126,143 Commits over 4,171 Days - 1.26cph!

12 Minutes Ago
Manifest
11 Minutes Ago
Merge from parent
14 Minutes Ago
broom flag for sail
30 Minutes Ago
Merge from main
45 Minutes Ago
/meta_shift/loot -> main
45 Minutes Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
1 Hour Ago
meta_shift -> main
1 Hour Ago
radtown puzzle wire update s2p
1 Hour Ago
updated dome puzzle wires
1 Hour Ago
ferry terminal s2p
1 Hour Ago
merge from store_atlases
1 Hour Ago
Fixed arctic and floor wallpaper pack brandings alpha
1 Hour Ago
ferry terminal puzzle wire update
1 Hour Ago
merge from main
1 Hour Ago
fixed arctic research base bp fragment spawner
3 Hours Ago
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Allow head look (lets the scientists actually target things) whilst they are on the boat
Actually fill the RHIB with scientists when you attach
Today
Use Path.Join and log the path after cfg creation
Today
Use StringBuilder to build the cfg
Today
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
naval_update -> scientist_boat_ai
Today
Update HttpImage component to cache downloaded images by url in the temp folder
Merge from naval_update
Today
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
Today
Allow finish building when area is empty
Today
merge from optimize_windows_console -> main
Today
Update scene control buttons to RustButtons with updated styling
Today
merge from modding_custom_icons -> main
Today
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Casino mesh progress Prefab update
Today
Manually add protobuf & codegen
Today
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
Today
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
Today
merge from modding_dropped_item_names -> main
Today
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
Today
Backup
Today
merge from modding_ddraw_perms -> main
Today
Also allow server to run `ddraw.clear` command as well
Today
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
Today
merge from modding_entity_scale -> main
Today
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
Today
Add button to toggle off player model when viewing skins
Today
merge from modding_cui_dragdrop -> main
Today
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
Today
Exclude read-only commands from the default config
Today
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Today
merge from modding_cui_dragdrop -> main