userFlaviencancel

8,164 Commits over 1,004 Days - 0.34cph!

4 Hours Ago
merge from ramp_deploy_fix
4 Hours Ago
Fixed triangle foundation deployable on top of brutalist ramps
5 Hours Ago
merge from stoneframe_colliders_fix
5 Hours Ago
merge from skinviewer_bg_fix
5 Hours Ago
merge from ramp_deploy_fix
5 Hours Ago
merge from buildingblock_overhangs_fix
5 Hours Ago
merge from parentedwires_fix
5 Hours Ago
Fixed ramps being blocked by a ramp up to 3m above them, even through a floor Before: https://files.facepunch.com/Flavien/HBY2KuTgRqaGSCaS.png After: https://files.facepunch.com/Flavien/Zn3TXA05xInRni5i.png
5 Hours Ago
All floor frame and triangle floor frame skins of the same grade now share the same collider
5 Hours Ago
Added editor test checking that all frames skins of the same grade share the same collider
5 Hours Ago
All stone frames now use the same mesh collider Fixes triangle roofs being blocked by stone frames depending on their orientation https://files.facepunch.com/Flavien/frame.png
Today
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Today
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Today
Cherrypicked 168720 168721 168722 + auto trim urls in store images
Today
Fixed square roof side overhangs blocking foundations placed beside them Before: https://files.facepunch.com/Flavien/foundation_before.png After: https://files.facepunch.com/Flavien/foundation_after.png
Today
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them Added a setting on deploy volumes to skip them when the block is attached at given sockets Before: https://files.facepunch.com/Flavien/ramp_before2.png After: https://files.facepunch.com/Flavien/ramp_after.png
Today
Fixed horse losing its towed entity after a server restart
Today
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
Today
Added unfiltered option for the microphone stand
Today
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
Today
Fixed more parented wire issues on boats when leaving edit mode
Today
merge from io_optims
Today
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
Today
merge from battery_vfx_fix
Today
merge from repairbench_charms_fix
Today
merge from tutorialvideos_fix
Today
merge from menuchat_blur_fix
Today
merge from stairs_los_improvements
Today
merge from safezone_warningpopup_fix
Today
merge from f7dialog_title_fix
Today
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
Yesterday
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
Yesterday
Converted the 32 tutorial mp4 videos to webm
Yesterday
Fixed tutorial welcome video not playing correctly, was a mp4
Yesterday
Fixed main menu chat hiding the rest of the screen with RRP enabled
Yesterday
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
Yesterday
Fixed safe zone warning persisting on the main menu, also fixed missing title
Yesterday
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
Yesterday
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
Yesterday
merge from leading_boostui_fix
Yesterday
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
Yesterday
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
Yesterday
merge from parentedwires_fix
Yesterday
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Yesterday
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Yesterday
Added missing AmbientLightLOD to NVG scientist lights
Yesterday
merge from pool_review2