156,773 Commits over 4,536 Days - 1.44cph!

16 Minutes Ago
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
23 Minutes Ago
Adjust helipad repair requirements
28 Minutes Ago
Merge from main
28 Minutes Ago
Code support for latest art assets Adjust convar behaviours
40 Minutes Ago
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
50 Minutes Ago
merge from main
50 Minutes Ago
merge from steam_bundle
51 Minutes Ago
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
55 Minutes Ago
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1 Hour Ago
Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1
1 Hour Ago
created and populated spooky_halloween_decor_pack bundle sitem
1 Hour Ago
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Update: HttpImage - add support for different configured images from 1 url Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url Tests: navigated to crossbow pack overlay and clicked 2nd button
1 Hour Ago
Machete vm animation polish pass
1 Hour Ago
update for the underground train stations
1 Hour Ago
Helipad repairable prefab update / cleaned up helipad prefabs
1 Hour Ago
Bugfix: StoreItemOverlayPage - fix invalid refcounting - also get rid of gallery sprite fallback when loading from url Tests: inspected refcounts during opening and closing of overlay
2 Hours Ago
Helipad torn tarp materials and mesh tweaks
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Bugfix: HttpImage - avoid duplication of refcount Tests: inspected refcounts of textures after opening pack overlays
2 Hours Ago
Better flies
2 Hours Ago
merge from main
2 Hours Ago
merge from steam_bundle
2 Hours Ago
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
2 Hours Ago
Bugfix: HttpImage - only flush stale texture cache when refcount is 0 Fixes sprites being nuked during some interactions Tests: navigated to pack overlay and clicked through bottom buttons
3 Hours Ago
Hide the spoon in the guide prefab
3 Hours Ago
Fix through collider wrong layer, breaking groundwatch
3 Hours Ago
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
3 Hours Ago
Emptied steambundles.asset
3 Hours Ago
S2P ferry terminal, radtown and oil rig
3 Hours Ago
Merge from main Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason WIll need to S2P some monuments
3 Hours Ago
Buffed melee protection values for the waterwheel. Should be 4-5x as strong.
3 Hours Ago
merge from main
3 Hours Ago
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4 Hours Ago
Add pose preview for subsystems to help align vendors
4 Hours Ago
Phrase tweaks, added debug commands
4 Hours Ago
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
4 Hours Ago
updated vm and 3p grenade drop anims
4 Hours Ago
merge from main
4 Hours Ago
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
4 Hours Ago
main -> biofuel_generator
4 Hours Ago
pool_cue_quality_fix_2 -> main
4 Hours Ago
Fix pool cue quality breaking in first person when swapping between different cues
4 Hours Ago
Merge from main
4 Hours Ago
Fix non-inbred cows being more solid on the whole body instead of just masking/tinting specific parts
4 Hours Ago
Optim: make StoreItemTile lazy load fallback sprite Tests: navigated to general tab with failload 0 and 1
4 Hours Ago
Fix fire arrow sticking onto the 3p bow for other players