126,180 Commits over 4,171 Days - 1.26cph!

5 Minutes Ago
Misc block fixes
7 Minutes Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
17 Minutes Ago
Missing plank item changes from earlier
22 Minutes Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
30 Minutes Ago
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33 Minutes Ago
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34 Minutes Ago
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36 Minutes Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
39 Minutes Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
58 Minutes Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
1 Hour Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
1 Hour Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
1 Hour Ago
Rebase on /main
1 Hour Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
1 Hour Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
2 Hours Ago
merge from deployable_cannon
2 Hours Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
2 Hours Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
3 Hours Ago
Anchor icon
3 Hours Ago
network++
3 Hours Ago
meta_shift/loot -> /main
3 Hours Ago
Fix NRE when shooting ballistas and canons
3 Hours Ago
fixed missing blueprint fragment world model outlines
3 Hours Ago
Toggle all the cart button animators when the store is not visible
3 Hours Ago
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
3 Hours Ago
Advanced BP fragment typo fix
3 Hours Ago
meta_shift/loot -> main
3 Hours Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
4 Hours Ago
Sails and anchors can not be raised or lowered during boat building.
4 Hours Ago
created 3p chainsaw idle breathing anim and applied to its override controller
4 Hours Ago
4k sail textures
4 Hours Ago
Added debug.printanimators to print the status of all the animators in the scene
4 Hours Ago
merge from naval_update
4 Hours Ago
Use timers for anchor/sail
5 Hours Ago
Manifest
5 Hours Ago
Merge from parent
5 Hours Ago
broom flag for sail
5 Hours Ago
Merge from main
5 Hours Ago
/meta_shift/loot -> main
5 Hours Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
6 Hours Ago
meta_shift -> main
6 Hours Ago
radtown puzzle wire update s2p
6 Hours Ago
updated dome puzzle wires
Today
ferry terminal s2p
Today
merge from store_atlases
Today
Fixed arctic and floor wallpaper pack brandings alpha