138,826 Commits over 4,474 Days - 1.29cph!

Rin
13 Minutes Ago
network++
25 Minutes Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
34 Minutes Ago
Adjust walk speed and accel/deccel
1 Hour Ago
Fix old AIs not fleeing when player is unreachable
1 Hour Ago
Fix old AIs not fleeing when the player is unreachable
1 Hour Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
1 Hour Ago
Fix old AIs being slower when new navmesh is enabled
1 Hour Ago
Merge from WolfHeaddress_Workbench
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
S2P launch site to get control computer changes
1 Hour Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
2 Hours Ago
Enable saving on static control computer
3 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
3 Hours Ago
Bugfix: remove duplicate transformHandle property Prevents error in editor about duplicate serialization. Though the member is private and shouldn't serialize anyway? Tests: tried opening & saving the rpefab, but couldn't cause original error
3 Hours Ago
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
3 Hours Ago
Merge from PMM
3 Hours Ago
merge from main
3 Hours Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
3 Hours Ago
Merge: from main
4 Hours Ago
M92 refresh animation polish
Today
Unsaved
Today
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
Today
Added volume slider to VideoPlayer (`playvideo` command panel) Added `audio.videoplayer` ConVar, Codegen https://files.facepunch.com/raul/1b2011b1/20_03-07-QuizzicalAsiaticwildass.mp4
Today
Merge from main
Today
Make the editor-only feature available for admins too - NOT FOR NORMAL PLAYERS - press Z (can rebind) to swap to a second hotbar - enable "drawsecondhotbar" to render the second hotbar above the first
Today
Merged admin status indicators (god, creative, invis) into one UI component Added `global.forceOffAdminStatusOverlay` which hides / shows all indicators at once Removed older commands (`godforceoffoverlay` and `creativeforceoffoverlay`) Shrunk admin status indicators by a bit, moved them behind the inventory, put them in a grid so there are no empty gaps https://files.facepunch.com/raul/2026/July/20_01-06-DependableArrowcrab.gif
Today
merge from hackweek_sv_pie_menu
Today
Close the pie menu when running the next / prev action (if command is provided)
Today
merge from main
Today
Change from hover to show the inventory contents to a button top right that expands the loadout to show the inventory items - the hover panel was awkward when you had tons of loadouts on screen - controlled with convar "loadoutinventorypreview"
Today
Fix compile error
Today
Fix scientists not spawning in some areas
Today
merge from editor_fix_cpu_affinity -> main
Today
Fix cpu_affinity not working in the editor - manually grab it from the command line if provided and run it
Today
Show a preview of the items in the main inventory of a loadout when hovering over it
Today
merge from fix_serverport_editor -> main
Today
Cleaned out old ground plane
Today
Sat remains improvements.
Yesterday
merge from main
Yesterday
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
Yesterday
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
Yesterday
Prevent ghostships from checking mainland navmesh
2 Days Ago
merge from cui_updates
2 Days Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
2 Days Ago
merge from main
2 Days Ago
merge from demo_ui_2
2 Days Ago
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
3 Days Ago
Merged Pull Requests * Fixed spawnmenu Lua error * Removed unnecessary material override for Ep2 Antlion Guard Fix a crash with vehicles on level transitions
3 Days Ago
merge from fix_itemmanager_domain_reload -> main
3 Days Ago
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled