130,358 Commits over 4,201 Days - 1.29cph!

4 Hours Ago
Merge from main_merge_31_oct_try_again
4 Hours Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
Today
Fixed wonky 3P chainsaw orientation.
Today
Merge from shiplighting
Today
Merge from foliage_instancing
Today
Merge from (parent) naval_update.
Today
Added lighting to the 4 variants with bespoke tweaks.
Today
Spotlight.on.cool flare tweak.
Today
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
Today
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
Today
Merge from foliage_swap
Today
Merge from main
Today
Override the lerp, not the position
Today
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
Today
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
Today
material color tweak to better track the unoptimised original look
Today
First WIP prototype for component displaying box skins
Today
fixed interior props cull group being disabled (was temporary)
Today
Add newline to "BroadcastMessage" console message Prevent player's view ROLL from being changed by bad actor maps * Either by spawning or teleporting the player Another malicious map prevention Undo view setup for reflection/refraction views (from x86-64) Do not rebuild node graph for workshop maps Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded Prevent unexpected disconnection when using gm_load on a server NULLLLL chex
Today
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Today
added walkway A ambience files
Today
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
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heavy_helmet_overlay_fix -> main
Fix binoculars + the heavy helmet from rendering weird
Today
Revert "Try undoing SSAO related changes" This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b. Revert "Remove 2 more random things" This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed. Revert "lets try undoing water reflection changes" This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
Today
Undo changes to reflection/refraction view setup
Today
lets try undoing water reflection changes
Today
security tower a lod3 baked now
Today
setup flashlight refresh vm anims
Heavy plate helmet repose
Today
Exhaust fixes.
Today
Stray light fix. Cleanup.
Today
Final polish.
Today
merge from main
Today
Fixed skin viewer having the pumpkin lighting enabled at all time...
menu_bootstrap_change -> main
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
Today
Remove 2 more random things
Today
Moved ambient flies to prefab & improved them.
Today
More work on floating walkway optimisation. Flipped normal map of plastics B
Today
Adding v4 snowmobile shooting anims
Today
riot hat repose
Today
merge from boat_building
Today
Fix compile error in SocketMod_Anchor
Fix compile error
Today
Try undoing SSAO related changes
Merge from floating_cities
Today
First pass of distributing health back to blocks when converting a damaged boat to edit mode.