200,331 Commits over 4,140 Days - 2.02cph!
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
Separate heavy weakspot health from their main body health, makes it more intuitive
Adding burstcloth setup to pilot hazmat
merge from distanceglowfix
Merge from foliage_transmission_shadowing
merge from benchmark_fpslimit_fix
merge from car_radio_rpc_fix
merge from weapons_attachment_stats_updating
merge from fix_terrain_hole_clipping
merge from fix_primitive_typo
Re-encode foliage asset data
Merge from tutorial_baked_foliage_removal
Update some outdated splats on tutorial island
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
Allow the mannequin inventory to be opened
Merge from pilot_hazmat_dlc
Compile fix (remove old convar)
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
Any disconnection from a server now shows a 'reconnect' button
Do some parsing for errors on the reason for leaving the server to try and show the right modal
Pipeline for prewarming modals
Try to prewarm quick join box (needs to be even earlier)
New store modal:
More responsive
Shows a selection of randomised store items (up to 6) that the user doesnt currently have
Can see time through each video
Cached and downloaded videos
Added new WearableRandomMaterial component, allows material randomisation per item
Added helmet pattern tests
Much better front page store modal behaviour:
Download and cache videos properly
Fix broken re roll behaviour
Better randomisation
If a player owns everything then just show them whatever we can
Reroll after first loop
Added a camera offset setting to the skin viewer, tweaked some offcentered items
Added some new halloween items
Use SetPositionAndRotation when taking a prefab from a pool
Fixed store "no connection" failure message using the wrong loc key
Fixed empty store triggering the NEW notification
UI_BackgroundAspectRatioFitter.Fit NRE fix
MainMenu reset static fields
merge from slot_pooling_fix
Added a static event when the language changed
Fixed store and steam inventory search not working after a language change
Background aspect ratio fitter uses the cached main menu canvas
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front
Observed the string pool warnings were resolved for all of them in editor
Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version