139,073 Commits over 4,474 Days - 1.30cph!

15 Minutes Ago
updated wooden arrow icon
22 Minutes Ago
Flyover and curve experiment
28 Minutes Ago
merge from f1menu_blur_fix
28 Minutes Ago
Crash site remains terrain alignment test
30 Minutes Ago
airfield S2P
31 Minutes Ago
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
33 Minutes Ago
Added variants of the control panel models for airfield with screen glass and screen depth, prefabs. Modified the airdrop and chinook prefabs with the new models, pushed World UI elements into the screens volume
35 Minutes Ago
Optim: use same trick of oversized segment to avoid segment churn Looks faster than FuzzyPool, noice Tests: ran unit tests + select perf tests
42 Minutes Ago
Optim: inline segment storage and strip all ConcurrentQueue logic My previous estimate of 10% degradation was off - it actually was 6ms vs 3.5ms. With these changes I consistently get 4ms for AllocDeallocMTShortLived(32,False) perf test - 15% loss, still acceptable Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
59 Minutes Ago
tweaks to stone block materials to make edges more visible
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
1 Hour Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
1 Hour Ago
Debug log time remaining and phase. Tweaks
1 Hour Ago
Update(tests): port unit test fix from child branch Tests: ran PoolTests batch of unit tests
1 Hour Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
1 Hour Ago
syncvar_ornateframe_initialiser_fix -> main
1 Hour Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
1 Hour Ago
Merge: from main
1 Hour Ago
Merge: from main Random Editor crash seems to be gone on latest
1 Hour Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
1 Hour Ago
final grid resolution set for rock sculpture
1 Hour Ago
Clamp descent seconds so phase 2 is always full
1 Hour Ago
wip/test
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
Rock sculpting pedestal - LODs
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from main
1 Hour Ago
Update recycler offline english string
2 Hours Ago
small gizmo and editor command fixes
2 Hours Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
2 Hours Ago
- Improved red recycler activation feedback - Ran S2P
3 Hours Ago
Trajectory debug draw
3 Hours Ago
merge from menu_close_blur_fix
3 Hours Ago
Alpha fitter tool for automated alpha map processing to replace holes
3 Hours Ago
jukebox - updated icon
Rin
4 Hours Ago
Merge from satellite_crash
Rin
4 Hours Ago
Satellite crash harvest and Satellite crate loot pass
5 Hours Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
5 Hours Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
5 Hours Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
6 Hours Ago
merge from PlayerMaintainedMonuments
6 Hours Ago
Remove an unused 2mb texture from the chicken coop UI
Today
Boilerplate for animal breeding, triggered via console commands for now
Today
Better transition if animal starts moving while grazing is ending
Today
Jukebox - Updated textures, removed old textures, updated materials
Today
Merge from main
Today
Nudge the air drop freq button over slightly
Today
Merge from airfield_maintainable_features
Today
Clean up the airfield debug convars