126,477 Commits over 4,171 Days - 1.26cph!

6 Minutes Ago
Merge from main
7 Minutes Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
8 Minutes Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
16 Minutes Ago
Door item fixes
22 Minutes Ago
Added boat door, setup as boat construction. Manifest
25 Minutes Ago
merge from bed_improvements - beds are now community skinnable
25 Minutes Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
49 Minutes Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
51 Minutes Ago
halloween floorpaper minor tweaks
54 Minutes Ago
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54 Minutes Ago
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1 Hour Ago
Create tooling to setup mesh LODs for terrain chunks.
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Steering wheel dismount position improvements for better mounting in tight spaces
1 Hour Ago
Add test save with wall destroy bug epo
1 Hour Ago
merge from main
1 Hour Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
1 Hour Ago
Boat block health increases
1 Hour Ago
improved flow on floating_city_floating_walkways_B
1 Hour Ago
set up hmlmg to be skinnable
1 Hour Ago
halloween floorpaper wip
2 Hours Ago
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2 Hours Ago
merge from main
2 Hours Ago
merge from main #2 missing file
2 Hours Ago
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3 Hours Ago
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3 Hours Ago
Merge from main
3 Hours Ago
merge from main
3 Hours Ago
bed skinnable asset setup - need to test workshop
3 Hours Ago
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3 Hours Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
3 Hours Ago
merge from main
3 Hours Ago
Merge from emission_mask_scrolling_and_blinking
3 Hours Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
3 Hours Ago
floating city 2 flow polish, better connection to casino barge
4 Hours Ago
halved vertex AO intensity on chicken cages (material)
4 Hours Ago
Merge from small_engine
4 Hours Ago
Merge from outboard_motor
4 Hours Ago
Merge from main
4 Hours Ago
Merge from material_reserialization_tool
4 Hours Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
4 Hours Ago
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5 Hours Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
5 Hours Ago
Merge from naval_update
5 Hours Ago
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5 Hours Ago
merge from vm chainsaw update
Today
merge from store_atlases
Today
Fixed atlas issues in steam inventory screen