127,715 Commits over 4,201 Days - 1.27cph!

29 Minutes Ago
Removed Old 50 Cal Models and Prefabs Imported New 50 Cal Models to Include PT Boat Mounting Parts Setup New 50 Cal Prefabs and Colliders
31 Minutes Ago
merge from fix_painting_rotation_icons
32 Minutes Ago
merge from haircap_shadow_fix_again
33 Minutes Ago
merge from fix_steam_invite
34 Minutes Ago
merge from cargo_oilrig_path_fix2
34 Minutes Ago
merge from fix_buried_items_loading
1 Hour Ago
PT Boat Throttle fix.
1 Hour Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
2 Hours Ago
disable texture streaming on hair due to leaving "shadow"
3 Hours Ago
updating the colliders for the diy hammock
3 Hours Ago
PT Update to remove moving turret parts ready for 50cal.
4 Hours Ago
merge from deep_sea
4 Hours Ago
Tropical2 terrain set to the terrain layer
4 Hours Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
4 Hours Ago
clean up discarded changes
4 Hours Ago
merge from fix_non_harvestable_trees -> naval_update
4 Hours Ago
Added IGModAudioChannel:GetTagsWMA/GetTagsMP4 (.m4a) * Also some kind of ID3v2 implementation, but not confident enough to make it available yet Added "Restore" input to func_breakable_surf entity
4 Hours Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
4 Hours Ago
small engine mesh and textures update
5 Hours Ago
pt_boat_gameplay_pass -> naval_update
5 Hours Ago
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5 Hours Ago
xmas floorpapers wip, some more minor tweaks
6 Hours Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
6 Hours Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
Today
bouncing planks setup
Today
Fixed cargoship oil rig avoidance
Today
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
Today
Update: if either logging or dry run is enabled, log uploader activity Previously it was editor only, and you had to enable dry-run specifically to get those logs. This makes it easier to work with. Tests: none, trivial change
Today
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor
Today
SAP anim and audio updates
Today
4k cannon textures
Today
Optim: wind down AzureAnalyticsUploader when UseV2 is active Gets rid of async tasks that are generating allocs while waiting for work Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
Today
Fix buried items error when loading a save file
Today
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
Today
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
pt_boat_gameplay_pass -> naval_update
Today
Disable BoatAI debug.log
Today
Update: name the analytics thread Tests: dry run in the editor
Today
Optim: reduce allocations by relying less on async/await - Use a Thread instead of a Task for internal AnalyticsManager work (this also fixed editor 10s shutdown delay) - Allow internal upload tasks to run in parallel instead of waiting on sequential completion Previously it would frequently GC, now it's back to normal Tests: ran in editor in dry run mode. ran unit tests
Today
Fixed LOD materials on farm barge tarps
Today
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
Today
Add section for uploading custom preview images to the workshop directly, rework publish tab to use scrolling + flex elements
naval_update -> pt_boat_gameplay_pass
Spawn PT boat in the deepsea alongside a couple of the smaller boats
Today
PT Mesh update
Today
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Today
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
Today
Merge from naval_update
Today
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.