userAlex Webstercancel

2,055 Commits over 4,353 Days - 0.02cph!

7 Months Ago
bouncing planks setup
7 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
7 Months Ago
set up wire and hose entities, removed duplicate override controller
7 Months Ago
zero'd transforms in bandage entity
7 Months Ago
re-populated unarmed player update anims
7 Months Ago
skull torch setup
7 Months Ago
entity updates
7 Months Ago
entity updates
7 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
7 Months Ago
set up ak variant entities and masks
7 Months Ago
hatchet entity updates
7 Months Ago
updated viewmodels anims, re-designed animator
7 Months Ago
updates to apple visuals and mat settings on model
7 Months Ago
Added exit time to damaging attacks
7 Months Ago
merge from main
7 Months Ago
t1 smg world anim update, fixed animator issues
7 Months Ago
updates to various weapon entity positions
7 Months Ago
anim event updates
7 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
8 Months Ago
added player update anim settings preset
8 Months Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
8 Months Ago
m249 - updated weapon audio timings
8 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
8 Months Ago
updated timing of world sks reload weapon anim
8 Months Ago
fix for double audio trigger bug
8 Months Ago
spas12 viewmodel - added ads anim
8 Months Ago
Jungle ak viewmodel - fix for ads dryfire
8 Months Ago
merge from main
8 Months Ago
set pose to loop
8 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
8 Months Ago
Added mannequin poses, updated deployed
8 Months Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
9 Months Ago
renaming anims
9 Months Ago
added dryfire ads anim, anim event & updated animator
9 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
9 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
9 Months Ago
Added xsens avatar and presets
9 Months Ago
fix for world LR300 mesh under sights issue
9 Months Ago
updated player ejectorseat sitting pose
9 Months Ago
updated ejector seat mount position and player sitting anim
9 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
9 Months Ago
updated playerModel.cs with new sitting enum
9 Months Ago
reverted playermodel.cs
9 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
9 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
9 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
9 Months Ago
merge from main
10 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
10 Months Ago
m15 attachment updates
10 Months Ago
merge from main