130,584 Commits over 4,232 Days - 1.29cph!

6 Minutes Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
7 Minutes Ago
merge from minifridge lighting and techtree - todo
13 Minutes Ago
Fixed incorrect elevator power usage
26 Minutes Ago
base mini fridge gameplay pass
27 Minutes Ago
Merge from hackweek_boxsorting
28 Minutes Ago
Enabled sorting on all DLC storage items (including all barrels)
47 Minutes Ago
merge from main
50 Minutes Ago
Merge from main
50 Minutes Ago
Fixed translation not working
50 Minutes Ago
Merge from puzzle_reset_changes
55 Minutes Ago
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1 Hour Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
1 Hour Ago
Party hat repose
1 Hour Ago
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1 Hour Ago
Remove some debug log spam
1 Hour Ago
Cap push force
1 Hour Ago
Phrases
1 Hour Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
1 Hour Ago
Fix push option showing all the time
2 Hours Ago
lod optimization pass
2 Hours Ago
world model for planner blueprints
2 Hours Ago
surgeon outfit repose
2 Hours Ago
Merge from parent
2 Hours Ago
Merge: from main
3 Hours Ago
merge from floating cities
3 Hours Ago
S2P redo after stomp
3 Hours Ago
merge from naval update
3 Hours Ago
FCs S2P for all recent fixes
4 Hours Ago
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4 Hours Ago
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5 Hours Ago
Merge from directional_foliage_displacement
5 Hours Ago
Adjust displacement factor on materials to fix stretching
Today
Merge from main
Today
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
Today
Terrain shadow culling wip, and merge fix
Today
merge from puzzle_reset_changes -> main
Today
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
Today
Enable pauseUntilReset on trainyard S2P
Today
Enable pauseUntilLooted on dome S2P
Today
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
Today
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
Today
Enable pauseUntilLooted in radtown S2P
Today
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
Today
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
Today
Enable pauseUntilReset on harbor 1 S2P
Today
Enable pauseUntilLooted on ferry terminal S2P
Today
Add pauseUntilReset to airfield puzzle room S2P
Today
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
Today
blueprints facing proper direction
Today
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.