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12,971 Commits over 2,345 Days - 0.23cph!

25 Days Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
25 Days Ago
Hooked up lights and exhaust effect
25 Days Ago
Possibly fixed NRE's when another player is placing a sail in range
26 Days Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
26 Days Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
26 Days Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
26 Days Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
26 Days Ago
Reapply on the right prefab this time
26 Days Ago
Suntract 137986, applied changes to wrong asset
26 Days Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
26 Days Ago
Fixed mount animation playing when swapping weapons while mounted
26 Days Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
26 Days Ago
Merge from parent
26 Days Ago
Fix CullingVolume LodGroup warning
26 Days Ago
Match LOD settings on new scientist outfit
26 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
26 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
26 Days Ago
Merge from boat_building
26 Days Ago
And include the player animation controller, that's kinda important
26 Days Ago
Merge from boat_steering
26 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
26 Days Ago
Merge from parent
26 Days Ago
Merge from parent
27 Days Ago
Merge from main
27 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
27 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
27 Days Ago
Merge from hackweek_boxsorting
27 Days Ago
Fixed missing power input arrow on storage adaptor
27 Days Ago
Merge from main
27 Days Ago
Merge from food_qol
27 Days Ago
Fix food in a backpack dropped in the snow spoiling
27 Days Ago
Merge from main
27 Days Ago
Layer change on small ramp to work with projectiles
27 Days Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
27 Days Ago
Removed a log
27 Days Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
27 Days Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
27 Days Ago
Also delete some duplicate textures
27 Days Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
27 Days Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
30 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
30 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
30 Days Ago
Power off the sails and engines on a boat when editing
30 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
30 Days Ago
Don't show cannon health bar if mounted
30 Days Ago
Cannon set condition from health on pickup
30 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
30 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
30 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
31 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something