158,440 Commits over 4,566 Days - 1.45cph!

28 Minutes Ago
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38 Minutes Ago
merge from main
1 Hour Ago
Test lists
1 Hour Ago
We now take a screenshot when a client test fails
1 Hour Ago
Better tree tests
1 Hour Ago
Fix tool cupboards still showing on the map if the replicated convar for max TCs is disabled at runtime
1 Hour Ago
merge from render_pipeline_testing
1 Hour Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
2 Hours Ago
Better gun tests
4 Hours Ago
Block envmap and lightprobe commands from Lua Replace usages of string.Explode with string.Split Properly fix env_microphone missing closed captions Make dedicated server workshop cleanup do it in correct folder * Was cleaning cache/workshop/ while saving files to cache/srcds/ * This separation helps ME PERSONALLY when running dedicated servers from the client install Fixed some dupes/saves/demos not loading * Specifically when they only have a single tag - Dupe, Save OR Demo Added more decompression self checks * Removed FastLZ fallback decompression attempt from util.Decompress - I don't think anything out there can actually hit it. Oldest dupes/saves on the workshop already use LZMA. util.Compress used LZMA since 2014
3 Hours Ago
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3 Hours Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from vm_alloc_fix
4 Hours Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
4 Hours Ago
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Description pass and cleanup
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
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6 Hours Ago
merge from moo_tweaks
6 Hours Ago
Cows moo less: idle animations can now be weighted
Today
wip viewmodel anims, animator updates
Today
electronic chessboard; - textures updated - material updated
Today
More merge fixes
Today
Post merge fixes
Today
Some cleanup, converted some old tests
Today
merge from PlayerTurning_Animations
Today
fix gun jitter when turning anims are playing
Merge from main
Add clear anim events to flare
Today
merge from PlayerTurning_Animations
Today
enable tip by default again
Today
merge from main
Today
Fixed copypaste erroring when pasting invulnerable entities
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
biofuel_generator_pool_fix -> main
Fix biofuel generator pooling bug
Today
merge from horse_optims
Today
merge from main
Today
Compile fix
Today
merge from buildingplan_deploy_fix
Today
firecracker drop vm anim edited
Fix incorrect shot settings
Today
merge from wounded_sound_fix