userAdam Wcancel
reporust_rebootcancel

7,185 Commits over 2,496 Days - 0.12cph!

5 Days Ago
Make the 4x multiplier a convar. Codegen.
5 Days Ago
Increase the size of the billboard 4x over phase1. Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.
5 Days Ago
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance. Remove lods from FX. Delete old satellite billboard prefab. (now contained in satellite itself)
5 Days Ago
Remove some lods from satellite for now
5 Days Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
5 Days Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
5 Days Ago
Metas from main
5 Days Ago
Merge from main
5 Days Ago
Merge from 2stage
6 Days Ago
Scaling, convars.
6 Days Ago
Switch between billboard and model (wip)
6 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
6 Days Ago
Billboard tests
6 Days Ago
Update the test commands to just use the final stage
6 Days Ago
Quick test of a 2 stage descent
6 Days Ago
Calculate a suitable position as soon as a satellite is selected.
7 Days Ago
Merge from main
7 Days Ago
Push starting targeting radius out of its own monument bounds.
7 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
7 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
7 Days Ago
Debug rendering for pending crash site
7 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
7 Days Ago
Fix static causing reused initial positions across multiple computers
7 Days Ago
More map debug dot functionality
7 Days Ago
Default obstruction_tc_reorder to true
7 Days Ago
Merge from main
7 Days Ago
Merge from order_test
7 Days Ago
More debug logging, skip the double tc check when logging.
7 Days Ago
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7 Days Ago
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8 Days Ago
Debug position dot now shows on the map during control, not just when locked in.
8 Days Ago
Cache last successful sample position, check it first on next thruster fire.
8 Days Ago
8 Days Ago
Include sample count
8 Days Ago
debug logs
8 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
8 Days Ago
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8 Days Ago
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8 Days Ago
Merge from main
11 Days Ago
Briefly show an "unsuitable location" error popup
11 Days Ago
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11 Days Ago
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11 Days Ago
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12 Days Ago
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12 Days Ago
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12 Days Ago
Focus map on final targeting position when locking in.
12 Days Ago
merge from main
12 Days Ago
Rework thruster debug labels so they fit nicely.
12 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
12 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.