126,330 Commits over 4,171 Days - 1.26cph!
Add proper support for reversing - use the dot product to determine when behind
Fix a bunch of incorrect vector space translations
More debugging
merge from ui_animators_optims
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
Added mannequin Male and Female
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
Merge from material_reserialization_tool
Added a tool for forcing reserialization on materials for a specified shader
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
merge from cargo_oilrig_path_fix
halloween bats and muertos wallpaper icons
When picking the initial node index, make sure it wont intersect with oil rigs
Updated common foods loot to include corn, honey and potato
updated crate_shore spawn rules to prevent spawning in-land
Codegen and localization rebuild
Restore mission rewards rebalance lost in merge
Updating large sail rig with LODs
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
Trainyard - fixed clipping create
Powerplant - fixed clipping BP spawn
Silo - fixed overlapping keycard
s2p
Better oil rig avoidance when exiting the map
Watertreatment plant
Updated Diesel Spawner locations due to ninjas
Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Clicking anywhere outside the popup closes it
Improve responsiveness of crosshair popup
Improved traversal up floating stairways
subtract
131590 editor_force_on_helicopter
radtown puzzle bypass fix
Redid manifest update after merge
Workbench tier 2 scrap cost 500 -> 250
Workbench tier 3 scrap cost 1250 -> 500
merge from radtown_scene_select
Fix radtown not in editor scenes menu
merge from editor_force_on_helicopter
merge from marker_teleport_underground
merge from HighWallCollision
merge from bicycle_bunnyhopping