127,971 Commits over 4,201 Days - 1.27cph!

1 Hour Ago
AnimatorLOD now has a BakedSkinnedMesh field, if assigned the skinned mesh will be baked and the LOD will switch to that renderer when the animator is disabled
1 Hour Ago
Remove all Linq usage in PlayerModel (not really related to this task but should help garbage)
3 Hours Ago
Subtract 133193 (cinematic_play_fallback)
4 Hours Ago
Merge from naval_update/floating_cities
4 Hours Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
Today
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pt_boat_gameplay_pass -> naval_update
Compile fixes
naval_update -> pt_boat_gameplay_pass
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
Today
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Today
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Today
Merge from naval_update
Today
ocean tropical shore stuff
Today
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
Today
merge from painting_colourpicker
Today
Final'ish.
Today
Undergrowth material tweaks.
Today
Tropical variant of Strangler
Today
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
Today
Profile the shit out of everything
Today
merge from optimize_auth_list -> main
Today
Make a warning editor only to avoid tanking fps
Today
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Today
Merge from parent
Today
merge from optimize_findbyid -> main
Today
Final'ish spawn tables.
Today
Added 2 new parameters to PortalRefract shader * $PortalColorGradientDark and $PortalColorGradientLight Added 2 new params to SpriteCard shader * $AimAtCamera, $OrientationMatrix ($Orientation 2) * $Orientation now supports modes 3 and 4 Ship a fixed version of `materials\nature\rockwall021b.vmt` dod_control_point placeholder entity
Today
merge from naval_update -> deep_sea
Replaced mesh cull with rendererLOD on casino barge decks
Casino baked LODs
Today
floating city 4 latest
Today
Merge from boat_building
Today
merge from fix_boat_drift -> naval_update
Today
Add parenting to NPCSpawner and set it up for ghostships
Today
Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
Today
Fixed deep sea marker not extending to the end of the screen
Today
RPG7 - viewmodel and texture update
Today
Rust 12th Birthday Cake - Updated model asset, added textures and created subsurface profiles. Icon display updated.
Today
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
Today
merge from ui_overhead_optims
Today
Fix compile error
Today
Fix scientists walking through the container on ghostship_d