127,158 Commits over 4,171 Days - 1.27cph!

12 Minutes Ago
Change undo/redo painting icons to be distinct from rotation controls
22 Minutes Ago
Add colourpicker to painting menu
36 Minutes Ago
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer - fixes 0.5ms lag spike every 0.5s
41 Minutes Ago
Added model greybox and material for Rust 12th birthday cake
43 Minutes Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
44 Minutes Ago
Rust 12th birthday cake greybox model pass. Added viewmodel, world model. Updated cake entity, item and projectile with new greybox assets.
49 Minutes Ago
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1 Hour Ago
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1 Hour Ago
Add a small helper collider to fishing_village_b to prevent getting stuck https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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1 Hour Ago
merge from Puzzle_rooms
1 Hour Ago
Added new material and texture for livestock
1 Hour Ago
Silo is now T3 red card puzzle monument, spawns advance fragments - added additional 3 elite crates to R.U.S.T nuke room Radtown puzzle room now had military crates s2p
1 Hour Ago
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1 Hour Ago
Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
1 Hour Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
2 Hours Ago
merge from main
2 Hours Ago
drone camera view can look further down (60->80)
2 Hours Ago
Bunch of loading fixes
2 Hours Ago
Fixed portal width extending over the terrain margins