userAlex Webstercancel

2,170 Commits over 4,506 Days - 0.02cph!

7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
7 Months Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
8 Months Ago
edited boogie board anims and set up correctly
8 Months Ago
set up rubber ring anims correctly
8 Months Ago
3p poker anims
8 Months Ago
BBQ - updated rigged file with latest mesh, updated prefab
8 Months Ago
cowbell setup updates
8 Months Ago
updates to drumkit.deployed for player & stick positioning
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
main from main
8 Months Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
8 Months Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
8 Months Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
8 Months Ago
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world) - Updated world rig with updated model - Updated bounds in .worldmodel & .entity - Re-cached textures in .viewmodel (material updates broke this connection)
8 Months Ago
more prefab setup
8 Months Ago
worldmodel, projectile and entity prefab set up
8 Months Ago
Initial viewmodel setup - viewmodel prefab updated - anim events added - ironsights re-positioned - rig (with hands) re-exported - anims re-exported at origin
8 Months Ago
merge from main
8 Months Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
8 Months Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
8 Months Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
8 Months Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
8 Months Ago
initial implementaion, viewmodel prefab updates
8 Months Ago
merge from main
8 Months Ago
deleted unity viewmmodel camera anims (no longer needed)
8 Months Ago
meta deleted
8 Months Ago
merge from main
9 Months Ago
updated clip meta for 3p sitting in boat anims
9 Months Ago
updated rowboat Ik target
9 Months Ago
updated feet and hand ik tragets on snowmobiles
9 Months Ago
updated ik hand targets on battering ram
9 Months Ago
merge from main
9 Months Ago
updated idle speed of blendtree
9 Months Ago
fixed viewmodel prefab issues
9 Months Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
9 Months Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
9 Months Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
9 Months Ago
naming updates
9 Months Ago
animator naming update
9 Months Ago
paintball file naming and cleanup
9 Months Ago
paintball viewmodel prefab fixes, re-exported anims
9 Months Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
9 Months Ago
merge from main
9 Months Ago
fixed clipping issues on planner viewmodel
9 Months Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
9 Months Ago
fixed 3p mag drop not working