8,326 Commits over 1,035 Days - 0.34cph!
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Fixed windmill hammer highlight scale
Fixed UI_DevListBase nre when opening the items tab mid loading
Fixed ItemPickupNotice NRE
Added a gametip explaining how to flip stairs when deploying U or L stairs
Fixed deep sea water height update copying the whole texture into a temporary array when joining a server
Drops a 256MB allocation, was the reason behind the third biggest client RATN crash
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Fixed "Incorrect material array length" warning when opening some skins in the skin viewer
merge from storepage_oct26
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merge from scrapking_batching_fix
Fixed more blocks not batching
- Jungle ramps, spiral, L and U stairs
- Container roofl ines
- Frontier square floor details
Updated the test to catch more stuff
Fixed adobe woodbeams not batching (forgot to add the RendererBatch when implementing wallpaper)
Fixed the rest of the stuff not batching:
- Crypt stairs and spiral landings
- Adobe roof lines and low wall corners
- Brick roofs
- Twig roofs and roof lines
- Brutalist triangle spiral landing
Fixed gingerbread building skin not batching at all
Fixed HQM walls, frames and spiral stairs LOD0 blocks not batching
Fixed none of the ramps batching across all skins
Fixed space station roofs and wall corners not batching
Fixed frontier building skin not batching at all:
- set read/write true on all FBXs
- set AllowSubmeshes to true on the ramp prefabs
Added test checking building skin meshes are all batchable
87 are failing
merge from scrapking_batching_fix
Fixed scrap king building skin not batching:
- set AllowSubmeshes to true on all prefabs
- set wall frame and floor triangle frame fbx as readable
Fixes time phrase dupes
Fixed apartment complex clerk saying a phone line
merge from storepage_oct26
Scrap king store page wip
merge from storepage_oct26
Append hash to uploaded store media URLs, so an updated image gets a different URL
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Fixed UI_Store formatting
merge from store_notif_fix
Debug convar to reset the NEW notif