201,200 Commits over 4,171 Days - 2.01cph!

45 Minutes Ago
z data error
54 Minutes Ago
merge from main
58 Minutes Ago
Make ClientsideModel able to be hit by clientside only traces * When using physics. Collision bounds must be set manually if model changes. Merged Pull Requests * TTT: Updated Turkish localization (Community Contribution) * Main menu: Make check box labels clickable (Community Contribution) * TTT: Set Attacker and Inflictor to usages of SWEP:FireBullets (Community Contribution)
1 Hour Ago
properly attach egg to hands during animations
2 Hours Ago
main -> new_menu2
2 Hours Ago
Fix ban notifications not coming in
2 Hours Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
3 Hours Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
3 Hours Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
4 Hours Ago
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers. Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied Limit static prop counts to save values for now Fixed regression in gmod_camera
4 Hours Ago
WIP on farm barge
4 Hours Ago
Update protobuf deserialization of navdata
4 Hours Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
4 Hours Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
4 Hours Ago
Fix compile errors
5 Hours Ago
Fix query vis job runner not ignoring terrain holes.
5 Hours Ago
Undo vphysics changes Limit static prop counts to save values for now Fixed regression in gmod_camera
5 Hours Ago
Chandelier raise/lower interaction priotity logic
5 Hours Ago
Rebase on current /main
5 Hours Ago
Update: slightly more landscaping Tests: none, trivial changes
5 Hours Ago
merge from main 128267
5 Hours Ago
merge from projectiled_batched_demo_fix
5 Hours Ago
merge from background_flickering_fix
5 Hours Ago
merge from tutorial_video_fix_2
5 Hours Ago
Merge from ./command_buffer_indirect because I'm stupid
5 Hours Ago
Revert model importers and materials to the state they have on /main
5 Hours Ago
merge from steaminventory_price_fix
5 Hours Ago
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
5 Hours Ago
(WIP) SIMD frustum culling implementation
5 Hours Ago
merge from vanilla_techtree_fix
5 Hours Ago
merge from vanilla_techtree_fix
5 Hours Ago
Update: being brave and replacing an if-continue with an assert Tests: none, read through code to confirm it should hold
5 Hours Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
5 Hours Ago
reduce the amount of smoke, lower volume of sfx
5 Hours Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
5 Hours Ago
▅▌▋▌▊ ▆▇▍▍ ▇█▉▇
5 Hours Ago
▊▉▄▉▅
5 Hours Ago
▄▇▇▇ ▋▉█▍▊▉▍▍
5 Hours Ago
Merge from /main
5 Hours Ago
Merge from ./vram_budget
5 Hours Ago
Chandelier progress Prefab tweaks
5 Hours Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
5 Hours Ago
Update: start on BasePlayer.ConnectedPlayersUpdate - Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling - Annotated potential loops to optimize/offload - Removed dead IsReceivingSnapshot check Tests: none, trivial changes
5 Hours Ago
Merge from ./command_buffer_indirect
5 Hours Ago
▇▄▊▄▋ ▍▉█▇▉▌▇ ▇▉ ▋▄▅ ▋▅▊▆▄▌▍ ▌▉▋█▅▇▋▍, ▄▄▅ ▍▉ ▉ ▋▄▆▅▆.
6 Hours Ago
Bugfix: Parallel ServerOcclusion - get rid of extra ShouldNetworkTo checks - Added a note explaining why we're not offloading network-cached children to worker threads Tehnically previous version added an extra check due to APIs being used - this brings it back in line with serial count. Tests: 2p session on craggy with UsePlayerUpdateJobs 2
6 Hours Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
6 Hours Ago
lr300 animation update