7 Years Ago
Fixed subsurface specular reconstruction Fixed subsurface profile encoding to gbuffer Fixed core skin shader base color tint to match reference Improved subsurface filter Switched to roughness internally to match reference brdf Added keyword to enable post-subsurface globally, affecting skin shader Fixed uint related compilation error in d3d9 Added BaseViewModel and PlayerModel subsurface profile and core skin tint support Added SSAO support for postprocess subsurface