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7,116 Commits over 2,557 Days - 0.12cph!

4 Days Ago
Codegen
4 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
5 Days Ago
Reduce the post-impact trail duration from 45 seconds to 10
5 Days Ago
Merge from playermaintainedmonuments
5 Days Ago
S2P launch site
5 Days Ago
Merge from satellite_crash
5 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
5 Days Ago
Merge from satellite_crash
5 Days Ago
Code gen
5 Days Ago
Merge from satellite_crash
5 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
5 Days Ago
Time the search in the debug commands too
5 Days Ago
Codegen
5 Days Ago
Merge from satellite_crash
5 Days Ago
Rename
5 Days Ago
Default site_check_physical_surface to true
5 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
5 Days Ago
Merge from satellite_crash
5 Days Ago
Added small, high radiation area to satellite remains
5 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
5 Days Ago
Merge from PMM
5 Days Ago
Merge from satellite_crash
5 Days Ago
Merge from rb_oofed
5 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
5 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
5 Days Ago
Merge from align
5 Days Ago
Merge from demos
5 Days Ago
More, and related refactor.
5 Days Ago
Bunch more
5 Days Ago
Bunch of fixes for potential demo issues
5 Days Ago
Merge from fx_rework1
5 Days Ago
Phase 2 resume fix
5 Days Ago
Codegen
5 Days Ago
Move all the descent code to a partial while I'm at it
5 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
5 Days Ago
More cleanup
5 Days Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
5 Days Ago
Comment cleanup
5 Days Ago
Descent phase time defaults
5 Days Ago
Merge from scale
5 Days Ago
Add remains spawn location as final point of the trail so it touches the ground
6 Days Ago
Lots more tweaks
6 Days Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
6 Days Ago
6 Days Ago
Max trail length convar
6 Days Ago
do x and z while I'm at it
6 Days Ago
Debug log satellite Y position for my sanity
6 Days Ago
Take the longest route across terrain possible
6 Days Ago
Experimenting with a super duper long trail
6 Days Ago
Trail fade