127,282 Commits over 4,171 Days - 1.27cph!

Just Now
Add convar functions for setting favourite colours with one list command, improve help text for convars
Just Now
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
7 Minutes Ago
properly render multiple guides at once with different states
9 Minutes Ago
fix_dumb_name -> naval_update
9 Minutes Ago
Rename 'Mouted' to 'Mounted'
13 Minutes Ago
Move useable by turret check to the serverside
16 Minutes Ago
Compile fixes
21 Minutes Ago
Lower wander strength to stop them running into walls
23 Minutes Ago
Update 50 Cal Model to include updated bullet belt
27 Minutes Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
30 Minutes Ago
Merge from monument_notification_sounds
30 Minutes Ago
Fix for oil rig notification not working on server restart 🤞
30 Minutes Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
35 Minutes Ago
merge from charity_plushies_2025
36 Minutes Ago
Updated plushies desc
36 Minutes Ago
New avoidance update interval convar Codegen
46 Minutes Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
50 Minutes Ago
Codegen compile fix
1 Hour Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
1 Hour Ago
merge from main
1 Hour Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
1 Hour Ago
Adding blockout rpg world model rig
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
merge from naval_update/deep_sea/map_marker
1 Hour Ago
Text and icon stays at the center of screen
1 Hour Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
1 Hour Ago
merge fix_invisible_nametags to main
1 Hour Ago
Added armor parts to the mannequin
2 Hours Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
2 Hours Ago
Merge from monument_notification_sounds
2 Hours Ago
All mannequin parts, prefab tweak and added clothes
2 Hours Ago
Update: AnalyticsTable - return EventRecord back to pool - amended test to check for pool usage Tests: ran unit tests
2 Hours Ago
renamed to BakedShoreVectors
2 Hours Ago
Potential fix for sounds not responding to volume controls in build
2 Hours Ago
2 Hours Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Hours Ago
More sail deployment tweaks
2 Hours Ago
2 Hours Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
2 Hours Ago
initial shore vector baker
3 Hours Ago
merge from blueprint_fragment_fix
3 Hours Ago
fixed bed workshop obj broken normals cause by rotated transform
3 Hours Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
3 Hours Ago
Update: AnalyticsUploader now flushes it's queue on shutdown. - Updated tests to validate everything got flushed - Fixed missed gzipstream end block serialization tracking - Fixed ever-growing memory stream Next up need to add EventRecord pooling, then gotta implement remaining uploaders, and in theory it's done Tests: ran unit tests
3 Hours Ago
Add sail collision sets for raised and lowered states. Toggle as required.
3 Hours Ago
Merge from monument_notification_sounds
3 Hours Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's
3 Hours Ago
Rebase on current /indirect_instancing
3 Hours Ago
Clean up some failed experiments