157,445 Commits over 4,536 Days - 1.45cph!

13 Minutes Ago
remake model renaming
13 Minutes Ago
Merge: from poolanalyzer_validatepooledlist - 4 bugfixes for invalid object recycling Tests: booted unity editor, no errors. booted to craggy
21 Minutes Ago
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
23 Minutes Ago
Trading card baseline
24 Minutes Ago
Update: PoolAnalyzer now stop from assigning PooledList to List fields in ProtoBufs - fixed errors found in our code - release bin from 9bf2cc09 This causes recycling back to wrong pool(List) once protobuf is done with the object Tests: unit tests + editor compiles
41 Minutes Ago
2 more attributes
47 Minutes Ago
47 Minutes Ago
Fix attempting to transfer water sources between rooms (sinks)
55 Minutes Ago
remove dolly preview
1 Hour Ago
Moved things into standalone prefabs.
1 Hour Ago
add step height to crabs so they dont glitch up cliffs and things add another batched raycast to the crabs for obstacle avoidance so they dont glitch into walls add crabs/jellyfish swarm scripts to budgeted queue fix crabs glitchy leg speeds (i think) replace jellyfish water checks with a batched version
1 Hour Ago
Halloween Wallpapers - texture update
1 Hour Ago
If fake steam ids are off when using the multiplayer unity editor display a popup telling us that it needs to be enabled
1 Hour Ago
merge from Plague_Hazmat
1 Hour Ago
- re-added settings for viewmodel prefab
2 Hours Ago
Stripping viewmodel arms from v rig export
2 Hours Ago
merge from sv_console_terminal_fix
3 Hours Ago
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
3 Hours Ago
Fix floating animals, improve idle performance
3 Hours Ago
Sheepwool settings adjusted to minimise LOD popping. and changed sheepfur lod shader type and settings to help minimise LOD popping
3 Hours Ago
Reduced the number of shadow map samples during the blocker search and added an early out for fragments with no blockers to avoid the PCF loop
3 Hours Ago
Added destroy sounds to sandbag barricades
3 Hours Ago
merge from main
3 Hours Ago
merge from biofuel branch with stirring idle anim update
4 Hours Ago
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Rin
4 Hours Ago
merge from sandbagbarricade_monument_fix
4 Hours Ago
fix frog long first jump fix pooled frog stuck in dead animation
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
stirrer position fix
4 Hours Ago
Fix one more case of incorrect pool usage
4 Hours Ago
frog size x1.2
5 Hours Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
5 Hours Ago
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
5 Hours Ago
merge from skinviewer_ladderhatches
5 Hours Ago
▅▄▄▌▄▉▇▇▍ ▉█▍▅ ▌█▌▉▋ ▌█▅ █▊▅▉ ▆▊▆ ▉▊█▆
5 Hours Ago
Added all ladder hatches to the skin viewer
6 Hours Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
6 Hours Ago
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
6 Hours Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
Today
Fix rotations on ladders
Today
Fix ladder hatches so they pull skins properly
Today
Merge from livestock_animals (new icons)
Today
Tea icons
Today
Pie icons
Today
hooked up workshop render settings scripts
biofuel_generator_sounds_fix -> main
Today
Fixed skin viewer and steam inventory not loading anything in editor since 163749
Today
twitchdropsrender ladder hatches
Today
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels