200,387 Commits over 4,140 Days - 2.02cph!

Just Now
Merge from more_worldgrid
Just Now
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
18 Minutes Ago
Merge from main
27 Minutes Ago
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
27 Minutes Ago
30 Minutes Ago
Fix server browser generating duplicate listings on first open
55 Minutes Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
1 Hour Ago
Removed obsolete food market test files, added bottom layer collision mesh
1 Hour Ago
1 Hour Ago
merge from main
1 Hour Ago
Bunch more locking wip
1 Hour Ago
restore the fogginess when controlling autoturrets
1 Hour Ago
new_menu -> main
1 Hour Ago
Refresh rust plus button when menu opens rather than on player connect
1 Hour Ago
Close the menu chat when the menu is closed
1 Hour Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
1 Hour Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
1 Hour Ago
exported 3p flame thrower anims, tweaked holster postion
2 Hours Ago
Added mask clipping support to UIBackgroundBlur
2 Hours Ago
Fix tugboat lights LOD settings
2 Hours Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
3 Hours Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
3 Hours Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
3 Hours Ago
Add random pitch to backpack hit sound
3 Hours Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
3 Hours Ago
Fixed rotation error on food market shell, added LOD3 textures
3 Hours Ago
Fixed more cases of overflowing padding on the interaction toast
3 Hours Ago
Added FPBuild config and Jenkinsfile
3 Hours Ago
new_menu -> main
3 Hours Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
3 Hours Ago
Add extra logs, and console commands to debug rust plus
4 Hours Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
4 Hours Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
4 Hours Ago
Clean: dead variable Tests: none, trivial change
4 Hours Ago
Updated Body and Gloves textures/mat
4 Hours Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
4 Hours Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
4 Hours Ago
Hide 'friends' in connect modal when joining a development server
4 Hours Ago
Dont bother animating progress bar scale on the new hero
5 Hours Ago
Disable WearableRandomMaterial, was just an internal test
5 Hours Ago
merge from stringpool_warnings_investigation
5 Hours Ago
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5 Hours Ago
Clean: fix code formatting Tests: none, trivial change
5 Hours Ago
FriendsList is a UI_Window Added escape capture Cleanup
5 Hours Ago
Updating pilot hazmat burstcloth settings
5 Hours Ago
Merging food market barge shell meshes plus LODs
5 Hours Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
5 Hours Ago
merge from stringpool_warnings_investigation
6 Hours Ago
Initial helmet variation setup