139,204 Commits over 4,474 Days - 1.30cph!
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
merge from sculptures - stone sculpture update
Merge: from mt_snapshot_saving
- Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun
Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT
Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
better lod distances on dartboard and pooltable
merge from PlayerMaintainedMonuments/powergrid
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip
https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
Merge from satellite_crash
Fix barricades placeable on top of water treatment tank, fix physics material
Fix barricades not placeable on terrain next to water pipe outlet
Remove rigibody altogether and just use velocity stand in along same path.
Implementation has evovled to the point it's not even needed now (probably).
create mip-filtered refraction texture before transparent geometry pass
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
Fixed Lua errors when auto refreshing SWEPs with some addons
Partially fix up ToGL builds on Windows (from x86-64)
Fixed alignment of textures in mat_texutre_list tiles
Potential ToGL crash fixes for community shaders
Cleanup: Removed 2 unused (C++) globals
More hook return value optimizations
* Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
add override water blend slider and toggle
More, and related refactor.
WTP Spinner uses a proper base material, to fix waves and opacity.
Merge from PlayerMaintainedMonuments/powergrid
Fix satellite crates physics material and block player input
Merge from PlayerMaintainedMonuments
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
update reticle with new shader
add CanvasLOD to score panels
decrease default timeout from 4min -> 3min
when game is over, players not registered can clear the board
Added soundsa and audio support for powerline electrical boxes
Power plant lighting issue fixes
PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
Bunch of fixes for potential demo issues
Fixed escape button not working in the sculpture editing dialog
Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
merge from nameplate_dialog_fix
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
Remove powerline IO entity spawn from powerlines in monument scenes
Also check if the spawn point is inside a monument prevent building volume before spawning it
S2P powerplant, outpost, launch site
Move all the descent code to a partial while I'm at it
Refactor, moving the new flight curve calc/build to its own class.
Move SatelliteTrailFadeOut to its own file.
More comment cleanup.
merge from game_room_dlc -> darts_game
Descent phase time defaults