138,706 Commits over 4,324 Days - 1.34cph!

Just Now
Fix a bunch of missing tags on the map creator
Just Now
merge from main
37 Minutes Ago
merge from deepsea_fixes
37 Minutes Ago
Changed world.drawbounds to only send ddraw to the player running the command
48 Minutes Ago
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57 Minutes Ago
Buildfix: fix up missed renames Tests: unity compiles
1 Hour Ago
Add some invalid handle checks to shadow rendering
1 Hour Ago
merge cannon_fuseburn to main
1 Hour Ago
Remove exit time between reload -> reloaded state in cannon barrel
1 Hour Ago
merge from deepsea_fixes
1 Hour Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
1 Hour Ago
exported updated helicopter reardoor idle anim
1 Hour Ago
Update: AntiHack now track it's own persistent cache of player states - base player internals redirect to the cache when jobs 3 is set Gets synced when player enters and leaves player cache (even if they're disconnecting). This allows us to change jobs level without mesing up player state. Tests: none, WIP
1 Hour Ago
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1 Hour Ago
update from main
1 Hour Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
1 Hour Ago
Update: Gather more player state for Jobs3 work - rewrite how we add to/remove from PlayerCache to add custom handling for specific systems (needed for AntiHack) Tests: none
1 Hour Ago
exported horse animations and rig
1 Hour Ago
boat_highspeed_parenting_fix -> main
1 Hour Ago
merge from /indirect_instancing
1 Hour Ago
Stop high speed dismounting throwing you from your player made boat
2 Hours Ago
merge from main
2 Hours Ago
Merge from turret_paintball_fixes
2 Hours Ago
resolve conflicts
2 Hours Ago
merge from main
2 Hours Ago
* Add an extra update call at the end of the frame after spawning instanced objects to catch spawn-then-move position errors. * Only deal with valid LOD states and skip invalid states both in the middle and at the end of the state array. * Reject renderers without materials outright.
2 Hours Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
2 Hours Ago
Altimeter works
2 Hours Ago
Fixes for how paintball gun behaves with turrets: - Damage is now increased when a paintball gun in a turret shoots someone wearing paintball overalls, same way when shot by another player wearing overalls - Last applied paintball colour is now retained when placing the paintball gun in a turret Misc changes: - Removed paintball damage scaling in code for hitting different entity types, instead use the protection property assets - HeldEntity cached item is now usable on both client/server - Add sourceWeapon to projectiles, so the client can retrieve the source weapon entity from locally instigated projectiles - HitInfo is now Disposable, same pattern as PooledList - Remove various unnecessary HitInfo allocations
3 Hours Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
3 Hours Ago
Added two console commands clearcontainer and clearcontainer_radius.
3 Hours Ago
merge from main
3 Hours Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
3 Hours Ago
Fix naval scientist laser sight not being on during the day
3 Hours Ago
Clean up
3 Hours Ago
delay_browser_changes -> main
3 Hours Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
3 Hours Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
3 Hours Ago
Fix FSMTransitionBase.get_Senses NRE
3 Hours Ago
Revert region changes until next month - bring back ping for now
4 Hours Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
4 Hours Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
4 Hours Ago
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5 Hours Ago
Can now override store page elements as well
5 Hours Ago
Added skin test material
5 Hours Ago
Cannon animation updates to include fuse movement in the reloaded clip
5 Hours Ago
exported updated motorboat sit anims
6 Hours Ago
Scene2prefab
6 Hours Ago
Scene2prefab
6 Hours Ago
Scene2prefab