143,968 Commits over 4,413 Days - 1.36cph!
Adding extra mortar anim for sweep and reload attack at 00
empty_country_fix -> main
merge from main -> apartment_complex_monument
Fix countries not being shown in the drop down country selection window
merge from rfreceiver_modding_fix
Fixed duped packs in the steam inventory menu if purchased when the game was closed
merge from steaminventory_newitem
mortar projectile flight sound implementation
Fix shop name input being at a weird position when opening the dialog window
Ensure 'remove all' popup closes if you disconenct
Support UI popup with empty string titles
Fixed a bug in VPC to do with game conditionals
* It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different
engine.dll and dedicated.dll builds for 64bit + minor changes
* Fixed srcds_win64.exe trying to load 32 bit DLLs
* Some minor changes from x86-64 for consistency and cleanliness
Build server.dll 64bit
Fix dodgy shadow on apply, modify and discard buttons
Fix broken open transition
Add debug output to VPC warning
empty_country_list_fix -> main
Debug commands to test whats going wrong with geolocation
- Codegen
- Rebuild phrases
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
Fix MacOS not rebuilding VPC
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
Merge some changes from main
* VPC change, minor VPC script changes
* Fixed tier1, tier0 exclude VPCs causing warnings during project gen
merge from efficiency_desc
Efficiency upgrade description change, on the right branch this time
Fixed not being able to connect a wire to a door controller when the door is open
Readd god rock & anvil rock to craggy
Fixed efficiency description to a generic now that it includes explosives /satchels
merge from computer_io_no_passthrough
(very minor, parameter change only)
remove computer station passthrough, slightly move input plug to line up better with model
Reapply Antihack.cs #if SERVER changes
merge from main -> fix_foundation_clipping_rocks
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
Fixed lunar wall dividers all named Wall Divider Pack
Added a new key for the pack
Fixed barrels and shelves showing the new hidden base redirect item in store pages
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
Fixed the mess with ice throne showing as Ice King Pack
merge from storepage_abyss_fix
merge from storepage_frontier_fix
Fixed hazmats named Abyss Pack in the abyss pack store page
Added a proper token for Abyss Pack
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increase max player sprinkle
Added missing railroad planter box to the frontier DLC store page
Also fixed triangle planter redirect
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allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings