bullet facingAngle stuff
removed Bullet ReactionParameter
bullet pixel damage func
bullet hurtPlayer now bullet doesntHurtPlayer
fixed spawner bullet
fixed pattern sizemultiplier issue
fixed bullet spawner powerup
bullet AddImpulseVelocity
improved spawner bullet positions
targetPosition PerUpdate func persists
reworked bullet color lerping
other perupdate funcs persist
reworked pattern aiming, removed AimMode
fixed flipped pattern bullet start angle
renamed pattern flip
pattern corePos property; dont mirror pattern angle for targetAngle patterns
fixed wrong angle for player bullets
bullet MovementMode.All
renamed autoRotateSpeed to rotationSpeed
funcs for bullet patterns
cleanup
partdata onHit and onDestroy
cleaned up octopus fsm
partdata sfx
pixelgroup keeps reference to its PartData
hit reaction stuff in partdata
unit border warning in json
can spawn player-anchored patterns
add floater method for FSMs
can set unit repulsion circles in json
Fixed CHIPPY-45
Merge branch 'master' into dynamic-music