141,410 Commits over 4,505 Days - 1.31cph!
merge from medical_honey_bandage
Instant health 10 > 8.
Healing over time 4 > 6.
Cloth craft cost 8 > 4.
Batch add stencil block to common shaders
merge from improved_event_saveloading
Make sure to still restart oil rig radiation on server restart if the force reset fails
Split off HQM ore spawn to their own population to allow for much rarer spawning
Add rare HQM collectable spawns
Placeholder resource values
Manifest
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
Remove terrain depth prepass alloc
Merge from npc_vending_optim
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
Merge from rendererlod_collapse_improvements
Revert ziggurat pipe LOD change, S2P
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo
S2P
Adjusted monument blocker protection and HP
Merge from PlayerRigUpdate2
Fixed WireTool not overriding 3p_stance-idle_relax_running
Merge from AugustQuickfire_Buffs1
Merge from AugustQuickfire_2Pie2Furious
Merge from white_firework_boomer
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
Merge from reduce_nade_stack_size
Merge from homing_launcher_tweaks
Merge from semi_pistol_tweaks
Merge from launchsite_walkway
Merge from new_achievements_sep26 (clan achievements)
Score achievement is now awarded when earning any score, not at a threshold
Merge from tc_auth_group_tests
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
Merge from marketplace_power
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
Bugfix: ensure coverImage is enabled when initialized after initEmpty
Think it's time to move to standalone testing
Tests: navigated shop UI - all tiles had images
Added 3 apples to oak_d for now for testing
Added apple to the manifest
Re-implemented all the previous logic from the hackweek branch
Bugfix: restore DLC prefab setup which caused NREs on dlc tile click
- ran dyn ref assign
Tests: clicked through all dlc items - all open
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts
- Enable saving on all of the crates and server gibs, the OnFire state persists
- Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate
- Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs)
- Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)