136,069 Commits over 4,444 Days - 1.28cph!
merge from apartment_complex_monument/stove
Tweaked stoves cooking speeds
Minor DMXSerializers changes from TF2
Fixed a bad check in CUtlBuffer that affected DMXConvert
Small stove cooking visuals
Altered checks for step runs in Jenkinsfile, in order to add automated editor tests as part of the normal pipeline
Added CSoundPatch.GetSoundName
Added some physics object related safeguards
Added 3 new formats for render.Capture
* "rgba", "rgb" and "bgra" - each return raw image data bytes in given format
merge from apartment_complex_monument
Fix entity item ownership not preserved through reskin
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
Fix another issue which would cause any held entity to not be hidden if entering network range of a player performing a looping gesture
Fix all the invoke delegate allocations in BasePlayer-Gestures
Fixed missing softcore modal background
Change SteamClientWrapper.GetAvatarTexture to return the Rust logo for streamer mode or as a fallback instead of null
Fixes clan UI showing real avatars when streamer mode is enabled
Don't grey out the floor you are currently one once the elevators close, as this requires you to go down & up if you don't get out of the elevator within 10s
Auto close the clan member details panel on tab change or clan UI close
merge from prototype -> apartment_complex_monument
Block doors/gates from receiving damage outside a raid window
Tweak apartment vendor conversation
- update phrases
- fix fail to purchase apartment dialogs not hooked up
Clear furniture inside apartment inside PreProcess so it's can't double add furniture spawns in future if preprocess is ran before builds
Fix apartment furniture not spawning in the correct position when renting a room after server restart
- caused by calculating localPosition manually instead of using transform.TransformPoint() which takes into account rotation of the apartment room
merge from automated_test_entity_bounds_fixes
merge from /misc_prefab_fixes
games minifridge
- textures updated
- materials updated
Extended the DeployVolumeOBB on woodframe.standing to extend along the whole face of the frame (also fixes it being able to be placed through floors).
All `Deployable_WorldSpaceBounds_NotSignificantlyLargerThanDeployVolume` tests now pass :tada:
Fix apartment room not sending network update when being rented causing static furniture to not show
Change SetFlag() -> SetFlagLocal() inside ApartmentRoom.cs
Show character budgets for clan announcement and player notes
Wooden floor spikes : slightly increased the NotInBox to fix the 0.62m overhang. Test now passes
Barbed wooden barricade : slightly modified the NotInSphere's to fix the 0.7m overhang. Test now passes
Forgot to make the wooden barricade prefab not active again after changing it last commit
Wooden barricade : slightly modified the NotInSphere's to fix the 0.63m overhang. Test now passes
Medieval Barricade : raise the NotInSphere's slightly to fix the 0.57m test failure overhang. Test now passes
Apt. lighting progress & related files
Add navmesh to tutorial island
Fix mounting range of sofa being too small
merge from /misc_prefab_fixes
Added RRP enabled wrappers around the command buffer being added and removed for shadow caching to prevent warning log spam
Ensure we only add raid status provided we are in softcore
raid_window -> softcore_updates_jul_26
Move raid window convars into softcore. rather than softcoreraid.
Glowing Wallpapers - texture updates
Merge: from alloc_clean_july2026
- Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes
Tests: none, trivial changes
Reduced Emissive texture size
Fix last remaining motion blur artifacts by using the original noise function
Replaced all Shader.Find calls in the renderer features with serialized references to avoid the shaders being missing in the build
Hook up motion blur settings to the volume component
Materials and textures for stacked terminals monument blocker (fbx coming soon)