200,274 Commits over 4,140 Days - 2.02cph!

6 Minutes Ago
Localized patch info date Some RTL text wrapping fixes
17 Minutes Ago
Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
22 Minutes Ago
Also apply the font normalSpacingOffset in MeasureVertical
1 Hour Ago
Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs
33 Minutes Ago
Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
37 Minutes Ago
Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
38 Minutes Ago
Merge: from benchmarking_update - Log results after single scene run - Fix extra timers in results - Fix scene load exception for no longer existing effects benchmark Tests: ran benchmarks in editor
43 Minutes Ago
Update: different approach to skipping persistent BenchmarkTimers Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them). Tests: ran in editor, confirmed output didn't contain specific timers
46 Minutes Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
1 Hour Ago
merge from new_menu
1 Hour Ago
Store is now using the last skin update date from the manifest
1 Hour Ago
Updated pilot hazmat helmet textures
1 Hour Ago
Fix scientist bullets sometimes being invisible by removing particle scale component, todo check with Petur if that can cause issues
1 Hour Ago
Fix heavy scientist ground check trace hitting their own backpack, resulting in them randomly hovering
1 Hour Ago
- Fix heavy shooting at walls too long after losing LoS, or if they never had LoS - Prevent suppressive fire or misses if the weapon muzzle is close to an obstacle
1 Hour Ago
Update: log results when running benchmarks in single scene mode Tests: checked logs after running the scene
1 Hour Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
2 Hours Ago
Fixed cart button not disabling itself when emptied from a add to cart button inside a modal
2 Hours Ago
Proper fix for ultra wide ratios
2 Hours Ago
merge from main
2 Hours Ago
Fix fps.limitinmenu being applied while benchmarking
2 Hours Ago
Clean: remove EFfectsBenchmark from the list I've removed it in the past, but apparantly forgot to remove it from this list as well Tests: none, trivial change
2 Hours Ago
Update: BaseRaidBench - clean up custom timers from tracking Otherwise they end up in results with their generic names Tests: none, trivial change
2 Hours Ago
3 Hours Ago
Fixed skin viewer callbacks being called when closed, causing the viewer to spawn on the wrong items
3 Hours Ago
Merge: from main
3 Hours Ago
merge from main
3 Hours Ago
Restored steam button on DLC pages Shorter descriptions for all pages
3 Hours Ago
oil rig foot lods
3 Hours Ago
Bumped the maximum amount of line the phrase english textareas can have
3 Hours Ago
Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
3 Hours Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
4 Hours Ago
Security tower material fixes
4 Hours Ago
Compile fix
4 Hours Ago
merge from new_menu
4 Hours Ago
Cleanup
4 Hours Ago
Improvised walkway clean up
4 Hours Ago
merge from new_menu
4 Hours Ago
Merge from main
4 Hours Ago
Fixed the rendering of the scene view when searching for an object in the hierarchy window
4 Hours Ago
- Better store price localization and formating - Fixed item breakdown testing local price value instead of USD price Added overrideCulture debug command
5 Hours Ago
Also reset entity slots when spawning (future proofing)
5 Hours Ago
merge from god_indicator
5 Hours Ago
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
5 Hours Ago
Merge: from camerarenderer_leak - Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
5 Hours Ago
Bugfix: properly recycle mugshot data pooled array on nexus servers Tests: none, same type of change as previous
6 Hours Ago
Bugfix: properly recycle pooled array for camerarenderer Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
6 Hours Ago
Fixed flickering when viewing a prefab
6 Hours Ago
new_menu -> main
6 Hours Ago
Sails and anchors are now only usable if authd