userJarryd Campicancel
reporust_rebootcancel

12,781 Commits over 2,315 Days - 0.23cph!

9 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
9 Days Ago
Merge from food_qol
9 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
9 Days Ago
Merge from main
9 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
9 Days Ago
Merge from parent
9 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
9 Days Ago
Fixed missing ghost ship map marker
9 Days Ago
Merge from fog_multithread_fix
9 Days Ago
Move test scene
9 Days Ago
Compile fix
9 Days Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
9 Days Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
9 Days Ago
Saving/loading
9 Days Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
9 Days Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
9 Days Ago
Forgot to commit changes from yesterday, added a score HUD
10 Days Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
10 Days Ago
Show on the item info panel if data can't be redeemed
10 Days Ago
Add data spawns to all of the loot spawners
10 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
10 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
10 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
10 Days Ago
Clan scores
10 Days Ago
Boilerplate loot item and deposit entity
10 Days Ago
Fix NRE when in build priv zone
10 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
10 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
11 Days Ago
Got building working at Team B monument
11 Days Ago
WIP auth support for team build zones, not working yet
11 Days Ago
Each team has their own spawn beach
11 Days Ago
Create game mode, create two teams on start and auto add new players to the lowest pop team
11 Days Ago
11 Days Ago
Paint ocean topology, fix errors
11 Days Ago
Get scene up and running, replace old static research/repair benches with modern versions
11 Days Ago
Removed the NonMatchingShadowCasting error for converting RendererLOD to MeshLOD since ew now support that Updated the converter to match the shadow casting values
11 Days Ago
Highlight the current lod level in the inspector for MeshLOD and RendererLOD while the game is running
11 Days Ago
Also include mesh stripping on Rust.Ai and Content directories
11 Days Ago
Added support for MeshLOD to disable shadows at specific LOD levels Fixed RendererLOD and MeshLOD last LOD sliders not accepting keyboard input
12 Days Ago
That's all folks
12 Days Ago
Almost done...
12 Days Ago
Even more...
12 Days Ago
More...
12 Days Ago
More...
12 Days Ago
Some more...
12 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files
12 Days Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
12 Days Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
12 Days Ago
Merge from main_merge_10_nov
12 Days Ago
Protobuf, code gen, phrases