background color lerping
some pixel spawning changes
plant respawns when pixels cut off
circle shader options array
circle sprites can be larger dimensions
updated diamond shader
diamond spritesheet import settings
fire circle lethal
toggle fire on and off
top left plant
track inner wall
Updated define for other platforms
track boss laser
pixelsgroups can repel when they are destroyed
pxc can always ignore pixel connections
maze boss 0
ring shield
box stage
wind boss
wind bullet
asteroid stage
removed includes
fire enemies
fire enemy pixels damaged by fire
improved fire pixel damage
plant bot left
triangle boss
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Non player pref saving