Fixed some staff issues after loading a game
Passengers can now timeout waiting for a prop to be staffed
Less spammy cash pop ups
Each balloon expansion now raises passenger capacity by 25
Added two new +25 passenger capacity tech tree nodes
Fix contract widget only being able to show 4 objectives
UI indicator to show passengers/baggage waiting to disembark
Added a 60 second timeout for ship disembark process
Unsaved change
Fixed checker and wood panel surface texture alignment
Some checks to try and catch baggage errors
Fixed exception when placing doors
Fix props getting marked as mounted on another prop incorrectly
Fix baggage not repositioning after moving baggage stack
Staff now run while moving baggage
Increased disembark timeout duration to 120 seconds
Increased month duration to 10 minutes (was 6)
Added a hover tooltip the disembarking progress UI
Fixed lightning sfx not being affected by volume setting
Fixed ship expansion tech not unlocking correctly
Stop score tracker from erroring
Changing routes no longer leaves orphaned luggage behind
Fixed placing props near disembarking passengers breaking behaviour
Disable auto id duplication detection
Can now change console shortcut from unity launcher
Moved save directory to math other FP games, old saves should be copied over
Props now support separate colliders for navigation and placement
Each prop now has a number of PropSpaceBlockers parented to it that can block placement, these blockers aren't seen by the navigation system. This is so we can create situations where a prop has some reserved space around it for units to use them, but that space is still considered walkable.
Merge branch 'master' into HUD