200,087 Commits over 4,140 Days - 2.01cph!

4 Minutes Ago
Fixed general store buttons not scrolling to the section correctly when opened for the first time
13 Minutes Ago
Merge from hardcore_refresh
13 Minutes Ago
Another possible map clearing while server restarts fix
18 Minutes Ago
Updated store page arrow buttons Fixed scrollrect focus not working the first time
22 Minutes Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
38 Minutes Ago
new_menu -> main
39 Minutes Ago
Automatically disable the loading spinner if it takes too long
45 Minutes Ago
Cancelling a running query will also hide the loading spinner
55 Minutes Ago
Fixed overlapping texts in the checkout result screen
54 Minutes Ago
If you turn on a setting thats only available in one menu it will automatically turn off when you go into another menu Eg if you turn on PVE only servers in community then go to official it will no longer be looking for PVE only servers
57 Minutes Ago
Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens
1 Hour Ago
Re-added visor material to cinematic pilot rig
1 Hour Ago
Show the amount of results on each tabs when searching in the settings screen
1 Hour Ago
merge from rectmask_optims
1 Hour Ago
Missed a mask in the death screen
1 Hour Ago
Remove the closed line from appearing underneath 'mode' in the play menu even though its open
1 Hour Ago
Long loading screen tips will now wrap properly
1 Hour Ago
Add subtext on view modal
1 Hour Ago
F1 menu and stats can now be seen over the loading screen
2 Hours Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
2 Hours Ago
Add the ice king pack, lumberjack item media
2 Hours Ago
Update AO
2 Hours Ago
Pilot Hazmat MAT update
2 Hours Ago
Pilot Hazmat Textures Update
3 Hours Ago
changed blackbox deploy and ui sounds to metal sheet
3 Hours Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
3 Hours Ago
Fix styling issues on store
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Fix toolbar state being incorrect if you switch branches.
4 Hours Ago
pilot_hazmat_dlc -> main
4 Hours Ago
merge from god_indicator
5 Hours Ago
merge from restart_message_toasts
5 Hours Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
5 Hours Ago
airfield and LS S2P
5 Hours Ago
Allow slightly more clipping to make a seamless "wall"
5 Hours Ago
merge from sandbag_barricade_placement
5 Hours Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
5 Hours Ago
merge from main
5 Hours Ago
Merge from hardcore_refresh
5 Hours Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
6 Hours Ago
Merge from foliage_transmission_shadowing
Today
Reduce material SHDO intensity
Today
Merge from hardcore_refresh
Today
Updated the compass description to mention the behaviour when it's on the belt bar
Today
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
Today
Merge from main
Today
Foliage assets rebake
Today
Trim shader options
Today
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
Today
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