136,861 Commits over 4,444 Days - 1.28cph!
Merge from apartment_complex_monument
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
Clean up some logs
Fixed rented vending machines not recording stats
Don't show the disconnect in safe zone warning if the player is inside their apartment
Fixed front door not being closed on apartment check out after a server has restarted
Merge from apartment_complex_monument
Update bounds of apartment complex monument to match visual bounds (was at default?)
Fixes some stray auto turrets being left behind in hardcore
Fixed not being able to enter a room as a team member
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way
Added a shop number field to rentable shops, may hook it up to a visible number at some point
Items stored in a rentable shop due to the store being closed/taken over will now be deleted after 24 hours (realtime)
See RentableShop.MaxStoredItemsDurationMinutes convar, as well as AdditionalCheckTimeHoursDebug for debugging/testing
Any save files loaded after this changeset will clear any pre-existing stored items after 24 hours from the point of load (since we weren't saving the timestamp)
If a player has their items stored multiple times in a 24 hour window the original deadline will apply, it cannot be extended
Merge from apartment_complex_monument
Fixed small apartment eject position not hooked up
S2P
Fixed not being able to break into shops due to interact duration mismatch
Break in time for shops now also uses ApartmentCommands.breakinseconds convar instead of being hardcoded to 10s
Fix patrol heli being able to crash at apartment complex, S2P
Fix apartment complex missing map display phrase
Don't add clan score events for players killing themselves
Clan table map shader tweaks (alpha cutout, multiply albedo instead of mixing by alpha)
Replace ClanManager callbacks with UniTask (mostly)
Added clan table snapping
https://files.facepunch.com/raul/1b2711b1/Unity_0EPCjGcWE7.mp4
merge from attachment_charms/ui
missed sound def changes for swing/roundabout sounds
apartment master key unlock audio files
Swing and roundabout sounds
Merge from apartment_complex_monument
Fixed missing eject position on medium apartment
Remove turrets from all monuments marked as a Town (not just safe zone) in hardcore mode
Fixes turrets persisting in hardcore apartments as it's not marked as a safe zone
Clear hostile time when spawning inside the apartment (so you don't get killed immediately as you leave the room if you died in combat)
Can break in to a room even if the door is open (to remove the invisible blocker)
Fixed invisible colilder not updating if the player was already in the trigger volume when breaking in (which was always)
Fixed invis door team check passing if the player is in any team (was caught on the server anyway, but this is still a nicer fix)
Merge from apartment_complex_monument/apartment_complex_audio
industrial door polish and audio tweaks for the single door version
Merge from apartment_complex_monument
Merge from apartment_complex_monument
Mostly fixed invisible door logic, now gets fully disbaled when a break in occurs
Requires player to step back and then forwards to re-enter trigger bounds, will fix later today
Can no longer reassign beds in apartments
Fixed not being able to use the painted sign in the penthouse
ApartmentDoor.Load NRE fix
Enabled read write on Roadsign1 to get rid of gibs error
Merge from m16a2_viewmodel_fix
Fix M16A2 viewmodel attack animation at low fps
fixes from 2p testing
- leaderboard crash error fix
- local player double dart throw fix again
- fix UI showing up on opponent's screen somehow
merge from spraycan_reskin_refactor
Mark physics debug concommands as cheats consistently
Fixed level transitions inside a vehicle resetting player's move type
* This was causing the player to drift off from vehicles on collisions.
Minor cleanups and fixes
Restored ability to store generated VPROF reports to a file
Added requested vprof scopes (physics & networking)
All skin pickers now grey out and mark the currently applied skin, added to repair bench and crafting menu
Uses the same style as in the charm picker
General cleanup
https://files.facepunch.com/cipeaX/2026/June/26_21-18-RemarkableAcornbarnacle.mp4
fix debug cam double dart throw
tune up prefab with better sockets
move mountable to accomodate new mat
return dartboard to normal size, increase zoom default to compensate
reduce size of reticle centerdot to accomodate smaller bullseye