126,289 Commits over 4,171 Days - 1.26cph!

7 Minutes Ago
merge from main
8 Minutes Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
15 Minutes Ago
merge from radtown_scene_select
16 Minutes Ago
Fix radtown not in editor scenes menu
26 Minutes Ago
merge from editor_force_on_helicopter
37 Minutes Ago
merge from marker_teleport_underground
37 Minutes Ago
merge from HighWallCollision
41 Minutes Ago
Merge from parent
41 Minutes Ago
merge from bicycle_bunnyhopping
56 Minutes Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
1 Hour Ago
Merge from main
Today
Split refinement.
Today
Split procedure.
Today
Splitting this sculpt into two different islands, because big.
Today
Splatting
Yesterday
Island sculpts/cliffs.
Yesterday
Fixes
Yesterday
Scene backup
Yesterday
Clamp danger values Local to world (not the other way around)
Yesterday
Increase context resolution Harder steering over lower values
Yesterday
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
Yesterday
Move saving/loading code to c#, fix potential issue when some tiles are null
Yesterday
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
Yesterday
naval_update -> scientist_boat_ai
Yesterday
Better spacing values Disable RHIBs spawning in the deepsea for now
Yesterday
Temp hull.triangle.wood collision
Yesterday
Ent killing a boat block now kills the boat.
Yesterday
Merge from parent
Yesterday
Cannon icon
Yesterday
Merge from boat_building
Yesterday
Merge from block_collision
Yesterday
Plank, sail, steering wheel icons. Misc asset deletion.
Yesterday
Steering wheel description and item changes.
Yesterday
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
Yesterday
Merge from parent
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
2 Days Ago
Messing with deepsea values
2 Days Ago
Manifest
2 Days Ago
Added AI RHIBs to the deep sea Codegen General cleanup
2 Days Ago
Deep sea specific RHIB prefab
2 Days Ago
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2 Days Ago
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2 Days Ago
merge from optimize_windows_console -> main
2 Days Ago
Stop the boat driving if the driver gets doinked
2 Days Ago
Driver no longer has a gun out
2 Days Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
2 Days Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
2 Days Ago
Fix commands being sent from the console thread instead of being queued to the main thread