.mp4
1 Year Ago
Pass tags to envmap probes in prep for having control over them
1 Year Ago
Make sure to pass tags to light SceneObjects
1 Year Ago
Give SceneCameras created by CameraComponent a name (derived from its GameObject)
1 Year Ago
Fix row spacing for ListView using ItemAlign.SpaceBetween when item count is 1
1 Year Ago
Range slider is optional
1 Year Ago
Scene view falls back to a set background color if we don't have a camera (and gives prefab editor a standard look)
1 Year Ago
Fixed all treeviews being broken :dizzy_face:
1 Year Ago
Fixed DecalRenderer not creating its sceneobject when created programmatically
1 Year Ago
Clamp SceneCamera.Rect input so we can't crash the game Clamp camera width and height to always be non-zero to prevent crashing VectorControlWidget can pass RangeAttribute details to its fields CameraComponent.Viewport type change, use RangeAttribute to clamp in UI https://files.facepunch.com/tony/1b1411b1/sbox_g6X5TNg4fQ.png
1 Year Ago
Scene: add GameObject and Component querying to hierarchy - GameObject querying uses Contains - Component querying requires a full type match https://files.facepunch.com/tony/1b1411b1/sbox_XIfJhgo8Sb.mp4
1 Year Ago
Added multiple camera rendering support and exposed camera viewports - Added CameraComponent properties - CameraComponent.Priority - CameraComponent.Viewport https://files.facepunch.com/tony/1b1311b1/sbox_hUq2v5P1Zx.mp4