127,303 Commits over 4,171 Days - 1.27cph!

5 Minutes Ago
merge from ghost_ship_parenting -> deep_sea
12 Minutes Ago
Add "ShouldChildrenInheritNetworkGroup()" to allow a parent to prevent any of it's children from inheriting network group - set to false so ghost ships don't network children to the whole deep sea
13 Minutes Ago
Preserve meshCache old behaviour by adding submesh tris to another field
17 Minutes Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
35 Minutes Ago
Merge from monument_notification_sounds
35 Minutes Ago
36 Minutes Ago
Cancel running tile building operations if the tile is re-queued
42 Minutes Ago
set up ak variant entities and masks
47 Minutes Ago
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
48 Minutes Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
58 Minutes Ago
merge from mesh-guide-shader-improvements (further fixes)
59 Minutes Ago
merge from main
1 Hour Ago
Global network the floating island entity, now that we split the children
1 Hour Ago
Manifest update
1 Hour Ago
merge from naval_update
1 Hour Ago
Pick axe animation and entity updates
1 Hour Ago
Fixed contact menu button sizing issues, moved it to flex
1 Hour Ago
Fix flickering block spiral stair guide
1 Hour Ago
Fix twitch drop background NRE
1 Hour Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
1 Hour Ago
fix door wreath/knocker guides not rendering
1 Hour Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
1 Hour Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
1 Hour Ago
properly render multiple guides at once with different states
1 Hour Ago
fix_dumb_name -> naval_update
1 Hour Ago
Rename 'Mouted' to 'Mounted'
1 Hour Ago
Move useable by turret check to the serverside
1 Hour Ago
Compile fixes
2 Hours Ago
Lower wander strength to stop them running into walls
2 Hours Ago
Update 50 Cal Model to include updated bullet belt
2 Hours Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
2 Hours Ago
Merge from monument_notification_sounds
2 Hours Ago
Fix for oil rig notification not working on server restart 🤞
2 Hours Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Hours Ago
merge from charity_plushies_2025
2 Hours Ago
Updated plushies desc
2 Hours Ago
New avoidance update interval convar Codegen
2 Hours Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
3 Hours Ago
Codegen compile fix
3 Hours Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
3 Hours Ago
merge from main
3 Hours Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
3 Hours Ago
Adding blockout rpg world model rig
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
merge from naval_update/deep_sea/map_marker
3 Hours Ago
Text and icon stays at the center of screen
4 Hours Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
4 Hours Ago
merge fix_invisible_nametags to main
4 Hours Ago
Added armor parts to the mannequin