131,532 Commits over 4,232 Days - 1.30cph!

18 Minutes Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
1 Hour Ago
Fixed Lua error with "" for rope material Fix nullptr crashes (on game exit?) to do with HTML panels (CEF) Make Zombine use zombie blood color Resistance mines target Xen Aliens from HL1 Make Resistance Mine have proper name in killfeed Add missing attachments to Combine APC model So the player's view is not in the ground if they somehow got into the APC prop_vehicle_apc code tweaks * You can now actually exit the APC if you got into a non locked one * Non locked APC now starts the engine when entry animation ends * Do not play locked sound for non locked APC
1 Hour Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
1 Hour Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
1 Hour Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
1 Hour Ago
CodeGen
1 Hour Ago
Merge from main
3 Hours Ago
fuzz tweaks
3 Hours Ago
Bandana repose
3 Hours Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
3 Hours Ago
lumberjack hoodie prefab update
3 Hours Ago
Heavy Scientist repose/lods
4 Hours Ago
audio changes on the double and single 50cal turrets
4 Hours Ago
Add digital ammo counter
4 Hours Ago
handmade sight refresh LOD 0 and LODs
4 Hours Ago
Rabbit mask repose
5 Hours Ago
Merge from naval update
5 Hours Ago
painted + bare metal textue variants for explosives component box, plus LODs
5 Hours Ago
Ratmask repose
5 Hours Ago
ore greybox model
6 Hours Ago
marging last stuff from hackweek before I forget
6 Hours Ago
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6 Hours Ago
wip compile fixes (PC crashed killed my library, still importing to test)
Today
Snakemask repose
Today
merge from main -> birthday2025
Today
merge from boat_building
Today
Include Vehicle_Large layer in stability notifications
Today
merge from boat_building
Today
Merge from parent
Today
Fixed new scientists not applying damage to shields properly
Today
updated textures
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
Today
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
Today
UI help info
Today
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
Today
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
Today
Merge from naval_update
Today
Remove voice gen plugin
Today
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
Today
Assign new hazmat to new scientist
Merge from radial_context_fix
Cherrypick fix from 137044
Today
Show block count and limit in boat building UI if a limit is set.
Today
Merge from naval_update
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
Today
Added a new TMP shader that allows a depth offset and custom cull mode
Today
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
Today
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
Today
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
Today
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer