200,152 Commits over 4,140 Days - 2.01cph!
30 more gpu instancing fixes
Hammer: Port color preview for models from CS:GO
Added color keyvalue to prop_door_rotating
Allow PCF as valid transfer extension
Make sv_lagcompensationforcerestore do something
SRCDS workshop cache also caches titles
Also display a warning that cache will be used.
Added some AnimOverlay functions
Entity.FindGestureLayer( activity ) = LayeriD
Entity.FindGestureSequenceLayer(seqID)=LayeriD
Entity.RemoveLayer( layerID )
Entity.SetLayerAutokill( layerID, bool )
Fix soundscapes not working with duplicate sounds (ported from CS:GO)
Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO
NPC weapon selection icons
Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click.
Also group NPC icon right click by category like it is in other places.
Added GM:OnNPCDropItem hook
It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too)
HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities
Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings
Restore rope texture scaling to HL2 values
For tool-created ropes, we apply custom scaling value so it looks like it did before any changes.
Fixed NPCs being able to shoot some guns forever, without reloading
This affects ALL weapons with DefaultClip above the Clip size, such as AR2.
merge from glowdetection_tool
Added support for multiple WearableEyeViewAdjustment components
Make heavy more resistant to bullets from the front, but their ammo/fuel backpack will explode and instakill them on hit
merge from glowdetection_tool
If the glowing item already has a description, add a space before adding "This skin glows in the dark"
Udpating skinning for pilot hazmat
Proper fix for the general tab scroll to section issue
skyrotation support, minor issue to figure out still with atmosphere shadowing
Fixed workshop skybox slider NRE
fix for world LR300 mesh under sights issue
New item store tile tweaks
Cart button gets on top of opened modal and pages when its not empty
fix translate phrase placement in ServerMgr
Chandelier - added material, tweaked FBX properties
Chandelier - Updated blockout mesh, added chain trim material
updated player ejectorseat sitting pose
Remove garbage allocations from calls to FindItemsByItemID
More static resets
Added a command to debug trueshadow update groups
HttpImage static fields reset
UI_Window inherits from BaseMonoBehaviour instead of FacepunchBehaviour
Add a function to estimate memory usage to the batching system
Move EstimateMeshBytes to an extension.
▍▆▅█▉▍▄ ▊▅▅ █▋▄ ▌▊▊▋▌ ▄▉▌▇▇▍▉ ▄█▅▄ ▊▊▅▄▆█▋▉ ▆█▄▆▆ ▄▅▉█▇▄▍▄▍▄ █▄ ▇ ▊▍▅.
merge domain reload to main
merge from main to resolve conflicts
Allow drawing instances without making use of monster meshes.
Allow drawing instances without making use of monster meshes.
Add analytics to main menu video hero
Clicking the video takes you to the correct store page
Fix piplights on hazmat codelock skin
▋▇▅▆▄ ▆▊▊▍ █▅▍▆▊▊_▇▉▊▋▊▉_▌▊█▊▉▌▍▆▉▍_▉▄▍▍▇▆▇▋█▉█
Fix first person ice AK particles not being visible.