141,433 Commits over 4,505 Days - 1.31cph!

13 Minutes Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
20 Minutes Ago
Gib improvements
29 Minutes Ago
Codegen, test list
30 Minutes Ago
32 Minutes Ago
merge from main
32 Minutes Ago
Merge from render_pipeline_testing
33 Minutes Ago
Gib setup
39 Minutes Ago
Merge from main
41 Minutes Ago
merge from main
43 Minutes Ago
Setup threshold toggles
51 Minutes Ago
Remove the client colliders, not needed
52 Minutes Ago
merge from submarine_looting_fix
52 Minutes Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
53 Minutes Ago
WIP code
56 Minutes Ago
merge from main
1 Hour Ago
Merge from main
1 Hour Ago
merge from livestockanimals
1 Hour Ago
Merge From Main
1 Hour Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
1 Hour Ago
Merge from attackheli_armour_damage
1 Hour Ago
Collider r/w fixes
1 Hour Ago
merge from main
1 Hour Ago
Merge from main
1 Hour Ago
merge from medical_honey_bandage
1 Hour Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
2 Hours Ago
Batch add stencil block to common shaders
2 Hours Ago
Merge from main
3 Hours Ago
merge from improved_event_saveloading
3 Hours Ago
Proto
3 Hours Ago
merge from main
3 Hours Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
3 Hours Ago
merge from hqm_ore
3 Hours Ago
merge from main
Rin
3 Hours Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
4 Hours Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
4 Hours Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
4 Hours Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
4 Hours Ago
Remove terrain depth prepass alloc
4 Hours Ago
Merge from npc_vending_optim
4 Hours Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
Today
Merge from rendererlod_collapse_improvements
Today
Revert ziggurat pipe LOD change, S2P
Today
Merge from main
Rin
Today
merge from main
Rin
Today
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
Today
Adjusted monument blocker protection and HP
Today
Merge from vm_hand_spawn
Today
Merge from PlayerRigUpdate2
Today
Fixed WireTool not overriding 3p_stance-idle_relax_running
Today
Merge from main