126,289 Commits over 4,171 Days - 1.26cph!
Workbench tier 2 scrap cost 500 -> 250
Workbench tier 3 scrap cost 1250 -> 500
merge from radtown_scene_select
Fix radtown not in editor scenes menu
merge from editor_force_on_helicopter
merge from marker_teleport_underground
merge from HighWallCollision
merge from bicycle_bunnyhopping
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Splitting this sculpt into two different islands, because big.
Clamp danger values
Local to world (not the other way around)
Increase context resolution
Harder steering over lower values
Rip out the old boat ai steering behaviour and fully replace it with a context driven version|
Retain a map of interest and danger that correlates to a fixed set of directions around the boat
Weight everything up and take the path of most interest + least danger
Move saving/loading code to c#, fix potential issue when some tiles are null
Remove old, unused singular parenting trigger.
Now cache all block parenting triggers.
Update AnyPlayersOnBoat to check all the individual triggers.
naval_update -> scientist_boat_ai
Better spacing values
Disable RHIBs spawning in the deepsea for now
Temp hull.triangle.wood collision
Ent killing a boat block now kills the boat.
Merge from block_collision
Plank, sail, steering wheel icons.
Misc asset deletion.
Steering wheel description and item changes.
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
Fix colored chat messages not being queued to the console thread
- simpify chat messages in console from being half yellow & half green -> fully green
Messing with deepsea values
Added AI RHIBs to the deep sea
Codegen
General cleanup
Deep sea specific RHIB prefab
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▋▊▌▍▅▋▅ ▄█▋▅█ [▍▌▅▊▉▉█▉] ▄▍ ▌▋▆▋▌▉▊ ▇▌ ▍▌▌▇▋▅▄ ▉▄▌██▅▋▋▉▄▅ ▉▍ ▍▆▉▊
merge from optimize_windows_console -> main
Stop the boat driving if the driver gets doinked
Driver no longer has a gun out
Reduce number of feelers
Prioritise forward direction
Try to avoid flicking between similar directions
Floating city casino progress / finalized LOD0
Split the casino into multiple objects and setup prefabs for them
Updated casino barge
Fix commands being sent from the console thread instead of being queued to the main thread