userJarryd Campicancel
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11,603 Commits over 2,042 Days - 0.24cph!

Yesterday
Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
Yesterday
Fixed hopper breaking if an item was destroyed while it was in motion
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Codegen
Yesterday
Merge from main (will need codegen)
Yesterday
Merge from triangle_planter
Yesterday
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter
Yesterday
Compile fixes
2 Days Ago
Fixed moving and sleeping on chicken sharing a flag Fixed being able to pick up the chicken coop while it has chickens Refactors
4 Days Ago
WIP batch prop renderer window
5 Days Ago
Merge from main
5 Days Ago
Chickens in coops now go to sleep at night
5 Days Ago
Merge from triangle_planter
5 Days Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
5 Days Ago
Merge from triangle_planter
5 Days Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
6 Days Ago
Revert small planter to version from 104648
6 Days Ago
Fix triangle planter soil mesh not getting wet material effect
6 Days Ago
Hooked up hopper lights
6 Days Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
6 Days Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
6 Days Ago
Better run handling
6 Days Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
6 Days Ago
Merge from triangle_planter
6 Days Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
6 Days Ago
Merge from triangle_planter
6 Days Ago
Update description Update socket names
7 Days Ago
Merge from triangle_planter (and latest main)
7 Days Ago
Icon
7 Days Ago
Merge from main
7 Days Ago
Implemented visibility system for chickens (taken from recent horse implementation)
7 Days Ago
Move need updates into a budgeted work queue
7 Days Ago
Merge from hopper
7 Days Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
7 Days Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
7 Days Ago
Added hopper socket to medieval box
7 Days Ago
Fixed repair/pickup
7 Days Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
7 Days Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
7 Days Ago
Better handling for backpacks, extract all items
7 Days Ago
Merge from hopper
7 Days Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
8 Days Ago
Merge from hopper
8 Days Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
8 Days Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
8 Days Ago
Farmable chickens now take damage and drop corpses like regular chickens
8 Days Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
8 Days Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
8 Days Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx