131,598 Commits over 4,232 Days - 1.30cph!

6 Minutes Ago
Moved position of red handle on explosives box to improve clearance with code lock
16 Minutes Ago
More pivot cleanup
29 Minutes Ago
Fix another screwed up pivot on the front turret
31 Minutes Ago
merge from main
36 Minutes Ago
merge from naval_update/deep_sea
37 Minutes Ago
Kayak and DPV can be deployed in deep sea
40 Minutes Ago
Nest hat reposed
41 Minutes Ago
Corals
47 Minutes Ago
Fix slightly off player pivot on front turret
1 Hour Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
1 Hour Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
1 Hour Ago
Bunny hat repose
1 Hour Ago
merge from health_info_popup_qol -> main
1 Hour Ago
Sapcesuit repose/lods
1 Hour Ago
Fix front turret rotation clamping not working properly at offset boat rotations
1 Hour Ago
Adding gibs for explosives component box
1 Hour Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
2 Hours Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
2 Hours Ago
Allow tugboat in deep sea
2 Hours Ago
Simple sight update, Icon, textures, prefab and materials.
3 Hours Ago
merge from naval_update
3 Hours Ago
Make sure to clear the deep sea billboard list after killing them
3 Hours Ago
Merge from parent
3 Hours Ago
Fixed typo on boat building privilege
3 Hours Ago
Quick refactor/cleanup
3 Hours Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
3 Hours Ago
space station building skin models and gibs files
3 Hours Ago
Merge from parent
3 Hours Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
3 Hours Ago
Remove some dead code
4 Hours Ago
added ambience list and defenirion for PTBoat Stings
4 Hours Ago
Bunny ears repose re-commit
4 Hours Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
4 Hours Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
4 Hours Ago
subtract 137213
4 Hours Ago
Paintball Gun - update model and bake with fixes
4 Hours Ago
Minor fix on heavy scientist hand
5 Hours Ago
added creak audio stings to the PTBoat ambience
5 Hours Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
6 Hours Ago
Bunny Ears repose
6 Hours Ago
Disabled wind on tarp_static_blue material
6 Hours Ago
Nomad Suit repose/lods
Today
Tiger mask repose
Today
DragonMask repose
Today
added an icon to boat ladder
Today
Oxmask repose
Today
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Today
Merge from largevehicle_groundwatch
Today
Merge from parent
Today
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances