userJarryd Campicancel
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12,777 Commits over 2,192 Days - 0.24cph!

8 Days Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
8 Days Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
8 Days Ago
Merge from gunner_multi_fix
8 Days Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
8 Days Ago
Merge from main
8 Days Ago
Merge from kill_countdown_fix
8 Days Ago
Merge from livestock_animals
8 Days Ago
Merge from pilot_hazmat_dlc
8 Days Ago
Merge from parent
8 Days Ago
Merge from main
9 Days Ago
Add some Y offsets to the buoyancy points on the walkway prefab
9 Days Ago
Build manifest
9 Days Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
9 Days Ago
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
9 Days Ago
Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns) Set to 25m for hardcore, brings sleeping bag cooldown to 30m Subject to change!
9 Days Ago
Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military) Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing) Added the firearms loot type and crafting restrictions to all firearms: Military Flamethrower P17 L96 Python Double barrel shotgun Pump Shotgun Homing missile launcher HC Revolver MGL HMLMG M4 Minigun Revolver Rocket Launcher Bolt Rifle Eoka Flamethrower M249 MP5 Waterpipe shotgun Spas12 AK LR300 M39 M92 Semi auto pistol Semi auto rifle SKS Custom SMG T1 SMG MP5
9 Days Ago
Merge from main
9 Days Ago
Merge from mission_create_streamlining/outpost_spawning
9 Days Ago
Network++ save++
9 Days Ago
Merge from frontier_external_fixes
9 Days Ago
Even more strict handling of free spraying on frontier walls
9 Days Ago
Merge from main
9 Days Ago
Merge from teamui_switch_server_fix
9 Days Ago
Fixed team UI not displaying members correctly when moving from a larger team to a smaller team (would also occur when switching between servers)
9 Days Ago
Merge from scientist_spawners_enabled
9 Days Ago
Fix underwater dwellers spawning while scientist_spawners_enabled is false
9 Days Ago
Merge from mission_create_streamlining/outpost_spawning
9 Days Ago
Fixed another way of transferring items into containers that are marked PlayerItemInputBlocked
9 Days Ago
Fixed bandit town softcore spawn point appearing in primitive mode S2P bandit town
9 Days Ago
Fixed mission provider name not appearing on map in outpost Compound S2P
9 Days Ago
Fix static respawn zones not saving
9 Days Ago
Merge from vine_syncpos
9 Days Ago
Fixed vine visual stopping animation if a vine swing was started less than 2s after the last vine swing
9 Days Ago
Subtract 123923
9 Days Ago
Merge from main
9 Days Ago
Merge from vsync_limit_fix
9 Days Ago
Remove comments
10 Days Ago
Merge from vsync_limit_fix
10 Days Ago
Unsaved
10 Days Ago
Disable vsync while the game is in background if limit fps in background is enabled
10 Days Ago
Merge from scientist_spawners_enabled_fix
10 Days Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
10 Days Ago
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10 Days Ago
Merge from mission_create_streamlining/outpost_spawning/
10 Days Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
10 Days Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
10 Days Ago
Immediately send respawn options when finishing the mission so it appears on the map