140,947 Commits over 4,352 Days - 1.35cph!

8 Minutes Ago
Bunny suit skin viewer update
10 Minutes Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
10 Minutes Ago
Add achievement stat tracking for consumables, add it to coconuts.
12 Minutes Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
13 Minutes Ago
guitar position update
23 Minutes Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
26 Minutes Ago
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
28 Minutes Ago
merge from main
29 Minutes Ago
Optim: reimplement projectile mod aggregators to be alloc free - added outstanding Avg, Min and Max helpers - all helpers are now generic, to support the 2 overloads we have - ripped out GetMods to avoid accidental reintroduction of allocs Still need to fix remaining dynamic callback creation Tests: got shot by a scientist
34 Minutes Ago
merge from combat_knife_weapon_racks_rotation_fix
34 Minutes Ago
merge from waterwheel_deployable
35 Minutes Ago
merge from door_knocker_guide_mesh_fix
36 Minutes Ago
merge from easter2026_dlc
37 Minutes Ago
Fixing invisible male legs
42 Minutes Ago
Removed Old Small Kitchen Cabinet Blockout Models and Folders
1 Hour Ago
Merge from monument_notification_sounds
1 Hour Ago
Clean: simplify ProjectileWeaponMod code - get rid of 0 as default arg - mini bugfix: hook up bypassModToggles in one of Sum overloads - added non-GC mul and sum, but not plugged in yet Tests: compiles
1 Hour Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
1 Hour Ago
Adjusted I/O back to where it was previously before downscaling
1 Hour Ago
3p medical syringe anim updates to match new viewmodel anims
1 Hour Ago
Fix Outline Bunny suit WM mesh and prefab
1 Hour Ago
medical syringe wounded animation update + audio event check
2 Hours Ago
Merge from main
2 Hours Ago
merge from new_console-ui
2 Hours Ago
merge from main
3 Hours Ago
Fixed recents items/vehicles acting weird, switched to a list
3 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
move away from wss (it allocates)
3 Hours Ago
Fixed audio ugc button not resetting on close
3 Hours Ago
Copying a row also copies the label, when relevant
3 Hours Ago
Removed Owner Steam ID from admin panel, show team id instead
3 Hours Ago
Fixed steam DLC price text layout issues
3 Hours Ago
water wheel WB 1
3 Hours Ago
console.erroroverlay 0 closes the error overlay
3 Hours Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
4 Hours Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
5 Hours Ago
merge from save283 - Staging wipe
5 Hours Ago
Merge from terrain_renderer
5 Hours Ago
Add min radius for terrain culling
5 Hours Ago
merge from main
5 Hours Ago
Improve culling shadow bounds check accuracy and performance
Rin
5 Hours Ago
Network++ Save++ persistance++
Today
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
Today
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
Today
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
Today
Merge from terrain_renderer
Today
Remove unneeded map sample when culling terrain Remove terrain test scene
Today
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
Today
Merge from main