128,480 Commits over 4,201 Days - 1.27cph!
Sail gibs fix "Sail gibs need changing"
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
RPG7 - fixed pivots on HV ammo meshes, texture updates
Remove LINQ usage on ILPostProcessor hook hot loops
merge from naval_update/island_scenes
Added Baked Shore Vectors component to Tropical3
ddraw_server_wrappings -> main
merge from naval_update/deep_sea
Disable fog in the deep sea, until we fix it
Add text,box,capsule server bindings
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to)
Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
Changed boat shop location in floating city 2, ran S2P
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
post-merge tropical scene 1/2/3 shore data rebake
re-baked Tropical1 and Tropical2 to include waterheight data
WaterHeight support for baked shore data
Fix power not showing correctly in boat building UI.
Display power to mass.
merge from naval_update/deep_sea
Added new 5GB memory budget for texture streaming as a test
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
Added recyclers to food market and supplies barge
merge from hmlmg_improvements
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
Merge from naval_update, keeping destination floating_city2.prefab
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subtract
116856,
116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
nuked the broken glass bits left
improved the climbability of the nets into the bridge of the ships
fixed blockers around FC2 bridge (for good this time)
Unsaved terrain prefab id's
Finally fixed snow material showing on deep sea island (for real this time, promise)
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
Move tutorial islands further away from deep sea (only cover half of the map edge)
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor