157,828 Commits over 4,566 Days - 1.44cph!

23 Minutes Ago
Fix biofuel generator snapping backwards
32 Minutes Ago
AI test category 38min→ ~18min
51 Minutes Ago
Fix quick join menu not updating
52 Minutes Ago
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
54 Minutes Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
1 Hour Ago
Add initial implementation for AMD FSR 3.1
1 Hour Ago
electronic chessboard; - append chess clock to chessboard prefab - tweak prefab - added guide
2 Hours Ago
Fixed CUI blurred panel not working with RRP
2 Hours Ago
Bugfix: recreate missing important managers on client after reloadmap Tests: reloadmap - saw 10 managers present (previously only net_env was)
2 Hours Ago
electronic chessboard; - split up game model - chess pieces setup - checkers pieces setup - tweaked deployable prefab
2 Hours Ago
Potential fix for cows sliding (suspected pregnant flag)
3 Hours Ago
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
3 Hours Ago
beegrenade anim updates to work with new drop action
3 Hours Ago
use expanded decor component bounds to early out terrain filters cheaply in decor placement - saves 12s in coastal rocks, barely saves elsewhere - can only do this because we have a cheaper hierarchal query for topology of an area now
3 Hours Ago
Test update
3 Hours Ago
Update: allos changing scenes via reloadmap - remove old hacky reapproveplayer, no longer need for testing Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
3 Hours Ago
Reduced test results size, no longer indented and skip empty fields
3 Hours Ago
Bunch of bind lookup fixes/rework
4 Hours Ago
Prevent livestock in safe zones from being damaged
Rin
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims - pivot filters are tested in large batches of all candidates and re-tested if dirtied - per-candidate orientation checks are done in parallel for passing candidates
4 Hours Ago
Fixed a null ref coming from the WaterRendererFeature
4 Hours Ago
Tweaks to the crabs audio loop
4 Hours Ago
Revert some minor vehicle impact rumble code changes
4 Hours Ago
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
5 Hours Ago
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards
5 Hours Ago
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5 Hours Ago
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
5 Hours Ago
Sanitise analog steering/accel input
5 Hours Ago
Test result lines no longer carry unity logging call stack Reduces log size and makes everything more readable
5 Hours Ago
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5 Hours Ago
TestBatteringRam 145s -> 15s
5 Hours Ago
cherry pick parenting changes,used the wrong branch.
5 Hours Ago
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
6 Hours Ago
TestAutoTurret 324s -> 63s
6 Hours Ago
50cal vm animation exports
Today
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Today
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
Today
Reverting ClientVersion change that snuck in the previous changeset
Today
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Today
Merge from main
Today
Fix decals on RRP->BIRP toggle
Today
Merge from main
Today
Merge from render_pipeline_testing
Today
Fix global mip bias not being applied on startup, causing blurry foliage textures
Today
Merge from main
Rin
Today
merge from rrp_explosion_overlay_fix
Rin
Today
merge from hole_depth_fix
Rin
Today
merge from rrp_ui_grabpass
Today
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