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12,485 Commits over 2,588 Days - 0.20cph!

28 Days Ago
Expose where to implement an analytics event for fuse inserting
28 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
28 Days Ago
Merge from boombox_volume_interact
28 Days Ago
Icons
28 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
28 Days Ago
Unsaved wip from yesterday
29 Days Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
29 Days Ago
Remove an unused 2mb texture from the chicken coop UI
29 Days Ago
Boilerplate for animal breeding, triggered via console commands for now
29 Days Ago
Better transition if animal starts moving while grazing is ending
29 Days Ago
Merge from main
29 Days Ago
Nudge the air drop freq button over slightly
29 Days Ago
Merge from airfield_maintainable_features
29 Days Ago
Clean up the airfield debug convars
29 Days Ago
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
29 Days Ago
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
30 Days Ago
Livestok animals now flee if a loud noise like a gunshot is heard nearby
30 Days Ago
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
30 Days Ago
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
30 Days Ago
Lamb setup Fixed prevent building volumes too large on all livestock
30 Days Ago
Sheep hitboxes
30 Days Ago
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes
30 Days Ago
Fixed hitboxes on cow
30 Days Ago
Merge from main
30 Days Ago
Merge from powergrid
30 Days Ago
Merge from redirect_crafting_fix
30 Days Ago
Fixed item crafting not accepting redirect skins as ingredients Fixes not being able to craft a stone spear with a NY wooden spear
30 Days Ago
Merge from CompassShieldViewmodel
30 Days Ago
Jukebox particle fx now plays in time with music
30 Days Ago
Possible fix for sfx error when entering network range of dome
31 Days Ago
Merge from sleeper_hardcore_fix
31 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
31 Days Ago
Merge from powergrid
31 Days Ago
S2P dome
31 Days Ago
Added some pfx when the crude oil is pumping at dome
31 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
31 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
31 Days Ago
Merge from main
31 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
34 Days Ago
Merge from rustnav_draw_fix
34 Days Ago
Fixed location of ids
34 Days Ago
Fix missing tile ids and dynamic navmesh support
34 Days Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
34 Days Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
34 Days Ago
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now
34 Days Ago
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water
34 Days Ago
Tripled crude oil production rate at dome Each pump should produce around 1600 crude over the whole 10 minutes
34 Days Ago
Powerline IO access points are no longer root entities, cannot be combined with other forms of power supply
35 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
35 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out