158,526 Commits over 4,566 Days - 1.45cph!

14 Minutes Ago
pt_boat_turret_rewrite -> turret_viewmodels
18 Minutes Ago
Revert CodeGen
18 Minutes Ago
CodeGen
44 Minutes Ago
Merge from terrain_config_load
44 Minutes Ago
Compile fix
51 Minutes Ago
pt_boat_turret_rewrite -> main
54 Minutes Ago
Fixed animal footstep sounds not playing until its first idle animation finished
1 Hour Ago
merge setflags_fix
1 Hour Ago
enable for triangle frames and foundations as well
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
▍▊▌▍▋█▄▋ ▋▌▇█▋█ ▌▄▅▉ ▍ ▇▍▇▄▇▊▍ ▆▇█▌▋▍█▍ ▅▌▌▄ ▆▄▆▊▅▅ ▌▆▄
1 Hour Ago
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
1 Hour Ago
▌▉▄▅▍▍▆▋ ▆▇█▆▍ ▇▄▉█ ▅▌▌█ ▇█▍▆▇▌▌▇
1 Hour Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
1 Hour Ago
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
1 Hour Ago
Merge from terrain_config_load
1 Hour Ago
Terrain config swap state debugging
1 Hour Ago
main -> pt_boat_turret_rewrite
1 Hour Ago
storage box - fix component storage box bounds causing block by wall
1 Hour Ago
Merge from batch_renderer_group
1 Hour Ago
Fixed boars bulls cows and wolves having 4 left foot
1 Hour Ago
merge from console_autocomplete_improvements
2 Hours Ago
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
2 Hours Ago
merge from main
2 Hours Ago
electronic chessboard - model updates - texture updates - prefab updates
2 Hours Ago
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
3 Hours Ago
merge from main
3 Hours Ago
merge from automated_testing/client
3 Hours Ago
Compile fix
3 Hours Ago
Fix command autocomplete realm sometimes being wrong
3 Hours Ago
merge from automated_testing/client
3 Hours Ago
Updated new tests
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons
4 Hours Ago
Merge from livestock_potential
4 Hours Ago
Fixed failing tests
4 Hours Ago
Merge from light_fixes
4 Hours Ago
Fix prefabID on c
4 Hours Ago
merge from ghostshiptodlighting
4 Hours Ago
Reapply the stomped test testlist
4 Hours Ago
merge from Livestock_animals/livestock_hotfixes/playercolliders/trigger_pushback
4 Hours Ago
merge from main stomped TestLivestockPrefabs
4 Hours Ago
merge from storepage_plaguedoctor
4 Hours Ago
merge from cargolightingfix
4 Hours Ago
merge from elevatorlightfix
4 Hours Ago
▋▊ ▇▍▌▍█ ▅▉▅▅ ▌▅█▇▅▊▄▍▇▄▍█▅▇▋▋▌▊█
4 Hours Ago
Wire and decal pass for Small Random Room K. Fixed broken boiler room prefab links.
4 Hours Ago
merge from world_setup_hierarchy
4 Hours Ago
Fix light c and d wiring: All lights were referencing the red light