userFlaviencancel

5,421 Commits over 700 Days - 0.32cph!

2 Days Ago
Tweaked detail panel label styling
2 Days Ago
Fixed run test from json ignoring test parameters
2 Days Ago
merge from adventcalendar_effect_fix
2 Days Ago
Fixed another plane in the same effect
2 Days Ago
merge from adventcalendar_effect_fix
2 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
2 Days Ago
Added detail panel, can select tests to read their description and result message
3 Days Ago
Test key caching
3 Days Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
3 Days Ago
Test runner window automatically loads the last results after a test suite has finished
3 Days Ago
Can run tests from the window
3 Days Ago
First pass of test runner editor window, still wip
3 Days Ago
merge from workcart_canvas_fix
3 Days Ago
Removed the rogue canvas on workcart_aboveground prefab
4 Days Ago
merge from blackjackmachine_optims
4 Days Ago
Reduced blackjack machine canvases culling distance
4 Days Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
4 Days Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
4 Days Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
4 Days Ago
merge from workcart_canvas_fix
4 Days Ago
merge from shotguntrap_optims/tests
4 Days Ago
merge from shotguntrap_optims
4 Days Ago
Gun trap building privilege tests
4 Days Ago
Added AssertTrueForDuration custom yield instruction
4 Days Ago
Added some shotgun trap tests
4 Days Ago
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4 Days Ago
Restored the CanFire check
4 Days Ago
Code cleanup while im here
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
merge from flameturret_optims
4 Days Ago
merge from flameturret_optims/tests
4 Days Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
4 Days Ago
merge from flameturret_optims/tests
4 Days Ago
Compile fixes
4 Days Ago
More flame turret tests
4 Days Ago
Misisng meta file
5 Days Ago
Added some flame turret tests
5 Days Ago
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5 Days Ago
merge from naval_update
5 Days Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
5 Days Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
5 Days Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
6 Days Ago
Flame turret code cleanup
6 Days Ago
merge from linerenderer_lod_fix
6 Days Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires
6 Days Ago
merge from naval_update
6 Days Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
6 Days Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
6 Days Ago
merge from naval_update