200,429 Commits over 4,140 Days - 2.02cph!

6 Minutes Ago
Compression and mipmaps on UI.FriendAvatarGradient so the avatar masks look better
13 Minutes Ago
If the party changed, update the party footer even when the friend list is not visible Added a leave button when right clicking on yourself
16 Minutes Ago
Add some extra padding
31 Minutes Ago
new_menu -> main
32 Minutes Ago
Better rustplus button
40 Minutes Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
43 Minutes Ago
merge from new_menu
43 Minutes Ago
Compile fix again
1 Hour Ago
merge from new_menu
1 Hour Ago
Compile fix...
1 Hour Ago
Deleted duplicated textures
1 Hour Ago
merge from new_menu
1 Hour Ago
Fixed store timer saying "refreshes today" when its in less than 24h but not actually today
1 Hour Ago
Restored F7 defaulting to player report (when ingame)
2 Hours Ago
Use InstalledUICulture for everything instead of a culture based on the game chosen language
2 Hours Ago
Silenced the 429 too many requests error when requesting too many market prices Also added a phrase stating the price fetch fail (as it'll block the breakdown button)
3 Hours Ago
Fixed not being able to scroll down through all the console commands auto completion list
3 Hours Ago
Auth player on wheel unlock
4 Hours Ago
merge from new_menu
4 Hours Ago
Fixed some NPC drops not calling OnNPCDropItem Add CSS thruster models without mounting CSS` (Community Contribution) Fixed server crash when mounting ladders at edict limit Minor cleanup Improve free edict detection
4 Hours Ago
Translate.GetCurrentCulture can be overriden by overrideCulture
4 Hours Ago
Use Translate.GetCulture instead of CultureInfo.CurrentCulture when formatting prices, as it always return invariant culture Moved the culture convar inside Translate Removed a log in GetMarketPriceImpl
4 Hours Ago
Prevent keyboard shortcuts for randomising player seed and clearing wearables being triggered when typing in filter input boxes. Ignore shortcuts when filter input boxes are in focus
4 Hours Ago
Randomising the player seed preserves selected clothing
4 Hours Ago
Player can now be equipped with clothing using the wearableScrollView. Multiple items of clothing can be equipped as long as they are compatible in regular gameplay. Equipping a clothing item that is not compatible with others selected will clear the selected clothing. New button to clear player clothing, shortcut with pressing O
4 Hours Ago
Revert 127505, not necessary
4 Hours Ago
ListComponent static reset
4 Hours Ago
Menu chat fixes Party members spawn in the footer next to the chat
5 Hours Ago
Redid UI sizing
5 Hours Ago
Reapplied player changes
5 Hours Ago
Subtract 127494 - contained unwanted files
5 Hours Ago
Increase UI size so the scene feels better maximised
5 Hours Ago
Unlocking wip. Codegen.
5 Hours Ago
Fixed ClientVersion template file and modified FPBuild config file.
6 Hours Ago
new_menu -> main
6 Hours Ago
Rust plus button styles More rust plus button debugging
6 Hours Ago
reduce number of fog shadow samples
6 Hours Ago
Now spawning a BasePlayer in the scene rather than just a PlayerModel so we can give items to the player later. Rotation is broken right now
6 Hours Ago
Bit more polish to the refresh button Try to fix a hero store video NRE
Today
Fix camera zoom, switch to JPG, add camera angle, use chunking for API calls
Today
Update: experimenting with offloading tick analytics for players to worker thread In editor delays are pretty small, should win us 0.7ms on 200pop server, but tasks library is al-locating cosntantly - still investigating alternatives. Tests: ran around in editor on craggy, checked profiler
Fix a bug where if you press refresh enough times the server browser will eventually brick and show no results Fix the modded page frequently showing 'no servers available' when servers exist
Today
Merge from more_worldgrid
Today
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
Today
Merge from main
Today
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
Fix server browser generating duplicate listings on first open
Today
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
Today
Removed obsolete food market test files, added bottom layer collision mesh