146,829 Commits over 4,444 Days - 1.38cph!

7 Minutes Ago
merge from main
21 Minutes Ago
renamed to wip title bar games, rebuilt skins
29 Minutes Ago
merge from main
30 Minutes Ago
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48 Minutes Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
53 Minutes Ago
update from main
57 Minutes Ago
Merge from main
1 Hour Ago
Merge from main
1 Hour Ago
set dressing progress in floor 5
1 Hour Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
1 Hour Ago
Merge from main
3 Hours Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
4 Hours Ago
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Today
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
Today
Created a separate Electrical Branch config UI prefab so all I/O cant be named
Yesterday
update SetRenderFunc calls
Yesterday
subtract 153677 areacheck_parent_fix
2 Days Ago
cherrypicking 153697
2 Days Ago
merge from spraycan_reskin_refactor
2 Days Ago
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3 Days Ago
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3 Days Ago
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
3 Days Ago
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3 Days Ago
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3 Days Ago
fix for last thrown dart in 2p counting as next players first throw
3 Days Ago
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3 Days Ago
Communal interiors progress / top floor dressing
3 Days Ago
Glass AR - worldmodel
3 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
3 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
3 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
3 Days Ago
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3 Days Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
3 Days Ago
RRP contact shadows fixes
3 Days Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
3 Days Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
3 Days Ago
Some cleanup
3 Days Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
3 Days Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
3 Days Ago
Moved notification convars to a partial class
3 Days Ago
oops
3 Days Ago
add debug layer for contact shadows
3 Days Ago
set up RRP renderer datas for skinviewer cameras
3 Days Ago
Fix compile error
3 Days Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
3 Days Ago
integrated new dartboard model
3 Days Ago
Never failed but ran recalculate bounds on flameturret.deployed
3 Days Ago
Exclude electric.windmill.small from the test. All tests pass :tada:
3 Days Ago
changed from renderedLod to Meshlod on metal and wood parts