201,592 Commits over 4,171 Days - 2.01cph!

Just Now
Better phrase conflicts detection Fixed 5 conflicts
44 Minutes Ago
Some phrase update fixes/clean up
Today
merge from localization_improvements
Today
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
Today
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
Today
merge from localization_improvements
Today
Compile fix
Today
merge from localization_improvements
Today
Phrase contexts Fixed invalid hebrew json
Today
merge from main
Today
Updated all phrases files, created the new ones for all languages with the existing translations
Today
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
Today
Refactored localization tools window, added steps drawer
Today
spotlight emissive level adjusted
Today
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
Today
RustText code cleanup and comments
Today
Server browser and nucleus loc fixes
Today
Fixes when updating an existing code declared phrase values
Today
Server entry gamemode tag loc fixes
Today
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
Today
New spotlight model and prefab setup
Today
Codegen
Today
Fixed language option label not resetting its formatting after switching from an RTL language
Today
Fixed phrase edit not refreshing english base strings
Today
Updated charity plushie textures and materials re-renderd icon
Today
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
Today
Merge: from baseplayer_serverupdateparallel - Bugfix for IndexOutOfRange when updating player state cache Tests: none
Today
Merge: from main Tests: none
Today
Bugfix: IndexOutOfRange exception when updating player state cache Affected both UsePlayerUpdateJobs 1 and 2 Tests: none, simple change
Today
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Today
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Today
Server compile fixes
Today
All buttons functionnal on the localization tools window Removed the old menu items
Rin
Today
Road and rail splat
Today
Fix merge from addtional_workshop_screenshots
Today
merge from additional_workshop_screenshots -> main NOTICE: This includes an update to Facepunch.Steamworks
Today
fix compiler define error
Today
Cozy Beanbag Seat - Updated GIBs and icon
Today
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
Rin
Today
Completed ring rail
Yesterday
Use seconds instead of ms for demo time now that we're using doubles.
Rin
Yesterday
More rail progress and sculpting
Yesterday
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
Yesterday
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
Yesterday
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change
Yesterday
Clean: extract WaitForTasks Tests: editor compiles
Yesterday
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor
Yesterday
Removed unused language from Translate::SupportedLanguages
Yesterday
Crowdin upload