4,927 Commits over 3,167 Days - 0.06cph!
Hide Sandbox.Internal.Tests.CmdTest & AssetList event handlers (again & properly))
API Ref: Make method implementations count as documented
API ref: Handle protected internal and private protected
Simplify gmod_tool concommand code
Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't
Fixed some issues with large textures
Fixed textures of size
32768 trying to allocate way too much memory
Disallow loading of textures above 64k on any side (with a warning)
Added more info to "CFontTextureRegen: Failed to allocate X bytes" warning (and should also be less crash prone when it happens)
Simplify gmod_tool code
Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't
TGA loading: do not try to read data if overflowed
Simply displays better warning, it wasn't actually reading any data
Documentation pass
Hide a bunch of protected methods (event callbacks)
BindSystem.DoTick - BindSystem.Tick is public
AssetBrowser.OnAssetSystemChanges and OnAssetContextMenu
AssetList.Refresh, BuildAllIconsR, RecompileAllAssetsR, OnFbxFileAssetContext, OnAssetThumbChanged, OnAssetContextMenu_*, OnFolderContextMenu_*, OpenFolderContextMenu
More XMLDoc formatting implementations
Different colored text for paramref, support for <c>, styles for <code>. support for <see langword>
Fixed <exception>s not appearing on member pages
Allow manually networking structs via INetworkSerializer
This is useful for structs that cannot be automatically networked due to nullable types.
Make EntityTarget struct networkable
Switch ParticleSystemEntity to create effects clientside
Fixes issues for players joining a server after particles are toggled on or off and not seeing them
Handle potential NRE in BasePathNodeEntity
Fixed up event documentation
Correctly shows summary and event parameters, as well as event parameter summaries.
Also no longer shows private events
Disable HTML parsing in markdown for API texts
Documentation pass
Internalize some methods
EntityComponent.ResetComponentId
ScreenEffects.VignetteSettings.Apply
Remove pointless IEntity overrides in Entity
So that Entity can get IEntity's docs without extra work
Unlisted pages page lists deleted pages separately
If page is deleted without providing a message, set the message to "Deleted page."
Fixed particles not going to sleep properly
Now happens after the 10 second delay of not rendering like expected
Setting a control point on a particle system wakes it up
Fixes rain particles not returning after staying outside a precipitation volume for 10+ seconds.
Do not error when precipitation volume entity is given empty particle paths
Stop looping sounds on destruction of the sound entities
snd_event_alignedbox and snd_event_point specifically
Make string.ToTable work with numbers again
Fixes garrysmod-issues/issues/5399
Make string.ToTable work with numbers again
Merge branch 'main' into prerelease
Make string.ToTable work with numbers again
Update some packages
Fix GitHub login
Fix deprecation warning
Update BouncyCastle to BouncyCastle.Cryptography
To fix a bunch of warnings
FGDCurve doesn't error when given empty input string
Remove hack that strips empty string key values on map compile
Allows existing key values to be set to empty, such as func_precipitation particle effects
Removed unused functions - ConvertOldKeyValuesToNew & UTIL_LoadAndSpawnEntitiesFromScript
Fix cloud assets not loading for local maps in local projects
For map projects that are outside of the game directory and are loaded without using their ident
base_gmodentity:GetPlayerName doesn't return nils
Fixed auto refresh on effects causing errors
Fixed potential error in base_gmodentity:GetOverlayText
(Community Contribution)
Merge branch 'main' into prerelease
Fixed auto refresh on effects causing errors
Fixed potential error in base_gmodentity:GetOverlayText
(Community Contribution)
LocalProject.FindByIdent can find #local packages
Only add the LocalProject for server's current map, not all of them
Load resources from local map addons on server start
Fixes soundscapes in local map addons not loading in-game. Also added a warning when a soundscape entity fails to load a soundscape.
Remove spawnicons that do not belong in the base game
(they are from one of my addons, oops)
Updated language files
Merge branch 'main' into prerelease
Remove spawnicons that do not belong in the base game
(they are from one of my addons, oops)
Updated language files
Fix Hammer properties sometimes not being set
For cases when there's 2 properties and one's classname override is the same as anothers' actual name in code, and the code choosing the "wrong" property.
func_brush sets its Health when it is overridden in Hammer
Simplify code setting hammer property info
Fix eye poser slider going outside of its bounds
Merge branch 'main' into prerelease
Fix eye poser slider going outside of its bounds
Fix eye poser slider going outside of its bounds
▄▊██▉ ▍▆▍▊_▊▍▇▇█▍▍/▇█▅▇_▊▋█▉▆▊▄ ▅▊ ▇▌█▄▄▉▉ ▊▇▉▌▄▇▆█▆▍█
█▆▉▍▄ █▅▅▆▅▍ '▅▍▌▄' ▆▇▌█ ▇▇▌█▆▍▍▇▆▆
▍█▋▉▋ ██▌▆_▅▍▆▊▇▅█/▊▍▄▌_▅▋▋▅▌▄▉ ▊▉ ▄▇▇█▍▅▇ ▇▊▌▉▄▆▍▍▅█▅
Minor changes to internals of Derma_Install_Convar_Functions
DSlider ConVar support, added OnValueChanged( x, y )
Fix race condition in eyeposer when resetting a selected entity
Also use new DSlider features
TTT: Update Ukrainian localization
Simplify string.Interpolate implementation (Community)
Update language files
Merge branch 'main' into prerelease
Minor changes to internals of Derma_Install_Convar_Functions
DSlider ConVar support, added OnValueChanged( x, y )
Fix race condition in eyeposer when resetting a selected entity
Also use new DSlider features
TTT: Update Ukrainian localization
Simplify string.Interpolate implementation (Community)
Update language files
Minor changes to internals of Derma_Install_Convar_Functions
DSlider ConVar support, added OnValueChanged( x, y )
Fix race condition in eyeposer when resetting a selected entity
Improve placement of external gibs for multi body props
Update cfg/ from main repo
Use string.format in other SendLua cases
Get rid of "Sorry! You can't spawn that NPC!" message
No other spawn command does this
Added ToolObj:RebuildControlPanel
Cache tool created cvars and use em
Use the cache in ToolObj:GetClientInfo/ToolObj:GetClientNumber/ToolObj:GetServerInfo in appropriate realms
Added ToolObj:GetClientBool
Improve TOOL.Information display
Should be tiny bit faster and doesn't modify TOOL.Information
Faceposer uses new function & clean up
▆█▇▅▌▊▆ ▉██_▋▌▊▅▉▉▅▍█▆ █▋ ▊
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Added ToolObj:GetClientBool
Improved Eye Poser (Community Contribution)
Improve TOOL.Information display
Should be tiny bit faster and doesn't modify TOOL.Information
Added ToolObj:RebuildControlPanel( ... )
Easy way to rebuild control panel, no need to hardcode tool class
Cache convars created by tools and use them in GetInfo funcs
Use the cache in ToolObj:GetClientInfo/ToolObj:GetClientNumber/ToolObj:GetServerInfo in appropriate realms
Faceposer uses new function
Improved DAdjustableModelPanel movement (Community)
Removal of hard-coded keys
The cursor is no longer displayed when moving
Fixed a bug where the pitch did not stay between -90 and 90 degrees, which resulted in an inverted yaw
Space and control keys are no longer relative to viewing angle
Replace a few other instances of string concat with format
For where SendLua is used
Get rid of the "Sorry! You can't spawn that NPC!" message
NPCs spawning is the only thing that does this, and it doesn't make sense
Toolgun improvements (Community)
toolmode_allow_ convars are now properly replicated to clients
Fixed Holster being called twice in the name of releasing ghost entities
Fixed a bug where the toolgun does not call Deploy on the first tool that is selected
Added EP2 vehicle radar material fallbacks
Fix Pull Request #1728
Couldn't do it in the Pull Request itself sadly.
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Fixed a regression caused by PR #1609
Faster string path extension methods
Do not use string metatable methods in string extensions
Apparently its faster this way
Fix Lua error from a Pull Request
String extension optimizations (Community Contribution)
Added string.Interpolate (Community Contribution)
Faster string path extension methods
Do not use string metatable methods in string extensions
Apparently its faster this way
Simplify GM:OnUndo implentation
GMod commits in GMod Discord server