156,811 Commits over 4,536 Days - 1.44cph!
merge from main
fix conflict in ConversationData, bumped VehiclePadRepaired condition type
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Update: HttpImage - permit multiple requests for same url
Fixes clurred images for overlay pages where first button shares sprite with full screen image but has different settings
Tests: navigated to coconut underwear page - loaded both
merge from procgen_visualiser
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Merge from critter_animals
Indicator + light notify LOD
Rollback changes to addon whitelist
* It caused issues on Linux builds with addons that use non English characters
Add some panel related hacks to account for community made addons
Enable override of suit/health charger entities & combine mines
Add possible solution steps to "Failed to init Steamworks" crash
Remove half-working spawnmenu-only check from citizen RPG check
* In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only.
Add more entities to Lua override-able list
* filter_activator_context, game_player_equip, trigger_push, ambient_generic
Fix double notifications when hitting Sandbox vehicle limit
Updated a whole bunch of built-in spawnicons
* About 600 of them
* Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist
Update default spawnlists
* Rearranges some stuff to better group similar items
Update TF2 weapons spawnlist
Slightly adjust L4D1 and Portal spawnlists
Added more allowed entity overrides
* item_battery, item_healthkit, item_suit, item_longjump
* func_pushable, func_healthcharger, func_recharge
* Half-Life: Source ammo entities
* weaponbox, speaker
Added Satchel entities to override whitelist + func_tankmortar
Merge from animal_fence_sound_polish
First pass on jellyfish swarms
Animal fencing audio polish and added new ui sounds
Tweaked power phase requirements
Tweaked loot spawn types
Fixed bad map topology in harbor_1
added colour mask slot to crittermovement and environmentfishcritter shaders for crab
Pipe/wire pass for random room i (small)
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
Halloween Wallpapers - texture update
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Minimum of 1 fuel for even worse foods (grubs)
spooky halloween decor pack steam item
- Description
- Crafting costs
- Tech tree
Updated huntingtrophy prefab to allow different sheep colourings to display correctly.
Update: HttpImage - pick a higher mip, seems to look better when downsampled
Tests: navigated to pack overlay page
- Have to restir after adding new food
- Show a little pop animation in the loot panel ui to show its been reset
- Make 'electircity required' show in red
- Turn off lamp and indicator if theres no power connected to the biofuel generator
- "stirring" -> "stirred"
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
Add emissive indicator lights:
- green flashing when done (fuel in and not food)
- green when cooking normally
- solid red when no food (to show its burning power)
- red flashing when needing to be stirred
Update: reimplement shop.unloadAssets convar
Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
Merge from airwolf_repairable_pad 🚁
exported edited frog anims
Clean: get rid of icon precaching from store bundle
All bundle assets are now loaded on demand, so this code was both useless and harmful
Tests: navigated through store with failloads 1 - all images present
Adjust helipad repair requirements
Code support for latest art assets
Adjust convar behaviours
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden
Tests: navigated to DLC tab with delay and failloads convars
Moved steam skin bundle updates to Tools / Update / Skins List
Added a warning + button in the inspector when a bundle is not in the list
Renamed to steamskinbundles
Optim: lazy load fallback sprite for DLC item view
Tests: opened DLC tab of store with failloads 0 and 1
created and populated spooky_halloween_decor_pack bundle sitem
Fix sheep failing the network range audit tests
Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods