159,232 Commits over 4,566 Days - 1.45cph!
fix pooled train audio, disable pooling log for checking active states - I added it for vehicle pooling and forgot to nuke it
Fix dungeon network groups misaligned with the spawned dungeons on some map sizes
Fixed various exceptions that happen during builds
Add some null guards, skip compute kernel lookups when compute shaders are unsupported, move DeferredMeshDecal in apartment_large that was missing its renderer
Gate navmesh save log and AI despawn log behind ai.logIssues
Update GHA actions to version 6 for Linux and Windows
Add trigger_portal_cleanser to entity override whitelist
Fixed a crash with render.UpdateScreenEffectTexture
Remove widgets.RenderMe and properties.GetHovered serverside
* widgets would just do nothing, but shouldn't exist on the server, properties.GetHovered would just error out
Minor cleanups of various methods to match wiki and vice versa
Prediction errors on arrays include array index for ints and floats
Fixed a couple memory leaks with multicore rendering
* Mostly relates to functions such as render.UpdateScreenEffectTexture and render.PushCustomClipPlane
Fix "[NPCAnimController.DoPrepare] Skipping blacklisted clip tiger_prowl" error on manifest regen
▍ ▍█▅▄▅ ▅ ▊▋▅ ▄▉▌█▌▅ ▆▉▄▄▅▊▌▆▇▋█▋█▆▌▅▉▅▍▅▍ ▉▉█ ▅▄▊▍▍█▍▆▆▄ ▅▋▋▉ ▋▆▄▆▋▆ ▊█▆█▇▍ ▍▋█▊ ▅▊▍▉▌▄▄▍▆▍▌ ▆█▇▅ ▅▇▍▇▊▄ ▋▌▇▋▋▌▆ ▊▍█▆▋ ▉▌▉▌▅▋▋▆▄▍ ▋█▇▍▌▆▅ ▉▍▇ ▋▊█ ▋▉▌▅▆ ▋▇▆█ ▉▉▍▉▉▇▆ ▆▉▇ ▍▋▅▍█▌▍▍███ ▌▍▌▇▋▆ ▇▉█▉▋ ▊▆▌▌ ▍▇▊ ▌▇▋▌█▊ ▊▊ ▊▇▆▇▌▍▌▄ ▊▉▄▅ ▌▅▍▊▅▌▆▅ ▌▄▊▌▊▆▉ ▅▋ ▄▉▆▋▅▉▍▇ ▅▊▋▋▆ ▅▆▍ ▅▌▋█▄▊ ▉██▋▊▋█▊ ▊▇▋ ▆▊▄▌█▊▉▍ ▇▍▆█▇▉▌ ▇▌▉ ▇▌▋ ▋▇▄▌▆▇ ▍▆▌█▄█▄▄▉ ▆▄▋ ▆▅█▊▊▆▍ ▅▅▋▇▉▅▇
Merge from Livestock_animals, fix extremely long AI tests
Have AI tests run at 4x speed, with same delta times, confirmed results are the same thanks to the deterministic mode, AI tests now down to 15min
I also added a local guard that stops me from blowing past the 30min budget in the future
pt_boat_rewrite -> client_controls
main -> pt_boat_turret_rewrite
▍ ▅▇▅▊▄▌▅▌▋▅▉▍█▋▋▉▆█▅▄▄▍▅▅▍▋█▄▋ ▇▄ ▆▉▍▅
Fix frankenstein pet not moving, it had no nav agent component
Fix no navmesh in halloween dungeons, they were filtered by the out of bounds check
Fix all milky and creamy teas + rich pies icons artifacting
Fix new locked crate icon artifacting when zoomed out on the map
▅ ▍▊▌ ▊█ ▍▉▉▊▄▍█ ▋▄▍ ▍█▅▌▊ ▇▅▇▄▍▆▊▄▍▇▅ ▌▆ ▄▊▌ █▋▅ ▄▊▆▄▄██▊ ▍▉▆█▄▊▍ ▌▌ ▇▋▋▅▆▉ ▊▇▌▄▅ ▊▇▅ ▉▊▍▌▍▅▄▇▉▉▉▋█▋▍▅▆▆▆▌█▊▄▍▌▄▉ ▋▅█▆ ▄▉█▋▋▄▌ ▍▋▋▄▆ ▆▉▉▄▍█▋▌ ▍█▉▊▌▊▄ ▍▍ ▉▇▅▅▇ ▉▆▄▍▅▄▇▆ █▄██▋▇ ▇▍▊▇█▉ ▇▊▍ ▋▌▄▄▌▄ ▆█▌▄▍▄ ▇▄▍▆▊█ ▊▍█▅█▍ ▊▊▄▌▄▋▊▍▍ ▆▇▅▄▄▉▆ ▆▊▊ ▇▌▇▍▍▋▄▌▄▊▊█▉▇▅█▅▍▇
▊ ▍▍▋▌█ ▅▉▉▋ ▇▆▍▆▆▍▌▉█▉██▄▍▋█▊▋▇▉█▌▆▊▋▊▍
▊ ▇▉▆ ▍▊▆▉▇▄▌▊▉ ▆▌▊▍▇ ▇▌▅▍ ▋▆▉▅ ▌▉▌▍ ▋▇█▊▄▉▆ ▊▇▇▅▇▇ ▅▆ ▉▉▆▇▄▅▊▅▇▋ ▊▉▆▋▋▋▋▋▇ ▇▉ ▆▍▅▇█▆▄ ▄▊ ▋▊▊▍▍▊▊▅▋ ▋▄▅▄▌▇ ▍▄▍▉▉█ ▊▍▋▋▇▉▄ ▄▊▌▊▄▊ ▄▄▍▆▌▅▅▉▍▉▇▇ ▅▅▌▇▇▇█ █▆▅▊▌▆▉▄ ▉▅ ▄▌▇▄█▌▆▍▋▄██▌ ▊█ ██▅█ ▆▊▆▉ ▆▊ ▇▍█▅▄▇ ▄ ▉█▌▊▍▆▋▇▉█▊▇▍▄██▅▇▌ ▇▉▇ █▋▇▄█ ▄ ▌▌▌▊▋ █▌█▋▋ ▉▅█▅▊▆▊ ▅▆▉ ▍█▆▋ ▆▍█ ▆▄▅▆▌▋▊
Added a menu item in Build/ to keep the build cache so we can do incremental builds
Revert some files I didnt mean to commit
Deep sea content is now loaded on demand when entering it
- it has its own asset scene loaded/unloaded when crossing the portal
- entities wait for their asset scene before spawning
Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
▅ ▌▅▊▄██▉ ▉▍▊██▋█▍▋ ▊▌▇▆▉▄▉ ▇▄▍▍▋▆▊▉ ▉▄▇▉▄▋▉▌▆▆ ▋▊▊▆▄▍▆▅ ▊▋▅▌ ▇▉▌▉▆ ▍██▋ ▇▇▅ ▍▇█▌ ▌▄▅▍▄ ▍▋▇▌▅ ▍▄ ▊▉▊▌ ▇▋ ▊▋▋██▉▇▋ ▉█▆▉ ▇▊█▇▆▉▊▆▋ █▋█▊▅▍█ ▌▅▋▉ ▋▆ ▋▊ ▅█▉▉▉ ▇█▇▅▇▌ ▆▉ ▇▇▄▅▅ ▍▆▍▆▌▇▉ ▍▍ ▇▋▋▌ ▄▍▌▆▌▄ ▄▊█ ▍▇▇▇ ▆▊▌█ ▌▊▇▉▆█▊ ▌▊ ▆▍▉▇▅▊▇ █▋▇ ▋▅█▄▄ ▉█▆ ▊▌█▄▍▅█ █▄█▆▋▉▅ ▇▆▋▅▄▄▌▊ ▄▌ ▉▇ ▄▇█▊▆ ▄▌▅▄▄▅▅▄ █▍▊▊ ▍▆▍ ▌▊ ▋▅▆▍█▇ █▍▌▉ ▉▉ ▄▄▍▇▅▅▍ ▇▄▇ ▄▉▄▊▅ ▅▄▅ ▊▉▉█▉▇█ ▇▊█▋▅ ▅▊▊▉▇▌▊ ▇▋▄▄█▉█▄ ▊▌▋▆▆▌ ▋▌▍ ▄▉█ ▊▍▌▉█▉▍▅ █▍▉▆▆▉▋ ▇▉▉▄▍ ▅▆▋█▌▆▉▆█▋▋▉ ▋▇▍▇ ▍▉▉▍ ▉▇▊▊▆█ ▍▊▅▇▆▇▍▊▇ █▅▇ ▊▅▄▊ ▋▊▆▄▉▌▉▇ █▄▄▅▇▋ ▉▄▅ ▇▇▌
▆ ▌▆▍ ▇▊▋▍█▊▅▆ ▋▍▉▇▉▅▇▋▍▇ ▅▊▊▅▇▇▄ ▉▇▄ ▋▊▇▌▍ ▅▊▆▅▉
merge from misc_logging_cleanup 🧹
Fix yaml issues in calf, calfmale and lamb prefabs
rust 13th birthday cake
- world model prefab updated
- game model updated
▇ ▍▇▇▊ ▋▅█▇█▊▍▄▄▊ ▋█▉▌▅▋▆
merge from ledgedrop_crouch_fix
first pass on painting/tattoo stencils
- stencils can be stamped onto the body as tattoos
- stencils are in full RGB colour, tintable, and can be greyscaled
merge from disable_tip_npcs
rust 13th birthday cake
- game model added
- material added
- prefabs setup
- viewmodel setup
adding extra chain joints
▆▉▍▄▇▌ ▍▍▆▅▅█▌▄▅ ▄▍▄▆█ ▇ ▄▄▍▉▅ ▆▇█▋▌▍▌ ▉▋▄▅█ █▇▍ ▌▍▍▉ ▆▍▍ █▇▋▅▆▌▉ ▆▉▍█▆▊▊█▉▇▅▉ ▇▇▅▍ █▊▌ ▉▉▄▄▇▇▅▆ ▌▄▍▊▋
▍ █▅▄▄▊ ▊▌▉▄ ▌█▆▋▇▇▄█▌▄▉▊▊▄▆▄▆▊▉█▊▆
█ ▅█▌▊▋▆ ▇█▊ ▅▋▉▆▊▋▊ ▋▌▊█▇▉▋▅█▇ ▄▇ ▊▆▄ ▌▅█▇▋▆▌▌█▋ █▆▊▄▌▋▍
Fix deploy state not being correct for spectators
Anim controller fixes
ADS fixes
Adjust mag capacity and fire rate
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
Fix colliders in a nested BaseEntity being attributed to the wrong Model component
Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue
Used it on the 39 flagged prefabs, renamed 194 bones in total
S2P oil rigs, junkyard, outpost
All tests pass
Add a default shot to charactershotsettings
Add fov settings to charactershotsettings
Value tweaks
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
▌ ▊ █▌▍ ▊ ▌▆▋▌▉▄█▌▊▄▆ ▇▍▉▅▆▊ ▆▆█▅▊ ▍▆█▉ ▊█ ▄▇▋▉▌▅ ▊▆▇ ▇▋ █▄▊▅ ▅▍▌█▉▉ ▊▍▆▊▉█ ▅▆█ █▍█▄▋ ▆▆ ▊▉▌▌▌▌▇█ ▌▇▉▉▌ ▇▉▄▅▌▇ ▇▉ ▍▇▊ █▍▌▍▌▄ ▄▌▌▌▆▇▊▊ ▋▌▉▋▋▆▍▊█▅▌ ▌▆▅ █▍▊▊▅▅▇ ▌▍█▊▌ ▆▊▊▍ ▅▅ ██ ▅▉▋▌▅▄▋ ▌▉▋▄▍▋▍ █▍▆▉▅▉▇
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)