136,069 Commits over 4,444 Days - 1.28cph!

32 Minutes Ago
merge from apartment_complex_monument/stove
32 Minutes Ago
Tweaked stoves cooking speeds
33 Minutes Ago
Minor DMXSerializers changes from TF2 Fixed a bad check in CUtlBuffer that affected DMXConvert
38 Minutes Ago
Small stove cooking visuals
49 Minutes Ago
Altered checks for step runs in Jenkinsfile, in order to add automated editor tests as part of the normal pipeline
59 Minutes Ago
Stove cooking visuals
2 Hours Ago
Added CSoundPatch.GetSoundName Added some physics object related safeguards Added 3 new formats for render.Capture * "rgba", "rgb" and "bgra" - each return raw image data bytes in given format
1 Hour Ago
merge from apartment_complex_monument
1 Hour Ago
Fix entity item ownership not preserved through reskin
1 Hour Ago
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
2 Hours Ago
Fix another issue which would cause any held entity to not be hidden if entering network range of a player performing a looping gesture Fix all the invoke delegate allocations in BasePlayer-Gestures
2 Hours Ago
Fixed missing softcore modal background
2 Hours Ago
Fix compile error
2 Hours Ago
Change SteamClientWrapper.GetAvatarTexture to return the Rust logo for streamer mode or as a fallback instead of null Fixes clan UI showing real avatars when streamer mode is enabled
2 Hours Ago
Don't grey out the floor you are currently one once the elevators close, as this requires you to go down & up if you don't get out of the elevator within 10s
3 Hours Ago
Auto close the clan member details panel on tab change or clan UI close
3 Hours Ago
merge from prototype -> apartment_complex_monument
4 Hours Ago
Compile fix
4 Hours Ago
Block doors/gates from receiving damage outside a raid window
4 Hours Ago
Tweak apartment vendor conversation - update phrases - fix fail to purchase apartment dialogs not hooked up
4 Hours Ago
Clear furniture inside apartment inside PreProcess so it's can't double add furniture spawns in future if preprocess is ran before builds
4 Hours Ago
Fix apartment furniture not spawning in the correct position when renting a room after server restart - caused by calculating localPosition manually instead of using transform.TransformPoint() which takes into account rotation of the apartment room
4 Hours Ago
merge from automated_test_entity_bounds_fixes
4 Hours Ago
merge from /misc_prefab_fixes
4 Hours Ago
games minifridge - textures updated - materials updated
4 Hours Ago
Extended the DeployVolumeOBB on woodframe.standing to extend along the whole face of the frame (also fixes it being able to be placed through floors). All `Deployable_WorldSpaceBounds_NotSignificantlyLargerThanDeployVolume` tests now pass :tada:
4 Hours Ago
Fix apartment room not sending network update when being rented causing static furniture to not show
4 Hours Ago
Change SetFlag() -> SetFlagLocal() inside ApartmentRoom.cs
4 Hours Ago
Show character budgets for clan announcement and player notes
5 Hours Ago
Wooden floor spikes : slightly increased the NotInBox to fix the 0.62m overhang. Test now passes
5 Hours Ago
Barbed wooden barricade : slightly modified the NotInSphere's to fix the 0.7m overhang. Test now passes
5 Hours Ago
Forgot to make the wooden barricade prefab not active again after changing it last commit
5 Hours Ago
Wooden barricade : slightly modified the NotInSphere's to fix the 0.63m overhang. Test now passes
5 Hours Ago
Medieval Barricade : raise the NotInSphere's slightly to fix the 0.57m test failure overhang. Test now passes
5 Hours Ago
Apt. lighting progress & related files
5 Hours Ago
Add navmesh to tutorial island
6 Hours Ago
Fix mounting range of sofa being too small
6 Hours Ago
merge from /misc_prefab_fixes
6 Hours Ago
Added RRP enabled wrappers around the command buffer being added and removed for shadow caching to prevent warning log spam
6 Hours Ago
Ensure we only add raid status provided we are in softcore
6 Hours Ago
raid_window -> softcore_updates_jul_26
Move raid window convars into softcore. rather than softcoreraid.
Today
Glowing Wallpapers - texture updates
Today
Merge: from alloc_clean_july2026 - Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes Tests: none, trivial changes
Today
Reduced Emissive texture size
Today
Fix last remaining motion blur artifacts by using the original noise function
Today
Merge: from main
Today
Replaced all Shader.Find calls in the renderer features with serialized references to avoid the shaders being missing in the build
Today
Hook up motion blur settings to the volume component
Today
Materials and textures for stacked terminals monument blocker (fbx coming soon)