146,846 Commits over 4,444 Days - 1.38cph!

17 Minutes Ago
Fix SenseComponent.Tick InvalidOperationException
19 Minutes Ago
Fix ai sense adding to a dictionnary while iterating on it
31 Minutes Ago
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41 Minutes Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
42 Minutes Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
44 Minutes Ago
large apartment tweaks
1 Hour Ago
collapsed blocker update
1 Hour Ago
more optimisations in large apartment added a proper static prefab for the bear rug
1 Hour Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
1 Hour Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
1 Hour Ago
merge from hanging pot plants
1 Hour Ago
set dressing progress in floor 5
1 Hour Ago
Log warning instead of error when no save file for navmesh is found
1 Hour Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
1 Hour Ago
Fix compile errors
1 Hour Ago
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1 Hour Ago
1 Hour Ago
merge from main
2 Hours Ago
renamed to wip title bar games, rebuilt skins
2 Hours Ago
merge from main
2 Hours Ago
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3 Hours Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
3 Hours Ago
update from main
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
4 Hours Ago
set dressing progress in floor 5
4 Hours Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
4 Hours Ago
Merge from main
4 Hours Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
6 Hours Ago
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Today
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
Today
Created a separate Electrical Branch config UI prefab so all I/O cant be named
Yesterday
update SetRenderFunc calls
Yesterday
subtract 153677 areacheck_parent_fix
2 Days Ago
cherrypicking 153697
2 Days Ago
merge from spraycan_reskin_refactor
2 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
3 Days Ago
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3 Days Ago
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3 Days Ago
fix for last thrown dart in 2p counting as next players first throw
3 Days Ago
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3 Days Ago
Communal interiors progress / top floor dressing
3 Days Ago
Glass AR - worldmodel
3 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
3 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
3 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
3 Days Ago
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