198,896 Commits over 4,140 Days - 2.00cph!
Fix compile error from monument scene being deleted
Featured skin tile tweaks
Cleaned up store featured tab
merge from deprecate_old_monument_scenes -> main
Fix home store hero reliance on video length - didnt work at the best of times
Fixed an ordering issues with store tiles
Fixed server browsers virtual scroll heights
Steam inventory is now using virtual scroll, that was a pain
merge from main -> deprecate_old_monument_scenes
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
Better hero logic behaviour (especially when steam is down)
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore
Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
Clear local fog of war when disconnecting from a server
Skin viewer fixes and tweaks
Fixed steam inventory items not resetting themselves before being recycled
Added some client prediction so we don't call refresh too often and end up with outdated cached data
Improve the cart modal and fix scroll issues
Fix padding on buttons bug
Play and Search input styles
remove transitions to match all pages
Store subnavigation clean and search bar
Try and fix connect modal NRE on connect
Fix weird demo buttons
Subtracted main and some stray files
Connect Modal + Play prefab clean up
Header changes, exit dialog styling, cart button
Fixed jungle pack wrong release date
All general store page have their content setup
Restored store DLC page content
Bugfix: BaseRaidBench - local player now rotates properly
Tests: ran the scene
improvised walkway progress
prefabed food market barge area
Fixed general tab featured item sorting issues
Restored weekly featured skin tile
Added skinviewer2.printsupporteditems
Update some base materials with correct surfaceprops
Mostly affects HL2 coast maps, so footsteps/impact effects are correct
Episode 2 material surfprop fixes
Fixed a crash when reloading textures
CSS map material surface prop fixes
Improve how death is handled when NPC is killed by a harpoon
Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc)
Added LuaMesh.__tostring
Throw a non halting error when GetRenderMesh has a mesh. but not a mat
Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
Fixed "timeout" not working in HTTP, clamp it to 1-3600
Merge Pull Requests
* Added HexToColor, Color:ToHex() (Community Contribution)
* Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
Steam inventory debug convar
Added portrait and square image override for store takeovers
WIP work to speed up culling