125,996 Commits over 4,171 Days - 1.26cph!

10 Minutes Ago
exported large sail animations
25 Minutes Ago
Sort steering wheel menu priorities
31 Minutes Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
37 Minutes Ago
Water bucket and jerry can entity, hold type and anim update
57 Minutes Ago
merge from burst_1_8_25
1 Hour Ago
Sails and steering wheel can only be placed on construction
1 Hour Ago
Empty more store pageoverlay texture refs
1 Hour Ago
Basic fragment always spawn at blue card desk, remove from green manifest
1 Hour Ago
More store texture refs moved to sprites
1 Hour Ago
added lod setup for cannon
1 Hour Ago
manifest
2 Hours Ago
Merge from parent
2 Hours Ago
Merge from main
2 Hours Ago
greencard desk always spawns a single basic blueprint fragment
2 Hours Ago
supply drop always spawns basic fragments
2 Hours Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
3 Hours Ago
floating city 2 layout polish
3 Hours Ago
merge from meta_shift
3 Hours Ago
Medical barge, shifted location of security tower a bit for better flow
3 Hours Ago
merge from main
5 Hours Ago
Merge from foliage_instancing (indirect instancing fix)
6 Hours Ago
Merge from main
6 Hours Ago
Make foliage instancing compatible with indirect instancing
Today
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
pt_boat_gameplay -> naval_update
We are moving! Fuel storage Item storage
Adjust water plane points for PID
Fix engine access Place mount points properly
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
Add AI support to the new PT Boat
Higher HP than RHIB Slower than RHIB Setup test item
Today
merge from main
Engine speed adjustments Setup dual propellers
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
Today
Flag when textures are using an uncompressed format in the texture import analyzer tool
Today
merge from fix_texture_analyzer_npot -> main
scientist_boat_ai -> naval_update
Today
Enabled mipmaps on all atlased, need to review if they all need it later
More Waterworld map obstacles
Remove resolution field - not used Standard RHIB cleanup
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
Today
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2 - will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled - will include in the sum of texture memory being used by uncompressed textures
Today
Store page overlay are now using sprites instead of textures Converted all pages
Today
Store steam DLC atlases
Today
merge from cargo_oilrig_path_fix
Today
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
Today
merge from main
Today
merge from store_atlases/coverimage
Today
Frontier atlas
Today
Added support for sprite in CoverImage, fixes messed up UVs when using atlases