200,956 Commits over 4,171 Days - 2.01cph!

14 Minutes Ago
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17 Minutes Ago
session_text_fix -> new_menu2
18 Minutes Ago
Prevent header image from stretching in the session page
22 Minutes Ago
Ensure server title and logo changes properly on the session page
26 Minutes Ago
switched to just use cutout texture on bulbs
27 Minutes Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
28 Minutes Ago
Fixing cinematic pilot suit skinning
37 Minutes Ago
merge from ambient_lighting_fixes
46 Minutes Ago
server_image_size_fix -> new_menu2
47 Minutes Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
51 Minutes Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
53 Minutes Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
1 Hour Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
1 Hour Ago
3p db shotgun reload sfx anim event
1 Hour Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
1 Hour Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
1 Hour Ago
main -> new_menu2
1 Hour Ago
fix_shockbyte_button -> main (changes were stomped)
1 Hour Ago
Remove extra logs
1 Hour Ago
Fix shockbyte button again
1 Hour Ago
renaming anims
1 Hour Ago
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1 Hour Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
1 Hour Ago
Fixed store search using empty takeover names instead of GetItemName
1 Hour Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
2 Hours Ago
merge from main
2 Hours Ago
WIP test stuff
2 Hours Ago
Fix build error due to InstanceHandleList
2 Hours Ago
Reset meshes to their state in /main
3 Hours Ago
Reset meshes to their state in /main
3 Hours Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
4 Hours Ago
Remove unused baker prefab
4 Hours Ago
Updated pilot name again
4 Hours Ago
Update Pilot hazmat phrases - shared token conflict
4 Hours Ago
Editor GUI tidy up
4 Hours Ago
phrases
5 Hours Ago
Legacy gate, brick building skin, shipping container phrases
5 Hours Ago
added media images to pilot pack sitem
5 Hours Ago
mere from main - RC
Today
merge from fix_rest_static_fields_disabling -> main
Today
merge from hardcore_refresh
Today
merge from menu_hotfixes_2
Today
Codegen ResetStaticFields
Today
Disable applying "ResetStaticFields" unless domain reload is disabled
Today
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
Today
TODO comments for later around camera work
Today
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Enable CEF credits in the options Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers.
Today
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
Today
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
Today
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price