156,594 Commits over 4,536 Days - 1.44cph!

20 Minutes Ago
Merge from main
28 Minutes Ago
Adding biofuel generator rig
30 Minutes Ago
Merge from render_pipeline_testing
31 Minutes Ago
Merge from main
32 Minutes Ago
Fixed the shadow acne and bias issues when using low shadow quality
43 Minutes Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
45 Minutes Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
55 Minutes Ago
- Ensure you need to be super close to the generator to be able to stir
55 Minutes Ago
Merge from oil_rig_pump_delay
58 Minutes Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
1 Hour Ago
4 grenades set up with anim subsystems, holdtype controllers removed
1 Hour Ago
Broken helipad stages setup
1 Hour Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
1 Hour Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
2 Hours Ago
Remove unused clan score event on RespawnableLootFridge
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
3 Hours Ago
Merge from Livestock_animals/critter_animals
3 Hours Ago
main -> biofuel_generator
3 Hours Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
3 Hours Ago
computer_station_device_adder_fix -> main
3 Hours Ago
Fix computer station hiding the text in the identifier input box at different resolutions
3 Hours Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
3 Hours Ago
Merge: from main
3 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
4 Hours Ago
Merge from main
4 Hours Ago
merge from sprint_shoot_anim_fix
4 Hours Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
4 Hours Ago
merge from loadouts_pos_fix
4 Hours Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
5 Hours Ago
Adding closed version of triangle ladder hatch rig
5 Hours Ago
merge from main
5 Hours Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
5 Hours Ago
5 Hours Ago
merge from main
5 Hours Ago
Merge from main
5 Hours Ago
Randomised room G progress (still WIP)
5 Hours Ago
Squirrel animation updates and movement speed changes
6 Hours Ago
Fix dark paintable window in RRP
Today
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Today
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Today
Merge from nms_hlod_fix
Today
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
Today
Merge from sandbag_gib_fix
Today
Fix multi material gibbable not applying skinned materials correctly
Today
Fixed all sandbag tiers not showing skins on gibs except for pillbox