126,408 Commits over 4,171 Days - 1.26cph!

26 Minutes Ago
metabolism_fast_fix -> main
27 Minutes Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
53 Minutes Ago
merge from modding_community_merges -> main
54 Minutes Ago
Fix compile errors again
1 Hour Ago
merge from modding_cui_merges -> main
1 Hour Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
1 Hour Ago
merge from crosshair_customization
1 Hour Ago
Fix import popup not being centered
1 Hour Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
1 Hour Ago
merge from modding_cui_merges -> main
1 Hour Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
1 Hour Ago
merge from modding_cui_merges -> main
1 Hour Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
1 Hour Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
1 Hour Ago
Merge layout group PR #75
2 Hours Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
2 Hours Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
2 Hours Ago
Update from github repo
2 Hours Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
3 Hours Ago
merge from /meta_shift/loot
3 Hours Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
3 Hours Ago
updated shore_crate to match player spawn locations
3 Hours Ago
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3 Hours Ago
Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
3 Hours Ago
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3 Hours Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
3 Hours Ago
Exception logging change
4 Hours Ago
scientist_boat_ai -> naval_update
4 Hours Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
4 Hours Ago
Apply shelf 11387 for Flavien
4 Hours Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
4 Hours Ago
Add mipmap group for effects
4 Hours Ago
Time slice tile rebuilding that happens on main thread
4 Hours Ago
Remove logs Add back avoidance
4 Hours Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
4 Hours Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
4 Hours Ago
merge from modding_ddraw_perms -> main
4 Hours Ago
Fix compile error
4 Hours Ago
Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose)
4 Hours Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
5 Hours Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
5 Hours Ago
reduced opacity of chainsaw additive rumble animation
5 Hours Ago
merge from main -> modding_ddraw_perms
5 Hours Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
5 Hours Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages
5 Hours Ago
rpg incendiary ammunition model with lods, textures, material
5 Hours Ago
merge from crosshair_customization
5 Hours Ago
Make the code in the export popup selectable
6 Hours Ago
Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed Tests: navigated to and away from store in Editor
Today
setting up minicrossbow 3p anims