200,126 Commits over 4,140 Days - 2.01cph!

6 Minutes Ago
UI fix after merge
7 Minutes Ago
updated player ejectorseat sitting pose
14 Minutes Ago
Merge from parent
15 Minutes Ago
Merge from main
22 Minutes Ago
Remove garbage allocations from calls to FindItemsByItemID
27 Minutes Ago
More static resets Added a command to debug trueshadow update groups
47 Minutes Ago
Skin viewer glow tweaks
47 Minutes Ago
HttpImage static fields reset
47 Minutes Ago
UI_Window inherits from BaseMonoBehaviour instead of FacepunchBehaviour
56 Minutes Ago
Add a function to estimate memory usage to the batching system
55 Minutes Ago
Move EstimateMeshBytes to an extension.
1 Hour Ago
merge from main
1 Hour Ago
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1 Hour Ago
merge domain reload to main
1 Hour Ago
merge from main to resolve conflicts
1 Hour Ago
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1 Hour Ago
Allow drawing instances without making use of monster meshes.
1 Hour Ago
Allow drawing instances without making use of monster meshes.
1 Hour Ago
Add analytics to main menu video hero Clicking the video takes you to the correct store page
2 Hours Ago
Fix piplights on hazmat codelock skin
2 Hours Ago
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2 Hours Ago
Fix first person ice AK particles not being visible.
2 Hours Ago
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2 Hours Ago
restore textures.3.bundle from cs126918
2 Hours Ago
Added WearableEyeViewAdjustment_Submesh to pilot hazmat (removes helmet when downed, but not the visor just yet)
3 Hours Ago
Fix a bug that could cause one quick join entry to stay on the screen even if the user only had two entries
3 Hours Ago
- Added a crude way to estimate mesh VRAM and RAM usage - Added a command to find duplicate meshes in the instancing system
3 Hours Ago
Merge from fix_ammo_contents_bug
3 Hours Ago
Fix for amount to reload value when switching ammo types being wrong if ping wasn't low enough.
3 Hours Ago
Show friends currently playing specific servers in the listings Streamermode sanitise Quick Join Server Titles so we dont dox every streamer that goes to the main menu home page Fixed tags always showing +1 above the limit Minor MenuManager cleanup
3 Hours Ago
Possibly fixed the ancient rare bug that makes doors unable to be picked up until a lock is placed and removed from them.
3 Hours Ago
New Modal for Tutorial - New players
4 Hours Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
4 Hours Ago
Fixed the settings dropdown having a white overlay, regression when I changed the masks
4 Hours Ago
Make sure the limited tab scrollview toggling check is done when opening the tab
4 Hours Ago
Fixed a null ref coming from the DeferredMeshDecalRenderer
4 Hours Ago
Adding some seaweed to anchor, hanging tires prefabs
4 Hours Ago
Fixed general store buttons not scrolling to the section correctly when opened for the first time
4 Hours Ago
Merge from hardcore_refresh
4 Hours Ago
Another possible map clearing while server restarts fix
5 Hours Ago
Updated store page arrow buttons Fixed scrollrect focus not working the first time
5 Hours Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
5 Hours Ago
new_menu -> main
5 Hours Ago
Automatically disable the loading spinner if it takes too long
5 Hours Ago
Cancelling a running query will also hide the loading spinner
5 Hours Ago
Fixed overlapping texts in the checkout result screen
5 Hours Ago
If you turn on a setting thats only available in one menu it will automatically turn off when you go into another menu Eg if you turn on PVE only servers in community then go to official it will no longer be looking for PVE only servers
5 Hours Ago
Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens