userRubatcancel

6,189 Commits over 3,836 Days - 0.07cph!

8 Days Ago
Fix gamemode settings being missing in main menu
8 Days Ago
Fix gamemode settings being missing in main menu
8 Days Ago
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8 Days Ago
Fix merge error
8 Days Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
8 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
8 Days Ago
Ship the gfx folder in the correct depot, sigh
8 Days Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
8 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
8 Days Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
8 Days Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
9 Days Ago
Fix branch specific compile error
9 Days Ago
Fix compile error I forgot to press CTRL+S when last minute renaming
9 Days Ago
Fix compile error I forgot to press CTRL+S when last minute renaming
9 Days Ago
hl2.exe => gmod.exe in factory reset bat Put MAX_EDICT_BITS local in net.lua back, as without it stuff might break due to version inconsistency
9 Days Ago
engine.CloseServer now returns true if quit command was issued Fixed crashes with func_tank Handle DAdjustableModelPanel when main menu is open Added a Player Model Selector button to spawnmenu The context menu widget stuff is too hidden Make Hammer use gmod.exe when generating GameConfig.txt Remove last 3 parameters of engine.WriteSave Hide mat_surfaceid and vgui_drawtree_panelptr Fixed player ragdoll forces always being applied to center Now applies forces to the physics object that was shot. Added timedemo and related convars/concmds to blocked list Add a hack to ensure engine.CloseServer works from start up Fixed a crash with ConVarExists Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay Added physenv.Set/GetPhysicsPaused Added NPC:TranslateNavGoal Added sound.SetActorGender( model, gender ) This allows for things like soundscripts to be gender neutral for less code, and enables citizen reskins to use correct voice lines. WARNING: the gender is stored by filename only internally, not by full model path! Remove commedit.dll from sdktools hl2.exe => gmod.exe in factory reset bat Put MAX_EDICT_BITS local in net.lua back, as without it stuff might break due to version inconsistency
9 Days Ago
Added physenv.Set/GetPhysicsPaused Added NPC:TranslateNavGoal Added sound.SetActorGender( model, gender ) This allows for things like soundscripts to be gender neutral for less code, and enables citizen reskins to use correct voice lines. WARNING: the gender is stored by filename only internally, not by full model path!
10 Days Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
11 Days Ago
Fixed a crash with ConVarExists
11 Days Ago
Remove last 3 parameters of engine.WriteSave Hide mat_surfaceid and vgui_drawtree_panelptr Fixed player ragdoll forces always being applied to center Now applies forces to the physics object that was shot. Added timedemo and related convars/concmds to blocked list Add a hack to ensure engine.CloseServer works from start up
12 Days Ago
Make Hammer use gmod.exe when generating GameConfig.txt
12 Days Ago
engine.CloseServer now returns true if quit command was issued Fixed crashes with func_tank Handle DAdjustableModelPanel when main menu is open Added a Player Model Selector button to spawnmenu The context menu widget stuff is too hidden
12 Days Ago
hl2.exe => gmod.exe
12 Days Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
12 Days Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
12 Days Ago
Fixed .gma whitelist being different between game/gmad Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fixed crashes to do with NPC:TaskFail Fix weapon spawnmenu autorefresh adding icons to nil parent Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Stop shipping Commentary Editor for -tools Fix BRANCH being set to `prerelease` on NONE beta clients Delete cl_soundfile Unused, no reason to keep it. Fix r_lightcache_zbuffercache 1 crashing if set after map load Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places Update .gitignore & build related things Build Linux game with Steam Runtime More minor cleanups Fixed being disconnected from sv_lan servers due to recent changes Added sv_quota_stringcmd_kick Fixed crashes wiith CTriggerWind when loading a save Fixed Lua error with DTree node having 0 child elements Fix "Invalid string command" false positive
12 Days Ago
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12 Days Ago
Exclude gmod.exe from srcds win32 deploys Add some more known backdoor URL to blacklist Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Fixed crashes to do with render groups Fixed crashes to do with render groups Disable a bunch of useless gamemenucommand commands PlayerAuthed fixes Fix PlayerAuthed being called twice Fixed PlayerAuthed always returning empty SteamID even when we have it available Disable -textmode harder Isolate RemoveAllWeapons changes to Player:StripWeapons Player:StripWeapons still drops weapons, KillSilent no longer does Fixed crashes with missing physics objects In bone followers and info_radial_link_controller FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter
15 Days Ago
Implement `-StaticPropSampleScale` & `-StaticPropBounce` Temporarily re-add old SWEP localization tokens More work towards `-StaticPropBounce` Added `-softenCosine` for VRAD Fix static prop bounce not working due to uninitialized scale Fix branch specific compile errors
15 Days Ago
Port "Fix compile errors" from main
15 Days Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are not mounted Fix compile errors Try to fix linux compile Fixed clientside only entities being considered map created Fixed being disconnected from sv_lan servers due to recent changes Entity:FollowBone doesn't check the boneID argument if given NULL Fixed Mega Gravity Gun not being able to pick up flesh Remove cheat flag from cl_wpn_sway_scale Added sv_quota_stringcmd_kick Update description of gmod_uncache_test Fixed crashes wiith CTriggerWind when loading a save Minor clean ups Micro optimization for SWEP think More minor clean ups Added new NPC functions Added `NPC:SetFOV`, `NPC:GetFOV` (in degrees), `NPC:IsInViewCone`( vector/entity ) Fixed Lua error with DTree node having 0 child elements Fixed base Lua SWEPs not using correct localization strings Also removed some useless strings from garrysmod_english.txt Fixed unicode addon name display for WorkshopDL Merged Pull Requests * Localization support for crosshair customization * Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags * Optimize DLabel autostretch behavior * Cache gamemode table for gamemode.Call and hook.Run Updated TTT Russian localization (Community Contribution) Improve DButton center alignment X-axis text inset handling Fix "Invalid string command" false positive Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
15 Days Ago
Fix static prop bounce not working due to uninitialized scale
16 Days Ago
Revert PR#2089 Causes regressions with spawnmenu help text and other issues Optimize DListView_Line Adjust DButton's text inset when an icon is present 8 px is consistent 4px on each side of the icon
16 Days Ago
Added `-softenCosine` for VRAD Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
16 Days Ago
Temporarily re-add old SWEP localization tokens More work towards `-StaticPropBounce`
17 Days Ago
Updated TTT Russian localization (Community Contribution) Improve DButton center alignment X-axis text inset handling Fix "Invalid string command" false positive Implement `-StaticPropSampleScale` & `-StaticPropBounce`
17 Days Ago
Fixed Lua error in DTree_Node Fixed Lua SWEPs not using the correct localization strings Also removed some useless localization tokens from garrysmod_english.txt
17 Days Ago
Fixed Lua error with DTree node having 0 child elements Fixed base Lua SWEPs not using correct localization strings Also removed some useless strings from garrysmod_english.txt Fixed unicode addon name display for WorkshopDL Merged Pull Requests * Localization support for crosshair customization * Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags * Optimize DLabel autostretch behavior * Cache gamemode table for gamemode.Call and hook.Run
18 Days Ago
Update description of gmod_uncache_test Fixed crashes wiith CTriggerWind when loading a save Minor clean ups Micro optimization for SWEP think More minor clean ups Added new NPC functions Added `NPC:SetFOV`, `NPC:GetFOV` (in degrees), `NPC:IsInViewCone`( vector/entity )
19 Days Ago
Fixed clientside only entities being considered map created Fixed being disconnected from sv_lan servers due to recent changes Entity:FollowBone doesn't check the boneID argument if given NULL Fixed Mega Gravity Gun not being able to pick up flesh Remove cheat flag from cl_wpn_sway_scale Added sv_quota_stringcmd_kick
22 Days Ago
Try to fix linux compile
22 Days Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
23 Days Ago
Fix build error
23 Days Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second. Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things Build Linux game with Steam Runtime
23 Days Ago
Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things
25 Days Ago
More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
25 Days Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups
26 Days Ago
Update base.fgd Fixed Grenade weapon trying to emit NULL sounds Do not set `commentary` on map load Bump max_constraints default Force Sandbox tool names lowercase Portal 2 coop spawnpoints Rollermine variants Remove code to set NPC names from spawnmenu for the killfeed Too error prone unfortunately Fix regression with PR #2143 Optimize spawnmenu SWEP autorefresh stuff Fixed loading screen month checking Do not IsValid input in hook.Add NULL entity is still an entity, and it used to work. IsMounted hack to do with Half-Life 2 20th anniversary
26 Days Ago
Fixed view model hands being disconnected on SV wep switch This is due to some specific mods and recent changes Clear CShadowDepthView to black instead of white Fixes garrysmod-issues/issues/6086 Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up Delete cl_soundfile Unused, no reason to keep it. Newline for mat_disable_d3d9ex warning Do not print `cc_lang = ` with developer 1 Fix r_lightcache_zbuffercache 1 crashing if set after map load Fixed yet another useless console message on game start up "Not playing a local game"
26 Days Ago
Fixed view model hands being disconnected on SV wep switch This is due to some specific mods and recent changes Clear CShadowDepthView to black instead of white Fixes garrysmod-issues/issues/6086 Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up Delete cl_soundfile Unused, no reason to keep it. Newline for mat_disable_d3d9ex warning Do not print `cc_lang = ` with developer 1 Fix r_lightcache_zbuffercache 1 crashing if set after map load Fixed yet another useless console message on game start up "Not playing a local game"