userRubatcancel

4,665 Commits over 3,014 Days - 0.06cph!

3 Days Ago
Some more docs Make joining through Steam Friends work without the game being open
3 Days Ago
Display enum values Adjust implicit operator formatting
3 Days Ago
Suppress CS1591 Added Operators (and Indexers) section to type view Move summary header out of its internal container So it looks more consistent on the member page
3 Days Ago
Test operator documentation Merge branch 'master' of sbox
3 Days Ago
Do not display indexer properties Remove IsVirtual checks from GetOriginalMethod
4 Days Ago
test over
4 Days Ago
Test for api website
4 Days Ago
Override properties show what they override/implement
4 Days Ago
Show virtual and override properties correctly And inherit documentation too Hide attributes from type view - it is adding too much visual clutter
4 Days Ago
ModelEntity documentation pass Obsolete ModelEntity.MoveTo and related functions Obsolete ModelEntity.MoveTo and related functions due to them not functioning: * All MoveTo overloads * MoveFinished * MoveBlocked * MoveWithVelocity The plan is to eventually move this functionality to KeyframeEntity Reorganize some ModelEntity properties ModelEntity documentation pass Documentation pass - Texture, SoundFile
4 Days Ago
Documentation pass Obsolete Model.GetBodyPartMask methods + cleanup These methods are only useful in engine as far as I can tell.
4 Days Ago
Added ability to join friends through Steam Friends (untested)
5 Days Ago
Add BrushEntity.Collisions, obsolete BrushEntity.Solid
5 Days Ago
Fixed prop_animated Collisions property not affecting Hammer Fixed Hammer Physics sim not respecting non solid entities
5 Days Ago
Fixed ragdolls incorrectly stopping physics sim in Hammer Fixes launching a ragdoll in Hammer and stopping simulation making the ragdoll unselectable, and spazz out/teleport when re enabling simulation on it.
6 Days Ago
Model related docs Renamed certain extension classes so they are accessible on asset.party Fixed OOB crash in CModel.GetFlexControllerName Make Model attachment, morph & bone methods throw on OOB
6 Days Ago
Docs + Rect.Right and Rect.Bottom Obsolete lowercase Rect.left/right/top/bottom Added Margin.Top/Right/Left/Bottom and obsolete lowercase variants
6 Days Ago
Documentation Added BBox and Sphere overloads to DebugOverlay.Box/Sphere
6 Days Ago
Added ability to disable collisions for AnimatedMapEntity
7 Days Ago
Another documentation pass
7 Days Ago
Documentation pass
7 Days Ago
Fixed internal field showing up on enum pages Fixed native types not showing up in 'derived from' etc Fixed inheritdoc not functioning
7 Days Ago
Add more convenience methods to EntityTarget and use them in base ents Make source_entity argument optional Added GetTarget, GetTarget<T>, TryGetTargets<T> and TryGetTarget<T> Fix asserts when setting CurrentSequence.Name to empty string Now acts as a default sequence for the model.
10 Days Ago
Fixed entity think functions not running Added AnimatedEntity.AnimateOnServer Added AnimatedMapEntity as replacement for prop_dynamic Minor cleanups Delete prop_dynamic Added a bunch of new inputs to prop_animated
12 Days Ago
Fixed hit testing on models having first bodygroup forced to 1 Fixes not being able to click on citizen's head in Hammer, and any other model that had first bodygroup empty as second option.
12 Days Ago
respawn_entities also does so on the clients
12 Days Ago
Linkify plaintext links and embed images
12 Days Ago
Clean up Improve <see cref> links so they work. Fix some links having + in them breaking navigation breadcrumbs
12 Days Ago
Wiki: Fixed breadcrumb links for wiki pages Wiki: Fixed sidebar search linking to undefined page
13 Days Ago
Fix oopsie where most Hammer inputs don't work
13 Days Ago
Do not allow using any public method as hammer input
13 Days Ago
Get rid of compile warnings about glow for now
13 Days Ago
Cleanups Warning fixes Prop Physics can be clientside only through Hammer New inputs for Prop SetCollisions (1/0) SetVisible (1/0) SetBodyGroup (by name in modeldoc) SetMaterialGroup (by name in modeldoc) SetScale (float) Delete (replaces Kill)
14 Days Ago
Spell check documentation Spell check documentation part 2 Spell check documentation part final
14 Days Ago
Clean up some documentation Hidden DoorEntity.ShouldPropagateState and BaseTrigger.ToggleDrawTriggers
14 Days Ago
Fixed an error due to internal attributes
17 Days Ago
Cleanup Fixed "overrides/implements" not appearing without a summary DeclaringType handles constructed generics Update certain fields after all types are added Experiment: Display member attributes Fix errors when overrides/implements is a core type
18 Days Ago
Group types on home page Show obsolete classes on home page Fixed documentation not always inheriting from interfaces When there are more than 1 to check Fix error when the category json is too huge Display which methods are implemented/overridden Implement basic <inheritdoc> support
19 Days Ago
Some entity docs Make DoorEntity.UpdateState private Codegen'd 'To' methods preserve accessibility
19 Days Ago
Move override methods to bottom as they are usually not that useful TypeParam documentation and display Fixed documentation not showing for methods with weird type param names Nicer display for System.Double Restore doc% for ungrouped stuff
19 Days Ago
Docs + try to mess with api docs website
19 Days Ago
Fixed long exceptions inflating inspector minimum size There weird minimum size increase from contents behavior is still somewhere in Qt's sources. Fixed hidden exception spam on startup
20 Days Ago
Documentation (PhysicsBody remainders, and a bit more)
21 Days Ago
Option to recursively rebuild assets and thumbs https://files.facepunch.com/rubat/1b0511b1/onwMAh1c8K.png Fixed NRE in AssetProperty on hotload
21 Days Ago
Reorganized managed asset browser context menus * First option is the left click option to mimic OS context menu * Removed duplicate "open folder in OS explorer" options for folder, and renamed them to be explicit. * Hide `Navigate to Folder` when its not available * Use an event to populate common/shared folder context menu items * Added `Recompile all assets` to 'this' folder right click Implement event system Priority Makes asset browser context menus correctly laid out
21 Days Ago
Entity IO tries to handle all the types properties can Fixes things like '1 2 3' not converting to a Vector3 for entity inputs
21 Days Ago
Fixed ModelDoc crashing when opened via right click on fbx => create model
21 Days Ago
Demote 'Not enough arguments' to a warning for concmds Asset Browser right click supports multi-select where appropriate
21 Days Ago
Fixed NRE in Prop.OnNewModel Fixed an NRE in DoorEntity.Spawn Default ModelDoc breakpieces to 'debris' collision tags PropGib removes its prop tag Fixed obsolete warning in Breakables class
24 Days Ago
Clean up attributes on constraint entities Obsolete properties display as such in Hammer