142,869 Commits over 4,383 Days - 1.36cph!
Relinked third parties using the TMP assembly
Removing -quit param for unity test method to allow async tests to run properly.
merge from automated_testing
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
Rewrite toolbar extensions in UTK, remove old toolbar extender.
Refactor terrain alphamap to packed bools in bytes
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn)
Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed
Much simpler state handling
Fixes for assigning guests
Add PickAFriend dialog to the apartment rent terminal
merge from lookingat_io_qol
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
Network list of owners and guests to apartment room owners
Add support to authorize guests on your room
merge from automated_testing/skins
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Add minimum rent to apartment prefabs
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
Added an error in the skin inspector when display name is empty
Added a new test checking all skins have a display name
Added display name phrases to the new barrel skins
Empty display name is causing NRE when generating skins schema
Remove r_lod from dxsupport.cfg
* Also added descriptions to relevant convars
* Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16
Fix skipped shadow updates breaking further flashlights
Fix Lamp becoming missing texture for split second after dupe
Fixed alphatested brushes not rendering in SSAO pass
Add r_DrawModelLightOrigin to console quick actions
Fix light origin on weapons for local player in 3rd person
Remove headtrack_reset_home_pos from newbindings.txt
Fix Gravity Gun crashing clientside
More minor fixes
Remove r_lod from dxsupport.cfg
* Also added descriptions to relevant convars
* Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16
Fix skipped shadow updates breaking further flashlights
Fix Lamp becoming missing texture for split second after dupe
Fixed alphatested brushes not rendering in SSAO pass
Add r_DrawModelLightOrigin to console quick actions
Fix light origin on weapons for local player in 3rd person
Lets try undoing changes to CFuncMoveLinear
Remove headtrack_reset_home_pos from newbindings.txt
Fix Gravity Gun crashing clientside
More minor fixes
Fix "Rent Due" not showing
Fix "Rent Due" vital not being assigned the correct type
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
RTL and emoji input field stuff compile fixes
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
Fixing compile errors
- FontAssetGenerator
- RustText/RustTextEditor
- FlexGraphicTransform
- FlexTextEditor
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
Started updating TMP:
- Deleted our custom GUI and TMP packages
- Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
- Fix metabolism values on other players not being recorded in demos
- Add RpcTarget.FromFlags to easier construct who we want to send an RPC to
- Fix full server snapshots not being sent if running client+server
Fix penthouse apartment hull being hidden when not rented
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge mortar_prototype to main
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
merge from main -> apartment_complex_monument
fixed offset issues with salvaged cleaver following model refresh merge
Added state sync to ak world rig reload anim
Plushie mesh fixes and emmisive
Fix server compile error from fix_dynamic_occlusion_pausing
merge from new_inputsystem