158,808 Commits over 4,566 Days - 1.45cph!

29 Minutes Ago
square steam images for halloween sitems
43 Minutes Ago
Merge from salvaged_ice_pick_wr_fix
44 Minutes Ago
Fix alignment
52 Minutes Ago
Flail vm and 3p set up with placeholder animations
53 Minutes Ago
store icons for halloween limited items, plus set all to limited
1 Hour Ago
Fix compile
1 Hour Ago
Merge from main
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
merge from buildingprivilege_cache
1 Hour Ago
Comment
1 Hour Ago
Fixed regression with player boat privs when using the cache
1 Hour Ago
merge from gate_speed_fix
1 Hour Ago
Cleaned up building priv cache vs vis tests
2 Hours Ago
Merge from main
4 Hours Ago
update from main
Rin
4 Hours Ago
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5 Hours Ago
Merge from neon_sfx_occluded
5 Hours Ago
Neon sign sounds are now occluded Had to adjust their volume slightly
5 Hours Ago
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6 Hours Ago
Merge from solar_explosive_fix
6 Hours Ago
Fixed attached explosives getting scaled incorrectly on the solar panel
6 Hours Ago
Merge from spray_reskin_atlas_fix
6 Hours Ago
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
Today
Fixed chainlink gate speed opening 2x slower
Today
Merge from mount_size_changes
Today
Cleanup
Today
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
Today
Merge from OreNodeNetworkFix
Today
Merge from WeaponRackFlamethrower
Today
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Today
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Today
Fixed error spam on ultra-wide screens with the nailgun, paintball gun and bowless crossbow viewmodels. Small rounding errors in the viewmodel sway/bob were snowballing each frame until Unity rejected the rotation. No visual change, just trying for a clean console.
Today
Merge from terrain_config_load
Today
Possibly fixed terrain configs not loading in a demo
Today
Merge from main
Today
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Today
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Today
merge from buildingprivilege_cache
Today
Cleanup
Today
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Today
Reordered the check so bases with no TC are cheaper
Today
Convared the vehicle and entity privilege changes under buildingmanager.privilegecache
Today
Building privilege tests
Today
Legacy shelters, vehicles and boat building stations no longer use Vis queries Same base same spot: GetVehicleBuildingPrivilege 0.34ms -> 0.01ms GetEntityBuildingPrivilege 0.84ms -> ~0
Today
nailgun skinnable initial setup
Today
Optimize server startup time by 72s (230s -> 158s) by fetching the spawnables only once instead of doing it for each of the 100 spawn populations
Today
merge from main
Today
Optimize server startup time by 24s (254s -> 230s) by using HashSet to check for duplicate player models
Today
Added coconuts to small_a, small_b, small_c and med_a