userJarryd Campicancel
reporust_rebootcancel

13,191 Commits over 2,407 Days - 0.23cph!

8 Days Ago
Merge from main
8 Days Ago
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
8 Days Ago
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
9 Days Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
9 Days Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
9 Days Ago
Merge from main
9 Days Ago
Fixed not able to skin space LR back into the default LR
9 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
9 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
9 Days Ago
Applied same logic to eat and clear options
9 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
9 Days Ago
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9 Days Ago
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10 Days Ago
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10 Days Ago
Added a UI display if redo shot has been bound
10 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
10 Days Ago
Merge from main
10 Days Ago
Merge from naval_update
10 Days Ago
Fixed missing terrain collider on tropical island 1
10 Days Ago
Merge from naval_update
10 Days Ago
Merge from main
10 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
10 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
10 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
10 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
13 Days Ago
Merge from workcart_leak_fix
13 Days Ago
Merge from water_junkpile_climb_fix_again
13 Days Ago
Remove ladder volumes from floating junkpiles Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
14 Days Ago
Merge from naval_update
14 Days Ago
Array size check for ReceiveFogOfWarImages
14 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
14 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
14 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
14 Days Ago
Merge from naval_update
14 Days Ago
Merge from main
14 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
14 Days Ago
Don't allow door controllers on player boats in edit mode
14 Days Ago
Don't allow IO connections at all in boat building stations
14 Days Ago
Merge from gesture_sfx_fix
14 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
15 Days Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
15 Days Ago
Merge from naval_update
15 Days Ago
Cleanup
15 Days Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
15 Days Ago
Merge from main
15 Days Ago
Merge from naval_update
15 Days Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
15 Days Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
15 Days Ago
Merge from naval_update
15 Days Ago
Merge from main