200,289 Commits over 4,140 Days - 2.02cph!

1 Hour Ago
MainMenu reset static fields
1 Hour Ago
merge from slot_pooling_fix
1 Hour Ago
Added a static event when the language changed Fixed store and steam inventory search not working after a language change
1 Hour Ago
Background aspect ratio fitter uses the cached main menu canvas
1 Hour Ago
Cache Main Menu canvas
1 Hour Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
1 Hour Ago
Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
1 Hour Ago
Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
2 Hours Ago
Rebuild translations json (to fix server restart toasts)
3 Hours Ago
Merge from more_worldgrid
3 Hours Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
3 Hours Ago
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
3 Hours Ago
Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
3 Hours Ago
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3 Hours Ago
Setup "Randomise Player Seed" button. Some code cleanup/preparations
4 Hours Ago
Localized patch info date Some RTL text wrapping fixes
4 Hours Ago
Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
4 Hours Ago
Also apply the font normalSpacingOffset in MeasureVertical
5 Hours Ago
Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs
4 Hours Ago
Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
4 Hours Ago
Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
4 Hours Ago
Merge: from benchmarking_update - Log results after single scene run - Fix extra timers in results - Fix scene load exception for no longer existing effects benchmark Tests: ran benchmarks in editor
4 Hours Ago
Update: different approach to skipping persistent BenchmarkTimers Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them). Tests: ran in editor, confirmed output didn't contain specific timers
4 Hours Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
4 Hours Ago
merge from new_menu
5 Hours Ago
Store is now using the last skin update date from the manifest
5 Hours Ago
Updated pilot hazmat helmet textures
5 Hours Ago
Fix scientist bullets sometimes being invisible by removing particle scale component, todo check with Petur if that can cause issues
5 Hours Ago
Fix heavy scientist ground check trace hitting their own backpack, resulting in them randomly hovering
5 Hours Ago
- Fix heavy shooting at walls too long after losing LoS, or if they never had LoS - Prevent suppressive fire or misses if the weapon muzzle is close to an obstacle
5 Hours Ago
Update: log results when running benchmarks in single scene mode Tests: checked logs after running the scene
5 Hours Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
5 Hours Ago
Fixed cart button not disabling itself when emptied from a add to cart button inside a modal
6 Hours Ago
Proper fix for ultra wide ratios
6 Hours Ago
merge from main
6 Hours Ago
Fix fps.limitinmenu being applied while benchmarking
6 Hours Ago
Clean: remove EFfectsBenchmark from the list I've removed it in the past, but apparantly forgot to remove it from this list as well Tests: none, trivial change
6 Hours Ago
Update: BaseRaidBench - clean up custom timers from tracking Otherwise they end up in results with their generic names Tests: none, trivial change
6 Hours Ago
6 Hours Ago
Fixed skin viewer callbacks being called when closed, causing the viewer to spawn on the wrong items
Today
Merge: from main
Today
merge from main
Today
Restored steam button on DLC pages Shorter descriptions for all pages
Today
oil rig foot lods
Today
Bumped the maximum amount of line the phrase english textareas can have
Today
Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
Today
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
Security tower material fixes
Today
Compile fix
Today
merge from new_menu