199,369 Commits over 4,140 Days - 2.01cph!

6 Minutes Ago
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7 Minutes Ago
Tooltips for gamemodes and modes
18 Minutes Ago
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26 Minutes Ago
automatically close the connection toast when you've joined prevents left over toasts being inside the menu when you hit escape
35 Minutes Ago
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48 Minutes Ago
update from main
57 Minutes Ago
Setting up nailgun anims, entity and override controller
1 Hour Ago
Home button wont open the home page if we are in game (session instead)
1 Hour Ago
Network max health, add debug.setmaxhealth convar.
1 Hour Ago
TMP margin fixes
1 Hour Ago
Connect modal can respond to larger length server names better
1 Hour Ago
Removed unused loading spinner in the generic item modal
1 Hour Ago
Reconnect button now works when trying to reconnect to a disconnected server
1 Hour Ago
Ensured the needs curosr logic is turned on and off propely
1 Hour Ago
Loading screen no longer steals the cursor
2 Hours Ago
Social text supports up to 3 digits again
2 Hours Ago
Cleaned up 'connecting' and 'disconnecting' messages in the new menu Wired up our toast in all the locations the previous toast was wired up Gives us access to all the regular kick and error messages we had before
2 Hours Ago
Setting up m39 anims, entity and override controller
3 Hours Ago
merge from main
3 Hours Ago
Adding a favourite forces the favourites tab to refresh
3 Hours Ago
Allow 'clear all' notifications to hide global notifications as well Persitent data storage for the menu via a json list Only allow global notifications to be permanently cleared Try and reuse ids Add to Bootstrap
3 Hours Ago
Add CollateTrainTracks procedural component so the train tracks work
3 Hours Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
3 Hours Ago
merge from new_menu
3 Hours Ago
Restored store search tab
4 Hours Ago
Patch info styling
4 Hours Ago
Setting up 3p L96 anims, entity and override controller
4 Hours Ago
Steam inventory screen search bar Fixed delete twitch drop modal not deleting anything Fixed loading thingy sorting on skin viewer
4 Hours Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
4 Hours Ago
Style Quick join
6 Hours Ago
Tech tree window correctly reinitalises after a code change
6 Hours Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
6 Hours Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
Today
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
Today
Compile fix
Today
S2P bandit, outpost and large oil rig for hardcore tech trees
Today
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
Today
T2 primitive and T3 vanilla
Today
Update T2 and T1 Primitive
Today
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
Today
merge from main
Rin
Today
Minor biome changes
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Fix player models not being removed from the instance list when disconnecting from servers
Today
Phrases
Today
merge from new_menu
Today
Store localization
Today
Steam inventory and workshop screens localization
Today
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
Today
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half