156,689 Commits over 4,536 Days - 1.44cph!

19 Minutes Ago
Fix sheep not dropping dung
20 Minutes Ago
Client compile fix
31 Minutes Ago
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
1 Hour Ago
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
1 Hour Ago
Network++
1 Hour Ago
Cow animation updates
1 Hour Ago
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
1 Hour Ago
Codegen
1 Hour Ago
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
1 Hour Ago
merge from turn in place
1 Hour Ago
also disable head ik when turn in place is off
2 Hours Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
3 Hours Ago
merge from animation_jobs_ik
3 Hours Ago
Fix limb twisting on the wrong axis
3 Hours Ago
merge from main
3 Hours Ago
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
3 Hours Ago
Hooked up mounting animations
3 Hours Ago
merge from store_emptyinv_fix
3 Hours Ago
Fixed one more way for the store to break when you have no items
3 Hours Ago
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3 Hours Ago
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
3 Hours Ago
Fix sheep material looking wrong when dung gene is maxed out
3 Hours Ago
Experimental livestock name localizations
4 Hours Ago
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4 Hours Ago
Lamb & sheep shear FX
5 Hours Ago
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further
5 Hours Ago
FX progress
6 Hours Ago
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
Today
Biofuel rig fixing liquid joint not being centered
Today
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
Merge conflicts
Today
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
Today
merge from base_occlusion -> main
Today
500 extra bases from the server save
Today
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
Today
merged 3p_melee_animsystem_updates
Today
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
Today
removed 9 further orphaned holdtype controllers no longer needed
Today
merge from main
Today
removed old unneeded holdtype controllers
Today
adjust collider sizes
Today
merge from main
Today
merge from critter_animals -> Livestock_animals
Today
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
Today
merge from render_pipeline_testing
Today
fix atmosphere volume NREs for reals
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
Today
FX progress
main -> character_customisation
Today
added WIP viewmodel unity camera anim