147,036 Commits over 4,444 Days - 1.38cph!

Just Now
merge from main -> optimize_train_track_meshes
10 Minutes Ago
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1 Hour Ago
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2 Hours Ago
Merge from findobjectsoftype_replace
3 Hours Ago
Merge from main
3 Hours Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
3 Hours Ago
Charm picker UI wip
3 Hours Ago
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3 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Hours Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
4 Hours Ago
merge from main
4 Hours Ago
merge apartment_complex_monument/prototype/mailbox
4 Hours Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
4 Hours Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
4 Hours Ago
protocol_update -> main
4 Hours Ago
Protocol++
4 Hours Ago
Glass AR - adjusted WIP viewmodel position for testing
5 Hours Ago
Merge from main
5 Hours Ago
Merge from setflag_change
5 Hours Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
5 Hours Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
5 Hours Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
5 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
Add mailbox slide entities to manifest
5 Hours Ago
bunny hat uses cap deformhair
6 Hours Ago
merge from rhib_cargo_fixes
6 Hours Ago
Bare bulbs.
6 Hours Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
6 Hours Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
6 Hours Ago
Make each slide in the mailbox it's own entity with correct mesh
6 Hours Ago
Bring usages of obsolete SetFlag back to 0 after merge
6 Hours Ago
Merge: from main
6 Hours Ago
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6 Hours Ago
Push starting targeting radius out of its own monument bounds.
Today
naming updates for 3p inventory idles
Today
Updated inventory idle anims so they are on the new player update rig
Today
Glass AR - updated viewmodel FBX for rigging
Today
Remove duplicate line
Today
Fix deploy guide not rendering when in a map without water
Today
Skin bundle update (fixes several skin icons not being loaded from the bundles)
Today
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
Today
merge from main
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
Merge from main