147,492 Commits over 4,444 Days - 1.38cph!

Just Now
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
Just Now
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
7 Minutes Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
13 Minutes Ago
Merge from u6fixes
14 Minutes Ago
Change default ADS sensitivity multiplier to 0.2
15 Minutes Ago
Potential fix for nav error logged during root motion
18 Minutes Ago
Use the new UnsafePass API for the motion vector pass
22 Minutes Ago
merge from u6fixes
24 Minutes Ago
Gamepad works again. More debug updates.
25 Minutes Ago
monumment blocker - vent -- merging gib parts back with main mesh
26 Minutes Ago
Merge from new_navmesh_fixes, fix wrong marshalling of bool from C++ to csharp, potentially causing navmesh methods to return true instead of false when they fail, fix agent re-warping to the navmesh in worldspace instead of navmesh space after being re-enabled
31 Minutes Ago
cobalt mosaic projected decal, material
34 Minutes Ago
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
36 Minutes Ago
More fixes. Some debug commands.
40 Minutes Ago
Cobalt Statue - Moved prefab to the structures subfolder
51 Minutes Ago
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57 Minutes Ago
apartment_complex_core prefab set dressing progress
58 Minutes Ago
More fixes to use new input system.
1 Hour Ago
added satellite crate mesh (with lods and gibs mesh)
2 Hours Ago
.meta file
2 Hours Ago
Manifest
2 Hours Ago
merge from friendlist_contextmenu_fix
2 Hours Ago
merge from consoleinput_mask_fix
2 Hours Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
2 Hours Ago
Fix oxygen ui flickering on/off
2 Hours Ago
Merge from main
2 Hours Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
2 Hours Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
stats_blurry_clock_fix -> main
3 Hours Ago
Fix a big blurry clock
3 Hours Ago
merge from main
3 Hours Ago
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4 Hours Ago
main -> game_room_dlc
4 Hours Ago
Fixed friend list context menu ordering issue
4 Hours Ago
Merge from apartment_complex_monument
4 Hours Ago
merge from wallpaper_boats_fix
4 Hours Ago
Fixed not being able to place wallpaper on finished boats
4 Hours Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
4 Hours Ago
merge from computerstation_uiscale
4 Hours Ago
Fixed escape not closing the console when mounted to a computer station
4 Hours Ago
Computer station UI is now scaled by the UI scale convar
4 Hours Ago
merge from vending_purchase_clamping_fix
4 Hours Ago
Another vending machine clamping consistency fix
4 Hours Ago
merge from paintingui_fixes
4 Hours Ago
Fixed painting mode not switching back to brush after picking a color at low FPS