199,279 Commits over 4,140 Days - 2.01cph!

15 Minutes Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
18 Minutes Ago
Restored missing video miniature in store pages
25 Minutes Ago
Wider scroll hitbox for the general store
30 Minutes Ago
merge from new_menu
31 Minutes Ago
Fixed a typo in the store search menu
38 Minutes Ago
make cloud haze configurable completely separately from atmosphere fog
39 Minutes Ago
Updated discord logo compression
42 Minutes Ago
Add a direct link to the changelog on news
47 Minutes Ago
Fixed some minor animation issues with the general store tab nav
54 Minutes Ago
3p mp5 anims updated so finger presses the trigger on shoot
1 Hour Ago
Removing custom spine offset on spear gun
1 Hour Ago
setup mp5 3p anims,entity and and override controller
1 Hour Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
1 Hour Ago
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
1 Hour Ago
new_menu -> main
1 Hour Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
1 Hour Ago
Setting up 3p spear gun anims, entity and override controller
1 Hour Ago
Merge: from main
1 Hour Ago
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build
1 Hour Ago
Updated general store sub navigation, much better
1 Hour Ago
Main cam contrast thing. Vcloud clear shape tweaks.
1 Hour Ago
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1 Hour Ago
Vizdev test FBXs for floating food market
2 Hours Ago
Bugfix: fix infinite loading loop when running benchmarks Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo Tests: ran the benchmark flow in editor and standalone client
2 Hours Ago
more media, go through
2 Hours Ago
add the rest of that last commit
2 Hours Ago
mip map all store images, rename everything for consistency
2 Hours Ago
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3 Hours Ago
compile fix
3 Hours Ago
new_menu -> main
3 Hours Ago
new_menu -> main
3 Hours Ago
Reformat the buttons as prefabs and add them there instead
3 Hours Ago
setup bolt rifle 3p anims,entity and and new override controller
3 Hours Ago
Setting up 3p HMLMG anims, entity and override controller
3 Hours Ago
Use old heavies on ch47 until new heavies are more ready
3 Hours Ago
Hook up server type counts on all gamemodes and modes Turn off game modes when you're in the community server
3 Hours Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
3 Hours Ago
add media and generate maps
3 Hours Ago
move waterlogged sample point to shared realm
3 Hours Ago
Add sunburn new media
4 Hours Ago
Add new instruments media
4 Hours Ago
merge from shelves_whitelist
4 Hours Ago
Setting up 3p SMG anims, entity and override controller
4 Hours Ago
Put a nice soft mask on the notifications window Fix more scroll bar issues
4 Hours Ago
Stop Notifications window allowing another notification to be added thats exactly the same as one in the list Use on released rather than on pressed when clicking on notifications Fixed weird scrolling behaviour in notifications panel
4 Hours Ago
add text to options + quit buttons
5 Hours Ago
Clean: DemoBuildingsViewer - complete remaining TODOs - moved all InvalidBuildingId to Benchmark.Building - consolidated some of Benchmark.Building's initialization logic - fixed wrong comment Tests: compiles in editor
5 Hours Ago
Merge: from main
5 Hours Ago
Update: DemoBuildingsViewer - support exporting user placed building blocks Requires them to have the BuildingBlockMetadata component Tests: exported base with an extra wall, checked json - had expected values
5 Hours Ago
Update: DemoBuildingsViewer - import handles domain reload events to avoid duplication Tests: loaded a base from demo, triggered domain reload, deleted a wall, reimported - only wall came back