131,412 Commits over 4,232 Days - 1.29cph!

4 Minutes Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
15 Minutes Ago
Bugfix: ensure instruction pointer gets saved to list only if we stopped parsing teh stream Previously we could add the ip to the list before we decided to stop decoding, leading to out of sync issues Tests: viewed BasePlayer::BoxTest
16 Minutes Ago
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
20 Minutes Ago
Better effect outgoing packets
20 Minutes Ago
missing file
28 Minutes Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
28 Minutes Ago
main -> network_profiler
31 Minutes Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
32 Minutes Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
34 Minutes Ago
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
41 Minutes Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
1 Hour Ago
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1 Hour Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Spawn pops
1 Hour Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
1 Hour Ago
Made particle collisions work correctly on the GPU
1 Hour Ago
Fixed tokens for halloween garland
2 Hours Ago
Opening trading card pack overlay
2 Hours Ago
Icon generation, reran manifest
2 Hours Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
2 Hours Ago
Savas specific spawn stuff + more terrain progress
2 Hours Ago
Tier 2 Attire techtree setup
3 Hours Ago
When opening the tech tree, always start on the highest level page by default
3 Hours Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
3 Hours Ago
Updated halloween garland with final art (pending LODs). Ran manifest
3 Hours Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
4 Hours Ago
add option for specifying a camera angle to a certain skinnable spawn point
4 Hours Ago
Trading Cards view
4 Hours Ago
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5 Hours Ago
fixed undo buffer storing in the wrong order when clearing
6 Hours Ago
compile fix
6 Hours Ago
fixed server leaking marching cubes data
Today
undo/redo working, also fixed some tooltips
Today
more loadout cleanup
Today
cleanup loadout boxes
Today
redesigned commands panel
Today
hackweek arcade placeholder sketch livery on blockout updates
Today
Fixed initial door states after load by finalising the transform on StopMotion()
Today
Server compile fix
Today
Fixed the alignment and size of all the tropical island map markers
Today
Fix server build
Today
Remove IBatchingToggle from InstancedLODComponent
Today
Fix electric windmill animation
Today
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
Today
.asset files
Today
Update manifest
Today
.meta files after generating manifest
Today
Prefabs after generating manifest