158,723 Commits over 4,566 Days - 1.45cph!

12 Minutes Ago
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23 Minutes Ago
Merge fixes
1 Hour Ago
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3 Hours Ago
Make "failed to dlopen" skips case insensitive Update combine_booth_tall01b.vmt * Include $normalmapalphaenvmapmask but still commented out, just so uncommenting it makes it work better should anyone choose to do so at some point Fixed IN_MOVERIGHT/LEFT not activating from controller Fixed false positive for "SeekPut overflow" message Fixed Player:KeyDown in SP clientside not detecting controller move Fixed SetNWVarProxy callback's old value being the new value Make Entity:SetPos run trigger touch events
3 Hours Ago
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
3 Hours Ago
Merge from main
3 Hours Ago
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3 Hours Ago
Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
4 Hours Ago
Merge from grid_optimizations
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Merge from native_render_passes
4 Hours Ago
Breakroom progress
4 Hours Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
4 Hours Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
4 Hours Ago
Merge from main
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Building privilege debug draw convar
4 Hours Ago
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5 Hours Ago
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
5 Hours Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
6 Hours Ago
Merge from occlusion_culling
6 Hours Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
6 Hours Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
6 Hours Ago
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Today
Add occlusion culling support for RRP
Today
run doprepare on flares again
Today
play 3p flare fx, fix spawn position in local third person
Today
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Today
Random room work WIP
Today
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Today
more unmangling. move ignite to new grenade subsystem
Don't allow nudity in the character creator - was a bit grim
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
Today
Fixed players being able to drive vehicles through graveyard fence
Today
merge from main to grab grenade subsystem changes
Merge from grenade_drop_animations
Today
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
Today
merge from /main/Weapon_Refresh_Flare
Today
merge back unmangled changes from main
Merge from main
Today
Merge from Halloween_CratesFix
Today
Fixed loot crates floating in halloween tunnels
Today
merge from contacts_server_occlusion_fix
Today
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
Today
complex merge from main, untangle/redo changes
Today
push up new meta file too
Today
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Today
Final viewmodel and worldmodel FX
Today
Merge from render_pipeline_testing
Today
Merge from main