147,757 Commits over 4,444 Days - 1.39cph!

7 Minutes Ago
wip glowing graffiti concrete tile setup. updated skins list, localization
7 Minutes Ago
merge from main
13 Minutes Ago
Basement corridor LODs and prefabs
14 Minutes Ago
merge from drone_keyboardlayout_fix
14 Minutes Ago
merge from workshop_inputs_fix
15 Minutes Ago
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16 Minutes Ago
Adding a couple more graffiti decals
27 Minutes Ago
merge from quarry_speed_fix
28 Minutes Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
29 Minutes Ago
Fix broken materials on the mining quarry top engine with LOD1
37 Minutes Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
39 Minutes Ago
Fixed workshop file dialog still using the old input system
45 Minutes Ago
Fixed shadow caching server compile errors
51 Minutes Ago
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58 Minutes Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
1 Hour Ago
Merge from shadow_map_caching
1 Hour Ago
Code gen after merge
1 Hour Ago
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1 Hour Ago
Fixed drone controls not being keyboard layout aware
1 Hour Ago
Merge from main
1 Hour Ago
Add volume component for motion blur (2)
1 Hour Ago
Add volume component for motion blur
1 Hour Ago
Tier is driven by the highest key card required Popup styling update
1 Hour Ago
skinnable and obj mesh for workshop
2 Hours Ago
updated small backpack mesh
2 Hours Ago
Updated all the volumes profiles for RRP that required auto exposure
2 Hours Ago
Add support for real windows notifications
2 Hours Ago
axisFromEdge lookup instead of computing it from the stride
2 Hours Ago
Fix motion vectors from skinned meshes
2 Hours Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
3 Hours Ago
Metas
3 Hours Ago
Comment cleanup
3 Hours Ago
Added support for SRP's camera history API and added auto exposure to RRP
3 Hours Ago
array length correction
3 Hours Ago
Same for SatelliteCrash
3 Hours Ago
main -> game_room_dlc
3 Hours Ago
Splitting to partials
3 Hours Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
3 Hours Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
3 Hours Ago
Misc cleanup
4 Hours Ago
Merge: from main
4 Hours Ago
Merge from refactor
4 Hours Ago
Merge from main
4 Hours Ago
Monument info popup progress, polished the framing and buttons flow
4 Hours Ago
smallbackpack WM setup
4 Hours Ago
merge from main
4 Hours Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
4 Hours Ago
apartment complex S2P
4 Hours Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
5 Hours Ago
removing left over greybox from apartment core prefab