201,091 Commits over 4,171 Days - 2.01cph!

8 Minutes Ago
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25 Minutes Ago
Replace twitch rivals old header with new generic header
33 Minutes Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
36 Minutes Ago
Fixed missing media in store pilot showcase
42 Minutes Ago
merge from main
46 Minutes Ago
merge from scene_warmup_fixes
46 Minutes Ago
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47 Minutes Ago
merge from connect_modal_nre
48 Minutes Ago
merge from pilotpack_storepage
48 Minutes Ago
merge from skinviewerquality_fix
49 Minutes Ago
merghe from christmaslights_fix
50 Minutes Ago
merge from skinviewer_connect_fix
51 Minutes Ago
merge from connect_modal_dont_cache
3 Hours Ago
Prevent connect modal from ocassionally throwing an NRE
3 Hours Ago
▄▇▆▇_▇▊▉▋▌█▋▋█▉▇▄▉▆▋▆▊▇▋▇▊▅▇▍▊▋ -> ▉▄▋_▌█▉▄▇
3 Hours Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
3 Hours Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
3 Hours Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
3 Hours Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
3 Hours Ago
Use a single shared 200 x 200 texture to keep costs down
3 Hours Ago
Show the real ingame map on a RHIB screen
3 Hours Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
4 Hours Ago
prison update
4 Hours Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
4 Hours Ago
Updated fluorescent light icons
4 Hours Ago
Updated water bottle, bota, basket and syringe override controller and entity
4 Hours Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
4 Hours Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
4 Hours Ago
Animate the throttle level on the new RHIB Support reverse
4 Hours Ago
Fixed game view indirect lighting when in prefab mode
5 Hours Ago
Fixed ceiling fluorescent light collision issues
5 Hours Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
5 Hours Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
5 Hours Ago
Server compile fix
5 Hours Ago
Scientist RHIB texture and model update
6 Hours Ago
Re-enable Read/Write for collision meshes only
6 Hours Ago
Re-enable Read/Write for collision meshes only
Today
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
Today
added editor-only debug convar to just spin mouse at a set speed on x-axis
Today
PT Boat update
Today
Fluorescent light prefab setup, deploy volumes, colliders, io etc
Today
merge from storeitem_phrase for todays skin upload
Today
Spotlight collider tweaks, added a large interaction collider
minor code cleanup
Today
Electric table light prefab minor cleanup
Added working compass to the new RHIB
Today
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
Today
Fix max health display applying modifiers twice on the client.
Today
Fixed advanced christmas lights spawning disabled bulbs
Today
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash