146,813 Commits over 4,444 Days - 1.38cph!

10 Minutes Ago
subtract 153677 areacheck_parent_fix
4 Hours Ago
cherrypicking 153697
4 Hours Ago
merge from spraycan_reskin_refactor
4 Hours Ago
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Today
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
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Today
fix for last thrown dart in 2p counting as next players first throw
Today
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Communal interiors progress / top floor dressing
Today
Glass AR - worldmodel
Today
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
Today
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
Today
Gamesroom - ran localization - ran manifest - ran skins
Today
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Today
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
Today
RRP contact shadows fixes
Today
Tidy up how deployables are filtered for this test by using a new TestParameterSource
Today
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
Today
Some cleanup
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
Today
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
Today
Moved notification convars to a partial class
Today
oops
Today
add debug layer for contact shadows
Today
set up RRP renderer datas for skinviewer cameras
Fix compile error
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
Today
integrated new dartboard model
Today
Never failed but ran recalculate bounds on flameturret.deployed
Today
Exclude electric.windmill.small from the test. All tests pass :tada:
Today
changed from renderedLod to Meshlod on metal and wood parts
Today
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
Today
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
Today
Recalculated bounds on igniter.deployed. Test passes
Today
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
Today
Test list jsons
Today
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
Today
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
Today
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
Today
Hide skirt skinning pass
Today
Snow mobile animation updates to work with new character
Today
Merge: from main
Today
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
Today
fix broken water reflections when using DLSS or render scaling
Give barricades blocker its own protection property asset
Today
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
Today
Merge: from main