userRubatcancel

4,101 Commits over 2,740 Days - 0.06cph!

Today
BaseTrigger handles touching entities properly when Enabling/Disabling Fixes sbox-issues/issues/1255
Today
merge from main
Today
minor style change
Today
Moved DForm.ToolPresets and DForm.KeyBinder to ControlPanel panel The panels those functions create are Sandbox gamemode exclusive Less error prone tool panel creation string.JavascriptSafe escapes ` Minor cleanups in menu state Added Permissions viewer TTT uses new permissions.EnableVoiceChat
Today
Moved DForm.ToolPresets and DForm.KeyBinder to ControlPanel panel, because the panels those functions create are Sandbox gamemode exclusive
Today
Added math.DistToSqr (Community Contribution) Minor optimizations to string.Comma (Community Contribution) Fixed potential Lua error in scripted_ents library (Community Contribution) Added support for 3 new types in AccessorFunc() - Vector, Angle and Color (Community Contribution)
Today
Fixed broken translation for askconnect.loading Fixed Lua errors when there are no permissions FIxed permissions.AskConnect connecting to a "bad address"
Yesterday
Add missing file DUMMY
Yesterday
Added ability to view and revoke granted permissions in the Problems menu Added permissions.EnableVoiceChat( bool ) Added +voicerecord to blocked console command list TTT: Use permissions.EnableVoiceChat
Yesterday
markup library improvements - Adds markup.Escape, markup.Color, MarkupObject:GetMaxWidth, new argument to MarkupObject:Draw (Community Contribution)
3 Days Ago
m_flCycle is now networked in range of -1 to 1, from 0 to 1 Added CLuaLocomotion.Get/SetClimbAllowed Added CLuaLocomotion.Get/SetJumpGapsAllowed Added CLuaLocomotion.Get/SetAvoidAllowed
3 Days Ago
Fixed func_movelinear spamming sounds when used with momentary_rot_button GM:PlayerAmmoChanged now runs AFTER the ammo count has been changed Improve spawnmenu resilience against addons that do not set Sandbox tool name
3 Days Ago
TTT: Updated language files (Community Contribution) TTT: Fixed TTTCanPickupAmmo only allowing 'true' return values (Community Contribution) Micro optimization in draw.SimpleText (Community Contribution)
3 Days Ago
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6 Days Ago
Cleanup base.fgd & s&box.fgd Removed legacy 'master' property from all entities Removed legacy entities: func_illusionary func_wall func_wall_toggle Removed other entities: func_dustcloud func_dustmotes func_fish_pool func_orator game_gib_manager game_player_equip game_player_team info_intermission point_bonusmaps_accessor trigger_xen_foliage_interaction trigger_foliage_interaction logic_achievement info_offscreen_panorama_texture test_traceline
6 Days Ago
Delete Interp.Engine.cs
6 Days Ago
Remove 'Shadow Casting' property in Hammer from non ModelEntity entities Minor changes Moved explosion code from Prop to ExplosionEntity, which now acts as env_explosion replacement, which was removed
6 Days Ago
Fixed entity filter in console not working
6 Days Ago
Make Surface.BaseSurface work Also adds Surface.Get/SetBaseSurface()
7 Days Ago
Fixed rubber surface having a muzzleflash as impact effect
7 Days Ago
Improved "Open away from player" behavior for ent_door for models whose x+ axis is not the "inward" direction
8 Days Ago
func_shatterglass: Fix being able to walk through physics enabled unbroken glass & Do not despawn large glass pieces Adjust wood break plank sound to not be so loud Adjust glass impact sound volume Glass surface has sounds
8 Days Ago
Make 'Couldn't load menu assembly' error contain the whitelist errors Change Host.Color for servers from Blue to Cyan for better readability
9 Days Ago
Fixed CollisionGroup.Always acting as a ladder prop_physics debris/weapon collision groups work as expected BaseWeapon can hit debris
9 Days Ago
Fixed ModelDoc crashing when compiling a gamedata node with no valid FGD class
9 Days Ago
Added ModelDoc.Line/EditorWidget/HandPose attributes
10 Days Ago
Missed an include
10 Days Ago
Apply lock on AllAttributes in Library.GetType just like other Library.Get methods try-catch ModelBreakCommand execution Added PropGib entity which is spawned as gibs instead of Prop, and carries some extra data Implemented (and moved to managed) break_create_joint_revolute model break command
10 Days Ago
Fixed ModelDoc mesh import filter not hiding duplicate counter labels when filtering
13 Days Ago
Fixed blendable materials not getting their 'Blend Material` tag Existing materials will need to be recompiled for this to take effect
13 Days Ago
info_particle_system fixes Fixed not working in skybox Fixed the particle not being attached to the entity itself correctly Added 'Snapshot File' property Fixed it not sending itself to clients always Fixed it not showing its particle path in Entity Report in Hammer
13 Days Ago
Fixed Hammer showing custom ModelDoc nodes as entities
13 Days Ago
FGDWriter reads XML correctly for properties
13 Days Ago
func_shatterglass additions & changes Added support for parenting in Hammer Added Break input Added OnBreak output Replaced "Is in a frame" property with a "contraint" property - has 1 extra selection for physics glass that starts asleep
13 Days Ago
Fix light_environment's sky lighting keyvalues not being setup correctly
14 Days Ago
Removed debug output from FGDWriter
14 Days Ago
Make Hammer.EntityTool Attribute not inherited
14 Days Ago
Moved light_environment to engine.fgd (is now auto generated) fade distances and range properties were not moved as they appear to do nothing and make no sense on that entity anyway. Restore light_environment's description in Hammer
14 Days Ago
Restore and make obsolete PointLightEntity.LightCookie
14 Days Ago
Added Hammer.SkipProperty attribute Allows properties of parent classes to be hidden in the FGD light_omni, light_ortho and light_spot are now auto generated into engine.fgd
14 Days Ago
Texture and Rotation support for custom Hammer properties
14 Days Ago
Prevent stack overflows in FGDWriter Don't write read only properties, and don't write properties whose type is same as the parent class type Vector2 can load from object in a JSON
15 Days Ago
EditorModelAttribute can do different color tint when the entity is dynamic (for lights) Added Hammer.CanBeClientsideOnlyAttribute Added 2 internal Hammer helper attributes
15 Days Ago
Fix compile warning with SoundEvent asset type
15 Days Ago
Added .vs/* into gitignore
15 Days Ago
Update car.surface
16 Days Ago
FGDWriter considers writes doubles as floats
16 Days Ago
Fix up func_shatterglass Hammer properties Rename first arg of PropertyAttribute's constructors to mention the name is internal (Also updated the XML comments to reflect this more clearly. Property attribute uses C# variable name to autogenerate Title, not the internal name string.ToTitleCase() handles numbers Update base.fgd Make SphereAttribute( string ) not ambigious
16 Days Ago
ResourceTypeAttribute vsnap Delete breakable_door_model node Delete Model.GetBreakParicle write FGD structs for modeldoc only once FGDWriter can write ModelBreakCommand to modeldoc fgd Added Library.GetType( string ) Added Model.GetBreakCommands Breakables class runs BreakCommands, added ModelBreakParticle break command Cache break command data Match JSONOptions between Breakables.ApplyBreakCommands and Model.GetData IBreakCommand => IModelBreakCommand Update FgdWriter.cs FGDWriter better handles nullables DefaultValue generator handles int/float nullables Merge branch 'master' into modelbreakcommand ModelDoc does not write GenericGameData fields that are at default value This is to make nullables in C# modeldoc structs happen Use nullable ints in ModelBreakParticle command Update base_modeldata.fgd Merge pull request #91 from Facepunch/modelbreakcommand ModelBreakCommand for FGDWriter
17 Days Ago
Give RangedFloat an implicit float initializer operator