200,411 Commits over 4,140 Days - 2.02cph!

5 Minutes Ago
merge from new_menu
10 Minutes Ago
Fixed some NPC drops not calling OnNPCDropItem Add CSS thruster models without mounting CSS` (Community Contribution) Fixed server crash when mounting ladders at edict limit Minor cleanup Improve free edict detection
7 Minutes Ago
Translate.GetCurrentCulture can be overriden by overrideCulture
14 Minutes Ago
Use Translate.GetCulture instead of CultureInfo.CurrentCulture when formatting prices, as it always return invariant culture Moved the culture convar inside Translate Removed a log in GetMarketPriceImpl
25 Minutes Ago
Prevent keyboard shortcuts for randomising player seed and clearing wearables being triggered when typing in filter input boxes. Ignore shortcuts when filter input boxes are in focus
33 Minutes Ago
Randomising the player seed preserves selected clothing
35 Minutes Ago
Player can now be equipped with clothing using the wearableScrollView. Multiple items of clothing can be equipped as long as they are compatible in regular gameplay. Equipping a clothing item that is not compatible with others selected will clear the selected clothing. New button to clear player clothing, shortcut with pressing O
53 Minutes Ago
Revert 127505, not necessary
57 Minutes Ago
ListComponent static reset
58 Minutes Ago
Menu chat fixes Party members spawn in the footer next to the chat
1 Hour Ago
Redid UI sizing
1 Hour Ago
Reapplied player changes
1 Hour Ago
Subtract 127494 - contained unwanted files
1 Hour Ago
Increase UI size so the scene feels better maximised
1 Hour Ago
Unlocking wip. Codegen.
1 Hour Ago
Fixed ClientVersion template file and modified FPBuild config file.
2 Hours Ago
new_menu -> main
2 Hours Ago
Rust plus button styles More rust plus button debugging
2 Hours Ago
reduce number of fog shadow samples
2 Hours Ago
Now spawning a BasePlayer in the scene rather than just a PlayerModel so we can give items to the player later. Rotation is broken right now
2 Hours Ago
Bit more polish to the refresh button Try to fix a hero store video NRE
3 Hours Ago
Fix camera zoom, switch to JPG, add camera angle, use chunking for API calls
3 Hours Ago
Update: experimenting with offloading tick analytics for players to worker thread In editor delays are pretty small, should win us 0.7ms on 200pop server, but tasks library is al-locating cosntantly - still investigating alternatives. Tests: ran around in editor on craggy, checked profiler
3 Hours Ago
Fix a bug where if you press refresh enough times the server browser will eventually brick and show no results Fix the modded page frequently showing 'no servers available' when servers exist
3 Hours Ago
Merge from more_worldgrid
3 Hours Ago
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
4 Hours Ago
Merge from main
4 Hours Ago
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
4 Hours Ago
4 Hours Ago
Fix server browser generating duplicate listings on first open
4 Hours Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
4 Hours Ago
Removed obsolete food market test files, added bottom layer collision mesh
4 Hours Ago
5 Hours Ago
merge from main
5 Hours Ago
Bunch more locking wip
5 Hours Ago
restore the fogginess when controlling autoturrets
5 Hours Ago
new_menu -> main
5 Hours Ago
Refresh rust plus button when menu opens rather than on player connect
5 Hours Ago
Close the menu chat when the menu is closed
5 Hours Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
5 Hours Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
5 Hours Ago
exported 3p flame thrower anims, tweaked holster postion
5 Hours Ago
Added mask clipping support to UIBackgroundBlur
5 Hours Ago
Fix tugboat lights LOD settings
6 Hours Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
6 Hours Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
Today
Add todo to remember accounting for ducking when estimating muzzle pos server side
Today
Add random pitch to backpack hit sound
Today
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.