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4,293 Commits over 1,888 Days - 0.09cph!

11 Days Ago
wip repositioning and convar
11 Days Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
11 Days Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
11 Days Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
11 Days Ago
Merge from main
13 Days Ago
Remove QTE specific gameplay code. Rename functions.
13 Days Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
13 Days Ago
Delete QTE folders and restructure.
13 Days Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
13 Days Ago
Merge from snakes
13 Days Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
14 Days Ago
Timeline playback/record initial test
14 Days Ago
Show incorrect presses in red
14 Days Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
14 Days Ago
Repair UI and gesturecollection prefabs after merge
14 Days Ago
Merge from main
14 Days Ago
Merge from QTE
15 Days Ago
Add a small delay before showing QTE ui.
15 Days Ago
Tweak sequence length ranges. Negative modifier tweaks.
15 Days Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
15 Days Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
15 Days Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
15 Days Ago
wip qte
21 Days Ago
Merge from blowpipe
21 Days Ago
Refactor modifier application so I can use it elsewhere.
21 Days Ago
Merge from main
21 Days Ago
Merge from thirdperson_orbit_cam
21 Days Ago
Merge from main
21 Days Ago
Merge from main
21 Days Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
23 Days Ago
Gesture test
23 Days Ago
BCE setup
23 Days Ago
Complete/fail setup
23 Days Ago
Start/stop basics
24 Days Ago
QteEntity, QteSnake and TriggerQTE basics.
24 Days Ago
Added snake model to entity
24 Days Ago
Initial files/prefab/folders
24 Days Ago
Merge from main
24 Days Ago
Allow surrender gesture when ducking
24 Days Ago
Added setlocalplayervisible client admin command
28 Days Ago
Merge from main
28 Days Ago
Planters now use the same outside check as water catchers. Reworked planter rainfall logic. Added planterbox.outsidetestdistance server convar to control distance check.
29 Days Ago
More wip
30 Days Ago
Bunch of very WIP experiments
35 Days Ago
Fix missing small wooden box item/scene setup
36 Days Ago
Fixed instant camera world model LODs
36 Days Ago
Fix not being able to move after closing sign drawing UI with chat open
36 Days Ago
Merge from main
36 Days Ago
Compile fix
36 Days Ago
wip fire rate test