128,066 Commits over 4,201 Days - 1.27cph!

6 Minutes Ago
merge from main
17 Minutes Ago
added fuel storage/consumption to boat engine
18 Minutes Ago
merge from ui_overhead_optims
20 Minutes Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
23 Minutes Ago
Updateeditor): StoreBundleTool - activate bundle assignment code - removed extra logging Tests: editor compiles
28 Minutes Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
32 Minutes Ago
Added documentation + tips button that opens link to the wiki
38 Minutes Ago
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources - fixed timer reporting invalid times for sections of code Tests: ran it, doesn't find any diffs with my manual assignments from last month
42 Minutes Ago
Added ui.printTexts to debug the active dynamic texts
45 Minutes Ago
Editor tool to find and remove incorrect / leftover entity tags
45 Minutes Ago
Show required propulsion items in boat building UI
47 Minutes Ago
deep sea specific ocean materials, tropical shore only in deep sea
48 Minutes Ago
Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
50 Minutes Ago
Improved UI for bulk import and download buttons
53 Minutes Ago
Rename error Invalid_NoSails to Invalid_NoPropulsion
1 Hour Ago
Fix for "Cannon deployment guide incorrect"
1 Hour Ago
Small engine icon
1 Hour Ago
BBS icon
1 Hour Ago
tropical shore fade range
1 Hour Ago
Plank deployment fixes
1 Hour Ago
added unskinned windmill for test for ian
1 Hour Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
1 Hour Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
1 Hour Ago
Update(editor): StoreBundleTool - add support for array traversal Tests: ran the tool, it found all annotated fields
2 Hours Ago
Update(editor): StoreBundleTool - properly implement reflection shortcutting Tests: stepped through how it's accumulated. will test more later
2 Hours Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
2 Hours Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
2 Hours Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
2 Hours Ago
Set all tooltip texts to dynamic
2 Hours Ago
Fixed settings and server browser scaled texts not marked as dynamic
2 Hours Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
2 Hours Ago
Double all block health contributions
2 Hours Ago
Remove inventory eat button and hotbar select from example item (apple) and template
3 Hours Ago
Small engines can only be placed on hull blocks. Added support for RequireHull to SocketMod_BoatBuildingBlock.
3 Hours Ago
Update(editor): start of StoreBundleTool - automates bundle assignment for properties with ProxyPathFor attrib - starting with assembly scanning Idea is to scan the assembly, detect all the relevant fields, resolve them and assign referenced assets to the bundle Tests: ran it, doesn't find all fields yet
3 Hours Ago
Merge from engine_forces
3 Hours Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
3 Hours Ago
dummy logic for fuel consumption in force application
3 Hours Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
3 Hours Ago
increased engine thrust, as strong as 2.5 sails
3 Hours Ago
Added Is Scale Static field to RustIcon editor
3 Hours Ago
merge from main
3 Hours Ago
disabling shadow casting on prefabs
3 Hours Ago
handle steering adjustment with COM centerline properly
3 Hours Ago
texture update
3 Hours Ago
Merge from engine_forces
3 Hours Ago
RPG7 - copied files to independent rpg branch
4 Hours Ago
Added render.GetFogMaxDensity Added a self-check to CBaseHandle::Init Fixed 2 minor compile warnings Defer OnRequestFullUpdate if not in main thread GHA/Steamworks prepwork for network_test branch Fixed potential nullptr server crashes in networking Minor cleanup/compile warning fix Fixed a potential issue with bad BSP embedded files asset:// supports .svg Reject non texture customization files Win32 unicode file search support (disabled) file.Open will block any of those characters anyway, so this was a waste of time, but just throwing this in, in case its useful in the future Ship a fixed version of `materials\nature\rockwall021b.vmt` dod_control_point placeholder entity
3 Hours Ago
added static camera prefab version foor barge hierarchy and groups refactor reducing popping due to culling volumes cleared double rendererbatch scripts on some prefabs