198,896 Commits over 4,140 Days - 2.00cph!

Just Now
Fix compile error from monument scene being deleted
30 Minutes Ago
merge from new_menu
30 Minutes Ago
Featured skin tile tweaks
35 Minutes Ago
merge from new_menu
35 Minutes Ago
Cleaned up store featured tab
1 Hour Ago
merge from deprecate_old_monument_scenes -> main
1 Hour Ago
Fix home store hero reliance on video length - didnt work at the best of times
1 Hour Ago
Fixed an ordering issues with store tiles
1 Hour Ago
Fixed server browsers virtual scroll heights
1 Hour Ago
Steam inventory is now using virtual scroll, that was a pain
1 Hour Ago
merge from main -> deprecate_old_monument_scenes
1 Hour Ago
more modal changes
2 Hours Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
2 Hours Ago
Better hero logic behaviour (especially when steam is down)
2 Hours Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
3 Hours Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
3 Hours Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
3 Hours Ago
Clear local fog of war when disconnecting from a server
4 Hours Ago
Merge from main
5 Hours Ago
Skin viewer fixes and tweaks
5 Hours Ago
Fixed steam inventory items not resetting themselves before being recycled Added some client prediction so we don't call refresh too often and end up with outdated cached data
5 Hours Ago
Cherry pick 125750 yolo
5 Hours Ago
Improve the cart modal and fix scroll issues
6 Hours Ago
Merge from main
6 Hours Ago
Fix padding on buttons bug
6 Hours Ago
Play and Search input styles
6 Hours Ago
remove transitions to match all pages
6 Hours Ago
Store subnavigation clean and search bar
Try and fix connect modal NRE on connect Fix weird demo buttons
Today
Subtracted main and some stray files
Today
Connect Modal + Play prefab clean up
Today
Header changes, exit dialog styling, cart button
Today
Fixed jungle pack wrong release date
Today
premium modal styles
Today
All general store page have their content setup
Today
merge from new_menu
Today
Compile fix again
Today
Restored store DLC page content
Today
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
Today
merge from new_menu
Today
Compile fix
improvised walkway progress prefabed food market barge area
Today
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
Today
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
Today
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
Today
merge from new_menu
Today
Steam inventory debug convar
Today
Added portrait and square image override for store takeovers
Today
WIP work to speed up culling