131,115 Commits over 4,232 Days - 1.29cph!

11 Minutes Ago
3 more meta files
12 Minutes Ago
16k .meta files
14 Minutes Ago
Probably fixed build errors
33 Minutes Ago
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
1 Hour Ago
Height fixaroos
1 Hour Ago
Splat cleanup
2 Hours Ago
hackweek arcade machine wip
2 Hours Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
2 Hours Ago
More automatic upgrades
2 Hours Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
2 Hours Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
2 Hours Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
2 Hours Ago
Clarify namespaces for rendering in Rust code after namespaces changed
2 Hours Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
3 Hours Ago
More auto applied upgrades
3 Hours Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
3 Hours Ago
Fix render pipeline switch using statement -> Begin() & End() calls
3 Hours Ago
So much cliffing
3 Hours Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
3 Hours Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
3 Hours Ago
merge from floating cities
3 Hours Ago
Script auto compile / fixes
3 Hours Ago
A little bit more
3 Hours Ago
Cherrypick CS 107091 - TMP_script changes
3 Hours Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
3 Hours Ago
Cherypick CS107089 - CurrentVersion.cs
3 Hours Ago
Update ProjectVersion.txt to 6000.0.58f2
4 Hours Ago
4 Hours Ago
4 Hours Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
4 Hours Ago
merge from hbhf_deployvolume_fix
4 Hours Ago
Fixed HBHF sensor being deployable through constructions
4 Hours Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
4 Hours Ago
HBHF Sensor tests
4 Hours Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
4 Hours Ago
hide poncho repose
4 Hours Ago
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
4 Hours Ago
Wooden pants repose/lods - added female version
5 Hours Ago
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel
5 Hours Ago
Item buttons are working, added styling etc
5 Hours Ago
Restore engine ui blur background
5 Hours Ago
Wood chestplate pose/lods male/female
5 Hours Ago
Bugfix: use ListView+labels intead of multiline TextField Fixes weird disappearing text and gets rid of the vertex limit for text Tests: viewed BasePlayer.ServerUpdateParallel
6 Hours Ago
merge from boat_building
6 Hours Ago
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
6 Hours Ago
wood armour helmet repose
6 Hours Ago
Terrain configuration, textures & related.
6 Hours Ago
Merge from vehicle_large
6 Hours Ago
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
6 Hours Ago
Fix console not working on first open (eg youd open it to a blank screen)