144,087 Commits over 4,413 Days - 1.36cph!

13 Minutes Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
15 Minutes Ago
▄▄▉▆▆▇▉ ▋▇█▍▊▊▆ ▌█▊▅▌▆ ▉▋▋▋▊▋▊ ▋▉▌█▉▊▄ ▊▉▇▍█▄▇▅█ ▄▊ █▄▊ ▆▇▆▄▄▍ ▉▇▆▌▊▉▊▋▆█ ▍█▄▊▉▆ ▄▋▊▋ ▌█▆▋▄▆ ▊▍▉▅▊█ ▉▊ █▇ ▆█▇▍ ▇▊ ▍▍▄▆▇█ ▄▍ ▆▉▇▆▅▅ ▅▉▌█▌▋ ▆▄ ▌▉▌█ ▅▆▄▉█▊ █▆ █▇▊ ▋▌▅▌
47 Minutes Ago
Merge from terrain_lowering_nms_large_cave
55 Minutes Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
55 Minutes Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
1 Hour Ago
add RustForwardOpaque lightmode to opaque geometry pass
1 Hour Ago
Final fixes
1 Hour Ago
RRP deploy guides
5 Hours Ago
Add version printout to the server log file, was only on client before
6 Hours Ago
More lighting
6 Hours Ago
Add queen bed entity to large apartment
6 Hours Ago
Create queen sized apartment bed
6 Hours Ago
Add single bed to medium apartment
Today
▆ ▅▊▊▉█▌▆▆▅█▇ ▍█▍▋▉▊ ▇▊▆▉▍▋ ▍▌▄▆▌▅ ▆▄▋▉▋▋
Today
Try forcing max reliable payload size for P2P addresses
Today
▅▉ ▆▆▊▊▍▆▍█▍▌▉ ▇▉▉▋▇▇ ▌▄▄▉▄▋▉▆▍▆▉█▉▍▉▄▋▊▄▆
Today
merge from main
Today
blowpipe charm position changes
Today
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
Today
Lighting progress
More WIP changes
Another attempt at a fix
Today
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
Today
Updated door animaiton and animator scale to be -0.5 on close again
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
Today
Lighting progress
Today
Fixing floating screws for industrial door mesh
Today
industrial garage door - fixed vehicle phys box missing reference to removed from client
Today
Wire tool tests
Today
Add apartment bed entity to medium apartment
Today
Create apartment bed entity
Today
remove passthrough from twitch rivals computer desk
Today
Add single locker entity to small apartment
Today
Make variant of locker loot panel for the single locker
Adjust door chainlink colliders to overlap like they do on original garage door
Today
Add single width locker entity for the small apartment
Today
update apartment_complex_monument/prototype
Setup various things on the door prefab for the new skinned mesh renderer
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
Today
Adding industrial torch work model fbx
Today
set attachment anchor on C4 HeldEntity prefab
Today
Add more destroy calls for the mortar shell visual just to be sure its fully gone
Today
apartment fridge
Today
Adding industrial torch rig
Populated wearable replacements on movember moustache
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
Merge from main
Today
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
Today
subtract pickup changes
Today
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup