126,911 Commits over 4,171 Days - 1.27cph!

Just Now
added prop render script and aligned to old bed icon, re-rendered icon
5 Minutes Ago
Forgot to hook LOD3 up in prerfab whoops
7 Minutes Ago
LOD3s for casino elevator
15 Minutes Ago
Rebase on /main (save 271)
17 Minutes Ago
Move auth code to PlayerBoat.Auth partial
20 Minutes Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
21 Minutes Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
22 Minutes Ago
deploy guide asset colour and emissive tweaks
24 Minutes Ago
28 Minutes Ago
entity, hold type and animation updates for a selection of tool updates
30 Minutes Ago
initial lighting pass on medical barge
30 Minutes Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
30 Minutes Ago
Fix the seat mount spawning us at weird angles (removed eye override)
35 Minutes Ago
watertreatment plant single pickup BP fix
37 Minutes Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
39 Minutes Ago
moved dome puzzle box blocking door
40 Minutes Ago
improvements to sail performance
43 Minutes Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
46 Minutes Ago
initial lighting pass on farm barge
50 Minutes Ago
retro toolcupboard crate and tool lod distance tweaks
55 Minutes Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
58 Minutes Ago
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1 Hour Ago
cleanup
1 Hour Ago
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1 Hour Ago
Regenerate ConVars and force bounds to be always huge (experiment)
1 Hour Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
1 Hour Ago
initial lighting pass on sec tower, supply barge, food barge
1 Hour Ago
Fix player model OnEnable being called before any of the init fields were set.
1 Hour Ago
Added dilapidated elevator to casino barge. Updated manifest.
2 Hours Ago
2 Hours Ago
More merge repairs
2 Hours Ago
higher drag for boats with no thrust-providing sails, calced infrequently
3 Hours Ago
merge from deployable_cannon
3 Hours Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
3 Hours Ago
character offset animation update for cannon
3 Hours Ago
reduce wheel turn speed
3 Hours Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
3 Hours Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
3 Hours Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
4 Hours Ago
merge from deployable_cannon
4 Hours Ago
test
4 Hours Ago
test
4 Hours Ago
scale sail thrust while lower/raising for smoother transition and less jerk
4 Hours Ago
adding LODs for barrel and base cannon prefabs
4 Hours Ago
Cannon anim export update