126,763 Commits over 4,171 Days - 1.27cph!

13 Minutes Ago
adding cannon animator for world anims
29 Minutes Ago
Cannon and character animations - first pass
41 Minutes Ago
merge from main
42 Minutes Ago
Blueprint fragment despawn rareity set
45 Minutes Ago
garage door unskinned meshes for flavien
50 Minutes Ago
merge from print_topologies_command
51 Minutes Ago
merge from fix_map_mismatch
51 Minutes Ago
Subtract merge from outboard_motor
53 Minutes Ago
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54 Minutes Ago
merge from puzzle_reset_ignore_invis
54 Minutes Ago
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55 Minutes Ago
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57 Minutes Ago
Updated LOD settings for Charity plushies
60 Minutes Ago
trying reduced sail thrust 3000->2000
1 Hour Ago
Added exit time to damaging attacks
1 Hour Ago
1 Hour Ago
merge from main
1 Hour Ago
Charity_plushies -> main
1 Hour Ago
Updated pookie bear volumes, no more pookie stacking
1 Hour Ago
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1 Hour Ago
Fix pooling error that was preventing sail/steering wheel deployment
1 Hour Ago
boat stability work
1 Hour Ago
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1 Hour Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
1 Hour Ago
merge from codelock_entercode_cache
1 Hour Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
1 Hour Ago
Setup Single and Dual 50 Cal LODs and Colliders
2 Hours Ago
tweaks to culling distance to several prefabs
2 Hours Ago
Merge from parent
2 Hours Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
3 Hours Ago
anim updates for feedback notes
3 Hours Ago
floating cities s2p
3 Hours Ago
swapped mountable chairs left on all barges
3 Hours Ago
3 Hours Ago
swapped mountable chairs on floating docks
4 Hours Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
4 Hours Ago
merge from save272 - Staging wipe
4 Hours Ago
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4 Hours Ago
medical barge set dressing polish
4 Hours Ago
merge from main
4 Hours Ago
security prison barge set dressing polish
4 Hours Ago
merge from crosshair_allocs
4 Hours Ago
network++ save++
5 Hours Ago
merge from meta_shift/loot
5 Hours Ago
Fix crosshair allocs
6 Hours Ago
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Today
configurable states/lighting, alpha fresnel, z test with post opaque
Today
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
scientist_boat_ai -> naval_update