200,092 Commits over 4,140 Days - 2.01cph!
basic lootspawns for ghost ships, currently setup after the water junkpile way
Fixed the settings dropdown having a white overlay, regression when I changed the masks
Make sure the limited tab scrollview toggling check is done when opening the tab
Fixed a null ref coming from the DeferredMeshDecalRenderer
Adding some seaweed to anchor, hanging tires prefabs
Fixed general store buttons not scrolling to the section correctly when opened for the first time
Merge from hardcore_refresh
Another possible map clearing while server restarts fix
Updated store page arrow buttons
Fixed scrollrect focus not working the first time
ship anchor prefab, tex res, some mat tweak to AO intensity
Added the new anchors to the ship prefabs
Automatically disable the loading spinner if it takes too long
Cancelling a running query will also hide the loading spinner
Fixed overlapping texts in the checkout result screen
If you turn on a setting thats only available in one menu it will automatically turn off when you go into another menu
Eg if you turn on PVE only servers in community then go to official it will no longer be looking for PVE only servers
Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens
Re-added visor material to cinematic pilot rig
Show the amount of results on each tabs when searching in the settings screen
merge from rectmask_optims
Missed a mask in the death screen
Remove the closed line from appearing underneath 'mode' in the play menu even though its open
Long loading screen tips will now wrap properly
Add subtext on view modal
F1 menu and stats can now be seen over the loading screen
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
Add the ice king pack, lumberjack item media
Pilot Hazmat Textures Update
changed blackbox deploy and ui sounds to metal sheet
Fix ultrawide subnavigation BG, play page header absolute and padding match
Fix styling issues on store
Merge from render_pipeline_testing
Fix toolbar state being incorrect if you switch branches.
merge from restart_message_toasts
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
Allow slightly more clipping to make a seamless "wall"
merge from sandbag_barricade_placement
Several improvments to sandbag placement, easier to deploy, placement less strict overall
Merge from hardcore_refresh
Fill in changes on hardcore prefab (for inventory game mode UI)
Merge from foliage_transmission_shadowing
Reduce material SHDO intensity
Merge from hardcore_refresh
Updated the compass description to mention the behaviour when it's on the belt bar
Fix a regression where the map was briefly visible when the map was closing while fog of war is active