158,421 Commits over 4,566 Days - 1.45cph!

17 Minutes Ago
Description pass and cleanup
24 Minutes Ago
Merge from render_pipeline_testing
29 Minutes Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
34 Minutes Ago
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38 Minutes Ago
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39 Minutes Ago
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60 Minutes Ago
merge from moo_tweaks
60 Minutes Ago
Cows moo less: idle animations can now be weighted
1 Hour Ago
wip viewmodel anims, animator updates
1 Hour Ago
electronic chessboard; - textures updated - material updated
1 Hour Ago
More merge fixes
1 Hour Ago
Post merge fixes
1 Hour Ago
Some cleanup, converted some old tests
1 Hour Ago
merge from PlayerTurning_Animations
1 Hour Ago
fix gun jitter when turning anims are playing
1 Hour Ago
Merge from main
1 Hour Ago
Add clear anim events to flare
1 Hour Ago
merge from PlayerTurning_Animations
1 Hour Ago
enable tip by default again
2 Hours Ago
merge from main
2 Hours Ago
Fixed copypaste erroring when pasting invulnerable entities
2 Hours Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
2 Hours Ago
biofuel_generator_pool_fix -> main
2 Hours Ago
Fix biofuel generator pooling bug
2 Hours Ago
merge from horse_optims
2 Hours Ago
merge from main
2 Hours Ago
Compile fix
3 Hours Ago
merge from buildingplan_deploy_fix
3 Hours Ago
firecracker drop vm anim edited
3 Hours Ago
Fix incorrect shot settings
3 Hours Ago
merge from wounded_sound_fix
3 Hours Ago
update softcore_tc_limit/map_icons
3 Hours Ago
Minor shadow changes/fixes
3 Hours Ago
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3 Hours Ago
Some formatting
3 Hours Ago
Merge from livestock_animals
3 Hours Ago
Fix viewmodel drop animations not playing for spectators
3 Hours Ago
Merge from livestock_animals
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
3 Hours Ago
Update deploy tool
3 Hours Ago
Fix a 10 year old bug causing the wounded first person sound to never play in builds, only in editor outside the Bootstrap scene Caused by it getting requested before the SoundManager was initialized, since 2016 Lowered its volume by 50% because it was really loud https://files.facepunch.com/cipeax/2026/October/07_17-10-DesertedLimpet.mp4
3 Hours Ago
merge from main -> softcore_tc_limit
3 Hours Ago
Merge from main
3 Hours Ago
Removed the RRP option from the experimental tab, also removed the Shadow Caching disabled the shadow caching toggle, as it currently isn't supported on RRP
3 Hours Ago
merge from optimize_world_server_clear/maps -> main - only the server clearing WorldSerialization maps part, not the later NativeArray changes
3 Hours Ago
exported flare/molotov vm/3p drop anims
3 Hours Ago
Refactor world.maps.Clear() -> ClearMaps()
4 Hours Ago
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4 Hours Ago
Fix a rare BasePlayer.OnDied NRE when using the admin injure command