userFlaviencancel

376 Commits over 121 Days - 0.13cph!

44 Days Ago
Merged main into wire_slacking
45 Days Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
46 Days Ago
Compile fix
47 Days Ago
Updated destroy sound
47 Days Ago
AlphaSinPulse component
47 Days Ago
Decaying pulse, making sure block count texts won't overflow when >100
47 Days Ago
Code cleanup, moved screens update to invokes
47 Days Ago
Fixed screen showing not authorised state after logging out
47 Days Ago
Restored disabled login screen gameobject
47 Days Ago
Merged main into toolcupboard_retroskin
47 Days Ago
Fixed storage monitor missing deploy guide
47 Days Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
48 Days Ago
More tweaks on the industrial combiner colliders
48 Days Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
48 Days Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
48 Days Ago
Fixed industrial combiner snapping and deployment issues
48 Days Ago
Merged main into io_entity_snapping/2
48 Days Ago
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48 Days Ago
Merged main into electricity_power_fixes/2
48 Days Ago
Fixed timer time not editable until powered
48 Days Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
48 Days Ago
Fixed smart switch duplicated power in handle due to merge conflicts
48 Days Ago
Updated storage adaptor sockets names
48 Days Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
49 Days Ago
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49 Days Ago
List pooling
49 Days Ago
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49 Days Ago
Fixed errors when the TC is not associated to any building (spawned via command)
49 Days Ago
Prefab cleanup, fixed screens initialization
50 Days Ago
Fixed resource boxes disappearing after leaving network range and returning
50 Days Ago
Fixed screens not appearing on lowest object quality
50 Days Ago
Tweaked LOD culling distance to match regular TC
50 Days Ago
Tweaked front storage adaptor position
50 Days Ago
Added placeholder sounds
50 Days Ago
Force screens to update when first deployed
50 Days Ago
Tweaked boxes placement and scale
50 Days Ago
Fixed tools not being released when TC is destroyed
50 Days Ago
Merged main into toolcupboard_retroskin
50 Days Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
50 Days Ago
Fixed door controller deployement overlapping issues
50 Days Ago
Fixed sprinkler deployement overlapping issues
50 Days Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
50 Days Ago
Merged main into io_entity_snapping/fixes/2
51 Days Ago
Fixed the remaining IO entities handles naming inconsistencies
51 Days Ago
Merged main into ioentities_handles_naming
51 Days Ago
Merged main into electricity_power_fixes
51 Days Ago
Fixed client compilation
51 Days Ago
restored open/close sounds
51 Days Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
52 Days Ago
Prefab pooling