132,893 Commits over 4,232 Days - 1.31cph!

Just Now
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9 Minutes Ago
Hide Skirt repose
18 Minutes Ago
21 Minutes Ago
Hide and disable boat ladder
32 Minutes Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
37 Minutes Ago
GasMaskStrapCombined and halterneck repose
40 Minutes Ago
Remove new scientists from desert military base
39 Minutes Ago
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47 Minutes Ago
Variable Zoom Scope LODs and prefab setup
51 Minutes Ago
showing visible bullet in mag when reloading wip
52 Minutes Ago
Spawn fix
53 Minutes Ago
merge from naval_update
55 Minutes Ago
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59 Minutes Ago
Swimwear 02 reposed
1 Hour Ago
Added sounds to single and double 50cal reload animations
1 Hour Ago
Final spawns on tropical2
1 Hour Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
1 Hour Ago
Fixed casino floor zfighting - S2P FCs
1 Hour Ago
merge from main
1 Hour Ago
Added naval items to primitive and hardcore tech trees
1 Hour Ago
Missing files
1 Hour Ago
Added ores chance
1 Hour Ago
merge from space_station_building_skin
1 Hour Ago
Merge from naval_update (including network++)
1 Hour Ago
merge from birthday2025
1 Hour Ago
merge from wall_parenting_triggers
1 Hour Ago
Merge from naval_update
3 Hours Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
3 Hours Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
3 Hours Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
3 Hours Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
3 Hours Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
3 Hours Ago
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
3 Hours Ago
Cherrypick from 138603 (mission fixes)
3 Hours Ago
Merge from naval_missions
3 Hours Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
3 Hours Ago
LS gap, lowered box in gap
3 Hours Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
3 Hours Ago
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
4 Hours Ago
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
4 Hours Ago
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
4 Hours Ago
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4 Hours Ago
Heavily simplified food market barge (top section) collision
5 Hours Ago
ore & explosive - guide meshes added
5 Hours Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
5 Hours Ago
Swimwear 01 and all variations reposed
5 Hours Ago
box ore - tweak display anchor location