6,189 Commits over 3,836 Days - 0.07cph!
Fix gamemode settings being missing in main menu
Fix gamemode settings being missing in main menu
Reflect changes to engine.WriteSave
Remove useless arguments in spawnmenu/contextmenu internals
DAdjustableModelPanel "fix" for when main menu is open
Player Model Selector button in spawn menu
Update net.lua
Added missing hlfaceposer.exe icons
Fixed a crash in HLFaceposer.exe when opening file lists
Fixed HLFaceposer.exe crash due to missing phoneme extractors
Add phoneextractor sources
They build fine, don't work unfortunately due to Windows API
Rename "playermodel_selector" to "open_playermodel_selector"
So that one workshop mod doesn't freeze the game
Ship the gfx folder in the correct depot, sigh
Ship the gfx folder in the correct depot, sigh
Rename "playermodel_selector" to "open_playermodel_selector"
So that one workshop mod doesn't freeze the game
Added missing hlfaceposer.exe icons
Fixed a crash in HLFaceposer.exe when opening file lists
Fixed HLFaceposer.exe crash due to missing phoneme extractors
Add phoneextractor sources
They build fine, don't work unfortunately due to Windows API
Actually ship HLFaceposer images
Remove cl_threaded_client_leaf_system
It was disabled in 2016.
Do not break Lua created hidden/unregistered convars
Remove cl_threaded_client_leaf_system
It was disabled in 2016.
Do not break Lua created hidden/unregistered convars
Fix branch specific compile error
Fix compile error
I forgot to press CTRL+S when last minute renaming
Fix compile error
I forgot to press CTRL+S when last minute renaming
hl2.exe => gmod.exe in factory reset bat
Put MAX_EDICT_BITS local in net.lua back, as without it stuff might break
due to version inconsistency
engine.CloseServer now returns true if quit command was issued
Fixed crashes with func_tank
Handle DAdjustableModelPanel when main menu is open
Added a Player Model Selector button to spawnmenu
The context menu widget stuff is too hidden
Make Hammer use gmod.exe when generating GameConfig.txt
Remove last 3 parameters of engine.WriteSave
Hide mat_surfaceid and vgui_drawtree_panelptr
Fixed player ragdoll forces always being applied to center
Now applies forces to the physics object that was shot.
Added timedemo and related convars/concmds to blocked list
Add a hack to ensure engine.CloseServer works from start up
Fixed a crash with ConVarExists
Minor micro optimization in VRAD
Added MAX_EDICT_BITS global enum
Updated Run Map dialog in Hammer
https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png
Added NPC:GetLastPosition
Added NPC:SetMoveDelay/GetMoveDelay
Added physenv.Set/GetPhysicsPaused
Added NPC:TranslateNavGoal
Added sound.SetActorGender( model, gender )
This allows for things like soundscripts to be gender neutral for less code, and enables citizen reskins to use correct voice lines.
WARNING: the gender is stored by filename only internally, not by full model path!
Remove commedit.dll from sdktools
hl2.exe => gmod.exe in factory reset bat
Put MAX_EDICT_BITS local in net.lua back, as without it stuff might break
due to version inconsistency
Added physenv.Set/GetPhysicsPaused
Added NPC:TranslateNavGoal
Added sound.SetActorGender( model, gender )
This allows for things like soundscripts to be gender neutral for less code, and enables citizen reskins to use correct voice lines.
WARNING: the gender is stored by filename only internally, not by full model path!
Delete unused resource/chromium/ folder
Remove non existent commedit.dll from sdkenginetools.txt
Minor micro optimization in VRAD
Added MAX_EDICT_BITS global enum
Updated Run Map dialog in Hammer
https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png
Added NPC:GetLastPosition
Added NPC:SetMoveDelay/GetMoveDelay
Fixed a crash with ConVarExists
Remove last 3 parameters of engine.WriteSave
Hide mat_surfaceid and vgui_drawtree_panelptr
Fixed player ragdoll forces always being applied to center
Now applies forces to the physics object that was shot.
Added timedemo and related convars/concmds to blocked list
Add a hack to ensure engine.CloseServer works from start up
Make Hammer use gmod.exe when generating GameConfig.txt
engine.CloseServer now returns true if quit command was issued
Fixed crashes with func_tank
Handle DAdjustableModelPanel when main menu is open
Added a Player Model Selector button to spawnmenu
The context menu widget stuff is too hidden
Rename hl2.exe to gmod.exe when building the game
hl2.exe no longer used.
Rename hl2.exe to gmod.exe when building the game
hl2.exe no longer used.
Fixed .gma whitelist being different between game/gmad
Make flex controller names case insensitive again
Optimizations for weapon autorefresh in spawnmenu
Fixed crashes to do with NPC:TaskFail
Fix weapon spawnmenu autorefresh adding icons to nil parent
Remove Ep1, Ep2 and Lost Coast mounting
All of those are now part of the Half-Life 2 mounting option
Stop shipping Commentary Editor for -tools
Fix BRANCH being set to `prerelease` on NONE beta clients
Delete cl_soundfile
Unused, no reason to keep it.
Fix r_lightcache_zbuffercache 1 crashing if set after map load
Disallow sending voice packets unless fully connected
Try to mitigate server reconnect spam
Also reset owner SteamID in more places
Update .gitignore & build related things
Build Linux game with Steam Runtime
More minor cleanups
Fixed being disconnected from sv_lan servers due to recent changes
Added sv_quota_stringcmd_kick
Fixed crashes wiith CTriggerWind when loading a save
Fixed Lua error with DTree node having 0 child elements
Fix "Invalid string command" false positive
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▅▆▍▉▌▉▊ "▍▆▅▇" █▇▉▍▇▊▄▇▊▊
!█▋▌▄▆█ █▇▉▌▋▅▉▌▆▄▍, ▋▊▄▉▅▅▌▉▅ ▇▉▄▆█, ▄▇▌▋█▅▉▉▅ ▆▊▊▆▊, ▇▋▋▊▆▋ ▆▊▉▄▇
!▊▄▉▄▄ ▍▆ ▇▇▊▋▊▄
Exclude gmod.exe from srcds win32 deploys
Add some more known backdoor URL to blacklist
Do not set commentary to 0 on map start
Since we removed the commentary system entirely
Fix "material __error is missing" error on map load
Delete __screenshot_internal
Fixed crashes to do with render groups
Fixed crashes to do with render groups
Disable a bunch of useless gamemenucommand commands
PlayerAuthed fixes
Fix PlayerAuthed being called twice
Fixed PlayerAuthed always returning empty SteamID even when we have it available
Disable -textmode harder
Isolate RemoveAllWeapons changes to Player:StripWeapons
Player:StripWeapons still drops weapons, KillSilent no longer does
Fixed crashes with missing physics objects
In bone followers and info_radial_link_controller
FIxed crashes with particles getting insane particle count
This was due to "emit noise" emitter
Implement `-StaticPropSampleScale` & `-StaticPropBounce`
Temporarily re-add old SWEP localization tokens
More work towards `-StaticPropBounce`
Added `-softenCosine` for VRAD
Fix static prop bounce not working due to uninitialized scale
Fix branch specific compile errors
Port "Fix compile errors" from main
Remove some perforce VGUI panels from builds + clean ups
More minor cleanups
Delete pointless header files
Fix some map load warnings when Portal 1, HLS are not mounted
Fix compile errors
Try to fix linux compile
Fixed clientside only entities being considered map created
Fixed being disconnected from sv_lan servers due to recent changes
Entity:FollowBone doesn't check the boneID argument if given NULL
Fixed Mega Gravity Gun not being able to pick up flesh
Remove cheat flag from cl_wpn_sway_scale
Added sv_quota_stringcmd_kick
Update description of gmod_uncache_test
Fixed crashes wiith CTriggerWind when loading a save
Minor clean ups
Micro optimization for SWEP think
More minor clean ups
Added new NPC functions
Added `NPC:SetFOV`, `NPC:GetFOV` (in degrees), `NPC:IsInViewCone`( vector/entity )
Fixed Lua error with DTree node having 0 child elements
Fixed base Lua SWEPs not using correct localization strings
Also removed some useless strings from garrysmod_english.txt
Fixed unicode addon name display for WorkshopDL
Merged Pull Requests
* Localization support for crosshair customization
* Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags
* Optimize DLabel autostretch behavior
* Cache gamemode table for gamemode.Call and hook.Run
Updated TTT Russian localization (Community Contribution)
Improve DButton center alignment X-axis text inset handling
Fix "Invalid string command" false positive
Revert DLabel changes
The changes cause issues with spawnmenu help text and other people's code.
Optimize DListView_Line
Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
Fix static prop bounce not working due to uninitialized scale
Revert PR#2089
Causes regressions with spawnmenu help text and other issues
Optimize DListView_Line
Adjust DButton's text inset when an icon is present
8 px is consistent 4px on each side of the icon
Added `-softenCosine` for VRAD
Revert DLabel changes
The changes cause issues with spawnmenu help text and other people's code.
Optimize DListView_Line
Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
Temporarily re-add old SWEP localization tokens
More work towards `-StaticPropBounce`
Updated TTT Russian localization (Community Contribution)
Improve DButton center alignment X-axis text inset handling
Fix "Invalid string command" false positive
Implement `-StaticPropSampleScale` & `-StaticPropBounce`
Fixed Lua error in DTree_Node
Fixed Lua SWEPs not using the correct localization strings
Also removed some useless localization tokens from garrysmod_english.txt
Fixed Lua error with DTree node having 0 child elements
Fixed base Lua SWEPs not using correct localization strings
Also removed some useless strings from garrysmod_english.txt
Fixed unicode addon name display for WorkshopDL
Merged Pull Requests
* Localization support for crosshair customization
* Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags
* Optimize DLabel autostretch behavior
* Cache gamemode table for gamemode.Call and hook.Run
Update description of gmod_uncache_test
Fixed crashes wiith CTriggerWind when loading a save
Minor clean ups
Micro optimization for SWEP think
More minor clean ups
Added new NPC functions
Added `NPC:SetFOV`, `NPC:GetFOV` (in degrees), `NPC:IsInViewCone`( vector/entity )
Fixed clientside only entities being considered map created
Fixed being disconnected from sv_lan servers due to recent changes
Entity:FollowBone doesn't check the boneID argument if given NULL
Fixed Mega Gravity Gun not being able to pick up flesh
Remove cheat flag from cl_wpn_sway_scale
Added sv_quota_stringcmd_kick
Remove some perforce VGUI panels from builds + clean ups
More minor cleanups
Delete pointless header files
Fix some map load warnings when Portal 1, HLS are mounted
Disallow sending voice packets unless fully connected
Try to mitigate server reconnect spam
Also reset owner SteamID in more places
don't throttle loopback connections
Minor code cleanups
More minor cleanups
Check allocated edict count before allocating more
this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
Fixed build warning spam due to duplicate files in project on Linux
Make Entity:IsOnFire return false instead of nil
Update .gitignore & build related things
Build Linux game with Steam Runtime
Fixed build warning spam due to duplicate files in project on Linux
Make Entity:IsOnFire return false instead of nil
Update .gitignore & build related things
More minor cleanups
Check allocated edict count before allocating more
this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
Disallow sending voice packets unless fully connected
Try to mitigate server reconnect spam
Also reset owner SteamID in more places
don't throttle loopback connections
Minor code cleanups
Update base.fgd
Fixed Grenade weapon trying to emit NULL sounds
Do not set `commentary` on map load
Bump max_constraints default
Force Sandbox tool names lowercase
Portal 2 coop spawnpoints
Rollermine variants
Remove code to set NPC names from spawnmenu for the killfeed
Too error prone unfortunately
Fix regression with PR #2143
Optimize spawnmenu SWEP autorefresh stuff
Fixed loading screen month checking
Do not IsValid input in hook.Add
NULL entity is still an entity, and it used to work.
IsMounted hack to do with Half-Life 2 20th anniversary
Fixed view model hands being disconnected on SV wep switch
This is due to some specific mods and recent changes
Clear CShadowDepthView to black instead of white
Fixes garrysmod-issues/issues/6086
Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up
Delete cl_soundfile
Unused, no reason to keep it.
Newline for mat_disable_d3d9ex warning
Do not print `cc_lang = ` with developer 1
Fix r_lightcache_zbuffercache 1 crashing if set after map load
Fixed yet another useless console message on game start up
"Not playing a local game"
Fixed view model hands being disconnected on SV wep switch
This is due to some specific mods and recent changes
Clear CShadowDepthView to black instead of white
Fixes garrysmod-issues/issues/6086
Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up
Delete cl_soundfile
Unused, no reason to keep it.
Newline for mat_disable_d3d9ex warning
Do not print `cc_lang = ` with developer 1
Fix r_lightcache_zbuffercache 1 crashing if set after map load
Fixed yet another useless console message on game start up
"Not playing a local game"