userFlaviencancel

6,744 Commits over 851 Days - 0.33cph!

3 Hours Ago
More items converted to the new io system
6 Hours Ago
AND OR XOR flags fixes
Today
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
Today
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
Today
Added baked config at register time Batteries are data based
Today
Splitter evaluator
Today
Memory cell evaluator
Today
Root combiner distributes drain evenly on batteries connected to its inputs
Today
Evaluator refactoring
Today
Branch and blocker evaluators Some cleanup and fixes
Today
merge from main
Today
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
Yesterday
Some reserialized metas
Yesterday
Updated some legacy input code to use the new input system
Yesterday
Generator, switch and light use the new IO system Got a simple circuit working
Yesterday
Entity bridge first pass Added debug commands
Yesterday
Drain calculation pass New evaluators: battery and and,or,xor logic gates
Yesterday
merge from f1_savecategory
Yesterday
merge from server_warnings_fix
Yesterday
merge from digitalclock_pool_fix
Yesterday
merge from copypasteloadouts_deleteconfirmation
Yesterday
merge from ugc_teleportbutton
Yesterday
merge from console_autocomplete_fix2
Yesterday
merge from chippy_blurry_fix
Yesterday
▍▍▇▇▉▅▋ ▊▅▇▇ ▆▌▌▆▊▅▋▇▋▉▄█▉▊▊█▅
Yesterday
merge from boats_wireisolation_fix
Yesterday
merge from uihud_optims
Yesterday
merge from hotreload_fix
Yesterday
Eval pass and first evaluators
2 Days Ago
Circuit system baseline
5 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
6 Days Ago
Wire tool tests
6 Days Ago
Fixed wire isolation not working on player boats
6 Days Ago
▄▇▅▋▇▌ ▍▄▅▄ ▆▌▉█▇▉ ▇▌▋ ▋▆█▇▉▇▌▋█ ▋▆▄▆▇▅▉ ▉▄▊▋▋▄▆ ▊▄ ▄▅▍▌▍▅ ▌▆█▉▉▉▍▊ ▇▉ ▄█▇▌ ▄▍▉█▍▋
6 Days Ago
Restored chippy arcade assets filtering mode
6 Days Ago
Save the last open category in F1 items and vehicles tabs
6 Days Ago
Phrases update
6 Days Ago
▄▋▍▊▋▅ █▉▋▄▆▄█▉ ▄▋▇▄ ▆▇▋▌▅▍█ ▉█▋█▍▄▆ ▋▊▍▋▇▊▉ ▍▉▍▋▌ ▄▇▉▉▅▊▊ ▊▊▊▋▆▊ ▄▅▅ ▋▋▄▌ ▄▍▇ ▌▊▇▇▋▉▆▌ ▌▄▆▌▄
6 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
6 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
6 Days Ago
Phrase contexts
6 Days Ago
Fixed copypaste names not being truncated in list view
6 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
7 Days Ago
merge from rfreceiver_modding_fix
7 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
7 Days Ago
merge from steaminventory_newitem
7 Days Ago
merge from main
7 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
7 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
7 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack