9 Years Ago
Animations SwitchBackL and SwitchBackR got an animation event added. Items Component now hooks up to above mentioned animation events. Items Component now fires the triggers for the above mentioned animation events when Equip / Stow actions occur. Equip Carried Item Ability added. Stow Equipped Item Ability added. Human Items AI Module now has a plan for equipping and stowing weapons (the Behaviour Chain Selector remain before I hook it up to the Equip Carried Item Ability)