157,081 Commits over 4,536 Days - 1.44cph!

11 Minutes Ago
merge from automated_testing
11 Minutes Ago
Test framework cleanup following livestock merge
12 Minutes Ago
Compile errors
14 Minutes Ago
merge from main
16 Minutes Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
18 Minutes Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
51 Minutes Ago
merge from JellyfishShader_edit
52 Minutes Ago
main -> biofuel_generator
52 Minutes Ago
Fixed topper materials
53 Minutes Ago
merge from Livestock_animals
58 Minutes Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
59 Minutes Ago
Lods gibs and col
60 Minutes Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
1 Hour Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
1 Hour Ago
merge from main
1 Hour Ago
Fix demoui2 scenes not saving
1 Hour Ago
throwable_prediction_fixes -> main
1 Hour Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
1 Hour Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
1 Hour Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
1 Hour Ago
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1 Hour Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
1 Hour Ago
Fix incorrect rounding on vendor auction hqm ore
1 Hour Ago
fix aiming not being accurate when using turn in place
2 Hours Ago
Merge from new_achievements_oct26
2 Hours Ago
merge from automated_testing
2 Hours Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
3 Hours Ago
Merge: from main
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
3 Hours Ago
Mergee from heldentity_persist_anims_subsystems_fix
3 Hours Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
3 Hours Ago
merge from main
4 Hours Ago
Merge from main
4 Hours Ago
merge from main
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Merge from /critter_animals
4 Hours Ago
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Merge from save289 - Staging wipe!
4 Hours Ago
Network++ Save++ persistance++
5 Hours Ago
redo crouch changes after merge
5 Hours Ago
merge from Livestock_animals
5 Hours Ago
barrel texture resize
5 Hours Ago
bradley flatbed -collision update -combined barrel, pallet, box and bed into one mesh -baked LODs down to one material to reduce material count on lower LOD levels -wind material setting tweaks
5 Hours Ago
merge from main
5 Hours Ago
fix hunched over spine issues when aiming down
6 Hours Ago
Merge from main
Today
Sheep sounds