147,421 Commits over 4,444 Days - 1.38cph!

28 Minutes Ago
Only allow one shop at a time
38 Minutes Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Fixed currency not being deposited in vending machine inventory
3 Hours Ago
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4 Hours Ago
Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
4 Hours Ago
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4 Hours Ago
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5 Hours Ago
Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fixed PCF particle colors using swapped endian-ness + Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution)
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
5 Hours Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
5 Hours Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
5 Hours Ago
merge from fix_compile_sim_parallel -> main
5 Hours Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
5 Hours Ago
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5 Hours Ago
fixes and improvements, created mockup prefab for playtesting
6 Hours Ago
merge from videoplayer_fix
Today
merge from fix_deepsea_terrain
Today
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Today
merge from fix_compile_sim_parallel -> main
Today
Time how long it takes to fetch define constants
Today
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
Rename vent blocker entity for consistency Rebuild manifest
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
Today
Set correct motion vector shader in RRP settings
force runtime lookups to rebuild from the updated asset
Today
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
Today
delete leftover file from tropical 4, plastic somehow forgot it
Today
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Today
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
Today
Cobalt Statue - Added colliders and modified prefab settings
Today
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Today
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
Today
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Today
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Today
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
Today
Fixed the final bloom pass's render texture size
Today
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
demo_compatability_layer -> main
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
Today
Implement camera motion vectors
Empty compat file so it gets included in builds
Today
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
Today
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