199,992 Commits over 4,140 Days - 2.01cph!

8 Minutes Ago
fix LOD baker mesh decals not showing up in bake
13 Minutes Ago
merge from main
3 Hours Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
4 Hours Ago
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
4 Hours Ago
Move out translation phrases to static readonly constants
4 Hours Ago
Lowered music preview volume in the soundtrack dlc page
4 Hours Ago
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack Fixed adobe page using brick background Fixed some tiles not redirecting to any pages
4 Hours Ago
Move server restart chat messages to toasts
4 Hours Ago
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
4 Hours Ago
floating city tarp fixes and lods
5 Hours Ago
merge from new_menu
5 Hours Ago
Store tab now has a "NEW" tag when theres new weekly skins the client never saw Limited tab opening sequence when showing new skins for the first time
5 Hours Ago
nullptr checks in particle rendering that really should've been in last commit Remove newline from "Disconnect by server." kick message So server console log is less messy. No other kick reason adds a new line at the end. Fixed a typo & add internal TODO Merge Pull Requests (Community Contributions) * Micro Nano optimization for GM:HUDDrawTargetID * Make default Sandbox fonts extended for better rendering of non Latin characters Make GM:ShowHelp & co also be called on client. Unhide Jalopy seat and Flechette Gun without mounting HL2 `weapon_fists` sets Weapon in DamageInfo (Community Contribution) Status prints server uptime Improve NPC animation support for pistols and rifles Combine NPCs no longer T-pose with pistols. Improved crouch support for NPCs using pistols and rifles - NPCs wont crouch to shoot for 0.3 seconds and then stand back up Enable EP2 behaviors for npc_combine_s Some sort of "march" thing? Fix off by one issue with particle sheet loading checks Prevent crashes due to netgraph Combine anim retargeting uses AR2 anims, not SMG1 anims Fixed an issue with particle loading NPC Weapon allowance changes Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns Vortigaunts and HL1 GMan can no longer spawn with guns Further updates to NPC animations Try to make NPCs shoot slower with the .357 Fix Eli, Magnusson, etc. shooting from their feet.
5 Hours Ago
Updated Pilot Hazmat Textures
5 Hours Ago
Fix off by one issue with particle sheet loading checks Prevent crashes due to netgraph Fix? Error() not exiting the game with mcore enabled Combine anim retargeting uses AR2 anims, not SMG1 anims Fixed an issue with particle loading NPC Weapon allowance changes Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns Vortigaunts and HL1 GMan can no longer spawn with guns Further updates to NPC animations Try to make NPCs shoot slower with the .357 Fix Eli, Magnusson, etc. shooting from their feet.
5 Hours Ago
new_menu -> main
5 Hours Ago
Greatly improved speed of the new server search Around 20 ms for over 10k servers with 3 combined searches - not bad results!
5 Hours Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
5 Hours Ago
Build manifest to be able to spawn scientists (got erased from merge)
6 Hours Ago
clothing mannequin mesh tweaks wip
6 Hours Ago
Updated pilot hazmat vm prefab with new mesh
Today
Missed a file
Today
Async-ed the steam inventory crate definitions filtering
Today
use per frame integrated scroll offset for cloud detail noise instead of absolute time
Today
3p bandage and basket anims, entity and override controller setup
Today
Added all rustiggé eggs to the skin viewer
Today
merge from fogmethod1 (sky branch)
Today
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
Today
▉▆▍▋ ▇▉▊▆▆▍▅▋▋▍▆ █▄▋█▌ (▋▍██)
Today
Changed shipping containers in food market area to green. Changed blend layers.
Today
▍▅▄▆▅ [▇▉▋_▇▇▄▇▍▆.▇▅▅█▆▅▋▆▆▍▅▌▇▍(▆)] ▅▋ ▉▍▍ █ ▍▆▉▌▋▄▄▉▍ ▆▅ ▊▅▊▅▄▌█▇▉▊▍▄▄▇▄▊ █▆▊█ ▇▍ ▌▇▌ ▊▊ ▉▄▋ ▋▇▋▄▅▅▆▄▄▍ ▅▊█▋▄▅█▉ (▊█▊▆▆▋▋▋▇▆▇▇▅▌▆▌▍, ▊▇▄▅▍▇▇▅▋▇▋█▄▇▊▆, ▅▍▊▄█▄▍▆█▋▄, ▋▊▋▆▇▊▌▇▌▇▇▋, ▄▆▄▉█▄▇▇▌▊▅▄▍▊▋). - ▉▊▇▌▊▅▇ - ▊█▍▅▇▌ ▅▄▌▌▋▅▉ ▌▇█▉▅▅.
Today
3p military flamethrower anims, entity and override controller setup
Today
Add support for doubles,floats and primitives in reset static field gen.
Today
Removed the white sphere on the bow arrow in the skin viewer (??)
Today
3p anim updates for shotguns and launcher
Today
Fixed skin viewer panning controls staying ON when exiting full screen while panning
Today
Added an editor command to randomise the skins in the store
Better map settings
Add escape capture to server search
Draw map grids on our map viewer in the play menu. Grid shader is somewhat based off hopes and dreams.
Today
▍▊▋▆▉ ▋▄▅▄ ▇▄█▌_▇▄▆_▅▊
Today
More wip. Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
Today
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
Today
turned backface cull back on on ejector seat 2nd material
Today
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
Today
RHIB LOD material optimisation
Today
Added Ghost Ship Anchor Model and Textures Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
floating city scene update
Today
Added NEW tags to header nav button