139,079 Commits over 4,474 Days - 1.30cph!

16 Minutes Ago
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
33 Minutes Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
34 Minutes Ago
48 Minutes Ago
scale up test
56 Minutes Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
1 Hour Ago
Optim: inline LPRQ segment logic, get rid of the overall queue Perf test is averaging 2.8ms, improvement over FuzzyPool by 20% Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
1 Hour Ago
updated wooden arrow icon
1 Hour Ago
Flyover and curve experiment
1 Hour Ago
merge from f1menu_blur_fix
1 Hour Ago
Crash site remains terrain alignment test
1 Hour Ago
airfield S2P
1 Hour Ago
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
1 Hour Ago
Added variants of the control panel models for airfield with screen glass and screen depth, prefabs. Modified the airdrop and chinook prefabs with the new models, pushed World UI elements into the screens volume
1 Hour Ago
Optim: use same trick of oversized segment to avoid segment churn Looks faster than FuzzyPool, noice Tests: ran unit tests + select perf tests
1 Hour Ago
Optim: inline segment storage and strip all ConcurrentQueue logic My previous estimate of 10% degradation was off - it actually was 6ms vs 3.5ms. With these changes I consistently get 4ms for AllocDeallocMTShortLived(32,False) perf test - 15% loss, still acceptable Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
1 Hour Ago
tweaks to stone block materials to make edges more visible
2 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Hours Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
2 Hours Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
2 Hours Ago
Debug log time remaining and phase. Tweaks
2 Hours Ago
Update(tests): port unit test fix from child branch Tests: ran PoolTests batch of unit tests
2 Hours Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
2 Hours Ago
syncvar_ornateframe_initialiser_fix -> main
2 Hours Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
2 Hours Ago
Merge: from main
2 Hours Ago
Merge: from main Random Editor crash seems to be gone on latest
3 Hours Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
3 Hours Ago
final grid resolution set for rock sculpture
3 Hours Ago
Clamp descent seconds so phase 2 is always full
3 Hours Ago
wip/test
3 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
Rock sculpting pedestal - LODs
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
Merge from main
3 Hours Ago
Update recycler offline english string
3 Hours Ago
small gizmo and editor command fixes
3 Hours Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
3 Hours Ago
- Improved red recycler activation feedback - Ran S2P
4 Hours Ago
Trajectory debug draw
4 Hours Ago
merge from menu_close_blur_fix
4 Hours Ago
Alpha fitter tool for automated alpha map processing to replace holes
4 Hours Ago
jukebox - updated icon
Rin
5 Hours Ago
Merge from satellite_crash
Rin
5 Hours Ago
Satellite crash harvest and Satellite crate loot pass
6 Hours Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
Today
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
Today
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
Today
merge from PlayerMaintainedMonuments
Today
Remove an unused 2mb texture from the chicken coop UI
Today
Boilerplate for animal breeding, triggered via console commands for now