200,387 Commits over 4,140 Days - 2.02cph!
Merge from more_worldgrid
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
Fix server browser generating duplicate listings on first open
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
Removed obsolete food market test files, added bottom layer collision mesh
restore the fogginess when controlling autoturrets
Refresh rust plus button when menu opens rather than on player connect
Close the menu chat when the menu is closed
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
Added close button to the menu chat
Mip maps on friend status circle sprite
Some cleanup
exported 3p flame thrower anims, tweaked holster postion
Added mask clipping support to UIBackgroundBlur
Fix tugboat lights LOD settings
Fix Quick Join names taking ages to appear:
Cache servername in the quick join disk data
Put in a temp name (from disk) whilst we wait for the real data to come in
fix cloud transitions into weather profiles with overridden sun/moon color scales
Add todo to remember accounting for ducking when estimating muzzle pos server side
Add random pitch to backpack hit sound
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
Fixed rotation error on food market shell, added LOD3 textures
Fixed more cases of overflowing padding on the interaction toast
Added FPBuild config and Jenkinsfile
Add a few more common words to the error parsing for toast error pushed
Add a max text of 650 on the interaction toast
Add extra logs, and console commands to debug rust plus
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
Rust plus button now does proper comparison check the first time its refreshed
Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
Clean: dead variable
Tests: none, trivial change
Updated Body and Gloves textures/mat
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
Polished social open/close transition
UI.AlphaMask can use vertex color, fixes avatar never fading out
Hide 'friends' in connect modal when joining a development server
Dont bother animating progress bar scale on the new hero
Disable WearableRandomMaterial, was just an internal test
merge from stringpool_warnings_investigation
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Clean: fix code formatting
Tests: none, trivial change
FriendsList is a UI_Window
Added escape capture
Cleanup
Updating pilot hazmat burstcloth settings
Merging food market barge shell meshes plus LODs
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
merge from stringpool_warnings_investigation
Initial helmet variation setup