131,130 Commits over 4,232 Days - 1.29cph!

8 Minutes Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
33 Minutes Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
5 Hours Ago
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
44 Minutes Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
52 Minutes Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
1 Hour Ago
Clan scores
1 Hour Ago
Boilerplate loot item and deposit entity
2 Hours Ago
Rebase on /main
3 Hours Ago
Virtual scrolled the item list
3 Hours Ago
Fix NRE when in build priv zone
3 Hours Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
4 Hours Ago
Alow tech trees to declare their own name Fix position of snow jacket
4 Hours Ago
Can favorite items Added All and Favourites tabs
4 Hours Ago
3 materials for the 3 extra materials created
4 Hours Ago
Cherrypick CS 107107 - Wind shader fix
5 Hours Ago
3 more meta files
5 Hours Ago
16k .meta files
5 Hours Ago
Probably fixed build errors
5 Hours Ago
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
Today
Height fixaroos
Today
Splat cleanup
Today
hackweek arcade machine wip
Today
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
Today
More automatic upgrades
Today
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
Today
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
Today
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
Today
Clarify namespaces for rendering in Rust code after namespaces changed
Today
Switched to setting poses through a menu for choosing pose for powered and unpowered states
Today
More auto applied upgrades
Today
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
Today
Fix render pipeline switch using statement -> Begin() & End() calls
Today
So much cliffing
Today
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
Today
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
Today
merge from floating cities
Today
Script auto compile / fixes
Today
A little bit more
Today
Cherrypick CS 107091 - TMP_script changes
Today
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
Today
Cherypick CS107089 - CurrentVersion.cs
Today
Update ProjectVersion.txt to 6000.0.58f2
Today
Today
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
Today
merge from hbhf_deployvolume_fix
Today
Fixed HBHF sensor being deployable through constructions
Today
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
Today
HBHF Sensor tests
Today
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP