146,987 Commits over 4,444 Days - 1.38cph!

27 Minutes Ago
Merge from main
36 Minutes Ago
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36 Minutes Ago
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38 Minutes Ago
merge from main
41 Minutes Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
42 Minutes Ago
fixed clothing mannequin wearable (admin only)
55 Minutes Ago
Glass AR - icon, mesh tweaks
59 Minutes Ago
Debug rendering for pending crash site
1 Hour Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
1 Hour Ago
Merge from main
1 Hour Ago
main -> demo_compatability_layer
1 Hour Ago
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1 Hour Ago
Merge from main
1 Hour Ago
Merge from editorshortcut_selectprefabroot
1 Hour Ago
Merge from lr300space_display_fix
2 Hours Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
2 Hours Ago
AK deploy animation update
2 Hours Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
3 Hours Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
3 Hours Ago
Merge from main
3 Hours Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
3 Hours Ago
Merge: from main
3 Hours Ago
merge from addtoterrain_fix
3 Hours Ago
wake rhib buoyancy on release
3 Hours Ago
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3 Hours Ago
fixed skin constraint setup on frontier hazmat
3 Hours Ago
Merge: from main
3 Hours Ago
Fix static causing reused initial positions across multiple computers
3 Hours Ago
More map debug dot functionality
3 Hours Ago
Fix s2p AddToHeightMap not filtering colliders
3 Hours Ago
merge from cannon_fuseburn
4 Hours Ago
adding detail texture sheet + material (contains screws, weld, etc.)
4 Hours Ago
Default obstruction_tc_reorder to true
4 Hours Ago
merge from heli_crate_train_wagon_fix
4 Hours Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
4 Hours Ago
Merge from main
4 Hours Ago
Merge from order_test
4 Hours Ago
More debug logging, skip the double tc check when logging.
4 Hours Ago
Compile fix
4 Hours Ago
merge from main
4 Hours Ago
Merge from main
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from iolines_motionblur_fix
4 Hours Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
4 Hours Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
4 Hours Ago
Piano anim update pass
4 Hours Ago
merge from bc_simspace_jank_fix
4 Hours Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta