158,291 Commits over 4,566 Days - 1.44cph!

37 Minutes Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
38 Minutes Ago
merge from main
1 Hour Ago
merge from entityflagtoggle_skipsounds
1 Hour Ago
Compile fix
1 Hour Ago
Fixed the map fade never settling after closing it, every frame for ~4s it was notifying all its children UI behaviours (0.3ms/frame)
1 Hour Ago
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
1 Hour Ago
merge from laserbeam_jobs_2
1 Hour Ago
merge from main
1 Hour Ago
merge from entityflagtoggle_skipsounds
1 Hour Ago
Added 3 new listener kinds to EntityFlag_Toggle so BBQ and flame turrets can benefit from the optim on 166947 Fixes BBQ and flame turrets playing wrong sounds when deployed
1 Hour Ago
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
1 Hour Ago
Merge from main
2 Hours Ago
meger from main
2 Hours Ago
Compile fix
3 Hours Ago
EntityFlag_Toggle events now skips one shot sounds the first time it runs, when entity spawns - fixes furnaces playing their extinguish sound when spawned (many other entities had the same issue: campfire, mixing table..) - it didn't cause any perf issues before: the sound manager drops one shot sounds beyond their audible range, and entities spawned at network range, far beyond it - now that we have base occlusion, you could hear them spawning which was an issue for both gameplay and performance
3 Hours Ago
merge from entityspawning_optims
3 Hours Ago
Codegen
3 Hours Ago
Show TCs on the map - only enabled when the TC limit convar is enabled - combines TCs with sleeping bags into clusters just like bags - can toggle TC visibility on the map with a new button just like toggling bags - TC map icons are slightly larger than sleeping bag icons
4 Hours Ago
Pooled industrial conveyors switch their hum off when retired
4 Hours Ago
merge from misc_alloc_cleanup
4 Hours Ago
Localize the "s" and "m"
4 Hours Ago
Merge from underwaterlabs_mission_fixes
4 Hours Ago
Merge from underwaterlabs_mission_fixes
4 Hours Ago
Enable ALT+F4 closing the game Make Get/SetNetworkAngles exist serverside for consistency * Also made these functions check for reasonable values Apply that getmetatable() LuaJIT fix someone wanted Handle context menu errors when "originator" panel is removed Fixed engine.LightStyle only updating static props once (Community Cont) Remove some map compile tool parameters * `-novconfig` - was non functional basically * `-vproject` - same as `-game`, irrelevant for GMod * `-x360`, `-nox360` - never existed * `-xbox` - Same as `-nodrawtriggers` + one other pointless option * Moved `-tmpout` from VVIS (doesn't exist) to VBSP (exists) * VBSP's `-virtualdispphysics` - never worked/doesn't exist * Document some undocumented VBSP params (Already documented on VDC, so nothing new) Added -noTJuncsDetail to VBSP from TF2 Apply T-Junction limit softcap (Community Contribution) * Apparently is now in TF2, prevents the compiler from just stopping Bump MAX_MAP_TEXINFO to the new TF2 limit (16k>32k) * The other changes are already in GMod Other map compile tool related changes * Remove redundant VRAD code + fix VRAD potentially adding new planes to the map * Increase limit of detail sprites added by VBSP to its new TF2 limit (2mil=>2bil) Make r_DrawBeams 2 affect sprite trails (to draw wireframe)
4 Hours Ago
merge from main
4 Hours Ago
Fix some pool leaks (global entity data, copy paste ui)
4 Hours Ago
merge from arabic_ellipsis_fix
4 Hours Ago
merge from genericpopup_rrp_fix
4 Hours Ago
Forgot a file
4 Hours Ago
Fixed oversized and misplaced ellipsis "..." on Arabic text, was causing "Line breaking recursion max threshold hit"
5 Hours Ago
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5 Hours Ago
Fixed generic popup sorting issue with rrp enabled
5 Hours Ago
merge from genericpopup_rrp_fix
5 Hours Ago
merge from itemcrafttask_pooling
5 Hours Ago
Fixed flying horse bullshit
5 Hours Ago
merge from flyinghorse_fix
5 Hours Ago
Replace the protobuf code generator exe in the repo The external bat/sh files will use the included csproj to build and run the same protobuf code the editor uses You'll need .NET SDK 8 or newer installed for it to run
6 Hours Ago
Use SetText
6 Hours Ago
merge from vm_alloc_fix
6 Hours Ago
fix allocations in viewmodel renderer feature
Today
Fix wounded UI formatting every frame
Merge from main
Don't raise boombox mission event for team members if they are not on the same mission
Today
Disable instancing on horse hair
Today
merge from console_autocomplete_improvements
Today
merge from console_autocomplete_improvements
Today
merge from vclouds_always_on
Today
Fixed entity and item auto completion always showing SERVER realm
Today
merge from sentry_crash_timestamp -> main