136,651 Commits over 4,444 Days - 1.28cph!

24 Minutes Ago
Add invisible blocker to apartments
25 Minutes Ago
Add support for an invisible player movement blocker in front of the door
25 Minutes Ago
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
44 Minutes Ago
gamesroom minifridge - Corpse prefab and mesh added - Prefab updated - Updated Manifest
51 Minutes Ago
WIP 3p and vm anim work
56 Minutes Ago
Merge from powergrid
56 Minutes Ago
Compile fix
1 Hour Ago
Merge from powergrid
1 Hour Ago
Restore Recycler change from apartments
1 Hour Ago
merge from satellite_loot_crate -> satellite_art
1 Hour Ago
merge from apartment_complex_monument
1 Hour Ago
Fix collider parenting on roundabouts, s2p
1 Hour Ago
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Codegen, phrases, manifest Fix compile error
1 Hour Ago
merge from main -> satellite_art
1 Hour Ago
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
1 Hour Ago
Lower apartment upkeep terminal from 6 slots -> 1 slot
1 Hour Ago
Fixed the lighting discrepancies between BRP and RRP
1 Hour Ago
Export viewmodel pool animations at origin
1 Hour Ago
Heavy fuse world models and variants.
1 Hour Ago
Add "Thank you" response option after buying an apartment and they explain how it works
1 Hour Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
1 Hour Ago
update apartment_complex_monument/prototype
1 Hour Ago
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
1 Hour Ago
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
2 Hours Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
2 Hours Ago
glowing wallpapers - texture renames, updated icons and material types
3 Hours Ago
missing files
3 Hours Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
3 Hours Ago
re-export 3p pool animations facing correct direction
3 Hours Ago
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values
3 Hours Ago
Removed obselete ServerSubscriptions feature
3 Hours Ago
Fixed the issue with point/spot light shadows not showing on RRP
3 Hours Ago
paper zfighting floor2
3 Hours Ago
fix for the gaps by subway entrance
3 Hours Ago
apartment complex s2p
3 Hours Ago
signage of rooms for rent on the marketplace side
4 Hours Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
4 Hours Ago
boosted hanging tarps draw distance 2x
4 Hours Ago
binbags are more orderly
4 Hours Ago
zipline dismount points
4 Hours Ago
electric wires path update
4 Hours Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
4 Hours Ago
bespoke collision pass on the foundation lip
4 Hours Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
4 Hours Ago
ensure fake players queue is cleared on shutdown
4 Hours Ago
increased prevent building radius
4 Hours Ago
layout changes
4 Hours Ago
merge rust_relay_server -> main