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Paintball Gun - Texture update
4 Minutes Ago
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5 Minutes Ago
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7 Minutes Ago
naval_update -> scientist_boat_ai
9 Minutes Ago
Merge of PT collision fix
13 Minutes Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
13 Minutes Ago
Test list including all the space station test cases
19 Minutes Ago
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19 Minutes Ago
Updating large sail rig with fixed vertex painted mesh
23 Minutes Ago
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25 Minutes Ago
PT Colliison fix
36 Minutes Ago
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44 Minutes Ago
merge from boat_building
45 Minutes Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
48 Minutes Ago
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52 Minutes Ago
updated textures
56 Minutes Ago
merge from server_part_caching2
1 Hour Ago
removed wind effect from single vert on sails hand crank
1 Hour Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
1 Hour Ago
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2 Hours Ago
merge from main
3 Hours Ago
merge from space_station_building_skin
3 Hours Ago
Space station building skin added to upgrade_radius commands
3 Hours Ago
Merge from parent
3 Hours Ago
merge from birthday2025
3 Hours Ago
merge from spinnerfixes
3 Hours Ago
merge from fix_extra_autoswitching_log
3 Hours Ago
merge from applygenes_command
3 Hours Ago
merge from vending_mapmarker_close
3 Hours Ago
merge from spawn_all_deployables_shelter_fix
Today
Merge from foliage_displacement_fix
Today
Use OverrideMaxHealth instead of SetMaxHealth for boat
Today
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
Today
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
Today
Check for valid material before submitting a draw call
Today
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Today
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
Today
LCD display & FX.
Today
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
Fix fuel check not working
scientist_boat_ai -> naval_update
Today
Power off the sails and engines on a boat when editing
Today
Fixed being able to deploy boat station through world layer (icebergs mostly)
scientist_boat_ai -> naval_update
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
Today
Don't show cannon health bar if mounted
Today
Cannon set condition from health on pickup
Today
Mark sails as orange on the deploy guide if they are going to be blocked
Today
ghost ship ambient sounds and reverb zones