142,327 Commits over 4,383 Days - 1.35cph!

22 Minutes Ago
Prefix nav logs correctly in RustNavmeshAgent
23 Minutes Ago
Convert all old scientists to use new navmesh agent
26 Minutes Ago
Merge from terrain_renderer
27 Minutes Ago
Actually assign culling value in cullingtest
41 Minutes Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
43 Minutes Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
48 Minutes Ago
Check default navmesh is built and log error if not in agent queries
48 Minutes Ago
Revert last commit
1 Hour Ago
Merge from terrain_renderer
1 Hour Ago
Merge from main
1 Hour Ago
Change culling test to check using map of device ids
1 Hour Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
1 Hour Ago
build skins for industrial salvaged shelves
1 Hour Ago
industrial electric furnace - item updated - skin
1 Hour Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
1 Hour Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
industrial auto turret - updated item skin
1 Hour Ago
Resolved stale state issue, tidied bootstrap
2 Hours Ago
some more world layer setup for recent props
2 Hours Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
2 Hours Ago
Updated Foldable Table Prop to World Layer
2 Hours Ago
Updated Firewood and Firewood Holder Prop To World Layer
2 Hours Ago
Updated Makeshift Coffee Table Prop to World Layer
2 Hours Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
2 Hours Ago
merge from tincanalarm_v2
2 Hours Ago
Can add flares inside the tin can alarm
2 Hours Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
2 Hours Ago
merge from main
2 Hours Ago
industrial auto turret - fix localization and linked skin to industrial sitem
2 Hours Ago
merge from main
3 Hours Ago
merge from spraycan_barrels_support
3 Hours Ago
industrial dlc - fix sitem localization
3 Hours Ago
toggled hidden in workshop on shelves and barrels skinnable assets
3 Hours Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
3 Hours Ago
industrial electric furnace - remove redundant prefab
3 Hours Ago
merge from socialmenu_optims
3 Hours Ago
Compile fix
3 Hours Ago
configuration overhaul, all relay settings are now convars
3 Hours Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
4 Hours Ago
Updated Foldable Table Folded Version Colliders
4 Hours Ago
Populate the friend list on init so the social button can show the online count
4 Hours Ago
merge from weapon_refresh_binoculars
4 Hours Ago
merge from DefWorkbenchupgrade_desc
4 Hours Ago
merge from ziggurat_materials_fix
4 Hours Ago
merge from roadsign_spawner_fix
4 Hours Ago
merge from bag_corpse_health_fix
4 Hours Ago
merge from deepsea_harvest_fix
4 Hours Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
4 Hours Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo