userJarryd Campicancel
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13,608 Commits over 2,466 Days - 0.23cph!

25 Days Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
25 Days Ago
First pass on recording new data into a track UI kinda functional
25 Days Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
25 Days Ago
Merge from armored_ladder_hatch
25 Days Ago
Cleanup
25 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
25 Days Ago
Added door controller slots to the outside of the armored hatches
25 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
26 Days Ago
Build compile fix
26 Days Ago
Merge from armored_ladder_hatch
26 Days Ago
Merge from engine_missing_parts_tooltip
26 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
26 Days Ago
Setup a material and colour mask
26 Days Ago
Merge form armoured_ladder_hatch
26 Days Ago
Add door controller sockets to both hatches
26 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
26 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
26 Days Ago
Remove unneeded prefabs
26 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
26 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
26 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
26 Days Ago
Disabled read/write on models conflicting in last merge
26 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
29 Days Ago
Fixed first person light effect not working
29 Days Ago
Merge from main
29 Days Ago
Merge from cannon_hit_slowdown_revert
29 Days Ago
Merge from bb_triangle_floor_frame_fix
29 Days Ago
Merge from brutalist_skin_shadows_fix
29 Days Ago
Merge from camera_fog_fix
29 Days Ago
Merge from manifest_size_optimization
29 Days Ago
Merge from server_side_server_list_filters
29 Days Ago
Merge from easter_fixes_2026
29 Days Ago
Fixed incorrect item id on ladder hatch
29 Days Ago
Merge from armored_ladder_hatch
29 Days Ago
Merge from shield_idle_collider
29 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
29 Days Ago
Merge from main
29 Days Ago
Merge from shield_idle_collider
29 Days Ago
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29 Days Ago
Merge from Armored_ladder_hatch
29 Days Ago
Descriptions, fix guide mesh offset on triangle
29 Days Ago
Temp crafting costs
29 Days Ago
Icons
29 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
29 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
29 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
30 Days Ago
Switch to easter event UI Fix exception on egg LOD component
30 Days Ago
Merge from wiretool_rpcflood_fix
30 Days Ago
Merge from shipping_container_skin_frames_fix
30 Days Ago
Merge from storage_box_dlc_corpse_references