155,438 Commits over 4,536 Days - 1.43cph!

23 Minutes Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
37 Minutes Ago
Fix compile error in ConsoleSystem
41 Minutes Ago
Fix missing #if SERVER directing to gate navbakestats
48 Minutes Ago
Fix compile error with url in "none" compile mode
53 Minutes Ago
Merge: from main
55 Minutes Ago
merge from ai_hotfixes_for_monument_blocker_patch
1 Hour Ago
Subtract the subtract
1 Hour Ago
Update gate bounds
1 Hour Ago
Tooling to switch to the testbed steam app in editor
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
1 Hour Ago
Subtract 163412 new_navmesh_fixes
1 Hour Ago
Some UI bits
1 Hour Ago
More sensible placeholder crafting costs
1 Hour Ago
Debris removal. Set wood protection instead of stone.
1 Hour Ago
Fixed gibs
2 Hours Ago
Updating m92 world model rig
2 Hours Ago
2 Hours Ago
merge from main
3 Hours Ago
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3 Hours Ago
merge from medical_honey_bandage
3 Hours Ago
Setup collision/colliders correctly in prefabs.
3 Hours Ago
Added honey bandage to primitive and hardcore tech trees
3 Hours Ago
merge from carvable_pumpkin_deploy_fix
3 Hours Ago
merge from paintball_gun_fixes
3 Hours Ago
merge from viewmodelscope_nre
3 Hours Ago
merge from static_piano_fix
3 Hours Ago
merge from TriangleHatchDeployfix
3 Hours Ago
merge from deployanim_fix
3 Hours Ago
merge from vehicle_pooling
3 Hours Ago
merge from glass_ar_motion_blur_fix
3 Hours Ago
merge from new_navmesh_fixes
3 Hours Ago
merge from Floating_bandage_fix
3 Hours Ago
merge from oilrig_light_fix
3 Hours Ago
Merge from main
3 Hours Ago
merge from main
3 Hours Ago
Renamed deployed entities to include .Deployed per convention.
3 Hours Ago
Setup missing socket/checks on gate
Rin
4 Hours Ago
merge from mt_snapshot_saving
4 Hours Ago
merge from main
5 Hours Ago
Merge from main
Today
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
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Today
cherry picking 8x scope, handmade sight and holosight refreshes
Today
Add entity names to "MOVETYPE_FOLLOW with no model" warning Implement CTRL+Backspace and CTRL+Delete for text entries Try to prevent game breaking states with silly values of m_yaw/m_pitch Minor cleanups Added "session_begin_ignore_version" hammer command * If you brick your VMF with this, don't blame me Add description to r_PhysPropStaticLighting Move "dynamic shadow poke through" "fix" to opt in convar * r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes Try preventing "non positional" control points bloating particle bbox * This should help with particle sorting * Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones) * This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that?
Today
merge from main
Today
merge from automated_testing