1,130 Commits over 3,592 Days - 0.01cph!
soften industrial conveyor sounds a bunch
Tighten up AudioImportAnalyzer thresholds for ogg/streaming/etc
Update AudioClip import settings using new AudioImportAnalyzer settings
music import setting tweaks
NPCs can specify separate SoundDefinitions to use for idle footsteps
NPC idle foosteps are occludable
Set up horse idle footsteps
Set up inventory handling sounds on industrial items
Fix industrial deployable sounds not receiving occlusion
industrial deployable deploy sounds
Sounds for industrial crafter, industrial conveyor, electric furnace, and pipe tool
fix snowball gun inventory handling sounds
reapply present drop open/close sounds
candy cave entrance ambience
fix reverb in candy cave entrance
candy cave and present drop open/close sounds
missing changes from xmas music commit
candy cave ambience & reverb settings
gingerbread footsteps, impacts, and crumble sounds
toggle sounds for flashlight and laser attachments
Fix trumpet b3 start pitch being off by 1 semitone
glock 3p reload sound fix
▌▅▇█▄▍▍▉▊ ▉▌ ▌▌█▍▉▅▍▄ ▊▌▇▉▊▉
▋▇▆▉▋▍▍▇ ▆▄▇ ▊▉▌▆▊▌ ▄▌▊▇▍▊
volume & voice limiting tweaks for inventory UI sounds
lumberjack/concrete tool attack & impact sounds
prototype 17 gunshot sound
updated inventory item handling sounds
vent door open/close sounds (small radius)
merge from main/sound-misc-aug2022
fix discontinuity at start of reactive target bullseye sound
add default armor break sound
modular car lift destroy sound
recycler open/close sounds
static monument lift sounds
update reactive target raise/lower sounds and trigger them from anim events
nailgun attack is quieter
distant gunshots are more muffled and reverberant
nailgun plays correct 3p reload sounds
fix underwater state not updating correctly in MixerSnapshotManager
fix bradley engine sounds not revving until tread animator is in range
locomotive engine & movement sounds