128,780 Commits over 4,201 Days - 1.28cph!

8 Minutes Ago
added ADS attack anim for rpg skin viemodel
17 Minutes Ago
initial WIP directional drag (not balanced and not fast) - take a set of planes offset from hull block bounds at a regular set interval - project min/max bounds extents onto plane and perform a set of raycasts in flow direction and use dot of normal against -flow to scale drag impact and accumulate - drag is saved per-angle and will update for the boat at set intervals by slerping between nearest values to current angle of velocity against forward - considering this as "drag" currently, but may apply this as a force for easier control
20 Minutes Ago
DLC tab background fading
35 Minutes Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
41 Minutes Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
41 Minutes Ago
Optim: UsePlayerTasks - ServerOcclusion uses CustomShouldNetworkTo and CustomShouldSkipServerOcclusion Microoptim - this reduces hashset look ups and moves some checks to be run earlier. Main benefit is lifting more code out of BasePlayer.OcclusionLineOfSight Tests: none, skipping tests for now
42 Minutes Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
48 Minutes Ago
Splats & sculpts.
50 Minutes Ago
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51 Minutes Ago
Rebase on /main
51 Minutes Ago
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53 Minutes Ago
Atlases, cleanup
1 Hour Ago
Removed ability to repair helicopters that are in flight
1 Hour Ago
merge from naval_update
1 Hour Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
1 Hour Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
1 Hour Ago
1 Hour Ago
conditional art models, textures, material and initial prefabs setup
1 Hour Ago
unlock test
1 Hour Ago
Added sounds and support for an audio cue for when the wheel is centred
1 Hour Ago
Realign rear turret again
1 Hour Ago
Merge from shadow_cascades_light_leak_fix
1 Hour Ago
Merge from main
1 Hour Ago
Warhammer store page
1 Hour Ago
edited small engine anims as they were too subtle previously
1 Hour Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
2 Hours Ago
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2 Hours Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
2 Hours Ago
Fix NRE in server builds when scientists are talking to each other
2 Hours Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
2 Hours Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
2 Hours Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
2 Hours Ago
backpack unlock
3 Hours Ago
Large backpack rarity
3 Hours Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
3 Hours Ago
naval_update -> pt_boat_2
3 Hours Ago
xmas ceilingpaper tweaks
4 Hours Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
4 Hours Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
4 Hours Ago
Add projectile info for cannonballs
4 Hours Ago
iterations on the plank audio files
4 Hours Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
4 Hours Ago
RPG7 - adjusted weapon position on wild west DLC racks
4 Hours Ago
texture import setting tweaks to xmas floor and ceilingpapers
4 Hours Ago
RPG7 - weapon rack peg adjustment to fix clipping
5 Hours Ago
RPG7 - world model collider and weapon rack adjustments
5 Hours Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
5 Hours Ago
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
5 Hours Ago
edited vm rpg skin anims
5 Hours Ago
Merge from boat_building