146,814 Commits over 4,444 Days - 1.38cph!

Today
update SetRenderFunc calls
Yesterday
subtract 153677 areacheck_parent_fix
Yesterday
cherrypicking 153697
Yesterday
merge from spraycan_reskin_refactor
Yesterday
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Yesterday
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Yesterday
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Yesterday
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
Yesterday
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Yesterday
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Yesterday
fix for last thrown dart in 2p counting as next players first throw
Yesterday
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Yesterday
Communal interiors progress / top floor dressing
Yesterday
Glass AR - worldmodel
Yesterday
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
Yesterday
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
Yesterday
Gamesroom - ran localization - ran manifest - ran skins
Yesterday
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Yesterday
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
Yesterday
RRP contact shadows fixes
Yesterday
Tidy up how deployables are filtered for this test by using a new TestParameterSource
Yesterday
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
Yesterday
Some cleanup
Yesterday
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
Yesterday
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
Yesterday
Moved notification convars to a partial class
Yesterday
oops
Yesterday
add debug layer for contact shadows
Yesterday
set up RRP renderer datas for skinviewer cameras
Yesterday
Fix compile error
Yesterday
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
Yesterday
integrated new dartboard model
Yesterday
Never failed but ran recalculate bounds on flameturret.deployed
Yesterday
Exclude electric.windmill.small from the test. All tests pass :tada:
Yesterday
changed from renderedLod to Meshlod on metal and wood parts
Yesterday
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
2 Days Ago
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
2 Days Ago
Recalculated bounds on igniter.deployed. Test passes
2 Days Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
2 Days Ago
Test list jsons
2 Days Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
2 Days Ago
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
2 Days Ago
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
2 Days Ago
Hide skirt skinning pass
2 Days Ago
Snow mobile animation updates to work with new character
2 Days Ago
Merge: from main
2 Days Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
2 Days Ago
fix broken water reflections when using DLSS or render scaling
2 Days Ago
Give barricades blocker its own protection property asset
2 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim