157,041 Commits over 4,536 Days - 1.44cph!

27 Minutes Ago
Merge from save289 - Staging wipe!
29 Minutes Ago
Network++ Save++ persistance++
50 Minutes Ago
redo crouch changes after merge
58 Minutes Ago
merge from Livestock_animals
1 Hour Ago
barrel texture resize
1 Hour Ago
bradley flatbed -collision update -combined barrel, pallet, box and bed into one mesh -baked LODs down to one material to reduce material count on lower LOD levels -wind material setting tweaks
1 Hour Ago
merge from main
1 Hour Ago
fix hunched over spine issues when aiming down
1 Hour Ago
Merge from main
3 Hours Ago
Sheep sounds
6 Hours Ago
Merge from swimming_dithering_fix
6 Hours Ago
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
Today
Merge from landmine_postfx_rrp_fix
Today
Fix landmine RRP post effect lingering bug
Today
S2P ferry terminal and radtown
Today
Merge from main
Today
Fix landmine RRP post effect lingering bug
mountable_weapon_zoo -> main
Add mounted weapon zoo to help test/create animations for player mounted weapons
Today
merge from settings_dropdowns_fix2
Today
Fixed settings menu color dropdown text not being marked as dynamic
Today
Merge from main
Today
Don't allow car lift to grab a car if any animals are mounted
Today
merge from duped_keys_fix
Today
Fixed duplicate key names on greek/cyrillic keyboard layouts that errored after a writecfg, and left Q unbindable on greek
Today
Wool can now recycle into cloth, 5 each
Today
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50) Increased threshold of SAR to 0.5
Today
Livestock eating from a trough now takes calories of the food into account Makes high calorie food like bread 6x more effective for feeding animals WIll make low calorie food like worms less effective Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
Today
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
Today
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Today
Changed "Chicken Food" label in inventory to "Livestock food"
Today
Beef pie and rich beef pie now lasts 120m (was 30m)
Today
Mutton pie is now shepherds pie Added a potato to the requirements
Today
Double calories from all milk products Triple hydration from all milk products
throwable_prediction_fixes -> main
Today
Don't allow players to unmount animals from a car if there is no navmesh If a player does somehow unmount an animal into a space with no navmesh just kill them
Today
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Today
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Today
merge from main
Adjust F1 grenade drop clear anim event timings
Today
Fixed spiral staircase not decaying or contributing to TC upkeep
Merge from main
Today
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Today
Bundles
Today
merge from store_mediaupddate
Today
Fix items sometimes not being transferred to new room when upgrading room - was skipping over an item once it didn't fit in a container instead of trying to fit the item into every container before skipping over it - fixed mail not being transferred to new room - added failsafe so if the item really couldn't be fit into the new room (shouldn't be possible since every room has more space but to be safe) it will transfer to the player standing in lobby
Merge from powerplant_fuse_pop_scaling
Remove redundant int for tracking inserted fuses in PowergridManager