6 Years Ago
Fixed some staff issues after loading a game Passengers can now timeout waiting for a prop to be staffed Less spammy cash pop ups Each balloon expansion now raises passenger capacity by 25 Added two new +25 passenger capacity tech tree nodes Fix contract widget only being able to show 4 objectives UI indicator to show passengers/baggage waiting to disembark Added a 60 second timeout for ship disembark process Unsaved change Fixed checker and wood panel surface texture alignment Some checks to try and catch baggage errors Fixed exception when placing doors Fix props getting marked as mounted on another prop incorrectly Fix baggage not repositioning after moving baggage stack Staff now run while moving baggage Increased disembark timeout duration to 120 seconds Increased month duration to 10 minutes (was 6) Added a hover tooltip the disembarking progress UI Fixed lightning sfx not being affected by volume setting Fixed ship expansion tech not unlocking correctly Stop score tracker from erroring Changing routes no longer leaves orphaned luggage behind Fixed placing props near disembarking passengers breaking behaviour Disable auto id duplication detection Can now change console shortcut from unity launcher Moved save directory to math other FP games, old saves should be copied over Props now support separate colliders for navigation and placement Each prop now has a number of PropSpaceBlockers parented to it that can block placement, these blockers aren't seen by the navigation system. This is so we can create situations where a prop has some reserved space around it for units to use them, but that space is still considered walkable. Merge branch 'master' into HUD