198,750 Commits over 4,140 Days - 2.00cph!

15 Minutes Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
22 Minutes Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
54 Minutes Ago
Ring road progress
1 Hour Ago
Fix NRE in ESPCanvas.Update on disconnect
1 Hour Ago
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
1 Hour Ago
Terrain painting progress
2 Hours Ago
Merge from hardore_refresh
2 Hours Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
3 Hours Ago
merge from new_menu
3 Hours Ago
Compile fix
3 Hours Ago
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
3 Hours Ago
Box lighting setup/prefab.
3 Hours Ago
Apply crafting cost multipliers to mixing/cooking benches
4 Hours Ago
Fixed gesture wheel locked pack store button not redirecting to the store
4 Hours Ago
Steam inventory legacy wall redirect Mask fixes
4 Hours Ago
Removed optimized loading option (removed on main)
4 Hours Ago
merge from new_menu
4 Hours Ago
Fixed cart button animations going crazy when searching for a store item added to your cart
4 Hours Ago
Store general grid tweaks and fixes
4 Hours Ago
Store takeover property drawer
Rin
5 Hours Ago
Stole ring rail (Temporary) and static car lift from BillBTestMap
5 Hours Ago
new_menu -> aux3
5 Hours Ago
Updated pilot cinematic rig
5 Hours Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
5 Hours Ago
Try and fix the quit modal
5 Hours Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
5 Hours Ago
Merge from main
5 Hours Ago
Fix for bear pie timing not being sync with other teas
Rin
6 Hours Ago
More terrain progress
6 Hours Ago
Remove scenes and remapped spawners created by the SceneToScene system
6 Hours Ago
localise clear filters
6 Hours Ago
Stop devlog tag showing the patch date on the homescreen
6 Hours Ago
Localised the quit modal
6 Hours Ago
Fixed modded catgegory not working properly
6 Hours Ago
Remove code inside PrefabPreProcess
6 Hours Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
6 Hours Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
Today
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
Today
Loading component prefab
Today
Merge from nameplate_optim
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
cleaning up tools
Today
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
Today
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
improvised walkways progress
Today
Merge from main
Today
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
Today
WIP on fixing lighting
Today
avoid redundant sky ambient calc between fog and clouds, can be shared
Today
Fix HasBrokenWeaponMod GC allocs through Linq