158,434 Commits over 4,566 Days - 1.45cph!

19 Minutes Ago
merge from render_pipeline_testing
19 Minutes Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
21 Minutes Ago
Better gun tests
2 Hours Ago
Block envmap and lightprobe commands from Lua Replace usages of string.Explode with string.Split Properly fix env_microphone missing closed captions Make dedicated server workshop cleanup do it in correct folder * Was cleaning cache/workshop/ while saving files to cache/srcds/ * This separation helps ME PERSONALLY when running dedicated servers from the client install Fixed some dupes/saves/demos not loading * Specifically when they only have a single tag - Dupe, Save OR Demo Added more decompression self checks * Removed FastLZ fallback decompression attempt from util.Decompress - I don't think anything out there can actually hit it. Oldest dupes/saves on the workshop already use LZMA. util.Compress used LZMA since 2014
1 Hour Ago
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1 Hour Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
2 Hours Ago
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2 Hours Ago
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3 Hours Ago
merge from vm_alloc_fix
3 Hours Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
3 Hours Ago
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Description pass and cleanup
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from moo_tweaks
4 Hours Ago
Cows moo less: idle animations can now be weighted
4 Hours Ago
wip viewmodel anims, animator updates
5 Hours Ago
electronic chessboard; - textures updated - material updated
5 Hours Ago
More merge fixes
5 Hours Ago
Post merge fixes
5 Hours Ago
Some cleanup, converted some old tests
5 Hours Ago
merge from PlayerTurning_Animations
5 Hours Ago
fix gun jitter when turning anims are playing
5 Hours Ago
Merge from main
5 Hours Ago
Add clear anim events to flare
5 Hours Ago
merge from PlayerTurning_Animations
5 Hours Ago
enable tip by default again
5 Hours Ago
merge from main
5 Hours Ago
Fixed copypaste erroring when pasting invulnerable entities
5 Hours Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
5 Hours Ago
biofuel_generator_pool_fix -> main
5 Hours Ago
Fix biofuel generator pooling bug
5 Hours Ago
merge from horse_optims
6 Hours Ago
merge from main
6 Hours Ago
Compile fix
6 Hours Ago
merge from buildingplan_deploy_fix
6 Hours Ago
firecracker drop vm anim edited
6 Hours Ago
Fix incorrect shot settings
Today
merge from wounded_sound_fix
Today
update softcore_tc_limit/map_icons
Minor shadow changes/fixes
Today
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Today
Some formatting
Today
Merge from livestock_animals
Fix viewmodel drop animations not playing for spectators