107,902 Commits over 3,836 Days - 1.17cph!
tweaked some of the wounded animations and sound fx
added a relax gesture for when the player is unarmed
Fixed water related delays / shore issues when switching weapon
Added smoke and embers VFX to T2 Furnace
Reduce building gib sound volume a bit
Added sticky gizmos option to TerrainCollisionTrigger
Projectiles keep history of the bones they've hit
Fixed friends list not clearng old friends
Fixes NRE in news source
Fixed NRE in trackir commands
Disabled some error reports (server mods, FMOD errors)
Slight fix for inventory opening hitch (need to review exactly how we display blueprints)
Added overrides for Unity's built-in Standard shaders that don't fallback to forward-only rendering in lower LOD
Fixed "see through walls"; updated all existing materials to use overrides
Oak material improvements. Downsized some blank textures to 32.
Fixed SSAO not aware of custom g-buffer normal encoding
Tweaked DamageUtil line of sight check for tiny distances
disable lazy aim for hands and stuff
Fixed C4 line of sight check
Increased projectile min hit delta to account for the full projectile diameter
Only spawn world item when a projectile is stopped completely (not when penetrating)
Fixed viewmodel angles on head look
tweaks
Bare pine alpha branch fix.
Fixed error reporting issue
Fixed PVT page compression block misaligment; fixed border to 4 pixels
Retrieved CraggyIsland splat maps
Tweaked pumpkin plant survival rates
Fixed pumpkin plant collision
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Savas island scene files. (wip)
only locked doors reset decay when opened
Rockmats from other branch.
Manifest, loot tables, schema
Updated item descriptions from google docs
Giving petur his ctrl-shift-F back
Industrial building_b changes
Powerplant dungeon level wip