138,856 Commits over 4,474 Days - 1.29cph!

11 Minutes Ago
- Powergrid fuseboxes in the powerplant now only deteriorate the single oldest fuse in their inventory. Next oldest starts deteriorating once oldest becomes broken - Changed 'powergrid.fuseConditionLossPerSec' convar to 'powergrid.fuseLifespanSeconds' and adjusted default value - Make heavy fuse item stackable
26 Minutes Ago
Update darts with colours for each player - 1p is blue, 2p is yellow (not red bc it blends with board too much) - colours apply in 3 places: viewmodel, thrown darts, and 3p mountable props - improved when darts are cleared from the board in multiplayer, now waits for next player to throw to clear old darts
39 Minutes Ago
merge from main
49 Minutes Ago
merge from BoatVendor_BPchange
50 Minutes Ago
merge from NestHat_T1
1 Hour Ago
Minor balance adjustments. - Wood dart for blowpipe 40 > 50 damage to match the crossbow (still has falloff at range) - Blowpipe crafting 25 > 10 cloth - Collared shirt +3% rad +2% projectile. Made a new protectionproperty asset since it shared with the green shirt previously - Bucket helmet - Now costs 20 frags instead of 35 so its no longer somehow more expensive than the bucket. +5% projectile +5% bite damage.
1 Hour Ago
merge from demo_ui_2
1 Hour Ago
Add demo timeline zooming, horizontal scrolling, re-ordering tracks with click + drag, make animation tracks work with rectangle selection.
1 Hour Ago
fixed missing attribute on event methods breaking undo/redo in build
1 Hour Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
1 Hour Ago
masterkey anim updates
2 Hours Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
2 Hours Ago
WIP industrial crafter support
2 Hours Ago
merge from demo ui 2
2 Hours Ago
Fix demo ui 2 rendering over pause menu.
2 Hours Ago
Merge from main
2 Hours Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
2 Hours Ago
Rework satellite loot setup to be inspector driven
3 Hours Ago
merge from game_room_dlc
3 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
S2P launch site
3 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
4 Hours Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
4 Hours Ago
Compile fix
4 Hours Ago
Merge from PlayerMaintainedMonuments/blockerssubtract
4 Hours Ago
Subtractive merge from changeset 155689 Merge from MonumentBlockers
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Merge from main
Rin
4 Hours Ago
network++
4 Hours Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
5 Hours Ago
Adjust walk speed and accel/deccel
5 Hours Ago
Fix old AIs not fleeing when player is unreachable
5 Hours Ago
Fix old AIs not fleeing when the player is unreachable
6 Hours Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
6 Hours Ago
Fix old AIs being slower when new navmesh is enabled
6 Hours Ago
Merge from WolfHeaddress_Workbench
6 Hours Ago
Merge from satellite_crash
6 Hours Ago
S2P launch site to get control computer changes
6 Hours Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
Today
Enable saving on static control computer
Today
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
Today
Bugfix: remove duplicate transformHandle property Prevents error in editor about duplicate serialization. Though the member is private and shouldn't serialize anyway? Tests: tried opening & saving the rpefab, but couldn't cause original error
Today
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
Today
Merge from PMM
Today
merge from main
Today
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
Today
Merge: from main
Today
M92 refresh animation polish