126,216 Commits over 4,171 Days - 1.26cph!

Just Now
merge from naval_update/deep_sea
Just Now
Added a convar to disable the deep sea: deepsea.enabled
13 Minutes Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
16 Minutes Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
19 Minutes Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
23 Minutes Ago
emissive tweaks to dia de los muertos
23 Minutes Ago
Doorway, low barrier, low cannon wall, low wall collider changes
23 Minutes Ago
Halloween Wallpaper - adjusted wood luminance levels
36 Minutes Ago
merge cannon_code to naval_update
36 Minutes Ago
Hull_square collider size changes
40 Minutes Ago
merge from naval_update
40 Minutes Ago
Clean up logging and include empty defaults in the cfg
45 Minutes Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
46 Minutes Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
1 Hour Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
1 Hour Ago
cannon size changes
1 Hour Ago
merge new cannonball model into cannon_code
1 Hour Ago
Fix cannon ammo staying active after firing
1 Hour Ago
merge from fix_occupied_menu_option -> main
1 Hour Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
1 Hour Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
1 Hour Ago
cannon ball
1 Hour Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
1 Hour Ago
merge from naval_update
1 Hour Ago
Player update content for selection of items and DB fix
1 Hour Ago
merge from main
2 Hours Ago
Disable workshop voting buttons when creating a skin
2 Hours Ago
merge from fix_client_server_fields -> main
2 Hours Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
3 Hours Ago
Update: break ItemStoreTakeover links to sprites - Added warmup-cooldown to relevant UI screens Doesn't work correctly - menu spawns, but uses wrong assets. This is due to warm-up logic running before storetakeover warmup Tests: navigated to Store and Inventory pages. Inventory is okay, but store is derped
3 Hours Ago
Compile fixes
3 Hours Ago
Merge from naval_update
3 Hours Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
3 Hours Ago
Additional types - UI_Hero_QuickJoin_Entry - UI_Hero_Store - UI_ServerBrowserPage - UI_TutorialModal - UI_SkinViewerControls - UI_Store - UI_WorkshopItemList
3 Hours Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
3 Hours Ago
Misc block fixes
3 Hours Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
3 Hours Ago
Missing plank item changes from earlier
3 Hours Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
3 Hours Ago
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3 Hours Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
3 Hours Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
4 Hours Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
4 Hours Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
4 Hours Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
4 Hours Ago
Rebase on /main
4 Hours Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.