200,438 Commits over 4,140 Days - 2.02cph!

5 Minutes Ago
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering Can click on party member to DM them
10 Minutes Ago
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37 Minutes Ago
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
1 Hour Ago
Add a loading wheel in the connection modal when you click on a server (for the image) Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
2 Hours Ago
PlayerBoatLock cleanup
2 Hours Ago
Merge from wheel_lock
2 Hours Ago
Don't show enter code option if already authed. Lock now shares auth list instead of separate list. Transfer code with auth list.
2 Hours Ago
Can now see how many players are in a servers queue in the browser list
2 Hours Ago
Merge from main
3 Hours Ago
Compression and mipmaps on UI.FriendAvatarGradient so the avatar masks look better
3 Hours Ago
If the party changed, update the party footer even when the friend list is not visible Added a leave button when right clicking on yourself
3 Hours Ago
Add some extra padding
3 Hours Ago
new_menu -> main
3 Hours Ago
Better rustplus button
3 Hours Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
3 Hours Ago
merge from new_menu
3 Hours Ago
Compile fix again
4 Hours Ago
merge from new_menu
4 Hours Ago
Compile fix...
4 Hours Ago
Deleted duplicated textures
4 Hours Ago
merge from new_menu
4 Hours Ago
Fixed store timer saying "refreshes today" when its in less than 24h but not actually today
4 Hours Ago
Restored F7 defaulting to player report (when ingame)
5 Hours Ago
Use InstalledUICulture for everything instead of a culture based on the game chosen language
5 Hours Ago
Silenced the 429 too many requests error when requesting too many market prices Also added a phrase stating the price fetch fail (as it'll block the breakdown button)
5 Hours Ago
Fixed not being able to scroll down through all the console commands auto completion list
6 Hours Ago
Auth player on wheel unlock
Today
merge from new_menu
Today
Fixed some NPC drops not calling OnNPCDropItem Add CSS thruster models without mounting CSS` (Community Contribution) Fixed server crash when mounting ladders at edict limit Minor cleanup Improve free edict detection
Today
Translate.GetCurrentCulture can be overriden by overrideCulture
Today
Use Translate.GetCulture instead of CultureInfo.CurrentCulture when formatting prices, as it always return invariant culture Moved the culture convar inside Translate Removed a log in GetMarketPriceImpl
Today
Prevent keyboard shortcuts for randomising player seed and clearing wearables being triggered when typing in filter input boxes. Ignore shortcuts when filter input boxes are in focus
Today
Randomising the player seed preserves selected clothing
Today
Player can now be equipped with clothing using the wearableScrollView. Multiple items of clothing can be equipped as long as they are compatible in regular gameplay. Equipping a clothing item that is not compatible with others selected will clear the selected clothing. New button to clear player clothing, shortcut with pressing O
Today
Revert 127505, not necessary
Today
ListComponent static reset
Today
Menu chat fixes Party members spawn in the footer next to the chat
Today
Redid UI sizing
Today
Reapplied player changes
Today
Subtract 127494 - contained unwanted files
Today
Increase UI size so the scene feels better maximised
Today
Unlocking wip. Codegen.
Today
Fixed ClientVersion template file and modified FPBuild config file.
new_menu -> main
Rust plus button styles More rust plus button debugging
Today
reduce number of fog shadow samples
Today
Now spawning a BasePlayer in the scene rather than just a PlayerModel so we can give items to the player later. Rotation is broken right now
Bit more polish to the refresh button Try to fix a hero store video NRE
Today
Fix camera zoom, switch to JPG, add camera angle, use chunking for API calls
Today
Update: experimenting with offloading tick analytics for players to worker thread In editor delays are pretty small, should win us 0.7ms on 200pop server, but tasks library is al-locating cosntantly - still investigating alternatives. Tests: ran around in editor on craggy, checked profiler