131,306 Commits over 4,232 Days - 1.29cph!

Just Now
Terrain progress
Just Now
tweaked material of boat building station to use new texture
15 Minutes Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
40 Minutes Ago
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42 Minutes Ago
server runs marching cubes and generates collider
42 Minutes Ago
fixed save not working in sculpting
44 Minutes Ago
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1 Hour Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
1 Hour Ago
missing change
1 Hour Ago
Fixed mirroring issue
1 Hour Ago
Hide Boots repose male/female
1 Hour Ago
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1 Hour Ago
Added server tab
1 Hour Ago
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1 Hour Ago
Loadout and commands view styling
1 Hour Ago
more loadout styles that didnt pick up
2 Hours Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
2 Hours Ago
Restore consoletoggle arg to open a specific tab
2 Hours Ago
Info tab tweaks
2 Hours Ago
merge from main
2 Hours Ago
Fixed menu tooltip icon not being marked as non static
2 Hours Ago
Added a button to toggle hidden items
3 Hours Ago
further cleanup
3 Hours Ago
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3 Hours Ago
Fully removed PointGrid3D and associated jobs
3 Hours Ago
Use flex columns for the itemlist, instead of a grid
3 Hours Ago
HideVest male/female
3 Hours Ago
missing TankTop file
3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
removing more unused prefab setup
3 Hours Ago
merge from gui_cleanup
3 Hours Ago
removing more dead code
3 Hours Ago
got the admin panel working for sculptures again
3 Hours Ago
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4 Hours Ago
Naval scientist variation art
4 Hours Ago
removed a bunch of disabled stuff from the dialogue prefab
4 Hours Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
4 Hours Ago
routed saving properly
4 Hours Ago
Commands tab for useful and common commands
4 Hours Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
5 Hours Ago
Tank Top repose male/female
5 Hours Ago
Collared Shirt repose male/female
5 Hours Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
5 Hours Ago
powerplant update
5 Hours Ago
merge from powerplant_dropzone
5 Hours Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
5 Hours Ago
Loadouts tab styling
6 Hours Ago
drop zone moved, prevents hackable dropping on lighting
Today
merge from fillwater_improvements