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10,813 Commits over 1,950 Days - 0.23cph!

3 Days Ago
Disabled skin rendering on default hazmat viewmodel
3 Days Ago
Show the full underwear skin for the mummy wraps in the item store
3 Days Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
3 Days Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
4 Days Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
4 Days Ago
Merge from world_update_2
4 Days Ago
Added avatar mask support to pose copy/paste
4 Days Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
4 Days Ago
Merge from mission_accept_nre
4 Days Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
4 Days Ago
Merge from binocular_uiscale_fix
4 Days Ago
Merge from main
4 Days Ago
Merge from prefab_replacer_improvements
4 Days Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
4 Days Ago
Merge from main
4 Days Ago
Merge from gesturepack
4 Days Ago
Added a UI indicator when the player selects a RPS option
4 Days Ago
Merge from gesturepack
4 Days Ago
Fixed player spine look not working after ending a gesture
4 Days Ago
Merge from main
4 Days Ago
Merge from vm_names_ugc
4 Days Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
4 Days Ago
Protobuf gen, server compile fix
4 Days Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
4 Days Ago
Added avatar mask support to the Pose Tool
4 Days Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
5 Days Ago
Merge from main
7 Days Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
8 Days Ago
Show a colour in the Preset select editor
8 Days Ago
Add a confirmation prompt when overwriting a pose
8 Days Ago
Merge from main
8 Days Ago
Move the shield to the back while reloading a projectile weapon
8 Days Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
8 Days Ago
Added a "Save pose as..." button to the Pose Tool to avoid haing to copy+paste an existing pose and overwrite it Added Undo support when using the load selection from file button
8 Days Ago
Removed some logs in the DuplicateTimeline tool that printed every time the cinematic tool dropdown was opened LODStripper will now delete any objects with LOD1, LOD2, LOD3 or LOD4 in the name, even if they aren't assigned to a LOD group or RendererLOD
8 Days Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
9 Days Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
9 Days Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
9 Days Ago
Merge from main
9 Days Ago
Merge from gesturepack
9 Days Ago
Fixed hotbar 1-3 inputs not working while the RPS gesture isn't active Log cleanup
9 Days Ago
Merge from main
9 Days Ago
Merge from corrupt_prefab_handling
9 Days Ago
Added "Tools/Find/Corrupt prefabs" to easily catch merge issues, scans entire project for prefabs that haven't been imported correctly Takes about 5s to scan whole project Catches kayak issue from earlier in the week and another UI prefab issue
9 Days Ago
Try/catch LifeInfographics method that iterates over every entity in the project so it can gracefully handle corrupt prefabs (and print out the name of the corrupt prefab)
10 Days Ago
Some general cleanup, moved tool to Tools/Cinematic/Pose Tools
10 Days Ago
Added Undo support to Pose selected, pose random and paste pose options
10 Days Ago
Avatar field in PoseTools will now persist between editor restarts (saved in EditorPrefs)
10 Days Ago
Fixed copy/paste buttons not working in PoseTools
10 Days Ago
Merge from gesturepack