136,895 Commits over 4,444 Days - 1.28cph!
Clean: add a comment
Tests: none, trivial change
- Basic setup for shot force controls
- Prevent moving mouse up and down from moving the underlying mountable
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch
Taken from
156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later)
Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
Hook up FXAA to UI settings
auto close the pool table dialog if you die
Unjitter camera matrix when jittering isn't needed anymore
Actually apply jittered projection matrix to camera
supermarket freezer material work
texture update with new uvs and added blinking emission to simulate old halogen bulbs
Founders Door - fixed skin not spawning correctly
satellite console cinematic 4k textures
Optim: don't create procedural batch meshes if they only contain one input mesh
This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor
Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
Setup control computer entity with the WIP model
Merge from sat_con_console
satellite control console COL
AK weapon movement fix on deploy
s2p on apartment complex to incorporate large apartment bathroom changes
Clean up of prefabs + folders
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
Founders Door - initial setup
merge from ballisticlegSFX
removed loot spawns in scene
S2P
merge from apartment_complex_monument
Added missing unity event attribute on terminal ui button
Added new phrases for the apartment type
Merge from apartment_complex_monument
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
Clean up some logs
Fixed rented vending machines not recording stats
Don't show the disconnect in safe zone warning if the player is inside their apartment
Fixed front door not being closed on apartment check out after a server has restarted
Merge from apartment_complex_monument
Update bounds of apartment complex monument to match visual bounds (was at default?)
Fixes some stray auto turrets being left behind in hardcore
Fixed not being able to enter a room as a team member
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way
Added a shop number field to rentable shops, may hook it up to a visible number at some point
Items stored in a rentable shop due to the store being closed/taken over will now be deleted after 24 hours (realtime)
See RentableShop.MaxStoredItemsDurationMinutes convar, as well as AdditionalCheckTimeHoursDebug for debugging/testing
Any save files loaded after this changeset will clear any pre-existing stored items after 24 hours from the point of load (since we weren't saving the timestamp)
If a player has their items stored multiple times in a 24 hour window the original deadline will apply, it cannot be extended
Merge from apartment_complex_monument
Fixed small apartment eject position not hooked up
S2P
Fixed not being able to break into shops due to interact duration mismatch
Break in time for shops now also uses ApartmentCommands.breakinseconds convar instead of being hardcoded to 10s
Fix patrol heli being able to crash at apartment complex, S2P
Fix apartment complex missing map display phrase