131,623 Commits over 4,232 Days - 1.30cph!

49 Minutes Ago
Bunch of wip dock and edit work
1 Hour Ago
Arctic Hazmat repose/lods
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
1 Hour Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
1 Hour Ago
removed boat planner folder (files are now in planner folder)
1 Hour Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
1 Hour Ago
Tropical 4 underwater treatment.
1 Hour Ago
Tropical 3 underwater treatment.
1 Hour Ago
Tropical1 underwater treatment
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
2 Hours Ago
Tropical2 underwater treatment.
2 Hours Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
2 Hours Ago
Offshore spawn stuff
3 Hours Ago
Build area must be free of players and entities for dock & edit to work
3 Hours Ago
pt_boat_turrets -> naval_update
3 Hours Ago
Covered another case ^
3 Hours Ago
Update MustPlaceOnBoat error text
3 Hours Ago
Can't try to fire whilst reloading
3 Hours Ago
Masked out the rear 50 cal turret body animation
3 Hours Ago
merge from boat_building
3 Hours Ago
Merge from parent
3 Hours Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
4 Hours Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
4 Hours Ago
Moved position of red handle on explosives box to improve clearance with code lock
4 Hours Ago
More pivot cleanup
4 Hours Ago
Fix another screwed up pivot on the front turret
4 Hours Ago
merge from main
4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
Kayak and DPV can be deployed in deep sea
5 Hours Ago
Nest hat reposed
5 Hours Ago
Corals
5 Hours Ago
Fix slightly off player pivot on front turret
5 Hours Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
5 Hours Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
5 Hours Ago
Bunny hat repose
6 Hours Ago
merge from health_info_popup_qol -> main
6 Hours Ago
Sapcesuit repose/lods
6 Hours Ago
Fix front turret rotation clamping not working properly at offset boat rotations
6 Hours Ago
Adding gibs for explosives component box
6 Hours Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
Today
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
Today
Allow tugboat in deep sea
Today
Simple sight update, Icon, textures, prefab and materials.
Today
merge from naval_update
Today
Make sure to clear the deep sea billboard list after killing them
Today
Merge from parent
Today
Fixed typo on boat building privilege
Today
Quick refactor/cleanup