131,375 Commits over 4,232 Days - 1.29cph!

5 Minutes Ago
redesigned commands panel
3 Hours Ago
hackweek arcade placeholder sketch livery on blockout updates
5 Hours Ago
Fixed initial door states after load by finalising the transform on StopMotion()
5 Hours Ago
Server compile fix
5 Hours Ago
Fixed the alignment and size of all the tropical island map markers
6 Hours Ago
Fix server build
Today
Remove IBatchingToggle from InstancedLODComponent
Today
Fix electric windmill animation
Today
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
Today
.asset files
Today
Update manifest
Today
.meta files after generating manifest
Today
Prefabs after generating manifest
Today
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
Today
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
Today
Cherrypick CS 136987 (stop generating lighting)
Today
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
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hero_title_change -> main
Today
Topology WIP & related
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Today
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
Today
Material & SceneTemplateSettings.json keep getting generated
Today
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
Today
Fix async pool refill not tracking refilled count
Today
Final sculpts
Today
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
Today
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
Today
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
Today
Restored drag and dropped items spawning in the overlay canvas
Today
Restored blur when F1 menu is open
Today
Scene backup
Swapped 'view in store' to 'view'
Today
better shutters animation
Today
Adding jenkins step to rename the pipeline for better visibility.
Today
Server admin tab layout changes to match the design
Today
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
Today
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
Today
Added special spawn point options per skinnable
Today
text desc update
Today
manifest
Today
hackweek curtain files and setup
Today
basic shutter anim
Today
Compile fixes
Today
hackweek workshop scene wip
Today
Fixed UI_DeveloperTools tab opening issues
Today
merge from tmp_generatecaretnre_fix
Today
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
Today
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
Today
merge from store_fixes