140,879 Commits over 4,352 Days - 1.35cph!

4 Minutes Ago
merge from main -> fix_server_browser_compression/http_client
4 Minutes Ago
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merge from fix_server_browser_compression -> main
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35 Minutes Ago
Fixed RW on FX meshes.
48 Minutes Ago
apartment rugs
1 Hour Ago
merge from safezone_lootbag_fix
1 Hour Ago
fix typo
1 Hour Ago
merge from overfishing
1 Hour Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
1 Hour Ago
Shutter frame audio fixes
2 Hours Ago
Codegen
3 Hours Ago
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merge from automated_testing
3 Hours Ago
Check isValid instead
3 Hours Ago
Compile fix
3 Hours Ago
merge from main
3 Hours Ago
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merge from techtree_multi_unlock
3 Hours Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
3 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
support for manual use water particles with water height adapt
3 Hours Ago
merge from main
4 Hours Ago
merge from automated_testing
4 Hours Ago
Make ProtectionProperties.IsImmortal available serverside
4 Hours Ago
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Apartment complex b progress / windows polish and roof
4 Hours Ago
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4 Hours Ago
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5 Hours Ago
fixed 3p phonebooth hand offset bug
5 Hours Ago
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
5 Hours Ago
basic hookup of visual effects
5 Hours Ago
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Gate the whole feature behind a new server var.
5 Hours Ago
Move settle timeout to a convar.
5 Hours Ago
merge from main
5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
5 Hours Ago
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Refactor duplicated code
6 Hours Ago
handle another case
6 Hours Ago
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Merge from main
6 Hours Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
6 Hours Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
6 Hours Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
6 Hours Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test