140,277 Commits over 4,505 Days - 1.30cph!

35 Minutes Ago
New tool Tools > Find > Unreferenced Assets Scans the project for assets that are not referenced by anything, tracing chains so that eg. a texture referenced by a material that is not used anywhere will be counted as unused Can't catch everything - assets loaded by string path in scripts won't be caught by this tool, so use with care
1 Hour Ago
Right click-dragging items in the crafting queue now lets you move them around within the queue. Fade all other queued items out when dragging an item. https://files.facepunch.com/ad/1b1411b1_2026-08-14_12-27-43/crafting_reorder.mp4
1 Hour Ago
merge from woodarmour_skinnable (wood armour items skinnable setup)
1 Hour Ago
wood armor hat, gloves, jacket, pants skin setup, fixed icons, icon renderer, workshop scene rotations, workshop source models for each
1 Hour Ago
network_range_audit -> main
1 Hour Ago
optimised LOD0 of the burlap sack, much cheaper than before.
1 Hour Ago
merge from main
2 Hours Ago
Reduce the networking range of the following objects from 256 -> 128m (7/7)
2 Hours Ago
Reduce the networking range of the following objects from 256 -> 128m (6/7)
2 Hours Ago
Reduce the networking range of the following objects from 256 -> 128m (5/7)
2 Hours Ago
Reduce the networking range of the following objects from 256 -> 128m (4/7)
2 Hours Ago
Add a "Random" option with a dice icon to the start of the skin list, selectable/saved per-item type. With this selected, a random unlocked skin is used per craft.
2 Hours Ago
Fixed Twitch Rivals Desk being flipped 180° when snapped Before: https://files.facepunch.com/raul/2026/August/Unity_1Lnnf0xnVr.mp4 After: https://files.facepunch.com/raul/2026/August/Unity_GSudl4SgyH.mp4
2 Hours Ago
fixed spelling mistake on shipping container decal
2 Hours Ago
Merge from hide_services
3 Hours Ago
Reduce the networking range of the following objects from 256 -> 128m (2/7) (screwed up the last batch): cantina_chair.static chair_c.static ChippyArcadeMachine.static decor_shelf_01.static decor_shelf_02.static decor_shelf_03.static decor_shelf_04.static decor_shelf_05.static lab_table1.static lab_table2.static lab_table3.static tabledoor_a.static tabledoor_b.static workbench2.static discordtrophy_deployed folding_chair_a_clean_white.mountable folding_chair_a_rusty_black.mountable folding_chair_a_rusty_green.mountable wooden_bench_a_mountable chair_a_mountable ptboat_storage fuel_storage rhib_storage_drybox rhib_storage rowboat_storage modular_car_radio batteringram.head BlackjackMachine.caboose BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed Block 2 WeaponRackLight BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed
3 Hours Ago
Converted auto turret
3 Hours Ago
Reduce the networking range of the following objects from 256 -> 128m (1/7): Berry-Black-Collectable Berry-Blue-Collectable Berry-Green-Collectable Berry-Red-Collectable Berry-White-Collectable Berry-Yellow-Collectable Coconut-Spawn Corn-Collectable Mushroom-Cluster-5 Mushroom-Cluster-6 Orchid-Collectable Potato-Collectable Pumpkin-Collectable Rose-Collectable driftwood_2 driftwood_3 driftwood_4 driftwood_5 driftwood_set_1 driftwood_set_2 driftwood_set_3 Fireball_Small_Molotov Fireball wipe_laptop DM Ammo DM C4 DM Construction Resources DM Construction Tools DM Food DM Medical DM Res DM Tier1 Lootbox DM Tier2 Lootbox DM Tier3 Lootbox crate_elite crate_food_1 crate_fuel crate_normal_2 candle_large_on.st wooden_bench_a_mountable chair_a_mountable ptboat_storage fuel_storage rhib_storage_drybox rhib_storage rowboat_storage modular_car_radio batteringram.head BlackjackMachine.caboose BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed
3 Hours Ago
rug culling distance now matches bear rug
3 Hours Ago
Converted sam site, rf devices cleanup
5 Hours Ago
merge from main
Today
Add nexus.hideFullIslands to automatically disable transferring to islands the server knows is full
Today
Automatically skip queue for players who just transferrred to the server Transfer protection only lasts a few minutes which would be eaten up by a queue, causing flying helicopters to crash and other vehicles to become lootable
Today
batch lasers, get rid of late update in lasers mostly doing nothing.
Today
diver torch shared the default torches 3p torch sound events for ignite and extinguish, even though the sounds definitions exist they're never used in for the diver torch in 3p. now it uses the proper sfx. added two sound fields to torchweapon script to allow the usage of the sound definitions.
Today
Add a safeguard for KeyValues::ReadAsBinary from CS:GO
Today
Remove the Services window in the menu bar Add an option in the editor prefs to re-enable it if we need it
Today
Include basic nexus info in analytics
Today
Compile fix
Today
Converted igniter and tesla coil, fixed some flag stuff
Audit system can now detect effects being run on the prefab - shown on the auditor
Today
fixed industrial torch 3p sfx not playing now it does
Today
fixed the launch site silos having innacurate collsion mesh. now much more accurate to the shape of the silo
Today
Sleep state fix
Today
Merge pipes into a single mesh based on distance and matching material
Today
merge from main
Today
fixed torch ignite and extinguish sounds in third person
Today
Update: add SwitchToMultithreading helper - added ConVar.Unsafe.UseMultithreadedScripting to disable experimental multithreading Tests: compiles
Today
Battery tick optims: merge the drain and charge into one loop
Today
firecracker now uses the proper world model instead of the flare model updated .item to properly reference the new .worldmodel prefab.
Today
NRE fix with plant fibers, icon change
Today
Unsaved, spawn grid command
browser_country_distance_fix -> main
Change the server browser geographic centre of Russia to the capital
network_range_finder -> main
Tool to audit entity network range based on LOD settings - we can net cull it in we cant see it
Today
final UI tweaks, new field for adding a composter-specific icon rather than reusing the cooking icon when a furnace is on
Today
fixed further issues with the low object quality. back rooms that had the same ceiling issue + the sides of the ceiling showing through the mesh. now fixed.
Today
Switch the PipeMesh mesh upload process to use SetSubMesh instead of SetTriangles which allocates a bunch Calculate normals for industrial pipes in the job, not on main thread Seems to be about 15% faster on main thread and removes some allocations Also enabled burst compiling on the job itself, seems to be 10-20x faster but that doesn't help us on the main thread (can't hurt) Added 3 new tests for industrial pipe generation, ensuring the vert count and normals are generated correctly as well as a general performance test
Today
fixed see-through ceiling for the supermarket on low object settings. LOD1 was missing parts of the mesh