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13,403 Commits over 2,435 Days - 0.23cph!

8 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
8 Days Ago
Safety checks for PartialMobileStaticGrid
9 Days Ago
Merge from island_cliff_water_fix
9 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
9 Days Ago
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9 Days Ago
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9 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
9 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
12 Days Ago
Fix PartialMobileStaticGrid NRE on startup
12 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
12 Days Ago
Merge from bushfix
12 Days Ago
Merge from boxes_dlc
12 Days Ago
Merge from signalcomputercollider
12 Days Ago
Merge from mobile_grid_fixes
12 Days Ago
Force the player model to play the deploy animation when switching between entities that use planners
12 Days Ago
Updated held positions for all guitars + bass
12 Days Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
13 Days Ago
Reapply tutorial island mesh, apply correct orientation
13 Days Ago
SplashableStaticGrid is now PartialMobileStaticGrid Added a PartialMobileStaticGrid to GrowableHeatSource so heat sources on boats (or any moving entity) work with planters Fixed PartialMobileStaticGrid not working on entities deployed on a boat being edited and then the boat was finished, now removes and readds itself to the grid in OnParentChanging (had to add a OnParentChanging override in a bunch of places)
13 Days Ago
Merge from boat_aim_sway
13 Days Ago
Apply boat aim sway if the player is mounted to an entity on a boat ADS aim sway is now applied while mounted, might be some unintended side effects of this (although it means things mechanics like clothing accuracy bonuses are now being applied correctly)
13 Days Ago
Merge from main
13 Days Ago
Merge from baked_mesh_optim
13 Days Ago
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
13 Days Ago
Merge from main
14 Days Ago
Merge from baked_mesh_optim
14 Days Ago
Apply proper bounds, fixes terrain rendering
14 Days Ago
Merge from main
14 Days Ago
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14 Days Ago
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14 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
14 Days Ago
Merge from static_bbs
14 Days Ago
S2P islands
14 Days Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
14 Days Ago
Static boat stations won't pull in anchored boats
14 Days Ago
Merge from main
14 Days Ago
Prefix the frame count in all midi debug messages
14 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
14 Days Ago
Server compile fix
14 Days Ago
Fix save corruption issue
15 Days Ago
Move all charms to the 20k range temporarily to limit conflicts
15 Days Ago
Merge from main
15 Days Ago
More fixes, nothings quite working yet
15 Days Ago
Merge from main
15 Days Ago
Merge from static_bbs
15 Days Ago
Merge from main
15 Days Ago
Tweak values, S2P tropical islands
15 Days Ago
Cleanup
15 Days Ago
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
15 Days Ago
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island