7 Years Ago
Fixed not filtering warning Addons tab Addon info backend Use Active, not SetActive Removed PrimaryAddon logic Flipped UpdateAddonState logic the right way up Enable gamemode addon only when starting game Don't NRE forever on failed to load gamemode BaseEntity class name (we want to create a managed counterpart for every native actor) Send ServerInfo on join server, allowing proper gamemode selection Gamemode selector OnUnregister instead of UninitializeComponent source of ActorDestroyed Merge branch 'master' of SandboxGame Cycle HUD input in engine, so we can still escape to menu if gamemode fails to load