146,562 Commits over 4,444 Days - 1.37cph!

31 Minutes Ago
compiler fixes
41 Minutes Ago
Disable mipmaps on the LR300 display numbers texture, fixes the ammo readout not rendering Disable biome layer on the number materials, did not appear to be doing anything
46 Minutes Ago
Midlength test setup
52 Minutes Ago
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1 Hour Ago
Notifications can hold more text, they auto scale to fit
1 Hour Ago
Fixed light collider oddities.
1 Hour Ago
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1 Hour Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
Make the RRP toggle a saved ConVar
2 Hours Ago
Merge from main
2 Hours Ago
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
2 Hours Ago
Fixes
2 Hours Ago
Configured custom tone mapping setting for all main camera post process volumes
2 Hours Ago
Updated FBX with new poncho fur fix. updated prefab with new fbx.
2 Hours Ago
Added new Custom mode for tone mapping in RRP
3 Hours Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
3 Hours Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
3 Hours Ago
Additional logging
3 Hours Ago
monument blocker - collapse: combined and cleaned up assets
3 Hours Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
3 Hours Ago
merge from main
3 Hours Ago
Tweaks to LOD textures for crew cut, ponytail and bun
3 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
4 Hours Ago
Pre-thruster testing... test
4 Hours Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
4 Hours Ago
handling max-triangles length properly
4 Hours Ago
Add blue noise dithering (but don't use it yet)
4 Hours Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
4 Hours Ago
temp fix
4 Hours Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
4 Hours Ago
merge from main
4 Hours Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
5 Hours Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
5 Hours Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
5 Hours Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
5 Hours Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
5 Hours Ago
fix missing resource reset
5 Hours Ago
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5 Hours Ago
Adeed sound to helmet and vest bdu set
5 Hours Ago
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5 Hours Ago
Merge from Main
5 Hours Ago
remade prefab which used an obsolete asset
6 Hours Ago
removing obsolete parts
6 Hours Ago
small fixes
6 Hours Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well