200,687 Commits over 4,171 Days - 2.00cph!
merge from fix_hardcore_spawning_mlrs -> main
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
Chandelier - Missing metallic texture (thanks unity)
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
merge from new_menu2
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127778 Fixed CUI not hidden when opening the main menu
Fixed CUI not hidden when opening the main menu
Add new toast types when you are kicked or banned
Fix issues with notification icon popping up whne it shouldn't be
Remove rendundant code
Added dedicated name support to store heros
Security speakers and spotlights
- render foreground atmosphere fog occlusion of clouds in reflection probe
- fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
Make 64bit srcds build as srcds_win64
Add SteamID64 to "Dropped %s player from server" console message
Remove "PREP OK" from console map loading log
Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning.
Adjust recent changes to IMaterial functions for multicore
Block editdemo concommand just in case
Added NPC:IsCrouching
Combine/Citizens can do this.
Setup Animations button in the bottom left to open a collapsable scroll view. Works harmoniously with the Items and Wearables select collapsable scroll view - animations button forces collapse of select scroll view, items/wearables button forces collapse of animations scroll view.
Update: work-in-progress task splitting for server's occlusion checks
Rewrote the high level code to be able to run PlayerFound/Lost in batches on worker threads - need to confirm if it's legal
Tests: none
merge from add_pumpkin_lowgradefuel -> main
Pilot Ejector Seat - Updated 4K textures for Media Team (I'm so sorry)
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
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merge from fix_hardcore_spawning_mlrs -> main
Sort categories and entities alphabetically in ai demos viewer
Fix heavy not repositionning when the minigun muzzle is blocked but his eyes are not
Ensure the selected item viewmodel always has the same player skin as the spawned PlayerModel
Fixed gesture wheel store packs not showing up
Fixed item store tile names not using the translated version when not overriden by a takeover
hooked up retro pattern material
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Fixed the missing texts on store heroes (regression from the store)
Fixed editor PlaySoundFirstPerson NRE when there isn't a local player. Added a Sound Manager to this scene so sounds work
Add a message to the companion page to ensure you've signed into the app if its not installed (hopefully that encourages people to relog if having issues)
Added retro material to the helmet
Update: reimplement how occlusion treats overrides
- this is a reimplementation of
118512
Allows to further simplify OcclusionLineOfSight code - enables removal of OcclusionPlayerFound/Lost
Tests: on craggy with 2 players, ran behind the hill, disappeared, turned on occlusion override - player appeared
Updated pilot hazmat holster offsets
LODs and collision for food market display
Updated featuring header style
Black box and pistol in general store categories
Updated pilot pack cover assets
merge from pilotpack_storepage
Fixed featured items ordering
merge overflowing weapon stats fix
Fix for overflowing weapon stat values
setup t1 smg anims, entity and override controller
Pilot pack store showcase
Fixed some bugs preventing the extra items command to work properly
Pause and play the store hero video when you close and open the menu
More logs for notifications
Texture fix for Pilothazmat Backpack