7 Years Ago
Replicate inventory using NetworkEntityReference Update to .NET Core 2.0 Don't process local player input multiple times when multiple players are connected Added Get/Set global time scale that works outside of editor builds. Merge branch 'master' of github.com:Facepunch/SandboxGame Only using interp curves for importing animations Fix GetObjectNameFromAssetName. Fixes `Gamethread hitch waiting for resource cleanup on a UObject` Start replacing floats with doubles Replace all floats with doubles in public code Assert that state already exists in RemovePlayerState Merge branch 'master' of github.com:Facepunch/SandboxGame Started on tripmine projectile Merge branch 'master' into webcon