127,622 Commits over 4,201 Days - 1.27cph!

3 Minutes Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
5 Minutes Ago
casino signs
10 Minutes Ago
Floating City 3 progress
13 Minutes Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
13 Minutes Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
20 Minutes Ago
Casino dressing exterior dressing progress
31 Minutes Ago
Disabled pooling on ghostship for now
32 Minutes Ago
Fixed NRE when wiping the deep sea
46 Minutes Ago
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59 Minutes Ago
xmas floorpapers wip, minor tweaks
59 Minutes Ago
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1 Hour Ago
xmas floorpapers wip
1 Hour Ago
pt_boat_gameplay_pass -> naval_update
1 Hour Ago
Fix 50 call turret attachment points after the model changes
1 Hour Ago
merge from more_cannon_fixes to naval_update
1 Hour Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
1 Hour Ago
codegen
1 Hour Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
1 Hour Ago
Tweaked kitchen set texture to fix metallic/gloss values
1 Hour Ago
Limit cannon deploying only to construction
1 Hour Ago
naval_update -> pt_boat_gameplay_pass
1 Hour Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
1 Hour Ago
PT Front Turret changes
2 Hours Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
2 Hours Ago
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2 Hours Ago
merge from Charity_plushie2
2 Hours Ago
merge from hackweek_crosshair_customization
2 Hours Ago
merge from mesh-guide-shader-improvements
2 Hours Ago
merge from drone_storage_hotfix
2 Hours Ago
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2 Hours Ago
merge from monument_notification_sounds
3 Hours Ago
deleted old saved shorevector texture
3 Hours Ago
Fix small engine deployment
3 Hours Ago
moved shorevector baking to the Tropical1 scene and reran s2p
3 Hours Ago
DeepSeaIsland set its trees to the deep sea global network group
3 Hours Ago
merge from naval_update/island_scenes
3 Hours Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
3 Hours Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
3 Hours Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
3 Hours Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
3 Hours Ago
add store images for decor pack
3 Hours Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
3 Hours Ago
rebaked shorevectors
4 Hours Ago
merge from deep_sea
4 Hours Ago
Tidied up scene hierarchy - floating city 3
4 Hours Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
4 Hours Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
4 Hours Ago
Merge from small_ramp
4 Hours Ago
merge from deep_sea