126,477 Commits over 4,171 Days - 1.26cph!
Merge: from main
Testing to see if I can upgrade data this way - that'll be next CL
Tests: compiles in editor
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
Added boat door, setup as boat construction.
Manifest
merge from bed_improvements - beds are now community skinnable
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps
Disabled mip maps on all store atlases and assets
Update: restore ItemStoreTakeover serialized layout
- should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge.
Tests: editor compiles
halloween floorpaper minor tweaks
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Create tooling to setup mesh LODs for terrain chunks.
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Steering wheel dismount position improvements for better mounting in tight spaces
Add test save with wall destroy bug epo
Tests: add a unit test for AssetBundleBackend to check if out of order async works
Napkin code, will clean later once decided that this branch is merged back
Tests: ran unit test in editor
Boat block health increases
improved flow on floating_city_floating_walkways_B
set up hmlmg to be skinnable
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merge from main #2 missing file
bed skinnable asset setup - need to test workshop
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Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly.
Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
Merge from emission_mask_scrolling_and_blinking
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
floating city 2 flow polish, better connection to casino barge
halved vertex AO intensity on chicken cages (material)
Merge from outboard_motor
Merge from material_reserialization_tool
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
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moved interactive prefabs and NPC vendors into their specific barge prefabs
removed the vertex stream rebuilder script from the prefab object in floating_city
S2P
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merge from vm chainsaw update
Fixed atlas issues in steam inventory screen