140,448 Commits over 4,352 Days - 1.34cph!

22 Minutes Ago
New tooltip prefab for f1 UI Some color fixes in command list
50 Minutes Ago
music for new rustige egg
1 Hour Ago
Remove poolable from scientist suit NVGM (matches main)
1 Hour Ago
fix manifest after merge squashed
1 Hour Ago
move in checks for placement, should be even easier to place on sloped surfaces
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
Added a scrollbar to the command list Some layout tweaks and fixes
1 Hour Ago
merge from hamster_water_wheel
1 Hour Ago
merge from main
1 Hour Ago
merge from main
2 Hours Ago
get RRP running on unity 6
2 Hours Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
2 Hours Ago
Fixed item and vehicle list flex scroll gap
2 Hours Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
3 Hours Ago
Merge from main
3 Hours Ago
Checkpoint for Flavien test.
4 Hours Ago
Fix missing HasFlag swaps
4 Hours Ago
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4 Hours Ago
Refactor all fsms, wip
4 Hours Ago
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4 Hours Ago
new mocap for shrug, thumbs up and thumbs down updated
4 Hours Ago
merge from main
4 Hours Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Compile fix
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
oops
4 Hours Ago
Fixed double select none buttons in the tools tab
5 Hours Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
5 Hours Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
5 Hours Ago
merge from hasflag_replacement
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Fixed loadouts not loading in non debug builds
5 Hours Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
5 Hours Ago
RidableHorse.prefab really wants to be reserialized
5 Hours Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
5 Hours Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
5 Hours Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
5 Hours Ago
rust_relay_server -> main
6 Hours Ago
main -> rust_relay_server merge
6 Hours Ago
offset packetType by lowestUserPacket
6 Hours Ago
Can copy error by clicking on them
6 Hours Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
6 Hours Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
6 Hours Ago
merge from main
6 Hours Ago
merge from render_pipeline_testing
Today
probable fix for flickering fog
Today
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
Today
merge from waterwheel_deployable
Today
Increased the error overlay size, reduced the max amount of entries