139,081 Commits over 4,474 Days - 1.30cph!

38 Minutes Ago
Merge from bag_favourite
40 Minutes Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
1 Hour Ago
Merge from occlusion_culling_nre_fix_2
1 Hour Ago
Unsaved
1 Hour Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
1 Hour Ago
Merge from rustplus_camera_fixes
1 Hour Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
1 Hour Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
3 Hours Ago
Fix drone's view being obscured by the drone's colliders
3 Hours Ago
Pool Cues - Updated textures for A and B
4 Hours Ago
Merge from explosion_fx_script_cleanup
4 Hours Ago
Cleanup some third party fx scripts to get stripped/not run on the server
4 Hours Ago
Merge from main
4 Hours Ago
Merge from water_catcher_tests
4 Hours Ago
Build compile fixes
5 Hours Ago
More stack size shenanigans
5 Hours Ago
Cleanup Lock any crude that's inserted into the tanker
5 Hours Ago
Enable fire button for drones in Rust+
5 Hours Ago
Regenerate test list, tests pass
5 Hours Ago
Fix camera raycasts returning bullshit sometimes
5 Hours Ago
Merge from water_catcher_tests
5 Hours Ago
Merge from main
6 Hours Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
6 Hours Ago
Fix Rust+ cameras missing the ocean
Today
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
Today
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
Today
Mirror icon16/eh.png to match the actual flag Update TTT: Updated Russian localization Added some more flag icons * IC, JE, GG Fixed some potential crash issues Unblock 2 mat_filter* convars from Lua * Since they don't actually get saved apparently Fixed most gamemode hooks from C++ still trying to read returned bool * Basically a whole bunch of Lua hooks called from C++ were still trying to read the return value of the hook as a bool and then never use it for anything. Now we simply do not try to read the boolean that we will never use. Affects over 100 unique gamemode hooks. Remove mat_norendering from engine.dll as well
Today
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
Today
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
Today
merge from water_treatment_plant_maintainables
Today
pool table - updated item desc / localization
Today
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
Today
merge from admin_status_indicators
Today
merge from main
Today
merge from PlayerMaintainedMonuments
Today
merge from main
Today
merge from PlayerMaintainedMonuments
Today
merge from gas_station_maintainables
Today
apply prefab changes to scene + S2P gas station
Today
merge from codeanalyzer_getwrapperattrib
Today
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
Today
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
Today
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
Today
merge from gamemode_tag_active_fix
Today
merge from editor_hotbar_swap -> main
Today
Cleanup redundant UIBeltSecondRowPreview.cs
Today
FX updates
Today
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
Today
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading