200,481 Commits over 4,140 Days - 2.02cph!

6 Minutes Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2. Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs Fixed some NPC drops not calling OnNPCDropItem Add CSS thruster models without mounting CSS` (Community Contribution) Fixed server crash when mounting ladders at edict limit Minor cleanup Improve free edict detection
15 Minutes Ago
Fix broken connect modal (plastics fault)
25 Minutes Ago
Revert to try and fix stupid plastic
30 Minutes Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
32 Minutes Ago
Attempt 2
33 Minutes Ago
Hidden party member button opens the social menu
47 Minutes Ago
Workshop UI_SettingsTweakSlider nre fix
1 Hour Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
1 Hour Ago
merge from new_menu
1 Hour Ago
UI_SteamInventoryCrafting init NRE fix attempt
1 Hour Ago
Added remaining COL mesh to food market barge shell
1 Hour Ago
Fixed store price tags being cutoff with some currencies
1 Hour Ago
Missed a file
1 Hour Ago
Cherry pick back from the duplicate branch, wtf plastic
1 Hour Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
1 Hour Ago
NPC statements now copied over too
1 Hour Ago
Stop tabbox allocating every frame
2 Hours Ago
Updated floor and ceiling wp pack store assets
2 Hours Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler
2 Hours Ago
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
2 Hours Ago
Pilot hazmat lod material/textures
2 Hours Ago
Post node data copy
2 Hours Ago
Phantom moved items from 127520
3 Hours Ago
Pre node data copy
3 Hours Ago
merge from main
3 Hours Ago
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
4 Hours Ago
Merge from ammocontainer_garbage
5 Hours Ago
phrases
5 Hours Ago
merge from save270
5 Hours Ago
merge from hardcore_refresh
5 Hours Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
5 Hours Ago
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
5 Hours Ago
Merge from main
Today
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
Today
Merge from main
Today
Fixed NVG looping sfx getting lost when modifying other clothing
Today
Updating from media_projects
Today
Updating media_projects with latest changes
Today
merge from new_menu
Today
Chat menu mask fixes
Today
Update spawned viewmodel with same skin colour as preview model
Today
Footer party can only draw a maximum of 6 party members
Today
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
Today
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering Can click on party member to DM them
Today
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Today
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
Add a loading wheel in the connection modal when you click on a server (for the image) Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
Today
PlayerBoatLock cleanup
Today
Merge from wheel_lock
Today
Don't show enter code option if already authed. Lock now shares auth list instead of separate list. Transfer code with auth list.