2,915 Commits over 1,157 Days - 0.10cph!
Remove gridmap tool
Update .sbproj
Dummy ui
Left over gridmap stuff
art test bits
Update ignore
Split up map into prefabs
Attacking uses less stamina
increase flashlight size (again)
Combination lock sound
Correct directions on lock C
Set up Padlock C (5 dial)
Set up combo lock with action graph
Map 2 Layout
Double stamina regen rate
nerf run and sprint speed
Submit combination to unlock
Cubemap fog uses material inside hammer now
MapInstance now loads Cubemap fog reference
Audio sliders to settings menu
Updated padlock models
Combination lock (WIP)
Post Processing console cmd
Toggled bool for ActionGraphInteract
Update hammer_showcase.scene
See if this fixes for Rick
Basic ActionGraph Interactor
Delete more stuff + guns use correct sound
Delete some stuff
updated surface
Fixed clothing being reset when deselecting
Fix adding and removing clothing
Actually fix clothing dresser
Fixed demo map using old stuff
Fixed compile clothing error
Hair & Beard Tinting (Test)
Fixed testing scene/map missing models and incorrect rotations
Prop Static use material picker for override
https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
Fixed dragging prefabs into scene view sbox-issues/issues/5079
Slightly increase FOV on Viewmodel preview
tint the dirt on floor_tile_02
Add dirt blend floor_tile_02
Delete old door
Model .metas
Added "Retro" material art style
Only tint the plaster on the brick_d