126,785 Commits over 4,171 Days - 1.27cph!

Just Now
food barge, environment volumes polish
Just Now
Merge from vram_monitoring
3 Minutes Ago
Merge from main
6 Minutes Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
17 Minutes Ago
medical barge, environment volumes polish
26 Minutes Ago
supplies barge, simplified environment volumes down to 3
34 Minutes Ago
Manifest
38 Minutes Ago
Code gen
44 Minutes Ago
Very initial setup for small engine deployable
45 Minutes Ago
RPG HV Ammo - Reduced max texture size to 1k
52 Minutes Ago
Revert change to EditorSettings
54 Minutes Ago
Adding extra joints to small engine rig
57 Minutes Ago
Merge from naval_update
58 Minutes Ago
merge from deployable_cannon
1 Hour Ago
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1 Hour Ago
string lights red and green materials bunch of lighting on barges and docks
1 Hour Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
1 Hour Ago
pt_boat_gun_setup -> naval_update
1 Hour Ago
Turret placement setup
1 Hour Ago
merge from main
1 Hour Ago
Merge from main
2 Hours Ago
Update water bottle anims
2 Hours Ago
adding cannon animator for world anims
3 Hours Ago
Cannon and character animations - first pass
3 Hours Ago
merge from main
3 Hours Ago
Blueprint fragment despawn rareity set
3 Hours Ago
garage door unskinned meshes for flavien
3 Hours Ago
merge from print_topologies_command
3 Hours Ago
merge from fix_map_mismatch
3 Hours Ago
Subtract merge from outboard_motor
3 Hours Ago
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3 Hours Ago
merge from puzzle_reset_ignore_invis
3 Hours Ago
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3 Hours Ago
Updated LOD settings for Charity plushies
3 Hours Ago
trying reduced sail thrust 3000->2000
3 Hours Ago
Added exit time to damaging attacks
3 Hours Ago
3 Hours Ago
merge from main
3 Hours Ago
Charity_plushies -> main
3 Hours Ago
Updated pookie bear volumes, no more pookie stacking
3 Hours Ago
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3 Hours Ago
Fix pooling error that was preventing sail/steering wheel deployment
4 Hours Ago
boat stability work
4 Hours Ago
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4 Hours Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
4 Hours Ago
merge from codelock_entercode_cache
4 Hours Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
4 Hours Ago
Setup Single and Dual 50 Cal LODs and Colliders