156,055 Commits over 4,536 Days - 1.43cph!

13 Minutes Ago
Built new FP.Steamworks dlls with vibration/haptic feedback support and the ability to show steam input gamepad binding screen.
14 Minutes Ago
Merge: from ui_store_slim_ram/blurhash - New: HttpImage now know how to render blurhash images as loading placeholders Tests: navigated through store
15 Minutes Ago
Bugfix: if httpimagedelay expires, use results of first request that completed Tests: navigated store with httpimagedelay 10 and waiting till it expired
27 Minutes Ago
Update: generate blur textures of matching aspect ratio to original image Tests: inspected store with httpimagedelay
32 Minutes Ago
merge from main
53 Minutes Ago
Add HDR version of the default cubemap Update localization files Fixed a graceful crash with prop_vehicle_crane Fixed "Invalid HitboxSet" warnings with util.Trace Minor cleanups
48 Minutes Ago
merge from Frog_Branch -> critter_animals
1 Hour Ago
Update: StoreBundleTool improvements - deduplicate serialized objects to reduce number of saves - deduplicate ProxyPaths to reduce number of field-callback invocations - document loss of data and why it happens Tests: ran the script
1 Hour Ago
exported updated frog anims
1 Hour Ago
main -> grenade_client_prediction
1 Hour Ago
merge from render_pipeline_testing
1 Hour Ago
work around weird skinviewer viewmodel errors
1 Hour Ago
Another fencing deployment pass Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°) Got rid of a baked in rotation in all of the sockets
1 Hour Ago
Water treatment plant and sewer branch loot rooms
1 Hour Ago
Define fixes
1 Hour Ago
updated lamb model with new lods. added and updated new lamb fur textures. added lamb fur lod material.
1 Hour Ago
exported updated frog anims
2 Hours Ago
Rework comparers.
2 Hours Ago
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2 Hours Ago
Bit more polish on randomised room L wires + pipes
2 Hours Ago
updated milk icon
3 Hours Ago
report_player_bots_fix -> main
3 Hours Ago
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
3 Hours Ago
pefab explosive setup on some weapons
3 Hours Ago
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
3 Hours Ago
Glyph/bind resolution cleanup
3 Hours Ago
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
4 Hours Ago
merge from hazmat_trophy_fixes
4 Hours Ago
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
4 Hours Ago
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4 Hours Ago
Updated Beef Prefabs to have world models linked
4 Hours Ago
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4 Hours Ago
Refactor duplicate stick suppression calls
4 Hours Ago
Added new frog textures and materials. applied them to the frog_rig.fbx
4 Hours Ago
Polish to small randomised room L + wires and decals added
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
server_browser_filter_fix -> main
4 Hours Ago
Remove dead phrases and input axes
4 Hours Ago
Reapply sheep mark attacker hostile
4 Hours Ago
Fix beef spoil item not assigned
4 Hours Ago
Squirrel anim updates
5 Hours Ago
Couple of performance improvements.
5 Hours Ago
Fix black paintballs in third person in RRP
5 Hours Ago
Workaround to preserve previous heli-specific input cancelling
5 Hours Ago
Fixed player count of gamemodes changing when you click on different game modes
5 Hours Ago
Rename some gamepad binds to action names not physical button names, for consistency.
5 Hours Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
5 Hours Ago
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
5 Hours Ago
Squirrel animation content updates
5 Hours Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)