143,749 Commits over 4,413 Days - 1.36cph!

2 Hours Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
2 Hours Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
3 Hours Ago
Fix typo that would cause scientists to not rotate properly towards their target
3 Hours Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
3 Hours Ago
Make 'sold out' look less ass
3 Hours Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
3 Hours Ago
Missed file
3 Hours Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
3 Hours Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
4 Hours Ago
Budget NPCNetworking with fsm, senses etc
4 Hours Ago
Only send entity update when new state is different from old state in NPCNetworking
4 Hours Ago
Cache agent from TryGetAgent
4 Hours Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
4 Hours Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
4 Hours Ago
Add C# bindings for recast corridor
Today
Merge from terrain_lowering_nms_large_cave
Today
Enable terrain lowering on nuclear missile silo and large cave sewers
Today
merge from main/workbench_upgrades
Today
workbench upgrade soujnds
Today
merge from main
Today
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
Today
merge from automated_testing
Today
Fixed automated test prefabs being shipped to the client bundles
Today
Phrase contexts
Today
Phrases update
Today
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
Today
merge from deepsea_loot_balance
Today
Rewrote the AI generated deep sea convar descriptions because holy yapping
Today
Merge from weapon_refresh_salvaged_cleaver
Today
merge from deepsea_loot_balance
Today
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
Today
Fixed deep sea sulfur ore fields respawning metal
Today
merge from main
Today
First pass of a raiding test recorder
Today
Added Salvaged Cleaver sounds
Today
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Today
Merge from Main
Today
merge from main
Today
merge from computer_station_IO
Today
remove debug log
Today
computer station only draws power from batteries when in use.
Today
merge from main
Merge from 3p_spectator_improvements
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
Merge from main
Vending name max limit = 32
Today
merge from main
Set character limit of 4 for all vending admin/purchase input boxes
Today
fix workshop emission intensity getting/setting
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation