139,879 Commits over 4,505 Days - 1.29cph!

12 Minutes Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
29 Minutes Ago
Can connect wires to the new powerline IO even without building privilege
43 Minutes Ago
Add vertical scrolling to the timeline
45 Minutes Ago
Fixed "Spawn with toolgun" not respecting tool trace for props * Also fixed it not remembering prop skin and bodygroups r_visualizetraces 2 now visualizes hull trace sizes Try using a hull trace for "Can we reach ladder" check * This is meant to address the ability to attach to a HL2 ladder through certain walls with tiny gaps Minor cleanups Do a LoS trace when searching for ladder dismounts * Also clear all previous dismounts when searching for ladder dismounts, in case the ladder moved or something Fixed Lua error in main menu when unsubbing before menu init Apply crazy physics entity removal to movetype FLY(GRAVITY) entities * This fixes crossbow and SMG1 projectiles spamming warnings infinitely when they somehow fall outside of the map Improve "TWOPASS" brush rendering in shadow passes
48 Minutes Ago
set up events to hide flare when thrown in 3p
55 Minutes Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
57 Minutes Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
1 Hour Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
2 Hours Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
2 Hours Ago
merge from main
2 Hours Ago
merge from fix_reload_anim
2 Hours Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
2 Hours Ago
merge from sculpt_admingui_fix
2 Hours Ago
Merge: from main
3 Hours Ago
Basic spline setup for new stations
3 Hours Ago
Apply roll when switching from dolly view to editor
3 Hours Ago
Fix dof not showing up hi-res screenshots.
3 Hours Ago
Fix sandbox clone NRE
3 Hours Ago
merge from unixtimestamp_boundary_fix
3 Hours Ago
update from main
4 Hours Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well Enable dumpstringtables <table> to only print specific table Remove sv_dumpstringtables (unused) Implement some stringtable changes from CS:GO branch * Short dumpstringtables, Implement clientside string index search so ParticleEffect can just work with clientside-only precaches now, other self checks Make prop water level code apply to all animating entities (SENTs) Try to fix baseanimating overlays resetting on server join Merge Pull Requests * Optimizations for Vector:ToColor * Added math.Cot Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes Fixed Lua errors when auto refreshing SWEPs with some addons Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail Fixed returning from PreDrawSkyBox causing area portal flickering Fixed more at entity limit crashes * Mostly NPCs and HL1 entities Merge remainder of Pull Request regarding "at edict limit" handling Micro optimization for prop_effect intialization (Pull Request)
4 Hours Ago
Fix clan leaderboard never refreshing after it loads once
4 Hours Ago
Fix reload animations not working on remote players
4 Hours Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
5 Hours Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
5 Hours Ago
fixed snapping in 3p hatchet aiming anim
5 Hours Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
5 Hours Ago
fix stupid auto inserted using
5 Hours Ago
merge from main
5 Hours Ago
merge from hackweek_parented_ddraw
5 Hours Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
5 Hours Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Hours Ago
Powerplant new loot fixes
5 Hours Ago
merge from main
Rin
5 Hours Ago
Increased Stone Sculpture protection properties
5 Hours Ago
merge from main
5 Hours Ago
Stone sculpture store page media
6 Hours Ago
Allow player to alt look around while unlocking the door
6 Hours Ago
merge from PlayerMaintainedMonuments
6 Hours Ago
merge from airfield_maintainabled_features
6 Hours Ago
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments Ingore drop timeout timer when airfield call is active and unassigned
6 Hours Ago
New Darts UI: - New setup for controls, leaderboard etc - New instruction setup (still to add leaderboard entries)
6 Hours Ago
merge from PlayerMaintainedMonuments
6 Hours Ago
S2P launchsite again
6 Hours Ago
merge from main
6 Hours Ago
merge from balance
Today
Phrase update
Today
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab