userJarryd Campicancel
reporust_rebootcancel

13,967 Commits over 2,527 Days - 0.23cph!

29 Days Ago
Hooked up the new shopkeeper anims to the waterwell shopkeepers as well
29 Days Ago
Replaced the old gesture based NPC wave with a new state on the child animator Also did a bit of cleanup on the wave code, instead of every shopkeeper in the world doing a Vis sweep every 5-10s just do a distance check based on nearby subscribers Makes the process free if no players are around, saves around 0.03ms each invoke
29 Days Ago
Replaced the stack of 4 sub systems on the vendor with a single animator controller
29 Days Ago
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29 Days Ago
Some tooltips
29 Days Ago
Merge from auto_particle_cinematics
29 Days Ago
Compile fix
29 Days Ago
Fixed EffectREcycle still recycling the effect if cinematic particle system mode is active when the particle is dragged into the scene
30 Days Ago
Merge from main
30 Days Ago
Merge from melee_subsystem (just setup on the vanilla torch for now)
30 Days Ago
Exposed and improved mask blend speed
30 Days Ago
Fixed missing threshold transitions on torch controller
30 Days Ago
Fixed controller handles starting at full weight
30 Days Ago
Fixed warning spam from ragdolled player models
30 Days Ago
Better/more insane way of blending masks, run two concurrent controllers with different masks and blend them in/out Seems to work well, masks the difference in left hand pos
30 Days Ago
Added API to swap avatar masks Switch to full upper body mask during light/extinguish animations
30 Days Ago
WIP melee weapon animation sub system work Run a child controller per weapon
30 Days Ago
Added static helpers to easily detect and enable/disable stacks of subs systems Sub systems can now be applied to any mountable Sub systems can now be applied to a HeldEntity
30 Days Ago
Replaced the upper body toggle on animator sub systems with a mask field, each system can now be assigned an independent mask If no mask is assigned it will fall back to the full body mask (cannot have no mask at all)
30 Days Ago
Added an outline to animation sub system inspectors, matches the colour of the system in the animation inspector
30 Days Ago
Merge from main Mostly code merges, all auto resolved
34 Days Ago
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34 Days Ago
Subtract 150311
34 Days Ago
Test branch Start from cs 10513 and merge in 150311
35 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
35 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
35 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
35 Days Ago
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35 Days Ago
Fix NRE when no editor window is selected
35 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
35 Days Ago
Merge from main
35 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
35 Days Ago
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36 Days Ago
Fixed editor performance after merging child animator system
36 Days Ago
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36 Days Ago
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36 Days Ago
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36 Days Ago
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36 Days Ago
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
40 Days Ago
New ChildAnimatorSubSystem Runs an entirely independent controller Has it's own weight, can target specific layers, etc Added a dropdown to the player animator that detects this and allows us to switch between multiple controllers for easy debugging
40 Days Ago
Add a warning to the state sync editor if the state name is incorrect
40 Days Ago
Fixed lower case Attack on StateSync components (sks and paintball gun)
41 Days Ago
Merge from main
41 Days Ago
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
41 Days Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
41 Days Ago
Merge from AnimationSubSystems
41 Days Ago
Revert playground
41 Days Ago
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
41 Days Ago
Compile fixes
41 Days Ago
Better node view