201,403 Commits over 4,171 Days - 2.01cph!
Holding a lit torch provides some warmth, comfort, and slowly dries wetness
https://files.facepunch.com/cipeaX/2025/August/13_13-59-NeglectedGreatargus.mp4
Starting the blockout again from scratch since my PC bluescreened
Added exact match to PhraseSearchWindow and improved performance
fix_server_browser_missing_servers -> main
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
Instanced snow tiles based on terrain maps with simple displacement
English field of phrases is now non serialized, removed English from RustText
Added a button on PhraseDrawer to edit a phrase, opens a window that will amend changes to the json file directly
Phrases update now only collect phrases declared in code
tutorial_mission_reset_nre_fix -> main
Ensure logic still works if the skipped mission was the active mission
tutorial_mission_reset_nre_fix -> main
Dont serialize null missions
Dont serialize default state missions
Replaced static fuel_barrel_black objects on large oilrig with yellow and red variants so gameplay remains unchanged. Ran S2P
Caged in fuel_barrel_black objects on small oilrig (1 set of 8, 1 set of 4) and replaced 4 other fuel_barrel_black objects with fuel_barrel_red as they are too visually similar to the diesel barrel pickupables. Ran S2P.
More set dressing of farm barge
Removed static upright fuel_barrel_black objects from large oilrig as they are too visually similar to the diesel barrel pickupables. Ran S2P.
mission_isstarted_nre -> main
Improvised walkways progress
Try/catch mission think system
Assembly contexts for code declared phrases
Better de-duping and type skip when generating the phrases
Reworked pouring so it uses a start and stop RPC. Holding left mouse button will pour (up to) 50ml out of the container every 0.5s (100ml/s), stop holding left mouse button and pouring stops.
Needs bespoke animations and visual effects, something like a continuous stream pouring out when the item is tilted over.
Video: https://files.facepunch.com/jacob/1b1211b1/Unity_0KbTAw2Am2.mp4
mission_isstarted_nre -> main
Fix mission 'is started' NRE
Allow AI to drive anything derived from BaseVehicle
New custom upload loop. Safely turned on/off if AI is assigned
HasDriver flag set but mounting logic stays the same
Indirect Instancing Integration Candidate 1
Enable 3052 materials for instancing
Tests: TestLineOfSight - properly enforce non-job mode in relevant cases
Tests: ran test sets
Tests: TestLineOfSight - validate reverse paths
Looks like some occlusion checks might fail reverse paths. That's an uh-oh.
Tests: ran above set, got a failure
Final SIMD frustum culling implementation for x86/AVX and untested implementation for ARM/Neon
Fix ARM/Neon SIMD (and non-SIMD) code for frustum culling.
Tests: ServerOcclusionTests - generated data set now contains similar pairs
Interestingly, this trips up consistency test - will investigate
Tests: ran TestOcclusionLineOfSight_Consistency
Detailed context when updating phrases
Tests: PerfOcclusionLineOfSight - reset internal recent visibility cache between runs
Tests: ran the set
Implement NativeArray.ReinterpretLoad() for NativeArray.ReadOnly to avoid triggering concurrency checks.
Tests: ServerOcclusionTests - standardize test naming
Tests: ran test set
Tests: ServerOcclusionTests.GeneratePairs - generate correct number of pairs
This further shrinks runtimes, as previously we generated waaaay too many
Tests: ran ServerOcclusionTests set
update media_projects/hackweekaug2025_media
merge from main -> media_projects
Tests: optim TestOcclusionLineOfSight_PerfSerial/-Parallel
By properly constructing and caching base players - tests now take less than a second.
Tests: ran test set
Tests: add TestOcclusionLineOfSight_PerfSerial/-Parallel
Both run for too long - likely due to how I create players for the tests. Will fix next
Tests: ran the new set
Tests: TestOcclusionLineOfSight_Consistency - rset occlusion cache between serial and parallel runs
Tests: ran the test set
Added crosshair codes. Can be generated from the current crosshair settings, and then easily loaded at a later time or shared with other people:
https://files.facepunch.com/cipeaX/2025/August/12_13-59-FrankGrasshopper.mp4