145,855 Commits over 4,413 Days - 1.38cph!

4 Minutes Ago
Merge from main
8 Minutes Ago
▉█ ▌▇▊ ▍█▌▊██▄▇██ ▍▅▉▆▍█▇ █▌▄▊▄▌ ▇▉▍▊▅▋ ▇▇▌ ▌▊▄▆▇▍▅▅▊ ▋▍▊▌█▌▅▊▉▅▍▄▇▄▍▊▉▅▉▋▍▊▅▅ ▄▆▍▅▊▅█▇
9 Minutes Ago
Merge: from main
10 Minutes Ago
Merge: from pm2
Rin
15 Minutes Ago
merge from save285 - Staging wipe!
16 Minutes Ago
Codegen
18 Minutes Ago
Update: disable lightmap baking on scene load for PlayerModelBenchmark Tests: deleted generated assets, reopened scene - no new lightdata
25 Minutes Ago
Update: add PlayerModelBenchmark scene to the build list - also add it to recognized +autobench list Tests: none, trivial change
27 Minutes Ago
Merge from main
35 Minutes Ago
Update: add PlayerModelBenchmarks cene shortcut to Scenes menu Tests: compiles
Rin
45 Minutes Ago
network++ save++ persistance++
50 Minutes Ago
fixed BDU protection values switched
57 Minutes Ago
commiting a bunch of meta files plastic moaning about
58 Minutes Ago
ballistic armor condiction pass
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
3 Hours Ago
Merge from tutorial_animator_fixups
3 Hours Ago
Delete some more deprecated components
3 Hours Ago
Removed the deprecated cinemachine camera component from the end tutorial cinematic Update the tutorial NPC to use a child animator rather than cinematic mode (we'll eventually phase out cinematic mode)
5 Hours Ago
Merge from PlayerRigUpdate2
5 Hours Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
5 Hours Ago
Hardcode drop_item gesture to 1s as it's now faster
5 Hours Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
6 Hours Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
New rear turret IK curves
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
Today
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
Today
illuminated buttons; - ran manifest
Today
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
WIP using base color brightness instead of base color tint
Today
Merge from main (no conflicts)
Fixes
Merge from main
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
Today
▅ ▉▄█▍▊▌ ▇▅▋ ▅▅▍ ▆▉▌▉▊▆▉ ▉▇▅ ▍█▌ ▆▍▅▋ ▆▌▆▌▇▋▆▊▇ ▄▌▄▌ ▍▊▄▅█▄ ▄▅ ▅▆▄▅▌▇ ▄▄▅ ▇▍▅▇ ▉▆▍▅▌
Today
▊ ▆▇▆ ▉▋█▌▍██▇▆▊▌▆▅▄▆▅█▄▄▊▇▆█▆▌▍▌▉▌▌▄▊▇▍▅▉▄▌▆▌▅▅▌█▍▌▍▊▉▌▍ ▊▆ ▋▍▇▇▅▍ ▄▉▌▉█▊▅ ▌▅▌ ▋▅▊▌▅█▅▇ ▄▇ ▍▍▅▄▍▌ ██ ▊▄▌ ▅▍▌▆ ▆▇▊ ▇▋▋▄▌▌ ▋ ▋▇▋▄ ▆▋▍ ▇▋▄▄ ▇▋▉ ▉▆▋▅▅▄▊▅▋ ▊▍▅▉▍▆▊
merge from beenie_deformhair_enum
midlength capmask update
riot helmet uses beanie deformhair
More beanie conditional meshes
Updated appropriate headwear to use beanie deformhair
mid-length beanie conditional setup
Today
set up weapon charms on bowless_crossbow and m16a2
Today
unity 6 VolumeManager fixes
Today
▇ ▉▅▌▇▌▆ ▋▄▉▊▌▆▇▊▆█▄▌▍▇▅▇▄▋▍▊▇█▄▍▇▇██▍▅▄▇█▋▇▄▄▋ ▄▇ ▅▇▋ ▅█▌▊▋▅▆▅ ▄▇▅▌▇▍▉ ▆█▌▍▊▄▇ ▊▇ ▅▍▄▆ ▆▋▉▉▄ ▊▍█▉▋▊▆ ▋▄▍▄▆▍ ▄▅██▉ ▉▆▋▊ ▋▋██▋▅▍ ▌▇▌▊▌▋▍▄▋
Today
merge from main
Today
charms meta files
Added beanie option to DeformHair enum
Today
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
Today
merge from fix_guid_null_error