6,032 Commits over 790 Days - 0.32cph!
Animation tweaks pass, added slight body lean when turning
Fixed wheel collider having some weird residual angular velocity
Revert
144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling
US English is supposed to be the default (I'll add UK english at some point ok)
Armor -> Armour in the storage box store page pack description
merge from storepage_boxes
Added pack to storage section
merge from storepage_boxes
Fixed skin viewer not showing any box content
Media size tweaks
Removed unused media, downsized the rest and made atlases
Storage box store page media 3
Storage box store page media 2
Storage box store page media 1
Storage box pack store page
deepsea.wipecooldownmax default value set to 1h30
Store content json use pascal case
RidableHorseAnimation rewrite, big cleanup and some new features
Added kill switch for every motion
Removed camera leaning towards horse head when galloping
Added horse locomotion playable component, handles the locomotion animation playing and blending only
Idle to walk and walk to idle imports
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote
Also added a rough noclip command so I can move around the gym easily
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Baseline, added RidableHorse2 prefab and skeleton
Changed world.drawbounds to only send ddraw to the player running the command
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Prevent tutorial islands from destroying deep sea portals when closing 🙃
Added a toggle to switch in between remote and local store override data in editor
Added a popup warning when uploading
Client downloads the store data when refreshing the store and loads all the overrides
Added Store/Upload menu item to upload the store content to S3
Can now override store page elements as well
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
Fixed store skin tile header text wrapping issue
Fixed browser not selecting a tab by default (regression from 144689)
merge from store_dashboard/menu_loading_changes
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate
This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling...
Various cleanup, can now get rid of a bunch of hacks