138,080 Commits over 4,474 Days - 1.29cph!

11 Minutes Ago
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
21 Minutes Ago
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
26 Minutes Ago
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
28 Minutes Ago
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
30 Minutes Ago
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
31 Minutes Ago
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
39 Minutes Ago
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
40 Minutes Ago
merge from game_room_dlc
41 Minutes Ago
add water treatment pipes procgen spawner to World Setup prefab
44 Minutes Ago
main -> game_room_dlc
48 Minutes Ago
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
58 Minutes Ago
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
59 Minutes Ago
main -> obfuscation_analyser
1 Hour Ago
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
1 Hour Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
1 Hour Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Bump final_descent_seconds from 8 to 20
1 Hour Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
1 Hour Ago
Fixed bootstrap Translate server NRE
1 Hour Ago
testlist
1 Hour Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
1 Hour Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
1 Hour Ago
Premium tab wip
2 Hours Ago
R/W on collider
2 Hours Ago
Missing DLL
2 Hours Ago
Swap out Source Generator analyser for Code Analyzer version
2 Hours Ago
merge from main
2 Hours Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
3 Hours Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
3 Hours Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
3 Hours Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
3 Hours Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
3 Hours Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
3 Hours Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
3 Hours Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
3 Hours Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
3 Hours Ago
merge from main
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Merge from countdown_monitor
4 Hours Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
4 Hours Ago
Add a hatched effect to targeting circle.
4 Hours Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
4 Hours Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
4 Hours Ago
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
4 Hours Ago
merge from cui_multi_destroyui
4 Hours Ago
Compile fix
4 Hours Ago
storage room block outs
4 Hours Ago
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
4 Hours Ago
merge from hackweek_creativemode_ui