136,627 Commits over 4,444 Days - 1.28cph!

16 Minutes Ago
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
17 Minutes Ago
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
39 Minutes Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
47 Minutes Ago
glowing wallpapers - texture renames, updated icons and material types
53 Minutes Ago
missing files
53 Minutes Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
1 Hour Ago
re-export 3p pool animations facing correct direction
1 Hour Ago
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values
1 Hour Ago
Removed obselete ServerSubscriptions feature
1 Hour Ago
Fixed the issue with point/spot light shadows not showing on RRP
1 Hour Ago
paper zfighting floor2
1 Hour Ago
fix for the gaps by subway entrance
1 Hour Ago
apartment complex s2p
1 Hour Ago
signage of rooms for rent on the marketplace side
2 Hours Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
2 Hours Ago
boosted hanging tarps draw distance 2x
2 Hours Ago
binbags are more orderly
2 Hours Ago
zipline dismount points
2 Hours Ago
electric wires path update
2 Hours Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
3 Hours Ago
bespoke collision pass on the foundation lip
3 Hours Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
3 Hours Ago
ensure fake players queue is cleared on shutdown
3 Hours Ago
increased prevent building radius
3 Hours Ago
layout changes
3 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
Update crash remains entity with new art
3 Hours Ago
Merge from satellite_art
3 Hours Ago
Gameplay tweaks
3 Hours Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
3 Hours Ago
made clan map more like paper with the limited shader functionality
3 Hours Ago
merge main -> rust_relay_server
4 Hours Ago
merge from glowing_wallpapers
4 Hours Ago
merge rust_relay_server -> main
4 Hours Ago
added ping to socket to attempt to keep the socket connection alive during low load
4 Hours Ago
exported 3p hit reaction animations
5 Hours Ago
merge from glowing_wallpapers - fixes to neon carpets
5 Hours Ago
slightly brightened emissive on neon carpets mats
5 Hours Ago
tweaks to neonspace carpet bc and em
5 Hours Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
5 Hours Ago
fixed material offset
5 Hours Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
5 Hours Ago
merge from glowing_wallpaper
Rin
5 Hours Ago
merge from save286 - Staging wipe
6 Hours Ago
merge from main
6 Hours Ago
Glowing Wallpapers - fixed material offset in graffiti ceiling and some missing descriptions
6 Hours Ago
texture settings tweaks on the glowing wallpapers
6 Hours Ago
prep for lockdown changes
Today
Merge from parent
Rin
Today
network++ save++ persistance++