126,458 Commits over 4,171 Days - 1.26cph!
improved flow on floating_city_floating_walkways_B
set up hmlmg to be skinnable
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merge from main #2 missing file
bed skinnable asset setup - need to test workshop
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Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly.
Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
Merge from emission_mask_scrolling_and_blinking
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
floating city 2 flow polish, better connection to casino barge
halved vertex AO intensity on chicken cages (material)
Merge from outboard_motor
Merge from material_reserialization_tool
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
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moved interactive prefabs and NPC vendors into their specific barge prefabs
removed the vertex stream rebuilder script from the prefab object in floating_city
S2P
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merge from vm chainsaw update
Fixed atlas issues in steam inventory screen
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
merge from clamp_mipmap_reduction -> main
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
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merge from fix_analytics_twig_cost
Fix wood spent on twig not included in analytics
- Various fixes for oil rig mission
- Bonus rewards are now displayed in the mission complete screen if you achieved them
- Various fixes and improvements for how rewards are displayed in the editor mission preview window~
- Bonus rewards can now also be non-items
- Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
merge from fix_turret_ddraw -> main
Remove ddraw left in when debugging
merge from main -> fix_turret_ddraw
merge from qol_scale_command -> main
Add `ent scale` command to test scaling of entities on vanilla servers
Reference count textures loaded by HttpImage, unload them when no longer referenced