130,723 Commits over 4,232 Days - 1.29cph!

1 Hour Ago
Update: GhostShip spawns navmesh instead of NavMeshSurface - Disabled NavMeshSurface on GhostSHip prefab (will need to do it for the rest later) This stops NavMeshSurface constrantly running add-remove navmesh every server frame. Need to figure out how to tie it to NPCs Tests: visualzied navmesh in editor via gizmos, checked profiler to not see any more NavMeshSurface::UpdateActive calls
1 Hour Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
1 Hour Ago
merge from deep_sea
1 Hour Ago
Disable deep sea in the AutomatedTests scene
1 Hour Ago
Restored copypaste snap to zero height option (was lost in the merge)
1 Hour Ago
Fixed more copypaste merge issues
1 Hour Ago
Holster updates for bows and boomerang
1 Hour Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
1 Hour Ago
tshirt repose
1 Hour Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering Alias `Divider` to `Panel` for DarkRP
1 Hour Ago
Alias `Divider` to `Panel` for DarkRP
1 Hour Ago
merge from boat_building
1 Hour Ago
merge from new_bbs_volume_checks
1 Hour Ago
2 Hours Ago
Remove debug drawing
3 Hours Ago
Setup bbs required volumes for all relevant boat pieces
3 Hours Ago
Bow animation updates to fix bugs
3 Hours Ago
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4 Hours Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
4 Hours Ago
codegen
4 Hours Ago
merge from gui_sculpting
4 Hours Ago
Triangulated obj mesh
4 Hours Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
4 Hours Ago
Burlap pants repose Male/Female + LODs
4 Hours Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
4 Hours Ago
codegen
4 Hours Ago
merge from ice_sculptures/gui_sculpting - bit broken still
4 Hours Ago
sculpture item not hidden
4 Hours Ago
Jackhammer animation updates
4 Hours Ago
RPG7 - Weapon rack position fixes
5 Hours Ago
Shorts repose/lods
5 Hours Ago
Fixed censorship not working on female torso
5 Hours Ago
Fix lighting on render scene
5 Hours Ago
Merge from parent
5 Hours Ago
Cassette recorder animation updates
5 Hours Ago
updated minifridge box collider
5 Hours Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
Today
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
Today
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
Today
minifridge techtree unlocking
Today
merge from diving_goggles_fix
Today
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
Today
Merge from main
Today
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
Today
Merge from minifridge
Today
Setup mini fridge softcore corpse
Today
merge from fix_has_respawn_options -> main
scientist_boat_ai_improvements_3 -> naval_update
Fixed the AI Boat triggers on the oilrigs. S2P
Today
Converted Minifridge to MeshLOD, match fridge LOD range