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6,655 Commits over 2,557 Days - 0.11cph!

7 Years Ago
Replicate inventory using NetworkEntityReference
7 Years Ago
Add entity serializer, fix ImmutableList serialization
7 Years Ago
More generic network serialization Add back List<T> serializing
7 Years Ago
Reload times
7 Years Ago
Add a delay task that uses game time, remove old UObject map
7 Years Ago
Update bindinggen
7 Years Ago
Oops
7 Years Ago
Defer creation of InventoryPackage trigger until it can be picked up
7 Years Ago
Update hotload
7 Years Ago
Cleanup static field replacement, skip static compiler generated types
7 Years Ago
Bringing changes over from SandboxGame
7 Years Ago
Fix Gamemode.Current becoming null after hotload
7 Years Ago
Hope MyGet still has 3.5 SDK
7 Years Ago
How about now
7 Years Ago
Fix CI?
7 Years Ago
Update project files, add test for recent issue, also fix NRE in DelegateTest7 because ctor didn't assign all fields
7 Years Ago
Fix some issues with hotload
7 Years Ago
Add flag to prevent dispose from being called multiple times
7 Years Ago
Update bindinggen
7 Years Ago
Don't use move
7 Years Ago
Update bindinggen
7 Years Ago
Improve GCHandle logging, fix a GCHandle leak
7 Years Ago
Update bindinggen to hopefully fix hotload
7 Years Ago
Replace GCHandle with our own implementation (required for hotload)
7 Years Ago
Fix forward declares for managed definitions
7 Years Ago
Update bindinggen to fix forward declares
7 Years Ago
Use Cast<T> instead of dynamic_cast<T> for Unreal types (fixes #40)
7 Years Ago
Update bindinggen, cleanup old things in singleton
7 Years Ago
Implement dispose pattern, increase memory pressure when handles are in use
7 Years Ago
Update bindinggen to fix forward declares
7 Years Ago
Always forward declare in header, don't do it inline
7 Years Ago
Update binddinggen, swap defs to demonstrate other error
7 Years Ago
Sort definitions by dependencies, not just inheritance
7 Years Ago
Cleanup C# projects
7 Years Ago
Updating to .NET Core 2.0 (preview 2), not working yet dynamic is BANNED Merge pull request #89 from Facepunch/netcore2.0 Upgrade to .NET Core 2.0 preview 2
7 Years Ago
dynamic is BANNED
7 Years Ago
Updating to .NET Core 2.0 (preview 2), not working yet
7 Years Ago
Update bindinggen
7 Years Ago
Show a message when skipping file writes
7 Years Ago
Update bindinggen
7 Years Ago
Don't write files if existing content is the same
7 Years Ago
Don't return invalid pointers from object map
7 Years Ago
Fixes "Invalid object in GC" crash
7 Years Ago
Update README.md
7 Years Ago
Update bindinggen to fix broken weak handles
7 Years Ago
Fix locking weak handles, it needs to clone to a strong handle
7 Years Ago
Update bindinggen, update binds to use unreal modifier and objectmap Change how HitResult is used, gotta fix unresolved external Update bindinggen, implicitly initialize managed classes Update bindinggen, move some variables into native, doesn't work yet fuck knows why Update bindinggen, make UWorld singular again Add mutex to objectmap methods Merge branch 'binding-objectmap' # Conflicts: # Sandbox.Unreal/Generated/Sandbox.Unreal.Bindings.cs # UnrealProject/Source/SandboxGame/Generated/Sandbox.Unreal.Bindings.cpp
7 Years Ago
Add mutex to objectmap methods
7 Years Ago
Update bindinggen, update binds to use unreal modifier and objectmap Change how HitResult is used, gotta fix unresolved external Update bindinggen, implicitly initialize managed classes Update bindinggen, move some variables into native, doesn't work yet fuck knows why Update bindinggen, make UWorld singular again
7 Years Ago
Update bindinggen, make UWorld singular again