126,086 Commits over 4,171 Days - 1.26cph!

Just Now
Merge from main
34 Minutes Ago
merge from fix_streaming_misc_textures -> main
35 Minutes Ago
Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps
38 Minutes Ago
Bank vault (30MB)
38 Minutes Ago
browser_scrollview_fix_2 -> main
39 Minutes Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
45 Minutes Ago
Add search bar for list, tweak style of the item selection after changes
1 Hour Ago
merge from store_atlases
1 Hour Ago
Sofa and shipping container fixes
1 Hour Ago
Store mannequin (100MB)
1 Hour Ago
merge cherrypick_queryvisjobs_optimizations to main
1 Hour Ago
cherry pick query vis optimizations
1 Hour Ago
neck_stuck_debug -> main
1 Hour Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
1 Hour Ago
merge from meta_shift/loot
1 Hour Ago
recycler added to dome green card puzzle room
2 Hours Ago
Fixed CoverImage uv issues when using textures instead of sprites
2 Hours Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
2 Hours Ago
Switched out dropdown item type selector for a list with updated styling
3 Hours Ago
Update: FilySystemBackend supports "dynamic" asset bundles - updated store overlay pages to use it Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next. Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
3 Hours Ago
Atlases cleanup, fixes
3 Hours Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
3 Hours Ago
Restored missing assets on exhibit decor pack and floorpaper pages
3 Hours Ago
merge from meta_shift
3 Hours Ago
meta_shift/loot -> meta_shift
3 Hours Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
4 Hours Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
4 Hours Ago
water treatment plant puzzle update s2p
4 Hours Ago
updated trainyard puzzle s2p
4 Hours Ago
powered_water_purifier_pickup_fix -> main
4 Hours Ago
Fixed not being able to pickup the powered water purifier even when its empty
4 Hours Ago
Fixed jungle building skin sprite atlas not referencing the right folder
4 Hours Ago
Fixed bad merge on UI_Settings.cs
4 Hours Ago
merge from main
4 Hours Ago
browser_scroll_bug_fix -> main
4 Hours Ago
sewer branch puzzle update s2p
4 Hours Ago
Some more changes to try and get browser scrollview to work properly
4 Hours Ago
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
4 Hours Ago
merge from main
4 Hours Ago
merge from menu_warmup_fixes
4 Hours Ago
merge from main
4 Hours Ago
powerplant puzzle update
4 Hours Ago
Store DLC tab ref fixes
4 Hours Ago
Compressed some ui assets, fixed some refs
5 Hours Ago
Fixed some texture refs not using sprites
5 Hours Ago
Rebase on /main