201,108 Commits over 4,171 Days - 2.01cph!

Just Now
Fix tutorial modal video not playing correctly for some people
51 Minutes Ago
Improvised walkways progress
1 Hour Ago
merge from main
1 Hour Ago
cleanup to try and find the bug
1 Hour Ago
Merge from main
2 Hours Ago
merge from new_menu2
2 Hours Ago
merge issue fix
2 Hours Ago
wip logs
2 Hours Ago
main -> new_menu2
2 Hours Ago
Hide ddraw when the main menu is opened
2 Hours Ago
merge from fetchDLCprice_error_fix
3 Hours Ago
merge from storesearch_fix
3 Hours Ago
merge from rustbutton_nre_fix
3 Hours Ago
Add damageFX for minicopter
3 Hours Ago
merge from store_pilotpack_fix
3 Hours Ago
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3 Hours Ago
merge from safe_menudata
3 Hours Ago
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3 Hours Ago
Replace twitch rivals old header with new generic header
4 Hours Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
4 Hours Ago
Fixed missing media in store pilot showcase
4 Hours Ago
merge from main
4 Hours Ago
merge from scene_warmup_fixes
4 Hours Ago
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4 Hours Ago
merge from connect_modal_nre
4 Hours Ago
merge from pilotpack_storepage
4 Hours Ago
merge from skinviewerquality_fix
4 Hours Ago
merghe from christmaslights_fix
4 Hours Ago
merge from skinviewer_connect_fix
4 Hours Ago
merge from connect_modal_dont_cache
6 Hours Ago
Prevent connect modal from ocassionally throwing an NRE
6 Hours Ago
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Today
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
Today
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
Today
edited chainsaw anim.controller and added strike to chainsaw effects folder
Use a single shared 200 x 200 texture to keep costs down
Show the real ingame map on a RHIB screen
Today
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
Today
prison update
Today
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
Today
Updated fluorescent light icons
Today
Updated water bottle, bota, basket and syringe override controller and entity
Today
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
Today
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
Animate the throttle level on the new RHIB Support reverse
Today
Fixed game view indirect lighting when in prefab mode
Today
Fixed ceiling fluorescent light collision issues
Today
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
Today
Hanging fluorescent light setup Added TransformLineRenderer for the cables