156,750 Commits over 4,536 Days - 1.44cph!
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
Bugfix: HttpImage - only flush stale texture cache when refcount is 0
Fixes sprites being nuked during some interactions
Tests: navigated to pack overlay and clicked through bottom buttons
Hide the spoon in the guide prefab
Fix through collider wrong layer, breaking groundwatch
- Add stirring animations
- Add viewmodel animation
- Make generalised mounted camera anim system
Emptied steambundles.asset
S2P ferry terminal, radtown and oil rig
Merge from main
Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason
WIll need to S2P some monuments
Buffed melee protection values for the waterwheel. Should be 4-5x as strong.
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Add pose preview for subsystems to help align vendors
Phrase tweaks, added debug commands
Add audio muffling when wearing the prisoner hood
Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
updated vm and 3p grenade drop anims
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
main -> biofuel_generator
pool_cue_quality_fix_2 -> main
Fix pool cue quality breaking in first person when swapping between different cues
Fix non-inbred cows being more solid on the whole body instead of just masking/tinting specific parts
Optim: make StoreItemTile lazy load fallback sprite
Tests: navigated to general tab with failload 0 and 1
Fix fire arrow sticking onto the 3p bow for other players
fire_arrow_3p_fix -> main
Warning popup if you're trying to buy something you already own
Warning text if you have dupe items in your cart + popup on checkout
merge from improved_event_saveloading
Fix an edge case where oil rigs would start radiation even though the locked crate was still untouched
Check saved locked crate has been hacked when restarting radiation during force reset after server restart
Merge from render_pipeline_testing
Fixed a NaN value in the MeshGuideRender shader caused by a power with a negative exponent
Hunting trophy sheep model updated
merge from vending_fontsize_fix
Fix a fontsize inconsistency in the vending machine purchase UI
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
merge from single_door_controller_reskin_fix
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors
Add regression test
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Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found)
Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
Hooked up mount/dismount animations for cow
Fixed cow using croc protection
Hooked up temp icons for new pies