141,410 Commits over 4,505 Days - 1.31cph!

21 Minutes Ago
merge from medical_honey_bandage
22 Minutes Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
36 Minutes Ago
Batch add stencil block to common shaders
52 Minutes Ago
Merge from main
1 Hour Ago
merge from improved_event_saveloading
1 Hour Ago
Proto
1 Hour Ago
merge from main
1 Hour Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
1 Hour Ago
merge from hqm_ore
1 Hour Ago
merge from main
Rin
1 Hour Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
2 Hours Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
2 Hours Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
3 Hours Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
3 Hours Ago
Remove terrain depth prepass alloc
3 Hours Ago
Merge from npc_vending_optim
3 Hours Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
5 Hours Ago
Merge from rendererlod_collapse_improvements
5 Hours Ago
Revert ziggurat pipe LOD change, S2P
5 Hours Ago
Merge from main
Rin
5 Hours Ago
merge from main
Rin
5 Hours Ago
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
5 Hours Ago
Adjusted monument blocker protection and HP
Today
Merge from vm_hand_spawn
Today
Merge from PlayerRigUpdate2
Today
Fixed WireTool not overriding 3p_stance-idle_relax_running
Today
Merge from main
Today
Merge from AugustQuickfire_Buffs1
Today
Merge from AugustQuickfire_2Pie2Furious
Today
Merge from car_wheel_fix
Today
Merge from white_firework_boomer
Today
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
Today
Merge from reduce_nade_stack_size
Today
Merge from homing_launcher_tweaks
Today
Merge from semi_pistol_tweaks
Today
Merge from launchsite_walkway
Today
Merge from new_achievements_sep26 (clan achievements)
Today
Score achievement is now awarded when earning any score, not at a threshold
Today
Merge from main
Today
Merge from tc_auth_group_tests
Today
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
Today
Merge from main
Today
Merge from marketplace_power
Today
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
Today
Merge: from main
Today
Bugfix: ensure coverImage is enabled when initialized after initEmpty Think it's time to move to standalone testing Tests: navigated shop UI - all tiles had images
Today
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
Today
Bugfix: restore DLC prefab setup which caused NREs on dlc tile click - ran dyn ref assign Tests: clicked through all dlc items - all open
Today
merge from main
Today
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)