usermattcancel

1,415 Commits over 943 Days - 0.06cph!

Today
Cleanup
6 Days Ago
vtf project unused Save Scene default path is assets path
8 Days Ago
README: Link to docs, remove old docs, unrequired prerequisite
9 Days Ago
vtf project unused TerrainMaterial resource: custom compiler that generates 2 packed vtex_c from input images
12 Days Ago
A few more obvious ones
12 Days Ago
Remove ModelRenderer.OnPreRender, use Transform.OnTransformChanged
12 Days Ago
BufferedHashSet: Add removes from removals queue & Remove removes from additions queue
13 Days Ago
VTEX_InitCreationDescFromHeader: check for nullptr
13 Days Ago
Validate shader descriptor bindings, refuse to load invalid shaders that will crash (shaders compiled with compiler bugs that were fixed)
15 Days Ago
Terrain: use bindless textures Terrain: use roughness from normal alpha
16 Days Ago
Force push compiled surfaces & decals Fixes Facepunch/sbox-issues#5429
16 Days Ago
Add [TestClass] to LibraryTests in library template Fixes Facepunch/sbox-issues#5418
20 Days Ago
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
20 Days Ago
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
20 Days Ago
BufferedHashSet<T> Use BufferedHashSet<Component> to safely iterate components without a copy Name this ComponentSubscriberInterfaces, name interfaces IUpdateSubscriber etc.
20 Days Ago
Test out this iterator safe workset collection, this probably has some fancy standard name
20 Days Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Check Component.IsValid() just in case they've been immediately deleted
21 Days Ago
FootShuffle -> MoveRotationSpeed, drive it by actual rotation not desired target angle
21 Days Ago
CitizenAnimationHelper: FootShuffle becomes more generic MoveRotationSpeed, update docs for what this parameter is doing now
21 Days Ago
Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes
21 Days Ago
Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it
21 Days Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies
27 Days Ago
Resolve circular dependency on base csproj
27 Days Ago
Use interfaces instead of attributes Unused GameObject.PreRender Component.OnStart works on components that don't implement OnUpdate
28 Days Ago
Codegen applies attributes if OnUpdate, OnFixedUpdate or OnPreRender are implemented Only call OnUpdate, OnFixedUpdate, OnPreRender on components that implement them. Also call them flat instead of recursing every GO 3 times
28 Days Ago
Fix hlsl antlr grammar 🙄 Fixes Facepunch/sbox-issues#5382
29 Days Ago
Can use Alt+F4 to close the game
29 Days Ago
Force add compiled menu scenes
29 Days Ago
Cast shadows of non culled lights, not culled lights.. wtf? Only debug draw actual shadow casters, add spot light debug drawer
29 Days Ago
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372
30 Days Ago
Only show the considered lights in the debug view, we don't cull the unconsidered lights so it'd show them as unculled
30 Days Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
34 Days Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
35 Days Ago
sc_show_rejected_lights
35 Days Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
36 Days Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
40 Days Ago
Auto collect font files to upload too
41 Days Ago
Screen space damage numbers
41 Days Ago
Dead materials
41 Days Ago
Thank god nobody was using these Delete unused shaders/includes vfx preprocessor auto includes system.fxc Raw dog bindless API, we can build something higher level on top of this
43 Days Ago
Open project when created Adding a new project sets it to the top Don't copy .gitignore if it exists - fixes Facepunch/sbox-issues#4634 Opening a .sbproj adds to project list
44 Days Ago
PackageLeaderboard.Stat validation, backing column changed to varchar(32) to match stats - Fixes Facepunch/sbox-issues#5309
44 Days Ago
TypeSerializedProperty.TryGetAsContainer should not propogate NoteChanged, commented on this behaviour - Fixes Facepunch/sbox-issues#5174
44 Days Ago
Accumulate escape presses across all input contexts - Fixes Facepunch/sbox-issues#5314
45 Days Ago
AMD driver check: 2.0.279 is fine for Polaris/Vega
48 Days Ago
Skip driver version check if running under proton
48 Days Ago
Revert "HotloadManager disposes Hotload instance, was stopping assembly unloading" This reverts commit 1d83455903d1b9995c5680c933c49738ce22f149. Revert "LoadContext.Unload also unloads all it's IsolatedAssemblyContext" This reverts commit 672aabaadd48f649bf3c38068d4efe2e2c55780e.
49 Days Ago
HotloadManager disposes Hotload instance, was stopping assembly unloading Warn for older AMD GPU drivers too, 2.0.283 has a driver crash when child processes are opened
49 Days Ago
LoadContext.Unload also unloads all it's IsolatedAssemblyContext
49 Days Ago
Use a fresh PackageLoader when loading new games - fixes Facepunch/sbox-issues#5219