userJarryd Campicancel
reporust_rebootcancel

13,546 Commits over 2,435 Days - 0.23cph!

16 Days Ago
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16 Days Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
16 Days Ago
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17 Days Ago
Added a super simple 3rd person rotation component for attachments
17 Days Ago
Cull the third person attachment at 10m
17 Days Ago
Convert remaining attachments to prefab variants
17 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
17 Days Ago
Update DLLs with latest W11 fix
17 Days Ago
Merge from main
17 Days Ago
Remove accidental include
17 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
17 Days Ago
Merge from priv_softcore_nre_fix
17 Days Ago
Possible fix for GetBuildingPrivilege client softcore NRE
17 Days Ago
Merge from main No conflicts!
21 Days Ago
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
21 Days Ago
Merge from nightlight_adjustment
21 Days Ago
Add a temp Change attachment button in the inventory
21 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
21 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
21 Days Ago
Merge from main
21 Days Ago
Enable box sorting on the component boxes
21 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
22 Days Ago
Better approach, only allow one device per index be connected at once
22 Days Ago
Gibs, colliders
22 Days Ago
First pass regular armoured hatch setup
22 Days Ago
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22 Days Ago
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23 Days Ago
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23 Days Ago
Merge from main
23 Days Ago
Modified MidiJack plugin to only ever open one MIDI device at a time, possibly works around new win 11 midi driver issues
23 Days Ago
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23 Days Ago
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23 Days Ago
Merge from main
23 Days Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
23 Days Ago
Another artifical temperature safety check
24 Days Ago
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24 Days Ago
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24 Days Ago
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24 Days Ago
Merge from collectable_optim_pass
24 Days Ago
Fixed clear dying option not working when tapping E on a dead plant Had to add AllowOnUseToFindFirstAvailable toggle as by default tapping E can only ever use the option with the lowest order, even if we're showing a different option on the crosshair Proabbly makes sense for this to be the default behaviour but to limit scope for bugs just enable this on plants Add growableentity.killall convar
24 Days Ago
Possible genetic growable crossbreeding fix
24 Days Ago
Merge from main
24 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
24 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
24 Days Ago
Safety checks for PartialMobileStaticGrid
25 Days Ago
Merge from island_cliff_water_fix
25 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
25 Days Ago
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25 Days Ago
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25 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation