200,836 Commits over 4,171 Days - 2.01cph!

Just Now
Remove top level token debug
Just Now
Ensure map name is sanitised properly in streamermode
7 Minutes Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
8 Minutes Ago
Ensure session background isn't fully transparent
9 Minutes Ago
scene2prefab millitary_tunnel_1 (no hlod)
14 Minutes Ago
Fix scientists shooting before fully aligned to aim
17 Minutes Ago
adjusted terrain ignore volume
24 Minutes Ago
Subtract mesh and material changes
25 Minutes Ago
Remove excess logs
26 Minutes Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
29 Minutes Ago
Fix spacing issue with queue icon
34 Minutes Ago
Fix server queues not detecting single person queues
47 Minutes Ago
Dont adjust gamemode counts if you are on the wrong category
52 Minutes Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
52 Minutes Ago
cherrypick 127820
1 Hour Ago
Try and fix promo site not working
1 Hour Ago
Fix interaction toast sometimes running logic twice on a single button press
1 Hour Ago
Fix rust plus close button not working
1 Hour Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
1 Hour Ago
Restore old streamer mode server description
1 Hour Ago
added metal sounding open and close for black box
1 Hour Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
1 Hour Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
2 Hours Ago
merge from main
4 Hours Ago
merge from /new_menu2/ian_hotfixes
4 Hours Ago
merge from buildingskin_tags
4 Hours Ago
merge from ejector_seat_collider_fix
4 Hours Ago
merge from pilot_hazmat_dlc
Today
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
Fix source generator not running on components Code cleanup
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
Today
Added first pass of farm barge container shell no.1
Today
Pilot Ejector Seat - Improved gibs
Today
Spotlight icon
Today
l96 - removed anim events from aimed idle to fix sound issues
Today
Fix formatting in RebindSkinnedMeshRenderer
Today
work around unity_BaseCommandID not being set
Today
work around unity_BaseCommandID not being set
Today
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
Today
Fix heavy scientist sometimes still turning too fast to face player or noise
Today
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
Today
merge domain reload codegen improvements back to main -- editor only code gen
Today
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
Today
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
Today
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
Today
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
Today
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
Today
Build Error Fixes
Today
Internal improvements Fixed handle leak for gmod.exe (x86-64 exclusive .exe, that selects 64bit or 32bit appropriately) Added version info to gmod.exe (the launcher thing) Added version info to DLLs Do not use `_xp` build tools at all Added sv_pause_sp - allows singleplayer to be not paused Clean-up doubleclicking in menu (Community Contrib) Added option to "hide outdated servers" (Community Contrib) Enable "Spawn with Weapon" for Eli, Mossman, Breen, Magnusson, Kleiner Make zombies/metrocop propagate their lagcomp state to spawned NPCs Dynamically calculate max autocomplete items based on available space Add SteamID64 to "Dropped %s player from server" console message Remove "PREP OK" from console map loading log Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning. Adjust recent changes to IMaterial functions for multicore Block editdemo concommand just in case Added NPC:IsCrouching Combine/Citizens can do this. Remove unintended changes to weapon_flechette Fixed a crash when using gm_load on dedicated server Also make loading saves on srcds not latch to a random player on the server Fixed some version numbers not being updated in DLLs/EXEs Why are there 4 version numbers in 2 different formats...
Today
Also sign main launcher exe Update version.rc to fill more standard meta data Delete unused DLL files DataModel.dll, DMSerializers.DLL, VTex.DLL Temporary changes to sv_ents_write.cpp Map compiler meta data Make prop water level changes actually work, and apply on clientside too