131,306 Commits over 4,232 Days - 1.29cph!
tweaked material of boat building station to use new texture
Update: couple improvements to JIT viewer display
- relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases
- avoid duplication of address when we have a method name for a jitted address
Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
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server runs marching cubes and generates collider
fixed save not working in sculpting
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Fixed some tests, improved some tests, added some more tests
2 of them intentionally failing as they test current bugs
Hide Boots repose male/female
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Loadout and commands view styling
more loadout styles that didnt pick up
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
Restore consoletoggle arg to open a specific tab
Fixed menu tooltip icon not being marked as non static
Added a button to toggle hidden items
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Fully removed PointGrid3D and associated jobs
Use flex columns for the itemlist, instead of a grid
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removing more unused prefab setup
got the admin panel working for sculptures again
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Naval scientist variation art
removed a bunch of disabled stuff from the dialogue prefab
Possibly fixed MeshCull objects not being affected by occlusion culling
Commands tab for useful and common commands
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
Tank Top repose male/female
Collared Shirt repose male/female
removed some leftover signui stuff, float values used for sizing as it now supports that
merge from powerplant_dropzone
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene
- few misc errors need cleaning up, terrain components largely out of date across scenes
- continue to use monument island for procgen like experience
drop zone moved, prevents hackable dropping on lighting
merge from fillwater_improvements