141,461 Commits over 4,505 Days - 1.31cph!
add a timeline view for the player model animation inspector
Updated 3p flashlight anims, updates to blending on 3p controller
- fixed wood armour gloves viewmodel skinning issue.
Merge from marketplace_power
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
AI select/move commands now work on multiple animals
Added ai.selectinrange convar
Added ai.deselectnpc convar
When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
Reduce HQM node spawn by 66%
Reduce HQM collectable spawns by 75%
merge from heavy_helmet_crafting
Increased crafting cost for the heavy pot helmet:
1 -> 2 sheet metal
4 -> 8 hqm
Merge from render_pipeline_testing
Added support for Deferred+ lighting on Core type materials
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
merge from automated_testing
merge from texture optimisations
Fixed the test list CI ordering issues
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
Scale blockout and prefab setup
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Merge from render_pipeline_testing
Remove the client colliders, not needed
merge from submarine_looting_fix
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot
- Added blockLooting field on base mountables
merge from livestockanimals
ao rreduction & optimisation pass on some structure assets
they were shipping 2k ao textures, now resized but visually no difference.
11 ao maps touched, 9 were shipping at 2k
vram 25.3MB -> 2.2MB
Merge from attackheli_armour_damage