139,568 Commits over 4,505 Days - 1.29cph!

1 Hour Ago
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
2 Hours Ago
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
2 Hours Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
3 Hours Ago
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
3 Hours Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
Today
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
Today
merge from main
Rin
Today
Halved heavy fuse spawn rates Added heavy fuse to underwater lab crates
Rin
Today
Added 10 cloth to Pool table crafting recipe
Rin
Today
crateFireDuration 120 > 300 seconds
Today
merge from copy_changeset
Today
Add copy_changeset command, copies current client and server version to clipboard
Today
merge from automated_testing
Today
Fix a chainsaw unscrew-cap sound definition error
Today
merge from automated_testing
Today
merge from anim_test
Today
Fix 40+ cases of an animation event referencing a non-existant effect prefab, causing warnings ingame Most old/unused/not needed so deleted the anim event, some pointing to incorrect folder All tests pass, from now this can alert us if a new DoEffect event is not set up correctly
Rin
Today
Correcting CCTV/Targeting computer extra spawn
Rin
Today
Reduce tech trash quantity in Satellite crates
Today
merge from parent
Today
Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station
Today
Phrase update
Today
Fix gas station loot spawn switcher not immortal Fix pool table and dartboard researchable Fix a mesh not readable thats used in a particle system in power plant fx Testlist
Today
merge from main
Rin
Today
merge from moustache_bag_fix
Rin
Today
Fixed old movember moustaches using the legacy burlap sack world models
Rin
Today
Thruster module Icon setup
Rin
Today
merge from PlayerMaintainedMonuments
Today
Scene dupe lights fix
Today
Launch site control panel area lighting progress.
Merge from PlayerMaintainedMonuments
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
Today
satellite control computer sounds
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
Today
merge from PlayerMaintainedMonuments
Today
merge from PlayerMaintainedMonuments/powergrid
Today
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Setup powered turbines at launch site
Yesterday
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from main
Yesterday
Fixes for turbine FX switching toggle whilst toggle already in progress
Yesterday
Merge from PlayerMaintainedMonuments/satellite_crash_audio
Yesterday
Editted audio files pitch variations