139,638 Commits over 4,352 Days - 1.34cph!

19 Minutes Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
20 Minutes Ago
merge from triggersleep_ws_change
34 Minutes Ago
Revert bootstrap ToggleUIHack changes
34 Minutes Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
50 Minutes Ago
merge from main
51 Minutes Ago
backup before merge
1 Hour Ago
Fixed settings tab masking issues
2 Hours Ago
Resolved merge conflicts
2 Hours Ago
merge from main
2 Hours Ago
Build compile fix
2 Hours Ago
Merge from armored_ladder_hatch
3 Hours Ago
Merge from engine_missing_parts_tooltip
3 Hours Ago
Added a tooltip when a slot is missing in the engine loot panel
3 Hours Ago
Merge from main
4 Hours Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
5 Hours Ago
Setup a material and colour mask
5 Hours Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
5 Hours Ago
Merge form armoured_ladder_hatch
5 Hours Ago
Add door controller sockets to both hatches
6 Hours Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
Today
reapply WaterCamera change in RRP
Today
merge from main
Today
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
Today
Remove unneeded prefabs
Today
Disable armored hatch placment on boats as they don't have convex colliders
Today
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
Today
Update hatch item names and descriptions Fix pickup and repair targets
Today
Disabled read/write on models conflicting in last merge
Today
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
Change the button colour in command list if its been changed from the default value
Setup correct anchors for console output
Setup tooltips for each of the commands
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
Today
Tweaks. Scene backup.
Today
SimpleLight consistency fixes & improvements.
Today
Consistency fixes.
Today
Spotlights
Today
Office lights. Anisotropic texture tweaks.
Yesterday
merge from water_ssr_taa_flicker_fix
Yesterday
merge from water_reflection_probe_seam_fix
Yesterday
merge from vclouds_macos_reflection_fix
Yesterday
Fixed rogue materials drawing hair cap textures over face
Yesterday
Fix player seed with broken eyes
2 Days Ago
jungle rock offset fix
2 Days Ago
binoculars offset fix
2 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
2 Days Ago
Fixed 3p flashbang player offset
2 Days Ago
a lot more weapons charm setup
2 Days Ago
fixed 3p skull player offset