200,413 Commits over 4,140 Days - 2.02cph!
Fixed not being able to scroll down through all the console commands auto completion list
Auth player on wheel unlock
Fixed some NPC drops not calling OnNPCDropItem
Add CSS thruster models without mounting CSS` (Community Contribution)
Fixed server crash when mounting ladders at edict limit
Minor cleanup
Improve free edict detection
Translate.GetCurrentCulture can be overriden by overrideCulture
Use Translate.GetCulture instead of CultureInfo.CurrentCulture when formatting prices, as it always return invariant culture
Moved the culture convar inside Translate
Removed a log in GetMarketPriceImpl
Prevent keyboard shortcuts for randomising player seed and clearing wearables being triggered when typing in filter input boxes. Ignore shortcuts when filter input boxes are in focus
Randomising the player seed preserves selected clothing
Player can now be equipped with clothing using the wearableScrollView. Multiple items of clothing can be equipped as long as they are compatible in regular gameplay. Equipping a clothing item that is not compatible with others selected will clear the selected clothing. New button to clear player clothing, shortcut with pressing O
ListComponent static reset
Menu chat fixes
Party members spawn in the footer next to the chat
Subtract
127494 - contained unwanted files
Increase UI size so the scene feels better maximised
Fixed ClientVersion template file and modified FPBuild config file.
Rust plus button styles
More rust plus button debugging
reduce number of fog shadow samples
Now spawning a BasePlayer in the scene rather than just a PlayerModel so we can give items to the player later. Rotation is broken right now
Bit more polish to the refresh button
Try to fix a hero store video NRE
Fix camera zoom, switch to JPG, add camera angle, use chunking for API calls
Update: experimenting with offloading tick analytics for players to worker thread
In editor delays are pretty small, should win us 0.7ms on 200pop server, but tasks library is al-locating cosntantly - still investigating alternatives.
Tests: ran around in editor on craggy, checked profiler
Fix a bug where if you press refresh enough times the server browser will eventually brick and show no results
Fix the modded page frequently showing 'no servers available' when servers exist
Merge from more_worldgrid
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
Fix server browser generating duplicate listings on first open
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
Removed obsolete food market test files, added bottom layer collision mesh
restore the fogginess when controlling autoturrets
Refresh rust plus button when menu opens rather than on player connect
Close the menu chat when the menu is closed
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
Added close button to the menu chat
Mip maps on friend status circle sprite
Some cleanup
exported 3p flame thrower anims, tweaked holster postion
Added mask clipping support to UIBackgroundBlur
Fix tugboat lights LOD settings
Fix Quick Join names taking ages to appear:
Cache servername in the quick join disk data
Put in a temp name (from disk) whilst we wait for the real data to come in
fix cloud transitions into weather profiles with overridden sun/moon color scales
Add todo to remember accounting for ducking when estimating muzzle pos server side