128,462 Commits over 4,201 Days - 1.27cph!

8 Minutes Ago
Female Body LODs
13 Minutes Ago
Fix power not showing correctly in boat building UI. Display power to mass.
34 Minutes Ago
rpg skin anims updated
39 Minutes Ago
Merge from main
43 Minutes Ago
merge from naval_update/deep_sea
46 Minutes Ago
Added new 5GB memory budget for texture streaming as a test
51 Minutes Ago
Male body LODs
52 Minutes Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
1 Hour Ago
S2P on FC3
1 Hour Ago
Added recyclers to food market and supplies barge
1 Hour Ago
merge from hmlmg_improvements
1 Hour Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
1 Hour Ago
merge from naval_update
1 Hour Ago
Codegen
1 Hour Ago
Merge from naval_update
1 Hour Ago
Fishing villages S2P
1 Hour Ago
merge from deep_sea
2 Hours Ago
merge from main
2 Hours Ago
Merge from naval_update, keeping destination floating_city2.prefab
2 Hours Ago
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2 Hours Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
3 Hours Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
3 Hours Ago
Merge from parent
4 Hours Ago
fixed blockers around FC2 bridge (for good this time)
6 Hours Ago
Unsaved terrain prefab id's
6 Hours Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
Today
Merge from parent
Today
Some missing topo.
Today
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
Today
Beach tweaks.
Today
Move tutorial islands further away from deep sea (only cover half of the map edge)
Today
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
Today
Fixed constant NRE's and profiler errors in WaterCamera
Today
Merge from island_scenes
Today
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
Today
Merge from parent
Today
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
Today
Merge from floating_cities
Today
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
Today
Merge from main
Today
Merge from boomerang_animfix
Today
Update icon of boat stairs block
Today
Don't spawn tutorial islands in the deep sea
Today
Merge from main
Yesterday
Fix autocomplete issues with chained commands, fix command history issues with new lines.
Yesterday
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3 Days Ago
Merge from steam_timeline
3 Days Ago
merge from qol_dump_improvements -> main
3 Days Ago
Potential fix for DontDestroyInScene having too many objects
3 Days Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)