130,483 Commits over 4,232 Days - 1.28cph!

4 Minutes Ago
viewmodel camera animations for rear 50cal
21 Minutes Ago
merge from tax_convars_rename
23 Minutes Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
41 Minutes Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
50 Minutes Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
55 Minutes Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
57 Minutes Ago
main -> unskinned_windmill
58 Minutes Ago
Fixed copypaste merge fuckery, restored copyboat commands
1 Hour Ago
Fix broken diving goggles
1 Hour Ago
Update to crockery textures
2 Hours Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
2 Hours Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
2 Hours Ago
Merge: from main
3 Hours Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
3 Hours Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from rpg_skin
4 Hours Ago
Birthday hat - Rebound skin mesh in the prefab, updated .item prefab reference and the vm settings
4 Hours Ago
static speargun prefab cleanup
4 Hours Ago
removed renderer batch on compound bow placed on non lodgroup type object
5 Hours Ago
gun display rack weapons wont cast shadows
5 Hours Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
Today
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
Today
Ghost ships now show a map marker Fixed rotation of deep sea island icons
Today
Merge from floating_cities
Today
S2P all FC's + HLOD
Today
Fixed some missing farm access dialogue
Today
Missing file
Today
Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
Today
Merge from parent
Today
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
Today
Merge from hackweek_boxsorting (last UI pass)
Today
Merge from box_sorting_ui
Today
Merge from main
Today
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
Today
Fix bot_exec no longer working in builds
Today
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
Today
fixcars command now fills the rockets continer with incen, flares and HV's.
Yesterday
Editor tool to copy paste terrain sections around
Yesterday
Fixed remaining spinners.
3 Days Ago
Make certain NPCs appear in killfeed * Helicopter, Combine Ceiling Turret and Camera and Antlion Grub Fix inverted null check from yesterday Fixed regression with clientside entity removal
3 Days Ago
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3 Days Ago
Birthday hat icon updated and prefab adjustment, ran icon manifest
3 Days Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
3 Days Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
3 Days Ago
merge from helicopter_flare_balance_pass -> main
3 Days Ago
burlap gloves repose
3 Days Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
3 Days Ago
Merge: from main
3 Days Ago
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles