143,441 Commits over 4,383 Days - 1.36cph!

32 Minutes Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
53 Minutes Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
1 Hour Ago
supermarket freezer blockout
1 Hour Ago
merge from mortar_prototype
1 Hour Ago
added 3p upperbody state anim clips
1 Hour Ago
updated 3p pickup & drop anim clip lengths
1 Hour Ago
Remove unused steam client libraries on Linux * game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now Delete linux_server_cycle.sh * Unused file? Remove height2normal.exe & height2ssbumb.exe * Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
2 Hours Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
2 Hours Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
2 Hours Ago
Add one shot handles, blend IK back in after firing mortar
3 Hours Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
3 Hours Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers Disable clientside "invalid sequence ack nr" check for now
3 Hours Ago
Codegen
3 Hours Ago
merge from automated_testing
3 Hours Ago
Fixed raiding tests CI filtering Test lists
3 Hours Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
3 Hours Ago
Fixed a crash with ragdolls when spawning in teleport triggers
4 Hours Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
4 Hours Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
4 Hours Ago
merge from main
4 Hours Ago
merge from main -> apartment_complex_monument
4 Hours Ago
Fix compile error from non-existant namespace
5 Hours Ago
merge from optimize_plant_lod_wind
5 Hours Ago
Industrial Storage - tweaked gibs
5 Hours Ago
Terrazo b texture set
5 Hours Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
5 Hours Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
5 Hours Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
6 Hours Ago
- Grab geo location from hello - Initial setup
6 Hours Ago
Mortar view model updates to fix up ammo syncing
6 Hours Ago
Merge from workbench_upgrades
6 Hours Ago
Merge from main
6 Hours Ago
Merge from final_code_cleanup
6 Hours Ago
6 Hours Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
Today
updated textures part 2
Today
merge from automated_testing
Today
industrial floorpapers update, renamed them as well to match with the rest of the textures
Today
Fixed CI testlist loading
Today
set 3p card game anim to loop
Today
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
Today
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
Today
industrial garage door - texture polish
Today
Updating bowless crossbow worldmodel rig with arrow mesh
Today
edited 3p minicopter and generic sit idle anims
Today
set 3p zipline anims to loop and anim edited
Today
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
Today
some more marketplace, rejigged trees to produce a bigger focal point
Today
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
Today
FX debug setup. Alt ammo prefabs.