131,348 Commits over 4,232 Days - 1.29cph!

11 Minutes Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
1 Hour Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
2 Hours Ago
Restored drag and dropped items spawning in the overlay canvas
2 Hours Ago
Restored blur when F1 menu is open
2 Hours Ago
Scene backup
3 Hours Ago
Swapped 'view in store' to 'view'
3 Hours Ago
better shutters animation
3 Hours Ago
Adding jenkins step to rename the pipeline for better visibility.
3 Hours Ago
Server admin tab layout changes to match the design
3 Hours Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
3 Hours Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
4 Hours Ago
Added special spawn point options per skinnable
4 Hours Ago
text desc update
4 Hours Ago
manifest
4 Hours Ago
hackweek curtain files and setup
4 Hours Ago
basic shutter anim
5 Hours Ago
Compile fixes
5 Hours Ago
hackweek workshop scene wip
5 Hours Ago
Fixed UI_DeveloperTools tab opening issues
6 Hours Ago
merge from tmp_generatecaretnre_fix
6 Hours Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
6 Hours Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
6 Hours Ago
merge from store_fixes
Today
More sculpts
Suggest required data types in auto complete
Today
Fixed checkout result page "view in inventory" button scaling issue
Today
Fixed canvas ordering issues with store and checkout result pages
Today
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
Today
merge from main
Swap over to roboto mono
Today
Wip server admin tab
Today
arcade placeholder temp texture
Today
merge from main
Today
merge from hit_guides
Today
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
Today
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
Today
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
Today
Sculpt backup
Today
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Today
ripping out on-mesh hit guide MPB stuff
Better autocomplete styling
New autocomplete system - still needs some work
Today
Terrain progress
Today
tweaked material of boat building station to use new texture
Today
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
Today
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Today
server runs marching cubes and generates collider
Today
fixed save not working in sculpting
Today
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Today
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs