132,082 Commits over 4,232 Days - 1.30cph!

3 Hours Ago
pt_boat_turrets -> naval_update
3 Hours Ago
- Flipped puinch (way nicer)
3 Hours Ago
Coconut localization.
3 Hours Ago
pt_boat_turrets -> naval_update
3 Hours Ago
Much better fov punch system - ditch the spring
3 Hours Ago
Coconut texture saturation tweak.
3 Hours Ago
Coconut setup
3 Hours Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
3 Hours Ago
- More merge conflicts - Increased FOV punch
3 Hours Ago
Deep sea portal partial (again)
3 Hours Ago
Allow indirect_instancing.debug to be toggled at runtime
3 Hours Ago
50cal_Animations -> pt_boat_turrets
5 Hours Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
5 Hours Ago
merge from naval_update
5 Hours Ago
scientist_boat_ai -> naval_update
5 Hours Ago
Compile fix
5 Hours Ago
naval_update -> scientist_boat_ai
5 Hours Ago
pt_boat_turrets -> naval_update
5 Hours Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
5 Hours Ago
Removed default save name from craggy
5 Hours Ago
Revert EditorSettings
5 Hours Ago
Fixed duplicated deep sea markers
6 Hours Ago
pt_boat_turrets -> naval_update
Today
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
Today
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Today
Fix compile error
Today
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Today
Reset pos/rot after load
Today
Remove debug log
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
Today
Merge from parent
Today
Merge from naval_update
Today
NRE fix for deploy checks. Deploy & edit showif implementation.
Compile fixes
- Add some smoothing to the rear turret
- Fix aiming smoothing of the front gun - Fix seat nre in client
Today
Remove all dock & edit related code
Don't play the client tick if no one is home
Bring back lerping to 0 when you reload rather than a hard set
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
Today
Manually play the boat building station deploy effect
Today
Can't deploy and edit in the deep sea
Today
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
Today
Can't edit boats that are moving too fast.
Today
Refactor, including moving implementation from the wheel to PlayerBoat.
Yesterday
Fix null refs for deep sea island models, set them to the new chunked versions