2,915 Commits over 1,157 Days - 0.10cph!
Quick dmg numbers
Change how levels calculated
Clean up
set default beard and hair tint colour to match
spawn xp and coin on killing enemies
Special case for item interaction
if item has a price show it
little ui tweaks
Clean Up
Use better font
Make interaction more generic
Coin cmd
spawn chance float
disable this in code code object
remove logs
Test chest prefab
Navmesh based chest spawner
temp Chest model
Animated chest top
reduce auto pickup radius
Delete RougeFPSTest.scene
remove ui on open
Set up coins again
Don't go below 0
Can buy chest with coin
Turn test items into prefabs
Start work on item chest
Port controller from industrial platformer
Dynamic crosshair
Random spread + muzzle start point
Better camera shake
Released Action
Clean up
Fix reloading
Unused
Item tooltips
show cooldown timer on ability
Test item 3
Correct calculation
Prefab and scene
Random npc bodygroup
idle should be looping
temp lighting and npcs
More block out, set up scene with doors
Start blocking out lower level
Don't show ammo count if 1 or less
Make UI more generic get the abilities from a list instead
Removed unused rubbish
Clean up base weapon
Test weapon item
Start making Abilities more generic
Switch items to components and get them
sprint based on walk speed
Start breaking everything
Show picked up items on ui
Bullet tracers, can't sprint and attack at same time
Ui tweak
use Input.AnalogMove
remove logs
remove .sln
ignore + scenen
Added the component if is a special item + loop through all the upgrades