156,523 Commits over 4,536 Days - 1.44cph!
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Bundle description shows its content
Gallery pulls the images from steam
Testbed icon upload tool
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
merge from store_emptyinv_fix
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
Cherrypick
163442 (Tooling to switch to the testbed steam app in editor)
Livestock small fixes:
- increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked
- fix "stop leading" prompt appearing when someone else is leading the cow
- fix grazing through walls
- fix bulls attacking in safezones
- make leading bull strop fighting others
- fix calves not having father genes if father dies between conception and birth
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Make autotest_run refuse when another process already holds the game server port
merge from settings_search_fix
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Fixed editor tests writing two result files
Make navigation tests able to catch spinning agents
Make avoidance twice as fast, still too slow
Fix bull trying to headbutt unreachable players
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
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Add another state ping pong test
Fix pregnant cow ping ponging between curious follow and play random anim
More durable fix for skateboard cow
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
merge from skinviewer_hands_fix
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
Adding LODs for the biofuel generator
Add more entities to Lua override-able list
* filter_activator_context, game_player_equip, trigger_push, ambient_generic
Fix double notifications when hitting Sandbox vehicle limit
Updated a whole bunch of built-in spawnicons
* About 600 of them
* Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist
Update default spawnlists
* Rearranges some stuff to better group similar items
Update TF2 weapons spawnlist
Slightly adjust L4D1 and Portal spawnlists
Added more allowed entity overrides
* item_battery, item_healthkit, item_suit, item_longjump
* func_pushable, func_healthcharger, func_recharge
* Half-Life: Source ammo entities
* weaponbox, speaker
Added Satchel entities to override whitelist + func_tankmortar
merge from base_occlusion -> main
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
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Item schema generation collects bundles
merge from base_occlusion -> main
Fix formatting of Visibility.cs
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
Merge from livestock_sheep_shearing
- Medical tool setup
- Global mask support
merge from main -> base_occlusion
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
Add mask support for grenades
Various sheep shearing fixes:
- Fleece no longer disappears after a server restart
- Shearing no longer counts as a shot hit or goes through the combat path
- Thrown knives wound instead of shearing
- Four quarters pay exactly the authored wool amount
- Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck
- Wool counts as a harvest and overflows into the backpack
- Fur bake only runs on models labelled Fleece and re-runs when its version changes
- Debug shave scan compiles out of fur materials that do not use it
- Regenerated the manifest, livestock prefabs are back
- Tests updated for wild sheep rule, plus new tests for all of the above
Fix room export tool not writing to the temp directory in the editor
Redesign livestock popup UI so that it's more consistent with plant popup UI