137,454 Commits over 4,474 Days - 1.28cph!

13 Minutes Ago
Further lower the pooltable
16 Minutes Ago
merge from darts_game
16 Minutes Ago
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
16 Minutes Ago
compile fixes
22 Minutes Ago
Merge from PlayerMaintainedMonuments/powergrid
23 Minutes Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
23 Minutes Ago
- Add mouse instructions to the ui - Minor ui changes
32 Minutes Ago
Fix pool balls not rolling when they get slow enough
34 Minutes Ago
merge fix
34 Minutes Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
37 Minutes Ago
merge from game_room_dlc
37 Minutes Ago
Stop dismounting from the pooltable ending up killing you
46 Minutes Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
55 Minutes Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
1 Hour Ago
Fix darts game board breaking aux1 builds
1 Hour Ago
gamesroom shotgun trap - fix ansio setting for specgloss texture map
1 Hour Ago
Enabled/Disabled states for freezer
1 Hour Ago
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
1 Hour Ago
Merge from playermaintainedmonuments
1 Hour Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
1 Hour Ago
merge from smallbackpack_workshop_setup - made small backpack skinnable
1 Hour Ago
Codegen
1 Hour Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
1 Hour Ago
Fix skinned legs/hands getting culled when using debug cam
2 Hours Ago
Merge from main
2 Hours Ago
S2P powerplant
2 Hours Ago
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
2 Hours Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
2 Hours Ago
Fix vignette settings remapping
3 Hours Ago
Add screen_blur_UI_RRP volume asset
3 Hours Ago
Merge from main
3 Hours Ago
fixed up rotation on icon for smallbackpack and re-rendered icon
3 Hours Ago
Setup night vision overlay and volume
3 Hours Ago
merge from main
3 Hours Ago
Better update process (pause and resume the playable, don't manually evaluate it)
3 Hours Ago
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
3 Hours Ago
3 Hours Ago
Stop pooltable floating
4 Hours Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
4 Hours Ago
Clean: initial pass of removal Jobs 2 code - removed hand-rolled async state machines - removed all code dependent on !UseUniTasks Tests: compiles
4 Hours Ago
Added new sounds for supermarket freezer
5 Hours Ago
Merge: from culling_falsepos_improve - Update: restore culling.debugshowstats functionality Tests: built debug client standalone, used the command in editor
5 Hours Ago
Update: replace editor GUIStyle with default one to allow culling.debugshowstats to work - remove UNITY_EDITOR defines Tests: built debug client standalone
5 Hours Ago
merge from main
5 Hours Ago
Fixed the rendering of the night light and prevented it from rendering during the day
6 Hours Ago
smallbackpack material tweaks - set textures to stream, fixed itemname, fixed workshopsource url
6 Hours Ago
merge from piemenu_binds_feedback
6 Hours Ago
Fixed the ambient probe lighting and removed Rust.Global dependancy from the RRP asmdef
Today
Fixed some letter being truncated