131,516 Commits over 4,232 Days - 1.29cph!

13 Minutes Ago
Merge from naval update
35 Minutes Ago
painted + bare metal textue variants for explosives component box, plus LODs
57 Minutes Ago
Ratmask repose
58 Minutes Ago
ore greybox model
1 Hour Ago
marging last stuff from hackweek before I forget
1 Hour Ago
▇▇█▉▌▄▋▊ █▌▇▊▄▉▇ ▍▋▊▌▄ ▌▍▉▅▇▅▇ ▊▍ ▋████▉█▇▊ ▅▉▉█ ▋▇▆▌.▉.▊▇▇▍ ▊▅ ▄▆▇▋.▇.▅▊▊▄
1 Hour Ago
wip compile fixes (PC crashed killed my library, still importing to test)
1 Hour Ago
Snakemask repose
2 Hours Ago
merge from main -> birthday2025
2 Hours Ago
merge from boat_building
2 Hours Ago
Include Vehicle_Large layer in stability notifications
3 Hours Ago
merge from boat_building
3 Hours Ago
Merge from parent
3 Hours Ago
Fixed new scientists not applying damage to shields properly
3 Hours Ago
updated textures
3 Hours Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
3 Hours Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
4 Hours Ago
UI help info
4 Hours Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
4 Hours Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
4 Hours Ago
Merge from naval_update
4 Hours Ago
Remove voice gen plugin
4 Hours Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
4 Hours Ago
Assign new hazmat to new scientist
5 Hours Ago
Merge from radial_context_fix
5 Hours Ago
Cherrypick fix from 137044
5 Hours Ago
Show block count and limit in boat building UI if a limit is set.
5 Hours Ago
Merge from naval_update
5 Hours Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
5 Hours Ago
Added a new TMP shader that allows a depth offset and custom cull mode
5 Hours Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
5 Hours Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
5 Hours Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
5 Hours Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
6 Hours Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
6 Hours Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
6 Hours Ago
Ensure boats dont wander out of protection areas (if they have one)
6 Hours Ago
Merge: from main
6 Hours Ago
Update to version 1.13.11
Today
npc aim refactor first pass
naval_update -> scientist_boat_ai
naval_update -> turret_head_animations
Today
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
naval_update -> blueprint_viewmodel
Today
Merge from parent
Today
fixed setcolormenu not showing properly
Today
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
Today
updated manifest
temp playground.charms scene
Today
Slight tweak to emissive map