125,996 Commits over 4,171 Days - 1.26cph!
exported large sail animations
Sort steering wheel menu priorities
Trying another approach to compare with atlases: disable mipmaps on all store ui media
Water bucket and jerry can entity, hold type and anim update
Sails and steering wheel can only be placed on construction
Empty more store pageoverlay texture refs
Basic fragment always spawn at blue card desk, remove from green
manifest
More store texture refs moved to sprites
added lod setup for cannon
greencard desk always spawns a single basic blueprint fragment
supply drop always spawns basic fragments
Lowerd chance of blueprint fragments in elite crates
20 basic blueprint fragments can now be upgraded to advanced
floating city 2 layout polish
Medical barge, shifted location of security tower a bit for better flow
Merge from foliage_instancing (indirect instancing fix)
Make foliage instancing compatible with indirect instancing
Add a hash of the map URL to the map download cache file name to prevent file name collisions
Delete cached map and redownload when the version or checksum doesn't match what was expecfed
pt_boat_gameplay -> naval_update
We are moving!
Fuel storage
Item storage
Adjust water plane points for PID
Fix engine access
Place mount points properly
Added working compass to the PT Boat
Fix error on the RHIB Visuals (happens when added to a PT Boat)
Add AI support to the new PT Boat
Higher HP than RHIB
Slower than RHIB
Setup test item
Engine speed adjustments
Setup dual propellers
RHIB throttle animation can now support left or right side
PT boat requires right sided throttle animation
Flag when textures are using an uncompressed format in the texture import analyzer tool
merge from fix_texture_analyzer_npot -> main
scientist_boat_ai -> naval_update
Enabled mipmaps on all atlased, need to review if they all need it later
More Waterworld map obstacles
Remove resolution field - not used
Standard RHIB cleanup
Rewrite steer force system again (third times the charm)
Boat position is merged with desired directional point before application
Manifest
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2
- will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled
- will include in the sum of texture memory being used by uncompressed textures
Store page overlay are now using sprites instead of textures
Converted all pages
merge from cargo_oilrig_path_fix
Applied
131183 in the correct branch
- Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
merge from store_atlases/coverimage
Added support for sprite in CoverImage, fixes messed up UVs when using atlases