7,270 Commits over 2,588 Days - 0.12cph!
Merge from boat_deploy_error_fix
Fix the incorrect "Can't be deployed on boats" deploy message when something is just badly placed.
Merge from playerboat_decay_fix
Persist timeSinceLastUsed for playerboats. Fixes no decay bug on daily restart servers.
Merge from workbench_upgrade_rug_deploy_fix - Rugs no longer block installation of workbench upgrades
Merge from hab_armour_damage
Remove the client colliders, not needed
Merge from attackheli_armour_damage
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Merge from attackheli_armour_damage
Merge from main and heli gibs
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HealthThresholdToggle improvements
Reduce the size of the main cabin collider so it doesn't block shots through the newly exposed gaps when panels come off
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Setup collider/visual toggle groups.
Added "Col" to collider group names so they're unique in inspector lists.
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Attack heli specific code from earlier
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Remove the duplicate client colliders for front panel
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HealthThresholdToggle list support
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Add HealthThresholdToggle
Merge from hackweek_random_skin_crafting
New random icon. Swap material for icon.
Cache some stuff.
Fix the siren off state visibility
Add tunble drone detonate distance convar.
Merge from hackweek_random_skin_crafting
SAM site vs drone buffs wip:
Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Random includes the default skin now too