200,985 Commits over 4,171 Days - 2.01cph!

6 Minutes Ago
Fix compile error
7 Minutes Ago
fix cloud movement in timescaled demo
16 Minutes Ago
Remove testing stuff
19 Minutes Ago
Persist SyncVar arguments from within components
25 Minutes Ago
merge from fix_newmenu_inventory_threadsafe
35 Minutes Ago
import settings on bulb models
40 Minutes Ago
Add CCTV-helper Admin Convars
42 Minutes Ago
adjusted bulb prefab
46 Minutes Ago
SyncVars can now be used in EntityComponents
48 Minutes Ago
removed third material from bulbs
54 Minutes Ago
Update: BasePlayer.NetworkPositionTick now uses batched server occlusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.
58 Minutes Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
59 Minutes Ago
Add generic method to iterate over a list with a set budget
1 Hour Ago
Added container shells for farm area + LODs
1 Hour Ago
Update: moving occlusion notification logic to it's own utility func Realized I'll need it for the task-enabled SendNetworkPositions Tests: none, trivial change
1 Hour Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
1 Hour Ago
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1 Hour Ago
Overcast wind 0.75 > 0.4
1 Hour Ago
Toned jungle yellowing (anti-blue) down 4%
1 Hour Ago
Fixed an issue that was preventing spatial env volumes from rendering and prevented rendering to reflection probes in the new render pass wrapper
1 Hour Ago
Fixed foggy weather having wind.
2 Hours Ago
Update: change OcclusionLineOfSight interface to use (int, int) instead if deconstructed pairs - Also fixed invalid allocator use for a native list - TempJob was wastefull In the middle of writing SendNetworkPositions, and realized previous interface could be error prone Tests: none, trivial change
2 Hours Ago
Old weather odds.
2 Hours Ago
Merge from main
2 Hours Ago
Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes
3 Hours Ago
merge back fix for static field code gen.
3 Hours Ago
Wait for a domain reload before generating code to make sure all fields are reset.
3 Hours Ago
update to pilot rig cinematic
3 Hours Ago
Updating deploy anim to fix shoulder issues
3 Hours Ago
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3 Hours Ago
session_text_fix -> new_menu2
3 Hours Ago
Prevent header image from stretching in the session page
3 Hours Ago
Ensure server title and logo changes properly on the session page
3 Hours Ago
switched to just use cutout texture on bulbs
3 Hours Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
3 Hours Ago
Fixing cinematic pilot suit skinning
4 Hours Ago
merge from ambient_lighting_fixes
4 Hours Ago
server_image_size_fix -> new_menu2
4 Hours Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
4 Hours Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
4 Hours Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
4 Hours Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
4 Hours Ago
3p db shotgun reload sfx anim event
5 Hours Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
5 Hours Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
5 Hours Ago
main -> new_menu2
5 Hours Ago
fix_shockbyte_button -> main (changes were stomped)
5 Hours Ago
Remove extra logs
5 Hours Ago
Fix shockbyte button again
5 Hours Ago
renaming anims