199,746 Commits over 4,140 Days - 2.01cph!
Reset the vertical scrollbar position to the top when typing in the filter box
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
Fix code lock item being marked a redirect of itself, introduced in
124930
Fix not being able to set a guest code after reskinning
nullptr checks in particle rendering that really should've been in last commit
Remove newline from "Disconnect by server." kick message
So server console log is less messy. No other kick reason adds a new line at the end.
Fixed a typo & add internal TODO
Merge Pull Requests (Community Contributions)
* Micro Nano optimization for GM:HUDDrawTargetID
* Make default Sandbox fonts extended for better rendering of non Latin characters
Make GM:ShowHelp & co also be called on client.
More toggleables: merge_damage (fixed), motion_list, remove_queue
Fixed menu having a 0.98 alpha while ingame
Set up 3p hc revolver anims, entity and override controller
Unhide CSS/Ep1/Ep2 spawnlists by default
Improvements to multiplayer player getters
* FindEntityProcedural `!pvsplayer` multiplayer support improvement
* UTIL_GetLocalPlayer micro optimizations
* UTIL_FindClientInPVS now tries to get the closest client
Bump version number in DLLs/EXEs
Change "exe version" to "network version" for version concmd
Multiple improvements to error handling of particle sheet loading
Change "exe version" to "network version" for version concmd
Multiple improvements to error handling of particle sheet loading
On checkout, clear the cart before creating a new journey ID
Fixed scrollview position anchoring to remain consistent when maximised
Fix for the Steam auth ticket failing to return after lengthy client sessions
Removed a mask on skin tiles, not needed
Tweaks
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
Potential fix for "eject pistol shell not found" warning spam
merge from fogmethod1 (sky branch)
switch colors to colorpalette variants, weigh ADC accuracy mods higher
Fix scientists potentially using the reload last frame pose instead of the aiming pose
Gradient glow for normal skins, looks better
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
Better glow, added shimmers for the featured skin
Skin viewer glow tweaks
Remove flex graphic transitions from two buttons (unneeded)
swap "builds" and "creative" priority around
Unhide CSS/Ep1/Ep2 spawnlists by default
Bump version number in DLLs/EXEs
Can now see and open server maps in the menu (super early version)
Ensure rust plus button refreshes on server connect
Some more quick join code, not plugged in yet
Bump version number in DLLs/EXEs
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
▋▉▅▌▅ ▇▄▍█ ▊▄█▅▅▍_▌▅▆▄▅▋_▇▌▄▌▅▋▌
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- ▉▇▍▉▉▊ ▊▌█▌▅▄ ▉▍▊▉ ██▉ ▅▊█▌ ▊▅ ▇▄▋▉▉▄▍ '-▇▅▍▌▇▌▇▋' ▅▋ ▋ ▊▆▇▇▄▉█ ▋▇▅█▋▅█▇█ ▅▉ ▌▇▌▌ ▅▋▇▍ ▋▆ ▉▄▌ ▄▌ ▊▆█▋▍▍▆▅ ▌▋▋▍▇▌
- █▄█▅▅▆█▍ ▌▄▊▍▅▌▆▅ ▆▇▇▍▉▅▌ ▊▅▉▊ ▆▄▅█▌▍▅ ▆ ▅▅▌▊▌█▋ █▇ ▅▄▌▇▍▊ ██▉█▆▇▆ ▋▍ ▊▉▆▌▋ ▊▋▄ ▍▉▄▍▇▊█ ▉▌▊██▅▊▆▇
Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon
Added a glow behind the model in the skin viewer, using that color
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
Adding new stages for testing in pipelines.
Adding new stages for testing in pipelines.
WIP: Spraycan supports reskinning codelocks
https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4