userRubatcancel

6,149 Commits over 3,806 Days - 0.07cph!

3 Days Ago
Try to fix linux compile
3 Days Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
4 Days Ago
Fix build error
4 Days Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second. Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things Build Linux game with Steam Runtime
4 Days Ago
Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things
6 Days Ago
More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
6 Days Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups
7 Days Ago
Update base.fgd Fixed Grenade weapon trying to emit NULL sounds Do not set `commentary` on map load Bump max_constraints default Force Sandbox tool names lowercase Portal 2 coop spawnpoints Rollermine variants Remove code to set NPC names from spawnmenu for the killfeed Too error prone unfortunately Fix regression with PR #2143 Optimize spawnmenu SWEP autorefresh stuff Fixed loading screen month checking Do not IsValid input in hook.Add NULL entity is still an entity, and it used to work. IsMounted hack to do with Half-Life 2 20th anniversary
7 Days Ago
Fixed view model hands being disconnected on SV wep switch This is due to some specific mods and recent changes Clear CShadowDepthView to black instead of white Fixes garrysmod-issues/issues/6086 Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up Delete cl_soundfile Unused, no reason to keep it. Newline for mat_disable_d3d9ex warning Do not print `cc_lang = ` with developer 1 Fix r_lightcache_zbuffercache 1 crashing if set after map load Fixed yet another useless console message on game start up "Not playing a local game"
7 Days Ago
Fixed view model hands being disconnected on SV wep switch This is due to some specific mods and recent changes Clear CShadowDepthView to black instead of white Fixes garrysmod-issues/issues/6086 Fixed 2 "Parent cvar in server.dll not allowed" warnings on start up Delete cl_soundfile Unused, no reason to keep it. Newline for mat_disable_d3d9ex warning Do not print `cc_lang = ` with developer 1 Fix r_lightcache_zbuffercache 1 crashing if set after map load Fixed yet another useless console message on game start up "Not playing a local game"
10 Days Ago
Fixed particle-related crashes Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
10 Days Ago
Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
10 Days Ago
Bump DMX memory allocator limit for 64bit builds Fix crashes in 64bit particle editor when editing anything Fixed particle-related crashes
11 Days Ago
Revert "Added 32bit holly lib" It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops
11 Days Ago
Added 32bit holly lib
11 Days Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
11 Days Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
11 Days Ago
Fix "missing sound common/null.wav" when throwing grenades Gravity Gun consistency improvements Fixed mass-adjusted punt forces being applied to Mega Gravity Gun Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction Set the particle orientation in Editor on creation Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list. Fix month checking for loading screen Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Rename "Operation was aborted by an application callback" error Fixed some more crashy issues with particle constraints Added ability to override precipitation particles It will not be functional yet due to networking changes being required Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning Stop shipping Commentary Editor for -tools
11 Days Ago
Stop shipping Commentary Editor for -tools
11 Days Ago
Added 2 new spawnflags to env_player_surface_trigger Do not IsValid the ident in hook.Add/Remove The check was added solely to print an error for invalid types, but NULL entity is still an entity Added light_directional & some other VRAD changes There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences. New inputs to game_text and game_player_equip SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip Added skybox_swapper entity Remove scratchpad from game builds Also remove bloodspray concommand Added particle-based func_precipitation types Added missing materials for legacy Ash precipitation type Implement precipitation blockers These will not work yet, because networking incompatible changes are required. Also added Cull by Model and Cull by RT environment particle operators
11 Days Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons Fix more potential crash issues to do with particles Make particle preview background slightly lighter (32,32,32) Fixed more crashing issues to do with particles ClientSignOnStateChanged is no longer called for HLTV clients util.IsValidModel uses meshcount to determine useless models If mesh count is 0 - it's a useless model, instead of using hardcoded model name substrings. This fixes certain valid models being unable to be spawned in Sandbox
11 Days Ago
emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers) DMX versions 3,4,5 tools support (datamodel.dll) Allow loading PCF version 2 in tools Particle system changes from CS:GO Many potential crash fixes Added particle operators: C_OP_DecayMaintainCount, C_OP_AlphaDecay, C_OP_FadeInSimple, C_OP_FadeOutSimple, C_OP_RadiusDecay Added particle force generators: C_OP_ParentVortices, C_OP_TimeVaryingForce, C_OP_TurbulenceForce, C_OP_ForceBasedOnDistanceToPlane Added new particle constraint: C_OP_BoxConstraint Added new options to C_OP_WorldTraceConstraint - "minimum speed to kill on collision", "Confirm Collision", as well as apply potential crash/garbage data fixes Particle initializers updates "Particle Increment Amount" for C_INIT_CreateFromParentParticles Various small optimization changes Added new particle operators "Oscillate Scalar Simple", "Oscillate Vector Simple", "Remap Difference of Sequential Particle Vector to Scalar", "Movement Maintain Offset", "Movement Place On Ground" More particle operators Added "Alpha Fade and Decay for Tracers", "Restart Effect after Duration", "Stop Effect after Duration" operators New parameters: "additive" for "Noise Scalar", "Noise Vector" "output field" for C_OP_ColorInterpolate "output is scalar of current value" for C_OP_DistanceToCP "rotation field" for C_OP_OrientTo2dDirection "output is scalar of current value" for C_OP_RemapDotProductToScalar Added even more particle operators from CS:GO "Override Max Velocity from this CP" and "Override CP field" for C_OP_MaxVelocity "use existing particle count" and "control point movement tolerance" for C_OP_MaintainSequentialPath Added operators: "Movement Lag Compensation", "Movement Lock to Saved Position Along Path" Particle initializer additions "Local Offset Min", "Local Offset Max", "Set Normal" for C_INIT_CreateFromPlaneCache "end offset", "bias lifetime by trail length" for C_INIT_MoveBetweenPoints "randomly select sequential CP pairs between start and end points" for C_INIT_CreateAlongPath "reverse warp (0/1)" for C_INIT_PositionWarp More particle system changes from CS:GO Endcap particle stuff. New parameters for all operators: "operator fade oscillate", "operator time offset seed", "operator time offset min"/max, "operator time scale seed", "operator time scale min"/max, "operator time strength random scale max", "operator strength scale seed", "operator strength random scale min"/max, "operator end cap state" Particle intitializer updates from CS:GO "scale cp (distance/speed/local speed)" for C_INIT_CreateWithinSphere "randomly_flip_direction" for C_INIT_RandomRotationSpeed and C_INIT_RandomRotation "shuffle" and "linear" for C_INIT_RandomSequence "use particle count instead of time" for C_INIT_PositionWarp "Use sequential CP pairs between start and end point" and "Save Offset" for C_INIT_CreateSequentialPath "collide with water" for C_INIT_LifespanFromVelocity Internal changes to certain particle initializers from CS:GO Added "Lerp EndCap Scalar" and "Lerp EndCap Vector" Ops New options for rope particle renderer "texture_offset", "scale CP start", "scale texture by CP distance", "scale scroll by CP distance", "scale scroll by CP distance", "scale offset by CP distance" Branch specific compile fixes Build 64bit particle editor
12 Days Ago
Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning
13 Days Ago
Fix "missing sound common/null.wav" when throwing grenades Gravity Gun consistency improvements Fixed mass-adjusted punt forces being applied to Mega Gravity Gun Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction Set the particle orientation in Editor on creation Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list. Fix month checking for loading screen Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Rename "Operation was aborted by an application callback" error Fixed some more crashy issues with particle constraints Added ability to override precipitation particles It will not be functional yet due to networking changes being required
14 Days Ago
Try to fix link issue on Linux
14 Days Ago
Added particle-based func_precipitation types Added missing materials for legacy Ash precipitation type Implement precipitation blockers These will not work yet, because networking incompatible changes are required. Also added Cull by Model and Cull by RT environment particle operators
17 Days Ago
Added light_directional & some other VRAD changes There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences. New inputs to game_text and game_player_equip SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip Added skybox_swapper entity Remove scratchpad from game builds Also remove bloodspray concommand
18 Days Ago
Added 2 new spawnflags to env_player_surface_trigger Do not IsValid the ident in hook.Add/Remove The check was added solely to print an error for invalid types, but NULL entity is still an entity
18 Days Ago
Fixed 32bit builds crashing when creating decals on certain models
18 Days Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent
18 Days Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent ClientSignOnStateChanged is no longer called for HLTV clients util.IsValidModel uses meshcount to determine useless models If mesh count is 0 - it's a useless model, instead of using hardcoded model name substrings. This fixes certain valid models being unable to be spawned in Sandbox
19 Days Ago
Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fix branch specific build error
19 Days Ago
▊▊█▅ ▌▆▋ ▅▅▊▌▊▌▅▅▋ ▌█▇██▍▇█ ▉█▊ ▆▊▊▆▇▄█▉ ▌▍▍▋ ▇▅▇ ▋▊ ▆▉▅▊▆▆█▆█▇ ▋▋▇▍▊█▊ ███▇█▊▇▊ ▇▌▌▋ ▍▇ ▄▅▋▅▍, ▇▍▄▇▆▍▌▋, ▋▋▉▍▇ ▇▋ ▋▌▇ ▆▌▌ ▋▍▍█▉ ▉▉▍▊▊▊▋▊, ▄▊▇▄▅ ▇▉▍ ▊▌▋ ▌█▇▆▊▅▋ █▇ ▅▉▍ ▅▍▊▇▇▋▅ ▅▍▅▋▆▄, █▌ ▅▌ ▆▍▅▅ ▅▉ ▄▆▆ ▇█▌▅█▉▉▊ ▅▅█▍▅ ▅█▋▌▊▋▄▅▆ ! ▇▊▊▄▅ █▌▄▇▊▅▅▇ ▊▇ ▋▋▆ ▋▇▆▋ ▊▌▄▋▊▇ ▆▍▇▆▄▅▄ ▆ ▉▇▇▅▋ ▄▋ ▌▌▄▌▌▇▄ ▌█▆▌▍▊▍▋▍▇▋ █▋█▆▍▄▆ ▉▄▆█▌▊▊▅▍▌▄ ▄▍ ▌▄▅▄, ▌▍▆▅ █▆ ▌▇▄▇ ▆▆▇▉▍▄▊ "▆▆▌█" ▉▊▅▋▋▅▋▍█▍ █▊▇█▍ ▋▄▅▋█▅▌ !▇▇▌▉▆▄ ▍▇▊▋▇▊▇▆▄█▊, ▅▄▇▊▇▌▊▍▅ ▍▇▉▄▉, █▇▋▇▌▌▅▌▊ ▄▄▆▋▆, ▋▄▊▊▊█ ▊▇▋▆▍ ▉▅▊▄▄▊▋ ▉ ▆▍▆▉▍ ▅▉ ▉▇█▇▉▅▄ █▅▄▆▊▍▉▍▄▉▉▇▇▋▉ ▋▉█▇▋▉▇▉ █▊█▄▍▆▍█▊▌█▋ █▄▋▍▋ ▄▇▌ ▋▄▊▌▌▄▉▌▌▆██ ▄▊▉▊▅ ▍▊▊▅▄▌ ▉▍▍▄▋ ▋█▉▊▆ █▋▇▄▊▆▌▋▄▉▇█ ▍▋▌█▅▌ ▌▇▊▋▊▆▄▍▍ ▄▌▄█▋ ▋▆▉▌▅▉▉ ▊▋▌▄ ▉█▅▍ ▅▆ ▇▊▉▊ ▇▉ ▋▅▅▄▋▇▌▍▍ ▅▊▊▋▅▍▆ -▊▇▆▊▋▊▅▋ ▍▄▋▋██ ▌▄▇▊▌ ▋▄▉▋▆▌▍▅ ▇▋█▅▄▆▄ ▍▆█▋▋▅▄▇▅▋▊▄█▉▆▉ ▇▅▇▆▅▅▉ ▍▋ ▌█▋▍█▌:▊▉▇█▊▊▊▌▊▋▊▇ ▄▊▋▉▊▅:▅▅▄▋▍▌▌▋▉▍▍▊ ▆▇▊▌▍ ▉▄▄▊▍ ▊▆▊▉▉▋▉, ▆▄▆▌▉▌▇▌▍▉ █▊ ▍▅▊▍▄█ ▇▋▅▊ ▆▉▉▉▆ █▌▅ █▇▅▅▆ ▍▋▋▊ ▉▇ ▄▄▍▉▇▊▌▍▇ ▉▄▆▄▇▉▋▋▆ ▍▉▌▍▋▅ !▅▉▋▌▊ ▅▆ ▋▋▇▄▊▆ ▍▆▌▇ ██▉▇ ▅▅ ▌▊▅▍█▋ ▍▉ ▄▆▌█▌▍▍▇ ▅▆▇█▊▇ ▍▉ ▋▄▅▆ ▇▉ ▆▋▍█▍▆█▆ ▌▄▋▌▍▇█ ▉ █▍▇ ▅▇▆▄▋██ ▊▊▅▇▊ ▋▅▉▄ ▄█▇▄▋▌ ▍█▆▊▌ ▇▊▄ ▆▊▆▌▅▅▍ ▋▆▄█▉▌▄██ ▄▊█▆█ ▄▄▌▊▇█▌ ▋▄▉▅ ▄▊▍▋█▌▄ █▅▆▆▇▊▅ ▍▍▍▌▊▆▍ ▇▉ ▆▊▇▆ ▌▊▄▄▆█▆▉▅ ▅▋▄ ▅▊▍▅_▆▋▊▆█▇_▉▌▌█_▇▆▊▄▊▄▄▊▅▋ ▄▆▄▍▇ "▊▌▌▆ ▌█ ▊▍▆▇█▍▅▋ █▅▅▅▌" ▄▄▍▄█▊▍█ █▆▄▍▋▊▌ ▋▉▋▉▄ ▍▊▆▇▋▅▄ ▍▍▋▉ ▌▄▆▌▆▋▋▇▊ ▌▍▆▋▆▇▋ ▇▆▍▍█▉ ▄▌▇▌▉▇▆▉ ▄▉▊▊▅ ▌▉▌▊ ▄▋▇ ▍▆▍ █▉ "▅▇█▋ ▊▍▋▅▆" ▄▇█▇▆▇▄ ▅▋█▉▄▄ ▉▆▉▉▌▅ ▅▊▌▍▍ ▇▇▄▌ ▋_█▉_▌▉▌▌▅▇▆▌▇▆▋█ █▍█▄▌▆▆▄ ▄▊:▄▊ ▆█▉▄, ▌▇ ▅█▇ ▍▊▉▅▊ ▄▅▇▄▌▌▌▇█▄▍. ▇▆▊█▇ █▆▉▆ ▊▋▋▆▄ ▄▅ ▇▅▉▆▌▍ ▅ ▅▄▋▄▌▆▋▌▄ ▉▅▉▄▉▍▄-▉ ▇ ▄▍▄▆ ▇▅ ▄▋▊ █▅▌ ▋▄▇▄█▇▉ ▇█▇█▋▊ ▆▄▉▍▊█
19 Days Ago
Only use networked velocity for entities that set it serverside Physics entities such as props, vehicles, SENTS do not set their velocity, since its all handled by the physics engine, so it ends up not actually being networked Make particle preview background slightly lighter (32,32,32) Fixed more crashing issues to do with particles
20 Days Ago
Fixed DrawOverlay not running clientside Attempt fix filesystem threadpool again
20 Days Ago
Fixed crashes to do with NPC:TaskFail Apply vprof changes from x86-64 to do with ThreadId_t Fixed DrawOverlay not running clientside
20 Days Ago
Portal 2 Coop spawnpoints Some more Portal 2 map icons Added some logic entities logic_register_activator logic_coop_manager Serverside only entities that are generic enough to be useful outside of the game they come from. Bump default value of sbox_maxconstraints to 2000 Placeholder entities for Portal 2 excursion funnel and wheatley boss Added Hacked and Harmless Rollermine variants to spawnmenu Added new inputs/keyvalues to prop_vehicle_choreo_generic from P2 Inputs: SetCanShoot UseAttachmentEyes - doesnt work SetMaxPitch SetMinPitch SetMaxYaw SetMinYaw KVs: playercanshoot useattachmenteyes FIxed some minor memory leaks These are mostly in developer features to do with KeyValues, not normal gameplay Init m_rgflCoordinateFrame on creation clientside This fixes certain matrices being nulled out when they are not supposed to, such as prop_vehicle_choreo_generic look angles Do not EstimateAbsVelocity since we network it for every entity anyway prop_vehicle_choreo_generic SetCanShoot now lets you shoot Simply sets SetAllowWeaponsInVehicle on the player, rather than what Portal 2 was doing Add some more known backdoor URL to blacklist Added more entities from Portal 2 point_viewcontrol_multiplayer point_viewproxy npc_personality_core placeholder Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1 Fixed crashes to do with render groups Minor cleanups Update windows build scripts to have proper titles Builds 32-bit version using v142 tools as well And also build LuaJIT with specific toolset Fixed crashes to do with NPC:TaskFail Potentially fixed Linux SRCDS async file IO Potentially fix vprof on Linux SRCDS
20 Days Ago
Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fix more potential crash issues to do with particles
21 Days Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons
21 Days Ago
Create .gitignore Fix whitelist being different from the game
24 Days Ago
More particle system changes from CS:GO Endcap particle stuff. New parameters for all operators: "operator fade oscillate", "operator time offset seed", "operator time offset min"/max, "operator time scale seed", "operator time scale min"/max, "operator time strength random scale max", "operator strength scale seed", "operator strength random scale min"/max, "operator end cap state" Particle intitializer updates from CS:GO "scale cp (distance/speed/local speed)" for C_INIT_CreateWithinSphere "randomly_flip_direction" for C_INIT_RandomRotationSpeed and C_INIT_RandomRotation "shuffle" and "linear" for C_INIT_RandomSequence "use particle count instead of time" for C_INIT_PositionWarp "Use sequential CP pairs between start and end point" and "Save Offset" for C_INIT_CreateSequentialPath "collide with water" for C_INIT_LifespanFromVelocity Internal changes to certain particle initializers from CS:GO Added "Lerp EndCap Scalar" and "Lerp EndCap Vector" Ops New options for rope particle renderer "texture_offset", "scale CP start", "scale texture by CP distance", "scale scroll by CP distance", "scale scroll by CP distance", "scale offset by CP distance"
25 Days Ago
DMX versions 3,4,5 tools support (datamodel.dll) Allow loading PCF version 2 in tools Particle system changes from CS:GO Many potential crash fixes Added particle operators: C_OP_DecayMaintainCount, C_OP_AlphaDecay, C_OP_FadeInSimple, C_OP_FadeOutSimple, C_OP_RadiusDecay Added particle force generators: C_OP_ParentVortices, C_OP_TimeVaryingForce, C_OP_TurbulenceForce, C_OP_ForceBasedOnDistanceToPlane Added new particle constraint: C_OP_BoxConstraint Added new options to C_OP_WorldTraceConstraint - "minimum speed to kill on collision", "Confirm Collision", as well as apply potential crash/garbage data fixes Particle initializers updates "Particle Increment Amount" for C_INIT_CreateFromParentParticles Various small optimization changes Added new particle operators "Oscillate Scalar Simple", "Oscillate Vector Simple", "Remap Difference of Sequential Particle Vector to Scalar", "Movement Maintain Offset", "Movement Place On Ground" More particle operators Added "Alpha Fade and Decay for Tracers", "Restart Effect after Duration", "Stop Effect after Duration" operators New parameters: "additive" for "Noise Scalar", "Noise Vector" "output field" for C_OP_ColorInterpolate "output is scalar of current value" for C_OP_DistanceToCP "rotation field" for C_OP_OrientTo2dDirection "output is scalar of current value" for C_OP_RemapDotProductToScalar Added even more particle operators from CS:GO "Override Max Velocity from this CP" and "Override CP field" for C_OP_MaxVelocity "use existing particle count" and "control point movement tolerance" for C_OP_MaintainSequentialPath Added operators: "Movement Lag Compensation", "Movement Lock to Saved Position Along Path" Particle initializer additions "Local Offset Min", "Local Offset Max", "Set Normal" for C_INIT_CreateFromPlaneCache "end offset", "bias lifetime by trail length" for C_INIT_MoveBetweenPoints "randomly select sequential CP pairs between start and end points" for C_INIT_CreateAlongPath "reverse warp (0/1)" for C_INIT_PositionWarp
26 Days Ago
Added "emit to maintain count" particle emitter FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter Remove unused field from C_OP_NoiseEmitter Matching CS:GO code, it was never initialized. Fixed some props in Portal 2 appearing rainbow-y A hack to not use missing shader combos emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
27 Days Ago
Make Alyx as sniper in episodes appear as Alyx in killfeed Display a non halting error when teamID would not network correctly Fixed crashes with missing physics objects In bone followers and info_radial_link_controller
28 Days Ago
▇▍█▇▍ ▄▄ ▉▉▇▍▍▌
28 Days Ago
▌▄▇▋▉ █▋▄▅▆▋▊▋ ▇▄ ▊▆▊ ▉█▋▅ ▆▉▅█▆▌ █▅█▇▌▊▋ ▉ ▉▉▉▆▉ ▉▉ ▋▌▆▌▋▅▇ ▊▋▌▅▍▊▋▋▉▄▅ ▌▉▄▋▇▌▅ ▊▉▄▋▄▆▍▆▉▉▋ ▌▉ ▉▋▅█, ▊█▊▋ ▄▋ ▋▍█▄ ▊▍█▍██▋ "▄▉▆▍" ▋▉▆▊▄▆▄▋▉▊ ▅█▉▅▍ ▅█▉▋▇▌▉ !▆▇▆▄▉▆ █▌█▅▌█▍▌█▄▍, ▉▋▅▍██▉▍▌ ▉▆▇▉▌, ▍▅▅▇▌█▄▋▋ ▇▊▅▄▉, ▄▅▄▋█▉ ▆▉▊▉▋ ▌▊▅▊▋▅█ ▍ ▆▍▇▋█ ▉▉ ▍▋▍▌▇▆▇ ▍▌▋▉█▍▍▊▇▉▉▊▍▋▌ ▅▄▅▅▆▋▊▋ ▇▉▆▌▉█▊▌▆█▉▋ ▇▌▆▋▉ ▍▊▊ ▌▅▌▉▋▅▊▍▊▅▄▉ ▆▄▇▍▆ ▄▇▅▊▋▇ ▅█▄█▆ ▌█▉▇▅ ▄▍▅▋▋▄█▌▋▅▅█ ▍█▆█▆█ ▉▉█▍▅▌▋▄▋ ▊▇▄▅▉ ▋█▆▅▅▆█ ▍▍▇▍ ▉▅▋█ ▉▆ ▋▉▍▄ ▋▊ ▅▌▇▄▊▇▌█▊ ▍▊▊█▅▅▇ -▄▄▉▊▄▍▉▋ ▍▉▅█▉▉ ▅█▍▌▅ ▇▌▆▌▊▄▍▇ ▉▉▄▄█▄█ ▉▍█▅▉▅▆▊▄▄▅▇▍▅▌▅ ▋▊▄▌█▌▅ ▍▉ ▅▊▍▅▍▉:▋▇▄▄▆▄▌▇▍▄▆▅ ▋█▊▄▅▋:▇▆█▇▆▄▊▋▉▉▇▉ ▇█▄▉▇ ▄▌▅▉▅ ▍▆▄▋▆▊█, █▌▅█▅▋▊▅█▅ ▄▇ █▉▆▍█▊ ▌▅▆▄ ▊▅▄▆▆ ▇▅▇ █▌▄▇▄ ▋▆▄▅ ▊█ ▇▍▌▋▋▅▊▋▇ ▊▄█▉▅▇▅▍▇ ▍▉▇▄▄▊
31 Days Ago
Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1 Fixed crashes to do with render groups Minor cleanups
32 Days Ago
FIxed some minor memory leaks These are mostly in developer features to do with KeyValues, not normal gameplay Init m_rgflCoordinateFrame on creation clientside This fixes certain matrices being nulled out when they are not supposed to, such as prop_vehicle_choreo_generic look angles Do not EstimateAbsVelocity since we network it for every entity anyway prop_vehicle_choreo_generic SetCanShoot now lets you shoot Simply sets SetAllowWeaponsInVehicle on the player, rather than what Portal 2 was doing Add some more known backdoor URL to blacklist Added more entities from Portal 2 point_viewcontrol_multiplayer point_viewproxy npc_personality_core placeholder
33 Days Ago
Portal 2 Coop spawnpoints Some more Portal 2 map icons Added some logic entities logic_register_activator logic_coop_manager Serverside only entities that are generic enough to be useful outside of the game they come from. Bump default value of sbox_maxconstraints to 2000 Placeholder entities for Portal 2 excursion funnel and wheatley boss Exclude gmod.exe from srcds win32 deploys Added Hacked and Harmless Rollermine variants to spawnmenu Added new inputs/keyvalues to prop_vehicle_choreo_generic from P2 Inputs: SetCanShoot UseAttachmentEyes - doesnt work SetMaxPitch SetMinPitch SetMaxYaw SetMinYaw KVs: playercanshoot useattachmenteyes
35 Days Ago
███▇▌ ▆▉▋▅▋▇▆▆ ! ▊▉▍▆▆ ▌▊▄▉▆▆▋▆▇ ▋▇▌ ▊▉▄ ▇ ▉▍█▇▍▌▊▇ ▄▇▄▅▆ (▇▍▅▅▊▌▌▅) ▍▅▆▉▊▌▋ █▆▄▋▆▍ ▄▉█▌▇▍▍▋ ▉▌▆▊▄▄▋ * ▆▋▄▋▆▆▉ ▌▆▌▆▄▌▌ ▋▇▆▍▆▆/█▊▆▇▌▍ * ▇█▇▍▍▊▌ ▄▅▉▄_▄▄▋█▊▆▄▄▍▅ ▌▋▉▄▊▋ ▌▆▊█ ▋▍▆▌▅█▆ ▌▊▅▌▊▅▆ & .▅▍▉ ▋▋█▆▆▍▌ ▉▊▋ ▍▆▌▄▋▉_▄▇▄▋▌ ▇▆▍▅█▋▆ ▅▉▇▌▋ ▅▄█▅▅▉ ▍_█▆█▊▆▉▋▅▄▅▅▌▅▆▋█▉▉▅▋▅ ▉▇▅█ ▅▉▋▍ ▇▇▌▌▅▆▉▍▉ ▊▉▊▊▆▄██▋▉█▊▌▊ ▄▋▌▍▍ ▇▅▅▄▄ ▅▋▋▆▄▄▍▅█▄ ▌▉▄▉▆▇▊▄█▄▆▆█▋▌▄▆▆ ▊ ▊▇█▉ ▊█▉▆▆▇ ▋▉▇▅▌▌█▊▇▊ ▉▊▅▋▍▋▍▇▄█ ▍▋▊█▌▋ ▇▄█ ▄▋▄█▋▋▉▍▅▉ ▌▇▇▍▊▄ ▍▆▋ ▊▍▉▅▆▌▇▍▌ ▌▆▅██▆▆▌▉ ▆▇▍█▋▋▋▅ ▄▉ ▋▄▇▍▉ ▉██ ▉▉▌ ▉▇▋▊ ▅▌██▌▄▋▋▉-▋▌▌▅▅▋/█▄▋▋▆▌/█▇▊▌ ▄▋▊▆▋▊ ▄▆▋▊_▍▇▋▆█▄▇▌▅ ▊▋▆▇▌▅ ▋▌▉▉▌▊█ ▌▉▌▇▄█ ▌▅▌▉▇█ ▋▅▇▉▆▅█▊▅▍ ▄▋█▌▅ (▍▋█▋▍▄) `██▅▇▅▍▍▍` ▄▌ `▆▌▌▄▄▇_▆▆▇` ▇▍▇▌▉ ▄▌▆▇▌▇▇▌█ █▇▊▆▆▅ ▅▉▊▅▄▌_▍▉▋▄▊▉▅.▇▉▄ ▅▊▊▆▇▋▊ ▅▊▉▇ ██▋, █▄ ▄▅▆▌▇▅▋ ▊ ▅▇▉ ▆▅▋▅▉▌ ▇▅▄▊▍▋ █▍█ █▉█ █▄▍▊▉█▍ ▅▋▋ ▍▌▍▅▍▆ ▇▍▍▇▌▉ ▅▉██▅ █▋▌▌▋▅▅▊▆▉▉▉ ▇▆█▄▊ ▆▅▊▋▋▆▉▉▉ ▆▊▌▍█▆▅▇ ▉▇▍▌ ▅▊▌█▋▋▌█▉ ▄█▉▉▇▆▋▇▊ ▉▇▇▆▍▉ ▋▇▄▇█▍ ▊▄▅▋▄▉▌▇▄▉ ▋▅ ▍▅▆▇ █▅▍▇▍▍▌▉▉ ▍▋▆▊▇▊ █▍▉ █▇▇▋▆ ▋▍▄▉▄ ▉▆▆▋▇█▍▍▇/▄▄▋▆▉▅▅▋▉▊/▋▍▆▅▇▋▌▍▊ ▌▆ █▌█ ▋▄▇ ▊▍ ▍▆ █▊▅▍▉▋▄▋▉ ▅▍▇█▌ ▅▇▄ ▍▄█ █ ▆▄▄▉▅▆ █▉▌█▌▉ ▇▆▆▅▅▋▄ ▌▅▄▋▇▄ █▊▊▊▆ ▋▍▉▋ ▆▉▄██ █▉▆▋▊▅▋ ▄▉▌▅▍▅▍ ▉▆▅▇▋ █▋▊ ▌▌▉▊▌▄▉, ▍▊▅ ▋▇▉▆▍▆▄▅▆▇ ▄▌▉▇▊▍ ▍▉▄▆▆▍▊ ▋▋▇▆ ▄▆▋ █▉▅▄▅▋'█ ▇▆▌▆▉▅▇▊▍▇▆/▄▍▄▄▍█ ▌▌▋▋▉ ▊▄ ▄▍▉▍█▊ ▉▅▌ ▉^▊▆ ▆▍▊▋▇▅ ▋▄▄▍▇▋█ ▊▋▅▇▄▊▌ ▊_▋▅▊▊█▆▇▌▄▅▇▇▋▋ █▆▄ ▇▊▋▊▄▅▊▋▉▋ (▌▇▋▌▍▌:▊█▋▄▄▌▍█▅▍▋▍▇) ▊▍▆▍▆ ▊▍▄▄▋▄ ▍▌▌███▇ ▇▇▉▅ ▇▋ ▅▄▉▋▆█▅▇▊█▌▌▊▇* █▅▍▋▊▊▋▄▅ ▍█▍▋▉▇▉▌ ▉▊▉▋ ▆▅▆▋ ▊▉▊▇█▄ ▊▌▄▌▆█▋█▊▍ ▅_▌▉▇▇▊▊▄▄▉▇▅▄▊▆▄▋▍▄▄▄ ▋▋▍▋▅ ▊_▊▅▅▅▄ ▍▉▊▇▊▍█ ▍▍▊▆ (▌▊█▋ █▊) ▅▊▋█ ▉▍▇▅▉▉▅ ▄▍ ▌_▌█▇▆▉▍▌█▌█▅▅▇█▌▇▆█▅▍ ▄█▇ ▉█▊▇▆▄▇▇▌▄ ▋▇ ▇▇▆ ▆▉▌▋▌ ▆▇ █▉▌▆▅▇▋ ▌▍ ▌█▅ ▋▌▍▊▉▇▉▅▆▄ ▊▄▉ ▄▍▆▊▅▆ ▉▄▆▍ ▄█▄▍▍▊▄ ▄▍ ▍▆▉█▇▍ ▇█▇ ▅▅▇▍▌▋ ▅█▉▆ ▌▊▌▄ ▉▌▌▅█ `█▉▉▆▄▊▅▆██▍` ▋▋▌▆▍ ▅▉ ▄▊▇▋_▉▅▋▆▇▅▅_▄▊█▋ ▌ ▄▌ ▉▌▇▆▊█▊▍ ▊▉▄▋▉▄ ▇▆▋▉ ▅▊ ▍▇█▋▇▍▅█. ▌█▍▍▌█▇▆▅▋ ▍▌▄ ▊▉▆▅▉▉▅▊▇▊▆▊ ▇▌▆█▉/▍▋▇▆▅▅ ▉▅▍ ▅▊▅▅▍▊ ▆▊▇▌ ▅▊▌ █▍ ▌█▋ ▋▆█▉▅▌▉ ▌▆▉▌█▇▋▍▉ ▇██▆▊▉/▇▋█▇▆▍▄▆ ▇▇▊ ▇▌▌█▉▉▆ ▉▅█▋▋ ▌█ █▊ ▆▄█▇▆▅▅ ▌▋▅▋ ▊▊▋ ▍▆█ ▌▄▌▄▄▌▍▆ ▋▉ ▅▊▍ ▉▌▋ ▆▌▆▌▄▇▆▊▍ ▊█▋▊▌▇ ▉█ ▆▄█▉▉▅▅ ▉▅▉▉ ▄ ▆▌▉'▌ ▌▇▍▊ ▇█▉ ▌▆ ▅▇█ ▆▉▌▆▊ ▆▊▉ █▆ ▋▊▄, ▇▌'▌ ▊▉▋ ▌ ▌▌▌▉▇▌▄▌ █▊▇█▋▋, ▆▉ ▋▇█'▄ ▅▄█ ▊▊▇▉▄▉ ▊▅▊ ▇▉▉█▊▆▌ ▋▅▌ ▄▌▍▆▌▇▄▆▄ ▇▅▋▋▌▇ ▆▌▄ ▇▄▇ ▋█▊▄ ▆▆▌▍██▋. ▌▇▍ ▉▋▇█▆▄▆ ▉▌▉ ▊▌▋▄██ ▌▇▅▉▆ █▆ ▅▉▄▆▇▊▌ █▌▇▌▌▉█▉▄. ▍▄▅▊▅ ███▋█▄▊▇ ▋▌▊_▅█▆▌▅▋▌▍▍▅▋█▌ ▆▍▍▆▇ ▅█▄▋▅▊▅▊█▍▊ ▆▅▄▉▆▊ ▅▆▋▍▆▆ ▆▋▄▋▄▉ █▉▄▇▍▊█▉▇▆▉▋ * ▉▆▍▆ ▊▄▋▍▊▉▋▊ ▉█▌▆▌▄▅▍▄▄▄▇ * ▉▍▅▇▅▊'▇ ▌▊▍▇▍▆▄▄▍▍▅▍▌▋ ▇▌▉ ▌▅▋▆▅▊▊█▆, ▉▊▋ ▌▇▋▍▆ ▍▄▉▄▍▍ ▌▄▅▍▍ ▄▅▉▆▄▉▉▍ ▍▄▋▄▇▍ `▊▊▇▇▅▊▇▄▊▌▇▇▉` ▌▆▍ ▆▍▊▊ █▅ ▄█ ▊▇▌ ▌▍▆▆▍▆▄▇▆█▊▄▇▊▍▉▋▌.▋▍▋▊▄▋▌█▊▉▉▊▍▊▋ ▋█▅▇▊█▄██▍ █▊▌▆▄█▉ ▆▊▍▇▄ ▅▌ ███▊▉▋ ▊▉▍▇▉▆▌▅ ▅▇▊▉▆▋▉ ▅▍▅▊▅▍█▇ ▋▇▋▆ ▆▍▆ ▍█▌▋▇ ▍▊ ▉▋▋▉█▅▆▆▌▌ █▆▆█ ▇▍█: ▌▅▅▆▍ ▌▍▉▅_▍█▅▊▉▇ ▊▉▇ █▌▉▉▆ ▄██▌▌▍▊ ▋▊█ █▌▅ ▋█ ▉▌▌▄▆▅▌▄ ▆▇▄▊▋▄ ▌▅▍▇▌▅▋ ▉▄▅▉█▅▋▊ ▆▊▅▌▄ ▌▊▄▉▆ ▅ ▆▇▅▉▋ ▇▌▊▌ ▇█▉▆▊:▊▄▌▋█▋▍▄█▄