128,833 Commits over 4,201 Days - 1.28cph!
merge from Halloween_25_Update/PH/storepage
Updated krieg backpack store media
Added support for steam DLCs in the store featured tab
When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
Make fold out colliders convex, general prefab setup
Fixed button text that broke after merge
Setup 3rd person reload effects on turrets
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
▄▊▄▍▉▌▍▊ ▄▆▊ `▆▌▉█▉█▋▋▆▊▄▆▆▇▆▄▄█ > ▄██▅▋▊█▊▄▄_▋▌▍█▊▋_▉▆▅▄▅` ▅▋▌█ ▇ ▍█▌▊▇▋▌▅ ▄▋▆▄▅▌▄ ▌▇▊▍ █▋▉▉█▋ ▄▍▄▇▌▊▊ ▋▇▊ ▄▌█▋▄▍ ▋█▌▉█▅▆▄▆▋▄▌▄▊█▌▇▌ ▆▌ ▌▌▅▄ ▉▇▋▅ ▄▄▌▍▍█▍▅▊ ▍▇▌▋▍▄▄▊ ▌▋▋▆▅▉ ▊▉ ▆▄▌▆▋▍▅▇▄▄_▆▌▅_▌▉▊▆▅██▇. ▄▌▌▅, █▋▉▍ ▍▌▉ ▆▇▋ ▇▅▍▍▍▅ ▉▋ ▍▋▆ █▍▅▅▄▍▅▅▅▅ ▅▄▅▆▆▉█ ▅▅▋▊▌▄▅.
█▆'▆ █▆▌▇▍▄▌ ▄▋ █▋▌▍ ▇▄▆▊ ▅▄▌▊ ▊▊▅▊▋ ▄▉▊▌▍▋▋▊ ▊▍▆▌▆▄▆▆ █▅ ▊▆'▆ ▇▊▉█▄██▊▌ ▊▋▋▆▍▇ █▌█▄ ▅▆▋▅▍▋▍▄▉▇_▅▉█_█▉▊▍▄█▍▆
Merge from main (stomp oilrig_1 prefab, will need a S2P)
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
Disable unlocked by default on hazmat, assign steam DLC pack
Setup skin item for shotgun, unlock via steam DLC pack
Assign steam DLC pack for chainsword
Merge from Project_Hammer
Merge from slots_optimize
Fixed caboose slot machine
Add max texture resolution information for skinnables in the workshop scene
Only show steering wheel health bar in edit mode
Rework steering wheel priv linking to fix save issue
Minor cleanups
Cleanup GMOD_Player class a little bit
* Moved public fields to private for those that already had accessors
Fixed infinite loops when calling DrawModel from Pre/PostPlayerDraw
* The hooks will no longer be called while they are already being executed
Better descriptions for gm_snapangles and gm_snapgrid
Merge small fix for LuaJIT
Optimized some CVEngineServer functions to do with looping over player list
* Also fixes some pointless compile warnings
Fixed more compile warnings
Optimizations for GM:PlayerCanHearPlayersVoice usage
* Removed IVEngineServer::GMOD_GetPlayerIsSpeaking & GMOD_ShouldUpdateVoiceMasks, CBasePlayer::IsUsingVoice, C_BasePlayer::ShouldGoSouth
* Moved certain gmod fields at the end of CBasePlayer and C_BasePlayer to be private, rearranged others
* GM:PlayerCanHearPlayersVoice will no longer be called for non speaking players when any player speaks
* GM:PlayerCanHearPlayersVoice will be called for a speaking player if it was called too long ago (0.3 seconds)
squeeze bent normals into skin shader g-buffer
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller
- left a couple more TODOs as I found a weirdness in the original code
Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication.
Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later
Reload animations running on front and rear turrets
Setup new controllers
Setting to enable/disable signalling the reload animation from the server on held entities
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally.
Override and implemented LookingAtEngine on PlayerBoatPrivilege
added indicators for ammo types: slug, smoke, buckshot
Fix muzzle fire appearing at the wrong place
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
Swap to the rigged versions of the 50 cals
Reset some CodeGen to their state on /main
merge from fix_deep_sea_network_layer -> naval_update
Fixed front turret only reloading the left 50 cal
Fix SV_ReloadStart error on rear turret