131,072 Commits over 4,232 Days - 1.29cph!

16 Minutes Ago
merge from boat_building
17 Minutes Ago
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
18 Minutes Ago
wood armour helmet repose
20 Minutes Ago
Terrain configuration, textures & related.
22 Minutes Ago
Merge from vehicle_large
23 Minutes Ago
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
25 Minutes Ago
Fix console not working on first open (eg youd open it to a blank screen)
28 Minutes Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
32 Minutes Ago
Merge from parent
32 Minutes Ago
Setup correct warning colour
33 Minutes Ago
- Setup virtual flex - Got something printing, buffer is working
34 Minutes Ago
sea netting textures added
46 Minutes Ago
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
46 Minutes Ago
merge from boat_building
51 Minutes Ago
Info panel and prefabs
52 Minutes Ago
TechTreev2 0.1
1 Hour Ago
Check auth for finish building
1 Hour Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
1 Hour Ago
Check for auth when trying to clear build area
1 Hour Ago
merge from main
1 Hour Ago
Large Backpack female pose/lods
2 Hours Ago
Wheel code fix
2 Hours Ago
Savas-specific terrain config (WIP)
3 Hours Ago
Cherrypick 136678 and 136674 from naval_missions
3 Hours Ago
Fixed tunnels.
3 Hours Ago
Fix collection modified exception in MissionEnded
3 Hours Ago
Jumpsuits male/female/lods repose
3 Hours Ago
Item tab is populated by items, can switch categories Some layout changes
3 Hours Ago
Hackweek XIV FPV Drone - Changed torque alignment from worldspace to local space, no longer looses control at extreme incline angles, removed some storage remainings in prefab
3 Hours Ago
Fix issue with potential null boomboxes on underwater labs mission start
4 Hours Ago
merge from main
5 Hours Ago
Vagabond jacket repose/lods Added female version Added conditional meshes Updated AO map/material
5 Hours Ago
Reduce vis range
6 Hours Ago
Changed the simulation steps to be multiple compute dispatches to fix collisions on the GPU
6 Hours Ago
Cache bbs privilege
6 Hours Ago
tools tab
Today
Updated the Verlet Integration physics to work on the GPU
Today
vault door impact fx hit fix
Today
M92 - Updated textures
Today
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
Today
Got building working at Team B monument
Today
WIP auth support for team build zones, not working yet
Today
Each team has their own spawn beach
Today
Create game mode, create two teams on start and auto add new players to the lowest pop team
Today
Paint ocean topology, fix errors
Today
Get scene up and running, replace old static research/repair benches with modern versions
Today
Removed the NonMatchingShadowCasting error for converting RendererLOD to MeshLOD since ew now support that Updated the converter to match the shadow casting values
Today
Highlight the current lod level in the inspector for MeshLOD and RendererLOD while the game is running
Today