127,664 Commits over 4,201 Days - 1.27cph!

7 Minutes Ago
Merge bitmapped_damage_tracking → indirect_instancing
8 Minutes Ago
Implement bitmapped damage tracking
12 Minutes Ago
Tropical1 tree fixes
12 Minutes Ago
commit _b material for platform
18 Minutes Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
18 Minutes Ago
Boat ladder prefab tweaks
20 Minutes Ago
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21 Minutes Ago
merge from naval_update
22 Minutes Ago
merge from naval_update/deep_sea
23 Minutes Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
24 Minutes Ago
merge from more_cannon_fixes
25 Minutes Ago
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39 Minutes Ago
Remove debugs and extra print statements
41 Minutes Ago
pt_boat_gameplay_pass -> naval_update
41 Minutes Ago
PT Boat Deepsea now driven properly by AI
42 Minutes Ago
Tropical2 prefab setup
49 Minutes Ago
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Initial boat ladder item and prefab setup.
53 Minutes Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
54 Minutes Ago
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57 Minutes Ago
Added a tooltip on the deep sea map marker
57 Minutes Ago
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59 Minutes Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
1 Hour Ago
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1 Hour Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
1 Hour Ago
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1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
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1 Hour Ago
More casino progress
1 Hour Ago
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1 Hour Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
1 Hour Ago
casino signs
1 Hour Ago
Floating City 3 progress
1 Hour Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
1 Hour Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
1 Hour Ago
Casino dressing exterior dressing progress
2 Hours Ago
Disabled pooling on ghostship for now
2 Hours Ago
Fixed NRE when wiping the deep sea