138,332 Commits over 4,474 Days - 1.29cph!

20 Minutes Ago
merge from main
22 Minutes Ago
added spawn point and puzzle zoo map
23 Minutes Ago
Added a safeguard for TestScenario out of range errors
26 Minutes Ago
merge from main
28 Minutes Ago
more profiling
28 Minutes Ago
Resolved more CanvasRenderer warnings
28 Minutes Ago
Fixed Pie pool leak
29 Minutes Ago
Premium FAQ modal, some fixes
30 Minutes Ago
Flare animation updates
30 Minutes Ago
fixing missing terrain data & textures on empty testmap
32 Minutes Ago
merge from fix_alt_loot_clothing -> main
33 Minutes Ago
Remove unused field + comments
39 Minutes Ago
Update test list
48 Minutes Ago
merge from hackweek_cui_tooltips
50 Minutes Ago
Use query grid.
50 Minutes Ago
Merge from render_pipeline_testing
52 Minutes Ago
SkinViewer2 prefab RRP fixes after merge
53 Minutes Ago
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
54 Minutes Ago
statuib medium b update
1 Hour Ago
merge from main -> fix_alt_loot_clothing
1 Hour Ago
Fix compile error + rename field
1 Hour Ago
Founders Door - lowpoly, textures, lods, gibs
1 Hour Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
1 Hour Ago
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
1 Hour Ago
Update testlist
1 Hour Ago
Start of snapping to existing fences. Fix delete visuals.
1 Hour Ago
Update test list
1 Hour Ago
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
1 Hour Ago
Merge from main
1 Hour Ago
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
1 Hour Ago
Fix NRE from ConstructionError.Log() for players without connections (for tests)
1 Hour Ago
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
1 Hour Ago
Whitespace fix for BRP_BloomPass
1 Hour Ago
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
1 Hour Ago
Codegen
1 Hour Ago
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
1 Hour Ago
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
1 Hour Ago
merge from main
1 Hour Ago
Snap render reduced size. halved fence height.
1 Hour Ago
merge from main
1 Hour Ago
Add more items to ItemManager.Items to make tests easier
2 Hours Ago
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
2 Hours Ago
Prototype/wip
2 Hours Ago
Added new collision mesh for problem prefab
2 Hours Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
2 Hours Ago
merge from skinviewer_charityplushies
2 Hours Ago
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
2 Hours Ago
merge from minifridge_reskin_fix
2 Hours Ago
Fix reskinning mini fridge not preserving storage adaptor
2 Hours Ago
some more tweaks to the art in lootroom