128,480 Commits over 4,201 Days - 1.27cph!

10 Minutes Ago
Sail gibs fix "Sail gibs need changing"
24 Minutes Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
28 Minutes Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
35 Minutes Ago
Remove LINQ usage on ILPostProcessor hook hot loops
37 Minutes Ago
merge from naval_update/island_scenes
39 Minutes Ago
Added Baked Shore Vectors component to Tropical3
41 Minutes Ago
ddraw_server_wrappings -> main
44 Minutes Ago
merge from naval_update/deep_sea
47 Minutes Ago
Disable fog in the deep sea, until we fix it
51 Minutes Ago
Add text,box,capsule server bindings
54 Minutes Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
1 Hour Ago
Changed boat shop location in floating city 2, ran S2P
1 Hour Ago
merge from shore_vectors
1 Hour Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
1 Hour Ago
post-merge tropical scene 1/2/3 shore data rebake
1 Hour Ago
merge from deep_sea
1 Hour Ago
re-baked Tropical1 and Tropical2 to include waterheight data
1 Hour Ago
WaterHeight support for baked shore data
2 Hours Ago
Female Body LODs
2 Hours Ago
Fix power not showing correctly in boat building UI. Display power to mass.
2 Hours Ago
rpg skin anims updated
3 Hours Ago
Merge from main
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
Added new 5GB memory budget for texture streaming as a test
3 Hours Ago
Male body LODs
3 Hours Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
3 Hours Ago
S2P on FC3
3 Hours Ago
Added recyclers to food market and supplies barge
3 Hours Ago
merge from hmlmg_improvements
3 Hours Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
3 Hours Ago
merge from naval_update
3 Hours Ago
Codegen
4 Hours Ago
Merge from naval_update
4 Hours Ago
Fishing villages S2P
4 Hours Ago
merge from deep_sea
4 Hours Ago
merge from main
4 Hours Ago
Merge from naval_update, keeping destination floating_city2.prefab
4 Hours Ago
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4 Hours Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
4 Hours Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
5 Hours Ago
Merge from parent
6 Hours Ago
fixed blockers around FC2 bridge (for good this time)
Today
Unsaved terrain prefab id's
Today
Finally fixed snow material showing on deep sea island (for real this time, promise)
Today
Merge from parent
Today
Some missing topo.
Today
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
Today
Beach tweaks.
Today
Move tutorial islands further away from deep sea (only cover half of the map edge)
Today
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor