199,692 Commits over 4,140 Days - 2.01cph!
Ensure official servers are hidden in both community and modded
Merge from hardcore_refresh
Possible MapInterface.ResetMapView NRE fix
mirrored version of rope drum model and collider to avoid negative scale
baked LOD4 for bumper tire bag
- fixed mip level calculation errors for fallback objects
- fixed fallback objects not properly updating when in motion
- fixed mip level calculation errors for fallback objects
- fixed fallback objects not properly updating when in motion
Set client entities internal value instead of resetting the hidden value itself
Vis/parent checks for auth wip
Fix notifications for ultrawide
Merge from ai_scientist_iteration, potential fix for footstep NRE
Potential fix for footstep NRE
Update Abyss Pack and Industrial
renamed pilot hazmat skin asset name to pilot pack
Fixed rare scale issue when opening skin modal
removed duplicate lodgroups and set up mesh lod on pilot codelock
update lumberjack and wallpaper pack with new media
Updated backpack textures
Loading Screen and Bootstrap views ultrawide fixing
Fixed skin viewer settle rotation not being consistent accross all framerates
Clamp skin viewer mouse pos on parallax, fixes models spinning while your mouse is on another screen
Also inverted parralax Y axis, feels better
Added a warning when the steam overlay failed on checkout
modding_prefabs_july -> main
Updated moddeding wolf and tiger spawners, no longer spawn metal ore
merge from Locker_Collider
merge from fix_camera_jump
merge from fix_flashlight
merge from pilot_hazmat_dlc
Play menu tab box and headers
Fixed graphical artifact on bodies of water
Check for double priv.
Save file update.
baked LODs of trawler ghost ship, updated prefabs
changed collision surface to metal
Merge from hardcore_refresh
Merge from hardcore_refresh
Updated upkeep costs to 2x
bracket_0_costfraction is now 0.2 (0.1 vanilla)
bracket_1_costfraction is now 0.3 (0.15 vanilla)
bracket_2_costfraction is now 0.4 (0.2 vanilla)
bracket_3_costfraction is now 0.66 (0.33 vanilla)
Bring the sleeping bag clusters above the fog of war when a cluster is opened
Render foliage in editor option, reset foliage terrain when leaving tutorial
Remove some baked grass left over
Merge from hardcore_refresh
Show the players location on the map if they have a compass in their belt bar
Merge from hardcore_refresh/fog_save