200,358 Commits over 4,140 Days - 2.02cph!
Add a few more common words to the error parsing for toast error pushed
Add a max text of 650 on the interaction toast
Add extra logs, and console commands to debug rust plus
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
Rust plus button now does proper comparison check the first time its refreshed
Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
Clean: dead variable
Tests: none, trivial change
Updated Body and Gloves textures/mat
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
Polished social open/close transition
UI.AlphaMask can use vertex color, fixes avatar never fading out
Hide 'friends' in connect modal when joining a development server
Dont bother animating progress bar scale on the new hero
Disable WearableRandomMaterial, was just an internal test
merge from stringpool_warnings_investigation
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Clean: fix code formatting
Tests: none, trivial change
FriendsList is a UI_Window
Added escape capture
Cleanup
Updating pilot hazmat burstcloth settings
Merging food market barge shell meshes plus LODs
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
merge from stringpool_warnings_investigation
Initial helmet variation setup
Social prefabbing, cleanup
ResetStaticFields on NameHelper
Fixed checkout result layout issue
Removed log in UI_Settings
Some skinviewer tweaks
renamed pilot hazmat suit description to pilot suit
Fixed some price formatting issues causing local market price to be multiplied by 100
Added printCultureInfo command
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
Separate heavy weakspot health from their main body health, makes it more intuitive
Adding burstcloth setup to pilot hazmat
merge from distanceglowfix
Merge from foliage_transmission_shadowing
merge from benchmark_fpslimit_fix
merge from car_radio_rpc_fix
merge from weapons_attachment_stats_updating
merge from fix_terrain_hole_clipping
merge from fix_primitive_typo
Re-encode foliage asset data
Merge from tutorial_baked_foliage_removal
Update some outdated splats on tutorial island
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
Allow the mannequin inventory to be opened