155,885 Commits over 4,536 Days - 1.43cph!

24 Minutes Ago
show LT before RT when showing glyphs in a row
34 Minutes Ago
Merge from look_boost (which ended up mostly being a massive refactor)
35 Minutes Ago
Inventory sorting perf improvements
39 Minutes Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
41 Minutes Ago
Fixes/cleanup
53 Minutes Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
57 Minutes Ago
Merge from look_boost/refactor
1 Hour Ago
Merge from loook_boost
1 Hour Ago
Disable look boost by default
4 Hours Ago
Fixed sheep not pooping
4 Hours Ago
Disabled shear collider on lamb (not used)
4 Hours Ago
Converted all cow meat prefabs and references to beef
4 Hours Ago
Fixed some overlapping colliders on the calf male ragdoll
4 Hours Ago
Fixed lod groups on calf corpses
5 Hours Ago
Added a test to catch any skeleton assets with null bones, all pass
6 Hours Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
Today
Merge from vm_hand_spawn
Today
Fixed mini crossbow nre
Today
Merge from vm_hand_spawn
Today
Fixed name parsing to account for v_portableboombox._anims
Today
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
Today
Merge from main
Yesterday
Added autosize support for the loading and VOIP icons as well
Rin
Yesterday
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Yesterday
merge from main
Yesterday
merge from sv_console_terminal_fix
Yesterday
Fixed row window height causing the status info not to render on Windows Host consoles
Yesterday
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
Yesterday
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2 Days Ago
scrap king - updated meshes, added frames and lods
2 Days Ago
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2 Days Ago
Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups
2 Days Ago
Launch site, trainyard and radtown power grid rooms
2 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
2 Days Ago
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3 Days Ago
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3 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
3 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
3 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
3 Days Ago
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3 Days Ago
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3 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
3 Days Ago
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3 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
3 Days Ago
bull/calf/cow use old bias map
3 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
3 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
3 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
3 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
3 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning