* Fixed trace functions not being able to use MASK_ALL
* Added CRecipientFilter.AddRecipientsByTeam
* Added CRecipientFilter.RemoveRecipientsByTeam
* Added CRecipientFilter.RemoveRecipientsNotOnTeam
* Added bViewCheck to debugoverlay.Text (4th arg)
* Added debugoverlay.Grid( Vector )
* Added debugoverlay.ScreenText( x, y, txt, duration, clr ) ( x/y 0-1 )
* Added debugoverlay.Triangle( vec1, vec2, vec3, duration, clr, ignorez )
* Added debugoverlay.SweptBox( vStart, vEnd, vMins, vMaxs, dur, clr )
* Added debugoverlay.EntityTextAtPosition( pos, line, txt, durat, clr )
* Merged some minor hl2source stuff, its like really nothing