131,667 Commits over 4,232 Days - 1.30cph!

1 Hour Ago
network++
1 Hour Ago
merge from playable_monument_scenes
3 Hours Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
5 Hours Ago
Compile fix
5 Hours Ago
merge from cannon_improvements
6 Hours Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
6 Hours Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
6 Hours Ago
scientist_boat_ai -> naval_update
6 Hours Ago
spawn setting change again
6 Hours Ago
Increase LOD0 distance on steering wheel
6 Hours Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
6 Hours Ago
Better scientist boat spawn settings
Today
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
Today
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
scientist_boat_ai -> naval_update
Today
merge from naval_update
Today
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
Today
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
Today
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
Today
Merge from steering_wheels_fix
Today
Fix shared names on blackjack machine collision, resolves warning
Today
merge from main/naval_update/modular_boat_sounds
Dont allow ai turrets to move if ai.move is false
Today
sound import setting tweaks
Dont move scientist boats if Ai.Move is false
Change scientist boat spawn edge margin from 300 -> 900
Early exit out our update loop if there are no connections inside a large radius
Today
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
naval_update -> scientist_boat_ai
Today
merge from main/naval-Update
Today
Fixed boats stopping if the player is on the edge of the plank
Today
Add safe zone triggers to all floating cities, S2P+HLOD all of them
Today
Merge from floating_cities
Today
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
Today
Fix elevators on floating city not working after a server restart
Today
merge from force_scene_deep_sea -> naval_update
Today
Enable `forceDeepSea` in GameSetup in all the tropical scenes
Today
Re-add deepsea.cs convar file because plastic - codegen
Today
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
Today
hooked up event birthday balloons with new prefab
Today
Fixed Gravity/Physics Gun world model * It is no longer changing its light level based on rotation (fixed normals) * Add 3rd skin for the mega gravity gun, used by c++ code * Adjusted model origin to match the HL2 model (we are using HL2DM one) for NPC animations * Fixed physics model not matching the visual model Update some weapon icons with poor constrast Fixed toolgun world model light origin Add thumbnail for nb_example so people stop pestering about it Potential fix for HUDWeaponPickedUp getting wrong entities Updated TTT * Add weapon group spawnflags to ttt_random_weapon Antlion Grub ragdoll inherits color/material from the "npc" * It's not a real NPC Add a copy button to kick reason popup
Today
balloon icons and set their health low
Today
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
Today
Bunch of wip dock and edit work
Arctic Hazmat repose/lods
Today
merge from naval_update/deep_sea
Today
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
Today
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
Today
removed boat planner folder (files are now in planner folder)