128,080 Commits over 4,201 Days - 1.27cph!

Just Now
Small engine can now be picked up
4 Minutes Ago
Revert cannon prefab to before it exploded
8 Minutes Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
8 Minutes Ago
Bugfix(editor): StoreBundleTool - handle invalid paths This can happen if the serialized path now points to renamed or deleted resource. Tests: none, don't have a case like that right now.
10 Minutes Ago
Hide reamining, non-deployed, required category item icons in boat building UI if one item has already been placed and only one is required. Eg, hide engine in UI if one isn't placed, but a sail is.
16 Minutes Ago
Update(editor): StoreBundleTool - stage timings emit volume of work Makes it easier to confirm if it's doing anything when there are no dirty changes Tests: ran the tool
27 Minutes Ago
Clean(editor): remove Tools/Menu2 Checked both the editor pref by variable and by value, they're not used anywhere Tests: none, trivial change
29 Minutes Ago
Fix deployment warning for BBS
29 Minutes Ago
Update(editor): StoreBundleTool - scan scriptable objects - fix assembly scanner skipping public fields if it's type is nested Tests: created a dummy scriptable object, ran a scan - it got picked up
32 Minutes Ago
exported updated vm rpg skin rig and anims
36 Minutes Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
45 Minutes Ago
Another island
48 Minutes Ago
- Add mission relating to underwater labs, given by fishing village Divemaster - Some small improvements to existing Divemaster dialogue - Fix dialogue graph node connections not being deleted with the node - Add string identifier field to mission event payload - Dialogue graph now saves before closing due to an assembly reload - Fix NPCMissionProvider releasing the wrong list to pool Some fixes for the boombox as it relates to the new mission: - Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted - Microoptimizations to boombox distance checks
52 Minutes Ago
merge from deep_sea
1 Hour Ago
merge from main
1 Hour Ago
added fuel storage/consumption to boat engine
1 Hour Ago
merge from ui_overhead_optims
1 Hour Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
1 Hour Ago
Updateeditor): StoreBundleTool - activate bundle assignment code - removed extra logging Tests: editor compiles
1 Hour Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
1 Hour Ago
Added documentation + tips button that opens link to the wiki
1 Hour Ago
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources - fixed timer reporting invalid times for sections of code Tests: ran it, doesn't find any diffs with my manual assignments from last month
1 Hour Ago
Added ui.printTexts to debug the active dynamic texts
1 Hour Ago
Editor tool to find and remove incorrect / leftover entity tags
1 Hour Ago
Show required propulsion items in boat building UI
1 Hour Ago
deep sea specific ocean materials, tropical shore only in deep sea
1 Hour Ago
Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
1 Hour Ago
Improved UI for bulk import and download buttons
1 Hour Ago
Rename error Invalid_NoSails to Invalid_NoPropulsion
2 Hours Ago
Fix for "Cannon deployment guide incorrect"
2 Hours Ago
Small engine icon
2 Hours Ago
BBS icon
2 Hours Ago
tropical shore fade range
2 Hours Ago
Plank deployment fixes
3 Hours Ago
added unskinned windmill for test for ian
3 Hours Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
3 Hours Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
3 Hours Ago
Update(editor): StoreBundleTool - add support for array traversal Tests: ran the tool, it found all annotated fields
3 Hours Ago
Update(editor): StoreBundleTool - properly implement reflection shortcutting Tests: stepped through how it's accumulated. will test more later
3 Hours Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
3 Hours Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
3 Hours Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
3 Hours Ago
Set all tooltip texts to dynamic
3 Hours Ago
Fixed settings and server browser scaled texts not marked as dynamic
3 Hours Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
3 Hours Ago
Double all block health contributions
3 Hours Ago
Remove inventory eat button and hotbar select from example item (apple) and template
3 Hours Ago
Small engines can only be placed on hull blocks. Added support for RequireHull to SocketMod_BoatBuildingBlock.
3 Hours Ago
Update(editor): start of StoreBundleTool - automates bundle assignment for properties with ProxyPathFor attrib - starting with assembly scanning Idea is to scan the assembly, detect all the relevant fields, resolve them and assign referenced assets to the bundle Tests: ran it, doesn't find all fields yet