128,112 Commits over 4,201 Days - 1.27cph!

18 Minutes Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
33 Minutes Ago
merge from optimize_water_body_culling -> main
42 Minutes Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
58 Minutes Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
1 Hour Ago
Fixes to ensure the server representation is updated properly
1 Hour Ago
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2 Hours Ago
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2 Hours Ago
Rewrote cmounted turret client prediction
2 Hours Ago
Fixes for Lumberjack and Outpost scientist NPC's
2 Hours Ago
Handle edict limit Lua errors in some Sandbox dupe functions Sandbox entity spawning adjustments * Do not store the NPC/Vehicle table in the duplications or on the entity itself. This increases dupe sizes, and we already store the spawnname so that should be enough to link into associated lists * Use list.GetEntry where possible, avoid copying the entire list and cleans up code Fixed list.GetEntry erroring when used Fixed duplicator support for HL2 entities as non admin * Sandbox now stores the EntityName on created entities and through duplicator, like NPCs and Vehicles do * Non admins can now duplicate HL2 entities from spawnmenu, and they call appropriate hooks * Portal cores now duplicate properly Added resistance-hacked combine mine to spawnmenu
4 Hours Ago
merge from naval_update
4 Hours Ago
re-exported hmlmg from blender and split off ammo box
4 Hours Ago
Merge from boat_building
5 Hours Ago
Update VRAD limit output Relates to gamelump limits (detail props, static props, etc), instead of 1/memory usage, it will now correctly display used memory with a maximum of 0. For static props, added a counter with a maximum value to let the user know when approaching the limit that the game client will not be able to handle. (16k static props) Make .properties parsing code same on win/linux Fixes certain strings not loading correctly on Linux Update localization files Merged Pull Requests * Optimized Widgets system * Server rating penalty for outdated servers * Localization for chat message prefixes (dead/team messages)
5 Hours Ago
Merge from parent
5 Hours Ago
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
5 Hours Ago
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
5 Hours Ago
Merge from boat_building
5 Hours Ago
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.
5 Hours Ago
merge from deep_sea
5 Hours Ago
ValidBounds checks cleanup
5 Hours Ago
Smalle engine deploy guide fixes/no collision.
6 Hours Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
6 Hours Ago
Merge from parent
6 Hours Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
6 Hours Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs
6 Hours Ago
merge from main
Today
Progress & proper hierarchy structure on 3
Today
Merge from boat_building
Today
IBoatPropulsion compile fixes
Today
Jobify the damage region scanning for instance data
Today
Merge from naval_update
Today
Small engine can now be picked up
Today
Revert cannon prefab to before it exploded
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
Today
Bugfix(editor): StoreBundleTool - handle invalid paths This can happen if the serialized path now points to renamed or deleted resource. Tests: none, don't have a case like that right now.
Today
Hide reamining, non-deployed, required category item icons in boat building UI if one item has already been placed and only one is required. Eg, hide engine in UI if one isn't placed, but a sail is.
Today
Update(editor): StoreBundleTool - stage timings emit volume of work Makes it easier to confirm if it's doing anything when there are no dirty changes Tests: ran the tool
Today
Clean(editor): remove Tools/Menu2 Checked both the editor pref by variable and by value, they're not used anywhere Tests: none, trivial change
Today
Fix deployment warning for BBS
Today
Update(editor): StoreBundleTool - scan scriptable objects - fix assembly scanner skipping public fields if it's type is nested Tests: created a dummy scriptable object, ran a scan - it got picked up
Today
exported updated vm rpg skin rig and anims
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
Today
Another island
- Add mission relating to underwater labs, given by fishing village Divemaster - Some small improvements to existing Divemaster dialogue - Fix dialogue graph node connections not being deleted with the node - Add string identifier field to mission event payload - Dialogue graph now saves before closing due to an assembly reload - Fix NPCMissionProvider releasing the wrong list to pool Some fixes for the boombox as it relates to the new mission: - Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted - Microoptimizations to boombox distance checks
Today
merge from deep_sea
Today
merge from main
Today
added fuel storage/consumption to boat engine
Today
merge from ui_overhead_optims
Today
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed