136,462 Commits over 4,444 Days - 1.28cph!
setup baseplate render (toggelable) inside sculpting gui
Added CCTV cameras in small medium and large apartment prefabs
Clicking on a rented room shows a cctv feed of inside the room
fixed typo in apartment NPC vendor room upgrade text
Converted roadsigns into harvestable versions
softcore_tc_stack_fix -> main
fixed incorrect grab / drop SFX for ballistic leg armor
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
Added and Setup Two Electrical Fuse Box Variants as Prefabs
Imported Electrical Fuse Box Models and Textures
Setup Electrical Fuse Box LODS, Colliders and Materials
Split the roundabout and swing models
gamesroom minifridge
- updated materials with colder glass / refraction visual
- updates textures
- updated prefab
Apartment complex zones audio weaks
Added attachment icon
Updated "Change Accessory" icon to it and swapped position with the "Drop" action
https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
Merge from conversation_disconnect_fix
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
Merge from apartment_complex_monument
S2P apartments to make sure sign changes get picked up
demo_comptatbility_editor_fix -> main
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
New(editor): CulledLightsChecker, reports lights that don't have a culling setup
Inspired by ShadowProxyChecker. Can be found in Tools/Find/Lights without Occlusion setups.
Tests: Used it to inspect the appt scene
Removed sockets and deploy volumes from rentable shop signs
Manifest
Delete rentable shop sign item definitions
Rename shop signs to remove .worldmodel suffix
Disable shadows on LOD2/3 of the rentable shop signs
Fixed shop D not using sitting NPC
Apartments S2P
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
Wood armour helmet, jacket, pants and gloves updated with new UVs. updated materials and textures. added new SG texture for gloves.
Fixed not being able to delete sell orders
Clean up naming of non-C++ camera matrices
I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
gamesroom minifridge
- textures updated
Fixed rent multiplier not getting reset when a player closes the store manually
Unify motion vector colour format preferences
Use AddRasterPass for motion vectors
satellite model + textures and materials
uv2 with composite ao baked
merge from rpctool_generic_fix
Add new 'Names' class and set camera matrices globally in setup pass
merge from apartment_complex_monument
Base/Player/Horse modifier system pooling
merge from apartment_complex_monument/terminal_ui
Re applied apartment_complex_wing.prefab changes
S2P apartment complex
merge from apartment_complex_monument