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12,921 Commits over 2,345 Days - 0.23cph!

19 Days Ago
Removed old ballista colliders on cannon
20 Days Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
20 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
20 Days Ago
Remove a fog of war log
20 Days Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
20 Days Ago
Compile fix
20 Days Ago
Increase LOD0 distance on steering wheel
20 Days Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
20 Days Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
20 Days Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
20 Days Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
21 Days Ago
Merge from steering_wheels_fix
21 Days Ago
Fix shared names on blackjack machine collision, resolves warning
21 Days Ago
Fixed boats stopping if the player is on the edge of the plank
21 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
21 Days Ago
Merge from floating_cities
21 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
21 Days Ago
Fix elevators on floating city not working after a server restart
21 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
22 Days Ago
Fixed new scientists not applying damage to shields properly
22 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
22 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
22 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
22 Days Ago
Merge from floating_cities
22 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
22 Days Ago
Merge from parent
23 Days Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
23 Days Ago
Inputs as well
23 Days Ago
Recalculate final position of line for outputs (still need inputs)
23 Days Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
23 Days Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
23 Days Ago
Merge from main
23 Days Ago
Merge from main
25 Days Ago
Server compile fix
25 Days Ago
Fixed the alignment and size of all the tropical island map markers
26 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
26 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
26 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
26 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
26 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
26 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
26 Days Ago
Merge from food_qol
26 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
26 Days Ago
Merge from main
26 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
26 Days Ago
Merge from parent
26 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
26 Days Ago
Fixed missing ghost ship map marker
26 Days Ago
Merge from fog_multithread_fix
26 Days Ago
Move test scene