126,161 Commits over 4,171 Days - 1.26cph!
Fix NRE when shooting ballistas and canons
fixed missing blueprint fragment world model outlines
Toggle all the cart button animators when the store is not visible
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
Advanced BP fragment typo fix
Updated hackable crate loot table, more variance
Reduced slots, dynamic loot container
Added title
Sails and anchors can not be raised or lowered during boat building.
created 3p chainsaw idle breathing anim and applied to its override controller
Added debug.printanimators to print the status of all the animators in the scene
Use timers for anchor/sail
Updated water treatment plant, radtown satdish and sphere tank puzzles
radtown puzzle wire update
s2p
updated dome puzzle wires
Fixed arctic and floor wallpaper pack brandings alpha
ferry terminal puzzle wire update
fixed arctic research base bp fragment spawner
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Allow head look (lets the scientists actually target things) whilst they are on the boat
Actually fill the RHIB with scientists when you attach
Use Path.Join and log the path after cfg creation
Use StringBuilder to build the cfg
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
naval_update -> scientist_boat_ai
Update HttpImage component to cache downloaded images by url in the temp folder
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
Allow finish building when area is empty
merge from optimize_windows_console -> main
Update scene control buttons to RustButtons with updated styling
merge from modding_custom_icons -> main
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Casino mesh progress
Prefab update