199,032 Commits over 4,140 Days - 2.00cph!

9 Minutes Ago
Removed TrueShadow demo files
25 Minutes Ago
Updated TrueShadow
27 Minutes Ago
new_menu -> main
27 Minutes Ago
Just make the quit modal reference itself for quiting instead of the parent
30 Minutes Ago
Have a crack at Fuzzy Searching (searching doesnt need to be an exact match) Roll it out to the Server Browser search Setup a standardised api so we can use it everywhere
33 Minutes Ago
Merge from main
41 Minutes Ago
Clicking the option row redirects the click on the element on the right
43 Minutes Ago
Don't show the little arrow on the player indicator on the map in hardcore
54 Minutes Ago
merge from new_menu
54 Minutes Ago
Fixed store overlay page carrousel button staying selected Fixed page with no videos appearing white Fixed shipping container page missing video Fixed legacy wood wall and gate page missing video thumbnail
1 Hour Ago
Merge from hardcore_refresh
1 Hour Ago
Subtract 125897, want to rule it out of causing the empty loot spawns issue
1 Hour Ago
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1 Hour Ago
Fixed skin viewer post process following changes from main
1 Hour Ago
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1 Hour Ago
Merge from main
1 Hour Ago
Try and fix that pesky quit modal again
3 Hours Ago
Fix ultrawide gradient
3 Hours Ago
Store nre fixes
3 Hours Ago
Added a convar and setting to control scroll sensitivity
4 Hours Ago
Remove hover on home text (bug fix)
4 Hours Ago
Fix header stroke, add shadow to header
4 Hours Ago
Server Tags, Connect modal footer links fix, scrollbar fix, social bar improvements
4 Hours Ago
Improve social bar
4 Hours Ago
Fix spacing on general skin tile
4 Hours Ago
Fixed all bouncy scroll bars
5 Hours Ago
merge from new_menu
5 Hours Ago
Updated engine.json
5 Hours Ago
Legacy wall 1x1 asset
5 Hours Ago
Fixed `version` not having proper branch value Deletes IGet->BuildName Apply multicore support for modifying meshes A bit hacky fix for linux file modified time being wrong due to recent changes
5 Hours Ago
Updated new store still referencing old store assets Nuked old item store UI folder
6 Hours Ago
Fixed `version` not having proper branch value Deletes IGet->BuildName Apply multicore support for modifying meshes A bit hacky fix for linux file modified time being wrong due to recent changes
6 Hours Ago
Fix attack heli damagefx and headlight dynamic lod
6 Hours Ago
legacy wood + update wall paper icon
6 Hours Ago
update rtc image
Today
Fixed vclouds setting not applying
Today
merge from new_menu 🎉
Today
Convared the UIEscapeCapture debug logs
Today
Fixed DLC tab grid height
Today
merge from new_menu
Today
Bootstrap conflict fixes
Today
merge from main
Today
add atmosphere fog start/end ramp up distance
Today
- Fix muzzle vfx rotation on heavy scientist minigun - Halve damage and double accuracy, makes minigun damage more predictable
Today
Electric Table Lamp - Added LODs & gibs, adjusted textures
Today
code cleanup
Today
More unused assets
Today
Removed some ph assets
Simple error output More cleanup
Today
Fix suppressive fire inadvertently giving all nearby scientists ESP