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771 Commits over 1,185 Days - 0.03cph!

Today
Update Facepunch.ActionGraph
Today
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
Yesterday
ControlObjectWidget: don't create an instance for AG properties
Yesterday
Hotload: ignore Microsoft.CodeAnalysis
Yesterday
Fix GameLoadingFlags.Developer Add missing [Flags] attributes
Yesterday
Query collision rules, CharacterController.UseCollisionRules (#1566) * Added `PhysicsWorld.GetCollisionRule(string left, string right)` * Added `WithCollisionRules(string tag, bool asTrigger)` to `PhysicsTraceBuilder` and `SceneTrace` * Added `bool CharacterController.UseCollisionRules` * Update helper text in CollisionPage https://files.facepunch.com/ziks/2024-05-15/firefox_9de7c5NRvM.png
2 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
2 Days Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
2 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
2 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
3 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
3 Days Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
3 Days Ago
Handle RootNamespace option in SimpleComponentTemplate
3 Days Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
4 Days Ago
CollisionRules cleanup to make it queryable in C# Add WithCollisionRules method to SceneTrace, PhysicsTraceBuilder CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Days Ago
Added CharacterController.UseCollisionRules bool
6 Days Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
6 Days Ago
Fix Json.SerializeAsObject handling indexers
6 Days Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
13 Days Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
14 Days Ago
ShaderGraph: Fix black region in triplanar texture nodes Facepunch/sbox-issues#5371
14 Days Ago
Fix method identities not matching for generic declaring types Fix component RPCs declared on generic types
16 Days Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
17 Days Ago
Component editor
20 Days Ago
Always explicitly keep a reference to delegates passed to native (#1546)
20 Days Ago
Always explicitly keep a reference to delegates passed to native (#1546)
22 Days Ago
Publish: handle libraries referencing each other during compile
22 Days Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
23 Days Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
24 Days Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
24 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
24 Days Ago
Use DisplayInfo.Hidden in node menu
24 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
26 Days Ago
WIP
26 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
29 Days Ago
Update Facepunch.ActionGraphs Use ActionGraphCache when cloning / instantiating GameObjects
29 Days Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
30 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
30 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
30 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
30 Days Ago
ActionGraph editor: View menu
30 Days Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
30 Days Ago
Action graph editor layout fixes
31 Days Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
31 Days Ago
ActionGraph: Fixed dragging out a signal reroute node
31 Days Ago
ActionGraph: clear properties panel when selected node is deleted
31 Days Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
31 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
34 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
35 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)