157,236 Commits over 4,536 Days - 1.44cph!

13 Minutes Ago
Critter animals audio tweaks and added crab sounds
13 Minutes Ago
Add in livestock analytics
20 Minutes Ago
merge from critter_animals
25 Minutes Ago
Compile fixes
28 Minutes Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
31 Minutes Ago
m92 3p anim updates and weapon rig anims
33 Minutes Ago
Fix server errors
42 Minutes Ago
Fix inbred cows looking wrong
44 Minutes Ago
Merge conflicts
47 Minutes Ago
Merge from critter_animals
53 Minutes Ago
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
54 Minutes Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
55 Minutes Ago
Merge from sandbag_barricade_sounds
59 Minutes Ago
Added new sounds to the different sandbag barricade stages/sizes and their ui
1 Hour Ago
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1 Hour Ago
Merge conflicts
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
1 Hour Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
merge from Crossbow_Arrow_Fix
1 Hour Ago
codegen
1 Hour Ago
main -> character_customisation
1 Hour Ago
merge from countby_command
1 Hour Ago
merge from automated_testing
1 Hour Ago
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
1 Hour Ago
merge from minigun_ammo_reload_fix
1 Hour Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
2 Hours Ago
Formatting
2 Hours Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
2 Hours Ago
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
2 Hours Ago
idle update
2 Hours Ago
Cherrypick of 165805 from mt_snapshot_saving
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
3 Hours Ago
Fixed bull item name and description in prefab.
3 Hours Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
3 Hours Ago
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
3 Hours Ago
Merge from rrp_ui_grabpass
3 Hours Ago
Merge from main
3 Hours Ago
Use GetTemporaryRT for UI blur capture
3 Hours Ago
anim updates
3 Hours Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
3 Hours Ago
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4 Hours Ago
biofuel_generator -> main
4 Hours Ago
merge from texture_optimization_2026
4 Hours Ago
Indicator lights listen to their being disabled