135,397 Commits over 4,293 Days - 1.31cph!

13 Minutes Ago
audio volume changes
27 Minutes Ago
Include count of total amount of warnings and errors after the manifest finishes generating
27 Minutes Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
26 Minutes Ago
merge from main -> fix_manifest_errors
34 Minutes Ago
Merge: from main
35 Minutes Ago
Update: OcclusionValidateGroups now also checks all active players and all sleepers Tests: none, trivial change
41 Minutes Ago
Bugfix: OcclusionGroup - handle connecting to a sleeper loaded from a save Done via initializing sleeper if it supports server occlusion in PostServerLoad Tests: unit tests + 2p on Craggy with a sleeper in a save
46 Minutes Ago
Deployable limit convar wip
51 Minutes Ago
Update: another flow change to ReconnectToASleeperFromSave - added missing PostServerLoad call - adjusted expectations Tests: ran unit test - still fails as expected
1 Hour Ago
Update: adjusted the expectations for ReconnectToASleeperFromSave test Realized that original scenario was slightly misimplemented, the flow doesn't exist in our code Tests: ran unit test, it fails as expected
1 Hour Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
1 Hour Ago
fixed paintable window collision - thanks elliot.
1 Hour Ago
Handle NRE inside NPCAnimController.DoPrepare()
1 Hour Ago
added new sounds to the modular boat steering creaks
1 Hour Ago
pt_boat_turret_full_reload -> main
1 Hour Ago
- Updated the script for baking paint ball pellet positions to vertex colors to handle sub-meshes and baking the mesh to an asset - Added a new shader for rendering the paintball pellets with the fill funcionality. This includes some basics from the standard shader, such as an albedo map, normal map, and metallic and smoothness maps.
1 Hour Ago
repositioned paintable window collision
2 Hours Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
2 Hours Ago
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
2 Hours Ago
Item list fixes and optims
2 Hours Ago
Merge from naval_update
2 Hours Ago
Merge from naval_missions
2 Hours Ago
Codegen Increase max distance on tutorial mission 8 position generator
2 Hours Ago
frame painting resolutions based on current frames
2 Hours Ago
Merge from naval_update
3 Hours Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
3 Hours Ago
Merge from main
3 Hours Ago
Fixed RobotoMono base material
3 Hours Ago
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3 Hours Ago
merge from naval_update
3 Hours Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
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3 Hours Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
3 Hours Ago
Debug mesh finder tool for painting
3 Hours Ago
Fixed palm_tree_tropical_short_d colliders
4 Hours Ago
merge from naval_update
4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
4 Hours Ago
appended tools box to the storage adaptor allow collision group list
4 Hours Ago
ran manifest, icon manifest and localization
4 Hours Ago
tools box prefab created
4 Hours Ago
tools box item created icon created, matrix model added
4 Hours Ago
tools box file struct
4 Hours Ago
food box repair and pickup updated
4 Hours Ago
Force update sleeping bag map markers when toggling deep sea map layer
4 Hours Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
5 Hours Ago
Horse mask initial model/materials/prefab
5 Hours Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
5 Hours Ago
Track/assign editing boat. Toggle finished flag.