127,670 Commits over 4,201 Days - 1.27cph!
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Removed old placeholder prefabs from BBS.
Deleted previous BBS blockouts.
Setup boat building station prefab with art prefabs, modified colliders.
Applied materials.
Update: add profiling markers to AnalyticsManager and it's uploaders
Tests: ran in editor
Merge bitmapped_damage_tracking → indirect_instancing
Implement bitmapped damage tracking
commit _b material for platform
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable
Tests: none, trivial change
Boat ladder prefab tweaks
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merge from naval_update/deep_sea
Update: append AnalyticsTable name when logging accumulator activity
Tests: none, trivial change
merge from more_cannon_fixes
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Remove debugs and extra print statements
pt_boat_gameplay_pass -> naval_update
PT Boat Deepsea now driven properly by AI
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Initial boat ladder item and prefab setup.
Update: accumulator log now also outputs byte size (pre compression if there is one)
Tests: none, trivial change
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Added a tooltip on the deep sea map marker
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Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2
Hoping to rip it out once we fully convert to v2
Tests: unit tests + enabled-disabled in editor
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Sails/planks/anchors/steering wheels can no longer be placed on normal construction
You can't no longer use a normal planner on boat netting,
Hulls no longer work on normal terrain.
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merge from naval_update/deep_sea
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Update: move analytics-for-server shutdown to ServerMgr.CloseConnection
This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing
Tests: confirmed client session end event still fires in editor