131,440 Commits over 4,232 Days - 1.29cph!

49 Minutes Ago
AccessoryManager prefab wip implementation
1 Hour Ago
merge from main
1 Hour Ago
Frogboot charm art assets & prefab setup
1 Hour Ago
Arctic biome revamp
Today
Filename consistency
Today
Tuned down daytime atmosphere haze in arctic and tundra biomes a bit (not savas specific)
Today
Spawn table stuff & related files
Yesterday
Various savas-specific stuff. Fixed the neon leaf colours on the forest splats.
Yesterday
Yesterday
More spawn related stuff
Yesterday
Savas-specific spawn tables.
Yesterday
More bounds checking for texture related methods Merged Pull Requests * Minor optimizations for new game screen Strip out more obnoxious symbols from server names Allow copying server name from detailed server view Pull Request: Minor server list optimizations
Yesterday
Update: apped hex prefix when emitting native method address Tests: none, trivial change
Yesterday
merge from main
Yesterday
Update: emit address of native function Trying to chase up why sometimes names missmatch with what VS disassembly window shows Tests: viewed BasePlayer::BoxTest
Yesterday
Bugfix: use mnemonics instead of bytes when checking if decoding should finish My initial attempt to inpsect raw opcode didn't work in all cases, leading to false-positive parsing aborts. Tests: viewed BasePlayer::ServerUpdate and BasePlayer::BoxTest
Yesterday
re-set viewmodel rendererer on base weapon
Yesterday
Initial files,folders and prefab setup
Yesterday
Final profiler window tweaks: supports larger packet rundowns
Yesterday
bit more set dressing
Yesterday
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Yesterday
Capture all missed outgoing packets in client and server
Yesterday
hackweek arcade small prototype tweaks
2 Days Ago
Update: better detection when to stop decoding stream - now tracks max referenced jump address and stops on last ret or jmp -offset Tests: viewed nested call in BasePlayer::BoxTest
2 Days Ago
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2 Days Ago
Ensure 'server' is set right on our inbound packets
2 Days Ago
missed files (again)
2 Days Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
2 Days Ago
Bugfix: ensure instruction pointer gets saved to list only if we stopped parsing teh stream Previously we could add the ip to the list before we decided to stop decoding, leading to out of sync issues Tests: viewed BasePlayer::BoxTest
2 Days Ago
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
2 Days Ago
Better effect outgoing packets
2 Days Ago
missing file
2 Days Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
2 Days Ago
main -> network_profiler
2 Days Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
2 Days Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
2 Days Ago
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
2 Days Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
2 Days Ago
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2 Days Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
2 Days Ago
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2 Days Ago
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2 Days Ago
Spawn pops
2 Days Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
2 Days Ago
Made particle collisions work correctly on the GPU
2 Days Ago
Fixed tokens for halloween garland
2 Days Ago
Opening trading card pack overlay
2 Days Ago
Icon generation, reran manifest
2 Days Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest