userAdam Wcancel
reporust_rebootcancel

5,843 Commits over 2,253 Days - 0.11cph!

5 Days Ago
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode. Extra safety check for parent when destroying blocks/deployables in BBS menu option.
5 Days Ago
Fixed another issue with boat items not being placeable in certain situations. Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
5 Days Ago
Merge from anchor_sockets
5 Days Ago
Final tweaks and usability
5 Days Ago
hull.triangle sockets setup
5 Days Ago
Fixes, improvements, socket tweaks.
6 Days Ago
Remove socket free
6 Days Ago
hull_square sockets
6 Days Ago
Anchor sockets wip
6 Days Ago
Merge from boat_building
6 Days Ago
Codegen
6 Days Ago
Merge from parent
6 Days Ago
Merge from main
6 Days Ago
Merge from boat_building
6 Days Ago
Cannons can only be mounted on finished boats. Call base mount showif checks. Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
6 Days Ago
Added boat building station deployment guide prefab with latest artwork
6 Days Ago
Merge from boat_building
6 Days Ago
Merge from part_caching
6 Days Ago
Switch more stuff to using cached parts
6 Days Ago
Merge from parent
6 Days Ago
Re-add hull flag, set on hull blocks.
6 Days Ago
6 Days Ago
Added CachedBoatParts<T> Cache lists of blocks, anchors, sails for now.
7 Days Ago
Merge from main
9 Days Ago
Disable BoatAI debug.log
9 Days Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
9 Days Ago
Merge from naval_update
9 Days Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
9 Days Ago
Boat ladder prefab tweaks
9 Days Ago
Initial boat ladder item and prefab setup.
10 Days Ago
Fix small engine deployment
10 Days Ago
Merge from small_ramp
10 Days Ago
Merge from parent
10 Days Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
10 Days Ago
Commit to single render method (previous "test version"), removing menu options.
10 Days Ago
Added bed to render scene
10 Days Ago
Cleaned up earlier test. Now takes a list of scene items that can be batch rendered. Added "Batch Render Scene Items" context menu. Removed old "test" methods and context menus.
11 Days Ago
Hacky single scene item render test. Will tidy it all up if it works.
11 Days Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
11 Days Ago
Restore some commented RPC checks.
11 Days Ago
Fix stairs server cull tag
11 Days Ago
Individual parenting triggers for hull and floor pieces.
12 Days Ago
Steering wheel prevent building volume.
12 Days Ago
Additional steering wheel dismount positions
12 Days Ago
Merge from naval_update
12 Days Ago
Use idle sail anim when sails are wind blocked, high wind sail when not blocked.
12 Days Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
12 Days Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
12 Days Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
12 Days Ago
More sail deployment tweaks