147,473 Commits over 4,444 Days - 1.38cph!

1 Hour Ago
.meta file
1 Hour Ago
Manifest
1 Hour Ago
merge from friendlist_contextmenu_fix
1 Hour Ago
merge from consoleinput_mask_fix
1 Hour Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
1 Hour Ago
Fix oxygen ui flickering on/off
1 Hour Ago
Merge from main
1 Hour Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
1 Hour Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
1 Hour Ago
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merge from main
1 Hour Ago
stats_blurry_clock_fix -> main
1 Hour Ago
Fix a big blurry clock
1 Hour Ago
merge from main
1 Hour Ago
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3 Hours Ago
main -> game_room_dlc
3 Hours Ago
Fixed friend list context menu ordering issue
3 Hours Ago
Merge from apartment_complex_monument
3 Hours Ago
merge from wallpaper_boats_fix
3 Hours Ago
Fixed not being able to place wallpaper on finished boats
3 Hours Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
3 Hours Ago
merge from computerstation_uiscale
3 Hours Ago
Fixed escape not closing the console when mounted to a computer station
3 Hours Ago
Computer station UI is now scaled by the UI scale convar
3 Hours Ago
merge from vending_purchase_clamping_fix
3 Hours Ago
Another vending machine clamping consistency fix
3 Hours Ago
merge from paintingui_fixes
3 Hours Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
4 Hours Ago
Another fix
4 Hours Ago
MeshPaintController.cs file formatting
4 Hours Ago
Fixed random lines at low fps
4 Hours Ago
merge from main
4 Hours Ago
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Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
4 Hours Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
4 Hours Ago
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Merge from mfm_u6
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merge from skinviewer_turret
5 Hours Ago
Fixed auto turret missing cover in the skin viewer
5 Hours Ago
Merge from main
6 Hours Ago
Merge from main
Today
Merge from parent
Today
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO