129,811 Commits over 4,201 Days - 1.29cph!

29 Minutes Ago
wip BBS volume checks
38 Minutes Ago
merge from naval_update
40 Minutes Ago
Add more playables null checks
47 Minutes Ago
Fixed protobuf
53 Minutes Ago
merge from main -> helicopter_flare_balance_pass
54 Minutes Ago
setup chainsword 3p anims
1 Hour Ago
Bugfix(editor): if invoke throws, don't lose Profiler.EndSample There's bigger problems out there, but this was making profiling a bit annoying Tests: loaded playtest save and profiled it in editor
1 Hour Ago
main -> naval_update
1 Hour Ago
Feedback changes
1 Hour Ago
wallpaper_viewmodel_fix -> main
1 Hour Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
1 Hour Ago
merge from main
1 Hour Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
2 Hours Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
2 Hours Ago
merge from ui_overhead_optims
2 Hours Ago
merge from main
2 Hours Ago
Coffecan helmet repose
3 Hours Ago
Update: Enable AnalyticsV2 by default Staging servers ran this for a couple days now and this'll switch over clients as well. Tests: none, trivial change
4 Hours Ago
revised unlock rareity costs 15, 30, 60, 120
4 Hours Ago
Merge from parent
4 Hours Ago
merge from main
5 Hours Ago
Compile fix
5 Hours Ago
mini fridge deployable test folder setup
5 Hours Ago
merge from cobweb_wallpaper_fix
5 Hours Ago
merge from cabins_puzzlereset_fix
5 Hours Ago
merge from cargoship_cameras
5 Hours Ago
merge from wm_outline_fixes
5 Hours Ago
merge from puzzle_reset_train_tunnels_fix
5 Hours Ago
merge from m15_emissive_fix
5 Hours Ago
merge from guide_materials_tweaks
5 Hours Ago
merge from server_history_dns
5 Hours Ago
merge from fix_queryvisbug
5 Hours Ago
Add one more camera, give all of them some more better names
Today
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Today
Merge from main
Today
Cleanup
Today
Reset the rads value
Today
Save radiationReset value on PuzzleReset Compile fixes
Today
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
Today
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
Today
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
Today
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
Today
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
Today
Merge from main (resolved WTP conflict)
Today
Merge from wtp_rock_sewer_fix
Today
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
Today
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
Today
Some WIP improvements for climbing on water junkpiles
Today
Backup
Today
Interior