198,711 Commits over 4,140 Days - 2.00cph!

53 Minutes Ago
Merge from nameplate_optim
55 Minutes Ago
Merge from trimmed_asset_warmup/scene_warmup
56 Minutes Ago
cleaning up tools
56 Minutes Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
57 Minutes Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
59 Minutes Ago
improvised walkways progress
1 Hour Ago
Merge from main
2 Hours Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
2 Hours Ago
WIP on fixing lighting
4 Hours Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
4 Hours Ago
Fix HasBrokenWeaponMod GC allocs through Linq
4 Hours Ago
Fix profiler leak in foliage grid
4 Hours Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
4 Hours Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
4 Hours Ago
fix relief mapping not applying to AO map
4 Hours Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
4 Hours Ago
Adding COL meshes for floating walkways
4 Hours Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Hours Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
5 Hours Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
5 Hours Ago
Lowered the top of the locker collider so deployables dont float on top
5 Hours Ago
Fix collision not working properly on heavy and shotgun scientists
5 Hours Ago
merge from main
5 Hours Ago
Dispose of native arrays at the end of query vis job.
6 Hours Ago
Implement being able to find previously dropped items by using the metal detector.
6 Hours Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
6 Hours Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
6 Hours Ago
improve the header transparency
6 Hours Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
6 Hours Ago
setting up SAR updated viewmodel anims
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
Today
Today
Update Abyss pack for barrels
Today
ghost ship model split, some reorganizing
Today
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Merge from main
Today
Fix FoliageGrid NRE on disconnect
Today
nomad page
Today
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
Today
All of the building skin pages
Today
Probably fix crash when canceling connecting to a server on "loading world"
Today
merge from main
Today
Add editor tools to save time on workshop screenshot settings
Today
lumberjack, wallpaper starter pack pages
Today
Gesture, Graffiti, Ice King and Jungle pages
Today
Remove plugin compile defines
Today
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
Today
Abyss, Arctic, Frontier, Frontiersman page setup