199,395 Commits over 4,140 Days - 2.01cph!

3 Minutes Ago
Moved all overlay modals in the canvas overlay parent
13 Minutes Ago
center FP logo more
19 Minutes Ago
Hazing iteration for distance.
20 Minutes Ago
cannon materials, textures and gibs
23 Minutes Ago
All popups background scale to fit 21:9+ ratios
29 Minutes Ago
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39 Minutes Ago
merge from main
39 Minutes Ago
Shockbyte localization fixes
48 Minutes Ago
turn off toggles for flashlight, fog, and rain before screenshots
49 Minutes Ago
Merge from parent
50 Minutes Ago
Merge from main
51 Minutes Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
59 Minutes Ago
Notification Clean up
1 Hour Ago
Merge from parenting_trigger_tests
1 Hour Ago
NRE and localization fixes
1 Hour Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
1 Hour Ago
set 4k cinematic textures to no compression and trilinear
1 Hour Ago
cinematic 4k textures for black box (pilot hazmat storage)
1 Hour Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
2 Hours Ago
Removed hero logs
2 Hours Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Initial experimental set dressing of food market
2 Hours Ago
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
3 Hours Ago
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3 Hours Ago
Tooltips for gamemodes and modes
3 Hours Ago
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3 Hours Ago
automatically close the connection toast when you've joined prevents left over toasts being inside the menu when you hit escape
3 Hours Ago
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3 Hours Ago
update from main
3 Hours Ago
Setting up nailgun anims, entity and override controller
4 Hours Ago
Home button wont open the home page if we are in game (session instead)
4 Hours Ago
Network max health, add debug.setmaxhealth convar.
4 Hours Ago
TMP margin fixes
4 Hours Ago
Connect modal can respond to larger length server names better
4 Hours Ago
Removed unused loading spinner in the generic item modal
4 Hours Ago
Reconnect button now works when trying to reconnect to a disconnected server
4 Hours Ago
Ensured the needs curosr logic is turned on and off propely
4 Hours Ago
Loading screen no longer steals the cursor
4 Hours Ago
Social text supports up to 3 digits again
5 Hours Ago
Cleaned up 'connecting' and 'disconnecting' messages in the new menu Wired up our toast in all the locations the previous toast was wired up Gives us access to all the regular kick and error messages we had before
5 Hours Ago
Setting up m39 anims, entity and override controller
5 Hours Ago
merge from main
5 Hours Ago
Adding a favourite forces the favourites tab to refresh
5 Hours Ago
Allow 'clear all' notifications to hide global notifications as well Persitent data storage for the menu via a json list Only allow global notifications to be permanently cleared Try and reuse ids Add to Bootstrap
6 Hours Ago
Add CollateTrainTracks procedural component so the train tracks work
6 Hours Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
6 Hours Ago
merge from new_menu