126,066 Commits over 4,171 Days - 1.26cph!

12 Minutes Ago
Switched out dropdown item type selector for a list with updated styling
14 Minutes Ago
Update: FilySystemBackend supports "dynamic" asset bundles - updated store overlay pages to use it Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next. Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
44 Minutes Ago
Atlases cleanup, fixes
51 Minutes Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
58 Minutes Ago
Restored missing assets on exhibit decor pack and floorpaper pages
60 Minutes Ago
merge from meta_shift
1 Hour Ago
meta_shift/loot -> meta_shift
1 Hour Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
1 Hour Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
1 Hour Ago
water treatment plant puzzle update s2p
1 Hour Ago
updated trainyard puzzle s2p
1 Hour Ago
powered_water_purifier_pickup_fix -> main
1 Hour Ago
Fixed not being able to pickup the powered water purifier even when its empty
1 Hour Ago
Fixed jungle building skin sprite atlas not referencing the right folder
1 Hour Ago
Fixed bad merge on UI_Settings.cs
1 Hour Ago
merge from main
1 Hour Ago
browser_scroll_bug_fix -> main
1 Hour Ago
sewer branch puzzle update s2p
1 Hour Ago
Some more changes to try and get browser scrollview to work properly
1 Hour Ago
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
1 Hour Ago
merge from main
1 Hour Ago
merge from menu_warmup_fixes
1 Hour Ago
merge from main
1 Hour Ago
powerplant puzzle update
1 Hour Ago
Store DLC tab ref fixes
2 Hours Ago
Compressed some ui assets, fixed some refs
2 Hours Ago
Fixed some texture refs not using sprites
2 Hours Ago
Rebase on /main
2 Hours Ago
Fixed soundtrack dlc page still referencing some assets
2 Hours Ago
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
3 Hours Ago
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
3 Hours Ago
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3 Hours Ago
Removed mipmap on more store stuff
3 Hours Ago
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3 Hours Ago
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p
3 Hours Ago
Flags can now be raised and lowered. Initial animation controller, states, transitions, params.
3 Hours Ago
▆▄▄ ▆█▄ ▊█▌▌ ▊▅▍▄▍▋▇▅▇ █▇▉ ▄▇▆▊▄ ▇▋▋▌█▋█▄▅▋▄ ▍▇▍▄▅▅▊▌▆ ▌▇▅▌ ▉▄▄█▊▍▊▍ ▌▄▆ ▊▅▄▅▇▉ ▄▋▍▆▆▄ - █▆ ▇▌▋█▇▆▄ ▊▌▆█▊▄▇▆▅▅▅▆ ▊█▄▅██▋▋ ▉▅▊▇▄▉▅ (▇▄ ▍██▌▆▄▆ -> ▋▋ ▊█▋▉▌▄▄)
3 Hours Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
3 Hours Ago
harbor_2 puzzle update
3 Hours Ago
harbor_1 puzzle update
3 Hours Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
3 Hours Ago
hurt_overlay_nvg_fix -> main
3 Hours Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
3 Hours Ago
airfield fragment puzzle spawn setup
4 Hours Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
4 Hours Ago
merge from main
4 Hours Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
4 Hours Ago
airfield puzzle update