4,293 Commits over 1,888 Days - 0.09cph!
Show correct dart models when loading ammo (viewmodel).
Added placeholder prefab variants for all dart ammo types.
Merge from world_update_2
Tweak incapacitate vision block duration.
Add fade in/out for effect.
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
Fixed vending machine skins being rendered as beanie hat
Add NoPickUp and FastDespawn item flags.
Refactor despawn timer init.
Check for NoPickUp flag when showing pickup option.
wip temporary, no-pickup world items
Convert existing darts to use dartmod
Healing dart (just a test idea)
Show active dart modifier effects.
Separate tea/dart effect displays.
HCR no longer mountable to Frontier weapon racks due to size.
Keep track of modifier source counts.
Tea vitals bar only shows tea source modifiers.
Bunch of cleanup and removing log spam.
Log a message when temporarily adding an unapproved item for rendering.
Dart prefab rotation fixes
Cancel any active gesture immediately on death
Scatter dart initial/placeholder setup
Defined limits.
Tweak strength and duration.
Radiation dart initial placeholder prefabs
Incapacitate vision and movement duration tweaks
Placeholder obscurce vision UI
Add phrases for move speed and obscure vision modifiers
Combine movement and vision darts into a new Incapcitate dart
Organising dart type folders
Setup HC revolver for all weapon racks.
Removed duplicate, unused LODGroup from HCR worldmodel root object.
Reset all clothing item materials to defaults
Reset first half of scene weapon items to default materials
Change output folder structure per Lewis' request