145,651 Commits over 4,413 Days - 1.38cph!

6 Minutes Ago
update protobufs for multiplayer support
6 Minutes Ago
merge from main
8 Minutes Ago
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10 Minutes Ago
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
25 Minutes Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
27 Minutes Ago
Updating skinning for male underwear
32 Minutes Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
48 Minutes Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
50 Minutes Ago
Fixed custom lighting staying enabled on top of vm lighting
55 Minutes Ago
Update: define player spawning via desired lod level rather than manually placing them Code lifted from editor gives results that don't land on the LOD boundary, but it still fits in the lod level. Tests: checked triangle counts for every lod level, it falls as expected for every stage
1 Hour Ago
Communal areas progress and some new textures
1 Hour Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
1 Hour Ago
merge from fix_hemp_collectable_wind -> main
1 Hour Ago
update apartment_complex_monument/prototype
1 Hour Ago
adjusted torch BC controller position for better rotation adjustments
1 Hour Ago
merge from main -> apartment_complex_monument
1 Hour Ago
Fixed missing face from Rentable Shop F exterior
1 Hour Ago
cherry pick 149555 - BC simulation frame delta fixes
1 Hour Ago
m16a2 textures update
1 Hour Ago
BC pass on the industrial torch VM
2 Hours Ago
Bugfix: convert bench durations from 120frames to 1s Seems to accumulate more data from ProfilingRecorders, but it's sample count doesn't follow linear extrapolation. Weird. Tests: ran the bench scene
3 Hours Ago
3 Hours Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
3 Hours Ago
Merge from parent
3 Hours Ago
Merge fixes
3 Hours Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
3 Hours Ago
Merge from main
3 Hours Ago
edited 3p jump anims
3 Hours Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
3 Hours Ago
Fix broken meta file for blue noise 64px, 38
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
3 Hours Ago
Merge from ioeditor_fix
3 Hours Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
3 Hours Ago
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3 Hours Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
3 Hours Ago
merge from main
4 Hours Ago
fixed auto turret gibs not inherting skinned material
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
4 Hours Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
4 Hours Ago
merge from industrial_dlc
4 Hours Ago
merge from main
5 Hours Ago
merge from /unity_6.3.15/ddraw_text_color_fix
5 Hours Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
5 Hours Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors