146,846 Commits over 4,444 Days - 1.38cph!
Fix SenseComponent.Tick InvalidOperationException
Fix ai sense adding to a dictionnary while iterating on it
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Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
more optimisations in large apartment
added a proper static prefab for the bear rug
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
merge from hanging pot plants
set dressing progress in floor 5
Log warning instead of error when no save file for navmesh is found
Fixed not being able to reskin large furnace while there's storage adaptors attached
Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
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renamed to wip title bar games, rebuilt skins
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
set dressing progress in floor 5
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props
disabled a bunch more shadow casters on top floor, base for 5th
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Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
Created a separate Electrical Branch config UI prefab so all I/O cant be named
update SetRenderFunc calls
subtract
153677 areacheck_parent_fix
merge from spraycan_reskin_refactor
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Fixed Raw Input on 64bit Windows client
Minor changes
* Fixes for VS analysis warnings
* Some merges from TF2 SDK VPC scripts
Hammer tweaks
* Minor fixes to layout of loading dialog
* Prompt the user for a new name if picking an entity that has no name
* Fixed "Make hollow" spin control not doing anything
Minor cleanups
* func_tank FGD descriptions
Make Player:UnSpectate() clean up value set by Player:Spectate()
* remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE
* Prevent Player:Spectate() sending 3 useless usermessages to the player
Minor cleanups + studiomdl.exe overflow checks
Fixed MaxHealth not updating correctly in singleplayer for local player clientside
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fix for last thrown dart in 2p counting as next players first throw
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Communal interiors progress / top floor dressing
fix scoreboard not updating for 2nd player
potential fix camera bug by removing viewmodel camera bone animation
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
Gamesroom
- ran localization
- ran manifest
- ran skins
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