Fixed not filtering warning
Addons tab
Addon info backend
Use Active, not SetActive
Removed PrimaryAddon logic
Flipped UpdateAddonState logic the right way up
Enable gamemode addon only when starting game
Don't NRE forever on failed to load gamemode
BaseEntity class name (we want to create a managed counterpart for every native actor)
Send ServerInfo on join server, allowing proper gamemode selection
Gamemode selector
OnUnregister instead of UninitializeComponent source of ActorDestroyed
Merge branch 'master' of SandboxGame
Cycle HUD input in engine, so we can still escape to menu if gamemode fails to load