199,439 Commits over 4,140 Days - 2.01cph!

27 Minutes Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
33 Minutes Ago
Compile fixes
33 Minutes Ago
merge from new_menu
41 Minutes Ago
merge from new_menu
44 Minutes Ago
merge from main
47 Minutes Ago
Merge Decals & Metrocop texture changes/fixes
51 Minutes Ago
Revert asset changes
53 Minutes Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
53 Minutes Ago
Implemented support for instances in motion and other fixes
55 Minutes Ago
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
1 Hour Ago
Merge the compile error fix from x86-64
1 Hour Ago
Remove code to pack monument scenes bundle (unused)
1 Hour Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
1 Hour Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
1 Hour Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Hour Ago
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1 Hour Ago
compass viewmodel - removed ironsights script and elements from prefab
1 Hour Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
1 Hour Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
2 Hours Ago
Make Linux happy
2 Hours Ago
priv prefab tweak
2 Hours Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
2 Hours Ago
2 Hours Ago
added textures and updated material for pilot hazmat backpack
2 Hours Ago
3 Hours Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
3 Hours Ago
add per-biome, per-weather fog start distance ramps
3 Hours Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
3 Hours Ago
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3 Hours Ago
Merge from medical bay props
3 Hours Ago
Simpify filtering logic
3 Hours Ago
merge from main
3 Hours Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
3 Hours Ago
Improvised walkway progress
3 Hours Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
3 Hours Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
3 Hours Ago
Set up python anims, entity and override controller
3 Hours Ago
Handle static array constructors, skip convars when resetting static fields.
3 Hours Ago
fixes after merge
3 Hours Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
3 Hours Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
4 Hours Ago
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4 Hours Ago
PlayerBoat prefab cleanup
4 Hours Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
4 Hours Ago
Moved all overlay modals in the canvas overlay parent
4 Hours Ago
center FP logo more
4 Hours Ago
Hazing iteration for distance.
4 Hours Ago
cannon materials, textures and gibs
4 Hours Ago
All popups background scale to fit 21:9+ ratios
4 Hours Ago
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