155,747 Commits over 4,536 Days - 1.43cph!

15 Minutes Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
19 Minutes Ago
Merge from main
33 Minutes Ago
Merge from torch_hash_warning_fix
2 Hours Ago
respect water layer toggle in RRP
2 Hours Ago
Fix HttpContent being double disposed
3 Hours Ago
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
fix underwater bubbles not working in RRP
3 Hours Ago
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
3 Hours Ago
merge from main -> sentry_upload
3 Hours Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
3 Hours Ago
- Basic script setup - Initial IO power input
4 Hours Ago
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4 Hours Ago
Fix compile error
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
fix regression with water drop shader refraction in BRP
4 Hours Ago
main -> grenade_client_prediction
4 Hours Ago
main -> biofuel_generator
4 Hours Ago
Hide the panels a little bit if you are orbiting around the character
5 Hours Ago
Tests for new way of reading logfile
5 Hours Ago
Fix wooden and bone arrow world model gibs
5 Hours Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
6 Hours Ago
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Today
Disable per-object culling
Today
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
Today
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
Today
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
Today
merge from main
Today
Merge SMAA with RRP
Today
Rebase on main
Today
merge from main
Today
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
Today
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
Today
Implement SMAA 1x in RRP
Today
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
Today
Merge from rustplus_custom_monument_markers
Today
Send custom monument marker names to Rust+ properly
Today
exported/setup nailgun refresh anims and set up entity with latest w model
Move the expand button over to the right
Today
Merge from render_pipeline_testing
Client caches rendered icons before joining
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
Today
Barrel Tarp Wind material
Today
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
Today
Fixed hash warning when hitting an object with a torch
Today
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Today
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
Today
Merge from complicated_livestock_merge (indirect merge from main)
Today
Merge from livestock_animals