136,981 Commits over 4,444 Days - 1.28cph!
Update: default UsePlayerUpdateJobs to 3
- codegen
Tests: booted craggy, console returned 3
Added LODs and WM to the halloween costume
Fixed Rentable Shop B incorrect door rotation when shop is closed (again)
https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct
apartment complex s2p
Fix playground entities not immortal
S2P apartment complex
Added an extra ladder on the apartment demolished side to make going up more obvious
Fixed some potential zfighting in marketplace ground mesh
Nudged road node connections inward toward the monument to favor a more seamless look in procgen
Apartment complex s2p
Merge from apartment_complex_monument
Send network updates for all apartment rooms when a player joins or departs a team
Affects the player joining/leaving and all of the rooms of players in that team
Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
Merge from apartment_complex_monument
Dart and Pool CLIENT/SERVER compile fixes
Can no longer ent kill apartments
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)
- State refresh improvements
- Fix a bunch of ? checks on Unity objects
Use player id 0 to as an error fallback
Add substeps to the pool physics system for better performance at low fps
Merge from apartment_complex_monument
Intruders no longer have access to a shop inventory if it gets taken over or closed
Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
Remove master key from bandit town vendor
Fixed door zfighting on Rentable Shop B
merge from apartment_complex_monument
NPC in the basement sells master keys
Added apartment.masterkeyprice convar, set to 1000 scrap for now
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
merge from darts_game -> game_room_dlc
fix proto after merge, codegen
Revert to an old version of deployable snapping that didn't break every two seconds
Fix raid window widget showing the wrong time
Add gather rate and raid window details to the softcore changelog section
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
looser "is this player playing" checking, was overkill & causing edge case bugs
Fixed missing shutters of Rentable Shop C variant
https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
Unblock dsp_volume and remove its FCVAR_ARCHIVE
* Apparently it is set by the soundscape system, so makes no sense to save it to disk
Fixed an issue with bone follower physics object management
possible fix for clients needing to remount once after joining to throw darts
Switch texture memory debug vars to uint64
Make our Shotgun use sk_plr_num_shotgun_pellets
* HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire.
Fixed an NPE crash with DebugDrawPhysCollide
Unblock dsp_volume and remove its FCVAR_ARCHIVE
* Apparently it is set by the soundscape system, so makes no sense to save it to disk
Fixed an issue with bone follower physics object management
Lets try have Sandbox strip all weapons on spawn
* it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones.
Make Player's MaxArmor save across level transitions
increased triangle count font size and made it left aligned
Enable clan system by default, except in hardcore
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)