127,377 Commits over 4,201 Days - 1.26cph!
merge from bed_improvements - skinners please review your submitted bed skins, possibly need resubmitting
Unknown Error x4
The Method Unknown is not supported x4
Exiting connection was forciably closed by the remote host x2
Method
30834 is not supported x3
Method
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14898 is not supported x2
iterations on the boat steering wheel start turning audio files
Steering wheel prevent building volume.
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
Additional steering wheel dismount positions
merge form underwaterlabs_bp_fragment
half-broken application of baked shore vectors
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
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Updated charity plushie Icons
prefab LOD distance tweaks
some deletes of prefabs we don't use anymore
prefab LOD distance tweaks
re-factored oilrig leg prefabs to share a same nested prefab for the art
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Always enable the sleeping animator if the player is within 10m, lets the very subtle sleeping animation that I had never noticed before play as intended
Get rid of the pooling for SteamFriend to fix game invites going to the wrong player
Disable player animators on players that have been sleeping for more than 10s
In a scene with 200 sleepers this drops animator handling time from 7.2ms to 0.3ms
Automatically resumes once player wakes up, seems like no visible consequences
Fix menu prefabs not preprocessed in place after death_screen_optimize merge (broke Use Bundles too)
Added some light LODs to the bounce lights on the static phonebooth, they would have rendered at all times while in network range
Possible fix for AmbientLightLOD not properly enabling lights after a bug fix for the jungle update
Seemed to affect lights that didn't use a CullingVolume
Also removed an allocation every time a player enters and exits the lights range
Replace all displacement textures with shapes, switch off blending for now, use vertex position to sample displacement instead of instance pos (except of grass case), squash foliage towards centre relative to displacement vector, use quantized vertex colours to attenuate, and rework directional height for better blending.
BaseMountable compile fixes
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar
Codegen
scientist_rhib_gameplay_pass_2 -> naval_update
Can no longer insert items into the production slot of the chicken coop
Make the PT boat turret immortal for good measure
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
Add PlayerAnimation_premerge_oct2025 controller for reference
Mark clothing fbx's as non r/w
Merge from main
Stomped player animation controller changes (sorry)
boat_ai_optimisations_2 -> naval_update
Increase interest intensity
Fix boken avoidance logic after our move to jobs
boat_ai_optimisations -> naval_update
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boat_ai_optimisations_2 -> naval_update
Light sleeping:
- wake boats up occasionally to wander around
- wake, wander a bait then go back to sleep
Added sleepy system to boats
Boats will sleep when the lose all targets and have lost them for x seconds
updated bed with new model with better uvs, updated lods, gibs, prefab, workshop file, skinnable asset - still need to do corpse prefab and test
boat_ai_optimisations -> naval_update
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp