125,894 Commits over 4,171 Days - 1.26cph!

9 Minutes Ago
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16 Minutes Ago
merge from fix_tags_levelurl -> main
16 Minutes Ago
Merge from boat_building
17 Minutes Ago
Merge from parent
19 Minutes Ago
Include level url in server tags
21 Minutes Ago
Prepare migration of entities currently having a navObstacleComponent
25 Minutes Ago
Static versions of deployed/world model props, replaced in scene
36 Minutes Ago
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41 Minutes Ago
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41 Minutes Ago
Plays the correct third person deploy sound
42 Minutes Ago
unity tutorial update
48 Minutes Ago
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51 Minutes Ago
merge from naval_update/deep_sea
51 Minutes Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
54 Minutes Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
1 Hour Ago
floating city 2 layout update, connected most barges and piers together
1 Hour Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
1 Hour Ago
Harmonised plywood across scene, added another plywood variant
1 Hour Ago
Merge from parent
1 Hour Ago
Compile fix
1 Hour Ago
merge naval_update to cannon_code
1 Hour Ago
fix Adobe Building Skin token
1 Hour Ago
Fix mouse aiming with the cannon
1 Hour Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
1 Hour Ago
decal_birdcraplarge added
1 Hour Ago
Reduce placement height of hull pieces so you can exit the water onto them.
1 Hour Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change
1 Hour Ago
Merge from main
1 Hour Ago
Can now start and end boat building mode directly from a boat steering wheel if you are within a boat building station. Bunch of refactoring for it to work.,
1 Hour Ago
Bugfix: Ensure active UI_StoreItemOverlayPage gets properly cleaned up Tests: tried a bunch of main menu interactions
1 Hour Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
1 Hour Ago
merge from skinglowtester_fix
2 Hours Ago
Adding new sail rig
2 Hours Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
2 Hours Ago
Restored glow tags on last weeks skins
2 Hours Ago
Fix merge conflicts
2 Hours Ago
Update: UI_Store - load overlay page dynamically from path Doesn't do unloading yet (gets cached in the asset backend). Also there's a bug with CloseStoreOverlayPage not being called in all cases. Tests: In Editor, loaded Abyss overlay page in store
2 Hours Ago
Update: UI_StoreTakeover - store paths instead of guids - ran Update Paths Our filesystem backends only work with paths, so GUIDs were useless. Tests: none, trivial change
2 Hours Ago
Codegen
2 Hours Ago
merge from main
2 Hours Ago
Merge from vram_monitoring