137,089 Commits over 4,474 Days - 1.28cph!

32 Minutes Ago
Change ... to say PROCESSING TURN in pool table status
37 Minutes Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
54 Minutes Ago
Add flailing, turn down launch boost a bit, ignore swing collisions
1 Hour Ago
game_room_dlc -> game_room_dlc/pool
1 Hour Ago
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
1 Hour Ago
Merge from apartment_complex_monument
1 Hour Ago
Fixed missing upkeep terminal server error when upgrading rooms
2 Hours Ago
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
2 Hours Ago
Fixed concierge conversation not filling the room number and rent values Also fixed medium and large upkeep using the wrong phrases
3 Hours Ago
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
5 Hours Ago
Reset MaxArmor on player spawn (unless during level transition) Do not render $no_draw materials on models in depth pass Fixed a crash with game.MountGMA Fixed armor being stripped with hl2_episodic on level change Make player model Alyx use separate head material * Fixes Alyx NPC losing phong detail in the head material Minor changes to viewpostproces from TF2 SDK * Removes duplicate creation of mat_colorcorrection Delete serverside mat_hdr_tonemapscale & some related entity IO * Removes SetTonemapScale and BlendTonemapScale hammer inputs from env_tonemap_controller. These 2 inputs never actually functioned, especially in multiplayer, since they set mat_hdr_tonemapscale which is never read anywhere, and is reset every frame. Adjust texture panel header to scale with screen width Added Entity:PlayFootstepSound * Also fixed NPC footsteps not using leg positions for trace start location, so now the footsteps should be more accurate to the surface under each foot * Also fixed NPC footsteps not respecting intended footstep sound volume
6 Hours Ago
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
Today
Merge from clan_bugfixes
Today
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
Today
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
Today
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
Today
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
Today
Fix failing container corpse test for bed testlist
Today
merge from main
Today
merge from clan_bugfixes
Today
Fixed camera positioning, fixed screen shake / effects, enable post processing
more texture tweaks
Merge from pmm_supermarket_food_freezer
Merge from PlayerMaintainedMonuments
Added small ramps to basement colliders to help with movement
Today
More reverb zone distance tweaks
Merge from main
Fix viewmodel animations resetting on other high fire rate guns at low fps
minor wooden helmet mesh tweak
small wooden pants mesh tweak
Today
Reverb zones misaligned center fixes
Today
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
Today
Adding forward and back pose for pool viewmodel anims
merge from WoodArmour_skinnable/V2
texture size pass
wooden pants mesh update texture import settings world model rename
Today
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
Today
Fixed static furnitures being invisible when reconnecting inside your flat
Today
Warmup item/wearables icons on startup to avoid FPS dips
Today
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
Today
merge from main
Check socket base instead
Only send snapping mode information provided we have a snappable object
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
Revert snapping back to 146206 Send snapping mode from the client with the building info
Today
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
3p pool cue sticks to hand bone
Today
Fixed audio distance for industrial single/double door
Today
Fix foliage impostors again