201,020 Commits over 4,171 Days - 2.01cph!

37 Minutes Ago
Fix compile error
39 Minutes Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
2 Hours Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
2 Hours Ago
Enable read/write on backdrop and road_tunnel meshes
3 Hours Ago
merge from main - RC
3 Hours Ago
Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied
3 Hours Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
4 Hours Ago
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4 Hours Ago
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
5 Hours Ago
Updated pilot pack suit media
6 Hours Ago
backgroundvideo_fix -> main
6 Hours Ago
Convar to force menu background videos to be webm only. Default = true
6 Hours Ago
Added textures and set up a material for charity plushie 01
6 Hours Ago
Change texture compression on the RHIB controls
6 Hours Ago
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
Fix new drybox not spawning on the RHIB
Today
gave BurstClothConstraint some rotation gizmos
Today
Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
Today
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Today
chainsaw wip attack anims exported and anim controller edited
Today
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Today
Adding new anim layers to player animator
Today
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
Today
Fixed RustButton CalculateLayoutInputHorizontal nre
Today
Fixed DLC names not being translated in the inventory screen
Today
Setup more anims: Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded PlayModel specific: drop_item, pickup_item, drink, victory, wave
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
Today
optimize flashlight beams, implement custom update runner.
Today
Farm dressing exploration WIP
Today
Quiet the bind command when assigning gesture from the gesture menu
Today
Optimize sleeping bags
Today
Only allow camera movement when the input field is not in focus
Today
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
Today
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
Today
Fix compile error
Today
fix cloud movement in timescaled demo
Remove testing stuff
Persist SyncVar arguments from within components
Today
merge from fix_newmenu_inventory_threadsafe
Today
import settings on bulb models
Today
Add CCTV-helper Admin Convars
Today
adjusted bulb prefab
SyncVars can now be used in EntityComponents
Today
removed third material from bulbs
Today
Update: BasePlayer.NetworkPositionTick now uses batched server occlusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.
Today
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
Today
Add generic method to iterate over a list with a set budget
Today
Added container shells for farm area + LODs
Today
Update: moving occlusion notification logic to it's own utility func Realized I'll need it for the task-enabled SendNetworkPositions Tests: none, trivial change