141,432 Commits over 4,383 Days - 1.34cph!

13 Minutes Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
30 Minutes Ago
Mannequin fbx update
44 Minutes Ago
Merge from vital_icons
44 Minutes Ago
merge from main
47 Minutes Ago
Ton of general workbench client/server compile fixes
1 Hour Ago
▊ ▌▊▌ ▇██▄▄▆ ▅▌ ▆▇▅█▉▆▉▉▇ ▅▍ ▉▋▄▇ ▅▊▋▌▊ ▋▆▉▆█▍▊▉▋ ▍▌▊█▉▊▆▅▅█▊▋▊██▍ ▄▅▇▄▇ ▇▆██
1 Hour Ago
Merge from chainsaw_hotspot_gathering
1 Hour Ago
Merge from main
1 Hour Ago
▄▄▉▆▄▋ ▄▉▊▅ ▌█▆▋
1 Hour Ago
Fix server log when throwing items at trees and ore nodes
1 Hour Ago
▍█▅▋ ▅▄▅▉▇██▍▌ ▋▊▇█▅ ▇▉▊▍▅▌
1 Hour Ago
Add a convar to gate the icon display behaviour.
1 Hour Ago
█ ▉▄▅▋█▌ ▍▄▇▆▉▋▅▉█ ▅▇▇█▇▅▊▋▍▌ █▅█▆▌▉▉ ▄▋ ▍▌▉▇▄▉▋▆▋ ▆▉ ▍▄▇ ▅▉▄ ▍▄▌▆▍▆▅▌ ▍▊▉▋█▊▄ ▋█▊▉▊▄▆▌ ▉▌▌▉█▍ ▇▋▇▋▌▊▉▅█ ▄▊ ▇█▄ ▌▆▉ ▇▉ ▉▆▊▋▉▌▄▊ ▅▇▇▄▊▋ ▍▉ ▌▆ ▍▊▄▉▉▍▊
1 Hour Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
1 Hour Ago
merge from main
1 Hour Ago
stripped back workbench 2, added new corpse
1 Hour Ago
Cleanup
1 Hour Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
2 Hours Ago
Update prefab MetalIceVest
2 Hours Ago
IceMetalChestplate and IceMetalFacemask setup
3 Hours Ago
updated workbench tier3
3 Hours Ago
workbench tier 1 corpse update
3 Hours Ago
WIP show icons of equipped upgrades in workbench vital panel
3 Hours Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
3 Hours Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
4 Hours Ago
Merge from main
4 Hours Ago
Merge from main
4 Hours Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
4 Hours Ago
Merge: from main Will need to subtract some stuffs
4 Hours Ago
Remove conflicting shader directory
4 Hours Ago
Fix shader errors
4 Hours Ago
Set up layer structure in new prototype shader
4 Hours Ago
Split StandardLayers into types and functions
4 Hours Ago
merge from parent
4 Hours Ago
merge from main
4 Hours Ago
▊▉▆▌█▋▊▍▌▋ ▅▄▇█▋▅ ▌▆▇
4 Hours Ago
Cherry-pick new standard shader prototype
5 Hours Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
5 Hours Ago
Added support for custom light cookies when shadow caching is enabled
5 Hours Ago
Merge from terrain_renderer
6 Hours Ago
Merge from main
Today
Fixing ocean topology floodfill not reaching certain sections behind road crossings
Today
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened
Today
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
Today
▌▅▋▊▊▊▌ █▍▆▅ ▇▄▊▆▌▉▍▍█▋▅▇▊▅▇▇▋▍▌▌▊▌▌▊
Today
Merge from main
Today
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
Today
Beancan override fixes
Today
Fix terrain quality remapping
Today
Fixed scientists using multiple masks at once, now matches main