127,105 Commits over 4,171 Days - 1.27cph!

4 Minutes Ago
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5 Minutes Ago
merge from supply_drop_fragment_fix
5 Minutes Ago
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
13 Minutes Ago
rock variant updates
19 Minutes Ago
merge from naval_update/deep_sea
21 Minutes Ago
Merge: from baseplayer_vis_nre - Potential(low chance) bugfix for NRE on spectate end - Breadcrumbs in case it's not fixed Tests: editor and standalone build spectating loop
22 Minutes Ago
Manifest update, cleanup
23 Minutes Ago
Clean: remove hacky testing code changes Tests: editor compiles
27 Minutes Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
52 Minutes Ago
merge from naval_update/deep_sea
53 Minutes Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
56 Minutes Ago
merge from naval_update/island_scenes
57 Minutes Ago
Renamed deep sea tutorial island
58 Minutes Ago
New 50 cal bounds
1 Hour Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
1 Hour Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
1 Hour Ago
Fix bone name collisions with my crappy year old tool
1 Hour Ago
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1 Hour Ago
Merge from naval_missions
1 Hour Ago
Reapply monument changes
1 Hour Ago
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1 Hour Ago
tarp fixes and added new variations
2 Hours Ago
Further pivot point and spawn point refinements
2 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Tropical island1 setup
3 Hours Ago
Merge from /main/vm chainsaw update
3 Hours Ago
Improvised walkway LOD/COL/Prefab progress
3 Hours Ago
Random materials
3 Hours Ago
Make an actual item for the 50cal turret rather than using an m249
3 Hours Ago
merge tropical1_prefab to deep_sea
3 Hours Ago
Setup s2p for tropical1, bake the prefab
3 Hours Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
3 Hours Ago
Bake terrain mesh with LODs for tropical_1
3 Hours Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
3 Hours Ago
Disabled map in the deep sea
3 Hours Ago
Merge from naval_update
3 Hours Ago
3 Hours Ago
merge terrain to mesh utility into deep_sea
4 Hours Ago
4 Hours Ago
merge from naval_update/deep_sea/portal_effects
4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
Merge from boat_building
4 Hours Ago
Added a list of prefabs for islands and cities instead of using paths
4 Hours Ago
Merge from parent
4 Hours Ago
Codegen