127,605 Commits over 4,201 Days - 1.27cph!

3 Minutes Ago
codegen
21 Minutes Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
26 Minutes Ago
Tweaked kitchen set texture to fix metallic/gloss values
32 Minutes Ago
Limit cannon deploying only to construction
37 Minutes Ago
naval_update -> pt_boat_gameplay_pass
37 Minutes Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
50 Minutes Ago
PT Front Turret changes
55 Minutes Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
58 Minutes Ago
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59 Minutes Ago
merge from Charity_plushie2
60 Minutes Ago
merge from hackweek_crosshair_customization
1 Hour Ago
merge from mesh-guide-shader-improvements
1 Hour Ago
merge from drone_storage_hotfix
1 Hour Ago
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1 Hour Ago
merge from monument_notification_sounds
1 Hour Ago
deleted old saved shorevector texture
1 Hour Ago
Fix small engine deployment
1 Hour Ago
moved shorevector baking to the Tropical1 scene and reran s2p
1 Hour Ago
DeepSeaIsland set its trees to the deep sea global network group
1 Hour Ago
merge from naval_update/island_scenes
1 Hour Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
1 Hour Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
1 Hour Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
1 Hour Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
2 Hours Ago
add store images for decor pack
2 Hours Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
2 Hours Ago
rebaked shorevectors
3 Hours Ago
merge from deep_sea
3 Hours Ago
Tidied up scene hierarchy - floating city 3
3 Hours Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
3 Hours Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
3 Hours Ago
Merge from small_ramp
3 Hours Ago
merge from deep_sea
3 Hours Ago
updated naval small ramp animations
3 Hours Ago
Scaled the deep sea marker, so it fits when the portal spawns south
4 Hours Ago
Merge from parent
4 Hours Ago
Re-export animation to remove cannon offset
4 Hours Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
4 Hours Ago
Commit to single render method (previous "test version"), removing menu options.
4 Hours Ago
merge from naval_update
4 Hours Ago
Added bed to render scene
5 Hours Ago
merge from deployguidedraw_nre_fix
5 Hours Ago
Prefab with WIP FX.
Today
Ship cannon WIP.
Today
FX Progress Cannon AO not sRGB space.
Today
Use additive blend and alpha max for heights should solve height blending issues
Today
fix deployguide nre when holding tripod spotlight
Today
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
Casino barge exterior dressing progress