155,764 Commits over 4,536 Days - 1.43cph!

14 Minutes Ago
Removed the space from the items shortname, minifridge can now be used as an emoji in chat
36 Minutes Ago
Disable RRP water additional lights for parity
48 Minutes Ago
- Fixed coloured sky lanterns missing descriptions - Removed outdated research table warning - Fixed boltie description typo
1 Hour Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
2 Hours Ago
Hacky compile fix to get builds working
3 Hours Ago
Merge from main
4 Hours Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
5 Hours Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
5 Hours Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
6 Hours Ago
Stripped interlocked usage, more cleanup
6 Hours Ago
move convars around
Today
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
Today
Merge from sep_2026_mesh_checks
Today
Merge from main
Today
Merge from icon_generator_rework
Today
Alt dragging now rotates the light of the icon
Add in an event for the loading screen image shown
Today
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
Today
Merge from main
Today
Merge from torch_hash_warning_fix
Today
respect water layer toggle in RRP
Today
Fix HttpContent being double disposed
Today
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
Today
merge from render_pipeline_testing
Today
fix underwater bubbles not working in RRP
Today
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
Today
merge from main -> sentry_upload
Today
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
- Basic script setup - Initial IO power input
Today
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Today
Fix compile error
Today
merge from render_pipeline_testing
Today
fix regression with water drop shader refraction in BRP
main -> grenade_client_prediction
main -> biofuel_generator
Hide the panels a little bit if you are orbiting around the character
Today
Tests for new way of reading logfile
Today
Fix wooden and bone arrow world model gibs
Today
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
Today
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Today
Disable per-object culling
Today
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
Today
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
Today
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
Today
merge from main
Today
Merge SMAA with RRP
Today
Rebase on main
Today
merge from main
Today
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
Today
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.