139,311 Commits over 4,474 Days - 1.30cph!

19 Minutes Ago
updated dartboard texture so that no. 16 is more clearly visible
25 Minutes Ago
fixed rotation of the pooltable balls so numbers are facing up by default
1 Hour Ago
Possible fix for sfx error when entering network range of dome
1 Hour Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
1 Hour Ago
merge from main
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Remove the fuel text placeholder
1 Hour Ago
Remove some dead UI
1 Hour Ago
Fixed HAB with armour not calculating correct max health on the server after server restart due to spawn ordering - now explicitly rebuilding max health from children on PostServerLoad()
1 Hour Ago
Initial setup
1 Hour Ago
Update dart offset in viewmodel and event on throw animation
1 Hour Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
1 Hour Ago
Merge from main
1 Hour Ago
Add build artefacts for all platforms
1 Hour Ago
Remove debug.break left by accident
2 Hours Ago
¬!Dummy commit
2 Hours Ago
Remove the rotation on descent
2 Hours Ago
jukebox - glowy lighting turns off and on when power is supplied - tweaked material emit values - prefab updated
2 Hours Ago
jukebox - added a warm glowy lighting effect - updated model with second uvchannel - updated textures - updated materials
3 Hours Ago
Cherrypicked from 151180
3 Hours Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
3 Hours Ago
Merge from main
3 Hours Ago
Added tap sounds and reassigned pipe creak sounds
3 Hours Ago
Fix tile seams not being perfectly aligned because of quantization
3 Hours Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
3 Hours Ago
Delete empty folders
3 Hours Ago
Satellite.entity realmedremove tweak
3 Hours Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
3 Hours Ago
Delete 3 unused models/prefabs
3 Hours Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
3 Hours Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
3 Hours Ago
merge from cui_updates
4 Hours Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
4 Hours Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
4 Hours Ago
main -> game_room_dlc
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Merge from main
4 Hours Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
4 Hours Ago
game_room_dlc -> main
4 Hours Ago
Ensure cue ball starts on the line is should
4 Hours Ago
merge from main
4 Hours Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
5 Hours Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
5 Hours Ago
Add resource dispenser component to satellite remains
5 Hours Ago
Stop the racked balls clipping into each other
5 Hours Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
5 Hours Ago
Ensure pool balls are set to an identity rotation when first spawned
5 Hours Ago
merge from main
5 Hours Ago
Compile fixes
5 Hours Ago
Remove WIP text on the pooltable