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12,766 Commits over 2,315 Days - 0.23cph!

19 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
19 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
19 Days Ago
Merge from foliage_swap
19 Days Ago
Override the lerp, not the position
20 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
20 Days Ago
Merge from hackweek_boxsorting
20 Days Ago
Fixed sorting settings missing some localization
20 Days Ago
Switch fog of war back to the background thread, seems to work locally?
20 Days Ago
Merge from ttk_convars
20 Days Ago
Merge from attackheli_fixcar_changes
20 Days Ago
Merge from krieg_boulder_outline
20 Days Ago
Merge from egghunt_invis_fix
20 Days Ago
Merge from hackweek_boxsorting
20 Days Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
20 Days Ago
Merge from main
20 Days Ago
Merge from elevator_power_qol
20 Days Ago
Merge from main
20 Days Ago
Merge from main
20 Days Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
20 Days Ago
Remove old elevator IO entity
20 Days Ago
Fix power status not updating properly when an elevator is killed
20 Days Ago
Merge from hackweek_boxsorting
20 Days Ago
Styling updates
20 Days Ago
Update sort button to restore previous padding settings
21 Days Ago
Codegen
21 Days Ago
Merge from main
21 Days Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
21 Days Ago
Fix 'puzzlereset' command not turning off radiation
21 Days Ago
Fixed radiation zones not disabling after players leave area
21 Days Ago
Merge from puzzle_reset_changes
21 Days Ago
Subtract 135644
21 Days Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix
21 Days Ago
Merge from eye_wearable_fix_2
21 Days Ago
Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly) Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
21 Days Ago
Allow all the frankenstein parts to be added to conveyor filters
21 Days Ago
Allow frankenstein mask in conveyor filters
21 Days Ago
Merge from junkpile_jump_improvements_2
21 Days Ago
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
21 Days Ago
Merge from main
21 Days Ago
Subtract 135187 (revert water jump out height to 13)
22 Days Ago
Align the sort settings to the top of the loot panel for large containers, the bottom for small
22 Days Ago
Cleanup, fix errors
22 Days Ago
Merge from box_sorting_ui
22 Days Ago
Added prevent movement volumes to the small ramp to stop players falling through
22 Days Ago
Merge from hackweek_boxsorting
22 Days Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
22 Days Ago
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
22 Days Ago
Merge from puzzle_reset_changes
22 Days Ago
Build fix
22 Days Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)