199,688 Commits over 4,140 Days - 2.01cph!

Just Now
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
4 Minutes Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
11 Minutes Ago
main_menu -> main
27 Minutes Ago
Set client entities internal value instead of resetting the hidden value itself
29 Minutes Ago
Vis/parent checks for auth wip
42 Minutes Ago
Fix notifications for ultrawide
50 Minutes Ago
Merge from ai_scientist_iteration, potential fix for footstep NRE
50 Minutes Ago
Potential fix for footstep NRE
1 Hour Ago
Update Abyss Pack and Industrial
1 Hour Ago
renamed pilot hazmat skin asset name to pilot pack
1 Hour Ago
fix build
1 Hour Ago
Fixed rare scale issue when opening skin modal
1 Hour Ago
fix build
1 Hour Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
1 Hour Ago
update lumberjack and wallpaper pack with new media
1 Hour Ago
Updated backpack textures
1 Hour Ago
Loading Screen and Bootstrap views ultrawide fixing
1 Hour Ago
Fixed skin viewer settle rotation not being consistent accross all framerates
2 Hours Ago
Clamp skin viewer mouse pos on parallax, fixes models spinning while your mouse is on another screen Also inverted parralax Y axis, feels better
2 Hours Ago
Added a warning when the steam overlay failed on checkout
2 Hours Ago
modding_prefabs_july -> main
2 Hours Ago
Updated moddeding wolf and tiger spawners, no longer spawn metal ore
2 Hours Ago
merge from new_menu
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
merge from Locker_Collider
3 Hours Ago
merge from fix_camera_jump
3 Hours Ago
merge from fix_flashlight
3 Hours Ago
merge from pilot_hazmat_dlc
3 Hours Ago
Play menu tab box and headers
3 Hours Ago
Fixed graphical artifact on bodies of water
3 Hours Ago
Check for double priv. Save file update.
3 Hours Ago
baked LODs of trawler ghost ship, updated prefabs
3 Hours Ago
changed collision surface to metal
4 Hours Ago
Merge from fog_save
4 Hours Ago
Merge from hardcore_refresh
5 Hours Ago
Merge from hardcore_refresh
5 Hours Ago
Updated upkeep costs to 2x bracket_0_costfraction is now 0.2 (0.1 vanilla) bracket_1_costfraction is now 0.3 (0.15 vanilla) bracket_2_costfraction is now 0.4 (0.2 vanilla) bracket_3_costfraction is now 0.66 (0.33 vanilla)
5 Hours Ago
Bring the sleeping bag clusters above the fog of war when a cluster is opened
5 Hours Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
5 Hours Ago
Remove some baked grass left over
5 Hours Ago
Merge from hardcore_refresh
5 Hours Ago
Show the players location on the map if they have a compass in their belt bar
6 Hours Ago
Merge from main
6 Hours Ago
Merge from hardcore_refresh/fog_save
6 Hours Ago
Merge from parent
Today
Adjust map fade logic to prevent a few edge cases where the map under the fog was visible for a few frames
Today
Can now craft an eoka in hardcore
Today
Codegen, protobuf
Today
Merge from main