userJames Kingcancel

6,989 Commits over 3,561 Days - 0.08cph!

4 Hours Ago
Remove mysterious references to another project Let's just use parenting for held items
6 Hours Ago
Enemies can pick up objects, logic tweaks
Today
Test velocity relative to ground normal in CheckGround() (#64)
Today
While grounded, keep position 1 unit above ground (#64)
Today
Score, basic HUD
Today
ControlObjectWidget: don't create an instance for AG properties
Today
Hotload: ignore Microsoft.CodeAnalysis
Today
Hide / don't serialize SDF chunk components
Today
Fix GameLoadingFlags.Developer Add missing [Flags] attributes
Today
Query collision rules, CharacterController.UseCollisionRules (#1566) * Added `PhysicsWorld.GetCollisionRule(string left, string right)` * Added `WithCollisionRules(string tag, bool asTrigger)` to `PhysicsTraceBuilder` and `SceneTrace` * Added `bool CharacterController.UseCollisionRules` * Update helper text in CollisionPage https://files.facepunch.com/ziks/2024-05-15/firefox_9de7c5NRvM.png
Yesterday
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
Yesterday
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
Yesterday
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
Yesterday
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
2 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
2 Days Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
2 Days Ago
Some thread safety in ModifyChunksAsyncImpl (#27)
2 Days Ago
Handle RootNamespace option in SimpleComponentTemplate
2 Days Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
3 Days Ago
Clean up maze parameters Tweak held item animations
3 Days Ago
CollisionRules cleanup to make it queryable in C# Add WithCollisionRules method to SceneTrace, PhysicsTraceBuilder CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
5 Days Ago
Fixed seeker
5 Days Ago
Charger
5 Days Ago
Spawn objects facing random directions Seekers
5 Days Ago
AStar, add cycles during maze gen
5 Days Ago
Fine tune ruleset, add more gems
5 Days Ago
Treasure, stacking, rework exiting
5 Days Ago
Desaturate when dead
5 Days Ago
Game over, can respawn in the lobby New players spawn as ghosts (except in lobby)
5 Days Ago
Ghost fixes
5 Days Ago
Added CharacterController.UseCollisionRules bool
5 Days Ago
Melee attack Death https://files.facepunch.com/ziks/2024-05-10/sbox-dev_nXqgcug2DS.mp4
5 Days Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
5 Days Ago
Fix Json.SerializeAsObject handling indexers
5 Days Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
6 Days Ago
Check for !IsProxy rather than IsOwner
6 Days Ago
Fix CSV parsing handing quotes TMP_ButtonIconAnimator handles multiple SDF materials better
6 Days Ago
Wanderer enemy, difficulty progression
6 Days Ago
Escape / victory sounds Let's re-use Mazer for enemies Clothing
6 Days Ago
Lobby First maze size Fade in / out on level transition https://files.facepunch.com/ziks/2024-05-09/sbox-dev_0f5X41Pv7B.mp4
6 Days Ago
Fixed networking
7 Days Ago
Basic level loop
7 Days Ago
Exit spawning, network tweaks
7 Days Ago
Material tweaks Player / key / exit / treasure / enemy spawn points
7 Days Ago
Holdables, holders, throwing https://files.facepunch.com/ziks/2024-05-08/sbox-dev_FU4lcevVPQ.mp4
7 Days Ago
Vaulting sounds, WIP key
8 Days Ago
Vaulting https://files.facepunch.com/ziks/2024-05-08/sbox-dev_gXZCNR8dql.mp4
8 Days Ago
Movement aligns to grid, handles diagonal movement through corners https://files.facepunch.com/ziks/2024-05-08/sbox-dev_znZKFeeT57.mp4
8 Days Ago
Basic networking
8 Days Ago
Reload strings on Alt+L in debug builds Copy locale folder on build Remove import-translations job