userAdam Wcancel
reporust_rebootcancel

5,564 Commits over 2,161 Days - 0.11cph!

10 Days Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
10 Days Ago
Merge from parent
10 Days Ago
Merge from main
10 Days Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
10 Days Ago
Bounds fix
10 Days Ago
hull_triangle parent trigger & vehicle world collider.
10 Days Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
11 Days Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
11 Days Ago
Merge from main
11 Days Ago
Merge from parent
11 Days Ago
Compass marker distance values.
12 Days Ago
Refactor child entity handling interface calls. Call them on server load.
12 Days Ago
More load fixes, including speed + mass
12 Days Ago
Correctly restore thrust point after a load
14 Days Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
14 Days Ago
Buoyancy flow force can be disabled per instance.
14 Days Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
14 Days Ago
Anchor prefab/script setup. Manifest.
15 Days Ago
Anchor boiler
15 Days Ago
Merge from parent
15 Days Ago
Merge from main
15 Days Ago
Convars for aboard player and auto close sails checks.
15 Days Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
15 Days Ago
Thrust position calculation fix
15 Days Ago
WIP Automatic thrust point calculation based on hull blocks
15 Days Ago
Tag hull pieces
16 Days Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
16 Days Ago
Implement AnyPlayersOnBoat
16 Days Ago
EngineOn now checks for open sails and thrust
16 Days Ago
Sail blocking tweaks
16 Days Ago
Test changes I used for auto driving boats for solo testing stuff
16 Days Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
17 Days Ago
Merge from parent
19 Days Ago
Merge from parent
21 Days Ago
Cannon whitebox deployabke
21 Days Ago
Merge from deployable_cannon
21 Days Ago
Flip default anchor rotation so it's easier to place at edges
21 Days Ago
Initial setup of anchor as deployable.
21 Days Ago
Merge from manual_anchor
22 Days Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
22 Days Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
22 Days Ago
Merge from parent
22 Days Ago
Merge from main
22 Days Ago
Merge from UI
22 Days Ago
Show tick for valid required items
22 Days Ago
Improve placement of boat building station
22 Days Ago
22 Days Ago
Show required item status. UI fixes.
22 Days Ago
Icon setup
22 Days Ago
Required items rework. More UI wip.