131,576 Commits over 4,232 Days - 1.30cph!

7 Minutes Ago
Merge from parent
8 Minutes Ago
Fixed typo on boat building privilege
16 Minutes Ago
Quick refactor/cleanup
22 Minutes Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
23 Minutes Ago
space station building skin models and gibs files
23 Minutes Ago
Merge from parent
27 Minutes Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
31 Minutes Ago
Remove some dead code
53 Minutes Ago
added ambience list and defenirion for PTBoat Stings
1 Hour Ago
Bunny ears repose re-commit
1 Hour Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
1 Hour Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
1 Hour Ago
subtract 137213
1 Hour Ago
Paintball Gun - update model and bake with fixes
1 Hour Ago
Minor fix on heavy scientist hand
1 Hour Ago
added creak audio stings to the PTBoat ambience
2 Hours Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
3 Hours Ago
Bunny Ears repose
3 Hours Ago
Disabled wind on tarp_static_blue material
3 Hours Ago
Nomad Suit repose/lods
3 Hours Ago
Tiger mask repose
4 Hours Ago
DragonMask repose
4 Hours Ago
added an icon to boat ladder
5 Hours Ago
Oxmask repose
Today
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Today
Merge from largevehicle_groundwatch
Today
Merge from parent
Today
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
Today
Remove leftover debug message from ElectricWindmill
Today
Remove leftover debug message from ElectricWindmill
Today
▇▍▆▌▄▉ ▋▆▋▉▋ ▍▄▇▆▌▍
Today
merge from main/naval_update/boat_plank_sounds
Today
merge from main/naval_update/boat_wheel_sounds
Today
sounds for most of the modular boats and related deployables (few bits still WIP)
Today
Triangle fan cells wip
Today
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
Today
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
scientist_boat_ai -> naval_update
Fix muzzle flash not spawning at the right location for the right pt boat turret
scientist_boat_ai -> naval_update
Compile fixes
Today
Added "Super Chiby" font for balloons, fix references on prefabs
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
Today
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
Today
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
Today
Fixed Lua error with "" for rope material Fix nullptr crashes (on game exit?) to do with HTML panels (CEF) Make Zombine use zombie blood color Resistance mines target Xen Aliens from HL1 Make Resistance Mine have proper name in killfeed Add missing attachments to Combine APC model So the player's view is not in the ground if they somehow got into the APC prop_vehicle_apc code tweaks * You can now actually exit the APC if you got into a non locked one * Non locked APC now starts the engine when entry animation ends * Do not play locked sound for non locked APC
Today
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
Today
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
Today
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
Today
CodeGen