131,395 Commits over 4,232 Days - 1.29cph!

Just Now
Made particle collisions work correctly on the GPU
Just Now
Fixed tokens for halloween garland
18 Minutes Ago
Opening trading card pack overlay
21 Minutes Ago
Icon generation, reran manifest
21 Minutes Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
28 Minutes Ago
Savas specific spawn stuff + more terrain progress
33 Minutes Ago
Tier 2 Attire techtree setup
43 Minutes Ago
When opening the tech tree, always start on the highest level page by default
1 Hour Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
1 Hour Ago
Updated halloween garland with final art (pending LODs). Ran manifest
1 Hour Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
1 Hour Ago
add option for specifying a camera angle to a certain skinnable spawn point
2 Hours Ago
Trading Cards view
3 Hours Ago
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3 Hours Ago
fixed undo buffer storing in the wrong order when clearing
4 Hours Ago
compile fix
4 Hours Ago
fixed server leaking marching cubes data
5 Hours Ago
undo/redo working, also fixed some tooltips
5 Hours Ago
more loadout cleanup
5 Hours Ago
cleanup loadout boxes
5 Hours Ago
redesigned commands panel
Today
hackweek arcade placeholder sketch livery on blockout updates
Today
Fixed initial door states after load by finalising the transform on StopMotion()
Today
Server compile fix
Today
Fixed the alignment and size of all the tropical island map markers
Today
Fix server build
Today
Remove IBatchingToggle from InstancedLODComponent
Today
Fix electric windmill animation
Today
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
Today
.asset files
Today
Update manifest
Today
.meta files after generating manifest
Today
Prefabs after generating manifest
Today
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
Today
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
Today
Cherrypick CS 136987 (stop generating lighting)
Today
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
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hero_title_change -> main
Today
Topology WIP & related
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Today
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
Today
Material & SceneTemplateSettings.json keep getting generated
Today
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
Today
Fix async pool refill not tracking refilled count
Today
Final sculpts
Today
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
Today
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
Today
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
Today
Restored drag and dropped items spawning in the overlay canvas