126,609 Commits over 4,171 Days - 1.26cph!

3 Minutes Ago
Bugfix: fix NRE when clicking packs on DLC screen - DLC screen now uses path proxies for prefabs - also fixed database backend not tracking release refcount properly (funny I made this mistake twice >.>) The overlay prefabs are assigned to ui/store.bundle, which when unloaded breaks the stored reference. Tests: in editor navigated to dlc page and tried clicking on all tiles - all opened as pages
17 Minutes Ago
Merge from boat_building
19 Minutes Ago
Fix cannons using the wrong dismount points when on a boat
19 Minutes Ago
merge to naval_update
20 Minutes Ago
fixed BP fragment clipping inside desk at air field s2p
22 Minutes Ago
sewer banch BP clipping fix
25 Minutes Ago
sewer branch BP single pickup fix s2p
26 Minutes Ago
fixed excavator coal_pile out of terrain on certain seeds
37 Minutes Ago
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48 Minutes Ago
Reduce cannon ball damage
49 Minutes Ago
merge from halloween2025
51 Minutes Ago
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1 Hour Ago
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1 Hour Ago
Fix missing boat building station deployment mesh
1 Hour Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
1 Hour Ago
Update: activate path proxies for UI - fix a bug with UI_SteamInventory using released textures This CL breaks prefab and texture dependencies. Going to validate standalone next Tests: using bundle backend, interacted with store in editor
1 Hour Ago
merge from filefix, fixed the erroneously commited files (ground plants etc)
1 Hour Ago
fixed erroneously committed files
1 Hour Ago
merge from main
1 Hour Ago
boat building station collision mesh + prefab update
1 Hour Ago
adjusted rpg incendiary ammo model rotation
1 Hour Ago
replacing outboard motor hierarchy scaling with mesh import scaling
1 Hour Ago
merge from naval_update
1 Hour Ago
RPG7 - updated blockout mesh
1 Hour Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
1 Hour Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
2 Hours Ago
exported small engine anims
2 Hours Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
2 Hours Ago
merge from Charity_plushies
2 Hours Ago
plushie volumes
2 Hours Ago
gameplay pass
2 Hours Ago
Merge from parent
2 Hours Ago
Merge from cannon_improvements
2 Hours Ago
Merge from parent
2 Hours Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
3 Hours Ago
Update: resave assets for ui/store.prefab - Still contains both path proxies and original objects, in case I'll need to chase up some sort of desync in upcoming test Tests: activated proxy path code and tested in editor(by inspecting prefabs and ensuring they assets) and non-bundle playmode(by going through a bunch of tabs in store)
3 Hours Ago
Bugfix: avoid closing already-closed page This fixes an issue where we tried to unsub from dynamic bundle without loading it first Tests: started in editor and navigated to shop
3 Hours Ago
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3 Hours Ago
Buildfix: get rid of dead code call Tests: editor compiles
3 Hours Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
3 Hours Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
3 Hours Ago
merge from store_atlases/v2
3 Hours Ago
Fixed some store blurry icons
4 Hours Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
4 Hours Ago
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5 Hours Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished