157,119 Commits over 4,536 Days - 1.44cph!

12 Minutes Ago
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
18 Minutes Ago
disable cloud reprojection when rendering workshop icons/images
18 Minutes Ago
force update water reflection probe when dragging time slider in workshop editor
26 Minutes Ago
Halloween Wallpapers - texture updates
48 Minutes Ago
syncvar_parallel_save_fix -> main
49 Minutes Ago
Fix SyncVar buffers being leaked when using parallel saves
52 Minutes Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
58 Minutes Ago
Merge: from main
1 Hour Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
2 Hours Ago
Adjust timings for clear_holdtype events on 3p grenade anims
2 Hours Ago
Merge from render_pipeline_testing
2 Hours Ago
Merge from rrp_prop_rendering
2 Hours Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
2 Hours Ago
merge from critter_animals
2 Hours Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
2 Hours Ago
Part2
2 Hours Ago
Part3
2 Hours Ago
More LOD texture optimizations
2 Hours Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
3 Hours Ago
merge from main -> base_occlusion
3 Hours Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
3 Hours Ago
3 Hours Ago
add singular crab prefab (mostly for media capturing)
3 Hours Ago
- eye centre fix
3 Hours Ago
merge from critter_animals
3 Hours Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
3 Hours Ago
Add stir lock convar
3 Hours Ago
Better colliders
4 Hours Ago
Re-export tests after merge from main
4 Hours Ago
Part2
4 Hours Ago
Part3
4 Hours Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
4 Hours Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
4 Hours Ago
Fixed LODs on gate and fence
4 Hours Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
4 Hours Ago
biofuel_generator -> main
4 Hours Ago
biofuel_generator -> main
4 Hours Ago
Merrge from main (need to regen test list, not done yet)
4 Hours Ago
merge from automated_testing
4 Hours Ago
Test framework cleanup following livestock merge
4 Hours Ago
Compile errors
4 Hours Ago
merge from main
4 Hours Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
4 Hours Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
5 Hours Ago
merge from JellyfishShader_edit
5 Hours Ago
main -> biofuel_generator
5 Hours Ago
Fixed topper materials
5 Hours Ago
merge from Livestock_animals
5 Hours Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
5 Hours Ago
Lods gibs and col