200,576 Commits over 4,171 Days - 2.00cph!

3 Minutes Ago
update to ejector chair
11 Minutes Ago
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17 Minutes Ago
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30 Minutes Ago
Merge from foliage_transmission_shadowing
46 Minutes Ago
Update from main
47 Minutes Ago
Foliage rebake (encoding fix)
51 Minutes Ago
Fix encoding issue, remove no longer used shaderglobal
1 Hour Ago
merge from new_menu
1 Hour Ago
Codegen
2 Hours Ago
Fixed the store general tab messed up nav buttons Updated the scroll selection to a 'most visible section' approach, feels better in most cases
2 Hours Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
2 Hours Ago
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
2 Hours Ago
Update from /main
2 Hours Ago
Possibly fixed some issues with modifiers not calculating time properly
2 Hours Ago
compass sounds
3 Hours Ago
Compile fix
3 Hours Ago
Codegen to fix compile errors
3 Hours Ago
Merge from main
3 Hours Ago
Test convars to try and track down bugs with notifications (in builds only) Safely await notification handling rather than fire and forget Better hashcode to test ui notificiations against Properly await backend updates Fix notification empty icon not centering after empting a set of notifications
3 Hours Ago
Added new store content Some localization fixes
4 Hours Ago
Flip notfications so the latest notification is at the top and not the bottom
4 Hours Ago
Convar fix
4 Hours Ago
new_menu -> main
4 Hours Ago
Introduce a new Rust Plus modal rather than trying to do everything with a single button Pipe existing systems to the new button Remove old button and code
4 Hours Ago
Fixed placeholder texts in the gesture menu Removed the shadows from the wheel sprite and use trueshadow instead
5 Hours Ago
Steam inventory text wrapping fixes
5 Hours Ago
Fixed store featured extending when the timer texts are too long
5 Hours Ago
Simplified how the scroll view is populated
5 Hours Ago
merge from fix_icon_generator_hide_during_render -> main
5 Hours Ago
Fixed cart showing on top of the social menu
5 Hours Ago
Pilot Ejector Seat - Added cinematic 4K Textures for media
5 Hours Ago
Fixed featured weekly skin not generating its icon color
5 Hours Ago
Fixed demo window blur
5 Hours Ago
merge from main
5 Hours Ago
Add button to force the tutorial Add quit tutorial button (why did we not have this) Fix NRE when store hero tries to roll video too early
6 Hours Ago
Ensure store hero always preloads after the store
Today
tugboat horn sounds
Today
merge from new_menu
Today
Compile fix
Today
Update HideDuringRender of the camper van prefab as an example
Today
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
Today
Added a dismisser to the menus chat Opens with the chat keybind Fixes
Today
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
Today
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
Today
Tweaked skin viewer road sign jacket
Today
merge toggleable weapon stats display to main
Today
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
Today
Pilot Final Textures and Materials
Today
Add options to view toggleable weapon mod stats adjustments
Today
Code cleanup and reordering