128,107 Commits over 4,201 Days - 1.27cph!
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Rewrote cmounted turret client prediction
Fixes for Lumberjack and Outpost scientist NPC's
Handle edict limit Lua errors in some Sandbox dupe functions
Sandbox entity spawning adjustments
* Do not store the NPC/Vehicle table in the duplications or on the entity itself. This increases dupe sizes, and we already store the spawnname so that should be enough to link into associated lists
* Use list.GetEntry where possible, avoid copying the entire list and cleans up code
Fixed list.GetEntry erroring when used
Fixed duplicator support for HL2 entities as non admin
* Sandbox now stores the EntityName on created entities and through duplicator, like NPCs and Vehicles do
* Non admins can now duplicate HL2 entities from spawnmenu, and they call appropriate hooks
* Portal cores now duplicate properly
Added resistance-hacked combine mine to spawnmenu
re-exported hmlmg from blender and split off ammo box
Update VRAD limit output
Relates to gamelump limits (detail props, static props, etc), instead of 1/memory usage, it will now correctly display used memory with a maximum of 0.
For static props, added a counter with a maximum value to let the user know when approaching the limit that the game client will not be able to handle. (16k static props)
Make .properties parsing code same on win/linux
Fixes certain strings not loading correctly on Linux
Update localization files
Merged Pull Requests
* Optimized Widgets system
* Server rating penalty for outdated servers
* Localization for chat message prefixes (dead/team messages)
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
Cannon deployment improvements/fixes, works nicely with cannon wall.
Enabled pickup for cannons.
ValidBounds checks cleanup
Smalle engine deploy guide fixes/no collision.
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
RPG7 - updated viewmodel and textures, added worldmodel and LODs
Progress & proper hierarchy structure on 3
IBoatPropulsion compile fixes
Jobify the damage region scanning for instance data
Small engine can now be picked up
Revert cannon prefab to before it exploded
Fixed broken material on roof_support_a_end
Added culling volume to casino interior lights
Bugfix(editor): StoreBundleTool - handle invalid paths
This can happen if the serialized path now points to renamed or deleted resource.
Tests: none, don't have a case like that right now.
Hide reamining, non-deployed, required category item icons in boat building UI if one item has already been placed and only one is required. Eg, hide engine in UI if one isn't placed, but a sail is.
Update(editor): StoreBundleTool - stage timings emit volume of work
Makes it easier to confirm if it's doing anything when there are no dirty changes
Tests: ran the tool
Clean(editor): remove Tools/Menu2
Checked both the editor pref by variable and by value, they're not used anywhere
Tests: none, trivial change
Fix deployment warning for BBS
Update(editor): StoreBundleTool - scan scriptable objects
- fix assembly scanner skipping public fields if it's type is nested
Tests: created a dummy scriptable object, ran a scan - it got picked up
exported updated vm rpg skin rig and anims
Reduced number of point light on all string lights prefabs
Cleaned up the lighting setup in the casino and setup Light At Time groups
Disabled shadow casting on all casino light except one
Static prefabs for trophies used in the casino
CH47 rusty material variant to better match the rest of the environment
Various minor tweaks
- Add mission relating to underwater labs, given by fishing village Divemaster
- Some small improvements to existing Divemaster dialogue
- Fix dialogue graph node connections not being deleted with the node
- Add string identifier field to mission event payload
- Dialogue graph now saves before closing due to an assembly reload
- Fix NPCMissionProvider releasing the wrong list to pool
Some fixes for the boombox as it relates to the new mission:
- Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted
- Microoptimizations to boombox distance checks
added fuel storage/consumption to boat engine
merge from ui_overhead_optims
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas
Fixed settings dropdown being enabled during init, not needed
Updateeditor): StoreBundleTool - activate bundle assignment code
- removed extra logging
Tests: editor compiles
TMP_Text now checks if the cached canvas is enabled before registering itself
Fixes texts being registered when enabled in a disabled canvas
Added documentation + tips button that opens link to the wiki
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources
- fixed timer reporting invalid times for sections of code
Tests: ran it, doesn't find any diffs with my manual assignments from last month