143,836 Commits over 4,413 Days - 1.36cph!

32 Minutes Ago
Fix NONE compile error in Workbench.Updates.cs
40 Minutes Ago
Merge from terrain_lowering_nms_large_cave
1 Hour Ago
Remove region locations help print out
1 Hour Ago
Missed a meta
2 Hours Ago
Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Combine mines ignore dead players * Also changed where "ignore players" setting is checked for hopefully more performance.
1 Hour Ago
merge from fix_submesh_batching_shipping
1 Hour Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
2 Hours Ago
first pass on leaderboard complete, added throw timings in UI
3 Hours Ago
merge from console_quickjoin_fix
3 Hours Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
3 Hours Ago
Moved HotReloadSettings.asset to an editor folder
3 Hours Ago
Suppress all the shader error/warning logs on server startup
4 Hours Ago
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4 Hours Ago
Mat tweak
4 Hours Ago
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4 Hours Ago
Neon signs lighting & mat tweaks.
4 Hours Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
6 Hours Ago
Playground.player updated
6 Hours Ago
merge from console_quickjoin_fix
6 Hours Ago
Format
6 Hours Ago
Apartment complex interior progress
6 Hours Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
Krieg backpack holster offset pass
Today
merge from main
Today
missing .meta files that didnt show up
Today
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
Today
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
Today
Rebase on main
Today
Rebase on main
Bunny suit mat assignment fix
Today
Merge from workbench_upgrades
Today
io bench
Today
Ignore "AsyncResourceUpload failed." in server builds
Today
Merge from workbench_upgrades
Today
Merge from clearance_fix
Today
merge from main
Today
merge from pbcz
Today
moved apartment prefab lighting into its own group
Today
Disabled glass refraction Moved market lighting to its own prefab.
Today
Today
Add clearance check convar
Today
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
Today
Today
Nicer placement testing
Today
Fix NRE in NPCNetworking (subscribers count)
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
Today
wb3 collider fix