127,693 Commits over 4,201 Days - 1.27cph!

8 Minutes Ago
xmas floorpapers wip, some more minor tweaks
11 Minutes Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
32 Minutes Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
42 Minutes Ago
bouncing planks setup
44 Minutes Ago
Fixed cargoship oil rig avoidance
47 Minutes Ago
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
1 Hour Ago
Update: if either logging or dry run is enabled, log uploader activity Previously it was editor only, and you had to enable dry-run specifically to get those logs. This makes it easier to work with. Tests: none, trivial change
1 Hour Ago
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor
1 Hour Ago
SAP anim and audio updates
1 Hour Ago
4k cannon textures
1 Hour Ago
Optim: wind down AzureAnalyticsUploader when UseV2 is active Gets rid of async tasks that are generating allocs while waiting for work Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
1 Hour Ago
Fix buried items error when loading a save file
1 Hour Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
2 Hours Ago
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
2 Hours Ago
pt_boat_gameplay_pass -> naval_update
2 Hours Ago
Disable BoatAI debug.log
2 Hours Ago
Update: name the analytics thread Tests: dry run in the editor
2 Hours Ago
Optim: reduce allocations by relying less on async/await - Use a Thread instead of a Task for internal AnalyticsManager work (this also fixed editor 10s shutdown delay) - Allow internal upload tasks to run in parallel instead of waiting on sequential completion Previously it would frequently GC, now it's back to normal Tests: ran in editor in dry run mode. ran unit tests
2 Hours Ago
Fixed LOD materials on farm barge tarps
3 Hours Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
3 Hours Ago
Add section for uploading custom preview images to the workshop directly, rework publish tab to use scrolling + flex elements
3 Hours Ago
naval_update -> pt_boat_gameplay_pass
3 Hours Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
3 Hours Ago
PT Mesh update
3 Hours Ago
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3 Hours Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
3 Hours Ago
Merge from naval_update
3 Hours Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
4 Hours Ago
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
4 Hours Ago
Merge bitmapped_damage_tracking → indirect_instancing
4 Hours Ago
Implement bitmapped damage tracking
4 Hours Ago
Tropical1 tree fixes
4 Hours Ago
commit _b material for platform
4 Hours Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
4 Hours Ago
Boat ladder prefab tweaks
4 Hours Ago
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4 Hours Ago
merge from naval_update
4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
4 Hours Ago
merge from more_cannon_fixes
4 Hours Ago
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4 Hours Ago
Remove debugs and extra print statements
4 Hours Ago
pt_boat_gameplay_pass -> naval_update
4 Hours Ago
PT Boat Deepsea now driven properly by AI
4 Hours Ago
Tropical2 prefab setup