137,146 Commits over 4,474 Days - 1.28cph!

15 Minutes Ago
Merge: from main
16 Minutes Ago
Merge from apartment_complex_monument/reverb_distance_fixes
18 Minutes Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
29 Minutes Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
31 Minutes Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
34 Minutes Ago
Merge from satellite_crash
39 Minutes Ago
Phrase merge fixes again
41 Minutes Ago
Merge from main
41 Minutes Ago
Merge from apartment_complex_monument
45 Minutes Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
45 Minutes Ago
merge from glowing_wallpapers - latest square images
45 Minutes Ago
updated square images
46 Minutes Ago
Reverb tweaks to accomodate ranged weapons
49 Minutes Ago
Updated media
1 Hour Ago
Phrases
1 Hour Ago
Merge from control console art
1 Hour Ago
Codegen
1 Hour Ago
Manifest, id fixes.
1 Hour Ago
merge from storepage_glowingwallpaper
1 Hour Ago
Added glowing wallpaper pack store page
1 Hour Ago
Bunch of asset + folder cleanup, rename, organize.
1 Hour Ago
Satellite prefab cleanup, remove placeholder art.
1 Hour Ago
Merge from satellite_art
1 Hour Ago
More ui
1 Hour Ago
UI tweaks
2 Hours Ago
LODs and COL for stacked terminals monument blocker
2 Hours Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
2 Hours Ago
Updating alien costume cloth asset
3 Hours Ago
Merge: from main
3 Hours Ago
merge from glowing_wallpapers - added square steam images to pack
3 Hours Ago
Deleted accidental texture exports
3 Hours Ago
Updating alien costume woth burst cloth
3 Hours Ago
added square steam images to glowing wallpaper pack steam item
4 Hours Ago
some scene redesign at powerplant to accomodate the new loot cage
4 Hours Ago
Manifest
4 Hours Ago
Fixed phrase merge, restored 37 phrases
4 Hours Ago
merge from main
4 Hours Ago
Merge from main (broken merged phrases)
Today
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
Broken codegen fix 2
Fixed broken codegen
Fixed console system
pool -> game_room_dlc
game_room_dlc/pool -> game_room_dlc
Missed files
Debug commands to change pool table state
Close the pool dialog in between shots (this is temp but needed at the minute)
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
Better blue team colour
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off