138,786 Commits over 4,474 Days - 1.29cph!

1 Hour Ago
Fix compile error
1 Hour Ago
Fix scientists not spawning in some areas
2 Hours Ago
merge from editor_fix_cpu_affinity -> main
2 Hours Ago
Fix cpu_affinity not working in the editor - manually grab it from the command line if provided and run it
3 Hours Ago
Show a preview of the items in the main inventory of a loadout when hovering over it
3 Hours Ago
merge from fix_serverport_editor -> main
6 Hours Ago
Cleaned out old ground plane
6 Hours Ago
Sat remains improvements.
Today
merge from main
Today
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
Yesterday
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
Yesterday
Prevent ghostships from checking mainland navmesh
Yesterday
merge from cui_updates
Yesterday
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
Yesterday
merge from main
Yesterday
merge from demo_ui_2
Yesterday
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
Yesterday
Merged Pull Requests * Fixed spawnmenu Lua error * Removed unnecessary material override for Ep2 Antlion Guard Fix a crash with vehicles on level transitions
Yesterday
merge from fix_itemmanager_domain_reload -> main
Yesterday
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
Yesterday
merge from demo_ui_2
Yesterday
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
Yesterday
update from main
Yesterday
Fix NRE in FinishLoadingRoutine
Yesterday
Remove debug logging "Debug.Log("Hit client yield");"
Yesterday
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
Yesterday
merge from fix_elevator_button_restart -> main
Yesterday
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
Yesterday
Bump CPS
Yesterday
Additional potential UI state/race fix
Yesterday
Merge from satellite_crash
Yesterday
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
Yesterday
merge from game_room_dlc
Yesterday
fix darts animationevent tag
Yesterday
fix airfield having 2 duplicate doors at the bottom S2P for airfield
Yesterday
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
Yesterday
fix manifest missing wtp & gas station entities
2 Days Ago
merge from fix_bag_nickname -> main
2 Days Ago
merge from game_room_dlc
2 Days Ago
merge from darts_game
2 Days Ago
Merge from satellite_crash
2 Days Ago
2 Days Ago
Embed rust utk
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Merge from pmm
2 Days Ago
Maintained monuments related .meta changes from running manifest
2 Days Ago
Manifest
2 Days Ago
Restore changes to large Oilrig Run testlists, codegen, localization
2 Days Ago
Merge from playermaintainedmonuments
2 Days Ago
Change from Property -> Method so it's more clear it's doing work