158,342 Commits over 4,566 Days - 1.44cph!

14 Minutes Ago
Merge: from main
17 Minutes Ago
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19 Minutes Ago
Bugfix: skip deinitialization when unloading scenes before loading next one Previously it was only skipping when returning to main menu Tests: loaded from craggy to procgen a couple times, no more asserts
39 Minutes Ago
More prefab changes to support grids with no fixed size elements
45 Minutes Ago
merge from main
51 Minutes Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
56 Minutes Ago
merge from trop1_fixes
1 Hour Ago
Merge fixes
Rin
1 Hour Ago
merge from staging_release_client_enforcement
1 Hour Ago
Delete unused firecrackers viewmodel prefab
1 Hour Ago
merge from map_optims
1 Hour Ago
Removed so dead code in TerrainConfig following 167041
1 Hour Ago
merge from posing_tooling
1 Hour Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
1 Hour Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
1 Hour Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
1 Hour Ago
update from main
1 Hour Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
1 Hour Ago
main -> character_customisation
1 Hour Ago
Swap over to new vertical design
1 Hour Ago
Add missing gamepad type config files
1 Hour Ago
merge from main
1 Hour Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
2 Hours Ago
Bump all controller config revision numbers
2 Hours Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
2 Hours Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
2 Hours Ago
merge from main to high_stakes_dlc
3 Hours Ago
corrected simulation space not being handled by held items
3 Hours Ago
don't gather colliders if collision is disabled
3 Hours Ago
Merge from audio_compression_oct_26
3 Hours Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
3 Hours Ago
Fix harbor bridge and cranes playing a sound on initial load
3 Hours Ago
electronic chessboard; - bc and em texture
3 Hours Ago
electronic chessboard; - updated model - material updates - add textures wip
3 Hours Ago
Merge from rrp_ore_flare_crash_fix
3 Hours Ago
Cherrypick 167055 Flare fix test 2
3 Hours Ago
Merge from main
5 Hours Ago
Merge from rccomputer_blur_fix
Today
Fix rccomputer blurring screen
Today
Merge from livestock_tea_recipes
Today
Merge from fix_shield_footsteps
Today
Merge from SpiralStaircaseDecay
Today
Merge from auto_turret_pitch_cover_lods
Today
Merge from terrain_config_load
Today
Merge from audio_compression_oct_26
Today
Marked some longer loops as streaming
Today
Applied standard compression to 6410 audio clips
Today
Deleted 26 unused animal audio clips
Today
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Today
Disable the 4 RotationConstraint on horses when not wearing the LNY armour