5,444 Commits over 731 Days - 0.31cph!
Fixed deep sea entrance marker showing inside the deep sea
merge from naval_update/deep_sea
Added a timer to portal map marker to show the time left before the deep sea closes
Updated deep sea portal markers
Tweaked wipe duration and radiations
Fixed deep sea rad volume not restored after a server restart
Fixed duped collider on deep sea bottom collider
merge from naval_update/deep_sea
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker
Moved it to the right folder
Fixed exit portal map marker showing when looking at the main land from the deep sea
Reduced server physics bounds (with deep sea enabled)
old: (-2000,0,0) (7000, 4000, 5000)
new: (-1500,0,0) (6500, 4000, 5000)
Deep sea portal climate doesn't kick in if the deep sea is closed
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
Some deep sea cleanup and pool leak fixes
Fixed NRE when no results are loaded
Fixed Clear Result button not working
Load default test list path by default
Tweaked detail panel label styling
Fixed run test from json ignoring test parameters
merge from adventcalendar_effect_fix
Fixed another plane in the same effect
merge from adventcalendar_effect_fix
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
Added detail panel, can select tests to read their description and result message
Cache all the data instead of parsing everything in OnGUI
Some cleanup
Test runner window automatically loads the last results after a test suite has finished
Can run tests from the window
First pass of test runner editor window, still wip
merge from workcart_canvas_fix
Removed the rogue canvas on workcart_aboveground prefab
merge from blackjackmachine_optims
Reduced blackjack machine canvases culling distance
Added CanvasGroupEx (some helper methods to toggle them in one go)
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4
Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
Reduced workcart train cockpit canvas LOD distance
Also disabled it by default so its not always enabled until someone turn the engine on and off
merge from workcart_canvas_fix
merge from shotguntrap_optims/tests
merge from shotguntrap_optims
Gun trap building privilege tests
Added AssertTrueForDuration custom yield instruction
Added some shotgun trap tests
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Restored the CanFire check