126,483 Commits over 4,171 Days - 1.26cph!

Just Now
Building skins and hazmats atlas variants
9 Minutes Ago
Codegen again I guess
10 Minutes Ago
fix serialized fields being inside compiler define
11 Minutes Ago
Codegen
18 Minutes Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
18 Minutes Ago
Merge from naval_update
56 Minutes Ago
Merge from main
58 Minutes Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
58 Minutes Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
1 Hour Ago
Door item fixes
1 Hour Ago
Added boat door, setup as boat construction. Manifest
1 Hour Ago
merge from bed_improvements - beds are now community skinnable
1 Hour Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
1 Hour Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
1 Hour Ago
halloween floorpaper minor tweaks
1 Hour Ago
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Create tooling to setup mesh LODs for terrain chunks.
2 Hours Ago
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Steering wheel dismount position improvements for better mounting in tight spaces
2 Hours Ago
Add test save with wall destroy bug epo
2 Hours Ago
merge from main
2 Hours Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
3 Hours Ago
Boat block health increases
3 Hours Ago
improved flow on floating_city_floating_walkways_B
3 Hours Ago
set up hmlmg to be skinnable
3 Hours Ago
halloween floorpaper wip
3 Hours Ago
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merge from main
3 Hours Ago
merge from main #2 missing file
3 Hours Ago
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Merge from main
4 Hours Ago
merge from main
4 Hours Ago
bed skinnable asset setup - need to test workshop
4 Hours Ago
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4 Hours Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
4 Hours Ago
merge from main
4 Hours Ago
Merge from emission_mask_scrolling_and_blinking
4 Hours Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
4 Hours Ago
floating city 2 flow polish, better connection to casino barge
4 Hours Ago
halved vertex AO intensity on chicken cages (material)
4 Hours Ago
Merge from small_engine
4 Hours Ago
Merge from outboard_motor
5 Hours Ago
Merge from main
5 Hours Ago
Merge from material_reserialization_tool
5 Hours Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
5 Hours Ago
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