157,610 Commits over 4,536 Days - 1.45cph!

13 Minutes Ago
Ghostship exterior rear spotlight lighting is off during daytime.
16 Minutes Ago
Fix Crystal AR view model being cut off
17 Minutes Ago
Use plain `mul` and `add` with `precise` keyword for consistent MVP transforms
49 Minutes Ago
fixed milk icons looking aliased - defringed the white matte
50 Minutes Ago
Merge from main
50 Minutes Ago
Experimenting with a way to unload/reload terrain configs at runtime so we don't need to have main land + deep sea in all quality levels loaded at the same time Would save 150mb of memory if we can pull it off
1 Hour Ago
Elevator lighting and flare glitch fix.
1 Hour Ago
Fixed fluid switch visual feedback being broken at low object detail level.
1 Hour Ago
Allow optional objectives to be omitted from missions, essentially discarding the objective due to them being unable to be completed but still allowing the rest of the mission to be played through Allows underwater labs mission to be playable even if a lab has only 1 boombox
3 Hours Ago
Fix IO entities not being reassigned after the convar for "should IO entities be occluded" is changed - fixes the failing test properly - not planning on supporting IO entities for a while as it's complex to handle the occlusion of wires, but keeping the convar to make testing easier
3 Hours Ago
merge from main -> base_occlusion
3 Hours Ago
Disable room occlusion test that is failing (toggling IO entity convar and server updating automatically)
4 Hours Ago
merge from biofuel_generator_calorie_override -> main
5 Hours Ago
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5 Hours Ago
Lower raw fish from 40 -> 10 biofuel calories Lower cooked fish from 60 -> 20 biofuel calories
5 Hours Ago
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5 Hours Ago
Override potatoes from 125 -> 40 calories for biofuel generator
5 Hours Ago
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6 Hours Ago
Added an optional "Align to Local X" bool to Additive Billboard. (Defaults to off) Lets us have elongated fluorescent distance flares where the fixture is hanging vertically (ie. Floating City lights won't look like a cross) Tweaked all the relevant light fixture materials to use it where applicable.
Today
removed unneeded scope attachments from entity prefab
Today
merge from critter_animals
Today
fix critter bugs - frog animator error on spawn/despawn - spamming log for turtles when unpausing - jellyfish population not spawning in jellyfish
Today
Shears first pass animations and set up
Today
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
Today
Fix deploy anim when swapping from torch to building plan
Today
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Today
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
Today
Allow items that give out <1 LGF each to accumulate leftover LGF too
Today
Fix lead breaking easily, show sheep genes, fix tests
Today
Fix some tests
Today
Optimised sheep and lamb textures sizes
Today
Added client side player movement blocker colliders to all livestock animals. They only collide with players
Today
cherry pick 166226 fix
Today
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
Today
Fix sheep idle baa sounds not working, they became unlinked
Today
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
Today
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Today
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
Today
Allow consumables to override the calories provided to the biofuel generator
Today
merge from Livestock_animals
Today
exported updated nailgun refesh vm anims
Today
Added sound events to viewmodel reload
Merge from airwolf_repairable_pad
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
Today
set up new worldmodel prefab
Today
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
Today
Adjust UI inventory blur to use new grabpasses
Today
Merge from main
Today
merge from analytics_signs -> main