140,923 Commits over 4,505 Days - 1.30cph!

13 Minutes Ago
Fix: - old scientists not moving at multiple locations - animal stuck in charge stack around jungle trees - ais getting stuck - move without polyref log spam - scientist crouchwalk weird angle on stairs - slower old ais
14 Minutes Ago
Merge from main
16 Minutes Ago
Commit libraries
22 Minutes Ago
Fix non-deterministic tests that only failed sometimes, remove extra long tests
38 Minutes Ago
Bugfix: make card table saving MT-friendly Done by removing the concept of item "busy" or "locking" - was never set but checked against Time.time Tests: none, trivial change
50 Minutes Ago
Merge from rendererlod_collapse_improvements
50 Minutes Ago
Fix NRE when using a planner that is placing a collapsed renderer
55 Minutes Ago
fixed empty procmap scene
57 Minutes Ago
converted all jobs to batch by rows instead of pulling XY coordinates out of the flat array's index, fixed some other minor issues 4500 map erosion time down from 47s to 39s
1 Hour Ago
Bugfix: cache rocket ammo def to avoid get_gameObject calls in AttackHelicopterRockets Tests: spawned attack heli and geared it up - could see them in inventory
1 Hour Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
1 Hour Ago
Adjust conversation readout timings again
1 Hour Ago
Initial setup of repairable helipad at bandit camp Buying air vehicles from the vendor is disabled until players contribute enough resources to repair the helipad. Works similar to constructing siege weapons Once repaired stays repaired for the wipe Placeholder art whilst helipad is under construction
2 Hours Ago
Merge: from main
3 Hours Ago
merge from ArrowRevamp :bow_and_arrow:
3 Hours Ago
Reapply reduced network range on arrow.prefab Testlist
3 Hours Ago
merge from main keep destination on some bow entities
3 Hours Ago
merge from 2026_worldmodels
3 Hours Ago
merge from medkit_sfx
3 Hours Ago
merge from locked_water_bucket_fix
3 Hours Ago
merge from store_image_descriptions_aug26
3 Hours Ago
merge from flamethrowerpilot
3 Hours Ago
merge from legacyfurnace_col_fix
3 Hours Ago
merge from chainlink_fence_fix
3 Hours Ago
merge from showusebind_settings_fix
3 Hours Ago
Fix "Show use bind" and "Show belt bar binds" settings not doing anything because they were pointing to the wrong convar
3 Hours Ago
Fix all chainlink fences in all monuments manually since they had material overrides applied to LOD1 in the scene S2P
3 Hours Ago
Coverage Queries Renderer Feature
3 Hours Ago
Updated sheep model and prefab to improve lods further. added an opaque sheep fur mat for lods.
4 Hours Ago
Adjusting attachment positions for glass ak color variations
4 Hours Ago
Merge from main
4 Hours Ago
Updating attatchments positions for glass ak
4 Hours Ago
merge from main
4 Hours Ago
merge from woodarmor_skinnable
4 Hours Ago
Merge from main
5 Hours Ago
Merge from main
5 Hours Ago
merge from main
Today
Reduce amount of network groups for rooms
Today
legacy furnace COL 350 triangles -> 240 well within the convex mesh collider threshold (255)
Today
Fix mac compile error
Today
Fix compile errors
Today
Send network updates of room behind the door before the door's network update is sent
Today
Merge from main
Today
DLSS support for RRP
Today
Add commands to select and direct a given NPC ai.selectnpc will select the npc in front of the player ai.movenpc will make the npc navigate to the point the player is looking at (takes a walk type sneak, walk, jog, run, sprint, fullsprint) ai.releasenpc stops the debug control Works on legacy AI and modern FSM based AI, needs to be manually added to every FSM AI but it's a one line change for each type
Today
Faster navmesh save and load, smaller save file sizes
Today
Merge from rendererlod_collapse_improvements
Today
Adjust the position threshold for collapsing a RendererLOD A positional shift of > 0.000000001f on any axis used to prevent collapsing, updated to 0.0001f Catches a lot more renderers with no visual difference Fixed collapsed LODS switching to culling later than they should Fixed collapsed LODS not registering to environment culling
Today
Fix lingering occlusion (wait 5s before hiding on client) not always working
- Fix missing inspector arguments on character customizer page - Setup tile prefabs - Initial work on Character Preview - Set toggle on character creator page