128,088 Commits over 4,201 Days - 1.27cph!

4 Minutes Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
3 Minutes Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs
13 Minutes Ago
merge from main
33 Minutes Ago
Progress & proper hierarchy structure on 3
35 Minutes Ago
Merge from boat_building
36 Minutes Ago
IBoatPropulsion compile fixes
37 Minutes Ago
Jobify the damage region scanning for instance data
57 Minutes Ago
Merge from naval_update
1 Hour Ago
Small engine can now be picked up
1 Hour Ago
Revert cannon prefab to before it exploded
1 Hour Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
1 Hour Ago
Bugfix(editor): StoreBundleTool - handle invalid paths This can happen if the serialized path now points to renamed or deleted resource. Tests: none, don't have a case like that right now.
1 Hour Ago
Hide reamining, non-deployed, required category item icons in boat building UI if one item has already been placed and only one is required. Eg, hide engine in UI if one isn't placed, but a sail is.
1 Hour Ago
Update(editor): StoreBundleTool - stage timings emit volume of work Makes it easier to confirm if it's doing anything when there are no dirty changes Tests: ran the tool
1 Hour Ago
Clean(editor): remove Tools/Menu2 Checked both the editor pref by variable and by value, they're not used anywhere Tests: none, trivial change
1 Hour Ago
Fix deployment warning for BBS
1 Hour Ago
Update(editor): StoreBundleTool - scan scriptable objects - fix assembly scanner skipping public fields if it's type is nested Tests: created a dummy scriptable object, ran a scan - it got picked up
1 Hour Ago
exported updated vm rpg skin rig and anims
1 Hour Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
1 Hour Ago
Another island
1 Hour Ago
- Add mission relating to underwater labs, given by fishing village Divemaster - Some small improvements to existing Divemaster dialogue - Fix dialogue graph node connections not being deleted with the node - Add string identifier field to mission event payload - Dialogue graph now saves before closing due to an assembly reload - Fix NPCMissionProvider releasing the wrong list to pool Some fixes for the boombox as it relates to the new mission: - Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted - Microoptimizations to boombox distance checks
1 Hour Ago
merge from deep_sea
2 Hours Ago
merge from main
2 Hours Ago
added fuel storage/consumption to boat engine
2 Hours Ago
merge from ui_overhead_optims
2 Hours Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
2 Hours Ago
Updateeditor): StoreBundleTool - activate bundle assignment code - removed extra logging Tests: editor compiles
2 Hours Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
2 Hours Ago
Added documentation + tips button that opens link to the wiki
3 Hours Ago
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources - fixed timer reporting invalid times for sections of code Tests: ran it, doesn't find any diffs with my manual assignments from last month
3 Hours Ago
Added ui.printTexts to debug the active dynamic texts
3 Hours Ago
Editor tool to find and remove incorrect / leftover entity tags
3 Hours Ago
Show required propulsion items in boat building UI
3 Hours Ago
deep sea specific ocean materials, tropical shore only in deep sea
3 Hours Ago
Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
3 Hours Ago
Improved UI for bulk import and download buttons
3 Hours Ago
Rename error Invalid_NoSails to Invalid_NoPropulsion
3 Hours Ago
Fix for "Cannon deployment guide incorrect"
3 Hours Ago
Small engine icon
3 Hours Ago
BBS icon
3 Hours Ago
tropical shore fade range
3 Hours Ago
Plank deployment fixes
4 Hours Ago
added unskinned windmill for test for ian
4 Hours Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
4 Hours Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
4 Hours Ago
Update(editor): StoreBundleTool - add support for array traversal Tests: ran the tool, it found all annotated fields
4 Hours Ago
Update(editor): StoreBundleTool - properly implement reflection shortcutting Tests: stepped through how it's accumulated. will test more later
4 Hours Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
4 Hours Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface