130,709 Commits over 4,232 Days - 1.29cph!

8 Minutes Ago
Remove debug drawing
17 Minutes Ago
Setup bbs required volumes for all relevant boat pieces
37 Minutes Ago
Bow animation updates to fix bugs
1 Hour Ago
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1 Hour Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
1 Hour Ago
codegen
1 Hour Ago
merge from gui_sculpting
1 Hour Ago
Triangulated obj mesh
1 Hour Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
1 Hour Ago
Burlap pants repose Male/Female + LODs
1 Hour Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
1 Hour Ago
codegen
1 Hour Ago
merge from ice_sculptures/gui_sculpting - bit broken still
1 Hour Ago
sculpture item not hidden
1 Hour Ago
Jackhammer animation updates
1 Hour Ago
RPG7 - Weapon rack position fixes
2 Hours Ago
Shorts repose/lods
2 Hours Ago
Fixed censorship not working on female torso
2 Hours Ago
Fix lighting on render scene
3 Hours Ago
Merge from parent
3 Hours Ago
Cassette recorder animation updates
3 Hours Ago
updated minifridge box collider
3 Hours Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
4 Hours Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
5 Hours Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
5 Hours Ago
minifridge techtree unlocking
5 Hours Ago
merge from diving_goggles_fix
6 Hours Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
6 Hours Ago
Merge from main
Today
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
Today
Merge from minifridge
Today
Setup mini fridge softcore corpse
Today
merge from fix_has_respawn_options -> main
scientist_boat_ai_improvements_3 -> naval_update
Fixed the AI Boat triggers on the oilrigs. S2P
Today
Converted Minifridge to MeshLOD, match fridge LOD range
Today
Plastic missed a file
Today
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
Today
Merge from main
Today
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
Today
Merge from island_scenes
Today
Fixed the AI boat triggers on the islands as well, S2P everything
Today
Merge from parent
Today
Merge from floating_cities
Today
Fixed death screen fade not working correctly in deep sea
Today
Merge from naval_update/floating_cities
Today
Fix boat avoid triggers on floating cities not marked as triggers, causing players to get yeeted out of every floating city at high speed Added DynamicSafeZoneArea to floating cities, triggers the hostile top right warning indicator when close to the floating city
Today
Merge from parent
Today
Show a right click context option to add the selected item to the current tech tree graph
Today
Merge from rpg_skin