128,192 Commits over 4,201 Days - 1.27cph!

3 Minutes Ago
fix for "Cannons have aggressive LODs on most graphics presets "
13 Minutes Ago
Fuelbox LODs
18 Minutes Ago
merge from main
23 Minutes Ago
merge from steam_item_move
25 Minutes Ago
steam item cleanup #7
25 Minutes Ago
steam item cleanup #6
26 Minutes Ago
steam item cleanup #5
26 Minutes Ago
steam item cleanup #4
27 Minutes Ago
steam item cleanup #3
28 Minutes Ago
steam item cleanup #2
28 Minutes Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
33 Minutes Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
44 Minutes Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
56 Minutes Ago
compile fixes
57 Minutes Ago
Added lighting scripts and light group to walkways bounce lighting
1 Hour Ago
Allow regular window frames and embrasures in boat windows.
1 Hour Ago
compositing for SlopeData
1 Hour Ago
re-baked tropical1 and tropical2 to include slopedata
1 Hour Ago
converted embrasures and reinforced window frame to convex colliders
1 Hour Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
1 Hour Ago
converted all window frames tiers to convex colliders
1 Hour Ago
RPG7 - updated worldmodel mesh name, updated textures
1 Hour Ago
adding missing 50cal animator files
2 Hours Ago
Some cleanups
2 Hours Ago
Front 50cal 3p animation set
2 Hours Ago
Fuelbox LOD0 rename
2 Hours Ago
DrawInspectorTextureAttribute folds with the field name
2 Hours Ago
initial coarse height baking
2 Hours Ago
Imported and implemented sounds for the plank item
2 Hours Ago
Fix burst compile issues by bringing back `DamageRegion` struct
3 Hours Ago
Fuelbox for Boats
3 Hours Ago
Add a delay before invoking the deep sea server tick after a server restart
3 Hours Ago
Merge from parent
3 Hours Ago
boat_fixes -> naval_update
3 Hours Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
3 Hours Ago
updated vm rpg skin anims
3 Hours Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
3 Hours Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
3 Hours Ago
merge from deep_sea
4 Hours Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
5 Hours Ago
merge from floating cities
5 Hours Ago
FC1,2,3 HLOD refresh and S2P
5 Hours Ago
re-enabled some shadows in med barge
5 Hours Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
Today
Merge from scene_holster_tools
Today
Move the scene based holster tool buttons into the scene view and not the inspector
Today
Merge from water_pump_power_fix
Today
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
Today
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
Today
Fix scientists moonwalking on ghost ships