141,441 Commits over 4,383 Days - 1.34cph!

4 Minutes Ago
New gesture animation polish pass
5 Days Ago
Simplify how we get Steam APIs * The new SteamAPI versions do not have the "api context" stuff anyway. * Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs Fixed another NPE crash with HLTV Fix some prediction errors with HL1 weapons * These weapons take too much effort Minor weapon prediction fixes * SLAM fixes * Minor Gravity Gun prediction fix (for holding right click) Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Fixed some potential crashes
16 Minutes Ago
merge from waterwheel_deployable
16 Minutes Ago
fix label of new io info on item
26 Minutes Ago
Workbench level 2+3 loot panel assignment
33 Minutes Ago
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34 Minutes Ago
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40 Minutes Ago
fixed missing texture on tier 2 workbench
48 Minutes Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
1 Hour Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
1 Hour Ago
Mannequin fbx update
1 Hour Ago
Merge from vital_icons
1 Hour Ago
merge from main
1 Hour Ago
Ton of general workbench client/server compile fixes
1 Hour Ago
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1 Hour Ago
Merge from chainsaw_hotspot_gathering
1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
Fix server log when throwing items at trees and ore nodes
1 Hour Ago
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1 Hour Ago
Add a convar to gate the icon display behaviour.
2 Hours Ago
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2 Hours Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
2 Hours Ago
merge from main
2 Hours Ago
stripped back workbench 2, added new corpse
2 Hours Ago
Cleanup
3 Hours Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
3 Hours Ago
Update prefab MetalIceVest
3 Hours Ago
IceMetalChestplate and IceMetalFacemask setup
3 Hours Ago
updated workbench tier3
4 Hours Ago
workbench tier 1 corpse update
4 Hours Ago
WIP show icons of equipped upgrades in workbench vital panel
4 Hours Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
4 Hours Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
5 Hours Ago
Merge from main
5 Hours Ago
Merge from main
5 Hours Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
5 Hours Ago
Merge: from main Will need to subtract some stuffs
5 Hours Ago
Remove conflicting shader directory
5 Hours Ago
Fix shader errors
5 Hours Ago
Set up layer structure in new prototype shader
5 Hours Ago
Split StandardLayers into types and functions
5 Hours Ago
merge from parent
5 Hours Ago
merge from main
5 Hours Ago
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5 Hours Ago
Cherry-pick new standard shader prototype
5 Hours Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
5 Hours Ago
Added support for custom light cookies when shadow caching is enabled
Today
Merge from terrain_renderer
Today
Merge from main