userJarryd Campicancel
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12,354 Commits over 2,588 Days - 0.20cph!

23 Days Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
23 Days Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools
23 Days Ago
Subtract 157099
24 Days Ago
Merge from workshop_subsystems
24 Days Ago
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
24 Days Ago
Merge from invoke_cleanup
24 Days Ago
Fixed a missing CancelInvoke in Climate
24 Days Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
24 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
24 Days Ago
Merge from terrain_copy_window
24 Days Ago
Added a car lift to dome (editor only)
24 Days Ago
S2P large oil
24 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
24 Days Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
24 Days Ago
Server fix, grey out foliage option at edit time
24 Days Ago
Add foliage support
24 Days Ago
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
24 Days Ago
IOEntityEditor is now a dockable toolbar
24 Days Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
24 Days Ago
Fixes
26 Days Ago
Merge from main
26 Days Ago
Cow will now run if the player it's following gets too far away
27 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
28 Days Ago
Added livestock scene to dev menu
28 Days Ago
Merge from roof.bottom.line conditionals consistency pass
28 Days Ago
Merge from Piano_AnimFix
28 Days Ago
Merge from apartment_complex_monument (swing jumping)
28 Days Ago
Merge from swing_launch
28 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
28 Days Ago
Merge from main
28 Days Ago
Merge from scene_check_tool
28 Days Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
28 Days Ago
Removed old tools, now replaced with unified SceneChecker
28 Days Ago
Merge from main
28 Days Ago
Fixed some water catcher panel help issues
28 Days Ago
S2P sphere tank + HLOD
28 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
28 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
28 Days Ago
Merge from shadow_caching_tooltip_fix
28 Days Ago
Merge from shadow_caching_framerate_fix
28 Days Ago
Merge from shadow_caching_ambientlightlod_fix
28 Days Ago
Merge from main
28 Days Ago
Merge from apt_cctv_culling
28 Days Ago
Merge from fix_trap_displacement
28 Days Ago
Merge from fix_buffer_upload_mode
28 Days Ago
Merge from fix_demo_culling
28 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
29 Days Ago
First pass on cow prefab Basic FSM with idle and roam
29 Days Ago
Merge from main
29 Days Ago
Added debug.emptytankermodule and debug.filltankermodule commands