200,281 Commits over 4,140 Days - 2.02cph!

6 Minutes Ago
Rebuild translations json (to fix server restart toasts)
20 Minutes Ago
Merge from more_worldgrid
28 Minutes Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
29 Minutes Ago
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
45 Minutes Ago
Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
52 Minutes Ago
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1 Hour Ago
Setup "Randomise Player Seed" button. Some code cleanup/preparations
1 Hour Ago
Localized patch info date Some RTL text wrapping fixes
1 Hour Ago
Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
1 Hour Ago
Also apply the font normalSpacingOffset in MeasureVertical
2 Hours Ago
Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs
1 Hour Ago
Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
1 Hour Ago
Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
1 Hour Ago
Merge: from benchmarking_update - Log results after single scene run - Fix extra timers in results - Fix scene load exception for no longer existing effects benchmark Tests: ran benchmarks in editor
1 Hour Ago
Update: different approach to skipping persistent BenchmarkTimers Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them). Tests: ran in editor, confirmed output didn't contain specific timers
1 Hour Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
2 Hours Ago
merge from new_menu
2 Hours Ago
Store is now using the last skin update date from the manifest
2 Hours Ago
Updated pilot hazmat helmet textures
2 Hours Ago
Fix scientist bullets sometimes being invisible by removing particle scale component, todo check with Petur if that can cause issues
3 Hours Ago
Fix heavy scientist ground check trace hitting their own backpack, resulting in them randomly hovering
3 Hours Ago
- Fix heavy shooting at walls too long after losing LoS, or if they never had LoS - Prevent suppressive fire or misses if the weapon muzzle is close to an obstacle
3 Hours Ago
Update: log results when running benchmarks in single scene mode Tests: checked logs after running the scene
3 Hours Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
3 Hours Ago
Fixed cart button not disabling itself when emptied from a add to cart button inside a modal
3 Hours Ago
Proper fix for ultra wide ratios
3 Hours Ago
merge from main
3 Hours Ago
Fix fps.limitinmenu being applied while benchmarking
3 Hours Ago
Clean: remove EFfectsBenchmark from the list I've removed it in the past, but apparantly forgot to remove it from this list as well Tests: none, trivial change
3 Hours Ago
Update: BaseRaidBench - clean up custom timers from tracking Otherwise they end up in results with their generic names Tests: none, trivial change
3 Hours Ago
4 Hours Ago
Fixed skin viewer callbacks being called when closed, causing the viewer to spawn on the wrong items
4 Hours Ago
Merge: from main
4 Hours Ago
merge from main
4 Hours Ago
Restored steam button on DLC pages Shorter descriptions for all pages
4 Hours Ago
oil rig foot lods
4 Hours Ago
Bumped the maximum amount of line the phrase english textareas can have
4 Hours Ago
Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
5 Hours Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
5 Hours Ago
Security tower material fixes
5 Hours Ago
Compile fix
5 Hours Ago
merge from new_menu
5 Hours Ago
Cleanup
5 Hours Ago
Improvised walkway clean up
5 Hours Ago
merge from new_menu
5 Hours Ago
Merge from main
5 Hours Ago
Fixed the rendering of the scene view when searching for an object in the hierarchy window
6 Hours Ago
- Better store price localization and formating - Fixed item breakdown testing local price value instead of USD price Added overrideCulture debug command
6 Hours Ago
Also reset entity slots when spawning (future proofing)
6 Hours Ago
merge from god_indicator