userJarryd Campicancel
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12,354 Commits over 2,588 Days - 0.20cph!

22 Days Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
22 Days Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools
22 Days Ago
Subtract 157099
23 Days Ago
Merge from workshop_subsystems
23 Days Ago
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
23 Days Ago
Merge from invoke_cleanup
23 Days Ago
Fixed a missing CancelInvoke in Climate
23 Days Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
23 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
23 Days Ago
Merge from terrain_copy_window
23 Days Ago
Added a car lift to dome (editor only)
23 Days Ago
S2P large oil
23 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
23 Days Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
23 Days Ago
Server fix, grey out foliage option at edit time
23 Days Ago
Add foliage support
23 Days Ago
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
23 Days Ago
IOEntityEditor is now a dockable toolbar
23 Days Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
23 Days Ago
Fixes
25 Days Ago
Merge from main
25 Days Ago
Cow will now run if the player it's following gets too far away
26 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
27 Days Ago
Added livestock scene to dev menu
27 Days Ago
Merge from roof.bottom.line conditionals consistency pass
27 Days Ago
Merge from Piano_AnimFix
27 Days Ago
Merge from apartment_complex_monument (swing jumping)
27 Days Ago
Merge from swing_launch
27 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
27 Days Ago
Merge from main
27 Days Ago
Merge from scene_check_tool
27 Days Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
27 Days Ago
Removed old tools, now replaced with unified SceneChecker
27 Days Ago
Merge from main
27 Days Ago
Fixed some water catcher panel help issues
27 Days Ago
S2P sphere tank + HLOD
27 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
27 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
27 Days Ago
Merge from shadow_caching_tooltip_fix
27 Days Ago
Merge from shadow_caching_framerate_fix
27 Days Ago
Merge from shadow_caching_ambientlightlod_fix
27 Days Ago
Merge from main
27 Days Ago
Merge from apt_cctv_culling
27 Days Ago
Merge from fix_trap_displacement
27 Days Ago
Merge from fix_buffer_upload_mode
27 Days Ago
Merge from fix_demo_culling
27 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
28 Days Ago
First pass on cow prefab Basic FSM with idle and roam
28 Days Ago
Merge from main
28 Days Ago
Added debug.emptytankermodule and debug.filltankermodule commands