141,355 Commits over 4,505 Days - 1.31cph!

30 Minutes Ago
Update: ran "Update UI bundle assignments" - fixed it up to skip reimporting assets with correct bundle assignations Tests: checked meta files
45 Minutes Ago
Update: progress on reviving dynamic shop assets - restore most of ui logic to cache/uncache dynamic bundle - make storeitemdlc use dyn ref for page prefab - change store logic to create empty tiles on warmup, then fill with content once opened Tests: ran through the store in the editor. it's broken in a bunch of different ways, but seeing signs of system engaging, so progress
49 Minutes Ago
russian roulette; - updated textures - updated material - fixed suffix naming
1 Hour Ago
modular car wheel fix left wheels swapped over to use wheel_b.fbx instead of flipping wheel_a.fbx, right side stays on wheel_a no more mirrored wheels on 2, 3 or 4 module - fixes the flipped normals cleared the leftover rotations on the wheels https://files.facepunch.com/pilgrim/2026/August/25_19-17-ShadowyHerculesbeetle.png
1 Hour Ago
basic squirrel setup
1 Hour Ago
merge from main
1 Hour Ago
Merge from attackheli_armour_damage
1 Hour Ago
Merge from main and heli gibs
1 Hour Ago
HealthThresholdToggle improvements
2 Hours Ago
Launchsite / made the rocket factory ledge taller
3 Hours Ago
Merge from modular_car_handling_improvements
3 Hours Ago
merged flashlight refresh
3 Hours Ago
More tweaks
3 Hours Ago
Fix low res navmesh on ghost ships
3 Hours Ago
Reduce the size of the main cabin collider so it doesn't block shots through the newly exposed gaps when panels come off
3 Hours Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
3 Hours Ago
Codegen
3 Hours Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
3 Hours Ago
Glass AR - worldmodel texture update and resize, removed unused textures
3 Hours Ago
Setup collider/visual toggle groups. Added "Col" to collider group names so they're unique in inspector lists.
3 Hours Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase
4 Hours Ago
Attack heli specific code from earlier
4 Hours Ago
radwater_buff_2 -> main
4 Hours Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
4 Hours Ago
Remove the duplicate client colliders for front panel
4 Hours Ago
Merge from main
4 Hours Ago
HealthThresholdToggle list support
4 Hours Ago
merge from analytics_wm_tris
4 Hours Ago
Add worldmodel tri count for LOD0 meshes as field in item definition dump
4 Hours Ago
session_modal_overflow_fix -> main
4 Hours Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
4 Hours Ago
same as attack heli - setup hab armour colliders properly for both client+server so they can be removed properly added collision mesh for the frame updted prefab
5 Hours Ago
First pass boiler room (random room) shell
5 Hours Ago
Cargo ship no longer despawns its crates on server restart / does more loot cycles but randomly starts leaving inbetween - whole event should now saveload correctly - Saves the loot rounds that have passed, re-schedules the remaining correctly - Saves available spawn point indices so crates don't spawn on top of each other
5 Hours Ago
Fix old ais fleeing when player jumps
5 Hours Ago
HQM prefabs
5 Hours Ago
give this a try cause why not
5 Hours Ago
HQM ore texture and HQM collectible art
5 Hours Ago
made chanegs to the attack heli colliders left, front and right panels so tht they can be toggled off when removed.
6 Hours Ago
merge from main -> fix_hotbar_swap_overstack
Today
merge from comfort_fixes
Today
Bear rug: 100% comfort within 2m of the comfort trigger spheres. Gradual falloff until 3m. Rug: 100% comfort within 1m of the comfort trigger spheres. Gradual falloff until 2m. Previous fixes would have meant these deployables would have only given a solo player 25% comfort. Boosted values to not destroy years long gameplay behaviour
Today
Update: add DynamicFullscreenSprite and DynamicGallerySprite to shadow respective fields on UI_StoreItemOverlayPage - updated StoreBundleTool to also inspect private fields marked with SerializeField - updated PageElementDrawer to render DynamicRef fields (and fix layout issues) - ran UpdateDynRefs Tests: inspected serialized prefabs
Today
merge from main (conflicts resolved)
Today
camera, obsidian knife, vampire stake texture reduction among others 11 maps 2048 -> 1024, vram 24.8MB -> 6.2MB
Today
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
Today
Merge from main
Today
merge from more_cliff_fixes
Today
Merge from main
Today
Add HealthThresholdToggle