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12,162 Commits over 2,557 Days - 0.20cph!

21 Days Ago
Fixed rentable shop signs not loading on non owner clients
21 Days Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
21 Days Ago
Better fix
21 Days Ago
Fixed break in menu item throwing server side entityref lookup error
21 Days Ago
New Wearable pooling test, ensures every wearable has a poolable component
21 Days Ago
Fix crash when firing weapons - sorry!
21 Days Ago
Merge from PlayerRIgUpdate2
21 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
22 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
22 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
22 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
22 Days Ago
Merge from containerioentity_sorting
22 Days Ago
Merge from main
22 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
22 Days Ago
Merge from PlayerRigUpdate2
22 Days Ago
Fixed animation warnings on torch
22 Days Ago
Merge from shield_disconnect_fix
22 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
22 Days Ago
Typo fix
22 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
22 Days Ago
Added framework for blocking some items in rentable store inventory
22 Days Ago
Merge from demo_cfg_frame_0
22 Days Ago
Adjust timing so this runs after replicated vars are applied
23 Days Ago
Merge from PlayerRigUpdate2
23 Days Ago
Don't run the sprint sub system on npc's
23 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
23 Days Ago
Merge from melee_subsystem_weapons
23 Days Ago
Some more mild sub system editor speed ups
23 Days Ago
Bring in both arms on the attack state
23 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
23 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
23 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
23 Days Ago
Merge from parent
23 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
23 Days Ago
Merge from main
23 Days Ago
Merge from phone_handle_fix
23 Days Ago
Fixed phonebooth handset position as well
23 Days Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
23 Days Ago
Merge from demo_cfg_frame_0
23 Days Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
23 Days Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
23 Days Ago
Unsaved
23 Days Ago
Added a very placeholder diagram to the oil rig fuel switch
23 Days Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
23 Days Ago
Codegen
23 Days Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
24 Days Ago
Merge from decimal_parse_default_fix
24 Days Ago
Merge from Sunglasses_Clipping_Fix
24 Days Ago
Merge from conditional_hair_lod2s
24 Days Ago
Merge from model_culling_fixes