199,432 Commits over 4,140 Days - 2.01cph!

Just Now
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
3 Minutes Ago
Implemented support for instances in motion and other fixes
5 Minutes Ago
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
17 Minutes Ago
Merge the compile error fix from x86-64
22 Minutes Ago
Remove code to pack monument scenes bundle (unused)
24 Minutes Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
50 Minutes Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
57 Minutes Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Hour Ago
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1 Hour Ago
compass viewmodel - removed ironsights script and elements from prefab
1 Hour Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
1 Hour Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
1 Hour Ago
Make Linux happy
1 Hour Ago
priv prefab tweak
1 Hour Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
1 Hour Ago
1 Hour Ago
added textures and updated material for pilot hazmat backpack
1 Hour Ago
1 Hour Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
1 Hour Ago
add per-biome, per-weather fog start distance ramps
1 Hour Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
2 Hours Ago
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2 Hours Ago
Merge from medical bay props
2 Hours Ago
Simpify filtering logic
2 Hours Ago
merge from main
2 Hours Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
2 Hours Ago
Improvised walkway progress
2 Hours Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
2 Hours Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
2 Hours Ago
Set up python anims, entity and override controller
2 Hours Ago
Handle static array constructors, skip convars when resetting static fields.
2 Hours Ago
fixes after merge
2 Hours Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
2 Hours Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
3 Hours Ago
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3 Hours Ago
PlayerBoat prefab cleanup
3 Hours Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
3 Hours Ago
Moved all overlay modals in the canvas overlay parent
3 Hours Ago
center FP logo more
3 Hours Ago
Hazing iteration for distance.
3 Hours Ago
cannon materials, textures and gibs
3 Hours Ago
All popups background scale to fit 21:9+ ratios
3 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
Shockbyte localization fixes
4 Hours Ago
turn off toggles for flashlight, fog, and rain before screenshots
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
4 Hours Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
4 Hours Ago
Notification Clean up