128,169 Commits over 4,201 Days - 1.27cph!

Just Now
Some cleanups
6 Minutes Ago
Front 50cal 3p animation set
13 Minutes Ago
Fuelbox LOD0 rename
13 Minutes Ago
DrawInspectorTextureAttribute folds with the field name
14 Minutes Ago
initial coarse height baking
19 Minutes Ago
Imported and implemented sounds for the plank item
20 Minutes Ago
Fix burst compile issues by bringing back `DamageRegion` struct
23 Minutes Ago
Fuelbox for Boats
27 Minutes Ago
Add a delay before invoking the deep sea server tick after a server restart
33 Minutes Ago
Merge from parent
38 Minutes Ago
boat_fixes -> naval_update
41 Minutes Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
45 Minutes Ago
updated vm rpg skin anims
51 Minutes Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
1 Hour Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
1 Hour Ago
merge from deep_sea
1 Hour Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
3 Hours Ago
merge from floating cities
3 Hours Ago
FC1,2,3 HLOD refresh and S2P
3 Hours Ago
re-enabled some shadows in med barge
3 Hours Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
5 Hours Ago
Merge from scene_holster_tools
5 Hours Ago
Move the scene based holster tool buttons into the scene view and not the inspector
Today
Merge from water_pump_power_fix
Today
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
Today
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
Today
Fix scientists moonwalking on ghost ships
Today
Fix InfoZone NRE from scientists on ghostships
Today
Mark two more collision meshes r/w
Today
merge npc parenting to naval update.
Today
merge back cannon and player animator fixes to naval_update
Today
Embed playable graph tooling
Today
Reset base animator layer weight whenever we're not playing one shots.
Try to fix black bars on RHIB (that can show up at certain angles)
mounted_turret_reloading -> naval_update
naval_update -> mounted_turret_reloading
Fix some more dodgy angles on the front seat
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
Today
Today
Add server convar to allow mounting the cannons outside of boats
Fixed AI turrets not shooting at the players (incorrect dot calculation)
Today
Topologies
Better driver caching, prevents a random other npc on the boat from being marked as the driver
Today
Fixaroo
Today
Final cliffing
Fixed ai mounted weapon controller so it points at the right location again
prevent rear turret clipping checks from failing right at the corners
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
Today
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default