198,862 Commits over 4,140 Days - 2.00cph!

5 Minutes Ago
All general store page have their content setup
15 Minutes Ago
merge from new_menu
15 Minutes Ago
Compile fix again
19 Minutes Ago
Restored store DLC page content
27 Minutes Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
30 Minutes Ago
merge from new_menu
37 Minutes Ago
Compile fix
39 Minutes Ago
improvised walkway progress prefabed food market barge area
1 Hour Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
1 Hour Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
1 Hour Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
1 Hour Ago
merge from new_menu
1 Hour Ago
Steam inventory debug convar
1 Hour Ago
1 Hour Ago
Added portrait and square image override for store takeovers
1 Hour Ago
WIP work to speed up culling
1 Hour Ago
WIP work to speed up culling
1 Hour Ago
WIP work to speed up culling
2 Hours Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
2 Hours Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
2 Hours Ago
Merge from parent
2 Hours Ago
Merge from main
2 Hours Ago
merge from new_menu
2 Hours Ago
Compile fix
2 Hours Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Hours Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
2 Hours Ago
Show loading screen when returning to the main menu
3 Hours Ago
Pause LoadBalancer when unloading the world
3 Hours Ago
Merge from improvised_planks and very basic initial setup
3 Hours Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
3 Hours Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
3 Hours Ago
merge from main
3 Hours Ago
restore 124170 (clouds/fog)
3 Hours Ago
restore 124169 (clouds/fog)
3 Hours Ago
Fixing up floating walkway transforms in level
3 Hours Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
3 Hours Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
4 Hours Ago
premium modal clean
4 Hours Ago
reduce initial capacity of the projectile stable index cache
4 Hours Ago
Fix BBS bone name conflict with ladders
4 Hours Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
4 Hours Ago
Re-add party invite modal
4 Hours Ago
Base for Quickjoin system
4 Hours Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
4 Hours Ago
Add command to list reported players with count of how many reports, server only
4 Hours Ago
Some skin viewer tweaks
4 Hours Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
4 Hours Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
4 Hours Ago
Cannons can now be placed after boat construction
4 Hours Ago
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