usertonycancel
branchsbox/multiple-camerascancel

13 Commits over 0 Days - ∞cph!

1 Year Ago
Fixed not editing all cameras (viewported cameras, etc) when outside of play mode
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main Add CameraComponent.Viewport Couple more documented properties
1 Year Ago
Couple more documented properties
1 Year Ago
Add CameraComponent.Viewport
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main
1 Year Ago
Don't continuously set Camera.Main
1 Year Ago
Use IsMainCamera bool instead of a tag, documented all CameraComponent properties
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs
1 Year Ago
Docs
1 Year Ago
Clean up GameMenuDll.OnRender
1 Year Ago
Render game viewport from tools if game isn't playing
1 Year Ago
Editor viewport camera shouldn't really care about render tags
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene