201,134 Commits over 4,171 Days - 2.01cph!
Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
Fix bug preventing the images from changing in subsequent calls
Only update the loading screen image provided its been over a certain time period since you seen the last one
handling demo scrubbing and timescale 0 for batched projectiles
chansaw attack anims and anim controller updated
Bug fixes with the texture prepare process
Swap video player over to api mode and project to a texture.
Camera render doesn't seem to want to play properly
merge from modded_tag_fix
Fix servers been incorrectly placed in the modded category when they should be in community
merge from decor_lighting_dlc/wallcabinet
Wall cabinet tweaks, added pickup volume
merge from skinviewer_connect_fix
merge from bc_trophy_disabling_fix
merge from tutorial_webm_fix
merge from respawn_hide_cancel_button
merge from battlefield_tag_overflow_fix
Update VPhysics
Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end.
Adds PhysObj:GetBuoyancyRatio Lua function
Fix sorting by 'mode' not working
Sorting code cleanup
servers marked as 'battlefield' and 'build' will be battlefield servers
Stop Battlefield tag from overflowing
Bug fixes - ensure its hidden at the right point
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
Fix tutorial modal video not playing correctly for some people
Improvised walkways progress
cleanup to try and find the bug
Hide ddraw when the main menu is opened
merge from fetchDLCprice_error_fix
merge from storesearch_fix
merge from rustbutton_nre_fix
Add damageFX for minicopter
merge from store_pilotpack_fix
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Replace twitch rivals old header with new generic header
Extra safety with JSON file handling. Nuke it if it looks funny.
Try run normally without blocking menu startup even if its corrupt.
Fixed missing media in store pilot showcase
merge from scene_warmup_fixes
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