140,318 Commits over 4,352 Days - 1.34cph!

56 Minutes Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
1 Hour Ago
Merge from demo_shot_track_dubbing
1 Hour Ago
Remove extra error log
1 Hour Ago
Split position/rotation tracks into two again
1 Hour Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
1 Hour Ago
fix missing functions in Wind.cginc
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
1 Hour Ago
Cinemachine compile fixes
1 Hour Ago
merge from main
1 Hour Ago
Phrases
2 Hours Ago
▇▉▊▍█▊▊▍ ▄▋█▆▍ ▍█▄█▍ ▍▌▍▍▋▌▍▅▍▉▅ ▌▉▅▇▆▅▉█
3 Hours Ago
merge from main
3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
qa island thing
3 Hours Ago
fixes, add missing components to some scenes
3 Hours Ago
reduce error fade duration to 1 second
3 Hours Ago
new_console-ui -> main
3 Hours Ago
- Remove hover to preview - Make default values green again
3 Hours Ago
Merge from demo_shot_track_dubbing
3 Hours Ago
Merge from main
3 Hours Ago
Combine Position/Rotation into one track (feels weird to just modify one)
4 Hours Ago
merge from main
4 Hours Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
4 Hours Ago
merge from steaminventory_optims
4 Hours Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
fix watercamera rrp unity 6
4 Hours Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
5 Hours Ago
New FIELD_ types & networking for doubles Use new field/networking types for doubles where needed * All the fields that were switched from float to double now use correct FIELD_ and networking types Switch map IO and forced ladder movement to doubles * EventQueuePrioritizedEvent_t.m_flFireTime, LadderMove_t.m_flStartTime & m_flArrivalTime, CBeam.m_flFireTime More doubleage, for matproxies and some other pieces * IVEngineClient013:GetLastTimeStamp, CClientState.m_flLastServerTickTime, GetAnimationStartTime, some client interpolation stuff s_flLastTimeStamp, m_flOldLastTimeStamp, g_flLastPacketTimestamp * C_BaseEntity.m_flSpawnTime, m_flLastMessageTime, SpawnTime(), GetTextureAnimationStartTime() * Applies a modulo hack to LinearRamp matproxy, it doesn't seem to want to work properly with just doubles Remove C_BaseEntity.GetCreateTime (unused) * GetCreateTime, m_flCreateTime, SetCreateTime, GetCreationTick, m_nCreationTick
4 Hours Ago
merge from render_pipeline_testing (unity 6 compat)
5 Hours Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
5 Hours Ago
merge from new_console-ui
5 Hours Ago
merge from new_console-ui/optims
5 Hours Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
5 Hours Ago
merge from unity6_compat
5 Hours Ago
new_console-ui -> main
5 Hours Ago
▊▉▌▊▄▍ ▇▍▌▅▇▊▊▆
5 Hours Ago
Fix all the scrolling enlargement issues in console page
5 Hours Ago
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
5 Hours Ago
5 Hours Ago
RRP unity 6 compatibility (testing old unity still works)
5 Hours Ago
Reorganised command list page - cleaned it up slightly
5 Hours Ago
- Restore client and server autocomplete tag colours - Add them into command list as well
6 Hours Ago
Make autocomplete buttons like the old ones - they are better
6 Hours Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
6 Hours Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
Today
▇█▄▊▋▊▅▍
Today
▋▅▇█▇▌▊█
Today
merge from main