130,572 Commits over 4,232 Days - 1.29cph!

8 Minutes Ago
Party hat repose
17 Minutes Ago
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23 Minutes Ago
Remove some debug log spam
25 Minutes Ago
Cap push force
26 Minutes Ago
Phrases
28 Minutes Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
46 Minutes Ago
Fix push option showing all the time
1 Hour Ago
lod optimization pass
1 Hour Ago
world model for planner blueprints
1 Hour Ago
surgeon outfit repose
1 Hour Ago
Merge from parent
1 Hour Ago
Merge: from main
1 Hour Ago
merge from floating cities
1 Hour Ago
S2P redo after stomp
2 Hours Ago
merge from naval update
2 Hours Ago
FCs S2P for all recent fixes
2 Hours Ago
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3 Hours Ago
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4 Hours Ago
Merge from directional_foliage_displacement
4 Hours Ago
Adjust displacement factor on materials to fix stretching
5 Hours Ago
Merge from main
5 Hours Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
Today
Terrain shadow culling wip, and merge fix
Today
merge from puzzle_reset_changes -> main
Today
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
Today
Enable pauseUntilReset on trainyard S2P
Today
Enable pauseUntilLooted on dome S2P
Today
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
Today
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
Today
Enable pauseUntilLooted in radtown S2P
Today
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
Today
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
Today
Enable pauseUntilReset on harbor 1 S2P
Today
Enable pauseUntilLooted on ferry terminal S2P
Today
Add pauseUntilReset to airfield puzzle room S2P
Today
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
Today
blueprints facing proper direction
Today
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
Today
building planner viewmodel remake wip textures
Today
merge from deep_sea
Today
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
Today
merge from naval_update
Today
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
Today
Fixed -tools spamming about "Too many popups!" when its not so * It was complaining about total number of popups, not number of popups being rendered like originally intended. Apparently been this way since before 2014. Fixed spritecard orientation 3 not rendering at all Unify how entities are removed Apply proposed fix for CModelLoader::Studio_ReloadModels garrysmod-issues/issues/6467 Fixed crashes to do with IK certain models Fixed an infinite loop on map unload
Today
M92 - Texture updates
Today
Hide chat log for autoswitching if the channel didn't change
Today
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
scientist_boat_ai_improvements_3 -> naval_update
scientist_boat_ai_improvements -> naval_update