userFlaviencancel

5,444 Commits over 731 Days - 0.31cph!

3 Hours Ago
Cleanup
3 Hours Ago
Updated ghost ship icons
5 Hours Ago
Fixed deep sea entrance marker showing inside the deep sea
5 Hours Ago
merge from naval_update
5 Hours Ago
merge from naval_update/deep_sea
5 Hours Ago
Added a timer to portal map marker to show the time left before the deep sea closes
6 Hours Ago
Updated deep sea portal markers
6 Hours Ago
Tweaked wipe duration and radiations
Today
Fixed deep sea rad volume not restored after a server restart
Today
Fixed duped collider on deep sea bottom collider
Yesterday
merge from naval_update/deep_sea
Yesterday
merge from naval_update
Yesterday
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
Yesterday
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
Yesterday
Fixed exit portal map marker showing when looking at the main land from the deep sea
Yesterday
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
Yesterday
Deep sea portal climate doesn't kick in if the deep sea is closed
Yesterday
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
Yesterday
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
Yesterday
Some code cleanup
Yesterday
merge from naval_update
2 Days Ago
Some deep sea cleanup and pool leak fixes
2 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
19 Days Ago
Tweaked detail panel label styling
19 Days Ago
Fixed run test from json ignoring test parameters
19 Days Ago
merge from adventcalendar_effect_fix
19 Days Ago
Fixed another plane in the same effect
19 Days Ago
merge from adventcalendar_effect_fix
19 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
19 Days Ago
Added detail panel, can select tests to read their description and result message
19 Days Ago
Test key caching
19 Days Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
19 Days Ago
Test runner window automatically loads the last results after a test suite has finished
19 Days Ago
Can run tests from the window
20 Days Ago
First pass of test runner editor window, still wip
20 Days Ago
merge from workcart_canvas_fix
20 Days Ago
Removed the rogue canvas on workcart_aboveground prefab
20 Days Ago
merge from blackjackmachine_optims
20 Days Ago
Reduced blackjack machine canvases culling distance
20 Days Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
20 Days Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
20 Days Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
20 Days Ago
merge from workcart_canvas_fix
20 Days Ago
merge from shotguntrap_optims/tests
20 Days Ago
merge from shotguntrap_optims
21 Days Ago
Gun trap building privilege tests
21 Days Ago
Added AssertTrueForDuration custom yield instruction
21 Days Ago
Added some shotgun trap tests
21 Days Ago
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21 Days Ago
Restored the CanFire check