131,288 Commits over 4,232 Days - 1.29cph!

8 Minutes Ago
Info tab tweaks
14 Minutes Ago
merge from main
15 Minutes Ago
Fixed menu tooltip icon not being marked as non static
15 Minutes Ago
Added a button to toggle hidden items
22 Minutes Ago
further cleanup
26 Minutes Ago
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31 Minutes Ago
Fully removed PointGrid3D and associated jobs
33 Minutes Ago
Use flex columns for the itemlist, instead of a grid
33 Minutes Ago
HideVest male/female
39 Minutes Ago
missing TankTop file
42 Minutes Ago
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42 Minutes Ago
merge from main
43 Minutes Ago
removing more unused prefab setup
43 Minutes Ago
merge from gui_cleanup
47 Minutes Ago
removing more dead code
1 Hour Ago
got the admin panel working for sculptures again
1 Hour Ago
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1 Hour Ago
Naval scientist variation art
1 Hour Ago
removed a bunch of disabled stuff from the dialogue prefab
1 Hour Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
2 Hours Ago
routed saving properly
2 Hours Ago
Commands tab for useful and common commands
2 Hours Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
2 Hours Ago
Tank Top repose male/female
2 Hours Ago
Collared Shirt repose male/female
2 Hours Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
3 Hours Ago
powerplant update
3 Hours Ago
merge from powerplant_dropzone
3 Hours Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
3 Hours Ago
Loadouts tab styling
3 Hours Ago
drop zone moved, prevents hackable dropping on lighting
4 Hours Ago
merge from fillwater_improvements
4 Hours Ago
merge from helicopter_flare_balance_pass
4 Hours Ago
merge from harbor_swingbridge_parent_fix
4 Hours Ago
merge from m15_3p_emmisive_fix
4 Hours Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
4 Hours Ago
merge from rivals
Today
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
Today
Merge from food_qol
Today
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
Today
Merge from main
Today
Don't allow the deep sea terrain config to load if the player is in the tutorial
Today
Merge from parent
Today
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
Today
Fixed missing ghost ship map marker
Today
Merge from fog_multithread_fix
Today
Move test scene
Today
Today
Compile fix
Today
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting