4,761 Commits over 639 Days - 0.31cph!
Added warhammer store page prefabs, using placeholder assets for now
Added a scroll view to the store DLC page
merge from ui_overhead_optims
Fixed shockbyte popup icons not being marked as dynamic
Enabled map back in the deep sea
Its half working, only shows the islands for now
merge from naval_update/deep_sea
More deep sea logs
Added tree count to deepsea.printentitycount
Assigned main island global network group to chinook, chinook scientists and cargoship
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore
- Chinook avoids the deep sea playable area when egressing and spawning
- Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come)
Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
Chinook avoids the deep sea side when randomising its spawn position
Added a DeepSea folder for its weather presets
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
Fixed NRE when trying to dismount scientist from killed rhibs
Fixed corpses spawning from killed scientists by the deep sea wipe
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
merge from naval_update/island_scenes
Added Baked Shore Vectors component to Tropical3
merge from naval_update/deep_sea
Disable fog in the deep sea, until we fix it
merge from naval_update/deep_sea
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
▅▌█▇▄ ▍▇▋▄ ▇▇▍▆▉▍▇▌█_▇▆▋▌▄▄▉▍_▇▄▉
▉▍▇▊▊ ▇▍▆▊▅▅▊ ▅▍▌ █▊▊▆▅▇▄▉▄ ▆▍▌▆▋▍▄ ▌▅▍▉▌▊▉ █▍ █▋▌█▅, ▅▍▉▆█▇ ▉▍ ▉▉█ █▇█▊▉▋ █▋▅▇█▅▇ ▄▌ ▄▅ ▇▊▉▆▄▌▅▄ ▇▍▆ ▊█▌▉█ ▄▇▇ ▅▋█▊▇ ▅▆ ▋▊▋▅▆ ▊ ▆▇▊▍▍▆▇█▆ ▊▆▋▅▄ ▊▉ ▍▋▆▊█▍█▍▍▆▅▌▅█▆▅▋▊▇. ▄▅ ▊█▌ ▄▍▌ ▅▆ ▌-▅▄▉▆ ▋▍ ▌▉▅▇▍▋▍ ▋▄▉ ▆▌▇ ▄▄▉ ▊▊▇▆▇█ ▊▉▄▇▋▄▅▄▆ ▌▊▆▇ ▆█▄▄█▊▋▋█▊ ▄▋▅▌▉ ▇▍▌ █-▊█▌▉
▇▊▄▌ ▉▄▇█▅ ▄▊ ▋▄▊▉▌ ▉▉▊▅▍▄▉▉▆▉ ▊▆▍▅▊▌ ▇▍▋ ██▌▅ ▋▅▆▌▋█▅
merge from ui_overhead_optims
Fixed chat and sleeping bag clusters texts appearing blurry
merge from ui_overhead_optims
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
Fixed F1 tools tab hud toggles not initializing correctly following
133710, causing half of the hud to disappear when opened
merge from main (using main version of all the prefabs changed by a manifest update in naval)
merge from ui_overhead_optimms
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
Crosshair disables its canvas when hidden
Now disable their canvas when invisible:
Rock paper scissors
Camera overlay
Scope overlay
Fixed blackout overlays not turning off completely
Now disable their canvas when invisible:
- Reticle
- Player names
- Demo recorder saved
- Vital notices
Removed canvases on farmable animal, sleeping bag name, io entity
Removed canvas on health vital, use a canvas group instead
Loading screen and developer tools (console) toggle their canvases
Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
Now disable their canvas when invisible:
- Net graph
- UI background
- Demo playback UI
- Tutorial help popups
Fixed IO texts not being set as dynamic
Also toggle the canvas when invisible
Community UI canvases are toggled off when they're empty
merge from twitchdrop_mipmaps_fix
Fixed twitch drop campaign image generating mip maps
Fixed shockbyte texts not set as dynamic
merge from naval_update/deep_sea