130,714 Commits over 4,232 Days - 1.29cph!

9 Minutes Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering Alias `Divider` to `Panel` for DarkRP
14 Minutes Ago
Alias `Divider` to `Panel` for DarkRP
24 Minutes Ago
merge from boat_building
25 Minutes Ago
merge from new_bbs_volume_checks
25 Minutes Ago
54 Minutes Ago
Remove debug drawing
1 Hour Ago
Setup bbs required volumes for all relevant boat pieces
1 Hour Ago
Bow animation updates to fix bugs
1 Hour Ago
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2 Hours Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
2 Hours Ago
codegen
2 Hours Ago
merge from gui_sculpting
2 Hours Ago
Triangulated obj mesh
3 Hours Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
3 Hours Ago
Burlap pants repose Male/Female + LODs
3 Hours Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
3 Hours Ago
codegen
3 Hours Ago
merge from ice_sculptures/gui_sculpting - bit broken still
3 Hours Ago
sculpture item not hidden
3 Hours Ago
Jackhammer animation updates
3 Hours Ago
RPG7 - Weapon rack position fixes
3 Hours Ago
Shorts repose/lods
3 Hours Ago
Fixed censorship not working on female torso
3 Hours Ago
Fix lighting on render scene
3 Hours Ago
Merge from parent
3 Hours Ago
Cassette recorder animation updates
4 Hours Ago
updated minifridge box collider
4 Hours Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
5 Hours Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
6 Hours Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
6 Hours Ago
minifridge techtree unlocking
6 Hours Ago
merge from diving_goggles_fix
Today
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
Today
Merge from main
Today
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
Today
Merge from minifridge
Today
Setup mini fridge softcore corpse
Today
merge from fix_has_respawn_options -> main
scientist_boat_ai_improvements_3 -> naval_update
Fixed the AI Boat triggers on the oilrigs. S2P
Today
Converted Minifridge to MeshLOD, match fridge LOD range
Today
Plastic missed a file
Today
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
Today
Merge from main
Today
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
Today
Merge from island_scenes
Today
Fixed the AI boat triggers on the islands as well, S2P everything
Today
Merge from parent
Today
Merge from floating_cities
Today
Fixed death screen fade not working correctly in deep sea