199,879 Commits over 4,140 Days - 2.01cph!

28 Minutes Ago
Admin convar `global.god` (godmode) now displays GameUI when godmode is active https://files.facepunch.com/jacob/1b2411b1/Unity_l3B1S3MDpp.mp4 Includes new `global.godforceoffoverlay` convar to force disable the UI overlay when enabled to help when recording media
50 Minutes Ago
Refactor voiceline system to use audioclips instead of procedurally generating audio at runtime, todo now make cooldowns use voiceline type not exact text as id
52 Minutes Ago
Unhide Jalopy seat and Flechette Gun without mounting HL2 `weapon_fists` sets Weapon in DamageInfo (Community Contribution) Status prints server uptime Improve NPC animation support for pistols and rifles Combine NPCs no longer T-pose with pistols. Improved crouch support for NPCs using pistols and rifles - NPCs wont crouch to shoot for 0.3 seconds and then stand back up Enable EP2 behaviors for npc_combine_s Some sort of "march" thing?
1 Hour Ago
merge from main
1 Hour Ago
Restored header text for featured items Removed old item store code
1 Hour Ago
Abyss loc fix
1 Hour Ago
Bake windows placeholder robot voices into audioClips, as people get different voices depending on their machine, sometimes even female. It'll also be easier to replace with proper voice recordings before release.
1 Hour Ago
merge from fogmethod1 (sky branch)
2 Hours Ago
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix. Another night sky brightness pass between different weathers, to make them more consistent at night.
2 Hours Ago
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
2 Hours Ago
Handle dictionary/list/native collections/abstract classes.
3 Hours Ago
Fix twitch drops text not working
3 Hours Ago
new_menu -> main
3 Hours Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Hours Ago
NRE fix
3 Hours Ago
Destroy generated map textures when disconnecting from a server
3 Hours Ago
Hook up server wiped on loading screen
3 Hours Ago
Hook up 'respawn' button Change out the cartoony map open animation
3 Hours Ago
Null check before setting texture parameters in FoliageGrid
3 Hours Ago
updated ejector seat mount position and player sitting anim
3 Hours Ago
Prepare some voiceline variations so that they don't repeat the same things too much
3 Hours Ago
Ejector seat - added LODs and gibs
4 Hours Ago
Added a crude profiler that works in release builds
4 Hours Ago
Added a crude profiler that works in release builds
4 Hours Ago
Rifle animation and entity updates
4 Hours Ago
new_menu -> main
4 Hours Ago
Fix the map screen deciding it didnt want to work Remove all flex graphic transforms from the play page
4 Hours Ago
new_menu -> main
4 Hours Ago
Fix loading screen tags NRE
4 Hours Ago
Swapped placeholder doors for static ones in food market barge
4 Hours Ago
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
4 Hours Ago
new_menu -> main
4 Hours Ago
Session Overlay
4 Hours Ago
Fix loading screen having double tags again
4 Hours Ago
Updated pilot hazmat prefab with new model
5 Hours Ago
respawn button in session
5 Hours Ago
Fixed limited skin gradient not scaling right
5 Hours Ago
Remove flex graphic transform from refresh button again
5 Hours Ago
merge from new_menu
5 Hours Ago
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5 Hours Ago
deleted m92 and p17 animation sets as they use the animations in the sap anim set
5 Hours Ago
Merge from main
5 Hours Ago
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
6 Hours Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
6 Hours Ago
Improve connect/session modal
6 Hours Ago
RHIB Update
6 Hours Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
6 Hours Ago
Fix listplayerreportcounts command
Today
merge from fogmethod1 (sky branch)
Today
Tweaked home screen gradient overlay, less noise