139,396 Commits over 4,474 Days - 1.30cph!

39 Minutes Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
50 Minutes Ago
merge from water_treatment_plant_maintainables
50 Minutes Ago
Pool smaller vehicles
53 Minutes Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
1 Hour Ago
Poolable: siege weapons
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
Add poolable component to kayak/bike/rowboat/horse
1 Hour Ago
Merge from main
1 Hour Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Merge from powergrid_demo_fix
2 Hours Ago
Codegen, compile fix
2 Hours Ago
Code audio changes for fuse audio state
2 Hours Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
3 Hours Ago
merge from main
3 Hours Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
3 Hours Ago
Finalized WTP conditional lighting & fx.
3 Hours Ago
Fixed water tank sounds playing multiple times
3 Hours Ago
merge from sculptures
3 Hours Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
3 Hours Ago
juggled new tool icons a bit
3 Hours Ago
merge from clipcurve
3 Hours Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
3 Hours Ago
reset siege vehicles, train car, sub
3 Hours Ago
Added new sounds to the fuse boxes :electric_plug:
3 Hours Ago
WTP Conditional lighting WIP.
4 Hours Ago
Reset snowmobile, tugboat, horse, rowboat, bike
4 Hours Ago
Reset modular vehicles too
4 Hours Ago
Reset state on vehicles
4 Hours Ago
4 Hours Ago
Powered variant of the generator & related files
4 Hours Ago
Reset state on mountables and base/combat entities
4 Hours Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
4 Hours Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
4 Hours Ago
Add initial poolcouts to vehicles
5 Hours Ago
Audio code changes for water tank spinner and added new sounds :ocean:
5 Hours Ago
Merge from PMM
5 Hours Ago
Merge from PMM
5 Hours Ago
Merge from satellite_crash
5 Hours Ago
merge from PMM
5 Hours Ago
Codegen
5 Hours Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
5 Hours Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
5 Hours Ago
Merge from lootpanel_nre_fix
5 Hours Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
5 Hours Ago
Added audio support for the water treatment water tank
6 Hours Ago
wooden loot crate 1 lods and gibs
6 Hours Ago
merge from ocean_sim_waterlevel_trace_fix