137,454 Commits over 4,474 Days - 1.28cph!
Further lower the pooltable
Clean: got rid of Jobs 2 branches in AntiHack code
- also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup
Keeping them so that we can still use those to validate batched logic
Tests: ran unit tests
Merge from PlayerMaintainedMonuments/powergrid
Update supermarket freezer so new effects are toggled on/off with power
S2P supermarket
- Add mouse instructions to the ui
- Minor ui changes
Fix pool balls not rolling when they get slow enough
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
Stop dismounting from the pooltable ending up killing you
Darts QoL
- viewmodel rotates to aim at reticle position smoothly
- leaderboard menu is hidden in multiplayer (it's a singleplayer only feature)
- mountable headlook clamps to not look through viewmodel
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Fix darts game board breaking aux1 builds
gamesroom shotgun trap
- fix ansio setting for specgloss texture map
Enabled/Disabled states for freezer
gamesroom shotgun trap
- added guide model for consistancy
- updated prefab
- updated game model
Merge from playermaintainedmonuments
Merge from satellite_crash, keeping the monuments in conflict from this branch
merge from smallbackpack_workshop_setup - made small backpack skinnable
Pooltable:
- Fully swap pooltable 3p animations to an animation subsystem
- Dont use leg animators anymore
- Rip out player animation test code
- When destroying an animation subsystem ensure the system is disabled
- Fix floating deployable
Fix skinned legs/hands getting culled when using debug cam
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests
- fix TestPlayer.UpdateSubscriptionsConsistency unit test
Tests: ran unit test
Merge from PlayerMaintainedMonuments
Run S2P on outpost, launch site, and powerplant again after stomping changes from
156459 Manually disabled shadows on wire_prefab
Codegen
Fix vignette settings remapping
Add screen_blur_UI_RRP volume asset
fixed up rotation on icon for smallbackpack and re-rendered icon
Setup night vision overlay and volume
Better update process (pause and resume the playable, don't manually evaluate it)
gamesroom shotgun trap
- game model updated
- textures added with bake preview
- max res set to 1k for skin
- updated material
- updated prefab
Pool table aiming logic is now client controlled - this gets around any latency.
Server will validate proposed changes.
Clean: initial pass of removal Jobs 2 code
- removed hand-rolled async state machines
- removed all code dependent on !UseUniTasks
Tests: compiles
Added new sounds for supermarket freezer
Merge: from culling_falsepos_improve
- Update: restore culling.debugshowstats functionality
Tests: built debug client standalone, used the command in editor
Update: replace editor GUIStyle with default one to allow culling.debugshowstats to work
- remove UNITY_EDITOR defines
Tests: built debug client standalone
Fixed the rendering of the night light and prevented it from rendering during the day
smallbackpack material tweaks - set textures to stream, fixed itemname, fixed workshopsource url
merge from piemenu_binds_feedback
Fixed the ambient probe lighting and removed Rust.Global dependancy from the RRP asmdef
Fixed some letter being truncated