199,168 Commits over 4,140 Days - 2.00cph!

18 Minutes Ago
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
20 Minutes Ago
▆▇█▍▊▍
47 Minutes Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
1 Hour Ago
Feedback tweak: Red/Orange balance into more orange.
1 Hour Ago
Update: DemoBuildingsViewer - can now recreate entities that have been deleted Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
1 Hour Ago
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
2 Hours Ago
Settings dropdown direction improvements
2 Hours Ago
merge from new_menu
2 Hours Ago
Fixed gesture buttons spawning disabled in builds Right click to clear bump the gesture widget
3 Hours Ago
Added Viewmodel Shotgun Shells Model, Textures Setup Viewmodel Shotgun Shell Material
3 Hours Ago
Client can now support server listing up to 80 characters long Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
3 Hours Ago
Merge from decor_rock_pooling
3 Hours Ago
Fixed skinviewer sleeping bag not disabling itself
3 Hours Ago
merge from projectile_jobs
3 Hours Ago
handle null localplayer properly for demo playback
3 Hours Ago
Pressing the website button in the connect modal will open up the webpage, not just close the modal
3 Hours Ago
Fixed color value not showing on dropdown setting Fixed dropdown content rect secretly flying to the moon when hidden (??)
3 Hours Ago
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them - caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins Tests: imported base, looked the same as in demo
3 Hours Ago
new_menu -> main
3 Hours Ago
Improve contrast on connection modal backing Improve contrast on rust plus modal backing
3 Hours Ago
merge from main
3 Hours Ago
new_menu -> main
3 Hours Ago
Fix loading scene not giving any details when joining loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
4 Hours Ago
Restored soundtrack dlc audio files
4 Hours Ago
Update: DemoBuildingsViewer - support reimport of building blocks from base json Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay). Tests: used the tool
4 Hours Ago
merge from main
4 Hours Ago
Some store refactoring and fixes, showcase cart button wip
4 Hours Ago
merge from main
4 Hours Ago
merge from fogmethod1 (clouds/fog/sky)
4 Hours Ago
4 Hours Ago
merge from dpv_bone_error
4 Hours Ago
re-assigned model root to correct transform
4 Hours Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
4 Hours Ago
Nuked some low bitrate background videos
4 Hours Ago
Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly
5 Hours Ago
Tweaked cart item remove button padding
5 Hours Ago
Feedback tweak: Cloud shapes
5 Hours Ago
Store cart: - Updated button wording and style - Clicking away from the window closes it - Cart item are clickable and open their respective pages - Delete button style
5 Hours Ago
Centre connection modal inside the play menu properly Fix notifications blur Fix connection modal blur being a bit strange
5 Hours Ago
General tab dividers + add to cart on packs
5 Hours Ago
merge from ambiencezone_nre_fix
5 Hours Ago
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
5 Hours Ago
setting up 3p thompson anims,entity and and override controller.
5 Hours Ago
don't serialize shoreVectorTexture
5 Hours Ago
add command to clear report counts
5 Hours Ago
merge from projectile_jobs
5 Hours Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
6 Hours Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
6 Hours Ago
WIP handling of trigger parenting between edit/final modes
6 Hours Ago
Setup ghost ship entity