199,876 Commits over 4,140 Days - 2.01cph!
Restored header text for featured items
Removed old item store code
Bake windows placeholder robot voices into audioClips, as people get different voices depending on their machine, sometimes even female. It'll also be easier to replace with proper voice recordings before release.
merge from fogmethod1 (sky branch)
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix.
Another night sky brightness pass between different weathers, to make them more consistent at night.
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
Handle dictionary/list/native collections/abstract classes.
Fix twitch drops text not working
Merge from trimmed_asset_warmup/scene_warmup
Destroy generated map textures when disconnecting from a server
Hook up server wiped on loading screen
Hook up 'respawn' button
Change out the cartoony map open animation
Null check before setting texture parameters in FoliageGrid
updated ejector seat mount position and player sitting anim
Prepare some voiceline variations so that they don't repeat the same things too much
Ejector seat - added LODs and gibs
Added a crude profiler that works in release builds
Added a crude profiler that works in release builds
Rifle animation and entity updates
Fix the map screen deciding it didnt want to work
Remove all flex graphic transforms from the play page
Fix loading screen tags NRE
Swapped placeholder doors for static ones in food market barge
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
Fix loading screen having double tags again
Updated pilot hazmat prefab with new model
respawn button in session
Fixed limited skin gradient not scaling right
Remove flex graphic transform from refresh button again
deleted m92 and p17 animation sets as they use the animations in the sap anim set
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
Changes to dialogue tree editor:
- Support for new node types (entry node, branch node)
- All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts
- New node creation window
- Nodes are now stored with GUID's and we use these to determine connections rather than shortnames
- Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break
- Various other small fixes and improvements
Improve connect/session modal
Added test assets for bottom layer of food market structure. Continued set dressing.
Fix listplayerreportcounts command
merge from fogmethod1 (sky branch)
Tweaked home screen gradient overlay, less noise
Misspelt webm folder name