146,737 Commits over 4,444 Days - 1.38cph!
Fixed an issue that was causing the color grading to be disabled in RRP
▅▇▌▇ ▊▋▍▉▅▄▇▋▄ ▊▍▊▊▅▆▋ █▍▌▊ ▊▄▇▋ ▍█▅ ▌▊▉▌▅▆▄▉▋ ▇▉▉ ▌█▄
Fixed clipping between heavy plate pants and boots. updates fbx and prefabs
▉█▋▊▆▅▊▄▋▍▅█▍▄▌▋▇ ▆▅▊ ▄▆ ▇▉█ ▄▌▍ ▅▄▄▅█▉▋▄▌ ▄▄▄▄▋▌█▌
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
mesh tweaks to male and female pants
Implemented new popup notif type
reverted boat unbeaching change
simplifying props prefabs, reducing amount of transforms
Pretend gibs for barricade blocker, update to mani
Fixed notifications title being ignored by the client (now used by the popup notifs)
Updated rotation of the apartment door mats so it's 000 in unity.
simplifying props prefabs, reducing amount of transforms
simplifying props prefabs, reducing amount of transforms
Add default stencil state to skin shader
Remove stencil override from GBuffer to allow custom stencil states
Don't clear depth in GBuffer pass, already cleared in setup pass
merge from button_colour_lod_fix
merge from conditional_hair_lod2s
merge from preview_player_white_eyes_fix
merge from relax_stringview
merge from amd_rendering_options_fix
merge from industrial_dlc
merge from saveloadout_popup_fix
merge from swimming_footsteps_sfx_fix
merge from industrial_torch_viewmodel_lighting
merge from sleeper_wave_sfx_fix
Rename geolocation status convar to geo_status to stop it from hiding global.status
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing)
Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8
Use sort values in terrain prepass and hole renderer features to fix ordering
Add stencil option to terrain material for testing
Replace stencil in Standard-Terrain to test against hole bit 4
Fixed some RPC limits on change name and add sell order
Fixed wrong starting fee being applied
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged
Dithering between swimming and walking needs a better fix, out of scope for this month
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
merge from weaponinfopanel_nrefix
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
Minor cleanups
* Delete hud_drawhistory_time convar (unused)
* Disable loading of certain weapon textures that are unused, such as ammo icons
Minor 64bit compile warning fixes
Remove test_freezeframe concommand
Consistent usage of "64-bit" formatting in window titles
Fixed a crash with TextEntry when going to the next word to the left
Add some more map loading & other self checks
Fix Airboat wake effect drawing in depth pass
Remove FCVAR_ARCHIVE from sv_loadingurl
* Don't want this to be saved on game clients.
Fixed a bunch of unreferenced function warnings
Fixed some minor compile warnings
Completely remove the disabled Valve's ancient phonehome stuff
▋▅▉▅▊▉ ▅██▅▊ ▇█▇▉ ▍▉ ▊▉▋▆▋ ▇▍▊▅ ▄▇▌▉ ▆▉▋▄▅ █▍▌▍▉▋▇ ▄▌▋█▍▍▋▉▋ ▉▅▉▅▍▌▉ █▉█▌▊▍▌ ▄▊ █▆▅ ▄▋▋▄▄▍▊ ▉▆▅▅▅▊▆▌▊█▆ ▍▅▊▇▇█▄▍▋▅▍▊▌▉▊▉▉▍▌▅█ ▅▆▆▇ ▇▇▆ ▅▇▄ ▆▊██▄█ ▊█▆▍▄▆▉▉ ▉▇▊█▄▊▌▋ ▇▋▋▌▇▄▄▅ ▋▋▇▄▋▍█▄▊▄▍▉▊ ▅█ ▍▋▋ ▋▄▊▋▄▊▅█▇ ▊▋▅▅▊█ ▅▅▇▌▉▌▉▌ ▉▌▍▋ ▇▅▅▇▋▅▊▆▍█▄ ▊▊▌▇▊▋ ▆▉▍ ▆▅█▍▄▅▆ ▌▅▅▄▍ ▅▍▌▆ ▆▇▄▄▉▇█▊ ▅▊▅▊▉▍▅▇ ▇▄▉ ▆▊ ▅▆▉▍▋ ▄▌▇▄▉▋▄▄ ▇█▆▉ █▌▊ ▌▌█▍ ▉▆▅ ▄▋▊▄█ ▉▉▄▄█▄▋▇ ▊▆▅▄ █▊█ ▉▋▄▋▊▊▉▌▆▌▊▇ ▉▌▌▊▇▉▇ █▉▇ ▇▌█▋ ▉▄▉▋▇▉ ▍▌ ▊▆▊▌█▋▄▋ ▋▆▋▋▆█ ▌▊▋▉▄ ▅▍ ▆▇▆ ▇▌▄▉▆▉▉▄▇ ▊▆▉▍▉▄▉ █▌▉▅▄▊▉▅▆▍▄ ▋█▌▌▇▌█ █▉▋██▆▊▊█▉▅▆▊▅▉▉▋▅▋▆▆▋▇ ▌▇ ▆▉ ▌▊▉▌▍▊ █▄█ ▋▍▇ ▆█▇▆▍ ▄▍▇▌▅▌▄ ▋▉▊ ▆▋▆▌▅▅▋ ▌▄▌▋▅▊▅▄▄▋ ▋▋█▌▌ ▉▇▌▇▍▊ ▊▋█▄ █▄▆▇▆▍▌▆▉▊▆▇▆▌▆▅▋▅▅▇▄▄▌▇▆ ▌▍▋▆ ▅▆ ▇█▊▋▊▍▋ ▌▌▍▉ ▍▅▉ ▅▄▄ ▅▌▌▉▊▄▄▇▅▌▄▇▍▄▍█▇▍▌▊▄▊▅ ▄▆▆█ █▅▊ ▌▄▋ ▍▊▇▆▋▊ ▇▉█ █▅ ▊█▌▌ ▉▉ ▌▊▇█ ▄▉▊▌▆ ▇▊▉▆▉▄▄ ▉▄█▉▅▊▇▉▄▉▅▄▇▋▇▉▍▉▌▅▋▇▌▅▋██▇▊▄▆▌▄▊▍▌█▍▇▅▇▌▇█▇▉██▍▅▊▊▋▌▇▆▅▆▌▊▆▍▌▄▇▆▍▊▌▉▄▍▆▊▌▍▍█▋▅▄▍▇█▇▉▅▆▇▊▊▆▅▋▍▇▍▇▄▄▉▋▊█▅▊█▅▍█▆▊▉
Replace various usages of FindObjectsOfType with faster FindObjectsByType without sorting
Most usages are editor only or convar utils, but get some small gains like speeding up FindMapEntities on server init on a 4.5k map from 189ms to 63ms
▄ ▅▊▊██ ▄▍▊▉ ▉▍▊▋▊▉▊▇▇▄▇▄▅▉▍▊▄▄▌▍▊▋▍▌▋▅▅▄▋▉▇
▉ ▌▍▇▄▉▊ ██▆▋ ▅▍▅▍▍▆▋ ▇▊▅▋▍▅▌▍ ▆█▊▄ ▇█▉▌▇▅▇▇▊▄ ▊▄ █▍▉ █▆▋▍▉ ▋▍▇ ▌▉▋▌▋▉▄▇ ▆▋▇▌ ▇▊▅▌ ▌▊▌▅▇▄▄▇▄▊ █ ▋██▄▇ ▇▅▊▇▉▆▉
merge from weaponinfopanel_nrefix
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
▍▅▋▌▆▌ ▍▇▆▊ ▊▌▄▊▋▋▆▊▊▊▋█▉▅▆▆▌▆█▅▋▊▄▅▆▍▋▊▅▆
▍▊▇█▇▅ ▄▇▄▌▅▆▊ ▊▇██▇▊▌█▍ ▆█▄▍▅▄▌▉▍ ▄▆ ▅▉▌▅▆▌▅▅▇█▋▋▋▋▇▅▌▉▇▍▅▍▄▇▍▇█▍▄██
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
▇▅▌▇▅▋ ▌▌█▄█▇▆▄▌▇▇▆█▍▋ ▋█▊▊▋▌▍▉▉▅ ▋▆▍▌▊ ▍▌▍▆▆▍▊▅ ▅▇▄ ▆▋▅▍▅ ▇▅▌ ▊▋▆▋ ▇▌ ▌▇▌▍ ▊▅▆▅ ▆▇█▇▆▊▌ ▄ ▆▉▆▋▉▆▇ ▉▄█▄▄ ▆▍▋▅ ▉▇█▉ ▋▆█ ▆▋▄█ ▋█▋▅▉▄ ▉█▋▉▊▇▊ ▄ ▆▌▆▄▅▍▆▊▇
fixed missing buoyancy reference in playercorpsenew