200,852 Commits over 4,171 Days - 2.01cph!
Enabled GPU instancing on fairy light bulb material
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Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
Upon first time opening map automatically centre on player
Added pilot suit in the general store hazmat category
Updated pack description
(Test) set all meshes isReadable=0
Stop interaction toast clipping
Setup button max sizes
Optim: use cached pos to avoid transform access
Tests: none, trivial change
(Test) set all meshes isReadable=0
Remove top level token debug
Ensure map name is sanitised properly in streamermode
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
Ensure session background isn't fully transparent
scene2prefab millitary_tunnel_1 (no hlod)
Fix scientists shooting before fully aligned to aim
adjusted terrain ignore volume
Subtract mesh and material changes
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
Fix spacing issue with queue icon
Fix server queues not detecting single person queues
Dont adjust gamemode counts if you are on the wrong category
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
Try and fix promo site not working
Fix interaction toast sometimes running logic twice on a single button press
Fix rust plus close button not working
Update: UsePlayerUpdateJobs server var is now a mode, not a bool
- rolled in UsePlayerTasks
Will make it easier to test new modes in the future and avoid weird servervar dependency mess
Tests: compiles in editor
Restore old streamer mode server description
added metal sounding open and close for black box
Bugfix: cache missing state player analytics when jobs are disabled
Tests: none, trivial change
Update: take world pos out of CacheState
This partially fixes cached state missing for players whos ticks weren't processed yet.
Tests: 2p local session on craggy
merge from /new_menu2/ian_hotfixes
merge from buildingskin_tags
merge from ejector_seat_collider_fix
merge from pilot_hazmat_dlc
Jungle haze intensity tweaks. Lowered a tad.
Fixed twilight transition being too abrupt & related color gradient stuff.
Fix source generator not running on components
Code cleanup
First attempt at a decent solution to entity components (in SyncVars) - hoisting:
Grab a reference to all entity components
Find SyncComponent attributes
Extract all SyncVars from the 'component'
Hoist them inside the parent with getters/setters that reference the components SyncVars
Run through existing logic
Added first pass of farm barge container shell no.1
Pilot Ejector Seat - Improved gibs