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12,147 Commits over 2,557 Days - 0.20cph!

20 Days Ago
Fixed animation warnings on torch
21 Days Ago
Merge from shield_disconnect_fix
21 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
21 Days Ago
Typo fix
21 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
21 Days Ago
Added framework for blocking some items in rentable store inventory
21 Days Ago
Merge from demo_cfg_frame_0
21 Days Ago
Adjust timing so this runs after replicated vars are applied
21 Days Ago
Merge from PlayerRigUpdate2
21 Days Ago
Don't run the sprint sub system on npc's
21 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
21 Days Ago
Merge from melee_subsystem_weapons
21 Days Ago
Some more mild sub system editor speed ups
21 Days Ago
Bring in both arms on the attack state
21 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
21 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
21 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
21 Days Ago
Merge from parent
21 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
21 Days Ago
Merge from main
21 Days Ago
Merge from phone_handle_fix
21 Days Ago
Fixed phonebooth handset position as well
22 Days Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
22 Days Ago
Merge from demo_cfg_frame_0
22 Days Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
22 Days Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
22 Days Ago
Unsaved
22 Days Ago
Added a very placeholder diagram to the oil rig fuel switch
22 Days Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
22 Days Ago
Codegen
22 Days Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
22 Days Ago
Merge from decimal_parse_default_fix
22 Days Ago
Merge from Sunglasses_Clipping_Fix
22 Days Ago
Merge from conditional_hair_lod2s
22 Days Ago
Merge from model_culling_fixes
22 Days Ago
Merge from heavy_plate_legclip_fix
22 Days Ago
Merge from clothing_reskin_pool_fix
22 Days Ago
Fixed riot helmet front plate not getting reskinned properly in some circumstances (pooling issue)
25 Days Ago
Only allow one shop at a time
25 Days Ago
Fixed currency not being deposited in vending machine inventory
26 Days Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
26 Days Ago
Fixed VM stats not working on rentable shops
26 Days Ago
Various cleanup
26 Days Ago
Cleanup
26 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
26 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
26 Days Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
26 Days Ago
Delete PlayerModelReactionEnded state machine component
26 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
26 Days Ago
Merge from react_layer