146,987 Commits over 4,444 Days - 1.38cph!
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Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
fixed clothing mannequin wearable (admin only)
Glass AR - icon, mesh tweaks
Debug rendering for pending crash site
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use.
Assign to control computer.
Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
main -> demo_compatability_layer
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Merge from editorshortcut_selectprefabroot
Merge from lr300space_display_fix
Changed physics material on barricades blocker from metalore to metal
Remove some debug logs from MonumentBlocker script
AK deploy animation update
Merge: from relax_stringview
Merge to cleanup plastic branch view, no actual files changed
Merge: from playervoice_allocs
- Optim: PlayerVoice processing no longer requires allocations
- Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator
- Update: Rust.SourceGenerator supports ReadOnlySpan and similar types
Tests: unit tests, 2p session on Craggy with voice going both ways
Collision for individual stages in barricades. Deleted obsolete prefab.
merge from addtoterrain_fix
wake rhib buoyancy on release
fixed skin constraint setup on frontier hazmat
Fix static causing reused initial positions across multiple computers
More map debug dot functionality
Fix s2p AddToHeightMap not filtering colliders
merge from cannon_fuseburn
adding detail texture sheet + material (contains screws, weld, etc.)
Default obstruction_tc_reorder to true
merge from heli_crate_train_wagon_fix
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded
Fix loot panel name not changing when unloading
More debug logging, skip the double tc check when logging.
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merge from iolines_motionblur_fix
Fixed table disappearing in the skin viewer (still had a LOD component)
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
merge from bc_simspace_jank_fix
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta