200,863 Commits over 4,171 Days - 2.01cph!

16 Minutes Ago
prison update
25 Minutes Ago
security prison progress
45 Minutes Ago
Merge: from main Tests: editor compiles
47 Minutes Ago
Set GPU instancing on materials
51 Minutes Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
52 Minutes Ago
Enable Read/Write for nature assets
1 Hour Ago
merge from main
1 Hour Ago
codegen phrase checks
1 Hour Ago
updated the security spotlights lods
1 Hour Ago
Fix camera position not updating when recentering map view
1 Hour Ago
applied cinematic materials to ejector seat for merge
1 Hour Ago
Enabled GPU instancing on fairy light bulb material
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
update from naval_update
1 Hour Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
1 Hour Ago
Upon first time opening map automatically centre on player
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
1 Hour Ago
Added pilot suit in the general store hazmat category Updated pack description
2 Hours Ago
Merge: from main
3 Hours Ago
(Test) set all meshes isReadable=0
3 Hours Ago
Stop interaction toast clipping Setup button max sizes
3 Hours Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
3 Hours Ago
merge from main
3 Hours Ago
(Test) set all meshes isReadable=0
3 Hours Ago
Revert library setting
3 Hours Ago
Remove top level token debug
3 Hours Ago
Ensure map name is sanitised properly in streamermode
3 Hours Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
3 Hours Ago
Ensure session background isn't fully transparent
3 Hours Ago
scene2prefab millitary_tunnel_1 (no hlod)
3 Hours Ago
Fix scientists shooting before fully aligned to aim
3 Hours Ago
adjusted terrain ignore volume
3 Hours Ago
Subtract mesh and material changes
3 Hours Ago
Remove excess logs
3 Hours Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
3 Hours Ago
Fix spacing issue with queue icon
3 Hours Ago
Fix server queues not detecting single person queues
3 Hours Ago
Dont adjust gamemode counts if you are on the wrong category
4 Hours Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
4 Hours Ago
cherrypick 127820
4 Hours Ago
Try and fix promo site not working
4 Hours Ago
Fix interaction toast sometimes running logic twice on a single button press
4 Hours Ago
Fix rust plus close button not working
4 Hours Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
4 Hours Ago
Restore old streamer mode server description
4 Hours Ago
added metal sounding open and close for black box
4 Hours Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
4 Hours Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy