126,330 Commits over 4,171 Days - 1.26cph!

5 Minutes Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
7 Minutes Ago
merge from ui_animators_optims
7 Minutes Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
13 Minutes Ago
merge from main
20 Minutes Ago
Mannequin Mat
22 Minutes Ago
Added mannequin Male and Female
22 Minutes Ago
merge from naval_update
23 Minutes Ago
merge from main
25 Minutes Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
43 Minutes Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
2 Hours Ago
Merge from main
2 Hours Ago
Merge from material_reserialization_tool
2 Hours Ago
Added a tool for forcing reserialization on materials for a specified shader
2 Hours Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
3 Hours Ago
merge from main
3 Hours Ago
merge from cargo_oilrig_path_fix
3 Hours Ago
halloween bats and muertos wallpaper icons
3 Hours Ago
When picking the initial node index, make sure it wont intersect with oil rigs
3 Hours Ago
Updated common foods loot to include corn, honey and potato
3 Hours Ago
updated crate_shore spawn rules to prevent spawning in-land
3 Hours Ago
Codegen and localization rebuild
3 Hours Ago
Merge from naval_update
3 Hours Ago
Restore mission rewards rebalance lost in merge
3 Hours Ago
Updating large sail rig with LODs
3 Hours Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
3 Hours Ago
meta_shift/loot -> main
3 Hours Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
3 Hours Ago
Better oil rig avoidance when exiting the map
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
4 Hours Ago
merge from main
4 Hours Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
4 Hours Ago
Finalise deep lake
4 Hours Ago
Clicking anywhere outside the popup closes it
4 Hours Ago
Improve responsiveness of crosshair popup
Rin
5 Hours Ago
Large waterbody progress
5 Hours Ago
Improved traversal up floating stairways
5 Hours Ago
subtract 131590 editor_force_on_helicopter
5 Hours Ago
radtown puzzle bypass fix
5 Hours Ago
merge from main
5 Hours Ago
Redid manifest update after merge
5 Hours Ago
merge from main
5 Hours Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
5 Hours Ago
merge from radtown_scene_select
5 Hours Ago
Fix radtown not in editor scenes menu
5 Hours Ago
merge from editor_force_on_helicopter
6 Hours Ago
merge from marker_teleport_underground
6 Hours Ago
merge from HighWallCollision
6 Hours Ago
Merge from parent
6 Hours Ago
merge from bicycle_bunnyhopping