131,200 Commits over 4,232 Days - 1.29cph!

6 Minutes Ago
simple modders red puzzle prefab
8 Minutes Ago
Final cliff placement.
16 Minutes Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
15 Minutes Ago
Floating cities scene2prefab
22 Minutes Ago
merge from vehicle_large
21 Minutes Ago
merge from boat_building
23 Minutes Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
24 Minutes Ago
compile fixes
29 Minutes Ago
breaking BaseSculpture down into multiple files, getting unmanageable
1 Hour Ago
Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
40 Minutes Ago
merge from pointgrid_to_sdf
41 Minutes Ago
small cleanup
45 Minutes Ago
Slightly broken attempt at parallelizing ball collisions
54 Minutes Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
1 Hour Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
1 Hour Ago
1 Hour Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
1 Hour Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
1 Hour Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
1 Hour Ago
1 Hour Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
1 Hour Ago
merge from boat_building
1 Hour Ago
merge from vehicle_large
1 Hour Ago
Steering wheel deployment volume improvements
1 Hour Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
1 Hour Ago
manifest
1 Hour Ago
loud static phonebooth
1 Hour Ago
basic client->server sculpture update, removed serverside carving
1 Hour Ago
Small engine deploy volume improvements
1 Hour Ago
Sail deployment volume improvements
2 Hours Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
2 Hours Ago
Scene progress
2 Hours Ago
Plank groundwatch layer fix, deploy volume improvements.
2 Hours Ago
Cannon ground watch layer fix, deploy volume improvements.
2 Hours Ago
Loadout view, info and items styling
3 Hours Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
3 Hours Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
3 Hours Ago
Ramp deploy layer fix
3 Hours Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
4 Hours Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
4 Hours Ago
Bone armour repose/lods
4 Hours Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
4 Hours Ago
bake GUI physics on a job thread without blocking
5 Hours Ago
Add ladders back to boat building station.
5 Hours Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
5 Hours Ago
basically functional SDF in-GUI sculpting
5 Hours Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
6 Hours Ago
hooked up kick hazmat icon to skinnable
6 Hours Ago
Merge from vehicle_large
6 Hours Ago
merge from boat_building