158,681 Commits over 4,566 Days - 1.45cph!

14 Minutes Ago
merge from contacts_server_occlusion_fix
14 Minutes Ago
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
15 Minutes Ago
complex merge from main, untangle/redo changes
15 Minutes Ago
push up new meta file too
16 Minutes Ago
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29 Minutes Ago
Final viewmodel and worldmodel FX
40 Minutes Ago
Merge from render_pipeline_testing
46 Minutes Ago
Merge from main
48 Minutes Ago
Merge from config_switch
52 Minutes Ago
merge from contacts_server_occlusion_fix
54 Minutes Ago
Merge from main
56 Minutes Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
57 Minutes Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
59 Minutes Ago
Fixed some render graph errors that would show upon entering a scene
1 Hour Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Fix motion vector setting on leashes of horses, sheep, and cows
1 Hour Ago
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1 Hour Ago
Fixed another error where a command buffer was being removed from a camera on RRP
1 Hour Ago
merge from main
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
1 Hour Ago
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1 Hour Ago
merge from mini_fridge_emoji
1 Hour Ago
merge from handbrake_toast
1 Hour Ago
Update the itemname on the skinnable and gamesroom dlc skin
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Merge from main
2 Hours Ago
merge from main
2 Hours Ago
update from weapon_refresh_flare
2 Hours Ago
Break room progress / kitchen area
2 Hours Ago
merge from automated_testing
2 Hours Ago
Building privilege notices client tests
2 Hours Ago
added forklift variation added elevators
2 Hours Ago
merge from main
3 Hours Ago
merge from buildingpriv_vitals_optims
3 Hours Ago
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
3 Hours Ago
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
3 Hours Ago
Fix crazy DOF
3 Hours Ago
Investigating tech tree voice comms related issues
3 Hours Ago
Show the correct action set in Steam configurator, based on current activity/active set.
Rin
4 Hours Ago
merge from Halloween_2026_update
4 Hours Ago
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals Was taking up the 6.5ms a frame in a big base, now back to one call per second
4 Hours Ago
Fixed an issue with command buffers being registered multiple times after the last warning fix
4 Hours Ago
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Rin
4 Hours Ago
merge from halloween2026DLC
Rin
4 Hours Ago
Network ++ Enabled Halloween event Enabled scarecrow population Enabled halloween dungeons Update collectables to spooky versions Frankenstein table default craftable
4 Hours Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs