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12,431 Commits over 2,588 Days - 0.20cph!

32 Days Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
32 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
32 Days Ago
Merge from explosion_fx_script_cleanup
32 Days Ago
Cleanup some third party fx scripts to get stripped/not run on the server
32 Days Ago
Merge from main
32 Days Ago
Merge from water_catcher_tests
32 Days Ago
Build compile fixes
32 Days Ago
More stack size shenanigans
32 Days Ago
Cleanup Lock any crude that's inserted into the tanker
32 Days Ago
Regenerate test list, tests pass
32 Days Ago
Merge from water_catcher_tests
32 Days Ago
Merge from main
32 Days Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
32 Days Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
32 Days Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
33 Days Ago
Adjust calf walk speed to 0.58
33 Days Ago
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
33 Days Ago
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
33 Days Ago
Mark Electrical_fuse_box_B_COL r/w
33 Days Ago
Fixed inventory limit rules on modular cars
33 Days Ago
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
33 Days Ago
Compile fix
33 Days Ago
Merge from rustnav_draw_fix
33 Days Ago
Merge from main
33 Days Ago
Rework nav display entirely Player now gets a list of all nav tiles in range adds them to a list, sends a max of 5 tiles per tick (controlled by RustNav.drawTileBudget convar) Entirely eliminates server cost if the player is not moving (as no new tiles will be sent) Reduces outgoing bandwidth to a configurable amount, regardless of surrounding tile density
33 Days Ago
Merge from debug_npcanimcontroller_alloc
33 Days Ago
Merge from rustnav_draw_fix
33 Days Ago
Only send a quarter of the nav mesh each call when rustnav.draw is enabled Cycle the quarter clockwise around the player, so it takes a little more time to get the full navmesh but we're sending 1/4 of the data each tick Should fix the bandwidth saturation issues and reduces the cost per tick from 100ms to 25ms
33 Days Ago
Merge from vine_tree_nav_fix
33 Days Ago
Merge from main
34 Days Ago
Manifest, fixes launch issue
34 Days Ago
FIxed VineLaunchPoint grid not being picked up by ResetStaticFields codegen
34 Days Ago
Added IncludeInNavmesh virtual field on TreeEntity False by default, return true on vine swinging trees
34 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
34 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
34 Days Ago
Emulate MaxStackable logic when spawning loot to account for container specific loot limits
34 Days Ago
Merge from lootspawn_stack_fix
34 Days Ago
Merge from main
34 Days Ago
Merge from JulQuickfire_balane1
34 Days Ago
Merge from videoplayer_volume
34 Days Ago
Merge from lunar_masks_wolf_headress
34 Days Ago
Merge from main
34 Days Ago
Fixes
34 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
34 Days Ago
Setup calf with proper model
35 Days Ago
Adjust walk speed and accel/deccel
35 Days Ago
Merge from WolfHeaddress_Workbench
35 Days Ago
Unsaved
35 Days Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
35 Days Ago
Merge from main