200,930 Commits over 4,171 Days - 2.01cph!
Fix build error due to InstanceHandleList
Reset meshes to their state in /main
Reset meshes to their state in /main
Bugfix: ensure we update player eyes before we kick off various jobs
Previously this would cause cached state to have stale eye positions.
Tests: none, trivial change
Remove unused baker prefab
Update Pilot hazmat phrases - shared token conflict
Legacy gate, brick building skin, shipping container phrases
added media images to pilot pack sitem
merge from fix_rest_static_fields_disabling -> main
merge from hardcore_refresh
merge from menu_hotfixes_2
Codegen ResetStaticFields
Disable applying "ResetStaticFields" unless domain reload is disabled
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
TODO comments for later around camera work
MsgC no longer outputs empty strings when first arg is a color
Update launcher_main.rc - fix version
Added NPC:BecomeRagdoll
Same as Nextbot:BecomeRagdoll
Enable CEF credits in the options
Added NPC:SetForceCrouch
Allows force crouching Citizens and combine soldiers.
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
merge from pilotpack_storepage
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127942 Added pilot suit in the general store hazmat category, Updated pack description
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128000 Updated pilot pack store assets
Updated pilot pack store assets
Materials count on the steam inventory crafting modal is now client predicted
Chandelier - WIP textures, small mesh fixes
Weaver setup:
Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class
Inject proxy methods (getter and setter)
Util method to try and find EntityComponentBase inheritence
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
Fix class layout build error
Fix class layout build error
merge from fogmethod1 (sky branch)
- interior darkness fix
- missing 2D cloud layer fix
- underground fog transition fix
- small tweaks
WIP Implement offshore spawn point generation for ghost ships.
Update: refactor ServerUpdateParallel to only contain high-level calls
This should improve profiling view by clearly delineating logic
Tests: 2p session on craggy with UsePlayerUpdateJobs 2
Renamed script in line with scene rename
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`.
Some code cleanup & commenting
Set Read/Write and GPU instancing, fix issues with MeshCull, fix server build
added dryfire ads anim, anim event & updated animator
Found another double rendering issue in MeshCull
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
Merge from ambient_lighting_fixes