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13,515 Commits over 2,435 Days - 0.23cph!

7 Days Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
7 Days Ago
Merge from armored_ladder_hatch
7 Days Ago
Cleanup
7 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
7 Days Ago
Added door controller slots to the outside of the armored hatches
7 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
7 Days Ago
Build compile fix
7 Days Ago
Merge from armored_ladder_hatch
7 Days Ago
Merge from engine_missing_parts_tooltip
7 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
7 Days Ago
Setup a material and colour mask
7 Days Ago
Merge form armoured_ladder_hatch
7 Days Ago
Add door controller sockets to both hatches
7 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
8 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
8 Days Ago
Remove unneeded prefabs
8 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
8 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
8 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
8 Days Ago
Disabled read/write on models conflicting in last merge
8 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
10 Days Ago
Fixed first person light effect not working
10 Days Ago
Merge from main
10 Days Ago
Merge from cannon_hit_slowdown_revert
10 Days Ago
Merge from bb_triangle_floor_frame_fix
10 Days Ago
Merge from brutalist_skin_shadows_fix
10 Days Ago
Merge from camera_fog_fix
10 Days Ago
Merge from manifest_size_optimization
10 Days Ago
Merge from server_side_server_list_filters
10 Days Ago
Merge from easter_fixes_2026
10 Days Ago
Fixed incorrect item id on ladder hatch
10 Days Ago
Merge from armored_ladder_hatch
10 Days Ago
Merge from shield_idle_collider
10 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
10 Days Ago
Merge from main
11 Days Ago
Merge from shield_idle_collider
11 Days Ago
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11 Days Ago
Merge from Armored_ladder_hatch
11 Days Ago
Descriptions, fix guide mesh offset on triangle
11 Days Ago
Temp crafting costs
11 Days Ago
Icons
11 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
11 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
11 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
11 Days Ago
Switch to easter event UI Fix exception on egg LOD component
11 Days Ago
Merge from wiretool_rpcflood_fix
11 Days Ago
Merge from shipping_container_skin_frames_fix
11 Days Ago
Merge from storage_box_dlc_corpse_references
11 Days Ago
Shields now switch to a smaller collider when RMB isn't being held
11 Days Ago
Merge from auto_particle_cinematics