156,932 Commits over 4,536 Days - 1.44cph!

12 Minutes Ago
Log HTTP error code to console / logs when the crash fails to upload
24 Minutes Ago
merge from skinnable_ladder_hatch
25 Minutes Ago
New updated fur shader with livestock pattern. just for testing
26 Minutes Ago
updated collision to match rig
26 Minutes Ago
Do the walk out animation first rather than the ground pose
35 Minutes Ago
Fix errors
38 Minutes Ago
WIP trying to fix frog animation
39 Minutes Ago
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
40 Minutes Ago
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
41 Minutes Ago
added shears icon
45 Minutes Ago
Undoing last commit ;)
50 Minutes Ago
merge from main -> base_occlusion
52 Minutes Ago
Dung gives 1 fuel
Rin
53 Minutes Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
59 Minutes Ago
added shears view model mesh and .worldmodel setup - no .item
59 Minutes Ago
Add additional tests
1 Hour Ago
merge from loadouts_pos_fix
1 Hour Ago
Updating triangle ladder hatch door position
1 Hour Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
1 Hour Ago
Fix dismount not removing the stir bar
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from Frog_Branch
1 Hour Ago
Ensure biofuel generator can be picked up even if its child is spawned
1 Hour Ago
fixed collision meshes not updating position on server for armored triangle ladder hatch
1 Hour Ago
Fix biofuel generator flag collision
1 Hour Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
1 Hour Ago
update to wool world model & materials
1 Hour Ago
- Manifest fixes
1 Hour Ago
merge from main
1 Hour Ago
cherry picking from shears - updated wool materials
1 Hour Ago
merge from Livestock_animals
1 Hour Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
1 Hour Ago
merge from jellyfish_swarms -> critter_animals
1 Hour Ago
reduce time for deactivate recheck when deactivated
2 Hours Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
2 Hours Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
2 Hours Ago
add tilt when moving, movement/swim speed influences other animation parameters
2 Hours Ago
updated wool world model material to be more like raw wool fleece
2 Hours Ago
- Remove broken test stir - Swap to idle
3 Hours Ago
add crouching clip set,
3 Hours Ago
merge from turning animations
3 Hours Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
3 Hours Ago
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
3 Hours Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
3 Hours Ago
Some more fly work
3 Hours Ago
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
3 Hours Ago
Added sounds to the lil :turtle: anims
3 Hours Ago
Fixed store carrousel preview button
3 Hours Ago
Update factory door store media