125,699 Commits over 4,171 Days - 1.26cph!

Just Now
merge from workshop_colourpicker -> main
Just Now
fix compiler errors
5 Minutes Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
16 Minutes Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
18 Minutes Ago
Added optional blinking and scrolling features for emission on the standard shader
41 Minutes Ago
Merge from main
41 Minutes Ago
re added skeletonjail prefab
45 Minutes Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
52 Minutes Ago
placeholder halloween wallpaper skin assets
1 Hour Ago
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1 Hour Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
1 Hour Ago
Casino barge prrefab
1 Hour Ago
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1 Hour Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
1 Hour Ago
Manifest
1 Hour Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
1 Hour Ago
merge from hackweek_crosshair_customization
1 Hour Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
1 Hour Ago
floating city save cleanup of the floating walkways prefabs
1 Hour Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
2 Hours Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
2 Hours Ago
Rejiigged hierarchy for barge painting
2 Hours Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
2 Hours Ago
Added WIP mannequin prop
2 Hours Ago
More sail setup to match art
3 Hours Ago
shifted t1 workbench around
3 Hours Ago
merge form meta_shift
3 Hours Ago
Remove a previous client side visual rotation hack for sail now we have art
3 Hours Ago
Player updates for M39 and spray can item updates
3 Hours Ago
Sail fixes
3 Hours Ago
More cleanup and removing old code.
3 Hours Ago
merge from drone_storage_slot
4 Hours Ago
Quick commit before vert painting barges
4 Hours Ago
Missed some files
4 Hours Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
4 Hours Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
4 Hours Ago
Merge from parent
4 Hours Ago
Missions now reward more/better loot
4 Hours Ago
Sail deploymennt guide mesh setup
4 Hours Ago
PlayerBoat cleanup
4 Hours Ago
More dirt added to blue containers
5 Hours Ago
Updated sail prefab with artwork
5 Hours Ago
merge from main
5 Hours Ago
merge from menu_optims
6 Hours Ago
Halloween Wallpapers - Initial setup
Today
merge from meta_shift
Today
Spike trap damage pass
Today
Merge from parent