128,224 Commits over 4,201 Days - 1.27cph!
merge from unpooled spiketrap fix
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merge from junglebarrel_collisionfix
merge from camera_waterlevel_optimize
merge from smallspiketrap_fixes
Match max PlayerBoat velocity with tugboat
merge from optimize_outline_manager
merge from fix_deferred_decal_stripping
merge from phonebooth_lightlod
merge from hmlmg_improvements - hmlmg community skinnable
merge form fix_turret_list_pooling
merge from fix_httpimage_delete
merge from fix_lifestory_wipe
merge from workshop_female_prefabs -> main
merge from workshop_scene_improvements_2 -> main
Merge from block_redirect
Update: skip server occlusion culling for players in the deep sea
It'll still have some overhead for the server occlusion processing, but that'll be improved separately
Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
Updating boat building station rig
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Fix oilrigs spawning old scientists after bad merge
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Fixed missing material reference on dilapidated elevator
block damage redirect wip tests
merge from Halloween_25_Update (network++)
network++
Halloween event enabled
scarecrowpopulation = 2
Enabled halloween dungeon
Updated collectables
frank table default bp
frank table craftable
Dungeons gen allows Jungle
merge from naval_update/deep_sea
fix for "Cannons have aggressive LODs on most graphics presets "
merge from steam_item_move
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
Replaced the deep sea massive prevent building volume for a simple bound check
Allow building in your boat while in the deep sea
Added deepsea.block_building convar
Added lighting scripts and light group to walkways bounce lighting
Allow regular window frames and embrasures in boat windows.
compositing for SlopeData
re-baked tropical1 and tropical2 to include slopedata