143,259 Commits over 4,383 Days - 1.36cph!

7 Minutes Ago
merge from automated_testing
7 Minutes Ago
Auto turret target death and item giving fixes
12 Minutes Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
1 Hour Ago
main -> PlayerRigUpdate2
1 Hour Ago
merge from main -> optimize_plant_lod_wind
1 Hour Ago
Fix berry bush seedling being missed by previous optimizations
1 Hour Ago
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
1 Hour Ago
network_test changes
Today
Fix airboat camera always forcing view forwards Try to improve APC sounds * Fixes missing boost sound, fixes high speed slowdown not playing, fixes resume gear sounds not playing Fixed some oopsies with recent changes that break ents.Iterator
1 Hour Ago
magazine_look_angle_fix -> main
1 Hour Ago
Potatos - disable motion vectors on all LODs
1 Hour Ago
Corn - disable motion vectors on all corn prefabs
1 Hour Ago
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage
1 Hour Ago
Add `spawnplants` command that will spawn every stage of every plant in a grid
1 Hour Ago
Fix magazine dropping and other world space parent to bone weapon effects from not respecting object angles
3 Hours Ago
merge from automated_testing
3 Hours Ago
Include AutomatedTests prefabs in the bundles
3 Hours Ago
Audio changes for the Salvaged Cleaver rework
3 Hours Ago
Sunflowers - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
3 Hours Ago
Same idea for wheat - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
3 Hours Ago
merge from automated_testing
3 Hours Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
3 Hours Ago
More darts improvements - fix reticle accuracy and use animation curve for smoothness - improve ui, add focus bar to be able to visual how much focus you have left - added zoom option for seeing board closer while still maintaining throw distance - fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double - add more convars for playtest tweaking
3 Hours Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
3 Hours Ago
Disable motion vector on the orchid billboard renderers (it was still doing motion vector pass despite the billboard material having wind disabled) and swap in the wind disabled lower LOD material
3 Hours Ago
Add orchid wind disabled materials
4 Hours Ago
▆█▄▅▅▇▆ ▇▊▌▌ ▄█▉▌▉▋▋▇█▌▇▌▊██▋▌▆▆
4 Hours Ago
▅▊▌▍█▅ ▉▇▍▊ █▇▇▇▊▌ ▆▄▆ ▅▄▌▋▉▌▉▉▅ ▊█▄▍▅▆▋ ▋▅▅▆▇▊▍ ▉▊ ▌▊▍▇▍▌▉▇ ▊█▄▆▌▆▄ ▌▉▇▋▉▉█▅ ▄▊ ▍▋▅ ▋▌█▅▇▅ ▊▆▊▆ ▆▋▌ ▊▆▋▅▉ ▌▌▅ █▌▆▆▄ ▅▇█▌▊▍
4 Hours Ago
Apply lower LOD materials to hemp prefabs
4 Hours Ago
Make wind disabled versions of hemp materials
4 Hours Ago
industrial garage door; - texture updates still wip
4 Hours Ago
Assign wind disabled version of material to lower LODs and disable motion vectors on them
5 Hours Ago
Merge from 3p_spectator_improvements
5 Hours Ago
Viewmode fixes: - Now need to press shift+F3 to set additional viewmodes. Just pressing F3 will only toggle between standard 1st and 3rd person. - SpectatePlayer should now return the correct currentViewMode during both spectate and demo playback. Removed hack for getting the viewmode - Can now switch between all viewmodes during demo playback - Fix SpectatorMode.Update not being called in third person during demo playback
6 Hours Ago
Industrial Storage - texture update
Today
Make lower LOD material variants of the berry plants with wind disabled
Today
updated 3p c4 holdtype run/jog clips so they play correctly
Today
Fix RendererLOD not saving motion vectors for different LODs (so the lower LODs of plants can turn off motion vectors)
main -> server_browser_update_2
Today
merge from cpu_batching_submesh -> main
Today
Fix merge conflicts on meshCache submeshes
Today
Fixed batched shipping container losing color - caused by some meshes missing vertex color and not adding any default vertex color causing the batched color to not be correctly applied when the meshes were merged
binoculars_ui_refresh -> main
Today
Merge from main
main -> binoculars_ui_refresh
- Change rangefinder palette to white - Fix dodgy material
Today
Added Freestanding Sink Prop Models and Textures Setup Freestanding Sink Prop Folders, Prefabs, Materials, Colliders and LODS Removed Old Freestanding Sink Prop Blockout Model
Today
Fix airboat camera always forcing view forwards Try to improve APC sounds * Fixes missing boost sound, fixes high speed slowdown not playing, fixes resume gear sounds not playing Fixed some oopsies with recent changes that break ents.Iterator
- Further shader improvements - Added scratch and lens dirt - Styled rangefinder - Seperate out new font material - Further minor changes
Today
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)