branchSpaceUsurperUnity/switchcancel

27 Commits over 1,522 Days - 0.00cph!

3 Years Ago
7 Years Ago
Updated Switch branch to 2017.4.0 to fix async thread crash
7 Years Ago
edifice stage edifice stage 2 edifice third form lasers dont collide with pxc until they pass an open square edifice lasers edifice grid attack part select mode NextAlternating powerups now share a single bullet effect type splash damage is bullet property not effect splash powerup affects player bullet side gun powerup diff projectile for side gun updated custom folder edifice first form attacks edifice form 1 patterns edifice third form attacks alternating damage/splash powerup switched up powerups on all levels changelog, fixed changelog scrollrect, incremented progression tweaked changelog reset gun direction properly some more gun reset stuff check if currentForm is null reset brake percent properly pool player guns reset player reverseAccelerationFactor reset ShootTimer, diagnostics to PlayerGun reset player gun chargePercent Added RandLogFrames list to GameManager reset bullet splash range, splash effect pixel queue intro stage Updated Facepunch.Steamworks fix null _line in player guns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity instructions movement instructions aiming instructions more instruction work single tutorial text object instruction input time more instruction sequencing intro form 1 damage instructions pxc collision warning removed cheat button, incremented progression instructions switches sides tweaked level layout instructions are based on current input method effect bullets dont require a recipe arrow arrow points during tutorial aim instruction tweaked for mouse controls fixed intro divergence skip instructions if destroy parts before hit core dotted arrows, etc reset selected level if havent completed fixed satellite FSM changelog, incremented progression deactivate cheat button even more Level completion is now only read from the progression file switched font used for numbers tweaked menustage level visual layout added some Noto fonts, changed leaderboard UI to use them Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity changed font on overall leaderboard show all leaderboard modes bunch of font stuff, Noto used for everything removed more fonts leaderboard remembers mode missile stage missle rotate missile moves toward player fixed timer jittering Updated Facepunch.Steamworks hooked up changelog fonts again missiles return to bounds to track player Working on leaderboard refactor Hooked up the leaderboard behaviour again unit repulsion circles composite repulsion circle hitboxes unit form overall radius fixed gun sometimes shooting through melee pixels missile thruster effect Leaderboard can fetch entries again Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Leaderboard entries are displayed again Re-implemented digit coloring in times Fixed leaderboard headers, working on navigation arrow Fixed leaderboard rows sometimes overflowing for a frame border warning bullets have border warnings bullets heading toward camera view have more warning glow fixed border overlap player locator glow lerps color fix player temp effect stuttering destroyed pixels have subtle fade out effect changed ingame timer a bit fixed timer not using raw dt missiles blink on border border warning function clamp instructions to cam bounds new laser form1, laser cores Moved leaderboard UI to a prefab to make merging easier Merge branch 'master' into new-menu Hooked up leaderboard prefab again Made digit highlighting make more sense visually Leaderboard now shows fewer entries when not browsing Fixed leaderboard not centering on current player Leaderboard now stays centered on selected entry when switching mode Toggling leaderboard mode works again Fixed leaderboard scroll arrows sometimes not being visible rest of new laser art tweaked custom stage instructions Merge branch 'master' into new-menu Fixed displayed leaderboard rows sometimes not updating Leaderboards can now dynamically resize horizontally Fixed a couple of build errors Removed NUnit references Updated Jenkinsfile Basic localisation system Some more localisation strings Stage names now use localisation files Revert "Stage names now use localisation files" This reverts commit 90c90cd6b30a01ff27f49f305ebefde3941bb757. Added localised StageID.DisplayName Fixed exceptions when timer text is hidden Main menu camera is more centred on the leaderboard Improved leaderboard field alignments Current player's entries in leaderboards are highlighted again Leaderboard selection now moves with easing Changed how the current player's entries are highlighted Leaderboard entries now ease Leaderboards now centre back on the local player's entry when focus is lost Can now select leaderboard entries again Disabled scrolling arrows while downloading a replay Leaderboard scroll arrows pulse when scrolling Fixed top / bottom leaderboard entries overlapping with scroll arrows Translation.Get(key) now trims '#'s Non-complete leaderboard entries are more noticably tinted Powerup names now use localisation Now using localisation for the tutorial text Made it easier to avoid repetition in localisation strings Options menu animates when opening Warning shows for leaderboard entries without replays Fixed exception when trying to watch a non-existant replay Added a total score planet that shows the overall leaderboard Overall leaderboard planet now uses styles from level select json Fixed navigation to overall leaderboard planet Fixed name field width in overall leaderboard diagonal direction rotations for pxc etc new ring boss pxc ring shield repelled from center Added trophy graphic for total score planet Can now specify unselected scales for planets ring stage center repels player Can now navigate straight to planets connected to the neighbour of the total score planet Total score planet now eases around Total score planet connection is now ignored when generating link angles Added some bounce to overall leaderboard node Added wobbleAngle, wobbleSpeed and wobbleScale to core layers Fixed attempting to play a null level when hitting confirm on the overall leaderboard Fixed leaderboard header brightness Fixed odd behaviour when scrolling down in a friends leaderboard Fixed another bug with scrolling friends leaderboards Attempt to fix build by removing huge uniform arrays from PlayerLocator.shader ring boss mine attack Removed NUnit references pxc wavy shader effect Fixed exceptions when timer text is hidden Added PlanetID struct to index planets Added options and exit game planets Planet movement tweaks Removed OPTIONS button prompt from main menu leaderboard Added PlanetUIController as a base class for LeaderboardUIController Options menu is now attached to a planet Added full border around options and leaderboard UI Fixed navigating from the options menu Fixed broken button prompts for the options menu Tweaked planet wobbling fixed temp effect stutter tweaked pixelchunk physics pxc shader properties can be set per-pxc Added spinSpeed property to core layers Options icon now spins Total score / options / exit planet borders are now thinner Options page can now use localisation strings Added localisation strings for main options page Added localisation strings for audio options Added LocalisedString struct so that translations are performed implicitly Added localised strings for video options Added localisation strings for control options Made inactive toggle options a bit more visible Leaderboard and options now re-use the same canvas Planet UI refactor Fixed exit game planet UI dimensions Glow effect is now applied to the options menu Leaderboard items are now anchored from the top Options pages can now have different widths Fixed leaderboard entries overflowing vertically jail stage Planet handler is now on every stage Renamed LevelSelectData to PlanetMenuData Pause menu planets can now show / hide Planet links can now be hidden Fixed camera when paused Planets / planet links are now drawn above most stuff Can now navigate the pause menu Fixed pause menu leaderboard button prompts Exit option in pause menu now links to the main menu Added actions when pressing escape in the main menu / when paused Added restart option to pause menu Fixed pause menu on incomplete levels Reduced planet wobbling :frowning: Improved pause menu positioning Fixed planet UI connector sometimes being detached fixed infinite loop when bullet keyframe duration is 0 changed how patternNum param gets handled stop sentry pattern when sentry despawns sentry bullets aim at player Fixed weird planet navigation when a non-stage planet is selected transform ring pxc effect option to transform filled ring Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed issue with special pixel types being registered more than once pxc transform effect animates pxc effect anim is more circular oracle pxc tweaked side bullet serif fonts bullet recipes specify their impact effect Merge branch 'master' into new-menu Menu option cores now only animate when selected updated jenkinsfile icons on left for custom stage Merge branch 'new-menu' some intro strings reworked border fixed border corner overlap larger out of bounds buffer before removing bullets camera starts on player border fades out as player dies Navigating from the end of a menu chain will now wrap Fixed how options menu hands input to planet handler Working on new menu transition when selecting different stages hack for intro text reporting wrong width Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity jail curtain attack jail 2nd form Merge branch 'master' of SpaceUsurperUnity Finished planet link fading PlanetUI can now start disabled Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Can now tweak planet link fade in / out times separately Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked planet link fading times Changed how menu options ease when changing selected stage tweaked planet wobbling Fixed depth sorting of active planet links Added extra navigation delay when going from a stage to a menu option, or when wrapping Fixed PlanetUI sometimes not being attached to the correct menu option Victory screen is functional again Fixed scoring timer not counting up if not visible Disabled browsing leaderboard entries if there are none Fixed accidentally navigating out of the options menu when changing a toggle / slider tweaked planet wobbling jail boss 3rd form PlanetUI is now on top of planets / links can raycast for empty pixels Menu option planets now start in the right position new player-pxc collision response handling Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Pressing back now goes from menu option -> stage -> exit option Added flags for cancel navigation behaviour Reset menu navigation delay if no keys are pressed Start can now unpause Added easing to options menu selection Added Planet.ChainRigidity parameter Fixed leaderboard entry background coverting selection outline Fixed PlayerTempEffect divergence Fixed some missing fonts in the replay UI tweaked jail stage bullets bullets dont clip through pxc anymore change fixed delta time back Disabled navigating to neighbouring planets from menu options Merge branch 'master' of SpaceUsurperUnity Can now hold Y to exit a stage while paused Fixed case where leaderboard selection could go out of bounds Started work on mouse navigation of the main menu Fixed menu option placements when planets change scale Can now only click on navigable planets Fixed last selected planet being forgotten if it was incomplete Clicking on the selected planet will now act as if confirm was pressed Fixed being able to click on leaderboard entries that aren't visible Can now click on button prompts again each powerup has their own class Planet mouse hover takes core size into account tweaked player hitbox blinking player brake-cannon powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity powerup bullet for brake cannon Nasty fix for planet links sometimes messing up on victory Fixed game pausing on victory screen when focus is lost removed includes Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Fixed planet UI pages not being unfocussed on hide fix bullet jittering backwards cannon bullet scales with level fixed bullets being shot through walls bullet shoot pattern is now a bullet effect fixed start angle fix pixel chunk jittering Some more localised strings Some extra diagnostics investigating a MovingWall divergence fixed bullets not despawning when finished their keyframes temp effect slow vibration polish every bullet pattern has an aiming mode now reset jailboss rotation properly bullet pattern angle offset func replaces random bullet angle func moved bullet visual lerping to dynamic update No longer pauses when losing focus while watching a replay Merge branch 'master' of SpaceUsurperUnity Started work on timer redesign Timer diagnostics More diagnostics Fixed possible divergence in Pxc Added `ReplayDiagnostics.AssertFixed()` Fixed PixelChunk divergence Post-diagnostics cleanup Break out of fixed update loop on stage reset Fixed possible exception when a timer is created Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity reworked bullet-pixel collision handling fixed bullet-pixel collision during bullets first frames fixed bullets penetrating rotating walls on their first frame Fixed planets in a cluster wobbling on menu load Fix build error sort of fixed bullet debris, reflection, etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity chunk debris doesnt collide with pixels finished cleaning up old shouldFollowPlayer stuff tweaked slowmo when dispersing powerups pxcDamagePercent carries over to next bullet frame bullets can ignore pxc collision on certain frames bullets raycast from sourcepos on first frame fixed powerup start angle nautilus f1 spray from close gun instead of core bullet RenderRadius diamond bullets renderlength etc fire spinner attack simplified patternNum param rotate bullet pattern along with pixelgroup anchor nautilus 2nd form patterns tweaked f1 core bullets added pattern positionOffsetFunc f2 big diamond pattern f2 small wobbly tweaked nautilus pixel sfx and colors weak pixels use diamond debris some more sfx and pixel tweaks New Facepunch.ExpressionStrings build bullet pattern can have blank bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fire spinners stay around forever f2 core pattern tweaked nautilus powerups and splash tweaked powerups for all stages tweaked stage layout Updated Facepunch.ExpressionStrings changelog, changed some pixels in nautilus f0, disc pixel fadeout based on num pixels Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Extra safety checks in Pool.Store(obj) Fix for reflected debris sometimes becoming HUGE fixed debris reflection size bug again, changed some nautilus f1 pixels fuse gun core, corelayers have glow property core layer offset, fuse large core fuse small core Added json Vector2Converter Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity use core offset core layer can be set to not rotate with core fixed dontRotate incremented progression fixed div by zero error when non-moving player collides with pixel minor nautilus tweaks simplified div by zero check remember editor mute button state streamlined tutorial tweaked intro slowmo on damage can lock thumbsticks to 8 directions only lock analog stick option effect bullet when locking analog stick fuse enemy new pixels fuse enemy 2 pixels fixed fuse enemy movespeeds removed cheat from steam dev build FSM divergence testing Fixed JailBoss divergence Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed cheat Fixed case where invalid leaderboard entries would be shown Merge branch 'master' of SpaceUsurperUnity Stage leaderboards are now always bright Added UI/Glow shader Now using UI/Glow shader on PlanetUI Fixed masked graphic glow colour Made navigating away from the options menu less sensitive fuse enemy/wall layout working on fuse boss studs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge remote-tracking branch 'refs/remotes/origin/master' into switch # Conflicts: # Assets/Scripts/Pxc/PixelGroup/PixelGroup.cs Merge remote-tracking branch 'refs/remotes/origin/master' into switch merge
7 Years Ago
MasterROM build
7 Years Ago
Make network share
7 Years Ago
Updated to 5.6.3p4
7 Years Ago
Use the right method name
7 Years Ago
Switch branch just builds Switch (for now)
7 Years Ago
Switch build for Jenkins
7 Years Ago
Build settings for Switch NSPD files
7 Years Ago
Fixed NRE
7 Years Ago
laser resets to starting angle Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity triangle tweaks powerup display powerups bottom left powerup wobble powerup display text increased powerup moves to bottom of display show powerup level better font, etc leaderboard times show extra decimal places when needed time doesnt show unnecessary trailing zeroes timer show timer option multiple player guns at once fixed error with player gun physics force player gun tweaks player gun perp offset autorotating gun form number text powerups blink before disappearing powerup blink tweaks bullets can hit pxc, replace player lineparticle with bullet bullets specify if they collide with pxc/player adjusted bullet raycast points bullet-pxc hit callback hooked up register & resolve bullet-pxc collisions to find closest bullet wont leave bounds before checking pxc collision, no matter its speed despawn styles improved bullet impact bullet size scaling stuff fixed issue with bullets carrying over last bullets values got bullet reflection working improved reflection diamond pixel debris reflection pxc movement quickreflect, rect & circle pixel debris chunk debris fixed bullet size/opacity modifiers can find bullet damage percent removed include explosive pixels glow as they start to explode laser spark bullet player death debris fixed bullets not showing up tweak player bullet values player muzzle flash fuse enemy attack switched to bullet tweaked player bullet damage values fixed a rotation bug no collision leniency for small bullets removed all lineparticle stuff tweaked player hitbox color player shotgun pellets updated tweaked player-pxc collision fixed timer messing up maybe fixed invuln bug concept levels all enemies have death repel working on powerup dispersing disperse one less powerup powerup dispersing, bullet modifiers, bullet force powerups use raw delta time longer when dispersing tweaked powerup display opacity incremented progression rearranged menu fixed wip text bullet.isDynamic increased progression cleaned up old recipes Disabled replay diagnostics for non-fixed Bullets Fixed archived replay quota not being enforced Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet uses rand.dynamic where appropriate reduced enemy death repel cores destroy nearby bullets on death incremented progression dont remove powerups when destroying bullets no damage reduction up close quick restart option bullet spread isnt random, is reduced fixed font changelog ui import changelogs from json changelog navigation buttons changelog toggle button tweaked changelog colors changelog 0 content auto-hide changelog if nothing new removed some debugs incremented progression Started investigating a bullet divergence grazing slows time grazing pushes bullet slightly commented out danger slowdown stuff Fixed Bullet._isRedirecting not being reset Some better bullet diagnostics Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed a bug with text not getting cleaned up properly reduced non-boss death repel sizes Added commit hash to archived replays fixed changelog files not being read in standalone new changelog incremented progression Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Fixed error when submitting analytics Merge branch 'master' of SpaceUsurperUnity fixed controllable turret rotation percent being >1 player-pxc collision is checked first for raycast pxc rotation kinda pushes player dont push player away from pxc while braking custom test stage save selected planet whenever it changes dont save to steam when switching levels, just mark dirty custom corePattern more custom patterns instructions, changelog feedback ui custom following bullet tweaked custom bg text side guns laser lerps length bullet impact pxc effect splash damage bullet effect reworked pixel flashing splash damage min & max pixel distance splash damage doesnt hurt parts new easing funcs, easing test stage bullets use unclamped lerp so they can use elastic easing back and elasticSoft easing funcs bounce easing func forum link pixel spark effect tweaked pxc spark effect for multiple sparks impact pxc effect can trigger on each pixel damaged tweaked satellite skull bullet splash damage is now a pxc effect Merge remote-tracking branch 'refs/remotes/origin/master' into switch # Conflicts: # Assets/Scripts/GameManager/GameManager.cs Removed steamworks import
7 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack Updated Facepunch.Parse and Facepunch.ExpressionStrings Merge remote-tracking branch 'refs/remotes/origin/master' into switch
7 Years Ago
background color lerping some pixel spawning changes plant respawns when pixels cut off circle shader options array circle sprites can be larger dimensions updated diamond shader diamond spritesheet import settings fire circle lethal toggle fire on and off top left plant track inner wall Updated define for other platforms track boss laser pixelsgroups can repel when they are destroyed pxc can always ignore pixel connections maze boss 0 ring shield box stage wind boss wind bullet asteroid stage removed includes fire enemies fire enemy pixels damaged by fire improved fire pixel damage plant bot left triangle boss Merge remote-tracking branch 'refs/remotes/origin/master' into switch Merge remote-tracking branch 'refs/remotes/origin/master' into switch Non player pref saving
7 Years Ago
Updated control options and button prompts for console
7 Years Ago
average out bullet properties with last frame to fix timescale issue merge Skip recipe post process while in play mode bullet pattern durationFunc unit opacity cap snake follows player Merge remote-tracking branch 'refs/remotes/origin/master' into switch Fix for controller rumble Switch doesn't call OnFocus
7 Years Ago
Fixed editor crash and lastest plugins
7 Years Ago
Fixed possible infinite loop Updated Facepunch.ExpressionStrings Better handling for uncached expressions Cached expression returns types are now explicitly generated Merge remote-tracking branch 'refs/remotes/origin/master' into switch Merge remote-tracking branch 'refs/remotes/origin/master' into switch Switched buttons and disabled quit
7 Years Ago
key stage vibration max range fixed unit from being disabled while bg still fading out pixel debris spread angle can set movementcontroller position directly key fade in etc units properly set inactive after being destroyed key depth correctly on top of pixelgroups player gun renderposition fixed pxc tint not being init correctly bullet outer bounds fixed unit opacity flickering fixed a pattern volley timing issue when multiple volleys take place on a single frame changed impulseFriction to impulseFrictionPercent converted bullet friction to frictionPercent lineparticle friction to frictionPercent movementcontroller velocity uses frictionpercent impulse velocity frictionpercent changed player brake easing reworked vibration values removed more old friction code Recipe code generation now processes bullet recipes Merge branch 'master' of SpaceUsurperUnity Merge remote-tracking branch 'refs/remotes/origin/master' into switch
7 Years Ago
Updated plugins
7 Years Ago
Save progression to file
7 Years Ago
Changed Tier settings to make bloom work
7 Years Ago
NN Lib
7 Years Ago
Latest InControl Plugin
7 Years Ago
Fixed Playmaker build errors
7 Years Ago
pixel chunk mass can exit stage while on victory screen Merge remote-tracking branch 'refs/remotes/origin/master' into switch
7 Years Ago