Refactored the exterior and exteriorbot pieces to include the mid/underfloor padding. Added UVs.
Windows with actual holes.
MatID fix
Backup
Unified materials for exterior walls
Fixed the exterior L/R straight UV mismatch
Lighting/post tweaks in sandbox
Wall improvements.
More
Faked some SSS on clouds (for now)
Grid & placement improvements in Sandbox.
Exterior walls default to the correct material.
Exterior walls don't get rendered twice.
Added CFX 3rd party. Some post tweaks.
More sandbox post/lighting.
Scanline filter in sandbox just to shock Jarryd. Youtube prank gone pregnant.
Project version to 2018.2.3f1
Fixed some issues placing walls near exterior walls
Disabled the bottom edges on rooms
Small UI alignment fix
Exterior window setup
Expose archway
UI alignment shit
Merge branch 'master' of SkyCruise
Didn't need this folder anyway.
WIP Creative mode
Exposed new paintings for in-game use
Exterior bottom trims
Add a toggle to the new game panel
Expose game mode on save game settings
S/M exterior window files.
Merge branch 'master' of SkyCruise
Various window related. Trims now use the trim normals. Scanlines turned off.
Added a game config panel that exposes some options when starting campaigns
Merge branch 'creative_mode'
Window trim setup
Merge branch 'master' into ai_rework