126,318 Commits over 4,171 Days - 1.26cph!

4 Minutes Ago
Added a tool for forcing reserialization on materials for a specified shader
6 Minutes Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
15 Minutes Ago
merge from main
17 Minutes Ago
merge from cargo_oilrig_path_fix
20 Minutes Ago
halloween bats and muertos wallpaper icons
26 Minutes Ago
When picking the initial node index, make sure it wont intersect with oil rigs
39 Minutes Ago
Updated common foods loot to include corn, honey and potato
45 Minutes Ago
updated crate_shore spawn rules to prevent spawning in-land
46 Minutes Ago
Codegen and localization rebuild
52 Minutes Ago
Merge from naval_update
54 Minutes Ago
Restore mission rewards rebalance lost in merge
55 Minutes Ago
Updating large sail rig with LODs
1 Hour Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
1 Hour Ago
meta_shift/loot -> main
1 Hour Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
1 Hour Ago
Better oil rig avoidance when exiting the map
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
1 Hour Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
1 Hour Ago
Finalise deep lake
1 Hour Ago
Clicking anywhere outside the popup closes it
1 Hour Ago
Improve responsiveness of crosshair popup
Rin
2 Hours Ago
Large waterbody progress
3 Hours Ago
Improved traversal up floating stairways
3 Hours Ago
subtract 131590 editor_force_on_helicopter
3 Hours Ago
radtown puzzle bypass fix
3 Hours Ago
merge from main
3 Hours Ago
Redid manifest update after merge
3 Hours Ago
merge from main
3 Hours Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
3 Hours Ago
merge from radtown_scene_select
3 Hours Ago
Fix radtown not in editor scenes menu
3 Hours Ago
merge from editor_force_on_helicopter
3 Hours Ago
merge from marker_teleport_underground
3 Hours Ago
merge from HighWallCollision
3 Hours Ago
Merge from parent
3 Hours Ago
merge from bicycle_bunnyhopping
4 Hours Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
4 Hours Ago
Merge from main
Today
Split refinement.
Today
Split procedure.
Today
Splitting this sculpt into two different islands, because big.
Today
Splatting
Yesterday
Island sculpts/cliffs.
Yesterday
Fixes
Yesterday
Scene backup
Yesterday
Clamp danger values Local to world (not the other way around)
Yesterday
Increase context resolution Harder steering over lower values
Yesterday
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger