137,470 Commits over 4,474 Days - 1.28cph!
Disable saving on static control computer prefab
Merge from monumentisland_apartments_fix
Fix empty monument island loading apartments
Recalculate button keeps cliffs in the same location
2 gizmo options:
1. Distance culling
2. Select what cliffs to show gizmos for by clicking them
Founders Door - added gibs, double door variant
merge from m16a2_viewmodel_fix
Clean: use AH states in unit test logic
Eliminates a chunk of BasePlayer AH field usage, can remove them next
Tests: ran unit tests
Improvements to the CliffSandbox dev scene
- Select cliff prefabs from inspector dropdown
- Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging
- Toggleable prefab gizmos in playmode
- Spawnable player-sized capsule for sense of scale
Merge from PlayerMaintainedMonuments/powergrid
Supermarket scene playable in editor
exported deer anims and rig
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
adding new areas for trainstations, submitting for Damian to check randomization
Clean: rewrite internal unit test methods to use PlayerServerState struct
Done in prep to switch to custom AH states from Jobs 3
Tests: ran unit tests
Deleted first version of the backpack and reorganized folders
Further lower the pooltable
Clean: got rid of Jobs 2 branches in AntiHack code
- also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup
Keeping them so that we can still use those to validate batched logic
Tests: ran unit tests
Merge from PlayerMaintainedMonuments/powergrid
Update supermarket freezer so new effects are toggled on/off with power
S2P supermarket
- Add mouse instructions to the ui
- Minor ui changes
Fix pool balls not rolling when they get slow enough
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
Stop dismounting from the pooltable ending up killing you
Darts QoL
- viewmodel rotates to aim at reticle position smoothly
- leaderboard menu is hidden in multiplayer (it's a singleplayer only feature)
- mountable headlook clamps to not look through viewmodel
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Fix darts game board breaking aux1 builds
gamesroom shotgun trap
- fix ansio setting for specgloss texture map
Enabled/Disabled states for freezer
gamesroom shotgun trap
- added guide model for consistancy
- updated prefab
- updated game model
Merge from playermaintainedmonuments
Merge from satellite_crash, keeping the monuments in conflict from this branch
merge from smallbackpack_workshop_setup - made small backpack skinnable
Pooltable:
- Fully swap pooltable 3p animations to an animation subsystem
- Dont use leg animators anymore
- Rip out player animation test code
- When destroying an animation subsystem ensure the system is disabled
- Fix floating deployable
Fix skinned legs/hands getting culled when using debug cam
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests
- fix TestPlayer.UpdateSubscriptionsConsistency unit test
Tests: ran unit test
Merge from PlayerMaintainedMonuments
Run S2P on outpost, launch site, and powerplant again after stomping changes from
156459 Manually disabled shadows on wire_prefab
Codegen
Fix vignette settings remapping
Add screen_blur_UI_RRP volume asset
fixed up rotation on icon for smallbackpack and re-rendered icon
Setup night vision overlay and volume