userJarryd Campicancel
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14,694 Commits over 2,619 Days - 0.23cph!

22 Days Ago
Fix foliage not loading when DeepSea.terrain_everywhere is enabled
22 Days Ago
Merge from main
22 Days Ago
Merge from marketplace_power
22 Days Ago
Flag fix, tests now pass
22 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
22 Days Ago
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22 Days Ago
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22 Days Ago
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23 Days Ago
Merge from npc_vending_optim
23 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
23 Days Ago
Merge from rendererlod_collapse_improvements
23 Days Ago
Revert ziggurat pipe LOD change, S2P
23 Days Ago
Merge from main
23 Days Ago
Merge from vm_hand_spawn
23 Days Ago
Merge from PlayerRigUpdate2
23 Days Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
23 Days Ago
Merge from main
23 Days Ago
Merge from AugustQuickfire_Buffs1
23 Days Ago
Merge from AugustQuickfire_2Pie2Furious
23 Days Ago
Merge from car_wheel_fix
23 Days Ago
Merge from white_firework_boomer
23 Days Ago
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23 Days Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
23 Days Ago
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23 Days Ago
Merge from reduce_nade_stack_size
23 Days Ago
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23 Days Ago
Merge from homing_launcher_tweaks
23 Days Ago
Merge from semi_pistol_tweaks
23 Days Ago
Merge from launchsite_walkway
23 Days Ago
Merge from new_achievements_sep26 (clan achievements)
23 Days Ago
Score achievement is now awarded when earning any score, not at a threshold
23 Days Ago
Merge from main
23 Days Ago
Merge from tc_auth_group_tests
23 Days Ago
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
23 Days Ago
Merge from main
23 Days Ago
Merge from marketplace_power
23 Days Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
23 Days Ago
Some market terminal UI to explain the system
24 Days Ago
Hooked up sale info in-game UI
24 Days Ago
Create new SellAnimals and AnimalSalePreview dialogue panels First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal No rewards hooked up yet, just panel flow
24 Days Ago
Rework power mechanic Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full If the power plant has at least one fuse active the charge will not decrease Power is no longer deducted per transaction
24 Days Ago
Stables_b is now playable in editor Start of boilerplate animal selling mechanic, just set up NPC and basic conversation for now
24 Days Ago
Merge from main
24 Days Ago
Merge from monument_blockers_fixes
24 Days Ago
Show health bar when hitting monument blockers Hacky fix, had to create a new IHealthBarDisplay interface as ResourceEntity isn't a BaseCombatEntity Removed StageResourceEntity.ResourceUpdate RPC, it wasn't used anywhere
24 Days Ago
Group upkeep modifier now takes into account any unique players authed on a code lock If a player is not authed on a TC but is authed on a code lock controlled by that TC then they will contribute to upkeep costs Runs through the same 24h window as TC auth Can be disabled via decay.upkeep_group_count_locks Added tests to verify behaviour
24 Days Ago
Merge from main
24 Days Ago
Merge from modular_car_handling_improvements
24 Days Ago
Minor tweaks Prevent players using toggle duck getting stuck with handbrake on Apply the raw tyre force regardless of whether the handbrake is on Fixed non car vehicles getting affected by handbrake changes (check if a wheel is handbraked, not just if it's the front wheel)
24 Days Ago
Merge from main