200,888 Commits over 4,171 Days - 2.01cph!

6 Minutes Ago
Merge from main
19 Minutes Ago
Set Read/Write and GPU instancing, fix issues with MeshCull, fix server build
20 Minutes Ago
fix server build
28 Minutes Ago
added dryfire ads anim, anim event & updated animator
29 Minutes Ago
Found another double rendering issue in MeshCull
31 Minutes Ago
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
37 Minutes Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
37 Minutes Ago
Merge from ambient_lighting_fixes
40 Minutes Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
46 Minutes Ago
Fixed the indirect lighting issue with cameras that are rendered via script
51 Minutes Ago
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
53 Minutes Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
55 Minutes Ago
better BC defaults, natural gravity and disabled collision
58 Minutes Ago
Merge from main
59 Minutes Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
1 Hour Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
1 Hour Ago
Create getter and setter methods we can give to the weaver
1 Hour Ago
Fixed rogue pixels in the bulb emissive texture
1 Hour Ago
Update version.rc as well I forgot to press CTRL+S Update version.rc to fill more standard meta data Map compiler meta data Make prop water level changes actually work, and apply on clientside too Sign EXEs
1 Hour Ago
String light bulbs are now combined together into a single mesh
1 Hour Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
1 Hour Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
1 Hour Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
1 Hour Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
2 Hours Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
3 Hours Ago
prison update
3 Hours Ago
security prison progress
3 Hours Ago
Merge: from main Tests: editor compiles
3 Hours Ago
Set GPU instancing on materials
3 Hours Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
3 Hours Ago
Enable Read/Write for nature assets
3 Hours Ago
merge from main
3 Hours Ago
codegen phrase checks
3 Hours Ago
updated the security spotlights lods
3 Hours Ago
Fix camera position not updating when recentering map view
4 Hours Ago
applied cinematic materials to ejector seat for merge
4 Hours Ago
Enabled GPU instancing on fairy light bulb material
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
update from naval_update
4 Hours Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
4 Hours Ago
Upon first time opening map automatically centre on player
4 Hours Ago
Merge from main
4 Hours Ago
merge from main
4 Hours Ago
Added pilot suit in the general store hazmat category Updated pack description
4 Hours Ago
Merge: from main
5 Hours Ago
(Test) set all meshes isReadable=0
5 Hours Ago
Stop interaction toast clipping Setup button max sizes
5 Hours Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
5 Hours Ago
merge from main