126,180 Commits over 4,171 Days - 1.26cph!
Fix serialized fields defined inside SERVER or CLIENT causing reimports
- HotAirBalloon
- Client
- Projectile
- InstancedDebugDraw
- AutoTurret
- PanelLight
- SpatialBiomeFog
- VolumeClouds
- WorkshopWeather
- FPSLogger
Missing plank item changes from earlier
Add support for spawning the new scientists, but lets stay with the old ones for now
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Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable
Further simplification to avoidance code, not 100% sold on it so im commenting out for now
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
Replace old model with the new LODed model.
Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle
- Ran Assign Store Bundle on all takeovers
Tests: inspected meta changes
Speed up motion list execution 30x by caching matrices and checking them for changes.
Update: ItemStoreTakeover - stores paths to icon textures
- Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields
- ran update paths on relevant prefabs
Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit
Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
merge from deployable_cannon
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
Rework cannon reloading:
- Don't start reloading if we have no ammo
- Cancelling a reload restarts reload progress
Fix NRE when shooting ballistas and canons
fixed missing blueprint fragment world model outlines
Toggle all the cart button animators when the store is not visible
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
Advanced BP fragment typo fix
Updated hackable crate loot table, more variance
Reduced slots, dynamic loot container
Added title
Sails and anchors can not be raised or lowered during boat building.
created 3p chainsaw idle breathing anim and applied to its override controller
Added debug.printanimators to print the status of all the animators in the scene
Use timers for anchor/sail
Updated water treatment plant, radtown satdish and sphere tank puzzles
radtown puzzle wire update
s2p
updated dome puzzle wires
Fixed arctic and floor wallpaper pack brandings alpha