130,879 Commits over 4,232 Days - 1.29cph!
set up birthday hat to be skinnable of candle hat
Created a bespoke anim set for m4 shotgun and applied the anims to m4 override controller
added gib material with emit disabled
Merge: from spectate_related_cmd_fixes
- sleeping-/usersinrange commands now run from spectated player's position, if spectating
Tests: used commands when spectating
Update: when running sleeping-/usersinrange, prefer to query from spectating target position
Tests: used the commands while spectating
Updated language files
Make net_error thread_local
Fixed crashes to do with vehicle driver NPCs
Foxed a potential issue with CNPC_Osprey
Remove non existent entities from the FGD
* Weapon_Brickbat, env_rotorwash, references to weapon_beerbottle, test_sidelist, npc_crabsynth, env_terrainmorph
Change VPROF name for GetPathTime
Make metrocops draw other types of pistols as well
Fixed Combine Soldiers not walking/running with pistols/RPG
Improve Metrocop behavior with the RPG
* No longer tries to chase the player, go back to safe distance loop, etc.
Combine Soldiers can walk/run with no weapon or melee weapons
Breen acts like a combine when using weapons, instead of doing nothing
Improve Hammer particle browser
* No more random numbers in Used count, no more 13FPS, better layout, no more black background
Revert "Do not rebuild node graph for workshop maps"
multi_drop_nre_fix -> main
added matrix lods, gibs, material adjusted and updated prefab
Medical syringe animation polish pass
Hat texture size pass.
Flame replacement (still wonky atm in this commit)
Merge: from spectate_command_fix
- Bugfix for spectate doing nothing when spectating far-away player
- Bugfix for error on respawn after spectate if previously didn't have a spectate target
Tests: used spectate out of network range 10 times in a row, used keybind to spectate twice in a row - no issues
Bugfix: Spectating - when no valid spectator found when starting to spectate, ensure we still set the right SubStrategy
- If no spectate targets were found, chat message now contains the used filter
Could easily happen for people using keybinds, as keybind sends "spectate True"
Tests: using keybind, spectated other player twice in a row - no more errors
Bugfix: Spectating - ensure Spectating flag always gets sent to the owner
Fallout from the queue skipping optimization
Tests: Went outside of network range, waited for subscription to unsub and and started spectating on a 2p server. Did it 10 times - no failures
All neon signs deployable on the vehicle large layer
More IO prefabs deployable on the large vehicle layer
merge from the correct gui_sculpting branch
Cherry pick dock and edit fix
Fix FindDockableStation return logic.
Fix occasional NRE disconnect with dock and edit.
Merge from puzzle_reset_hotfix
Another attempt at arctic rad zone issue
Fixed InvalidOperationException in radiation damage
merge from fireballyellowfix
merge from elevator_power_draw_fix
merge from storepage_backbutton_fix
merge from hmlmg_skinviewer
merge from checkoutresult_fix
merge from sort_stack_fix,
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- Setup a method to emulate the twitch drop crash from before
- Codegen
Fixed unpowered fridges in arctic biome not cooling food
Merge from puzzle_reset_hotfix
Clamp radiation maximum radius to +50% or +20m: whichever is smaller
- reduces puzzle radiation size on large puzzle rooms
- reduces how much radiation leaks out of military tunnels building blocked
Fix arctic research puzzle radiation spawning randomly across the map
- was having it's worldPosition added twice: once via localPosition and once via BoxCollider.center
- set the WorldPosition to zero so the BoxCollider.center can be the worldPosition
Apply an additional 25 damage per puzzle reset tick to all players in the inner radiation range once the radiation reaches it's peak level
- Setup objective resetting for go to underwater lab objective
- Removed serialized mission icon definitions from mission assets, instead paired these with an enum value in new MissionIconsConfig scriptable object. Objectives have a virtual method to define which icon type should be used per objective. SpeakWith type objectives now use the talk with mission provider speech bubble icon, other objective types use the generic mission icon
- Setup being able to have multiple active objective markers on the map and compass at once
- Fix issue with check for prerequisite objectives
Reduced monumentPuzzleResetRadiationPlayerEmptyTime from 5m -> 2m
Reduced monumentPuzzleResetRadiationPreResetTime from 10m -> 5m
Brings total possible radiation time from 15m -> 7m
Reduced monumentPuzzleResetRadiationAmount from 100 -> 3 (inner radiation sphere)
Fixed the outer smaller radiation area going straight to 10, it now ramps in like the inner sphere over time
Add IgnoreAboveGroundPlayers option to TriggerRadiation, uses the IsUnderground check on BaseEntity which won't work in some cases (like noclipping under the terrain). It's what we use for the equivalent check on the puzzle reset
If a PuzzleReset is set to ignoreAboveGroundPlayers it will now pass that along to it's radiation zone
Airfield will now ignore above ground players
Puzzles will now start counting time spent empty with rads active once any radiation is active, not just once radiation is fully activated
Don't send the puzzle reset warnings to players that are above ground on a monument set to ignore above ground players
monumentPuzzleResetWarnings is now on by default and saved
Gib prefabs. Tintable.
Related files & filename org.
Added HMLMG to the skin viewer
Fixed back button not closing store pages
Change VPROF name for GetPathTime
Make metrocops draw other types of pistols as well
Fixed Combine Soldiers not walking/running with pistols/RPG
Improve Metrocop behavior with the RPG
* No longer tries to chase the player, go back to safe distance loop, etc.
Combine Soldiers can walk/run with no weapon or melee weapons
Breen acts like a combine when using weapons, instead of doing nothing
Improve Hammer particle browser
* No more random numbers in Used count, no more 13FPS, better layout, no more black background
Revert "Do not rebuild node graph for workshop maps"