156,304 Commits over 4,536 Days - 1.44cph!

15 Minutes Ago
Halloween Wallpapers - initial setup
16 Minutes Ago
merge from main
19 Minutes Ago
Update method to check whether a deployable can be placed on boats, now that window and door dressing sockets are supported Testlist
19 Minutes Ago
Fixing LOD numbering on ladder hatch
23 Minutes Ago
Improve test runner window filtering of editor and runtime tests Categories can now exist in both tabs if they have both types of tests (fixes Deployable category disappearing from editor tab because it recently had a few runtime tests added)
24 Minutes Ago
merge from painting_fixes
26 Minutes Ago
add Swap Seats to all vehicle based action sets with consistent button bind.
27 Minutes Ago
painting fixes/improvements - add colour wheel option to neon signs - add largest size option to neon signs (25mm) - fix brush outline on ornate frames - add convar for toggling the brush outline to be more visible by inverting colours behind instead of projecting brush colour (default to true)
36 Minutes Ago
Add car reload action and remove menu gesture action.
36 Minutes Ago
Merge from more_rumble
38 Minutes Ago
Updating armoured ladderhatch rig
42 Minutes Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
55 Minutes Ago
merge from main
1 Hour Ago
Update: Add HttpImage.MissingSprite - reroute all dynamic sprites to MissingSprite - added store.HttpImageFailLoads to simulate loading failure Tests: navigated store with failloads 1, skin tiles need fixing
1 Hour Ago
Festive garlands now work on player built boats
1 Hour Ago
Update rustnative libs for all platforms
1 Hour Ago
Update rust native windows dll
1 Hour Ago
Part 4/4
1 Hour Ago
Part 3/4
1 Hour Ago
Part 2/4
1 Hour Ago
Bugfix(editor): StoreBundleTool - fix missmatching file extension, part 1/4 - ran Update Urls(force) Tests: navigated through store tabs, only 1 image failing to download
1 Hour Ago
loop frog pose for anims
2 Hours Ago
Add in a stir status panel showing if we are currently stirred or not
3 Hours Ago
Added support for a RendererLOD to collapse if the only blocking component is a DeferredDecalComponent Tracks at which LOD levels the decal component was active and enables/disables a single component Should allow collapsing on an additional 5000 prefabs across the project, some of these are used in the train tunnels and repeated a lot so it could make a difference Also converted three train tunnel lights to MeshLOD
3 Hours Ago
Added support for changing the number of depth bins per tile via the rendering debugger
3 Hours Ago
Beginning to delete old player model animation content 7 weapon specific animation fbx's, each one verified as 0 usages 1 unused override controller (krieg shotgun)
3 Hours Ago
main -> biofuel_generator
3 Hours Ago
country_selection_refresh -> main
3 Hours Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
3 Hours Ago
Better ui again (v3.5?)
3 Hours Ago
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3 Hours Ago
Fix navmesh sometimes building on top of fences, fix rustNavmeshVolumes not working on new navmesh
4 Hours Ago
- v3 country selection screen - Better handling for automatic country finding
4 Hours Ago
merge from reactivetarget_rcturret_fix
4 Hours Ago
Remotely controlled turrets can now hit reactive targets It needed a hack because they could only react to client projectiles and RC turrets are using ServerUse
4 Hours Ago
Re-connected sword anim files (shared with old machete)
4 Hours Ago
Merge from main/Livestock_animals/critter_animals
Rin
5 Hours Ago
merge from sandbag_barricade_variants
Rin
5 Hours Ago
Reduce crafting recipe and time 100 > 50 stone 10 > 5 cloth 30 > 10 seconds
5 Hours Ago
Ensure all haptic feedback is stopped on application quit, just incase. Move intensitiy settings to their own new UI sub-category.
5 Hours Ago
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5 Hours Ago
Tweak low health heartbeat. More noticeable in strength but fades out after 3 seconds of health loss at low health.
5 Hours Ago
merge from main, will need to rebuild phrases
5 Hours Ago
Anim fix for sheep charge attack
5 Hours Ago
merge from main
5 Hours Ago
merge from main
5 Hours Ago
Restore some spacing gaps in gamepad UI
5 Hours Ago
Fix pt boat turrets not showing up correctly on the death screen
6 Hours Ago
Update root motion data for cows so animaiton updates are visible in game
Today
Implement HapticSource to track where the rumble is coming from. Add per-source haptic intensity convars so each can be customised. Add sliders for them all to gamepad options UI.