138,723 Commits over 4,324 Days - 1.34cph!

40 Minutes Ago
merge from deepsea_fixes
40 Minutes Ago
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1 Hour Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
2 Hours Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
3 Hours Ago
Apartment complex b progress
3 Hours Ago
mesh.Begin throws errors with invalid primitive counts Fixed a crash with func_button and Sandbox drive system Lets try making r_radiosity default to 4 again Add some sanity checks to map loading
4 Hours Ago
Update: shifting job dependency downstream Tests: none, trivial change
4 Hours Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
4 Hours Ago
no more LINQ, added TimeWarnings
4 Hours Ago
Baseline, added RidableHorse2 prefab and skeleton
4 Hours Ago
Buildfix: type missmatch Tests: editor compiles
5 Hours Ago
updating component box performance pass
5 Hours Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
5 Hours Ago
Update: add ScatterValueToJob utility job Tests: none
5 Hours Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
5 Hours Ago
server_browser_phrase_fix -> main
5 Hours Ago
Remove unused phrases
5 Hours Ago
Fix a bunch of missing tags on the map creator
5 Hours Ago
merge from main
6 Hours Ago
merge from deepsea_fixes
6 Hours Ago
Changed world.drawbounds to only send ddraw to the player running the command
6 Hours Ago
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Today
Buildfix: fix up missed renames Tests: unity compiles
Today
Add some invalid handle checks to shadow rendering
Today
merge cannon_fuseburn to main
Today
Remove exit time between reload -> reloaded state in cannon barrel
Today
merge from deepsea_fixes
Today
Prevent tutorial islands from destroying deep sea portals when closing 🙃
Today
exported updated helicopter reardoor idle anim
Today
Update: AntiHack now track it's own persistent cache of player states - base player internals redirect to the cache when jobs 3 is set Gets synced when player enters and leaves player cache (even if they're disconnecting). This allows us to change jobs level without mesing up player state. Tests: none, WIP
Today
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Today
update from main
Today
Fix cannon aim jitter on high ping when reloading and lighting the fuse
Today
Update: Gather more player state for Jobs3 work - rewrite how we add to/remove from PlayerCache to add custom handling for specific systems (needed for AntiHack) Tests: none
Today
exported horse animations and rig
boat_highspeed_parenting_fix -> main
Today
merge from /indirect_instancing
Stop high speed dismounting throwing you from your player made boat
Today
merge from main
Merge from turret_paintball_fixes
Today
resolve conflicts
Today
merge from main
Today
* Add an extra update call at the end of the frame after spawning instanced objects to catch spawn-then-move position errors. * Only deal with valid LOD states and skip invalid states both in the middle and at the end of the state array. * Reject renderers without materials outright.
Today
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
Today
Altimeter works
Fixes for how paintball gun behaves with turrets: - Damage is now increased when a paintball gun in a turret shoots someone wearing paintball overalls, same way when shot by another player wearing overalls - Last applied paintball colour is now retained when placing the paintball gun in a turret Misc changes: - Removed paintball damage scaling in code for hitting different entity types, instead use the protection property assets - HeldEntity cached item is now usable on both client/server - Add sourceWeapon to projectiles, so the client can retrieve the source weapon entity from locally instigated projectiles - HitInfo is now Disposable, same pattern as PooledList - Remove various unnecessary HitInfo allocations
Today
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
Today
Added two console commands clearcontainer and clearcontainer_radius.
Today
merge from main
Today
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3