140,151 Commits over 4,505 Days - 1.30cph!

41 Minutes Ago
puzzle setup, placed doors, started splitting up stations into rooms
48 Minutes Ago
Fixed glitch
55 Minutes Ago
fix ADS jitter with the shield on your back
1 Hour Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
1 Hour Ago
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
2 Hours Ago
- added jellyfish test assets
2 Hours Ago
Small room i lookdeving
2 Hours Ago
Debug overlay
3 Hours Ago
- added seagull asset for testing
3 Hours Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
3 Hours Ago
Added names for all CommandBufferDesc instances
3 Hours Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
3 Hours Ago
Use a NativeArray for lightShadowData
3 Hours Ago
- added frog store asset for testing.
3 Hours Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
3 Hours Ago
Add two PoolAnalyzerGetWrapper
3 Hours Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
3 Hours Ago
Fix swing seats marking attackers hostile
3 Hours Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
4 Hours Ago
Fix held entity sprint modifier NREs
4 Hours Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
4 Hours Ago
cherry picking from single shot world model
4 Hours Ago
cherry picking from door key world model 2
4 Hours Ago
cherry picking from door key world model
4 Hours Ago
cherry picking from fog machine world model 2
4 Hours Ago
cherry picking from fog machine world model
4 Hours Ago
cherry picking from fishing tackle world models
4 Hours Ago
cherry picking from small spike world models 2
4 Hours Ago
cherry picking from small spike world models
4 Hours Ago
cherry picking from weapon rack world models 2
4 Hours Ago
cherry picking from weapon rack world models
4 Hours Ago
cherry picking from small spikes worldmodel
4 Hours Ago
cherry picking from tincan alarm and floor spikes worldmodel
4 Hours Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
4 Hours Ago
cherry picking from landmine worldmodel 2
4 Hours Ago
cherry picking from landmine worldmodel
4 Hours Ago
cherry picking from workbench worldmodels 2
4 Hours Ago
cherry picking from workbench world models
4 Hours Ago
cherry picking from netting world model
4 Hours Ago
cherry picking from netting world model
4 Hours Ago
cherry picking from ladder world model
4 Hours Ago
cherry picking from corn world model
4 Hours Ago
cherry picking from small shark 2
4 Hours Ago
cherry picking from small shark
4 Hours Ago
cherry picking from sleepingbag worldmodel 2
4 Hours Ago
cherry picking from sleepingbag worldmodel
5 Hours Ago
cherry picking from bandage worldmodel 2
5 Hours Ago
cherry picking from bandage worldmodel 1
5 Hours Ago
cherry picking from electrical worldmodels 8
5 Hours Ago
cherry picking from electrical worldmodels 7