userFlaviencancel

4,997 Commits over 670 Days - 0.31cph!

1 Hour Ago
merge from main
2 Hours Ago
Item tab is populated by items, can switch categories Some layout changes
Today
Renamed some prefabs, folders
Today
Started on the item tab
Today
Padding and layout fixes
Today
Added RobotoMono-Bold
Today
Fixed RobotoMono material fuckery
Today
Console menu navigation
Yesterday
Removed save file name from Craggy's GameSetup
Yesterday
Developer tool nav bar buttons
Yesterday
Added the old console to the new developer tool prefab for now
Yesterday
Baseline, bootstrap spawns EngineUI2
Yesterday
Setting up EngineUI2_DeveloperTools prefab
Yesterday
plastic please
Yesterday
Renamed the prefabs
Yesterday
merge from automatedtesting
Yesterday
Started adding descriptions to all the existing tests, + some cleanup
3 Days Ago
Comments and cleanup
4 Days Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
4 Days Ago
More IO prefabs deployable on Large Vehicle layer
4 Days Ago
All neon signs deployable on the vehicle large layer
4 Days Ago
More IO prefabs deployable on the large vehicle layer
5 Days Ago
Added HMLMG to the skin viewer
5 Days Ago
Fixed back button not closing store pages
5 Days Ago
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5 Days Ago
More IO prefabs allowed on Vehicle Large layer
5 Days Ago
Remade solar panel collider using primitives
5 Days Ago
Set most IO prefabs as deployable on vehicle large layer
5 Days Ago
Tweaked the medium battery mesh collider so it can be convex
5 Days Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
5 Days Ago
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5 Days Ago
Fixed store page footer canvas staying active when closed
6 Days Ago
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6 Days Ago
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6 Days Ago
merge from deep_sea
6 Days Ago
Disable deep sea in the AutomatedTests scene
6 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
6 Days Ago
Fixed more copypaste merge issues
7 Days Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
7 Days Ago
merge from naval_update
7 Days Ago
merge from cargo_egress_fix
7 Days Ago
Fixed cargo still able to go through oil rig when egressing
8 Days Ago
merge from deep_sea
8 Days Ago
merge from naval_update
8 Days Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
8 Days Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
8 Days Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
8 Days Ago
Fixed floating city losing their global networkness on save restore
8 Days Ago
merge from naval_update
8 Days Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs