7,749 Commits over 974 Days - 0.33cph!
Added halter to all livestock animals
FakePhysicsRope alloc optim
Added livestock halter models
Reduced the mooing chances a tad
Sheep baas are occluded too for consistency
Lowered their occluded volume cause they won't shut up
Cow moo sounds are now occluded
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Fixed black background in all store pages with RRP enabled
Also changed how we handle the background assets so they dont pull the entire atlas when using http store
merge from storepage_plaguedoctor
Plague doctor store video
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
Added a convar killswitch for the general store loading images from http
Editor: fixed store item grid preview button not working in edit mode
Plague doctor hazmat store page
Added TriggerPlayerPushback on livestock animals so you cannot stand on them
Its a new client side only trigger that gently slides the player off
Added client tests to check the livestock player colliders
Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
Added client side player movement blocker colliders to all livestock animals. They only collide with players
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2
Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly
Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
Fixed country selection popup not drawing its options the first time its open
merge from skinviewer_ladderhatches
Added all ladder hatches to the skin viewer
Fixed skin viewer and steam inventory not loading anything in editor since
163749
Fixed item pickup and drop notices layout isssues, converted to flex
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
Tin can alarm can now detect gen2 AIs and critters
Fixed navmesh generating on top of hot air balloons
Fixed duplicate states in floor.ladder.hatch RendererLOD components
it was confusing RendererLOD.OnValidate and kept reserializing the prefab
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
Added monument tests checking the prefabs are healthy
merge from texture_optimisations_2026/harbor_fix3
S2P harbor_1, prefab was corrupted
Added RustNavmeshModifierVolume to the following vehicles:
- Both snowmobiles
- Sled
- Rowboat
- Minicopter
- Attack helicopter
- Scrap heli
- Catapult
- Battering ram
- Siege tower
- Sedan
(prevents navmesh from generating on top of them)
merge from Livestock_animals
merge from Livestock_animals/repeltriggers_fix
Remove cow from the repel trigger tests
merge from Livestock_animals
merge from Livestock_animals/repeltriggers_fix
Livestock repel triggers tests