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Enabled GPU instancing on fairy light bulb material
4 Minutes Ago
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7 Minutes Ago
▍▌▌▅▍▊: ▉▄▌ █▅▇ ▋▇▉▊▋▋▋▌▍▆ █▅▄▇▍ ▊▄▇█ ▊▇▋█▄▇▄▅▊▅▅▉▋▍▋▆▍▄▇ ▄█▋ ▋▄▋▇▊▄▊ ▊▌▍▉▄: █▄▍▍█ ▇▊▉▅▋▋▋ ▋▅▇▄ ▄▊▋▇▍▍▊▊▋▊▊▍▉▄▆▅▄▋█ ▊, ▆▍▉▄▇ ▍▊▍▆▍▊ █▋▉ ▉ ▆▆▆▅▉█, ▆▆▌ ▊▋▄ ▄█▊▋▍▋▊ ▌▄ ▄▋▍ ▄▆▊█
27 Minutes Ago
update from naval_update
28 Minutes Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
28 Minutes Ago
Upon first time opening map automatically centre on player
30 Minutes Ago
Merge from main
35 Minutes Ago
merge from main
41 Minutes Ago
Added pilot suit in the general store hazmat category Updated pack description
55 Minutes Ago
Merge: from main
1 Hour Ago
(Test) set all meshes isReadable=0
1 Hour Ago
Stop interaction toast clipping Setup button max sizes
1 Hour Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
1 Hour Ago
merge from main
1 Hour Ago
(Test) set all meshes isReadable=0
1 Hour Ago
Revert library setting
1 Hour Ago
Remove top level token debug
1 Hour Ago
Ensure map name is sanitised properly in streamermode
1 Hour Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
1 Hour Ago
Ensure session background isn't fully transparent
1 Hour Ago
scene2prefab millitary_tunnel_1 (no hlod)
1 Hour Ago
Fix scientists shooting before fully aligned to aim
1 Hour Ago
adjusted terrain ignore volume
1 Hour Ago
Subtract mesh and material changes
1 Hour Ago
Remove excess logs
1 Hour Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
1 Hour Ago
Fix spacing issue with queue icon
2 Hours Ago
Fix server queues not detecting single person queues
2 Hours Ago
Dont adjust gamemode counts if you are on the wrong category
2 Hours Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
2 Hours Ago
cherrypick 127820
3 Hours Ago
Try and fix promo site not working
3 Hours Ago
Fix interaction toast sometimes running logic twice on a single button press
3 Hours Ago
Fix rust plus close button not working
3 Hours Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
3 Hours Ago
Restore old streamer mode server description
3 Hours Ago
added metal sounding open and close for black box
3 Hours Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
3 Hours Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
4 Hours Ago
merge from main
5 Hours Ago
merge from /new_menu2/ian_hotfixes
5 Hours Ago
merge from buildingskin_tags
5 Hours Ago
merge from ejector_seat_collider_fix
5 Hours Ago
merge from pilot_hazmat_dlc
Today
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
Fix source generator not running on components Code cleanup
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
Today
Added first pass of farm barge container shell no.1
Today
Pilot Ejector Seat - Improved gibs
Today
Spotlight icon