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14,925 Commits over 2,649 Days - 0.23cph!

19 Days Ago
Merge from swimming_dithering_fix
19 Days Ago
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
19 Days Ago
S2P ferry terminal and radtown
19 Days Ago
Merge from main
19 Days Ago
Don't allow car lift to grab a car if any animals are mounted
19 Days Ago
Wool can now recycle into cloth, 5 each
19 Days Ago
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50) Increased threshold of SAR to 0.5
19 Days Ago
Livestock eating from a trough now takes calories of the food into account Makes high calorie food like bread 6x more effective for feeding animals WIll make low calorie food like worms less effective Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
19 Days Ago
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
19 Days Ago
Changed "Chicken Food" label in inventory to "Livestock food"
19 Days Ago
Beef pie and rich beef pie now lasts 120m (was 30m)
19 Days Ago
Mutton pie is now shepherds pie Added a potato to the requirements
19 Days Ago
Double calories from all milk products Triple hydration from all milk products
19 Days Ago
Don't allow players to unmount animals from a car if there is no navmesh If a player does somehow unmount an animal into a space with no navmesh just kill them
20 Days Ago
Added analytic hook locations TODOs
20 Days Ago
Merge from legacy_anim_deletes_oct_2026
20 Days Ago
Removed 75 animation files and overrides, around 47mb worth Mostly legacy hold types
20 Days Ago
Cleaned orphaned data in player animation controller Updated cleanup tool to also clean out orphaned references in override controllers
20 Days Ago
Added new tool Tools/Animation/Remove Orphaned Sub Assets Finds orphaned assets on animation controllers that Unity apparently just keeps around after you delete things? Could also have been caused by bad merges Cleaned out Scientist2.anim, RidableHorse, v_mini_crossbow.anim, snowballgun.anim, v_food_pies.anim
20 Days Ago
Fixed boomerang waiting to catch animation still using old player model animation Once removed old boomerange animations were no longer referenced, removed them
20 Days Ago
Merge from main
20 Days Ago
Double baseline dung production speed of cow and sheep (was every 40m, now 20m) Fixed a long standing dung production bug on horses that was inadvertedly increasing their dung production x10 Adjusted horse dung produced per calorie to 0.2, was 0.1 A well fed horse should now produce ~48 dung/day (was 240) A well fed livestock animal should now produce ~72 dung/day (before any gene increase/decrease)
20 Days Ago
Merge from deep_sea_teleport_fix
20 Days Ago
Possible fix for players being left behind when a boat they are on transfers to/from the deep sea and they were standing too close to a wall Also add null checks when spawning the deep sea so we can spawn a quick, empty deep sea in the editor
20 Days Ago
Animals are now dismounted when the vehicle they are on rolls or ends up submerged
20 Days Ago
Updated sales charts for livestock selling Can now receive random reward that could include Turret, HQM, LGF, Semi rifle, Scrap, Saddles, Rope, Blue cards, Tarps, CCTV, Targeting computer and frags Updated wool chart to match for now, will likely need a further revision
20 Days Ago
Cows now harvest for 30 cloth, 100 leather, 100 bones, 20 beef, 40 fat Sheep now harvest for 10 cloth, 20 leather, 50 bones, 12 mutton, 20 fat + whatever wool they had on them at the time of death
20 Days Ago
Hooked up new animal icons Set all animal avatars to 1024, was 2056
20 Days Ago
Item icons for milk drink interaction
20 Days Ago
S2P ferry terminal, radtown and oil rig
20 Days Ago
Merge from main Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason WIll need to S2P some monuments
20 Days Ago
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20 Days Ago
Merge from egg_drop_fix
20 Days Ago
Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found) Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
21 Days Ago
Hooked up mount/dismount animations for cow
21 Days Ago
Fixed cow using croc protection
21 Days Ago
Hooked up temp icons for new pies
21 Days Ago
Added visual food entries for the cooking workbench for the new pies
21 Days Ago
Swapped icon for milk interaction
21 Days Ago
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
21 Days Ago
Swapped the eat sfx for drink on milk
21 Days Ago
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
21 Days Ago
Compile fix
21 Days Ago
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
21 Days Ago
Lambs no longer drop dung (syncs them up with calves)
21 Days Ago
Fix sheep not dropping dung
21 Days Ago
Client compile fix
21 Days Ago
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
21 Days Ago
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
21 Days Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed