130,998 Commits over 4,232 Days - 1.29cph!

21 Minutes Ago
Padding and layout fixes
28 Minutes Ago
Added RobotoMono-Bold
28 Minutes Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
36 Minutes Ago
Fixed RobotoMono material fuckery
39 Minutes Ago
Burlap shoes repose/lods - added female prefab
1 Hour Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
1 Hour Ago
Console menu navigation
1 Hour Ago
Ninja suit repose
1 Hour Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
1 Hour Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
1 Hour Ago
Removed save file name from Craggy's GameSetup
1 Hour Ago
Developer tool nav bar buttons
2 Hours Ago
Client compile fix
2 Hours Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
2 Hours Ago
Command block tests
2 Hours Ago
Added the old console to the new developer tool prefab for now
3 Hours Ago
Added indirect instancing for the ballpit spheres
3 Hours Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
3 Hours Ago
Baseline, bootstrap spawns EngineUI2
3 Hours Ago
Update vphysics to TF2-double version (Windows only) Adds PhysObj:GetBuoyancyRatio (returns 0 on Linux/OSX), Fixes PhysGun/GravityGun resetting buoyancy (Windows only)
3 Hours Ago
Merging fpbuild related changes to main branch
Today
Make net_error thread_local Fixed crashes to do with vehicle driver NPCs Foxed a potential issue with CNPC_Osprey Remove non existent entities from the FGD * Weapon_Brickbat, env_rotorwash, references to weapon_beerbottle, test_sidelist, npc_crabsynth, env_terrainmorph Change VPROF name for GetPathTime Make metrocops draw other types of pistols as well Fixed Combine Soldiers not walking/running with pistols/RPG Improve Metrocop behavior with the RPG * No longer tries to chase the player, go back to safe distance loop, etc. Combine Soldiers can walk/run with no weapon or melee weapons Breen acts like a combine when using weapons, instead of doing nothing Improve Hammer particle browser * No more random numbers in Used count, no more 13FPS, better layout, no more black background Revert "Do not rebuild node graph for workshop maps" Merge branch 'main' into prerelease Fix NPCs being unable to shoot the Alyx Gun Fixed some unfortunate regressions with vehicles Ship light_cagelight01_off.mdl with fixed physics Ship fixed physics for windmill_blade004b.mdl Ship dock_broken01a.mdl with fixed physics * No more bits sticking out Fixed StudioMDL crashing when creating folders for the model Fixed utilityconnecter006b/d.mdl physics Fixed certain NPCS constantly lowering their weapons after each burst Mossman/Kleiner/Breen/Eli Merge branch 'main' into prerelease
4 Hours Ago
Add a network graph
4 Hours Ago
Setting up EngineUI2_DeveloperTools prefab
4 Hours Ago
Implemented a simplified version of the ball pit physics in a test scene
4 Hours Ago
Auto auth player on placing steering wheel
4 Hours Ago
console tools
4 Hours Ago
5 Hours Ago
Burlap shirt repose/lods
5 Hours Ago
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5 Hours Ago
plastic please
5 Hours Ago
Renamed the prefabs
5 Hours Ago
easel lods
5 Hours Ago
Fix for texture issue on 3p m15
6 Hours Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
Today
WIP code, parameters, setup
Today
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
Today
Console Info Panel
Today
Merge from parent
Today
merge from automatedtesting
Today
Merge from parent
Today
Merge from parent
Today
new console items ui
Today
merge from SeparatePhysicsScenes
Today
That's all folks
Today
Almost done...