156,233 Commits over 4,536 Days - 1.44cph!

19 Minutes Ago
- New country selection UI - Split countries into continents - Add tab based movement/highlighting
20 Minutes Ago
Fixed some quirks with multiple players interacting with a vendor and animal Only show animals in the list that are following the conversing player Key annoyance state to the animal - not the player. This prevents multiple players taking turns leading an animal and getting twice the rolls
56 Minutes Ago
Merge from main
1 Hour Ago
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons) Set up world model for milk
1 Hour Ago
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
2 Hours Ago
merge from parent
3 Hours Ago
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
4 Hours Ago
merge from main -> base_occlusion
4 Hours Ago
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4 Hours Ago
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5 Hours Ago
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5 Hours Ago
turtle anim controller update
5 Hours Ago
hookup sea turtle death anims with root motion
5 Hours Ago
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5 Hours Ago
sea turtle animation update adding death anim block out
5 Hours Ago
merge from fix_automated_test_game_view -> main
5 Hours Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
6 Hours Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
Today
merge from critter_animals
Today
disable debug cubes
Today
Cow animation polish pass
Today
merge from critter_animals
Today
better water avoidance
Today
Add water avoidance or preferance to roam and flee states
Today
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
Today
add frog and squirrel death anims, no corpses
Today
merge from Frog_Branch
Today
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
Today
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Today
merge from render_pipeline_testing
Today
fix mangled merge conflicts, refactor turns to animation ik jobs
Today
set up proper renderer data for stone sculpture painting scene
Today
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Today
Updated projectile,entity and worldmodel with updated model
Today
Fix mesh painting in RRP (🥚🧥)
Today
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
c4_client_prediction -> main
Missing files
Today
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons
Today
exported latest frog anims
Today
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- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
Today
added file
Today
Updated lamb fur textures
Today
merge from render_pipeline_testing
Today
merge from main
Today
fix atmosphere fog not working if game was launched with RRP enabled
Today
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
Today
FIx cow eating from trough by telepathy when blocked by other cows
Today
merge from automated_testing