127,078 Commits over 4,171 Days - 1.27cph!
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Merge from /main/vm chainsaw update
Improvised walkway LOD/COL/Prefab progress
Make an actual item for the 50cal turret rather than using an m249
merge tropical1_prefab to deep_sea
Setup s2p for tropical1, bake the prefab
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
Bake terrain mesh with LODs for tropical_1
Shadow cascades are now set to a minimum of 2 to minimize light leaking
Disabled map in the deep sea
merge terrain to mesh utility into deep_sea
merge from naval_update/deep_sea/portal_effects
merge from naval_update/deep_sea
Added a list of prefabs for islands and cities instead of using paths
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
Fixed phrase conflict in PickupErrors
Merge from main. (taking oilrig changes from main)
naval_update -> naval_update/gun_turret
Merge from monument_notification_sounds
Increment network protocol for new RPC's
Bug fix for a selection of player update animations
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commit of annoying material list that keep modifying until committed
disabling lightgroupattime throughout for now
Weather changes when entering the portal, getting progressively worse until you reach the end
Players are only teleported once they fully cross the portal
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2 Dome diesel spawns moved to puzzle
commit of annoying material list that keep modifying until committed
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2
added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
subtract
132376 merge from monument_notification_sounds
merge from monument_notification_sounds