userFlaviencancel

4,761 Commits over 639 Days - 0.31cph!

41 Minutes Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
Today
merge from ui_overhead_optims
Today
Fixed shockbyte popup icons not being marked as dynamic
Today
merge from main
Today
Enabled map back in the deep sea Its half working, only shows the islands for now
Today
merge from naval_update/deep_sea
Today
Codegen
Today
More deep sea logs Added tree count to deepsea.printentitycount
Today
Assigned main island global network group to chinook, chinook scientists and cargoship
Today
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
Today
Chinook avoids the deep sea side when randomising its spawn position
Today
merge from naval_update
Yesterday
merge from naval_update
Yesterday
merge from naval_update
Yesterday
merge from naval_update
Yesterday
merge from deep_sea
Yesterday
Added a DeepSea folder for its weather presets
Yesterday
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
Yesterday
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
Yesterday
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
2 Days Ago
merge from naval_update/island_scenes
2 Days Ago
Added Baked Shore Vectors component to Tropical3
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Disable fog in the deep sea, until we fix it
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
2 Days Ago
merge from naval_update
5 Days Ago
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5 Days Ago
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5 Days Ago
merge from ui_overhead_optims
5 Days Ago
Fixed chat and sleeping bag clusters texts appearing blurry
5 Days Ago
merge from ui_overhead_optims
5 Days Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
5 Days Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
6 Days Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
6 Days Ago
merge from ui_overhead_optimms
6 Days Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
6 Days Ago
Crosshair disables its canvas when hidden
6 Days Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
6 Days Ago
merge from main
6 Days Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
6 Days Ago
Removed canvas on health vital, use a canvas group instead
6 Days Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
6 Days Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
6 Days Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
6 Days Ago
Community UI canvases are toggled off when they're empty
6 Days Ago
merge from twitchdrop_mipmaps_fix
6 Days Ago
Fixed twitch drop campaign image generating mip maps
6 Days Ago
Fixed shockbyte texts not set as dynamic
6 Days Ago
merge from naval_update/deep_sea