137,638 Commits over 4,474 Days - 1.28cph!

21 Minutes Ago
rock sculpture steam id and placeholder icon
24 Minutes Ago
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28 Minutes Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
29 Minutes Ago
fixed non-interacting single-press interactions triggering SDF rebuild
30 Minutes Ago
merge from darts_game
36 Minutes Ago
Move shields to subsystems
40 Minutes Ago
placeholder sprays for games pack, set up steam ids and unlocks
48 Minutes Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
58 Minutes Ago
Prevent error spam about _EnvVolumeBuffer
60 Minutes Ago
placeholder games wallpapers
1 Hour Ago
Adding sheep rig and animation exports
1 Hour Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
1 Hour Ago
Prevent DoF from rendering on non-game cameras
1 Hour Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
1 Hour Ago
Prevent the blur optimized effect from running on non-game cameras
1 Hour Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
1 Hour Ago
Fixed the blur issue on the skin viewer camera in RRP
1 Hour Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
1 Hour Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
1 Hour Ago
Stop pool dismounts making you fly
1 Hour Ago
Stop players feet clipping into the ground whilst playing pool
1 Hour Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
1 Hour Ago
Merge from conversation_typewriter_fixes
1 Hour Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
1 Hour Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
1 Hour Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
2 Hours Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
2 Hours Ago
Updating arrow world model prefabs
2 Hours Ago
LOD states for damage states (lockers)
3 Hours Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
3 Hours Ago
texture optimisation
3 Hours Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
3 Hours Ago
merge from smallbackpack_workshop_setup (missing .meta)
3 Hours Ago
Compile fix 2
3 Hours Ago
wooden crate 2 lods and gibs
3 Hours Ago
Fix pooltable collider NRE
3 Hours Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
3 Hours Ago
Added disclaimer text on the pooltable
3 Hours Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
3 Hours Ago
Null check player in RPC_FireThruster
3 Hours Ago
backpack model.meta
3 Hours Ago
Fixed compiler errors from merge
3 Hours Ago
Compile fix
3 Hours Ago
remove editor hacks
3 Hours Ago
Server-side mount enforcement check for power
3 Hours Ago
Updating arrow head and arrow meshes in weapon prefabs
3 Hours Ago
merge from apartment_s2p_spawner -> main
3 Hours Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
3 Hours Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
3 Hours Ago
merge from bootstrap_fastmode