userRubatcancel

6,213 Commits over 3,867 Days - 0.07cph!

5 Hours Ago
Probably fix infinite loop in game.cleanupmap Undo changes to bone_manipulate entity Appears to be server/client sync dependent Restore changes to game.cleanupmap, as it should be safe now
5 Hours Ago
Probably fix infinite loop in game.cleanupmap Undo changes to bone_manipulate entity Appears to be server/client sync dependent Fixed bone manipulated entity's render bbox exploding For some models (probably with procedural bones?), if bone manipulated, the renderbounds can explode drastically due to bones that are "unreadable", negatively affecting shadows as well. Read kb_act.lst from MOD Added Entity:Alive Hammer: Fixed collision model being offset in 3D when dragging Hammer: Fixed keybinds for 1 & 2 not updating the setting correctly Do not set thread count to 1 if the CPU has over 32 of them Limited to 64 now, and is clamped instead of resetting. Pull Request: Fixed inconsistent margins on language list/start game Fixed "Toggle" input on triggers improperly toggling the entity It was not actually setting the enabled state, only making it non interactable. Now properly sets the enabled state, just like Enable/Disable inputs do Geiger counter only reacts to enabled trigger_hurts
Yesterday
Try disabling changes to game.cleanupmap
Yesterday
Fixed some compile warnings Merged Pull Request: New Color methods * Added Lua implementations of HSVToColor & HSLToColor for higher performance and ensuring it has the color meta table * Added HWBToColor * Added COLOR:ToHWB() * Added COLOR:GetHue, SetHue, AddHue * Added COLOR:GetSaturation, SetSaturation, AddSaturation * Added COLOR:GetBrightness, SetBrightness, AddBrightness * Added COLOR;GetLightness, SetLightness, AddLightness * Added COLOR:GetWhiteness, SetWhiteness, AddWhiteness * Added COLOR:GetBlackness, SetBlackness, AddBlackness Remove math.IsNearlyZero as it is just too similar to math.IsNearlyEqual
Yesterday
Fix compile error on linux
Yesterday
Update GHA script Update x86-64 script too
Yesterday
VRAD: Only show "Warning! Invalid model version" with verbose flag Also expand the warning to show the versions Fixed crash when ents.CreateClientProp is given an empty string Do not complain if gmod_uncache_test doesn't exist (srcds) Change Hitbox 7 color from white to orange Fixed NPC icons in spawnmenu search not having default weapons set COLOR:SetUnpacked type checks its inputs Remove IMaterial:GetColor override hack as it is no longer needed Improve type errors thrown from Lua Makes it so that the error() call does not override current execution position, so error points to the faulting file, not the base game file at the top level. Remove RegisterMetaTable and vgui.GetAll polyfill hacks Hammer: Update Lighting Origin to mention info_target, not info_lighting Search for shaders in BSP if none were found in MOD Fixed logic_collision_pair not calling base UpdateOnRemove (and a few other entities as well) Added "shaders/*.vcs" to BSP whitelist Empty Entity.Constraints table on constraint removal Fixes for `tanktrain_ai` * Fixed sound playback and updated default sounds to existing files * Added "Chase Target" key value * Added missing input to the FGD * Fixed movement * !player target will update to the closest player before every move * Change update rate while moving to 0.1s (from 0.5) Fix strider stomp attack creating invisible ragdoll with Keep Ragdolls Added an ever increasing counter to poster file names Updated C_RPG.MDL to use correct muzzle flash event This fixes a warning that would print when the RPG is fired Allow closecaptions in multiplayer with the cvar set to 1 This means that it will just work in local MP (for the host), on srcds closecaption_mp controls the behavior (defaults to off) Added `viewid` to render.GetViewSetup Fixed a server crash exploit to do with malicious packets Added "DoImpactEffect" for `ai` and `nextbot` SENTs Added model scale preview to Hammer Fixed a typo in hl2 fgd Update Portal turret relationships to certain NPCs Antlions fear them now, and it hates combine hunters and gunships Fixed Portal Rocket Turrent not updating its facing angles when no target game.CleanUpMap deletes C_Hairball Merge Pull Requests * Fix indentation of the gamemode list items * make file.Write and file.Append return success of file.Open used internally Fixed bone manipulations being changed on level transition Fixed camera entity losing its keybinds on level transition Fix merge errors
2 Days Ago
Expand "Map %s is missing" disconnect in the other place too It wasn't displaying the info about cl_downloadfilter. Display HTTP error when FastDL fails and its not a 404 Fixed the game not downloading maps if bz2 version exists locally Unify how ITex/IMat:GetColor pushes color to Lua Merged Pull Requests * Do not display effect rings with Gravity Gun equipped * Update jQuery and reduce reliance on it in main menu, as well as lazy load images * Added math.IsNearlyZero and math.IsNearlyEqual
3 Days Ago
Do not crash with "bad inline model number", show a warning Pull Request: Replacing CPanel:AddControl calls from Sandbox Pull Request: Do not penalize full servers in the ranking Since we now have a way to queue to join the server if its full it makes even less sense to penalize them. Pull Request: Micro optimization for ents.FindByClassAndParent Increase MAX_MAP_BRUSHES from 16384 to 665535
3 Days Ago
Minor cleanups
3 Days Ago
Updated FGD files Remove redundant category from npc_tf2_ghost Minor cleanups Fixed Entity.DoNotDuplicate not affecting saves properly Do not save singleplayer tool ghost in saves Restore CameraProp's keybinds on level transition This really needs to be done for all tool entities
7 Days Ago
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance
7 Days Ago
Update GHA script
8 Days Ago
Added "starlayers" to env_skypaint in the FGD Also mention the skybox texture name requirement in the description.
8 Days Ago
Enable sv_parallel_sendsnapshot by default. Display a warning when async file read operation tries to read OOB Prevent .ani files from loading if they would crash the game i.e. if the .ani file does not match the model it supposedly is for Remove debug code from C_BaseFlex::SetupWeights CTriggerWateryDeath applies correct inflictor/attacker Damage scaling based on skill convar only happens from NPC damage in GMod Merge Pull Request More spawnmenu localizations Remove redundant category for npc_tf2_ghost Merge Pull Reqeust Use an already existing local variable in toolgun HUD, instead of re-retrieving mode
9 Days Ago
Added CTakeDamageInfo:Set/GetWeapon() FireBullets sets the inflictor to the weapon firing the bullets for HL2 weps Base weapons SetWeapon on CTakeDamageInfo Also set correct inflictor where necessary, such as NPCs shooting weapons More corrections for damageinfo weapon/inflictor HL1 weapon inflictors/weapons
10 Days Ago
Restored "JellyFish" shader
11 Days Ago
Fixed bone manipulations being changed on level transition Fixed camera entity losing its keybinds on level transition
14 Days Ago
Update .fgd files Fix NPCs in spawnmenu search not having their weapons set Color:SetUnpacked type checking Improve stack traces for existing error() calls Remove NULLs from Entity.Constraints Added debug.getregistry & IMaterial:GetColor implementations Update garrysmod_english.txt
14 Days Ago
Added "DoImpactEffect" for `ai` and `nextbot` SENTs Added model scale preview to Hammer Fixed a typo in hl2 fgd Update Portal turret relationships to certain NPCs Antlions fear them now, and it hates combine hunters and gunships Fixed Portal Rocket Turrent not updating its facing angles when no target game.CleanUpMap deletes C_Hairball Merge Pull Requests * Fix indentation of the gamemode list items * make file.Write and file.Append return success of file.Open used internally
15 Days Ago
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params Added `viewid` to render.GetViewSetup Fixed a server crash exploit to do with malicious packets
16 Days Ago
Fix strider stomp attack creating invisible ragdoll with Keep Ragdolls Added an ever increasing counter to poster file names Updated C_RPG.MDL to use correct muzzle flash event This fixes a warning that would print when the RPG is fired Allow closecaptions in multiplayer with the cvar set to 1 This means that it will just work in local MP (for the host), on srcds closecaption_mp controls the behavior (defaults to off)
17 Days Ago
Search for shaders in BSP if none were found in MOD Fixed logic_collision_pair not calling base UpdateOnRemove (and a few other entities as well) Added "shaders/*.vcs" to BSP whitelist Empty Entity.Constraints table on constraint removal Fixes for `tanktrain_ai` * Fixed sound playback and updated default sounds to existing files * Added "Chase Target" key value * Added missing input to the FGD * Fixed movement * !player target will update to the closest player before every move * Change update rate while moving to 0.1s (from 0.5)
18 Days Ago
VRAD: Only show "Warning! Invalid model version" with verbose flag Also expand the warning to show the versions Fixed crash when ents.CreateClientProp is given an empty string Do not complain if gmod_uncache_test doesn't exist (srcds) Change Hitbox 7 color from white to orange Fixed NPC icons in spawnmenu search not having default weapons set COLOR:SetUnpacked type checks its inputs Remove IMaterial:GetColor override hack as it is no longer needed Improve type errors thrown from Lua Makes it so that the error() call does not override current execution position, so error points to the faulting file, not the base game file at the top level. Remove RegisterMetaTable and vgui.GetAll polyfill hacks Hammer: Update Lighting Origin to mention info_target, not info_lighting
42 Days Ago
Fix gamemode settings being missing in main menu
42 Days Ago
Fix gamemode settings being missing in main menu
42 Days Ago
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42 Days Ago
Fix merge error
42 Days Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
42 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
42 Days Ago
Ship the gfx folder in the correct depot, sigh
42 Days Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
42 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
42 Days Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
42 Days Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
43 Days Ago
Fix branch specific compile error
43 Days Ago
Fix compile error I forgot to press CTRL+S when last minute renaming
43 Days Ago
Fix compile error I forgot to press CTRL+S when last minute renaming
43 Days Ago
hl2.exe => gmod.exe in factory reset bat Put MAX_EDICT_BITS local in net.lua back, as without it stuff might break due to version inconsistency
43 Days Ago
engine.CloseServer now returns true if quit command was issued Fixed crashes with func_tank Handle DAdjustableModelPanel when main menu is open Added a Player Model Selector button to spawnmenu The context menu widget stuff is too hidden Make Hammer use gmod.exe when generating GameConfig.txt Remove last 3 parameters of engine.WriteSave Hide mat_surfaceid and vgui_drawtree_panelptr Fixed player ragdoll forces always being applied to center Now applies forces to the physics object that was shot. Added timedemo and related convars/concmds to blocked list Add a hack to ensure engine.CloseServer works from start up Fixed a crash with ConVarExists Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay Added physenv.Set/GetPhysicsPaused Added NPC:TranslateNavGoal Added sound.SetActorGender( model, gender ) This allows for things like soundscripts to be gender neutral for less code, and enables citizen reskins to use correct voice lines. WARNING: the gender is stored by filename only internally, not by full model path! Remove commedit.dll from sdktools hl2.exe => gmod.exe in factory reset bat Put MAX_EDICT_BITS local in net.lua back, as without it stuff might break due to version inconsistency
43 Days Ago
Added physenv.Set/GetPhysicsPaused Added NPC:TranslateNavGoal Added sound.SetActorGender( model, gender ) This allows for things like soundscripts to be gender neutral for less code, and enables citizen reskins to use correct voice lines. WARNING: the gender is stored by filename only internally, not by full model path!
44 Days Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
45 Days Ago
Fixed a crash with ConVarExists
45 Days Ago
Remove last 3 parameters of engine.WriteSave Hide mat_surfaceid and vgui_drawtree_panelptr Fixed player ragdoll forces always being applied to center Now applies forces to the physics object that was shot. Added timedemo and related convars/concmds to blocked list Add a hack to ensure engine.CloseServer works from start up
46 Days Ago
Make Hammer use gmod.exe when generating GameConfig.txt
46 Days Ago
engine.CloseServer now returns true if quit command was issued Fixed crashes with func_tank Handle DAdjustableModelPanel when main menu is open Added a Player Model Selector button to spawnmenu The context menu widget stuff is too hidden
46 Days Ago
hl2.exe => gmod.exe
46 Days Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
46 Days Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
46 Days Ago
Fixed .gma whitelist being different between game/gmad Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fixed crashes to do with NPC:TaskFail Fix weapon spawnmenu autorefresh adding icons to nil parent Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Stop shipping Commentary Editor for -tools Fix BRANCH being set to `prerelease` on NONE beta clients Delete cl_soundfile Unused, no reason to keep it. Fix r_lightcache_zbuffercache 1 crashing if set after map load Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places Update .gitignore & build related things Build Linux game with Steam Runtime More minor cleanups Fixed being disconnected from sv_lan servers due to recent changes Added sv_quota_stringcmd_kick Fixed crashes wiith CTriggerWind when loading a save Fixed Lua error with DTree node having 0 child elements Fix "Invalid string command" false positive