127,790 Commits over 4,201 Days - 1.27cph!

1 Hour Ago
Slightly optimise command reordering
1 Hour Ago
Jobified instance reordering
1 Hour Ago
Minor improvements to Lua's render lib * Prevent potential issues/minor memory leaks due to Lua errors in some functions (render.DrawQuadEasy, render.DrawScreenQuad, render.PushCustomClipPlan) * Change render.DrawQuadEasy to use better optional argument handling (potentially breaking if mods do silly things) Minor cleanups Added render.GetFogMaxDensity Added a self-check to CBaseHandle::Init Fixed 2 minor compile warnings Defer OnRequestFullUpdate if not in main thread GHA/Steamworks prepwork for network_test branch Fixed potential nullptr server crashes in networking Minor cleanup/compile warning fix Fixed a potential issue with bad BSP embedded files asset:// supports .svg Reject non texture customization files Win32 unicode file search support (disabled) file.Open will block any of those characters anyway, so this was a waste of time, but just throwing this in, in case its useful in the future
2 Hours Ago
merge from optimize_sprinklers -> main
2 Hours Ago
Fix compile error
2 Hours Ago
Add `skinned_placeholder` convar to control if sprinklers will use static placeholders or not - default enabled - refresh_renderers will update placeholders if convar is changed
4 Hours Ago
Fix compile errors
4 Hours Ago
Update: convert error logs to error-once logs The current changes mitigate the problem, which will allow peeps to play longer while we chase up what's going wrong. Tests: none, trivial change
4 Hours Ago
Update: adding more logging in an attempt to catch baseplayer NREs Tests: 2p local session with spectating, disconnects
4 Hours Ago
Merge from boat_building
4 Hours Ago
Cannons can only be mounted on finished boats. Call base mount showif checks. Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
5 Hours Ago
RPG7 - Added baked viewmodel
5 Hours Ago
Set dressing polish and some boosted bounce lighting in floating city 3
6 Hours Ago
Added boat building station deployment guide prefab with latest artwork
6 Hours Ago
Merge from boat_building
6 Hours Ago
Merge from part_caching
Today
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
Today
Switch more stuff to using cached parts
Today
Merge from parent
Today
Re-add hull flag, set on hull blocks.
Today
Today
Added CachedBoatParts<T> Cache lists of blocks, anchors, sails for now.
Today
Merge from main
Casino barge decks
Today
added an elevator shaft to the casino roof in FC4
Today
standalone underground elevator lift shaft prefabs, models and baked LODs - to be used as a static elevator in monuments
Today
raised security tower cover
Today
level submit
Today
Codegen
Today
removed Deferred Mesh Decal script from mesh object parent
Today
removed double LODing method on prefab causing errors
Today
supply signs lods, collision
Casino LOD/COL/Prefab progress
Today
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Today
HLOD and s2p for floating city 3
Today
Merge from main
Today
Compile fix
Today
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Today
merge from contactsmenu_fix
Today
merge from menu_workshop_fix
Today
merge from steaminventory_warmup_fix
Today
merge from store_nre_fix
Today
merge from premium_text_fix
Today
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Today
merge from wirecolor_nre_fix
Today
Clean: leaving a TODO note for one I return to this
Today
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
Today
Clamp displacement radius, fix seemingly bugged alpha blend mode, bring back displacement decay using DstColor multiply
Today
made queue barriers R/W for batching