126,470 Commits over 4,171 Days - 1.26cph!

8 Minutes Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
10 Minutes Ago
halloween floorpaper minor tweaks
14 Minutes Ago
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13 Minutes Ago
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32 Minutes Ago
Create tooling to setup mesh LODs for terrain chunks.
35 Minutes Ago
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36 Minutes Ago
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42 Minutes Ago
Steering wheel dismount position improvements for better mounting in tight spaces
42 Minutes Ago
Add test save with wall destroy bug epo
47 Minutes Ago
merge from main
56 Minutes Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
1 Hour Ago
Boat block health increases
1 Hour Ago
improved flow on floating_city_floating_walkways_B
1 Hour Ago
set up hmlmg to be skinnable
1 Hour Ago
halloween floorpaper wip
1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
merge from main #2 missing file
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Merge from main
2 Hours Ago
merge from main
2 Hours Ago
bed skinnable asset setup - need to test workshop
2 Hours Ago
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2 Hours Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
2 Hours Ago
merge from main
3 Hours Ago
Merge from emission_mask_scrolling_and_blinking
3 Hours Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
3 Hours Ago
floating city 2 flow polish, better connection to casino barge
3 Hours Ago
halved vertex AO intensity on chicken cages (material)
3 Hours Ago
Merge from small_engine
3 Hours Ago
Merge from outboard_motor
3 Hours Ago
Merge from main
3 Hours Ago
Merge from material_reserialization_tool
3 Hours Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
3 Hours Ago
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4 Hours Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
4 Hours Ago
Merge from naval_update
4 Hours Ago
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5 Hours Ago
merge from vm chainsaw update
Today
merge from store_atlases
Today
Fixed atlas issues in steam inventory screen
Today
merge from main
Today
Underwater fixes.
Today
Splatting & sculpting
Today
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
Today
merge from clamp_mipmap_reduction -> main
Today
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
Today
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