136,462 Commits over 4,444 Days - 1.28cph!

13 Minutes Ago
Test list
14 Minutes Ago
setup baseplate render (toggelable) inside sculpting gui
14 Minutes Ago
Added CCTV cameras in small medium and large apartment prefabs
14 Minutes Ago
Clicking on a rented room shows a cctv feed of inside the room
33 Minutes Ago
main -> game_room_dlc
34 Minutes Ago
fixed typo in apartment NPC vendor room upgrade text
36 Minutes Ago
Converted roadsigns into harvestable versions
38 Minutes Ago
softcore_tc_stack_fix -> main
41 Minutes Ago
fixed incorrect grab / drop SFX for ballistic leg armor
42 Minutes Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
52 Minutes Ago
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
1 Hour Ago
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
1 Hour Ago
Split the roundabout and swing models
1 Hour Ago
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
1 Hour Ago
Apartment complex zones audio weaks
1 Hour Ago
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
1 Hour Ago
Merge from conversation_disconnect_fix
1 Hour Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
1 Hour Ago
Merge from apartment_complex_monument
1 Hour Ago
S2P apartments to make sure sign changes get picked up
1 Hour Ago
demo_comptatbility_editor_fix -> main
1 Hour Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
1 Hour Ago
New(editor): CulledLightsChecker, reports lights that don't have a culling setup Inspired by ShadowProxyChecker. Can be found in Tools/Find/Lights without Occlusion setups. Tests: Used it to inspect the appt scene
1 Hour Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
1 Hour Ago
Demo compat manifest!
1 Hour Ago
merge from main
1 Hour Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
2 Hours Ago
Disable shadows on LOD2/3 of the rentable shop signs
2 Hours Ago
Fixed shop D not using sitting NPC Apartments S2P
2 Hours Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
2 Hours Ago
Wood armour helmet, jacket, pants and gloves updated with new UVs. updated materials and textures. added new SG texture for gloves.
2 Hours Ago
Fixed not being able to delete sell orders
2 Hours Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
3 Hours Ago
merge from main
3 Hours Ago
gamesroom minifridge - textures updated
3 Hours Ago
Fixed rent multiplier not getting reset when a player closes the store manually
3 Hours Ago
Unify motion vector colour format preferences
3 Hours Ago
Use AddRasterPass for motion vectors
3 Hours Ago
Merge from satellite_art
3 Hours Ago
Merge from main
3 Hours Ago
Cherry picking 155706
3 Hours Ago
satellite model + textures and materials uv2 with composite ao baked
3 Hours Ago
merge from rpctool_generic_fix
3 Hours Ago
Add new 'Names' class and set camera matrices globally in setup pass
3 Hours Ago
merge from apartment_complex_monument
3 Hours Ago
Base/Player/Horse modifier system pooling
3 Hours Ago
merge from apartment_complex_monument/terminal_ui
3 Hours Ago
Compile fixes
3 Hours Ago
Re applied apartment_complex_wing.prefab changes S2P apartment complex
3 Hours Ago
merge from apartment_complex_monument