158,681 Commits over 4,566 Days - 1.45cph!
merge from contacts_server_occlusion_fix
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
complex merge from main, untangle/redo changes
push up new meta file too
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Final viewmodel and worldmodel FX
Merge from render_pipeline_testing
merge from contacts_server_occlusion_fix
Fix visibility logic on acquaintance updates never working with server occlusion disabled
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
Fixed some render graph errors that would show upon entering a scene
- Reset trigger support on playermodel
- Fix Pt boat turret 3p animation not cancelling when leaving
Merge from render_pipeline_testing
Fix motion vector setting on leashes of horses, sheep, and cows
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Fixed another error where a command buffer was being removed from a camera on RRP
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Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
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merge from mini_fridge_emoji
merge from handbrake_toast
Update the itemname on the skinnable and gamesroom dlc skin
Merge from render_pipeline_testing
update from weapon_refresh_flare
Break room progress / kitchen area
merge from automated_testing
Building privilege notices client tests
added forklift variation
added elevators
merge from buildingpriv_vitals_optims
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected
Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
Investigating tech tree voice comms related issues
Show the correct action set in Steam configurator, based on current activity/active set.
merge from Halloween_2026_update
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base
Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals
Was taking up the 6.5ms a frame in a big base, now back to one call per second
Fixed an issue with command buffers being registered multiple times after the last warning fix
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merge from halloween2026DLC
Network ++
Enabled Halloween event
Enabled scarecrow population
Enabled halloween dungeons
Update collectables to spooky versions
Frankenstein table default craftable
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs