137,714 Commits over 4,474 Days - 1.28cph!

22 Minutes Ago
merge from main
27 Minutes Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
53 Minutes Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
1 Hour Ago
Update: Codegen Tests: compiles
1 Hour Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
S2P dome, large oil rig
1 Hour Ago
Merge: from main
1 Hour Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
3 Hours Ago
Merge from playermaintainedmonuments
4 Hours Ago
Added livestock scene to dev menu
5 Hours Ago
Merge from roof.bottom.line conditionals consistency pass
5 Hours Ago
Merge from Piano_AnimFix
5 Hours Ago
Merge from apartment_complex_monument (swing jumping)
5 Hours Ago
Merge from swing_launch
5 Hours Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
6 Hours Ago
Merge from main
6 Hours Ago
Merge from scene_check_tool
6 Hours Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
6 Hours Ago
Removed old tools, now replaced with unified SceneChecker
Today
Merge from main
Today
Fixed some water catcher panel help issues
Today
S2P sphere tank + HLOD
Today
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
Today
Updated dome setup with new art Moved the fuel pump models into the entity itself
Today
Merge from shadow_caching_tooltip_fix
Today
Merge from shadow_caching_framerate_fix
Today
Merge from shadow_caching_ambientlightlod_fix
Today
Merge from main
Today
Merge from apt_cctv_culling
Today
Merge from fix_trap_displacement
Today
Merge from fix_buffer_upload_mode
Today
Merge from fix_demo_culling
Today
Removed console input field character limit
Today
merge from console_inputlimit_fix
Today
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
Today
merge from jumpsuit_occupation_under_fix
Rin
Today
merge from abyss_hazmat_helmet_view_fix
Rin
Today
merge from clantable_snapping
Rin
Today
merge from vm_stack_size_fix
Today
Spotlight LOD fix
Ensure pool ui closes in demos (when not in first person)
Added abyss helmet meshes to SkipInFirstPersonLegs list
Today
merge from main
Merge from PlayerMaintainedMonuments/powergrid
New powerline effects turn on/off with powergrid
Today
Add remaining Black Mesa map icons Some more Black Mesa entities Minor entity cleanups & fixes * Found some more necessary nullptr checks when at entity limit * Removed env_debughistory entity and its associated concommands (Already did nothing) Pull Request: Ability to hide disabled tools https://files.facepunch.com/rubat/2026/July09-2929-AlarmingJavalina.mp4
Today
merge from ui_disconnect_cleanup
Today
Fixed nameplates and pie menu not being cleared on disconnect
Merge from PlayerMaintainedMonuments