200,930 Commits over 4,171 Days - 2.01cph!

Just Now
WIP test stuff
26 Minutes Ago
Fix build error due to InstanceHandleList
26 Minutes Ago
Reset meshes to their state in /main
37 Minutes Ago
Reset meshes to their state in /main
40 Minutes Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
2 Hours Ago
Remove unused baker prefab
2 Hours Ago
Updated pilot name again
2 Hours Ago
Update Pilot hazmat phrases - shared token conflict
2 Hours Ago
Editor GUI tidy up
2 Hours Ago
phrases
3 Hours Ago
Legacy gate, brick building skin, shipping container phrases
3 Hours Ago
added media images to pilot pack sitem
3 Hours Ago
mere from main - RC
Today
merge from fix_rest_static_fields_disabling -> main
Today
merge from hardcore_refresh
Today
merge from menu_hotfixes_2
Today
Codegen ResetStaticFields
Today
Disable applying "ResetStaticFields" unless domain reload is disabled
Today
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
Today
TODO comments for later around camera work
Today
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Enable CEF credits in the options Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers.
Today
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
Today
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
Today
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
Today
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
Today
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
Today
merge from main
Today
Updated pilot pack store assets
Today
Materials count on the steam inventory crafting modal is now client predicted
Today
Chandelier - WIP textures, small mesh fixes
Today
Commenting
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
Today
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
Today
Fix class layout build error
Today
Fix class layout build error
Today
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
Today
merge from main
Today
WIP Implement offshore spawn point generation for ghost ships.
Today
Update: refactor ServerUpdateParallel to only contain high-level calls This should improve profiling view by clearly delineating logic Tests: 2p session on craggy with UsePlayerUpdateJobs 2
Today
Renamed script in line with scene rename
Today
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
Today
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
Today
Merge from main
Today
Set Read/Write and GPU instancing, fix issues with MeshCull, fix server build
Today
fix server build
Today
added dryfire ads anim, anim event & updated animator
Today
Found another double rendering issue in MeshCull
Today
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
Today
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
Today
Merge from ambient_lighting_fixes