131,663 Commits over 4,232 Days - 1.30cph!

21 Minutes Ago
merge from cannon_improvements
23 Minutes Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
30 Minutes Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
32 Minutes Ago
scientist_boat_ai -> naval_update
34 Minutes Ago
spawn setting change again
38 Minutes Ago
Increase LOD0 distance on steering wheel
41 Minutes Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
42 Minutes Ago
Better scientist boat spawn settings
53 Minutes Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
1 Hour Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
1 Hour Ago
scientist_boat_ai -> naval_update
1 Hour Ago
merge from naval_update
1 Hour Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
1 Hour Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
1 Hour Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
1 Hour Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
2 Hours Ago
Merge from steering_wheels_fix
2 Hours Ago
Fix shared names on blackjack machine collision, resolves warning
3 Hours Ago
merge from main/naval_update/modular_boat_sounds
3 Hours Ago
Dont allow ai turrets to move if ai.move is false
3 Hours Ago
sound import setting tweaks
3 Hours Ago
Dont move scientist boats if Ai.Move is false
3 Hours Ago
Change scientist boat spawn edge margin from 300 -> 900
3 Hours Ago
Early exit out our update loop if there are no connections inside a large radius
3 Hours Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
3 Hours Ago
naval_update -> scientist_boat_ai
3 Hours Ago
merge from main/naval-Update
4 Hours Ago
Fixed boats stopping if the player is on the edge of the plank
4 Hours Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
5 Hours Ago
Merge from floating_cities
5 Hours Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
5 Hours Ago
Fix elevators on floating city not working after a server restart
6 Hours Ago
merge from force_scene_deep_sea -> naval_update
6 Hours Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
6 Hours Ago
Re-add deepsea.cs convar file because plastic - codegen
6 Hours Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
Today
hooked up event birthday balloons with new prefab
Today
Fixed Gravity/Physics Gun world model * It is no longer changing its light level based on rotation (fixed normals) * Add 3rd skin for the mega gravity gun, used by c++ code * Adjusted model origin to match the HL2 model (we are using HL2DM one) for NPC animations * Fixed physics model not matching the visual model Update some weapon icons with poor constrast Fixed toolgun world model light origin Add thumbnail for nb_example so people stop pestering about it Potential fix for HUDWeaponPickedUp getting wrong entities Updated TTT * Add weapon group spawnflags to ttt_random_weapon Antlion Grub ragdoll inherits color/material from the "npc" * It's not a real NPC Add a copy button to kick reason popup
Today
balloon icons and set their health low
Today
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
Today
Bunch of wip dock and edit work
Arctic Hazmat repose/lods
Today
merge from naval_update/deep_sea
Today
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
Today
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
Today
removed boat planner folder (files are now in planner folder)
Today
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
Today
Tropical 4 underwater treatment.
Today
Tropical 3 underwater treatment.
Today
Tropical1 underwater treatment