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12,407 Commits over 2,588 Days - 0.20cph!

29 Days Ago
Rework nav display entirely Player now gets a list of all nav tiles in range adds them to a list, sends a max of 5 tiles per tick (controlled by RustNav.drawTileBudget convar) Entirely eliminates server cost if the player is not moving (as no new tiles will be sent) Reduces outgoing bandwidth to a configurable amount, regardless of surrounding tile density
29 Days Ago
Merge from debug_npcanimcontroller_alloc
29 Days Ago
Merge from rustnav_draw_fix
29 Days Ago
Only send a quarter of the nav mesh each call when rustnav.draw is enabled Cycle the quarter clockwise around the player, so it takes a little more time to get the full navmesh but we're sending 1/4 of the data each tick Should fix the bandwidth saturation issues and reduces the cost per tick from 100ms to 25ms
29 Days Ago
Merge from vine_tree_nav_fix
29 Days Ago
Merge from main
29 Days Ago
Manifest, fixes launch issue
30 Days Ago
FIxed VineLaunchPoint grid not being picked up by ResetStaticFields codegen
30 Days Ago
Added IncludeInNavmesh virtual field on TreeEntity False by default, return true on vine swinging trees
30 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
30 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
30 Days Ago
Emulate MaxStackable logic when spawning loot to account for container specific loot limits
30 Days Ago
Merge from lootspawn_stack_fix
30 Days Ago
Merge from main
30 Days Ago
Merge from JulQuickfire_balane1
30 Days Ago
Merge from videoplayer_volume
30 Days Ago
Merge from lunar_masks_wolf_headress
30 Days Ago
Merge from main
30 Days Ago
Fixes
30 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
30 Days Ago
Setup calf with proper model
30 Days Ago
Adjust walk speed and accel/deccel
30 Days Ago
Merge from WolfHeaddress_Workbench
31 Days Ago
Unsaved
31 Days Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
31 Days Ago
Merge from main
34 Days Ago
Merge from sign_build_fix
34 Days Ago
Remvoed standalone rentable shop sign prefabs, unused and throwing errors in builds due to incorrect DeferredMeshDecal setup
34 Days Ago
Merge from lootspawn_stack_fix
34 Days Ago
LootSpawn can no longer create item stacks in loot containers that are greater than the max stackable amount of an item Will now split the item into multiple stacks if needed
34 Days Ago
Merge from bag_compass_marker
34 Days Ago
Icons
34 Days Ago
Merge from main
35 Days Ago
Merge from main
35 Days Ago
Merge from vm_attachment_swap_fix
35 Days Ago
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
35 Days Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
35 Days Ago
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
35 Days Ago
Merge from attachment_fx_fix_2
35 Days Ago
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
35 Days Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
36 Days Ago
Calf initial setup
36 Days Ago
Hooked up testing patrol path Update walk states
36 Days Ago
New LIvestockAnimal class, Cow now derives from that
36 Days Ago
Merge from skin_randomiser
36 Days Ago
Some checks
36 Days Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
36 Days Ago
Merge from attachment_fx_fix
36 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
36 Days Ago
Merge from bag_compass_marker