199,466 Commits over 4,140 Days - 2.01cph!

14 Minutes Ago
Enable global chat
16 Minutes Ago
Don't show the player icon on the map Don't show underground layers on the map
33 Minutes Ago
Short Filter Tag Support: Can collapse all filters and still have a rough idea on whats selected via a short tag displayed after the filters Can default to enabled/disabled, or the actual text of whats presse
44 Minutes Ago
Merge from main
59 Minutes Ago
m15 pistol sounds
1 Hour Ago
Demo button shows up if you have the demo folder with demos in it
1 Hour Ago
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
1 Hour Ago
Fixed skin viewer not resetting materials correctly with old skins
1 Hour Ago
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
1 Hour Ago
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
1 Hour Ago
Redo all of the tooltips for each of the filters
1 Hour Ago
Update Server Entry tags to use the new tooltips
1 Hour Ago
Remove transition from session page
1 Hour Ago
Standardise play mode filtering tooltips
1 Hour Ago
Change shadow update group init order
1 Hour Ago
merge from main
2 Hours Ago
Fixed legacy furnace skin viewer issues
3 Hours Ago
Cleaned up demo window
3 Hours Ago
Merge from main
3 Hours Ago
update base stor eprefab, improve tags design
3 Hours Ago
Working in the new haze falloff feature WIP.
4 Hours Ago
Walkway progress / scaffolding stairs
4 Hours Ago
Demos & play using same search styles
4 Hours Ago
merge from main
4 Hours Ago
Shadow manager NRE fix
4 Hours Ago
merge from new_menu
5 Hours Ago
merge from main
6 Hours Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
6 Hours Ago
Compile fixes
6 Hours Ago
merge from new_menu
6 Hours Ago
merge from new_menu
6 Hours Ago
merge from main
6 Hours Ago
Merge Decals & Metrocop texture changes/fixes
6 Hours Ago
Revert asset changes
Today
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
Today
Implemented support for instances in motion and other fixes
Today
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
Today
Merge the compile error fix from x86-64
Today
Remove code to pack monument scenes bundle (unused)
Today
Fix branch specific compile error on Linux/MacOS (Hopefully)
Today
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
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Today
compass viewmodel - removed ironsights script and elements from prefab
Today
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
Today
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
Today
Make Linux happy
Today
priv prefab tweak
Today
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)