126,012 Commits over 4,171 Days - 1.26cph!

4 Minutes Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
8 Minutes Ago
Set sprite packing mode to enabled again, ffs
23 Minutes Ago
more_video_optims -> main
24 Minutes Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
25 Minutes Ago
floating city 2 layout polish, better connection to casino barge
24 Minutes Ago
updated arctic base puzzle respawn for fragments s2p
32 Minutes Ago
sphere tank s2p
55 Minutes Ago
Only load in the shockbyte modal when we need it, not at initialisation
60 Minutes Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
1 Hour Ago
Update sail prefab with rig
1 Hour Ago
Anchor timed action Codegen
1 Hour Ago
Merge from naval_update/sails
1 Hour Ago
Sphere tank and radtown now have a basic green card puzzle
1 Hour Ago
merge from hackweek_crosshair_customization
1 Hour Ago
merge from main
1 Hour Ago
Fix crosshair being visible in main menu
1 Hour Ago
exported large sail animations
1 Hour Ago
Sort steering wheel menu priorities
1 Hour Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
2 Hours Ago
Water bucket and jerry can entity, hold type and anim update
2 Hours Ago
merge from burst_1_8_25
3 Hours Ago
Sails and steering wheel can only be placed on construction
3 Hours Ago
Empty more store pageoverlay texture refs
3 Hours Ago
Basic fragment always spawn at blue card desk, remove from green manifest
3 Hours Ago
More store texture refs moved to sprites
3 Hours Ago
added lod setup for cannon
3 Hours Ago
manifest
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from main
4 Hours Ago
greencard desk always spawns a single basic blueprint fragment
4 Hours Ago
supply drop always spawns basic fragments
4 Hours Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
4 Hours Ago
floating city 2 layout polish
4 Hours Ago
merge from meta_shift
5 Hours Ago
Medical barge, shifted location of security tower a bit for better flow
5 Hours Ago
merge from main
Today
Merge from foliage_instancing (indirect instancing fix)
Today
Merge from main
Today
Make foliage instancing compatible with indirect instancing
Today
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
pt_boat_gameplay -> naval_update
We are moving! Fuel storage Item storage
Adjust water plane points for PID
Fix engine access Place mount points properly
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
Add AI support to the new PT Boat
Higher HP than RHIB Slower than RHIB Setup test item
Today
merge from main
Engine speed adjustments Setup dual propellers
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation