142,313 Commits over 4,383 Days - 1.35cph!

5 Minutes Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
25 Minutes Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
25 Minutes Ago
merge main -> rust_relay_server
25 Minutes Ago
industrial auto turret - updated item skin
26 Minutes Ago
Resolved stale state issue, tidied bootstrap
34 Minutes Ago
some more world layer setup for recent props
35 Minutes Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
43 Minutes Ago
Updated Foldable Table Prop to World Layer
43 Minutes Ago
Updated Firewood and Firewood Holder Prop To World Layer
44 Minutes Ago
Updated Makeshift Coffee Table Prop to World Layer
45 Minutes Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
46 Minutes Ago
merge from tincanalarm_v2
46 Minutes Ago
Can add flares inside the tin can alarm
46 Minutes Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
47 Minutes Ago
merge from main
50 Minutes Ago
industrial auto turret - fix localization and linked skin to industrial sitem
57 Minutes Ago
merge from main
57 Minutes Ago
merge from spraycan_barrels_support
59 Minutes Ago
industrial dlc - fix sitem localization
1 Hour Ago
toggled hidden in workshop on shelves and barrels skinnable assets
1 Hour Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
1 Hour Ago
industrial electric furnace - remove redundant prefab
1 Hour Ago
merge from socialmenu_optims
1 Hour Ago
Compile fix
1 Hour Ago
configuration overhaul, all relay settings are now convars
1 Hour Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
1 Hour Ago
Updated Foldable Table Folded Version Colliders
1 Hour Ago
Populate the friend list on init so the social button can show the online count
2 Hours Ago
merge from weapon_refresh_binoculars
2 Hours Ago
merge from DefWorkbenchupgrade_desc
2 Hours Ago
merge from ziggurat_materials_fix
2 Hours Ago
merge from roadsign_spawner_fix
2 Hours Ago
merge from bag_corpse_health_fix
2 Hours Ago
merge from deepsea_harvest_fix
2 Hours Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
3 Hours Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
3 Hours Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
3 Hours Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
3 Hours Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
3 Hours Ago
merge from main
3 Hours Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
3 Hours Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
4 Hours Ago
Add GPU check method on ConVar terrain.cullingtest
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
5 Hours Ago
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6 Hours Ago
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Today
Merge from main