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merge from prototype -> apartment_complex_monument
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items.
Now using a single box for the check.
Rename bathroom sink to bathroom vanity
Fix bounds of double bathroom vanity
merge from prototype -> apartment_complex_monument
Make the small apartment camper stove ready to be an entity too
Assign names to small apartment storage
Fixed triangle planter and triangle railroad planter variant deploy bounds.
- Increased height of existing edge bounds so it can't be placed over small items
- Repurposed and fixed old deactivated centre bounds to cover the gap
- Renamed/reorganised the objects in Unity
- Tested in editor. Snapping, planting and other behaviour is preserved
Assign fridge in medium apartment to entity
Create apartment fridge entity
Add names to the storage entities in medium apartment
merge from automated_testing
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
Merge: from fullserverdemo_removal
- Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land)
Tests: compiles, recorded client and server demos and was able to play them back
Clean: get rid of Network.ServerInfo
Was added for FullServerDemo support, no longer needed
Tests: compiles
Fixed UI_StoreCheckoutResultPage NRE
merge from checkout_nre_fix
merge from skinviewer_metalshopfront
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
Add outbound message bytes to runtime network profiling
Added metal shop front to skin viewer
Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
Clean(editor): rip out DemoSever framework
It could technically emulate server state from client demos, but required too much compromising, so not worth it.
Tests: compiles
fix merge to apartment complex
merge from prototype -> apartment_complex_monument
Convert apartment stove from prop -> entity (still needs entity implemented)
- update the stove prop inside the large apartment
Changes to phrases of the apartment vendor
It keeps wanting to reserialize the concierge conversation asset
Clean: delete Demos folder from Facepunch.Network
Tests: compiles
Clean: delete full-server-demo convars
Tests: compiles
merge from prototype -> apartment_complex_monument
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
Front doors of apartments will close themselves after 5s when non-owners let themselves out
Clean: remove IServerCallback save request support
Keeping the core functionality on SaveRestore
Tests: compiles
Clean: remove FullServerDemos.cs
Tests: compiles
Clean: remove BaseNetwork.SupportsServerDemos
Tests: compiles
Clean: remove demo.full_server_demo
- rip out a bunch of stuff related to it, including transient entity serialization
- remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change)
Tests: compiles
Glowing wallpapers - foxfire wallpaper update
Ensure the NPC takes the scrap before granting access to the security room
merge from dpv_fuelbar_fix
Fixed DPV fuel bar text regression
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything
Update phrase
Clean(editor): remove ServerDemoPlayer
Tests: compiles
Rotate security guard 180 degrees