147,798 Commits over 4,444 Days - 1.39cph!

Just Now
Merge from m16a2/turret_burstfire
Just Now
Merge from main
4 Minutes Ago
More fixes
26 Minutes Ago
Restore missed change in last commit Cache the invoke delegates in AutoTurret.Server
35 Minutes Ago
35 Minutes Ago
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
37 Minutes Ago
Restore changes from merge
1 Hour Ago
maintaining gas station spawns better car parts (w mockup prefab)
1 Hour Ago
Update(tests): add TerrainHeightMap unit tests that cover GetHeight + GetNormal and their variants Tests: ran unit tests, some failures are unexpected
1 Hour Ago
Merge from main
1 Hour Ago
Make ElevatorStatic partial
1 Hour Ago
Remove guest functionality of apartments: only have owners and only the owners can open and close the doors - if you want to share apartments with your friends, either be in the room or make a proper base
1 Hour Ago
Fixes for burst firing in turrets, seems to work okay now Add a warning log if the next scheduled firing time in a turret is < the attack cooldown on the attached weapon as this fucked me. Should catch if it still occurs
1 Hour Ago
Add a computer storage entity, spawn it as child. Interface with storage entity for powering up. Added new storage prefab. Codegen
3 Hours Ago
Pool mini game 3p anim update and vm anim set block out
3 Hours Ago
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3 Hours Ago
Add EntityRef SyncVar support
4 Hours Ago
Switch from hardcoded tech trash define to ItemAmount
4 Hours Ago
got ui2 sculpture admin panel working
4 Hours Ago
Manually lowered bear trap bounds and removed the mesh filter from the server trigger. Test passes
4 Hours Ago
MonumentInfo auto fill tweaks
4 Hours Ago
Created all monument info scriptables
4 Hours Ago
Added execute method entrypoints for switching define symbols in order to make sure we can have both SERVER and CLIENT defines before running editor tests. Added modifications to jenkinsfile to use new FPBuild steps and updated fpb-config.json default parameters.
4 Hours Ago
disable hit-guide shadow casting
4 Hours Ago
dev rock mat
4 Hours Ago
sail.deployed: - Set prefab position at origin - increased upper deploy volume X by 0.22 to be under the 0.5m overhang Test passes
4 Hours Ago
set syncvar to autosave
4 Hours Ago
fixed rock sculpture turning into ice on pickup
4 Hours Ago
Trigger server notification on impact not stage 2 start
4 Hours Ago
SatelliteData translation phrases
5 Hours Ago
Added shelf 14935 - Reduce maxOverhangMetres to 0.5f - Exclude hidden item definitions - Only include deploy volumes that affect constructions - Include DeployVolumeEntityBounds - Do not include DeployVolumeEntityBoundsReverse - Account for sockets
5 Hours Ago
Add support for EntityRefs to be sent via RPC. ID is extracted and sent on sending side ID is received and put into a new entity ref on the other side
5 Hours Ago
Add storage adaptor sorting to vending machines, fridges, wall cabinet They previously didn't support it since they aren't regular storage containers
5 Hours Ago
client-only guard AtmosphereVolumeDrawPass
5 Hours Ago
on-deploy default data fix
5 Hours Ago
gas station maintainable car lift mockup
5 Hours Ago
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6 Hours Ago
minimal rock sculpture prefab setup
6 Hours Ago
Merge from main
6 Hours Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
6 Hours Ago
buffer missuse fixes
Today
wip glowing graffiti concrete tile setup. updated skins list, localization
Today
merge from main
Basement corridor LODs and prefabs
Today
merge from drone_keyboardlayout_fix
Today
merge from workshop_inputs_fix
Today
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Today
Adding a couple more graffiti decals
Today
merge from quarry_speed_fix
Today
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts