199,380 Commits over 4,140 Days - 2.01cph!
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
set 4k cinematic textures to no compression and trilinear
cinematic 4k textures for black box (pilot hazmat storage)
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
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Initial experimental set dressing of food market
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
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Tooltips for gamemodes and modes
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automatically close the connection toast when you've joined
prevents left over toasts being inside the menu when you hit escape
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Setting up nailgun anims, entity and override controller
Home button wont open the home page if we are in game (session instead)
Network max health, add debug.setmaxhealth convar.
Connect modal can respond to larger length server names better
Removed unused loading spinner in the generic item modal
Reconnect button now works when trying to reconnect to a disconnected server
Ensured the needs curosr logic is turned on and off propely
Loading screen no longer steals the cursor
Social text supports up to 3 digits again
Cleaned up 'connecting' and 'disconnecting' messages in the new menu
Wired up our toast in all the locations the previous toast was wired up
Gives us access to all the regular kick and error messages we had before
Setting up m39 anims, entity and override controller
Adding a favourite forces the favourites tab to refresh
Allow 'clear all' notifications to hide global notifications as well
Persitent data storage for the menu via a json list
Only allow global notifications to be permanently cleared
Try and reuse ids
Add to Bootstrap
Add CollateTrainTracks procedural component so the train tracks work
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
Restored store search tab
Setting up 3p L96 anims, entity and override controller
Steam inventory screen search bar
Fixed delete twitch drop modal not deleting anything
Fixed loading thingy sorting on skin viewer
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
Tech tree window correctly reinitalises after a code change
Fixed the tech tree toolbar moving down every time we enter/exit play mode
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
S2P bandit, outpost and large oil rig for hardcore tech trees
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns
Added ability for a game mode to gate access to a tech tree
T2 primitive and T3 vanilla
Update T2 and T1 Primitive