126,766 Commits over 4,171 Days - 1.27cph!
Update water bottle anims
adding cannon animator for world anims
Cannon and character animations - first pass
Blueprint fragment despawn rareity set
garage door unskinned meshes for flavien
merge from print_topologies_command
merge from fix_map_mismatch
Subtract merge from outboard_motor
▉▅▌▉▄ ▄▄▍▍ ▌▅██▌▌_▉▇▇██▋▅_▊█▄▋▅▋▊
merge from puzzle_reset_ignore_invis
█▉█▅▅ ▆▅▍▊ ▅▊_▌▄▋█▆█▅█_▊█▊▇▋▌█▇▉▄_█▄▋█▆▄▉▍▊▍▆_▆▋▆▋▄▆
▍▆▋▍▊ ▇▊█▉ ▋▌▄▇▆▋▊_▄▉█▆▇█▅█_▋▋▉
Updated LOD settings for Charity plushies
trying reduced sail thrust 3000->2000
Added exit time to damaging attacks
Updated pookie bear volumes, no more pookie stacking
Fix pooling error that was preventing sail/steering wheel deployment
▅█▊ ▅▌▄▌▍▍▍ ▇▍██▊ ▉▉ █▄▆▊▆▍▌ ▉█▇▌▅▅▌▄▌
▍▅▍ ▇▅▉▆.█▌▆▅▊▌▊▊▍▍▅▇▌▊▊▍█ ▌▊▇▊▄▋
▋▅▆▅ ▉▇▋▅ █▌▋ ▋▋▍▌▆.▊▋▋▍▆▍▉▅▅▆▆█▉█▅▊█▄█▄▇
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
merge from codelock_entercode_cache
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute
Only used by codelocks Menu_Enter_Code so far
Setup Single and Dual 50 Cal LODs and Colliders
tweaks to culling distance to several prefabs
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
anim updates for feedback notes
swapped mountable chairs left on all barges
swapped mountable chairs on floating docks
cleared flow on the supply barge middle area a bit for easier traversal
some polish on small security tower set dressing
merge from save272 - Staging wipe
▅▆▄▋▇▊██▇▆▌ ▉▄▉_▍█▋_██▄▌▄▇_▉
medical barge set dressing polish
security prison barge set dressing polish
merge from crosshair_allocs
merge from meta_shift/loot
▍▇▄▉▌ ▍▍█▄ ▉█▋_▅▇▍_▅▉▆▆▆█_▊