199,157 Commits over 4,140 Days - 2.00cph!

7 Minutes Ago
Merge from decor_rock_pooling
11 Minutes Ago
Fixed skinviewer sleeping bag not disabling itself
18 Minutes Ago
merge from projectile_jobs
19 Minutes Ago
handle null localplayer properly for demo playback
21 Minutes Ago
Pressing the website button in the connect modal will open up the webpage, not just close the modal
30 Minutes Ago
Fixed color value not showing on dropdown setting Fixed dropdown content rect secretly flying to the moon when hidden (??)
32 Minutes Ago
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them - caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins Tests: imported base, looked the same as in demo
38 Minutes Ago
new_menu -> main
40 Minutes Ago
Improve contrast on connection modal backing Improve contrast on rust plus modal backing
42 Minutes Ago
merge from main
44 Minutes Ago
new_menu -> main
45 Minutes Ago
Fix loading scene not giving any details when joining loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
1 Hour Ago
Restored soundtrack dlc audio files
1 Hour Ago
Update: DemoBuildingsViewer - support reimport of building blocks from base json Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay). Tests: used the tool
1 Hour Ago
merge from main
1 Hour Ago
Some store refactoring and fixes, showcase cart button wip
1 Hour Ago
merge from main
1 Hour Ago
merge from fogmethod1 (clouds/fog/sky)
1 Hour Ago
1 Hour Ago
merge from dpv_bone_error
1 Hour Ago
re-assigned model root to correct transform
1 Hour Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
1 Hour Ago
Nuked some low bitrate background videos
1 Hour Ago
Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly
1 Hour Ago
Tweaked cart item remove button padding
1 Hour Ago
Feedback tweak: Cloud shapes
2 Hours Ago
Store cart: - Updated button wording and style - Clicking away from the window closes it - Cart item are clickable and open their respective pages - Delete button style
2 Hours Ago
Centre connection modal inside the play menu properly Fix notifications blur Fix connection modal blur being a bit strange
2 Hours Ago
General tab dividers + add to cart on packs
2 Hours Ago
merge from ambiencezone_nre_fix
2 Hours Ago
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
2 Hours Ago
setting up 3p thompson anims,entity and and override controller.
2 Hours Ago
don't serialize shoreVectorTexture
3 Hours Ago
add command to clear report counts
3 Hours Ago
merge from projectile_jobs
3 Hours Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
3 Hours Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
3 Hours Ago
WIP handling of trigger parenting between edit/final modes
3 Hours Ago
Setup ghost ship entity
3 Hours Ago
Friends List colour match to UI + blur
3 Hours Ago
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3 Hours Ago
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
4 Hours Ago
Merge from ai_scientist_iteration, fix more compile errors
4 Hours Ago
Fix more compile errors
4 Hours Ago
4 Hours Ago
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
4 Hours Ago
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
4 Hours Ago
Updated the Rust Render Pipeline package to add support for camera-based command buffers
4 Hours Ago
Merge from ai_scientist_iteration, fix compile error
4 Hours Ago
Fix compile error