198,925 Commits over 4,140 Days - 2.00cph!

3 Minutes Ago
Sorting via mode
8 Minutes Ago
enabled batched projectiles by default
11 Minutes Ago
Merge from main
12 Minutes Ago
Swap to buffer list as its faster
13 Minutes Ago
Bake mode into server info instead of ui entries
14 Minutes Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
17 Minutes Ago
Merge from main
21 Minutes Ago
WIP work to speed up culling (AVX fix)
21 Minutes Ago
WIP work to speed up culling (AVX fix)
25 Minutes Ago
Display proper mode in server entries
27 Minutes Ago
Merge from tugboat_toot 🎺
31 Minutes Ago
Adjuested LOD distances on floating walkways
34 Minutes Ago
Restore changes and fix compile errors
39 Minutes Ago
Foliage assets rebake
39 Minutes Ago
- Updated the Rust Render Pipeline asset to hook up the new pipeline shader assets. - Updated the plastic .ignore config to ignore the .git folder from the Rust.RenderPipeline package. - Updated the packages-lock.json to have the correct name for the Rust.RenderPipeline package.
49 Minutes Ago
Added the Rust Render Pipeline package back to the project
50 Minutes Ago
Reducing tricount of some floating walkway LOD0s
50 Minutes Ago
Removing Rust Render Pipeline package so it can be renamed
51 Minutes Ago
Merge from main
1 Hour Ago
Merge from compass
1 Hour Ago
Merge from main
1 Hour Ago
Setup for weapon rack
3 Hours Ago
Individual trigger re-parenting test.
4 Hours Ago
Testing out drawing on the in-game map, only has basic functionality right now
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
Today
Merge from hardcore_refresh
Today
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
Today
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
Today
Fix compile error from monument scene being deleted
Today
merge from new_menu
Today
Featured skin tile tweaks
Today
merge from new_menu
Today
Cleaned up store featured tab
Today
merge from deprecate_old_monument_scenes -> main
Fix home store hero reliance on video length - didnt work at the best of times
Today
Fixed an ordering issues with store tiles
Today
Fixed server browsers virtual scroll heights
Today
Steam inventory is now using virtual scroll, that was a pain
Today
merge from main -> deprecate_old_monument_scenes
more modal changes
Today
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
Better hero logic behaviour (especially when steam is down)
Today
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
Today
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
Today
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
Today
Clear local fog of war when disconnecting from a server
Today
Merge from main
Today
Skin viewer fixes and tweaks
Today
Fixed steam inventory items not resetting themselves before being recycled Added some client prediction so we don't call refresh too often and end up with outdated cached data