127,670 Commits over 4,201 Days - 1.27cph!

4 Minutes Ago
PT Mesh update
9 Minutes Ago
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14 Minutes Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
17 Minutes Ago
Merge from naval_update
19 Minutes Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
38 Minutes Ago
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
45 Minutes Ago
Merge bitmapped_damage_tracking → indirect_instancing
46 Minutes Ago
Implement bitmapped damage tracking
50 Minutes Ago
Tropical1 tree fixes
50 Minutes Ago
commit _b material for platform
56 Minutes Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
56 Minutes Ago
Boat ladder prefab tweaks
58 Minutes Ago
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59 Minutes Ago
merge from naval_update
60 Minutes Ago
merge from naval_update/deep_sea
1 Hour Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
1 Hour Ago
merge from more_cannon_fixes
1 Hour Ago
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1 Hour Ago
Remove debugs and extra print statements
1 Hour Ago
pt_boat_gameplay_pass -> naval_update
1 Hour Ago
PT Boat Deepsea now driven properly by AI
1 Hour Ago
Tropical2 prefab setup
1 Hour Ago
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1 Hour Ago
Initial boat ladder item and prefab setup.
1 Hour Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
1 Hour Ago
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1 Hour Ago
Added a tooltip on the deep sea map marker
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
1 Hour Ago
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1 Hour Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
1 Hour Ago
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1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
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1 Hour Ago
More casino progress
2 Hours Ago
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2 Hours Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
2 Hours Ago
casino signs