128,160 Commits over 4,201 Days - 1.27cph!

3 Minutes Ago
Merge from parent
8 Minutes Ago
boat_fixes -> naval_update
11 Minutes Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
15 Minutes Ago
updated vm rpg skin anims
21 Minutes Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
43 Minutes Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
50 Minutes Ago
merge from deep_sea
1 Hour Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
2 Hours Ago
merge from floating cities
2 Hours Ago
FC1,2,3 HLOD refresh and S2P
3 Hours Ago
re-enabled some shadows in med barge
3 Hours Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
5 Hours Ago
Merge from scene_holster_tools
5 Hours Ago
Move the scene based holster tool buttons into the scene view and not the inspector
6 Hours Ago
Merge from water_pump_power_fix
6 Hours Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
6 Hours Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
Today
Fix scientists moonwalking on ghost ships
Today
Fix InfoZone NRE from scientists on ghostships
Today
Mark two more collision meshes r/w
Today
merge npc parenting to naval update.
Today
merge back cannon and player animator fixes to naval_update
Today
Embed playable graph tooling
Today
Reset base animator layer weight whenever we're not playing one shots.
Try to fix black bars on RHIB (that can show up at certain angles)
mounted_turret_reloading -> naval_update
naval_update -> mounted_turret_reloading
Fix some more dodgy angles on the front seat
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
Today
Today
Add server convar to allow mounting the cannons outside of boats
Fixed AI turrets not shooting at the players (incorrect dot calculation)
Today
Topologies
Better driver caching, prevents a random other npc on the boat from being marked as the driver
Today
Fixaroo
Today
Final cliffing
Fixed ai mounted weapon controller so it points at the right location again
prevent rear turret clipping checks from failing right at the corners
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
Today
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
Today
Setup swap RPG component on viewmodel
Today
Marked remaining floating city collision meshes r/w
Today
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
Today
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
Today
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
Today
Merge from parent
Today
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
Today
merge from optimize_water_body_culling -> main