198,789 Commits over 4,140 Days - 2.00cph!

15 Minutes Ago
Store, home styling improvements
18 Minutes Ago
Playtest and iterate on shotgun scientist behaviour, more hit and run, sneaking and setting up ambushes
28 Minutes Ago
Fixed rust logo button not going back to home
32 Minutes Ago
merge from new_menu
32 Minutes Ago
replaced TraceWaterSpheres/TraceWaterRays with batched deferred version, scheduled with dependency on batched physics queries, so call to Complete will include both the queries and the water traces - GamePhysics.TraceBatched now runs 4 serial Commands->WaterTrace in parallel to eachother rather than completing all physics queries before doing water traces
32 Minutes Ago
arctic page content
34 Minutes Ago
Fixed crate names vanishing after switching language
38 Minutes Ago
Tracked down missmatching profiler begin/end samples to ItemPreviewIcon, after a short 3 hour hunt.
40 Minutes Ago
Removed old store convars
43 Minutes Ago
Fixed some layout issues with material names in steam inv screen
43 Minutes Ago
Fixed settings menu search returning disabled options
44 Minutes Ago
Added last remaining COL meshes for floating walkway
48 Minutes Ago
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
52 Minutes Ago
merge from new_menu
53 Minutes Ago
Store mask NRE fix
54 Minutes Ago
Fixed skin viewer never loading skins when not connected to a server
58 Minutes Ago
Fix quaternion error due to using very small vector sometimes when picking a direction to face when entering cover
2 Hours Ago
added IJobParallelFor support to ScheduleParallel job extensions and fixed IJobFor which was just completely wrong
2 Hours Ago
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2 Hours Ago
adjusted projectile ray generation jobs to not break initial HitTest setup into multiple jobs, ReadOnly jobs on the same TransformAccessArray seems to behave as if they cannot run in parallel to eachother (via combined dependencies) despite only require read access so Unity must be controlling this
2 Hours Ago
added ScheduleParallel extension functions to handle sensible batch sizes automatically, this assumes that a reasonable batch size (64) is required before scheduling overhead beats any gains made with parallelism - if this isn't the case, such as for longrunning complex jobs working on a small number of items then you should control the batch size yourself
3 Hours Ago
inventory scroll bar fix for the 84th time
3 Hours Ago
Clean up the homepage, and header navigation
3 Hours Ago
Update frontier pack
3 Hours Ago
update abyss pack items
3 Hours Ago
merge from nametag_clipping_fix
5 Hours Ago
Merge from fishing_village_a_door_fix
5 Hours Ago
Marked the red door leading into the vehicle purchase building at fishing village a always openable, previously was blocked on servers first boot and would be openable after server restart
Rin
5 Hours Ago
Added Rocks, cliffs, iceberg Enabled some craggy items
5 Hours Ago
Merge from NormalizedTapeUsed_nre
5 Hours Ago
Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
6 Hours Ago
Merge from project_generation
6 Hours Ago
Merge from trimmed_asset_warmup/scene_warmup
6 Hours Ago
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
Today
Push editor script
Today
Merge from main
Rin
Today
Road collliders Painted road and roadside Bakes
Today
Merge from digestion_tea_sync
Today
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
Today
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
Today
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
Today
Ring road progress
Today
Fix NRE in ESPCanvas.Update on disconnect
Today
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
Today
Terrain painting progress
Today
Merge from hardore_refresh
Today
Fixed loot spawns not properly getting filtered by game mode restrictions
Today
merge from new_menu
Today
Compile fix
Today
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item