159,252 Commits over 4,566 Days - 1.45cph!

12 Minutes Ago
Fixed the codelock on frankenstein table appearing underneath the table on the floor
17 Minutes Ago
Tests
18 Minutes Ago
▌ ▉▅▄ ▍▉▋▋▅▅▍▄▉▅▊▊▉ ▉▆▉ ▆▆▄▉▊ ▌▋▋▊▍▌▆▇▆ ▆▋▉▌▍▅▊ ▇▋█▆█▉▉█▅▍▉▋▊▊▉▉▊ █▅ ▌▄▅▅ ▆▊▋ ▇▌▌▄▊▊▅▍▌▉▊ ▇▆▆▅▇█▄ ▆█▊▉ ▋▆▍█▌▆▊▆▉▅ ▉▊▆ ▊▉▄ ▆▍▊▋ ▋▄▌▆▅▌ ▊▊▋▅▍▆ ▅▋▅▊▅ ▆▋▌▆ ▊▄▉▌▉▄█▋ █▋ ▇▌▌▌▋█▊▆▍▊▍▉▇▅▆▉█▉▍ ▍▍▅▋▉▄▄ ▇█▊▌▅ ▍▆▇▊▇▆▌▇ ▆█▄▌ ▆▆▅▊ ▇▉▄
20 Minutes Ago
Update demos to read the new batched packet format
21 Minutes Ago
Update SendNetworkPositions() to use the new batched path - famous last words but batched position updates shouldn't break so we shouldn't need a ConVar to toggle behavior at runtime
23 Minutes Ago
merge from deepsea_unloading
35 Minutes Ago
Merge from hemp_colour_swap
44 Minutes Ago
Add batching for position ticks - new packet type EntityPositionBatch so old demos keep working - batches together entity position updates per player per server frame - flushes batches after ServerMgr * Invokes - skips sending time field if it's the same as the entity before it
46 Minutes Ago
Cleanup, fixes
47 Minutes Ago
Re-enabled the final stage impostor on hemp plants - thye should now be visible from 250m
1 Hour Ago
Merge from main
1 Hour Ago
Fix mismatch between server's check for sails and client's check - client uses rays, server used spheres - the OBB the client used to simulate the new placement wasn't rotated correctly leading to mismatch
1 Hour Ago
▌ ▊█▊▄▄▄ ▋▊▍▉▋▇▆▌▅▄▇ ▅▉██▊▅▇ ▉▌██▉ ▊▊▊▅▍▌▅▌█▅▌▅▉█▄▊▉▌▅ ▆▌▋▌ ▋▌▇▄▆▇ ▉▅▉▆▅ ▆▌▅▅ ▇▍▄▅▌▍▊▆▍ ▆▅ ▊▍▄▇▅▋▌▌ ▍▇▉▌▌▉▌ ▍▇▍▇▅▅ ▉▇▉▅▆▊▌▌ ▄▉█▌ ▄▊▊▅▆▅██ ▄▅▌▋ ▅▅▊▄▄▇
1 Hour Ago
Optimize calculating upkeep on the server - used to iterating through entire buildings when recalculating upkeep - now sums the building cost of all the entities and only adds & removes cost as entities are changed - means upkeep is now only multiplying the cached cost * the upkeep multiplier
2 Hours Ago
Brigthened the room lighting slightly
2 Hours Ago
Fixed deep sea spamming tree spawned RPCs to all players when opening
2 Hours Ago
Try downgrading actions/checkout to v5 * goddamn github man
2 Hours Ago
Fix halloween dungeon having no map, fix missing pieces of the map in the xmas dungeon
2 Hours Ago
Deleted unsuded ghost ship population asset
2 Hours Ago
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
2 Hours Ago
fix pooled train audio, disable pooling log for checking active states - I added it for vehicle pooling and forgot to nuke it
3 Hours Ago
Fix dungeon network groups misaligned with the spawned dungeons on some map sizes
3 Hours Ago
Fixed various exceptions that happen during builds Add some null guards, skip compute kernel lookups when compute shaders are unsupported, move DeferredMeshDecal in apartment_large that was missing its renderer
3 Hours Ago
Security room greybox
3 Hours Ago
Gate navmesh save log and AI despawn log behind ai.logIssues
3 Hours Ago
Update GHA actions to version 6 for Linux and Windows Add trigger_portal_cleanser to entity override whitelist Fixed a crash with render.UpdateScreenEffectTexture Remove widgets.RenderMe and properties.GetHovered serverside * widgets would just do nothing, but shouldn't exist on the server, properties.GetHovered would just error out Minor cleanups of various methods to match wiki and vice versa Prediction errors on arrays include array index for ints and floats Fixed a couple memory leaks with multicore rendering * Mostly relates to functions such as render.UpdateScreenEffectTexture and render.PushCustomClipPlane
3 Hours Ago
Fix "[NPCAnimController.DoPrepare] Skipping blacklisted clip tiger_prowl" error on manifest regen
3 Hours Ago
▍ ▍█▅▄▅ ▅ ▊▋▅ ▄▉▌█▌▅ ▆▉▄▄▅▊▌▆▇▋█▋█▆▌▅▉▅▍▅▍ ▉▉█ ▅▄▊▍▍█▍▆▆▄ ▅▋▋▉ ▋▆▄▆▋▆ ▊█▆█▇▍ ▍▋█▊ ▅▊▍▉▌▄▄▍▆▍▌ ▆█▇▅ ▅▇▍▇▊▄ ▋▌▇▋▋▌▆ ▊▍█▆▋ ▉▌▉▌▅▋▋▆▄▍ ▋█▇▍▌▆▅ ▉▍▇ ▋▊█ ▋▉▌▅▆ ▋▇▆█ ▉▉▍▉▉▇▆ ▆▉▇ ▍▋▅▍█▌▍▍███ ▌▍▌▇▋▆ ▇▉█▉▋ ▊▆▌▌ ▍▇▊ ▌▇▋▌█▊ ▊▊ ▊▇▆▇▌▍▌▄ ▊▉▄▅ ▌▅▍▊▅▌▆▅ ▌▄▊▌▊▆▉ ▅▋ ▄▉▆▋▅▉▍▇ ▅▊▋▋▆ ▅▆▍ ▅▌▋█▄▊ ▉██▋▊▋█▊ ▊▇▋ ▆▊▄▌█▊▉▍ ▇▍▆█▇▉▌ ▇▌▉ ▇▌▋ ▋▇▄▌▆▇ ▍▆▌█▄█▄▄▉ ▆▄▋ ▆▅█▊▊▆▍ ▅▅▋▇▉▅▇
Rin
3 Hours Ago
Cherrypicking 168011, 168012
3 Hours Ago
Merge from Livestock_animals, fix extremely long AI tests
3 Hours Ago
Merge from main
3 Hours Ago
Have AI tests run at 4x speed, with same delta times, confirmed results are the same thanks to the deterministic mode, AI tests now down to 15min I also added a local guard that stops me from blowing past the 30min budget in the future
3 Hours Ago
pt_boat_rewrite -> client_controls
3 Hours Ago
main -> pt_boat_turret_rewrite
3 Hours Ago
▍ ▅▇▅▊▄▌▅▌▋▅▉▍█▋▋▉▆█▅▄▄▍▅▅▍▋█▄▋ ▇▄ ▆▉▍▅
3 Hours Ago
Fix frankenstein pet not moving, it had no nav agent component
3 Hours Ago
Fix no navmesh in halloween dungeons, they were filtered by the out of bounds check
3 Hours Ago
Fix all milky and creamy teas + rich pies icons artifacting Fix new locked crate icon artifacting when zoomed out on the map
4 Hours Ago
▅ ▍▊▌ ▊█ ▍▉▉▊▄▍█ ▋▄▍ ▍█▅▌▊ ▇▅▇▄▍▆▊▄▍▇▅ ▌▆ ▄▊▌ █▋▅ ▄▊▆▄▄██▊ ▍▉▆█▄▊▍ ▌▌ ▇▋▋▅▆▉ ▊▇▌▄▅ ▊▇▅ ▉▊▍▌▍▅▄▇▉▉▉▋█▋▍▅▆▆▆▌█▊▄▍▌▄▉ ▋▅█▆ ▄▉█▋▋▄▌ ▍▋▋▄▆ ▆▉▉▄▍█▋▌ ▍█▉▊▌▊▄ ▍▍ ▉▇▅▅▇ ▉▆▄▍▅▄▇▆ █▄██▋▇ ▇▍▊▇█▉ ▇▊▍ ▋▌▄▄▌▄ ▆█▌▄▍▄ ▇▄▍▆▊█ ▊▍█▅█▍ ▊▊▄▌▄▋▊▍▍ ▆▇▅▄▄▉▆ ▆▊▊ ▇▌▇▍▍▋▄▌▄▊▊█▉▇▅█▅▍▇
5 Hours Ago
▊ ▍▍▋▌█ ▅▉▉▋ ▇▆▍▆▆▍▌▉█▉██▄▍▋█▊▋▇▉█▌▆▊▋▊▍
5 Hours Ago
▊ ▇▉▆ ▍▊▆▉▇▄▌▊▉ ▆▌▊▍▇ ▇▌▅▍ ▋▆▉▅ ▌▉▌▍ ▋▇█▊▄▉▆ ▊▇▇▅▇▇ ▅▆ ▉▉▆▇▄▅▊▅▇▋ ▊▉▆▋▋▋▋▋▇ ▇▉ ▆▍▅▇█▆▄ ▄▊ ▋▊▊▍▍▊▊▅▋ ▋▄▅▄▌▇ ▍▄▍▉▉█ ▊▍▋▋▇▉▄ ▄▊▌▊▄▊ ▄▄▍▆▌▅▅▉▍▉▇▇ ▅▅▌▇▇▇█ █▆▅▊▌▆▉▄ ▉▅ ▄▌▇▄█▌▆▍▋▄██▌ ▊█ ██▅█ ▆▊▆▉ ▆▊ ▇▍█▅▄▇ ▄ ▉█▌▊▍▆▋▇▉█▊▇▍▄██▅▇▌ ▇▉▇ █▋▇▄█ ▄ ▌▌▌▊▋ █▌█▋▋ ▉▅█▅▊▆▊ ▅▆▉ ▍█▆▋ ▆▍█ ▆▄▅▆▌▋▊
5 Hours Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
6 Hours Ago
Revert some files I didnt mean to commit
6 Hours Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
▅ ▌▅▊▄██▉ ▉▍▊██▋█▍▋ ▊▌▇▆▉▄▉ ▇▄▍▍▋▆▊▉ ▉▄▇▉▄▋▉▌▆▆ ▋▊▊▆▄▍▆▅ ▊▋▅▌ ▇▉▌▉▆ ▍██▋ ▇▇▅ ▍▇█▌ ▌▄▅▍▄ ▍▋▇▌▅ ▍▄ ▊▉▊▌ ▇▋ ▊▋▋██▉▇▋ ▉█▆▉ ▇▊█▇▆▉▊▆▋ █▋█▊▅▍█ ▌▅▋▉ ▋▆ ▋▊ ▅█▉▉▉ ▇█▇▅▇▌ ▆▉ ▇▇▄▅▅ ▍▆▍▆▌▇▉ ▍▍ ▇▋▋▌ ▄▍▌▆▌▄ ▄▊█ ▍▇▇▇ ▆▊▌█ ▌▊▇▉▆█▊ ▌▊ ▆▍▉▇▅▊▇ █▋▇ ▋▅█▄▄ ▉█▆ ▊▌█▄▍▅█ █▄█▆▋▉▅ ▇▆▋▅▄▄▌▊ ▄▌ ▉▇ ▄▇█▊▆ ▄▌▅▄▄▅▅▄ █▍▊▊ ▍▆▍ ▌▊ ▋▅▆▍█▇ █▍▌▉ ▉▉ ▄▄▍▇▅▅▍ ▇▄▇ ▄▉▄▊▅ ▅▄▅ ▊▉▉█▉▇█ ▇▊█▋▅ ▅▊▊▉▇▌▊ ▇▋▄▄█▉█▄ ▊▌▋▆▆▌ ▋▌▍ ▄▉█ ▊▍▌▉█▉▍▅ █▍▉▆▆▉▋ ▇▉▉▄▍ ▅▆▋█▌▆▉▆█▋▋▉ ▋▇▍▇ ▍▉▉▍ ▉▇▊▊▆█ ▍▊▅▇▆▇▍▊▇ █▅▇ ▊▅▄▊ ▋▊▆▄▉▌▉▇ █▄▄▅▇▋ ▉▄▅ ▇▇▌
▉ ▉█▇▉▉ ▍▄█▉ ▍▋▋▆
Today
merge fix_chainsawanim
Today
▆ ▌▆▍ ▇▊▋▍█▊▅▆ ▋▍▉▇▉▅▇▋▍▇ ▅▊▊▅▇▇▄ ▉▇▄ ▋▊▇▌▍ ▅▊▆▅▉
Today
merge from misc_logging_cleanup 🧹
Today
Fix yaml issues in calf, calfmale and lamb prefabs