userJarryd Campicancel
reporust_rebootcancel

13,525 Commits over 2,435 Days - 0.23cph!

7 Days Ago
Merge from egg_demo_fix
7 Days Ago
Fixed easter eggs not rotating in demos
7 Days Ago
Merge from conveyor_min_fix
7 Days Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
7 Days Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
7 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
8 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
8 Days Ago
Merge from main
8 Days Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
8 Days Ago
First pass on recording new data into a track UI kinda functional
8 Days Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
8 Days Ago
Merge from armored_ladder_hatch
8 Days Ago
Cleanup
8 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
8 Days Ago
Added door controller slots to the outside of the armored hatches
8 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
8 Days Ago
Build compile fix
8 Days Ago
Merge from armored_ladder_hatch
8 Days Ago
Merge from engine_missing_parts_tooltip
8 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
9 Days Ago
Setup a material and colour mask
9 Days Ago
Merge form armoured_ladder_hatch
9 Days Ago
Add door controller sockets to both hatches
9 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
9 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
9 Days Ago
Remove unneeded prefabs
9 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
9 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
9 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
9 Days Ago
Disabled read/write on models conflicting in last merge
9 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
12 Days Ago
Fixed first person light effect not working
12 Days Ago
Merge from main
12 Days Ago
Merge from cannon_hit_slowdown_revert
12 Days Ago
Merge from bb_triangle_floor_frame_fix
12 Days Ago
Merge from brutalist_skin_shadows_fix
12 Days Ago
Merge from camera_fog_fix
12 Days Ago
Merge from manifest_size_optimization
12 Days Ago
Merge from server_side_server_list_filters
12 Days Ago
Merge from easter_fixes_2026
12 Days Ago
Fixed incorrect item id on ladder hatch
12 Days Ago
Merge from armored_ladder_hatch
12 Days Ago
Merge from shield_idle_collider
12 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
12 Days Ago
Merge from main
12 Days Ago
Merge from shield_idle_collider
12 Days Ago
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12 Days Ago
Merge from Armored_ladder_hatch
12 Days Ago
Descriptions, fix guide mesh offset on triangle
12 Days Ago
Temp crafting costs