125,690 Commits over 4,171 Days - 1.26cph!

9 Minutes Ago
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12 Minutes Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
14 Minutes Ago
Casino barge prrefab
26 Minutes Ago
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26 Minutes Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
36 Minutes Ago
Manifest
36 Minutes Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
43 Minutes Ago
merge from hackweek_crosshair_customization
45 Minutes Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
47 Minutes Ago
floating city save cleanup of the floating walkways prefabs
58 Minutes Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
1 Hour Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
1 Hour Ago
Rejiigged hierarchy for barge painting
1 Hour Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
1 Hour Ago
Added WIP mannequin prop
1 Hour Ago
More sail setup to match art
1 Hour Ago
shifted t1 workbench around
1 Hour Ago
merge form meta_shift
2 Hours Ago
Remove a previous client side visual rotation hack for sail now we have art
3 Hours Ago
Player updates for M39 and spray can item updates
3 Hours Ago
Sail fixes
3 Hours Ago
More cleanup and removing old code.
3 Hours Ago
merge from drone_storage_slot
3 Hours Ago
Quick commit before vert painting barges
3 Hours Ago
Missed some files
3 Hours Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
3 Hours Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
3 Hours Ago
Merge from parent
3 Hours Ago
Missions now reward more/better loot
3 Hours Ago
Sail deploymennt guide mesh setup
3 Hours Ago
PlayerBoat cleanup
4 Hours Ago
More dirt added to blue containers
4 Hours Ago
Updated sail prefab with artwork
4 Hours Ago
merge from main
4 Hours Ago
merge from menu_optims
5 Hours Ago
Halloween Wallpapers - Initial setup
5 Hours Ago
merge from meta_shift
6 Hours Ago
Spike trap damage pass
6 Hours Ago
Merge from parent
6 Hours Ago
Merge from main
6 Hours Ago
merge from main
Today
Spawns
Today
Ground spawns.
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
Today
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
Today
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Today
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