131,627 Commits over 4,232 Days - 1.30cph!

5 Minutes Ago
hooked up event birthday balloons with new prefab
58 Minutes Ago
Fixed Gravity/Physics Gun world model * It is no longer changing its light level based on rotation (fixed normals) * Add 3rd skin for the mega gravity gun, used by c++ code * Adjusted model origin to match the HL2 model (we are using HL2DM one) for NPC animations * Fixed physics model not matching the visual model Update some weapon icons with poor constrast Fixed toolgun world model light origin Add thumbnail for nb_example so people stop pestering about it Potential fix for HUDWeaponPickedUp getting wrong entities Updated TTT * Add weapon group spawnflags to ttt_random_weapon Antlion Grub ragdoll inherits color/material from the "npc" * It's not a real NPC Add a copy button to kick reason popup
27 Minutes Ago
balloon icons and set their health low
59 Minutes Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
2 Hours Ago
Bunch of wip dock and edit work
2 Hours Ago
Arctic Hazmat repose/lods
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
3 Hours Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
3 Hours Ago
removed boat planner folder (files are now in planner folder)
3 Hours Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
3 Hours Ago
Tropical 4 underwater treatment.
3 Hours Ago
Tropical 3 underwater treatment.
3 Hours Ago
Tropical1 underwater treatment
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
3 Hours Ago
Tropical2 underwater treatment.
3 Hours Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
3 Hours Ago
Offshore spawn stuff
4 Hours Ago
Build area must be free of players and entities for dock & edit to work
5 Hours Ago
pt_boat_turrets -> naval_update
5 Hours Ago
Covered another case ^
5 Hours Ago
Update MustPlaceOnBoat error text
5 Hours Ago
Can't try to fire whilst reloading
5 Hours Ago
Masked out the rear 50 cal turret body animation
5 Hours Ago
merge from boat_building
5 Hours Ago
Merge from parent
5 Hours Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
5 Hours Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
5 Hours Ago
Moved position of red handle on explosives box to improve clearance with code lock
5 Hours Ago
More pivot cleanup
6 Hours Ago
Fix another screwed up pivot on the front turret
6 Hours Ago
merge from main
6 Hours Ago
merge from naval_update/deep_sea
6 Hours Ago
Kayak and DPV can be deployed in deep sea
6 Hours Ago
Nest hat reposed
6 Hours Ago
Corals
6 Hours Ago
Fix slightly off player pivot on front turret
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
Today
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
Bunny hat repose
Today
merge from health_info_popup_qol -> main
Sapcesuit repose/lods
Fix front turret rotation clamping not working properly at offset boat rotations
Today
Adding gibs for explosives component box
Today
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
Today
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
Today
Allow tugboat in deep sea
Today
Simple sight update, Icon, textures, prefab and materials.
Today
merge from naval_update