201,103 Commits over 4,171 Days - 2.01cph!

40 Minutes Ago
merge from new_menu2
42 Minutes Ago
merge issue fix
44 Minutes Ago
wip logs
44 Minutes Ago
main -> new_menu2
55 Minutes Ago
Hide ddraw when the main menu is opened
55 Minutes Ago
merge from fetchDLCprice_error_fix
55 Minutes Ago
merge from storesearch_fix
57 Minutes Ago
merge from rustbutton_nre_fix
58 Minutes Ago
Add damageFX for minicopter
59 Minutes Ago
merge from store_pilotpack_fix
60 Minutes Ago
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1 Hour Ago
merge from safe_menudata
1 Hour Ago
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1 Hour Ago
Replace twitch rivals old header with new generic header
1 Hour Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
1 Hour Ago
Fixed missing media in store pilot showcase
2 Hours Ago
merge from main
2 Hours Ago
merge from scene_warmup_fixes
2 Hours Ago
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2 Hours Ago
merge from connect_modal_nre
2 Hours Ago
merge from pilotpack_storepage
2 Hours Ago
merge from skinviewerquality_fix
2 Hours Ago
merghe from christmaslights_fix
2 Hours Ago
merge from skinviewer_connect_fix
2 Hours Ago
merge from connect_modal_dont_cache
4 Hours Ago
Prevent connect modal from ocassionally throwing an NRE
4 Hours Ago
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4 Hours Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
4 Hours Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
4 Hours Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
5 Hours Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
5 Hours Ago
Use a single shared 200 x 200 texture to keep costs down
5 Hours Ago
Show the real ingame map on a RHIB screen
5 Hours Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
5 Hours Ago
prison update
5 Hours Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
5 Hours Ago
Updated fluorescent light icons
5 Hours Ago
Updated water bottle, bota, basket and syringe override controller and entity
6 Hours Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
6 Hours Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
6 Hours Ago
Animate the throttle level on the new RHIB Support reverse
6 Hours Ago
Fixed game view indirect lighting when in prefab mode
Today
Fixed ceiling fluorescent light collision issues
Today
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
Today
Hanging fluorescent light setup Added TransformLineRenderer for the cables
Today
Server compile fix
Today
Scientist RHIB texture and model update
Today
Re-enable Read/Write for collision meshes only
Today
Re-enable Read/Write for collision meshes only
Today
Fixed the lighting and shadow issues when using the Rust.RenderPipeline