131,125 Commits over 4,232 Days - 1.29cph!

14 Minutes Ago
Clan scores
33 Minutes Ago
Boilerplate loot item and deposit entity
47 Minutes Ago
Rebase on /main
1 Hour Ago
Virtual scrolled the item list
1 Hour Ago
Fix NRE when in build priv zone
1 Hour Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
3 Hours Ago
Alow tech trees to declare their own name Fix position of snow jacket
3 Hours Ago
Can favorite items Added All and Favourites tabs
3 Hours Ago
3 materials for the 3 extra materials created
3 Hours Ago
Cherrypick CS 107107 - Wind shader fix
3 Hours Ago
3 more meta files
3 Hours Ago
16k .meta files
3 Hours Ago
Probably fixed build errors
4 Hours Ago
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
5 Hours Ago
Height fixaroos
5 Hours Ago
Splat cleanup
5 Hours Ago
hackweek arcade machine wip
5 Hours Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
5 Hours Ago
More automatic upgrades
5 Hours Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
6 Hours Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
6 Hours Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
6 Hours Ago
Clarify namespaces for rendering in Rust code after namespaces changed
6 Hours Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
6 Hours Ago
More auto applied upgrades
6 Hours Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
6 Hours Ago
Fix render pipeline switch using statement -> Begin() & End() calls
6 Hours Ago
So much cliffing
6 Hours Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
Today
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
Today
merge from floating cities
Today
Script auto compile / fixes
Today
A little bit more
Today
Cherrypick CS 107091 - TMP_script changes
Today
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
Today
Cherypick CS107089 - CurrentVersion.cs
Today
Update ProjectVersion.txt to 6000.0.58f2
Today
Today
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
Today
merge from hbhf_deployvolume_fix
Today
Fixed HBHF sensor being deployable through constructions
Today
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
Today
HBHF Sensor tests
Today
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
hide poncho repose
Today
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
Wooden pants repose/lods - added female version
Today
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel
Today
Item buttons are working, added styling etc