userlamalovecancel

2,337 Commits over 2,588 Days - 0.04cph!

Yesterday
Change SteamClientWrapper.GetAvatarTexture to return the Rust logo for streamer mode or as a fallback instead of null Fixes clan UI showing real avatars when streamer mode is enabled
Yesterday
Auto close the clan member details panel on tab change or clan UI close
Yesterday
Show character budgets for clan announcement and player notes
3 Days Ago
Filter clan names on the leaderboard
3 Days Ago
Merge from clan_bugfixes
3 Days Ago
Allow clan members to view score events in the default member role
3 Days Ago
Disable rich text and escape characters in a bunch of places
3 Days Ago
More helpful error messages for invalid text given as clan name, rank name, and player notes
4 Days Ago
Stop WaterSystem from making the scene view continuously render for no reason You can enable Always Refresh in the scene view if you want it back
4 Days Ago
Merge from clan_tab_refresh_button
4 Days Ago
Clan score and log tabs now show last refresh time with a button to refresh the data if it has been more than 30s
5 Days Ago
Mark a few more clan UI methods as UnityEvents
5 Days Ago
Merge from prop_assetscene_split
5 Days Ago
Split the props asset scene into two, one for commonly used prefabs and one for the rest Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
24 Days Ago
Merge from props_usage
27 Days Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
45 Days Ago
Merge from terrain_lowering_nms_large_cave
45 Days Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
48 Days Ago
Merge from terrain_lowering_nms_large_cave
48 Days Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
50 Days Ago
Merge from terrain_lowering_nms_large_cave
50 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
2 Months Ago
Cherry pick 147457 (asset scene build optimizations)
2 Months Ago
Don't set process affinity in editor if running batch mode
2 Months Ago
Add another parameter to chat.add2 so modders can put text before the username without polluting the client's name cache
2 Months Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
2 Months Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
2 Months Ago
Merge from terrain_lower_fixes
2 Months Ago
Bake before loweing terrain in holes (commented out for now due to a bug)
2 Months Ago
Military tunnel s2p for updated terrain lowering
2 Months Ago
Launch site s2p for updated terrain lowering
2 Months Ago
Don't lower terrain on the edges of holes Fix terrain lower OOB when alpha map resolution doesn't match heightmap resolution
3 Months Ago
Merge from heightmap_bake_fix
3 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
3 Months Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
3 Months Ago
Speed up asset scene build a little bit, skip UIElements VisualTreeAssets so we don't get stuck on them
3 Months Ago
Merge from improved_network_groups
3 Months Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
3 Months Ago
Update Mono.Cecil, use .net standard build
3 Months Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
3 Months Ago
Merge from improved_network_groups
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Fix missing text on leave clan button
3 Months Ago
Merge from tunnel_netgroup_fix_merge
3 Months Ago
Subtract 146072 + merge from tunnet_netgroup_fix
3 Months Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
3 Months Ago
Modify the heightmap texture directly instead of making a copy in s2p
3 Months Ago
Subtract 146162
3 Months Ago
Merge from tunnet_netgroup_fix