146,576 Commits over 4,444 Days - 1.37cph!

7 Minutes Ago
Demo compatability layer This will allow us to run older demos on newer versions of the game without breaking references in between. Before: - If you changed the name of an object it would break all demos before it. - If an RPC changed name it would break all demos before it Now: we can optionally cache all of the old names + hashes of objects and RPCs during each manifest build then on playback we can check for missing ones to fill in the blanks. Won't be a silver bullet but should prevent simple issues from destroying demos
16 Minutes Ago
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)
25 Minutes Ago
Colored player name and date on ban notifications
50 Minutes Ago
Fix spawngrid only accepting integer spacing
1 Hour Ago
Apply PoolAnalyzerNonCaching attribute to a bunch more methods that are used with pooled arguments and are known to not cache them - Vis.Entities, GamePhysics.Trace / Overlap etc. - Found and fixed two more (small) pool leaks Also found an existing PoolAnalyzer issue, flagging a false positive MissingFree when there's an early return inside a try and the finally contains the free. - Updated the analyzer to correctly catch this edge case, added some tests to confirm
1 Hour Ago
Reworked the reload after anims changes
1 Hour Ago
Remove MenuOption thing I was testing
1 Hour Ago
Enable position on mailbox slide entity
1 Hour Ago
Text expands if the icon link is disabled Clearing anim polish
2 Hours Ago
Modify EntityItem_RotateWhenOn to also support moving position
2 Hours Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
2 Hours Ago
2 Hours Ago
Make entity version of apartment mailbox + relevant code
2 Hours Ago
Rotated dart animations to be facing the correct direction
3 Hours Ago
compiler fixes
3 Hours Ago
Disable mipmaps on the LR300 display numbers texture, fixes the ammo readout not rendering Disable biome layer on the number materials, did not appear to be doing anything
3 Hours Ago
Midlength test setup
3 Hours Ago
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3 Hours Ago
Notifications can hold more text, they auto scale to fit
4 Hours Ago
Fixed light collider oddities.
4 Hours Ago
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4 Hours Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Make the RRP toggle a saved ConVar
4 Hours Ago
Merge from main
4 Hours Ago
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
5 Hours Ago
Fixes
5 Hours Ago
Configured custom tone mapping setting for all main camera post process volumes
5 Hours Ago
Updated FBX with new poncho fur fix. updated prefab with new fbx.
5 Hours Ago
Added new Custom mode for tone mapping in RRP
5 Hours Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
5 Hours Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
5 Hours Ago
Additional logging
5 Hours Ago
monument blocker - collapse: combined and cleaned up assets
6 Hours Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
6 Hours Ago
merge from main
6 Hours Ago
Tweaks to LOD textures for crew cut, ponytail and bun
6 Hours Ago
Merge from render_pipeline_testing
6 Hours Ago
Merge from parent
6 Hours Ago
Merge from main
6 Hours Ago
Pre-thruster testing... test
6 Hours Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
6 Hours Ago
handling max-triangles length properly
Today
Add blue noise dithering (but don't use it yet)
Today
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
Today
temp fix
Today
Fixed strobe light medium speed flag clashing with the IO short circuit flag
Today
merge from main
Today
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld