140,158 Commits over 4,352 Days - 1.34cph!

6 Minutes Ago
easter sitem descriptions
13 Minutes Ago
Clap, hurry and ok gesture updated
23 Minutes Ago
don't failover on map upload fail
29 Minutes Ago
tweaked big button diffuse
40 Minutes Ago
Added failover, various optimizations
46 Minutes Ago
descriptions for easter wallpapers
49 Minutes Ago
first wallpaper description
51 Minutes Ago
merge from main
1 Hour Ago
merge from techtree_multi_unlock
1 Hour Ago
merge from main
1 Hour Ago
Can't cycle through hidden tabs
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Pressing TAB now cycles in between the console and the last used tab (items by default), CTRL TAB cycles through all tabs
2 Hours Ago
Merge from main
3 Hours Ago
merge from new_console-ui
3 Hours Ago
Fixed search bar texts disappearing because their masks were still tagged as 'mainmenu' ffs
3 Hours Ago
merge from new_console-ui
3 Hours Ago
Fixed UI_ServerAdminUGCEntryAudio.Update NRE, censor recordings option is now ignored in the UGC tab
3 Hours Ago
Fix attempt for RustButton.CalculateLayoutInputHorizontal NRE during bootstrap
3 Hours Ago
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
3 Hours Ago
Fixed console not selecting its input field when opened the first time
4 Hours Ago
Removed rich text on search bars again
5 Hours Ago
Added Save As.. functionality Removed Mute tool Escape cancels dubbing
6 Hours Ago
Codegen
Today
Merge from main
Today
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Today
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new_console-ui -> main
Fix rich text (again)
new_console-ui -> main
Ensure command list properly works when clicking on a convar
new_console-ui -> main
Remove the gap in the autocomplete button
- Setup script execution order for developer tools/console/error - Setup after TMP has initialized (seems to cause less issues on initial check) - Cleanup into a single file
Today
Replace changed settings assets with main
Ensure error ui starts up early enough in script execution order
Today
Replace Clear args dispatch with cpu clear for instance arguments
Stupid unity alpha calculations
Ensure legacy error ui does the same thing
Ensure new error ui doesnt render if erroroverlay is false.
Today
Merge from armored_ladder_hatch
Today
Adjusted position of square hatch to match the regular hatch
Today
Merge from ladder_hatch_offset_fix
Today
Merge from main
Today
Wick spawn FX.
Today
Merge from divesite_e_crate_adjustments
Today
Merge from easter2026_dlc
Today
Merge from coloured_buttons
Today
Merge from shield_recoil_fix
Today
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits