127,599 Commits over 4,201 Days - 1.27cph!

5 Minutes Ago
PT Front Turret changes
11 Minutes Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
13 Minutes Ago
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15 Minutes Ago
merge from Charity_plushie2
15 Minutes Ago
merge from hackweek_crosshair_customization
16 Minutes Ago
merge from mesh-guide-shader-improvements
16 Minutes Ago
merge from drone_storage_hotfix
17 Minutes Ago
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17 Minutes Ago
merge from monument_notification_sounds
40 Minutes Ago
deleted old saved shorevector texture
40 Minutes Ago
Fix small engine deployment
43 Minutes Ago
moved shorevector baking to the Tropical1 scene and reran s2p
46 Minutes Ago
DeepSeaIsland set its trees to the deep sea global network group
55 Minutes Ago
merge from naval_update/island_scenes
56 Minutes Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
57 Minutes Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
58 Minutes Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
1 Hour Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
1 Hour Ago
add store images for decor pack
1 Hour Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
1 Hour Ago
rebaked shorevectors
2 Hours Ago
merge from deep_sea
2 Hours Ago
Tidied up scene hierarchy - floating city 3
2 Hours Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
2 Hours Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
2 Hours Ago
Merge from small_ramp
2 Hours Ago
merge from deep_sea
2 Hours Ago
updated naval small ramp animations
3 Hours Ago
Scaled the deep sea marker, so it fits when the portal spawns south
3 Hours Ago
Merge from parent
3 Hours Ago
Re-export animation to remove cannon offset
3 Hours Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
3 Hours Ago
Commit to single render method (previous "test version"), removing menu options.
3 Hours Ago
merge from naval_update
3 Hours Ago
Added bed to render scene
4 Hours Ago
merge from deployguidedraw_nre_fix
4 Hours Ago
Prefab with WIP FX.
6 Hours Ago
Ship cannon WIP.
Today
FX Progress Cannon AO not sRGB space.
Today
Use additive blend and alpha max for heights should solve height blending issues
Today
fix deployguide nre when holding tripod spotlight
Today
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
Casino barge exterior dressing progress
Today
merge from potential_guide_artifact_fix
Today
potential mesh guide artifacting workaround
Today
Today
Update: Integrate the new AnalyticsManager into existing logic - Guarded by `analytics.usev2` (default off for now) - Bugfix for rate-limiting being disabled due to mixing Now and UtcNow (whoops) - Added global `analytics.dryrun` and `analytics.log` Did a cursory test in editor using dry running and it seems to be working, but it leaks performance data into player_tick blobs. Need to reorganize accumulators again - always-aggregate isn't always valid. Tests: used above switches and monitored data flow.
Today
Add field for setting description of workshop submissions
Today
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