200,836 Commits over 4,171 Days - 2.01cph!
Remove top level token debug
Ensure map name is sanitised properly in streamermode
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
Ensure session background isn't fully transparent
scene2prefab millitary_tunnel_1 (no hlod)
Fix scientists shooting before fully aligned to aim
adjusted terrain ignore volume
Subtract mesh and material changes
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
Fix spacing issue with queue icon
Fix server queues not detecting single person queues
Dont adjust gamemode counts if you are on the wrong category
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
Try and fix promo site not working
Fix interaction toast sometimes running logic twice on a single button press
Fix rust plus close button not working
Update: UsePlayerUpdateJobs server var is now a mode, not a bool
- rolled in UsePlayerTasks
Will make it easier to test new modes in the future and avoid weird servervar dependency mess
Tests: compiles in editor
Restore old streamer mode server description
added metal sounding open and close for black box
Bugfix: cache missing state player analytics when jobs are disabled
Tests: none, trivial change
Update: take world pos out of CacheState
This partially fixes cached state missing for players whos ticks weren't processed yet.
Tests: 2p local session on craggy
merge from /new_menu2/ian_hotfixes
merge from buildingskin_tags
merge from ejector_seat_collider_fix
merge from pilot_hazmat_dlc
Jungle haze intensity tweaks. Lowered a tad.
Fixed twilight transition being too abrupt & related color gradient stuff.
Fix source generator not running on components
Code cleanup
First attempt at a decent solution to entity components (in SyncVars) - hoisting:
Grab a reference to all entity components
Find SyncComponent attributes
Extract all SyncVars from the 'component'
Hoist them inside the parent with getters/setters that reference the components SyncVars
Run through existing logic
Added first pass of farm barge container shell no.1
Pilot Ejector Seat - Improved gibs
l96 - removed anim events from aimed idle to fix sound issues
Fix formatting in RebindSkinnedMeshRenderer
work around unity_BaseCommandID not being set
work around unity_BaseCommandID not being set
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
Fix heavy scientist sometimes still turning too fast to face player or noise
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
merge domain reload codegen improvements back to main -- editor only code gen
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
Blend player aim dir and player position when adjusting spotlight orientation
Fixed spotlight placed on the ground or ceiling not having 360 yaw range
Also aligned the model so its not biased towards a direction
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
Internal improvements
Fixed handle leak for gmod.exe (x86-64 exclusive .exe, that selects 64bit or 32bit appropriately)
Added version info to gmod.exe (the launcher thing)
Added version info to DLLs
Do not use `_xp` build tools at all
Added sv_pause_sp - allows singleplayer to be not paused
Clean-up doubleclicking in menu (Community Contrib)
Added option to "hide outdated servers" (Community Contrib)
Enable "Spawn with Weapon" for Eli, Mossman, Breen, Magnusson, Kleiner
Make zombies/metrocop propagate their lagcomp state to spawned NPCs
Dynamically calculate max autocomplete items based on available space
Add SteamID64 to "Dropped %s player from server" console message
Remove "PREP OK" from console map loading log
Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning.
Adjust recent changes to IMaterial functions for multicore
Block editdemo concommand just in case
Added NPC:IsCrouching
Combine/Citizens can do this.
Remove unintended changes to weapon_flechette
Fixed a crash when using gm_load on dedicated server
Also make loading saves on srcds not latch to a random player on the server
Fixed some version numbers not being updated in DLLs/EXEs
Why are there 4 version numbers in 2 different formats...
Also sign main launcher exe
Update version.rc to fill more standard meta data
Delete unused DLL files
DataModel.dll, DMSerializers.DLL, VTex.DLL
Temporary changes to sv_ents_write.cpp
Map compiler meta data
Make prop water level changes actually work, and apply on clientside too