126,502 Commits over 4,171 Days - 1.26cph!

17 Minutes Ago
More pack atlases, cleanup
19 Minutes Ago
▊▅▋▉▋ ▆▄▌▉ ▊▌▊▊▋▇▇▊▌_▇▆▍_▅▆_█▇▉_▊█▄▄▇█
21 Minutes Ago
▄▌▄▇▆█▉ ▇▇▆▄▌▍ ▆▊ ▋▆▆ ▇▌▋▍▅▅ ▆▌▌▋ ▋▆▍▆ ▄▍█ ▇▅▌▍▌▅ ▌▆ ▇▌ ▌▅ ▍▋▇▇ ▄▆ ▇▊▅▋▍▅_█▉▋▊▅▆▌▌▄▋▇ ▉█▇█▋
24 Minutes Ago
Adding separated cannon fbxs
31 Minutes Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
35 Minutes Ago
merge from workshop_scene_improvements -> main
39 Minutes Ago
Merge from boat_building
39 Minutes Ago
Merge from parent
42 Minutes Ago
47 Minutes Ago
final fixes before merge
48 Minutes Ago
rpg incendiary ammunition adjusted lods
55 Minutes Ago
texture value tweaks
55 Minutes Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
1 Hour Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
1 Hour Ago
fix toggles code after component update
1 Hour Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
1 Hour Ago
Merge from naval_missions
1 Hour Ago
Prevent boats from jiggling once they reach their target position Codegen
1 Hour Ago
Cleanup
1 Hour Ago
Building skins and hazmats atlas variants
1 Hour Ago
Codegen again I guess
1 Hour Ago
fix serialized fields being inside compiler define
1 Hour Ago
Codegen
1 Hour Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
1 Hour Ago
Merge from naval_update
2 Hours Ago
Merge from main
2 Hours Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
2 Hours Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
2 Hours Ago
Door item fixes
3 Hours Ago
Added boat door, setup as boat construction. Manifest
3 Hours Ago
merge from bed_improvements - beds are now community skinnable
3 Hours Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
3 Hours Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
3 Hours Ago
halloween floorpaper minor tweaks
3 Hours Ago
▉▊ ▉ ▋▍▄█▋▌▊▍▋ ▄▋▆ ▊▇ ▇▄█ ▋▌█▇▌▍▅▍ ▇▍▇▇▍▋ ▋▇ ▌▅-▆▇▉▇▉▆ ▅▆▌ ▆▇▇ ▅▋▉▅▊▋▅▆ ▍▄ ▍██ ▌▆▉▋▆▄▌ ▋▅▅ ▋▌█▇▆ ▆▉ ▄▌▉▍▌▉▌▋▅▄ ▆▊ ▆▅▇▄▌▋ - ▍▉█▊▆ ▉▊▍▊▋▇_▅▇▌▍▇▍▄▍ ▉▍▋▋▄▄▍▉▄▍ ▍▇▋▊ ▊▆▋▅█▊▍▆
3 Hours Ago
▄▇▌▉▉ ▆▍▆▊ ▆▆▍▇▆▉▍_▍▋_▄▄▊▊▇▄▋▆▆▆
3 Hours Ago
Create tooling to setup mesh LODs for terrain chunks.
3 Hours Ago
▍▅▅▊▋ ▋▅▆▆ ▌▆▌▊▅▋█_▆▆▍█▅▊▊▊_▇▋▌
4 Hours Ago
█▌██▆▌▋ ▋▄█▉ ▄▍▊▄ ▌▌▊▍▄▄ ██ ▆▆▄▍▅▊▅▅, ▋▉▊▊▅▍▄ ▅▍▍ ▊▄▊ ▍▍▌▅▋▉
4 Hours Ago
Steering wheel dismount position improvements for better mounting in tight spaces
4 Hours Ago
Add test save with wall destroy bug epo
4 Hours Ago
merge from main
4 Hours Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
4 Hours Ago
Boat block health increases
4 Hours Ago
improved flow on floating_city_floating_walkways_B
4 Hours Ago
set up hmlmg to be skinnable
4 Hours Ago
halloween floorpaper wip
4 Hours Ago
▅▇▄▌▌ ▇▇▋▉ ▄▊▊▊█▊▇_▋▆▊████▅_▄▇▊
5 Hours Ago
merge from main