2,915 Commits over 1,157 Days - 0.10cph!
Fix old sky material ref in code
Delete these too (colorscript)
Removed materials/skyboxes that aren't ours
Update dev materials using correct shader
Remove/Replace Sounds that aren't ours
More accurate time display
use cool icon for medals
Display more info about map
Use map setting name for scoring data
Null check
Merge branch 'main' of sbox-unicycle-frenzy
Check for medals and save them
Display medals in menu for matching map
Change how menu functions, remove stuff we aren't going to be using for now
Update main hud
Add map and season resource
Start work on map picker
Nicer looking ui for time
Display Map times on UI
Record best time
Start doing some stats for maps
Clean up
Gizmo arrow on zones
Check for checkpoints for finish
Different checkpoint color
Reset everything on finish
If started but haven't reached checkpoint return to start
Checkpoint ui
Support checkpoint ui + reset checkpoints when return to the start
Update .gitignore
Basic checkpoints
This all sucks but pushing it to have it as back up
Gizmo.Control.BoundingBox
Constant roam
Get random point closer to agent
Use a bounding box for npc spawn
Remove keycard on use
Destroy fire if lasts too long
NPC now roam
Shoot projectiles instead
clean up
Forgot Editor folder moved
Revert to older sceneview scene
Citizen Content > Assets
Hackweek Content > Assets
Model Viewer Content > Assets
Rust Content > Assets
Sbox Content > Assets
character scene
Update .gitignore
Clean up
Skill two uses + cooldown stat
test secondary uses new stats
skill two test item upgrade
pretty temp icon
Content > Assets
Old content path
Get updated stat for weapons
Ammo count stat
Ammo increase item
Apply ammo increase
Tap fire weapon
Remove secondary fire
Recoil effect
Test burst fire secondary
Don't show keycard in item scrapper
Close button on item scrapper ui
Chest can be free
Door speed
prefabs
Item Terminal
Keycard item
Keycard lock
Door mover