140,552 Commits over 4,505 Days - 1.30cph!
merge salvaged hammer refresh
optimised salvaged hammer textures
ao from 2k -> 512
renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
editor_multiplayer -> main
Fix multi client play mode showing up pink for some people.
MPPM wasnt cloning an instance of the packages folder over to the other editors
fixed 3p being offset from players hand
Merge from render_pipeline_testing
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P)
https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost.
same nasty early transition issue
adjusted muzzle brake and muzzle boost lod componenant.
the lods were switching way too quickly when close up - disgustingly fast.
now fixed and more consistent with weapon lod distances.
merge from medical_honey_bandage
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
Reduce RRP vignette effect
Hooked up sheep sleeping anim
Cleanup, don't use obsolete SetFlags
Fix animals moving while sleeping
New species asset for livestock
Supports spawning a different prefab for male/female animals
Setup for cows and sheep
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main)
Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing
Also inlcudes harness models
more child pooling fixes (specifically for OnParentDestroying)
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
Tests to confirm it's fixed
Also capture exceptions thrown on worker threads inside tasks
- been bitten by this before: not realizing exceptions are being thrown in async tasks
Tag servers with nexus enabled with `nexuszone` (`^x`)
Hide zone servers from the server list (disable with nexus.hideZones)
Expose nexus info in A2S rules response when nexus is enabled
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
Fixed battery ReceiveAdditionalData client rpc
Fix map button not enabling on the connect modal for the nexus path
Fixed all animals set to female
Added breeding fsm states
Fix nexus map squishing after those changes
Fix underwater labs windows refraction texture with RRP
Cull the bone hierarchy on the building/boat planner on the server
Should remove 17 gameobjects per planner on the server
Converted cctv cameras and windmills
Tesla coil and igniter tests
Merge from sprinkler_fixes_aug_26
Added white boomer firework so pack icon doesn't look misleading
New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant.
will need a look over
Nexus connect modal fixes
Fix MaxPlayers being wrong after my changes
fixed jungle primitive loot box gibs not using the proper material upon destroy
Converted water wheel, added some tests