130,584 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState
This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player
Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from minifridge
lighting and techtree - todo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect elevator power usage
 
                
                
                
                
                
             
         
        
            
            
            
                
                base mini fridge gameplay pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_boxsorting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled sorting on all DLC storage items (including all barrels)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed translation not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from puzzle_reset_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊█▇▉██ ▇▋▅▄ ▆▋▌▊ ▊▆▄▋▅▉ ▋▍▆ ▌█▇ ▅█▋▆▍▇ ▅▆ ▉▊▆▋▍▊▄ ▉█▆▆▉▍▊▌ █▊ ▉▆▌▄▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▄▌█▆▄ ▄▆▉▆▉ ▌█▄▅ ▅▍▊ ▍▉▄▋▇▄▍▅▌ ▇▇▆▅▄ ▅▅▌█▅▆ ▄▌ ▆▅▉▋▊ ▅▆▉█▋▄▇.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove some debug log spam
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix push option showing all the time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                world model for planner blueprints
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from floating cities
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                FCs S2P for all recent fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▅▍▆▅▉ ▅▆▄▌▌▅▊▊▅▊▉ ▆█▌ █▌▄▅ ▍▆ ▊▄▌▅▋▋▄▊▌▊▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▆▄▋▋▊▋▍ ▉▅█▄ ▄█▄▅▊█ █▆▉ ▌▋▌ ▊▋▇▉▇▇▉ ▊▉▉ ▉▋▍█▍ ▅▆▉▇▉▊▅_▆▇▄ ▊▌▇ ▉▌█▄█ ▅▅▍ ▆▅▉▅▉▋█▉ ▌▇▅▅█ ▇▍▄▉▅▅ █▉▄▉▋▉,
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from directional_foliage_displacement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust displacement factor on materials to fix stretching
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduce cases causing texture stretching
Fix centre falloff
Add directional displacement strength to material
Adjust bush and ferns displacement strength
Clamp max displacement height radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain shadow culling wip, and merge fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from puzzle_reset_changes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilLooted on water treatment
Disable radiation on the manually opened puzzle room
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilReset on trainyard
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilLooted on dome
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilLooted in sats
S2P
- shrink from 7m -> 5m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilLooted in radtown
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilReset on harbor 2
S2P
- fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilReset on harbor 1
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilLooted on ferry terminal
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add pauseUntilReset to airfield puzzle room
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
 
                
                
                
                
                
             
         
        
            
            
            
                
                blueprints facing proper direction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.