199,201 Commits over 4,140 Days - 2.00cph!

43 Minutes Ago
compile fix
43 Minutes Ago
merge from new_menu
1 Hour Ago
Added a close button to the skin viewer when full screen
1 Hour Ago
Fixed HttpImage GenerateMipmaps setting not working
1 Hour Ago
Fixed cart item not spawning in builds Added store.clearcart command
1 Hour Ago
Merge from mission_tutorial_reset_fix
2 Hours Ago
Skin viewer locker tweaks
2 Hours Ago
Added ScrollRectDisable to the store, settings and inventory scroll rects Some store optimisations
2 Hours Ago
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
3 Hours Ago
merge from new_menu
3 Hours Ago
Tab button style update again
3 Hours Ago
Revert 126315, has dependencies to Facepunch.System
3 Hours Ago
Fixed workshop editor skybox slider regression
4 Hours Ago
Merge from hardcore_refresh
4 Hours Ago
merge from new_menu
4 Hours Ago
Deleted old workshop menu code and prefabs
4 Hours Ago
Another loot spawn change to try and resolve these game mode issues
4 Hours Ago
Fixed ingame post process messing with the skin viewer post process layer
4 Hours Ago
Tab button style update, plastic please
4 Hours Ago
Moved FlexGridsElement in flex folder
4 Hours Ago
Workshop - Lock page buttons accordingly - Added a confirmation popup before starting the workshop scene loading - Prevent the menu to close when pressing escape if the workshop editor is loaded
4 Hours Ago
Merge from main
4 Hours Ago
Workshop filtering dropdown
Today
Workshop window is closed correctly when switching tabs
Today
▉▄▊█ ▌▌█▅▌▋▋█
Today
Fixed HttpImage not firing OnImageLoaded callback at all times
Today
Workshop scene linked, "my items" buttons
Today
Restored window states in main prefab
Today
Workshop menu baseline
Today
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.
Today
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
Today
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
Today
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
Today
▆▇█▍▊▍
Today
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
Today
add two toggles to apply tod contrast and tod fogginess to cloud sun color
Today
Feedback tweak: Red/Orange balance into more orange.
Today
Update: DemoBuildingsViewer - can now recreate entities that have been deleted Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
Today
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
Today
Settings dropdown direction improvements
Today
merge from new_menu
Today
Fixed gesture buttons spawning disabled in builds Right click to clear bump the gesture widget
Today
Added Viewmodel Shotgun Shells Model, Textures Setup Viewmodel Shotgun Shell Material
Client can now support server listing up to 80 characters long Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
Today
Merge from decor_rock_pooling
Today
Fixed skinviewer sleeping bag not disabling itself
Today
merge from projectile_jobs
Today
handle null localplayer properly for demo playback
Pressing the website button in the connect modal will open up the webpage, not just close the modal
Today
Fixed color value not showing on dropdown setting Fixed dropdown content rect secretly flying to the moon when hidden (??)