143,164 Commits over 4,383 Days - 1.36cph!

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18 Minutes Ago
missing .mat
28 Minutes Ago
merge from deepsea_loot_balance
28 Minutes Ago
Compile fixes
30 Minutes Ago
Added simulate button to LootFill component
31 Minutes Ago
Nerfed deep sea PT boat loot
43 Minutes Ago
merge from main
47 Minutes Ago
low fences colliders
50 Minutes Ago
merge from main
1 Hour Ago
merge from main
3 Hours Ago
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merge from Quickfire_FloatingCityVendor
4 Hours Ago
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Added another female/light player seed
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
Today
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project_generation_proto_files -> main
Today
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Today
merge from mainmenu_bits
image changes
Today
Store cart blur
include proto files in project generation extensions so you can search for proto files in rider
Today
Fixed steam DLC page using the wrong media for backgrounds
Today
Tweaked friend list background blur
Today
Restored DLC store tiles description texts
Today
Fixed steam inventory tab scrollbar
Today
Item type on steam inventory button now using the same font/styling as item type on store tiles
Today
Removed the shitty blur from the store pages, use the new spread version Consistency pass over all store page backgrounds, fixed some bad ones
Today
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Today
Fixed some spraycan regressions when reskinning redirect items
Today
Removed LOD components from skull trophies text
Today
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
Today
Cleaned up quit modal Updated generic popup blur to use the new one
Today
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Today
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
Today
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
Today
merge from storepage_crypt
Today
Crypt store page media
Today
Fix prediction errors with finger poser & duplicator Fix more prediction errors * Bugbait right click Include missing SLAM sounds as fallbacks Fixed light origin on base view models * Fixes the view models going just black when crouching or hugging a wall Apply ragdoll light origin change to player death ragdolls Fixed studiomdl crashes with .smd files accessing OOB bones * Apparently SMG1 view model sources are corrupted and crash studioMDL * This happens when .smd file tries to apply animation to a bone that is out of bounds Minor studiomdl cleanups
Today
Fix prediction errors with finger poser & duplicator Fix more prediction errors * Bugbait right click Include missing SLAM sounds as fallbacks Fixed light origin on base view models * Fixes the view models going just black when crouching or hugging a wall Apply ragdoll light origin change to player death ragdolls Fixed studiomdl crashes with .smd files accessing OOB bones * Apparently SMG1 view model sources are corrupted and crash studioMDL * This happens when .smd file tries to apply animation to a bone that is out of bounds Minor studiomdl cleanups
Add tick marks across binoculars