userFlaviencancel

8,247 Commits over 1,004 Days - 0.34cph!

4 Hours Ago
Bunch of LOD optims: - The budget is now checked mid cell, if a dense cell exceeds the budget we pause and resume on the next frame. Fixes big spikes for large cells - Camera and player positions are read once per frame instead of by every LOD member - Static LOD members cache their grid position - Mesh and renderer LODs skip their update while their distance stays between the same LOD distances Editor profiling, walking around a big base, LODGrid p99 frame: ~15ms -> ~1ms (max budget)
Yesterday
merge from cui_blur_fix2
Yesterday
Fixed allocations in SortBlurredLayers
Yesterday
Raised the UI blur capture limit from 4 to 6 per frame CUI blurs only take a capture of their own when they cover UI drawn before them CUI blur sorting runs once per frame instead of on every AddUI/DestroyUI
Yesterday
merge from socialmenu_perf_fixs
Yesterday
Virtualised the friend sections so we don't have a ton of prefab instantiated Changed the friends name sort to ordinal ignore case 1000 friends rebuild, menu opened: ~159ms -> ~14ms
Yesterday
Throttle friends list rebuilds from status changes to once every 2s while the friends menu is open, instead of every 0.2s
Yesterday
Discord presence changes no longer rebuild the list while the friends menu is closed
Yesterday
merge from ladderhatch_close_fix
Yesterday
Fixed being unable to close open ladder hatches from certain angles
Yesterday
merge from cui_blur_fix2
Yesterday
Fixed CUI blur stacking sorting issues
Yesterday
Moved MenuUI2's UIBlurCanvasesBehind from FadedBackground to PageBackground as it needs a CanvasRenderer
Yesterday
merge from uiblur_faded_fix
Yesterday
UIBlurCanvasesBehind skips the capture while a CanvasGroup above is faded out
2 Days Ago
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2 Days Ago
Fixed io infinite power convar breaking static cctv cameras
2 Days Ago
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2 Days Ago
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2 Days Ago
merge from bagmarkers_fix
2 Days Ago
merge from adminui_ugc_scrollbarfix
2 Days Ago
merge from ramp_deploy_fix
2 Days Ago
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
2 Days Ago
merge from main
2 Days Ago
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
2 Days Ago
Fixed admin UI's UGC history scrollbar layout issues
3 Days Ago
merge from planner_blockedby_fix
3 Days Ago
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight
3 Days Ago
merge from ramp_placement_fix
3 Days Ago
Improved ramp placement, aiming at the center of a foundation just works
3 Days Ago
Cherrypick 162857 (Fixed LeanTween rare OOB error)
4 Days Ago
Store bundles show as owned when you own everything in them
4 Days Ago
merge from store_bundle_owned
5 Days Ago
merge from scrap_king_buildingskin_dlc
5 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
5 Days Ago
merge from main
5 Days Ago
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
5 Days Ago
merge from plants_dynamicculling_fix
5 Days Ago
merge from mirrored_stairs
5 Days Ago
merge from scrap_king_buildingskin_dlc
5 Days Ago
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5 Days Ago
Generated scrap king mirrored stairs
5 Days Ago
Fixed boat building block showing wrong toast when rotating them
5 Days Ago
merge from main
5 Days Ago
Fix building split every time a block is flipped
5 Days Ago
Don't allow rotation or flip when a deployable is on the stairs, to avoid accidental destroys Its using the shelves pickup volume stuff
5 Days Ago
Cleanup, fixes, tests
5 Days Ago
merge from updaterequired_improvements