userFlaviencancel

1,318 Commits over 274 Days - 0.20cph!

2 Months Ago
Picking up a door with a door controller attached now gives you back the door controller
2 Months Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
2 Months Ago
Localized Adobe, Brick and Brutalist store pages
2 Months Ago
merge from main
2 Months Ago
Localized wallpaper store page
2 Months Ago
merge from main
2 Months Ago
merge from wallpaper
2 Months Ago
More wallpaper skin renames
2 Months Ago
Wallpaper.OnFrame NRE fix attempt
2 Months Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
2 Months Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
2 Months Ago
merge from main
2 Months Ago
Gave wallpaper skins proper names
2 Months Ago
merge from main
2 Months Ago
merge from wallpaper
2 Months Ago
merge from main
2 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
2 Months Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
2 Months Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
2 Months Ago
merge from arabic
2 Months Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
2 Months Ago
merge from wallpaper
2 Months Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
2 Months Ago
Minor legacy text finder editor window NRE fix
2 Months Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
2 Months Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
2 Months Ago
Fixed upkeep time vital NRE
2 Months Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
2 Months Ago
merge from digitalclock
2 Months Ago
Updated digital clock protection values
2 Months Ago
merge from main
2 Months Ago
merge from arabic
2 Months Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
2 Months Ago
merge from main
2 Months Ago
Boosts active vitals SetText isLocalized = true
2 Months Ago
Localized "Boosts active" vital
2 Months Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
2 Months Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
2 Months Ago
Added hex-a-gone prototype
2 Months Ago
merge from main
2 Months Ago
Fixed spraycan menu not interactable
2 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
2 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
2 Months Ago
Phrase update
2 Months Ago
merge from arabic
2 Months Ago
Restored "Player Slots" label in server browser filtering
2 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
2 Months Ago
Restored inventory "Skins" label position
2 Months Ago
Reduced UI options labels min size so long strings can fit
2 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it