131,948 Commits over 4,232 Days - 1.30cph!

4 Minutes Ago
set up ammo counter UI to work with viewmodel renderer
30 Minutes Ago
merge from space_station_building_skin
32 Minutes Ago
Viewmodel prefab changes for ammo display
33 Minutes Ago
merge from naval_update/deep_sea
34 Minutes Ago
Compile fix
42 Minutes Ago
texture updates and buildingskin save files for easier testing
45 Minutes Ago
removed float on prison barge
46 Minutes Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
54 Minutes Ago
put PlayerEnterDeepSea client rpc call back in with correct name
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
fixed wrong name again
1 Hour Ago
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1 Hour Ago
Added deep sea exit icon
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from twitch_rivals_2025
1 Hour Ago
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1 Hour Ago
Fixed deep sea billboards leaking after a server restart
1 Hour Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
2 Hours Ago
Naval scientist suit .item setup
3 Hours Ago
Code support for burst mode and low ammo indicators
3 Hours Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
3 Hours Ago
Deep sea portal debug command fix number 74
3 Hours Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
3 Hours Ago
Paintball Gun - Texture update
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
naval_update -> scientist_boat_ai
3 Hours Ago
Merge of PT collision fix
3 Hours Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
3 Hours Ago
Test list including all the space station test cases
4 Hours Ago
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4 Hours Ago
Updating large sail rig with fixed vertex painted mesh
4 Hours Ago
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4 Hours Ago
PT Colliison fix
4 Hours Ago
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4 Hours Ago
merge from boat_building
4 Hours Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
4 Hours Ago
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4 Hours Ago
updated textures
4 Hours Ago
merge from server_part_caching2
4 Hours Ago
removed wind effect from single vert on sails hand crank
5 Hours Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
5 Hours Ago
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6 Hours Ago
merge from main
Today
merge from space_station_building_skin
Today
Space station building skin added to upgrade_radius commands
Today
Merge from parent
Today
merge from birthday2025
Today
merge from spinnerfixes