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15,061 Commits over 2,649 Days - 0.24cph!

14 Days Ago
Cleanup
14 Days Ago
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
14 Days Ago
Merge from OreNodeNetworkFix
14 Days Ago
Merge from WeaponRackFlamethrower
14 Days Ago
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14 Days Ago
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14 Days Ago
Merge from terrain_config_load
14 Days Ago
Possibly fixed terrain configs not loading in a demo
14 Days Ago
Merge from main
14 Days Ago
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14 Days Ago
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14 Days Ago
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17 Days Ago
Merge from terrain_config_load
17 Days Ago
Compile fix
17 Days Ago
Merge from terrain_config_load
17 Days Ago
Terrain config swap state debugging
18 Days Ago
Merge from livestock_potential
18 Days Ago
Fixed failing tests
18 Days Ago
Merge from livestock_potential
18 Days Ago
Cap potential if the animal has no mother (found in wild/bought from vendor) You will only be able to sell the subsequent generation of animals Configurable with livestock.potentialUnbredCap
18 Days Ago
Merge from livestock_potential
18 Days Ago
Dialogue setup bits
18 Days Ago
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential Takes 10 minutes to go from 0->100 if happiness is 100 Takes 15 minutes to go from 100 -> 0 if happiness is 0
18 Days Ago
New stat for animals - potential Starts at 0 and and can only be modified while an animal is a child Potential is the average happiness over time of an animal, gets locked in once they become and adult Wild and purchased animals have 0 potential Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
18 Days Ago
Merge from animal_purchase_sfx
18 Days Ago
Added the purchase sfx when selling wool or animals
18 Days Ago
Merge from animal_mounting_improvements
18 Days Ago
Animals now dismount to the closest point of the requesting player Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage) Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
19 Days Ago
Merge from audio_compression_oct_26
19 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
19 Days Ago
Merge from livestock_tea_recipes
19 Days Ago
Merge from fix_shield_footsteps
19 Days Ago
Merge from SpiralStaircaseDecay
19 Days Ago
Merge from auto_turret_pitch_cover_lods
19 Days Ago
Merge from terrain_config_load
19 Days Ago
Merge from audio_compression_oct_26
19 Days Ago
Marked some longer loops as streaming
19 Days Ago
Applied standard compression to 6410 audio clips
19 Days Ago
Deleted 26 unused animal audio clips
19 Days Ago
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19 Days Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
19 Days Ago
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
19 Days Ago
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
19 Days Ago
Merge from main
20 Days Ago
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20 Days Ago
Merge from painting_fixes
20 Days Ago
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20 Days Ago
Merge from animal_anim_compression
20 Days Ago
Merge from legacy_anim_deletes_oct_2026