userAlex Webstercancel

1,881 Commits over 4,171 Days - 0.02cph!

10 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
10 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
10 Months Ago
battering ram - updated ik hand targets
10 Months Ago
battering ram anims updated
10 Months Ago
battering ram anims exported on updated rig
10 Months Ago
added initial battering ram anims
10 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
10 Months Ago
set up v4 unarmed anims in player animator
10 Months Ago
Rest of v4 unarmed anim set exports
10 Months Ago
v4 crouch anim exports
10 Months Ago
updated avatar settings on a few test anims
10 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
10 Months Ago
test files
10 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
10 Months Ago
renaming of unarmed anims to match maya source and new convention
10 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
10 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
10 Months Ago
re-exported ballista weapon anims after rig update
10 Months Ago
ballista - rigged base model export
10 Months Ago
ballista - added rigged mesh and anims
10 Months Ago
merge from main
10 Months Ago
updated exports for view and worldmodel
10 Months Ago
merge from main
10 Months Ago
catapult - spring position fix
10 Months Ago
catapult - updated reload anim with chain bug fix
11 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
11 Months Ago
Catapult - added reload anim
11 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
11 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
11 Months Ago
folder renaming
11 Months Ago
fixes for ironsights not working
11 Months Ago
exported catapult anims, set up clips, renamed rigged file
11 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
11 Months Ago
renaming - added underscore and renamed .viewmodel as missed
11 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
11 Months Ago
sks and t1 smg - 3p mag dropping now working
11 Months Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
11 Months Ago
updated attachment targets, also turned viewmodel renderer back on
11 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
11 Months Ago
deleted unused model prefabs
11 Months Ago
3p anim updates
11 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
11 Months Ago
viewmodel - ammo state/ choosing correct reload states
11 Months Ago
viewmodel renderer setup
11 Months Ago
Added worldmodel prefab and icon
12 Months Ago
player animator update plus idle pose
12 Months Ago
file naming and organising
12 Months Ago
Rock - Override controller updated to use v3 anims
12 Months Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
12 Months Ago
3p anims + updated worldmodel anims