Replicate inventory using NetworkEntityReference
Update to .NET Core 2.0
Don't process local player input multiple times when multiple players are connected
Added Get/Set global time scale that works outside of editor builds.
Merge branch 'master' of github.com:Facepunch/SandboxGame
Only using interp curves for importing animations
Fix GetObjectNameFromAssetName. Fixes `Gamethread hitch waiting for resource cleanup on a UObject`
Start replacing floats with doubles
Replace all floats with doubles in public code
Assert that state already exists in RemovePlayerState
Merge branch 'master' of github.com:Facepunch/SandboxGame
Started on tripmine projectile
Merge branch 'master' into webcon