userAlex Webstercancel

2,278 Commits over 4,567 Days - 0.02cph!

6 Months Ago
updated lr300 sprint pose to anim loop
6 Months Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
6 Months Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
6 Months Ago
Updated the subsystem layer weight on the torch
6 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added
6 Months Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
6 Months Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
6 Months Ago
added 3p upperbody state anim clips
6 Months Ago
updated 3p pickup & drop anim clip lengths
6 Months Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
6 Months Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
6 Months Ago
fixed offset issues with salvaged cleaver following model refresh merge
6 Months Ago
Added state sync to ak world rig reload anim
6 Months Ago
Updated binoculars following refresh merge
7 Months Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
7 Months Ago
deleted duplicate 3p spas anims
7 Months Ago
moved l96 holdtype to correct folder
7 Months Ago
removed uneeded anims events from some 3p anims
7 Months Ago
Updated player update animation import preset
7 Months Ago
Updated sprint anim (test)
7 Months Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
7 Months Ago
Fixed casting shadow issue
7 Months Ago
merge from main
7 Months Ago
updated merge from lumberjack pickaxe fix branch
7 Months Ago
merging from lumberjack pickaxe fix branch
7 Months Ago
updated blendtree names
7 Months Ago
Added walk footstep events
7 Months Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
7 Months Ago
Aded headbob to waterwheel
7 Months Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
7 Months Ago
Updated Ik targets for computer station
7 Months Ago
Added 3p horseback turning anims and hooked up in player animator
7 Months Ago
merging medical syringe updates from refresh branch
7 Months Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
7 Months Ago
Updated armoured hatch anims to prevent wall clipping
7 Months Ago
merge from main
7 Months Ago
fixed 3p phonebooth hand offset bug
7 Months Ago
fixed up medical syringe, updated 3p anims, added anim events
7 Months Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
7 Months Ago
Added swimming sound events
7 Months Ago
Added locomotion footstep sound events