156,580 Commits over 4,536 Days - 1.44cph!

15 Minutes Ago
Remove unused clan score event on RespawnableLootFridge
19 Minutes Ago
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19 Minutes Ago
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39 Minutes Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
48 Minutes Ago
Merge from Livestock_animals/critter_animals
52 Minutes Ago
main -> biofuel_generator
55 Minutes Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
55 Minutes Ago
computer_station_device_adder_fix -> main
56 Minutes Ago
Fix computer station hiding the text in the identifier input box at different resolutions
1 Hour Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
1 Hour Ago
Merge: from main
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
2 Hours Ago
Merge from main
3 Hours Ago
merge from sprint_shoot_anim_fix
3 Hours Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
3 Hours Ago
merge from loadouts_pos_fix
3 Hours Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
3 Hours Ago
Adding closed version of triangle ladder hatch rig
3 Hours Ago
merge from main
3 Hours Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
3 Hours Ago
3 Hours Ago
merge from main
3 Hours Ago
Merge from main
3 Hours Ago
Randomised room G progress (still WIP)
4 Hours Ago
Squirrel animation updates and movement speed changes
4 Hours Ago
Fix dark paintable window in RRP
5 Hours Ago
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5 Hours Ago
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6 Hours Ago
Merge from nms_hlod_fix
Today
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
Today
Merge from sandbag_gib_fix
Today
Fix multi material gibbable not applying skinned materials correctly
Today
Fixed all sandbag tiers not showing skins on gibs except for pillbox
Today
Add a prevent building volume around the sandbag pillbox
Today
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
Today
Merge from mounting
Today
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
Today
Client compile fix
Today
Cleanup
Today
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
Today
Merge from parent
Today
Use more bones for the sheep look at
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling
Today
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
Today
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Today
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