131,588 Commits over 4,232 Days - 1.30cph!

6 Minutes Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
13 Minutes Ago
Bunny hat repose
34 Minutes Ago
merge from health_info_popup_qol -> main
35 Minutes Ago
Sapcesuit repose/lods
37 Minutes Ago
Fix front turret rotation clamping not working properly at offset boat rotations
43 Minutes Ago
Adding gibs for explosives component box
50 Minutes Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
1 Hour Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
1 Hour Ago
Allow tugboat in deep sea
1 Hour Ago
Simple sight update, Icon, textures, prefab and materials.
1 Hour Ago
merge from naval_update
1 Hour Ago
Make sure to clear the deep sea billboard list after killing them
1 Hour Ago
Merge from parent
1 Hour Ago
Fixed typo on boat building privilege
2 Hours Ago
Quick refactor/cleanup
2 Hours Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
2 Hours Ago
space station building skin models and gibs files
2 Hours Ago
Merge from parent
2 Hours Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
2 Hours Ago
Remove some dead code
3 Hours Ago
added ambience list and defenirion for PTBoat Stings
3 Hours Ago
Bunny ears repose re-commit
3 Hours Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
3 Hours Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
3 Hours Ago
subtract 137213
3 Hours Ago
Paintball Gun - update model and bake with fixes
3 Hours Ago
Minor fix on heavy scientist hand
3 Hours Ago
added creak audio stings to the PTBoat ambience
4 Hours Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
4 Hours Ago
Bunny Ears repose
5 Hours Ago
Disabled wind on tarp_static_blue material
5 Hours Ago
Nomad Suit repose/lods
5 Hours Ago
Tiger mask repose
Today
DragonMask repose
Today
added an icon to boat ladder
Today
Oxmask repose
Today
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Today
Merge from largevehicle_groundwatch
Today
Merge from parent
Today
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
Today
Remove leftover debug message from ElectricWindmill
Today
Remove leftover debug message from ElectricWindmill
Today
▇▍▆▌▄▉ ▋▆▋▉▋ ▍▄▇▆▌▍
Today
merge from main/naval_update/boat_plank_sounds
Today
merge from main/naval_update/boat_wheel_sounds
Today
sounds for most of the modular boats and related deployables (few bits still WIP)
Today
Triangle fan cells wip
Today
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
Today
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
scientist_boat_ai -> naval_update