141,042 Commits over 4,352 Days - 1.35cph!

36 Minutes Ago
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38 Minutes Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
59 Minutes Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
1 Hour Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
1 Hour Ago
Add achievements for reaching the floating city
1 Hour Ago
merge from main/armored_ladder_hatch_sounds
1 Hour Ago
merge from main/Armored_ladder_hatch
1 Hour Ago
Add steam stat for looting containers in deepsea & mainland.
1 Hour Ago
Add achievement for killing a player with a weapon on a stolen PT boat
3 Hours Ago
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4 Hours Ago
apartment rugs update
4 Hours Ago
update apartment_complex_monument/prototype
4 Hours Ago
merge from main -> apartment_complex_monument
5 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
CodeGen after merge
5 Hours Ago
merge from overfishing
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
add !disabled check for overfishing toast message, saves an RPC
5 Hours Ago
merge from waterwheel_deployable
5 Hours Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
5 Hours Ago
Add mortar3 (cannon based mortar)
5 Hours Ago
Add to manifest
5 Hours Ago
add convar for wheel budgeted work queue ms
5 Hours Ago
fix particle playing out of water, fix guide size
5 Hours Ago
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Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
5 Hours Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
6 Hours Ago
merge from main
6 Hours Ago
merge from overfishing
6 Hours Ago
merge rust_relay_server -> main
6 Hours Ago
merge main -> rust_relay_server
6 Hours Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
6 Hours Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
6 Hours Ago
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Today
Added 3p horseback turning anims and hooked up in player animator
Today
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Today
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
Today
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Apartment complex b / wrapped up LOD0 geo and rooftops
Today
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Today
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
Today
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
Today
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
Today
merge from automated_testing