settings button
Fixed some bullets pausing for a frame when other bullets get removed
Added Utils.DynamicEaseTo
Now using DynamicEaseTo for keyboard movement / aiming
Player trail length is not framerate independent
Moved pixel flashing colour to dynamic updates
A warning is now emitted when a replay is from a different version of the game
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
update unity version
fixed dynamic easing of danger slowdown
reference frame rate of 60
Removed replay.spr
Added *.spr to .gitignore
Fixed Utils.DynamicEaseTo
Properly fixed Utils.DynamicEaseTo
can set pixelgroup prereqs to destroy
fixed bullet angle lerping
Fixed rendered position of objects flickering when the game is paused
Added Utils.DynamicEaseTo for quaternions
bullets lerp rotation properly, diamonds check collision based on angle
bullet angle renderangle
fixed bullet facing direction for non-angled bullets
OCD
Pause toggle should be safer for replays, fixed not being able to get out of a replay
Fixed UI when finished watching a replay
Leaderboard scores without a replay attached will get automatically replaced
first form of replay shows pxc background
merge
following bullets rotate, tweaked player movement a bit
reset bullet color timer properly
background grid shader
loading ui
standardized mouse aiming input a bit
increased mouse aim speed
removed some old pxcs
wheel unit
form spawn anim, pxc anims use names without path
reworked pxc animation timing
wheel form 0
wheel form 2
new unit shoot method
fixed playmaker actions triggering twice
Fixed divergence when resetting without the player dying
Updated jenkinsfile
Replay playback speed proof of concept
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Merge branch 'master' into replays