199,472 Commits over 4,140 Days - 2.01cph!
Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified
Layout change on T2 hardcore for buckshot/shield
Removed respawnTimeAddition convar
Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds)
Adjusted respawn time to 15m for bags and 10m for beds in hardcore
If you try to connect to a premium server without premium then show a 'get premium' button on the connect modal
Reduce ammunition crafting cost multiplier to 5x (was 10x)
Fixed store page overlay aspect ratio, updated all pages
Don't show the player icon on the map
Don't show underground layers on the map
Short Filter Tag Support:
Can collapse all filters and still have a rough idea on whats selected via a short tag displayed after the filters
Can default to enabled/disabled, or the actual text of whats presse
Demo button shows up if you have the demo folder with demos in it
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
Fixed skin viewer not resetting materials correctly with old skins
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
Redo all of the tooltips for each of the filters
Update Server Entry tags to use the new tooltips
Remove transition from session page
Standardise play mode filtering tooltips
Change shadow update group init order
Fixed legacy furnace skin viewer issues
update base stor eprefab, improve tags design
Working in the new haze falloff feature WIP.
Walkway progress / scaffolding stairs
Demos & play using same search styles
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
Merge Decals & Metrocop texture changes/fixes
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates
Assigned all shadows to mainmenu group, skipped when menu is closed
Shadows aren't updated when invisible too
Implemented support for instances in motion and other fixes
Fixed a regressive Lua error with Player:AddCount (Community Contrib)
Undo changes to Func_MoveLinear.SetSpeed again
Mount CSS/Episodic VPKs in tools
Make Linux happy
Merge the compile error fix from x86-64
Remove code to pack monument scenes bundle (unused)
Fix branch specific compile error on Linux/MacOS (Hopefully)
Enable Jalopy idle_running animation without hl2_episodic convar
This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED
Fixed a regressive Lua error with Player:AddCount (Community Contrib)
Minor cleanup
Prevent certain code making shotguns emit a damage event for each pellet
The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.
Update FGD - light properties descriptions
Prevent silly values in fog_controller
Undo changes to Func_MoveLinear.SetSpeed again
Mount CSS/Episodic VPKs in tools
Make Linux happy
Fixed weird white spots on Metrocop playermodel gloves
Updated/Fixed decal textures & materials from main
Merge from trimmed_asset_warmup/scene_warmup
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compass viewmodel - removed ironsights script and elements from prefab