127,875 Commits over 4,201 Days - 1.27cph!

11 Minutes Ago
Remove log
11 Minutes Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
17 Minutes Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
26 Minutes Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
39 Minutes Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
1 Hour Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
1 Hour Ago
PT boat turret update
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Better soft mask canvas caching
1 Hour Ago
Set boat scientist mission hunt objective to only progress if the objective has started
1 Hour Ago
More work arounds for dodgy clipping checks on the pt boat
1 Hour Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
2 Hours Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
2 Hours Ago
Fix potential index out of range exception when displaying mission rewards during conversation
2 Hours Ago
disabled relief mapping on fish piles material
2 Hours Ago
fixed zfight on boat low wall posts when adjacent
2 Hours Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
3 Hours Ago
Fix mission item pickup being setup wrong on small oil rig
3 Hours Ago
RPG7 - updated viewmodel, WIP textures
3 Hours Ago
Merge from naval_missions
3 Hours Ago
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3 Hours Ago
Merge from /indirect_instancing/layers
3 Hours Ago
push up 2nd half of the asset
3 Hours Ago
Push up new meshing asset with source
3 Hours Ago
Remove spam logs
3 Hours Ago
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3 Hours Ago
Tac Gloves texture update
3 Hours Ago
Remove old meshing asset
3 Hours Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
4 Hours Ago
Remove socket free
4 Hours Ago
hull_square sockets
4 Hours Ago
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4 Hours Ago
aniamtion controller created for boat small engine
4 Hours Ago
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4 Hours Ago
Anchor sockets wip
4 Hours Ago
Updating small ramp skinning
4 Hours Ago
AI Debug Disable (Gunning for Ians Job Patch)
4 Hours Ago
Merge from gpu_frametime_logging
4 Hours Ago
Merge from shader_cascades_light_leak_fix
4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
Adding 50 cal rear single rig
5 Hours Ago
created boat small ramp anim controller
5 Hours Ago
Material Fix front turret