userLouie Turnercancel

2,915 Commits over 1,157 Days - 0.10cph!

43 Days Ago
test dmg number image
43 Days Ago
Enemy Health Bar
44 Days Ago
Quick dmg numbers Change how levels calculated Clean up
44 Days Ago
set default beard and hair tint colour to match
44 Days Ago
Basic wave spawner
44 Days Ago
spawn xp and coin on killing enemies
44 Days Ago
Xp + Levels + Ui element
44 Days Ago
Basic ai test
44 Days Ago
Special case for item interaction if item has a price show it little ui tweaks
45 Days Ago
World panel price
45 Days Ago
Glow Outline selected
45 Days Ago
Clean Up Use better font Make interaction more generic
47 Days Ago
Coin cmd spawn chance float
48 Days Ago
disable this in code code object remove logs Test chest prefab Navmesh based chest spawner
48 Days Ago
temp Chest model Animated chest top reduce auto pickup radius Delete RougeFPSTest.scene remove ui on open
48 Days Ago
Set up coins again Don't go below 0 Can buy chest with coin
48 Days Ago
clean up + ui
48 Days Ago
Turn test items into prefabs Start work on item chest
48 Days Ago
controller tweaks
48 Days Ago
Port controller from industrial platformer
49 Days Ago
Dynamic crosshair Random spread + muzzle start point Better camera shake Released Action Clean up
49 Days Ago
Clean up + groups
49 Days Ago
Crosshair Camera shake
49 Days Ago
Fix reloading Unused Item tooltips show cooldown timer on ability Test item 3 Correct calculation Prefab and scene
49 Days Ago
Input glyphs
49 Days Ago
small detailing
49 Days Ago
fixed off grid meshes
50 Days Ago
Random npc bodygroup idle should be looping temp lighting and npcs
50 Days Ago
block off some areas
50 Days Ago
More block out, set up scene with doors
50 Days Ago
Block out path to end
50 Days Ago
Start blocking out lower level
51 Days Ago
Don't show ammo count if 1 or less
51 Days Ago
Make UI more generic get the abilities from a list instead Removed unused rubbish Clean up base weapon Test weapon item
51 Days Ago
Start making Abilities more generic
51 Days Ago
GetUpgradeStatFromBase
51 Days Ago
Make upgrade stats apply
51 Days Ago
Switch items to components and get them
51 Days Ago
sprint based on walk speed Start breaking everything
52 Days Ago
Show picked up items on ui
53 Days Ago
More upgrade testing
53 Days Ago
More Dummy ui
53 Days Ago
Bullet tracers, can't sprint and attack at same time
53 Days Ago
Viewmodel animator
53 Days Ago
Modular Weapon Component
54 Days Ago
Ui tweak use Input.AnalogMove remove logs remove .sln ignore + scenen
54 Days Ago
Border colour for rarity
54 Days Ago
Added the component if is a special item + loop through all the upgrades
54 Days Ago
Make Items more modular
54 Days Ago
Better starting state