198,843 Commits over 4,140 Days - 2.00cph!

4 Minutes Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
8 Minutes Ago
Merge from parent
9 Minutes Ago
Merge from main
20 Minutes Ago
merge from new_menu
20 Minutes Ago
Compile fix
23 Minutes Ago
Merge from trimmed_asset_warmup/scene_warmup
24 Minutes Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
25 Minutes Ago
Show loading screen when returning to the main menu
35 Minutes Ago
Pause LoadBalancer when unloading the world
38 Minutes Ago
Merge from improvised_planks and very basic initial setup
41 Minutes Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
48 Minutes Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
48 Minutes Ago
merge from main
1 Hour Ago
restore 124170 (clouds/fog)
1 Hour Ago
restore 124169 (clouds/fog)
1 Hour Ago
Fixing up floating walkway transforms in level
1 Hour Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
1 Hour Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
1 Hour Ago
premium modal clean
1 Hour Ago
reduce initial capacity of the projectile stable index cache
1 Hour Ago
Fix BBS bone name conflict with ladders
1 Hour Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
1 Hour Ago
Re-add party invite modal
1 Hour Ago
Base for Quickjoin system
1 Hour Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
1 Hour Ago
Add command to list reported players with count of how many reports, server only
1 Hour Ago
Some skin viewer tweaks
1 Hour Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
1 Hour Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
1 Hour Ago
Cannons can now be placed after boat construction
2 Hours Ago
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2 Hours Ago
Store tweaks
3 Hours Ago
Modular boats steering wheel tier 2 4k textures for media caps
3 Hours Ago
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
3 Hours Ago
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change
3 Hours Ago
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3 Hours Ago
Clean: move Building to Benchmark namespace Tests: compiles in editor
3 Hours Ago
Update: DemoBuildingsViewer - export spawn markers Tests: ran the export with couple markers
3 Hours Ago
Updated limited tab styling
4 Hours Ago
removed BatchedWaterRays option and disabled codepath
4 Hours Ago
Added LOD3 textures for floating walkways
4 Hours Ago
New: editor-only SpawnMarker for DemoBuildingsViewer - automatically links up to nearest building, but can override Allows to anotate the scene with spawn markers and link up to the nearest building. Needed for more complex benchmark setups Tests: loaded staging demo and checked how gizmos draw
4 Hours Ago
merge from main
4 Hours Ago
Update: extra scopes for Projectile perf tests Tests: ran the perf tests
4 Hours Ago
corrected profile region name
4 Hours Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Hours Ago
Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
4 Hours Ago
Enable burying on seasonal weapons
4 Hours Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
4 Hours Ago
Enable burying on a set of weapons