6,744 Commits over 851 Days - 0.33cph!
More items converted to the new io system
Registered entities aren't allocating a new circuit until wired
Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default
Button and counter evaluators
Added baked config at register time
Batteries are data based
Root combiner distributes drain evenly on batteries connected to its inputs
Branch and blocker evaluators
Some cleanup and fixes
Batteries tick flow. Charged and depleted on the same tick
Bug fixes and refactoring
Updated some legacy input code to use the new input system
Generator, switch and light use the new IO system
Got a simple circuit working
Entity bridge first pass
Added debug commands
Drain calculation pass
New evaluators: battery and and,or,xor logic gates
merge from f1_savecategory
merge from server_warnings_fix
merge from digitalclock_pool_fix
merge from copypasteloadouts_deleteconfirmation
merge from ugc_teleportbutton
merge from console_autocomplete_fix2
merge from chippy_blurry_fix
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merge from boats_wireisolation_fix
Eval pass and first evaluators
Better error log when ItemName is set wrong in ApprovedSkinInfo
Fixed wire isolation not working on player boats
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Restored chippy arcade assets filtering mode
Save the last open category in F1 items and vehicles tabs
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Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
Added a button to teleport to the associated entity on UGC entries in the admin panel
Added global.teleport2entityid command
Fixed copypaste names not being truncated in list view
Added confirmation popups when deleting loadouts and copypastes files
merge from rfreceiver_modding_fix
Fixed duped packs in the steam inventory menu if purchased when the game was closed
merge from steaminventory_newitem
Fixed not being able to connect a wire to a door controller when the door is open
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
Fixed lunar wall dividers all named Wall Divider Pack
Added a new key for the pack